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Trope was cut/disambiguated due to cleanup


* TheMentallyIll: Exactly what is wrong with the Dungeon Master is never explained. But it's clearly not just a mild AmbiguousDisorder.

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* TheMentallyIll: Exactly what is wrong with the Dungeon Master is never explained. But it's clearly not just a mild AmbiguousDisorder.disorder.
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None


* KleptomaniacHero: Cherninsky's characters are always thieves with poor impulse control, mirroring his player's perpetual restless energy and sticky fingers in the real world.

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* KleptomaniacHero: Cherninsky's characters are always thieves with poor impulse control, mirroring his their player's perpetual restless energy and sticky fingers in the real world.
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not a trope anymore


* ADateWithRosiePalms: Being teenage boys, the topic comes up a fair bit, especially when the narrator thinks about his routine without the game to take up his time. His crush, Lucy Mantooth, is the usual subject.
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''The Dungeon Master'' is a short story by Sam Lipsyte. It was printed in ''The New Yorker''.

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''The Dungeon Master'' is a short story by Sam Lipsyte. It was printed in ''The New Yorker''.Yorker'' in 2010.
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* RejectedApology: The Dungeon Master attempts to make a peace offering by driving the narrator around in his car. Then he threatens to ram them both and kill them. Understandably, the narrator refuses to say "No hard feelings".

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* RejectedApology: The Dungeon Master attempts to make a peace offering by driving the narrator around in his car. Then he threatens to ram drive them both off a cliff and kill them.[[JustJokingJustification tries to play it off as a joke]]. Understandably, the narrator refuses to say "No hard feelings".
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* DisproportionateRetribution: Cherninsky wants to steal from the other party members since his character is a thief. The Dungeon Master responds by having one of the shapeshifters impersonate his dead sister and showing NoSympathy when Cherninsky starts crying.

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* DisproportionateRetribution: The group decides (against the narrator's wishes) to chicken out and run off with a few scoops of treasure rather than fight the dragon the Dungeon Master had clearly intended to be a big setpiece battle at the end of the adventure, and as they do Cherninsky wants to steal from the other party members since his character character, like him, is a compulsive thief. The Dungeon Master responds by first instantly killing the narrator's ranger rather than letting him heroically fight the dragon single-handed to give the group a chance to escape (and [[{{Retcon}} saying his magic armor was a fraud all along]] in the process), then having a bunch of goats outside the dungeon turn out to be carnivorous shapeshifters who slaughter the group. Finally, one of the shapeshifters impersonate his impersonates Cherninsky's real-life dead sister sister, and showing he shows NoSympathy when Cherninsky starts crying.

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zyy


* {{Deconstruction}}: Of having a KillerGameMaster that is TheKillJoy. As the narrator eventually points out, the Dungeon Master doesn't actually want anyone to have fun during the game by pulling out realistic consequences. He's just a {{Sadist}} and a bully getting his jollies off everyone's pain.


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* TheKilljoy: While the Dungeon Master is a bad GM, the story goes out of its way to show that the problem isn't that he's a KillerGameMaster, but that he's an asshole who gets off on bullying his players and making sure they don't have any fun. The one time he actually tries, his adventure's still lethal and difficult, but the players have a blast surpassing well-crafted challenges.
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* NotSoDifferent: The narrator thinks to himself that the Dungeon Master and Cherninsky aren't so different deep down, both bad kids who've maladapted to their environments, and that that's probably why they hate each other so much.

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* NotSoDifferent: NotSoDifferentRemark: The narrator thinks to himself that the Dungeon Master and Cherninsky aren't so different deep down, both bad kids who've maladapted to their environments, and that that's probably why they hate each other so much.

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This isn't in the story.


* BeigeProse: The text is deliberately clipped and brief. The only exceptions are during the rare occasions when the game is actually good, and the team's imagination is stimulated. [[spoiler: And at the end, when the narrator pictures the Dungeon Master's suicide.]]

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* BeigeProse: The text is deliberately clipped and brief. The only exceptions are during the rare occasions when the game is actually good, and the team's imagination is stimulated. [[spoiler: And at the end, when the narrator pictures the Dungeon Master's suicide.suicide, Cherninsky's dad in jail and Cherninsky himself a desperate street kid with no future, and himself having to get a crappy summer job without any of the games he enjoys playing.]]



* ADateWithRosiePalms: Being teenage boys, the topic comes up a fair bit, especially when the narrator thinks about his routine without the game to take up his time. His crush, Lucy Mantooth, is the usual subject.



* DeliberateValuesDissonance: The narrator notes that if this were in a modern time period, the Dungeon Master would be in jail for assaulting him. Since no one wanted to report it, however, and the dad wanted no trouble because the Dungeon Master bullies him, all that happens is that the narrator refuses to go back, and the friend group splinters.



** The narrator's friend Eric, while not quite willing to express solidarity with him and become a bully target, keeps inviting the narrator to play with his group in the official club after school, and that Lucy, the girl he has a crush on, may actually like him. While the narrator eventually quits because he gets bored of the game and Lucy never warmed up, he admits it's what he needed at the time.

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** The narrator's friend Eric, while not quite willing to express solidarity with him and become a bully target, target and very dismissive of the rest of the group, keeps inviting the narrator to play with his group in the official club after school, and that Lucy, the girl he has a crush on, may actually like him. While the narrator eventually quits because he gets bored of the game and Lucy never warmed up, he admits it's what he needed at the time.



* ThisIsUnforgivable: The Dungeon Master thinks that because he gave the narrator a ride in his Corvette -- and he doesn't have a license-- that it means they're cool. As the narrator lampshades, the Dungeon Master not only badly injured him but ruined his fun of the game.
* {{Tsundere}}: Eric suggests Lucy's just cold to the narrator because she secretly likes him. The narrator is skeptical, and in the end leaves their group when she abandons his character to die.

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* ThisIsUnforgivable: The Dungeon Master thinks that because he gave the narrator a ride in his Corvette -- and he doesn't have a license-- that it means they're cool. As the narrator lampshades, the Dungeon Master not only badly injured him but ruined his fun of the game.
* {{Tsundere}}: Eric suggests Lucy's just cold to the narrator because she secretly likes him. The narrator is skeptical, and in the end leaves their group when she her character abandons his character to die.die in a collapsing wormhole.
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None


* KleptomaniacHero: Cherninsky's character is a compulsive thief, mirroring his player's perpetual restless energy and sticky fingers in the real world.

to:

* KleptomaniacHero: Cherninsky's character is a compulsive thief, characters are always thieves with poor impulse control, mirroring his player's perpetual restless energy and sticky fingers in the real world.

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None


* TheNewRockAndRoll: Downplayed, but the main character's mother says she's read "articles" and worries about him playing RPGs because she doesn't understand them. But she doesn't get ''too'' upset, and in her defense, worrying about your son hanging out with the Dungeon Master is a rational response.

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* TheMentallyIll: Exactly what is wrong with the Dungeon Master is never explained. But it's clearly not just a mild AmbiguousDisorder.
* TheNewRockAndRoll: Downplayed, but the main character's mother says she's read "articles" (which she clips, saves, and makes him read) and worries about him playing RPGs [=RPGs=] because she doesn't understand them. But she doesn't get ''too'' upset, and in her defense, worrying about your son hanging out with the Dungeon Master is a rational response.

Added: 2006

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* BatterUp: There are rumors that the Dungeon Master smashed up another kid with an aluminum bat. He admits that it's one of the few true stories about him when driving with the narrator.
* BeigeProse: The text is deliberately clipped and brief. The only exceptions are during the rare occasions when the game is actually good, and the team's imagination is stimulated.

to:

* BatterUp: There are rumors that the Dungeon Master smashed up another kid with an aluminum bat. He admits that it's one of the few true stories rumors about him when driving with that's true in the narrator.ending.
* BeigeProse: The text is deliberately clipped and brief. The only exceptions are during the rare occasions when the game is actually good, and the team's imagination is stimulated. [[spoiler: And at the end, when the narrator pictures the Dungeon Master's suicide.]]



* BullyMagnet: It's heavily implied that the narrator is one. Unusually, it's not universal among the gamers we meet; Eric and Lucy are relatively respectable and are never mentioned as having trouble. Brandon's too mild to get good reactions out of (notably, the Dungeon Master ''also'' never picks on him), while Cherninsky's crazed energy is a bit too much for most of them. But it's also implied that the reason the Dungeon Master has the group he has is an inversion of this trope; his players are all younger teenagers (including his brother) that he can push around, and his own father is a victim of his abuse.



* {{Delinquents}}: Cherninsky is a standard example, in that he's a compulsive thief who likes to try to sneak around smoking weed or peeping on girls. The Dungeon Master is aging out of it and has grown up to be a lot worse than that.

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* {{Delinquents}}: Cherninsky is a standard example, in that he's a compulsive thief who likes to try to sneak around smoking weed or peeping on girls. [[spoiler: In the end, the cops bust him for all the stuff he's stolen and his dad might go to jail.]] The Dungeon Master is aging out of it and has grown up to be a lot worse than that.



* DownerEnding: The story ends on a dour note with the narrator refusing to play again with the Dungeon Master after nearly getting strangled and having to recover from a broken wrist. He loses interest in the school's only other group because no one thinks he's funny and he misses the thrills of the reality check. Meanwhile, Cherninsky's father ends up in jail for petty thievery his son committed, and the Dungeon Master says his father is kicking him out of the house when he turns eighteen, for Marco's safety. The Dungeon Master implies he could go to Canada, but may kill himself in the new Corvette instead.

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* DownerEnding: The story ends on a dour note with the narrator refusing to play again with the Dungeon Master after nearly getting strangled and having to recover from a broken wrist. He loses interest in the school's only other group because no one thinks he's funny funny, the girl he had a crush on spends every game glaring at him and leaves his character to die, and he misses the thrills thrill of having a KillerGameMaster. His parents' financial situation's bad and degrading, and he and his sister may have to find work soon to keep the reality check. family afloat, and with his mediocre grades it'll probably be a crappy one. Meanwhile, Cherninsky's father ends might end up in jail for all the petty thievery his son son's committed, which will probably ruin Cherninsky's life too, and the Dungeon Master says his father is kicking him out of the house when he turns eighteen, for Marco's safety. The Dungeon Master implies he could go to Canada, but may kill himself himself, and when he tries, in his clumsy way, to make up with the new Corvette instead.narrator, he can't do it without creepily threatening him, so the narrator cuts ties.



* GoodIsDumb: Brandon is singled out as the nice member of the team, and the narrator remarks that he seems dim.
* HopeSpot: During the last game the group ever plays, the Dungeon Master, after going to a mysterious "appointment," is in rare form, and actually puts some effort into letting the group have fun rather than just killing them off for kicks, with cool monsters and proper encounters. He even says he wants to try to help them have fun. But, when the group decides to grab a sensible amount of treasure and bolt instead of having a grand setpiece battle like he planned (against the narrator's objections), and when Cherninsky declares his intention to rob everyone else's share of the treasure, all his old venom comes pouring back, and he gets right to killing everyone, starting with having the narrator barbequed by the dragon when he tries to [[HeroicSacrifice stay behind to slow it down while everyone else leaves]] (and [[{{Retcon}} declaring his magic armor was phony all along]]), then begins trying to psychologically torture Cherninsky with a shapeshifter that turns into his baby sister as his character's dying.

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* GoodIsDumb: Brandon is singled out as the nice member of the team, and the narrator remarks that he seems dim.
dim. The Dungeon Master crows that he's having trouble with the new highly-technical wargames they've started playing in the ending.
* HopeSpot: During the last game the group narrator ever plays, plays with the group, the Dungeon Master, after going to a mysterious "appointment," is in rare form, and actually puts some effort into letting the group have fun rather than just killing them off for kicks, with cool monsters they never get to see and proper encounters. encounters that reward the players' creativity. He even says he wants to try to help do a better job and let all of them have fun. enjoy themselves. But, when the group decides to grab a sensible amount of treasure and bolt instead of [[ControlFreak having a grand setpiece battle like he planned planned]] (against the narrator's objections), and when Cherninsky declares his intention to rob everyone else's share of the treasure, treasure with a note to the Dungeon Master, all his old venom comes pouring back, and he gets right to killing everyone, starting with having the narrator barbequed by the dragon when he tries to [[HeroicSacrifice stay behind to slow it down while everyone else leaves]] (and [[{{Retcon}} declaring his magic armor was phony all along]]), then begins trying to psychologically torture Cherninsky with a shapeshifter that turns into his baby sister as his character's dying.



* KillerGameMaster: Exaggerated, and played negatively. The Dungeon Master isn't very interested in actually letting the group have fun; he's out to torture the players, and not necessarily even their characters.

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* KillerGameMaster: Exaggerated, and played negatively. The Dungeon Master isn't very interested in actually letting the group have fun; he's out to torture the players, and not necessarily even their characters. The narrator later reflects when playing in a less-intensely lethal game that a part of him does enjoy the thrill of death around every corner that comes from this trope, just not having to deal with one who's such a messed up person that his only enjoyment from the game comes from trying to hurt the players rather than have fun with them.



* NiceGuy: Eric is this. He keeps inviting the narrator to play with his group in the official club after school, and that the local {{Tsundere}} may actually like him. While the narrator eventually quits because he can't stand Lucy glaring at him, he admits it's what he needed at the time.

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* NiceGuy: Eric NiceGuy:
** Brandon
is this. He the only member of the group who doesn't seem to have glaring social problems beyond being a little dim, and when arguments break out he tries, somewhat clumsily, to play peacemaker. When the Dungeon Master and the narrator get in an actual fight, and the narrator's being strangled, Brandon's the one who saves him by biting the Dungeon Master's head and tearing him off.
** The narrator's friend Eric, while not quite willing to express solidarity with him and become a bully target,
keeps inviting the narrator to play with his group in the official club after school, and that Lucy, the local {{Tsundere}} girl he has a crush on, may actually like him. While the narrator eventually quits because he can't stand gets bored of the game and Lucy glaring at him, never warmed up, he admits it's what he needed at the time.


Added DiffLines:

* RageBreakingPoint: The narrator takes the Dungeon Master's sadistic killing of his character in stride, as well as his regression to old, bad habits when the group gets outside. But when the Dungeon Master has one of the shapeshifters turn into Cherninsky's dead sister just to torture him and actually makes him cry, the narrator's had enough, and starts a screaming match that quickly turns physical.


Added DiffLines:

* {{Tsundere}}: Eric suggests Lucy's just cold to the narrator because she secretly likes him. The narrator is skeptical, and in the end leaves their group when she abandons his character to die.

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It's always written as two words in the story proper. Anyway! Saw this while looking up the story, decided to trope as I go!


''The Dungeonmaster'' is a short story by Sam Lipsyte. It was printed in ''The New Yorker''.

Our nameless narrator says that the local Dungeonmaster is TheKilljoy {{Jerkass}} who invokes realism to kill the party members in various ways. He hears rumors that said Dungeonmaster is a troublemaker and has been committed. Things come to a head when the OnlySaneMan Brendan tries to be sensible for once and try to not get killed during a campaign.

to:

''The Dungeonmaster'' Dungeon Master'' is a short story by Sam Lipsyte. It was printed in ''The New Yorker''.

Our nameless narrator says that the local Dungeonmaster Dungeon Master is TheKilljoy {{Jerkass}} who invokes realism to kill the party members in various ways. He hears rumors that said Dungeonmaster Dungeon Master is a troublemaker and has been committed. Things come to a head when the OnlySaneMan Brendan tries to be sensible for once and try to not get killed during a campaign.



* AdultsAreUseless: Dr. Varelli doesn't know how to be a parent to either of his boys. He lets the Dungeonmaster swear at him, and just tells him to play nice with Marco. It's shown most prominently when he hears the commotion and walks in to see Brendan rescuing the narrator from the Dungeonmaster. His only response is to yell at them to play nice again before walking away.
* BatterUp: There are rumors that the Dungeonmaster smashed up another kid with an aluminum bat. He admits that it's one of the few true stories about him when driving with the narrator.
* BewareTheNiceOnes: Brendan is the nicest member of the group and the only one who doesn't get into trouble. He bites the Dungeonmaster to stop the latter from strangling the narrator, actually drawing blood.
* BigBrotherBully: The Dungeonmaster is this to his little brother Marco.
* BigBrotherWorship: Marco adores his older brother, at least when he's not the Dungeonmaster. That doesn't last after the Dungeonmaster nearly kills the narrator; from what we hear, they aren't getting along.
* {{Deconstruction}}: Of having a Dungeonmaster that is TheKillJoy. As the narrator eventually points out, the Dungeonmaster doesn't actually want anyone to have fun during the game by pulling out realistic consequences. He's just a {{Sadist}} and a bully getting his jollies off everyone's pain.
* DeliberateValuesDissonance: The narrator notes that if this were in a modern time period, the Dungeonmaster would be in jail for assaulting him. Since no one wanted to report it, however, and the dad wanted no trouble because the Dungeonmaster bullies him, all that happens is that the narrator refuses to go back, and the friend group splinters.
* DisproportionateRetribution: Cherninsky wants to steal from the other party members since his character is a thief. The Dungeonmaster responds by having one of the shapeshifters impersonate his dead sister and showing NoSympathy when Cherninsky starts crying.
* DownerEnding: The story ends on a dour note with the narrator refusing to play again with the Dungeonmaster after nearly getting strangled and having to recover from a broken wrist. He loses interest in the school's only other group because no one thinks he's funny and he misses the thrills of the reality check. Meanwhile, Cherninsky's father ends up in jail for petty thievery his son committed, and the Dungeonmaster says his father is kicking him out of the house when he turns eighteen, for Marco's safety. The Dungeonmaster implies he could go to Canada, but may kill himself in the new Corvette instead.
* EvenEvilHasStandards: The Dungeonmaster has only one regret: that he's not a good influence on Marco.
* InsaneEqualsViolent: The Dungeonmaster admits that he has been committed a few times, and he nearly killed the narrator by strangling him if not for Brendan biting him.
* KarmaHoudiniWarranty: At first, the Dungeonmaster suffers no punishment for nearly killing the narrator. Even his father doesn't reprimand him. Then it turns out after the narrator left, the DND group splintered, Marco has lost faith in him, and the Dungeonmaster's father says he needs to get out of the house after graduation. The narrator also refuses to forgive the Dungeonmaster for ruining his fun.
* KickTheDog: The Dungeonmaster makes Cherninsky cry by making a shapeshifter turn into his dead sister. He then has the gall to mock him about it. This is when the narrator hits his RageBreakingPoint and reveals the Dungeonmaster's notes are covered in vaginas with angel wings and calling him a "mental case".
* NiceGuy: Eric is this. He keeps inviting the narrator to play with his DND party, and that the local {{Tsundere}} may actually like him. While the narrator eventually quits because he can't stand Lucy glaring at him, he admits it's what he needed at the time.
* OnlySaneMan: Brendan is the only one who knows that the Dungeonmaster won't let them fight a dragon and win. He suggests they sensibly take a little bit of gold that the dragon won't miss and avoid a confrontation. The narrator thinks that's no fun. When Cherninsky accidentally riles up the dragon by attempting to steal from his party members, the narrator says he'll stay behind and buy them time to escape.
* RejectedApology: The Dungeonmaster attempts to make a peace offering by driving the narrator around in his car. Then he threatens to ram them both and kill them. Understandably, the narrator refuses to say "No hard feelings".
* TemptingFate: The dungeonmaster runs on this trope. He says that if you steal from a bakery, the thief is likely to get killed. Ditto for taking on a dragon with a sword, and not being fireproof.
* ThisIsUnforgivable: The Dungeonmaster thinks that because he gave the narrator a ride in his Corvette -- and he doesn't have a license-- that it means they're cool. As the narrator lampshades, the Dungeonmaster not only badly injured him but ruined his fun of the game.
* YouShallNotPass: The narrator pulls a HeroicSacrifice to save his party from the dragon that Cherninsky accidentally angered, taking it on alone. Even with this nobility, the Dungeonmaster doesn't let him enjoy it, saying it was stupid to believe he could defeat a dragon.

to:

* AdultsAreUseless: Dr. Varelli doesn't know how to be a parent to either of his boys. He lets the Dungeonmaster Dungeon Master swear at him, and just tells him to play nice with Marco. None of the boys respect him. It's shown most prominently when he hears the commotion and walks in to see Brendan rescuing the narrator from the Dungeonmaster.Dungeon Master. His only response is to yell at them to play nice again before walking away.
* BatterUp: There are rumors that the Dungeonmaster Dungeon Master smashed up another kid with an aluminum bat. He admits that it's one of the few true stories about him when driving with the narrator.
* BeigeProse: The text is deliberately clipped and brief. The only exceptions are during the rare occasions when the game is actually good, and the team's imagination is stimulated.
* BewareTheNiceOnes: Brendan is the nicest member of the group and the only one who doesn't get into trouble. He bites the Dungeonmaster Dungeon Master to stop the latter from strangling the narrator, actually drawing blood.
* BigBrotherBully: The Dungeonmaster Dungeon Master is this to his little brother Marco.Marco and to an extent to their father.
* BigBrotherWorship: Marco adores his older brother, at least when he's not the Dungeonmaster. Dungeon Master. That doesn't last after the Dungeonmaster Dungeon Master nearly kills the narrator; from what we hear, they aren't getting along.
* TheCobblersChildrenHaveNoShoes: Dr. Varelli is a child psychiatrist whose elder son is dangerously disturbed and whom he cannot control.
* {{Deconstruction}}: Of having a Dungeonmaster KillerGameMaster that is TheKillJoy. As the narrator eventually points out, the Dungeonmaster Dungeon Master doesn't actually want anyone to have fun during the game by pulling out realistic consequences. He's just a {{Sadist}} and a bully getting his jollies off everyone's pain.
* DeliberateValuesDissonance: The narrator notes that if this were in a modern time period, the Dungeonmaster Dungeon Master would be in jail for assaulting him. Since no one wanted to report it, however, and the dad wanted no trouble because the Dungeonmaster Dungeon Master bullies him, all that happens is that the narrator refuses to go back, and the friend group splinters.
* {{Delinquents}}: Cherninsky is a standard example, in that he's a compulsive thief who likes to try to sneak around smoking weed or peeping on girls. The Dungeon Master is aging out of it and has grown up to be a lot worse than that.
* DisproportionateRetribution: Cherninsky wants to steal from the other party members since his character is a thief. The Dungeonmaster Dungeon Master responds by having one of the shapeshifters impersonate his dead sister and showing NoSympathy when Cherninsky starts crying.
* TheDitherer: Brandon blows with the wind when there are arguments at the table. It's actually played positively; in a group full of stubborn assholes Brandon is the only diplomat who tries to see both sides of a thing.
* DownerEnding: The story ends on a dour note with the narrator refusing to play again with the Dungeonmaster Dungeon Master after nearly getting strangled and having to recover from a broken wrist. He loses interest in the school's only other group because no one thinks he's funny and he misses the thrills of the reality check. Meanwhile, Cherninsky's father ends up in jail for petty thievery his son committed, and the Dungeonmaster Dungeon Master says his father is kicking him out of the house when he turns eighteen, for Marco's safety. The Dungeonmaster Dungeon Master implies he could go to Canada, but may kill himself in the new Corvette instead.
* EvenEvilHasStandards: The Dungeonmaster Dungeon Master has only one regret: that he's not a good influence on Marco.
* FeigningIntelligence: The Dungeon Master likes to throw out pretentious quotes to make him seem smarter than he is and show off for his younger players, who aren't fooled but know better than to call him out.
* FreeRangeChildren: Cherninsky's parents are old and have stopped trying to raise him.
* GoodIsDumb: Brandon is singled out as the nice member of the team, and the narrator remarks that he seems dim.
* HopeSpot: During the last game the group ever plays, the Dungeon Master, after going to a mysterious "appointment," is in rare form, and actually puts some effort into letting the group have fun rather than just killing them off for kicks, with cool monsters and proper encounters. He even says he wants to try to help them have fun. But, when the group decides to grab a sensible amount of treasure and bolt instead of having a grand setpiece battle like he planned (against the narrator's objections), and when Cherninsky declares his intention to rob everyone else's share of the treasure, all his old venom comes pouring back, and he gets right to killing everyone, starting with having the narrator barbequed by the dragon when he tries to [[HeroicSacrifice stay behind to slow it down while everyone else leaves]] (and [[{{Retcon}} declaring his magic armor was phony all along]]), then begins trying to psychologically torture Cherninsky with a shapeshifter that turns into his baby sister as his character's dying.
* {{Hypocrite}}: Cherninsky complains to the narrator outside the game that Marco takes constantly dying too personally and should remember that it's just a game, and that the thrill of death is part of the fun. Later, he refuses to risk fighting a dragon, and when the group gets attacked by shapeshifters on the way out, he starts crying when one of them turns into his dead sister.
* InsaneEqualsViolent: The Dungeonmaster Dungeon Master admits that he has been committed a few times, once attacked another child with a bat in his youth, and he nearly killed the narrator by strangling him if not for Brendan biting him.
* KarmaHoudiniWarranty: At first, the Dungeonmaster Dungeon Master suffers no punishment for nearly killing the narrator. Even his father doesn't reprimand him. Then it turns out after the narrator left, the DND group splintered, Marco has lost faith in him, and the Dungeonmaster's Dungeon Master's father says he needs to get out of the house after graduation. The narrator also refuses to forgive the Dungeonmaster Dungeon Master for ruining his fun.
* KickTheDog: The Dungeonmaster Dungeon Master makes Cherninsky cry by making a shapeshifter turn into his dead sister. He then has the gall to mock him about it. This is when the narrator hits his RageBreakingPoint and reveals breaks the Dungeonmaster's ancient taboo of tabletop games by knocking away the game master's screen, revealing the Dungeon Master's notes are covered in vaginas with angel wings wings, and calling him a "mental case".case".
* KillerGameMaster: Exaggerated, and played negatively. The Dungeon Master isn't very interested in actually letting the group have fun; he's out to torture the players, and not necessarily even their characters.

* KleptomaniacHero: Cherninsky's character is a compulsive thief, mirroring his player's perpetual restless energy and sticky fingers in the real world.
* TheNewRockAndRoll: Downplayed, but the main character's mother says she's read "articles" and worries about him playing RPGs because she doesn't understand them. But she doesn't get ''too'' upset, and in her defense, worrying about your son hanging out with the Dungeon Master is a rational response.
* NiceGuy: Eric is this. He keeps inviting the narrator to play with his DND party, group in the official club after school, and that the local {{Tsundere}} may actually like him. While the narrator eventually quits because he can't stand Lucy glaring at him, he admits it's what he needed at the time.
* NotSoDifferent: The narrator thinks to himself that the Dungeon Master and Cherninsky aren't so different deep down, both bad kids who've maladapted to their environments, and that that's probably why they hate each other so much.
* OnceAnEpisode: Every single character Marco plays is a paladin named Valentine, and the Dungeon Master horribly kills them every session while screaming at his younger brother.
* OnlyKnownByTheirNickname: The Dungeon Master isn't called anything else. Eric, the narrator's friend from outside the group, even lampshades it.
* OnlySaneMan: Brendan is the only one who knows that the Dungeonmaster Dungeon Master won't let them fight a dragon and win. He suggests they sensibly take a little bit of gold that the dragon won't miss and avoid a confrontation. The narrator thinks that's no fun. When Cherninsky accidentally riles up the dragon by attempting to steal from his party members, the narrator says he'll stay behind and buy them time to escape.
* PlayerArchetypes: Marco is an exaggerated Specialist, according to Laws's system, in that all his characters are paladins who are all named Valentine. Downplayed in that he's a younger player. Cherninsky is a straight take, in that his characters are all twitchy thieves who much resemble him in their poor impulse control and restless energy. All of them like a good scrap though, with Cherninsky and Brandon noted as liking to fight tactically with traps and spells while the narrator and Marco enjoy smashing face up close, but in the end the narrator is the only one who actually wants to fight the dragon rather than just grab some treasure and bolt.
* RejectedApology: The Dungeonmaster Dungeon Master attempts to make a peace offering by driving the narrator around in his car. Then he threatens to ram them both and kill them. Understandably, the narrator refuses to say "No hard feelings".
* TemptingFate: The dungeonmaster Dungeon Master runs on this trope. He says that if you steal from a bakery, the thief is likely to get killed. Ditto for taking on a dragon with a sword, and not being fireproof.
* ThisIsUnforgivable: The Dungeonmaster Dungeon Master thinks that because he gave the narrator a ride in his Corvette -- and he doesn't have a license-- that it means they're cool. As the narrator lampshades, the Dungeonmaster Dungeon Master not only badly injured him but ruined his fun of the game.
* YouShallNotPass: The narrator pulls a HeroicSacrifice to save his party from the dragon that Cherninsky accidentally angered, taking it on alone. Even with this nobility, the Dungeonmaster Dungeon Master doesn't let him enjoy it, saying it was stupid to believe he could defeat a dragon.

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Our nameless narrator says that the local Dungeonmaster is TheKilljoy {{Jerkass}} who invokes RealityEnsues to kill the party members in various ways. He hears rumors that said Dungeonmaster is a troublemaker and has been committed. Things come to a head when the OnlySaneMan Brendan tries to be sensible for once and try to not get killed during a campaign.

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Our nameless narrator says that the local Dungeonmaster is TheKilljoy {{Jerkass}} who invokes RealityEnsues realism to kill the party members in various ways. He hears rumors that said Dungeonmaster is a troublemaker and has been committed. Things come to a head when the OnlySaneMan Brendan tries to be sensible for once and try to not get killed during a campaign.



* {{Deconstruction}}: Of having a Dungeonmaster that is TheKillJoy. As the narrator eventually points out, the Dungeonmaster doesn't actually want anyone to have fun during the game by pulling out RealityEnsues. He's just a {{Sadist}} and a bully getting his jollies off everyone's pain.

to:

* {{Deconstruction}}: Of having a Dungeonmaster that is TheKillJoy. As the narrator eventually points out, the Dungeonmaster doesn't actually want anyone to have fun during the game by pulling out RealityEnsues.realistic consequences. He's just a {{Sadist}} and a bully getting his jollies off everyone's pain.



* RealityEnsues: The dungeonmaster runs on this trope. He says that if you steal from a bakery, the thief is likely to get killed. Ditto for taking on a dragon with a sword, and not being fireproof.


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* TemptingFate: The dungeonmaster runs on this trope. He says that if you steal from a bakery, the thief is likely to get killed. Ditto for taking on a dragon with a sword, and not being fireproof.
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Added DiffLines:

''The Dungeonmaster'' is a short story by Sam Lipsyte. It was printed in ''The New Yorker''.

Our nameless narrator says that the local Dungeonmaster is TheKilljoy {{Jerkass}} who invokes RealityEnsues to kill the party members in various ways. He hears rumors that said Dungeonmaster is a troublemaker and has been committed. Things come to a head when the OnlySaneMan Brendan tries to be sensible for once and try to not get killed during a campaign.

!! Tropes for this include:

* AdultsAreUseless: Dr. Varelli doesn't know how to be a parent to either of his boys. He lets the Dungeonmaster swear at him, and just tells him to play nice with Marco. It's shown most prominently when he hears the commotion and walks in to see Brendan rescuing the narrator from the Dungeonmaster. His only response is to yell at them to play nice again before walking away.
* BatterUp: There are rumors that the Dungeonmaster smashed up another kid with an aluminum bat. He admits that it's one of the few true stories about him when driving with the narrator.
* BewareTheNiceOnes: Brendan is the nicest member of the group and the only one who doesn't get into trouble. He bites the Dungeonmaster to stop the latter from strangling the narrator, actually drawing blood.
* BigBrotherBully: The Dungeonmaster is this to his little brother Marco.
* BigBrotherWorship: Marco adores his older brother, at least when he's not the Dungeonmaster. That doesn't last after the Dungeonmaster nearly kills the narrator; from what we hear, they aren't getting along.
* {{Deconstruction}}: Of having a Dungeonmaster that is TheKillJoy. As the narrator eventually points out, the Dungeonmaster doesn't actually want anyone to have fun during the game by pulling out RealityEnsues. He's just a {{Sadist}} and a bully getting his jollies off everyone's pain.
* DeliberateValuesDissonance: The narrator notes that if this were in a modern time period, the Dungeonmaster would be in jail for assaulting him. Since no one wanted to report it, however, and the dad wanted no trouble because the Dungeonmaster bullies him, all that happens is that the narrator refuses to go back, and the friend group splinters.
* DisproportionateRetribution: Cherninsky wants to steal from the other party members since his character is a thief. The Dungeonmaster responds by having one of the shapeshifters impersonate his dead sister and showing NoSympathy when Cherninsky starts crying.
* DownerEnding: The story ends on a dour note with the narrator refusing to play again with the Dungeonmaster after nearly getting strangled and having to recover from a broken wrist. He loses interest in the school's only other group because no one thinks he's funny and he misses the thrills of the reality check. Meanwhile, Cherninsky's father ends up in jail for petty thievery his son committed, and the Dungeonmaster says his father is kicking him out of the house when he turns eighteen, for Marco's safety. The Dungeonmaster implies he could go to Canada, but may kill himself in the new Corvette instead.
* EvenEvilHasStandards: The Dungeonmaster has only one regret: that he's not a good influence on Marco.
* InsaneEqualsViolent: The Dungeonmaster admits that he has been committed a few times, and he nearly killed the narrator by strangling him if not for Brendan biting him.
* KarmaHoudiniWarranty: At first, the Dungeonmaster suffers no punishment for nearly killing the narrator. Even his father doesn't reprimand him. Then it turns out after the narrator left, the DND group splintered, Marco has lost faith in him, and the Dungeonmaster's father says he needs to get out of the house after graduation. The narrator also refuses to forgive the Dungeonmaster for ruining his fun.
* KickTheDog: The Dungeonmaster makes Cherninsky cry by making a shapeshifter turn into his dead sister. He then has the gall to mock him about it. This is when the narrator hits his RageBreakingPoint and reveals the Dungeonmaster's notes are covered in vaginas with angel wings and calling him a "mental case".
* NiceGuy: Eric is this. He keeps inviting the narrator to play with his DND party, and that the local {{Tsundere}} may actually like him. While the narrator eventually quits because he can't stand Lucy glaring at him, he admits it's what he needed at the time.
* OnlySaneMan: Brendan is the only one who knows that the Dungeonmaster won't let them fight a dragon and win. He suggests they sensibly take a little bit of gold that the dragon won't miss and avoid a confrontation. The narrator thinks that's no fun. When Cherninsky accidentally riles up the dragon by attempting to steal from his party members, the narrator says he'll stay behind and buy them time to escape.
* RealityEnsues: The dungeonmaster runs on this trope. He says that if you steal from a bakery, the thief is likely to get killed. Ditto for taking on a dragon with a sword, and not being fireproof.
* RejectedApology: The Dungeonmaster attempts to make a peace offering by driving the narrator around in his car. Then he threatens to ram them both and kill them. Understandably, the narrator refuses to say "No hard feelings".
* ThisIsUnforgivable: The Dungeonmaster thinks that because he gave the narrator a ride in his Corvette -- and he doesn't have a license-- that it means they're cool. As the narrator lampshades, the Dungeonmaster not only badly injured him but ruined his fun of the game.
* YouShallNotPass: The narrator pulls a HeroicSacrifice to save his party from the dragon that Cherninsky accidentally angered, taking it on alone. Even with this nobility, the Dungeonmaster doesn't let him enjoy it, saying it was stupid to believe he could defeat a dragon.

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