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Written by Peter Spear, these two books are part walkthrough/hint book, part novelization, and part side stories, with a lot of extra details and backstory not present in the games and made up entirely by the author (technically authors, with input from WordOfGod, according to the book's acknowledgements pages, Peter Spear was technically an editor/co-writer especially in the later editions), which are official, "authorized" status according to WordOfGod, and are often treated WordOfSaintPaul. Some material even made it into the manuals and hintbooks for games of the series, and occasional game (King's Questions), or portions included in the game compilation collections and Sierra's ''Magazine/InterAction'' magazine.

to:

Written by Peter Spear, these two books are part walkthrough/hint {{walkthrough}}/hint book, part novelization, and part side stories, with a lot of extra details and backstory not present in the games and made up entirely by the author (technically authors, with input from WordOfGod, according to the book's acknowledgements pages, Peter Spear was technically an editor/co-writer especially in the later editions), which are official, "authorized" status according to WordOfGod, and are often treated WordOfSaintPaul. Some material even made it into the manuals and hintbooks for games of the series, and occasional game (King's Questions), or portions included in the game compilation collections and Sierra's ''Magazine/InterAction'' magazine.
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Three licensed novels, each starring a different main character from the games. Only the three were ever made; the 2nd and 3rd in the series list it as a "trilogy". Officially licensed by Sierra, but the series had no input from WordOfGod; Roberta Williams is said to have only read them (and there is no indication of any other direct input by any other King's Quest related designers/developers, and only Sierra involvement was in the licensing department/[-InteraAction-] advertising), but perhaps taken as an official licensed WordOfDante. Some details seem to ignore certain specifics from the games, or even change certain backstories for characters (including Graham's past), but also contains references that appear to be a mix of KQ1/AGI series and KQ1 remake (causing [[ChaosArchitecture]] issues of its own). They are:

to:

Three licensed novels, each starring a different main character from the games. Only the three were ever made; the 2nd and 3rd in the series list it as a "trilogy". Officially licensed by Sierra, but the series had no input from WordOfGod; Roberta Williams is said to have only read them (and there is no indication of any other direct input by any other King's Quest related designers/developers, and only Sierra involvement was in the licensing department/[-InteraAction-] advertising), but perhaps taken as an official licensed WordOfDante. Some details seem to ignore certain specifics from the games, or even change certain backstories for characters (including Graham's past), but also contains references that appear to be a mix of KQ1/AGI series and KQ1 remake (causing [[ChaosArchitecture]] ChaosArchitecture issues of its own). They are:
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Written by Peter Spear, these two books are part walkthrough/hint book, part novelization, and part side stories, with a lot of extra details and backstory not present in the games and made up entirely by the author (technically authors, with input from WordOfGod, according to the book's acknowledgements pages, Peter Spear was technically an editor/co-writer especially in the later editions), which are official, "authorized" status according to WordOfGod, and are often treated WordOfSaintPaul. Some material even made it into the manuals and hintbooks for games of the series, and occasional game (King's Questions), or portions included in the game compilation collections and Sierra's ''InterAction'' magazine.

to:

Written by Peter Spear, these two books are part walkthrough/hint book, part novelization, and part side stories, with a lot of extra details and backstory not present in the games and made up entirely by the author (technically authors, with input from WordOfGod, according to the book's acknowledgements pages, Peter Spear was technically an editor/co-writer especially in the later editions), which are official, "authorized" status according to WordOfGod, and are often treated WordOfSaintPaul. Some material even made it into the manuals and hintbooks for games of the series, and occasional game (King's Questions), or portions included in the game compilation collections and Sierra's ''InterAction'' ''Magazine/InterAction'' magazine.
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* ChaosArchitecture: The geography of Daventry is described a bit differently in each book, and in some cases differently than they appear in the games. The scale of Daventry, the continent it is on, and the world is even much larger than other sources suggest. Castle Daventry's layout changes in each book, in particular the thrown room, and entrance/Foyar/hallways leading to it (having a more KQ1SCI inspired appearance in one book, and KQ1AGi inspired in another book). The location of the throne and dais moves to the middle of the throne room in one of the books for whatever reason, with a table set behind it for 'councils' for whatever reason....

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* ChaosArchitecture: The geography of Daventry is described a bit differently in each book, and in some cases differently than they appear in the games. The scale of Daventry, the continent it is on, and the world is even much larger than other sources suggest. Castle Daventry's layout changes in each book, in particular the thrown throne room, and entrance/Foyar/hallways leading to it (having a more KQ1SCI inspired appearance in one book, and KQ1AGi inspired in another book). The location of the throne and dais moves to the middle of the throne room in one of the books for whatever reason, with a table set behind it for 'councils' for whatever reason....
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* ChaosArchitecture: The sometimes odd and inconsistent geography in the games is Justified in the guides by use of maps and an explanation that the world is in "magical flux" and geography changes sometimes daily, or in some cases lands are surrounded by a "magical law of 'containment'" (to explain the WrapAround in the earlier games).

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* ChaosArchitecture: The sometimes odd and inconsistent geography in the games is Justified in the guides by use of maps and an explanation that the world is in "magical flux" and geography changes sometimes daily, or in some cases lands are surrounded by a "magical law of 'containment'" (to explain the WrapAround in the earlier games). It keeps the games mechanics as it is meant to be a walkthrough to the games in which mechanics are actually utilized.
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Added DiffLines:

!!!These books provide examples of:
* ChaosArchitecture: The geography of Daventry is described a bit differently in each book, and in some cases differently than they appear in the games. The scale of Daventry, the continent it is on, and the world is even much larger than other sources suggest. Castle Daventry's layout changes in each book, in particular the thrown room, and entrance/Foyar/hallways leading to it (having a more KQ1SCI inspired appearance in one book, and KQ1AGi inspired in another book). The location of the throne and dais moves to the middle of the throne room in one of the books for whatever reason, with a table set behind it for 'councils' for whatever reason....
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Three licensed novels, each starring a different main character from the games. Only the three were ever made; the 2nd and 3rd in the series list it as a "trilogy". Officially licensed by Sierra, but the series had no input from WordOfGod; Roberta Williams is said to have only read them (and there is no indication of any other direct input by any other King's Quest related designers/developers, and only Sierra involvement was in the licensing department/[-InteraAction-] advertising), but perhaps taken as an official licensed WordOfDante. They are:

to:

Three licensed novels, each starring a different main character from the games. Only the three were ever made; the 2nd and 3rd in the series list it as a "trilogy". Officially licensed by Sierra, but the series had no input from WordOfGod; Roberta Williams is said to have only read them (and there is no indication of any other direct input by any other King's Quest related designers/developers, and only Sierra involvement was in the licensing department/[-InteraAction-] advertising), but perhaps taken as an official licensed WordOfDante. Some details seem to ignore certain specifics from the games, or even change certain backstories for characters (including Graham's past), but also contains references that appear to be a mix of KQ1/AGI series and KQ1 remake (causing [[ChaosArchitecture]] issues of its own). They are:
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This work was written by WordOfGod, Roberta Williams herself, and contains a synopses of every game leading up to KQ6, as well as a short story telling of Alexander's journey and crash on the Isle of the Crown' and the loss of his crew. It appears to contain prototype material, as some details changed with the final KQ6 release.[[http://kingsquest.wikia.com/wiki/The_Magical_World_of_King%27s_Quest ]]

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This work was written by WordOfGod, Roberta Williams herself, and contains a synopses of every game leading up to KQ6, as well as a short story telling of Alexander's journey and crash on the Isle of the Crown' and the loss of his crew. It appears to contain prototype material, as some details changed with the final KQ6 release. Some of the material is essentially a reprint and expansion to Roberta William's summaries in KQ5 Hintbook. Also interesting as the material suggests King's Quest takes place 'centuries' before the present on Earth.[[http://kingsquest.wikia.com/wiki/The_Magical_World_of_King%27s_Quest ]]

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* Hoyle Book Of Games, Volume I. Graham and Rosella cameo as [=NPCs=]. During idle moments in gameplay they will talk about their previous adventures in the first four games (the only ones that existed when the Book of Games was made).

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* Hoyle Book Of Games, Volume I. Not literature, but a game that includes expanded universe backstories for a couple of characters. Graham and Rosella cameo as [=NPCs=]. During idle moments in gameplay they will talk about their previous adventures in the first four games (the only ones that existed when the Book of Games was made).



* Excerpts from Leisure Suit Larry Beside Companion.

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* Excerpts from Leisure Suit Larry Beside Companion.Companion.
* The Royal Family: A Celebration
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* Hoyle Book Of Games, Volume I. Graham and Rosella cameo as NPCs. During idle moments in gameplay they will talk about their previous adventures in the first four games (the only ones that existed when the Book of Games was made).

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* Hoyle Book Of Games, Volume I. Graham and Rosella cameo as NPCs.[=NPCs=]. During idle moments in gameplay they will talk about their previous adventures in the first four games (the only ones that existed when the Book of Games was made).
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* Larry's Women Speak (excerpt where Al Lowe Interviews Rosella), a section of an article in The Official Book of King's Quest.

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* Larry's Women Speak (excerpt where Al Lowe Interviews Rosella), a section of an article in The Official Book of King's Quest.Leisure Suit Larry.
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* Hoyle Book Of Games, Volume I.

to:

* Hoyle Book Of Games, Volume I. Graham and Rosella cameo as NPCs. During idle moments in gameplay they will talk about their previous adventures in the first four games (the only ones that existed when the Book of Games was made).
Is there an issue? Send a MessageReason:
None


Written by Peter Spear, these two books are part walkthrough/hint book, part novelization, and part side stories, with a lot of extra details and backstory not present in the games and made up entirely by the author (technically authors, with input from WordOfGod, according to the book's acknowledgements pages, Peter Spear was technically an editor/co-writer especially in the later editions), which are official, "authorized" status according to WordOfGod, and are often treated WordOfSaintPaul. Some material even made it into the manuals and hintbooks for games of the series, and occasional game (King's Questions), or portions included in compilation collections and Sierra's ''InterAction'' magazine.

to:

Written by Peter Spear, these two books are part walkthrough/hint book, part novelization, and part side stories, with a lot of extra details and backstory not present in the games and made up entirely by the author (technically authors, with input from WordOfGod, according to the book's acknowledgements pages, Peter Spear was technically an editor/co-writer especially in the later editions), which are official, "authorized" status according to WordOfGod, and are often treated WordOfSaintPaul. Some material even made it into the manuals and hintbooks for games of the series, and occasional game (King's Questions), or portions included in the game compilation collections and Sierra's ''InterAction'' magazine.
Is there an issue? Send a MessageReason:
None


Written by Peter Spear, these two books are part walkthrough/hint book, part novelization, and part side stories, with a lot of extra details and backstory not present in the games and made up entirely by the author (technically authors, with input from WordOfGod, according to the book's acknowledgements pages, Peter Spear was technically an editor/co-writerespecially in the later editions), which are official, "authorized" status according to WordOfGod, and are often treated WordOfSaintPaul. Some material even made it into the manuals and hintbooks for games of the series, and occasional game (King's Questions), or portions included in compilation collections and Sierra's ''InterAction'' magazine.

to:

Written by Peter Spear, these two books are part walkthrough/hint book, part novelization, and part side stories, with a lot of extra details and backstory not present in the games and made up entirely by the author (technically authors, with input from WordOfGod, according to the book's acknowledgements pages, Peter Spear was technically an editor/co-writerespecially editor/co-writer especially in the later editions), which are official, "authorized" status according to WordOfGod, and are often treated WordOfSaintPaul. Some material even made it into the manuals and hintbooks for games of the series, and occasional game (King's Questions), or portions included in compilation collections and Sierra's ''InterAction'' magazine.
Is there an issue? Send a MessageReason:
None


Written by Peter Spear, these two books are part walkthrough/hint book, part novelization, and part side stories, with a lot of extra details and backstory not present in the games and made up entirely by the author (technically authors, with input from WordOfGod, according to the book's acknowledgements pages, Peter Spear was technically an editor especially in the later editions), which are official, "authorized" status according to WordOfGod, and are often treated WordOfSaintPaul. Some material even made it into the manuals and hintbooks for games of the series, and occasional game (King's Questions), or portions included in compilation collections and Sierra's ''InterAction'' magazine.

to:

Written by Peter Spear, these two books are part walkthrough/hint book, part novelization, and part side stories, with a lot of extra details and backstory not present in the games and made up entirely by the author (technically authors, with input from WordOfGod, according to the book's acknowledgements pages, Peter Spear was technically an editor especially editor/co-writerespecially in the later editions), which are official, "authorized" status according to WordOfGod, and are often treated WordOfSaintPaul. Some material even made it into the manuals and hintbooks for games of the series, and occasional game (King's Questions), or portions included in compilation collections and Sierra's ''InterAction'' magazine.
Is there an issue? Send a MessageReason:
None


Written by Peter Spear, these two books are part walkthrough/hint book, part novelization, and part side stories, with a lot of extra details and backstory not present in the games and made up entirely by the author (technically authors, with input from WordOfGod, according to the book's acknowledgements pages), which are official, "authorized" status according to WordOfGod, and are often treated WordOfSaintPaul. Some material even made it into the manuals and hintbooks for games of the series, and occasional game (King's Questions), or portions included in compilation collections and Sierra's ''InterAction'' magazine.

to:

Written by Peter Spear, these two books are part walkthrough/hint book, part novelization, and part side stories, with a lot of extra details and backstory not present in the games and made up entirely by the author (technically authors, with input from WordOfGod, according to the book's acknowledgements pages), pages, Peter Spear was technically an editor especially in the later editions), which are official, "authorized" status according to WordOfGod, and are often treated WordOfSaintPaul. Some material even made it into the manuals and hintbooks for games of the series, and occasional game (King's Questions), or portions included in compilation collections and Sierra's ''InterAction'' magazine.
Is there an issue? Send a MessageReason:
None


Three licensed novels, each starring a different main character from the games. Only the three were ever made; the 2nd and 3rd in the series list it as a "trilogy". Officially licensed by Sierra, but the series had no input from WordOfGod; Roberta Williams is said to have only read them (and there is no indication of any other direct input by any other King's Quest related designers/developers, and only Sierra involvement was in the licensing department/[-InteraAction-] advertising), but perhaps taken as an official WordOfDante. They are:

to:

Three licensed novels, each starring a different main character from the games. Only the three were ever made; the 2nd and 3rd in the series list it as a "trilogy". Officially licensed by Sierra, but the series had no input from WordOfGod; Roberta Williams is said to have only read them (and there is no indication of any other direct input by any other King's Quest related designers/developers, and only Sierra involvement was in the licensing department/[-InteraAction-] advertising), but perhaps taken as an official licensed WordOfDante. They are:
Is there an issue? Send a MessageReason:
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Written by Peter Spear, these two books are part walkthrough/hint book, part novelization, and part side stories, with a lot of extra details and backstory not present in the games and made up entirely by the author (technically authors, with input from WordOfGod, according to the book's acknowledgements pages), which are official, "authorized" status according to WordOfGod, and are often treated WordOfSaintPaul. Some material even made it into the manuals and hintbooks for games of the series, and occasional game (King's Questions), or portions included in compilation collections and Sierra's InterAction magazine.

to:

Written by Peter Spear, these two books are part walkthrough/hint book, part novelization, and part side stories, with a lot of extra details and backstory not present in the games and made up entirely by the author (technically authors, with input from WordOfGod, according to the book's acknowledgements pages), which are official, "authorized" status according to WordOfGod, and are often treated WordOfSaintPaul. Some material even made it into the manuals and hintbooks for games of the series, and occasional game (King's Questions), or portions included in compilation collections and Sierra's InterAction ''InterAction'' magazine.



A brief short story published in an issue of Interaction Magazine as the solution to a contest in a previous issue. In the story she loses a golden football, and while searching for it she encounters various characters from across the entire Sierra universe of games. Can be [[http://kingsquest.wikia.com/wiki/Rosella%27s_First_Quest read in its entirety on the King's Quest wiki]].

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A brief short story published in an issue of Interaction ''InterAction'' Magazine as the solution to a contest in a previous issue. In the story she loses a golden football, and while searching for it she encounters various characters from across the entire Sierra universe of games. Can be [[http://kingsquest.wikia.com/wiki/Rosella%27s_First_Quest read in its entirety on the King's Quest wiki]].



Three licensed novels, each starring a different main character from the games. Only the three were ever made; the 2nd and 3rd in the series list it as a "trilogy". Officially licensed by Sierra, but the series had no input from WordOfGod; Roberta Williams is said to have only read them (and there is no indication of any other direct input by any other King's Quest related designers/developers, and only Sierra involvement was in the licensing department/[-InteraAction-] advertising). They are:

to:

Three licensed novels, each starring a different main character from the games. Only the three were ever made; the 2nd and 3rd in the series list it as a "trilogy". Officially licensed by Sierra, but the series had no input from WordOfGod; Roberta Williams is said to have only read them (and there is no indication of any other direct input by any other King's Quest related designers/developers, and only Sierra involvement was in the licensing department/[-InteraAction-] advertising).advertising), but perhaps taken as an official WordOfDante. They are:

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* Al Lowe Interviews Rosella, a section of an article in The Official Book of King's Quest.

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* Larry's Women Speak (excerpt where Al Lowe Interviews Rosella, Rosella), a section of an article in The Official Book of King's Quest.



* The Bookwyrm Investigates: Sierra Characters' Favorite Books

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* The Bookwyrm Investigates: Sierra Characters' Favorite BooksBooks
* Excerpts from Leisure Suit Larry Beside Companion.
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This work contains a synopses of,every game leading up to KQ6, as well as a short story telling of Alexander,s journey and crash on the Isle of the Crown' and the loss of his crew.[[http://kingsquest.wikia.com/wiki/The_Magical_World_of_King%27s_Quest ]]

to:

This work was written by WordOfGod, Roberta Williams herself, and contains a synopses of,every of every game leading up to KQ6, as well as a short story telling of Alexander,s Alexander's journey and crash on the Isle of the Crown' and the loss of his crew.crew. It appears to contain prototype material, as some details changed with the final KQ6 release.[[http://kingsquest.wikia.com/wiki/The_Magical_World_of_King%27s_Quest ]]



Three licensed novels, each starring a different main character from the games. Only the three were ever made; the 2nd and 3rd in the series list it as a "trilogy". Officially licensed by Sierra, but the series had no input from WordOfGod; Roberta Williams is said to have only read them. They are:

to:

Three licensed novels, each starring a different main character from the games. Only the three were ever made; the 2nd and 3rd in the series list it as a "trilogy". Officially licensed by Sierra, but the series had no input from WordOfGod; Roberta Williams is said to have only read them.them (and there is no indication of any other direct input by any other King's Quest related designers/developers, and only Sierra involvement was in the licensing department/[-InteraAction-] advertising). They are:
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* FixFic: To an extent, in that the authors often have to come up with plausible reasons for all of the puzzles the characters have to solve and their solutions to make coherent novelizations, even though--in the first two games and ''KQV'' especially--many of the puzzles often made little logical sense. They actually manage it for the most part, with the sole exception of [[spoiler:throwing the bridle on the snake in ''KQII'']]. The author ends up resorting to saying Graham really went for his sword but just accidentally pulled out the wrong thing instead and got really lucky. This however is actually a gag nod back to a similar action in The King's Quest 1 novel where Graham goes for a knife only to throw a bucket of water. The guide has a more mundane explanation as to the logic behind the puzzle's inspiration on Greek mythology in the Encyclopedia.

to:

* FixFic: To an extent, in that the authors often have to come up with plausible reasons for all of the puzzles the characters have to solve and their solutions to make coherent novelizations, even though--in the first two games and ''KQV'' especially--many of the puzzles often made little logical sense. They actually manage it for the most part, with the sole exception of [[spoiler:throwing the bridle on the snake in ''KQII'']]. The author ends up resorting to saying Graham really went for his sword but just accidentally pulled out the wrong thing instead and got really lucky. This however is actually a gag nod back to a similar action in The King's Quest 1 novel where Graham goes for a knife only to throw a bucket of water. The guide has a more mundane explanation as to the logic behind the puzzle's inspiration on Greek mythology in the Encyclopedia.Encyclopedia (the Official Book of King's Quest also makes note of this explanation itself in greater detail). The other reason why the book includes the complicated 'accident', is because the novels are intended to be a walkthrough, and the scene lets the player know that both items will work.
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* Strategy and Tactics: Hoyle Volume 3

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* Strategy and Tactics: Hoyle Volume 33
* The Bookwyrm Investigates: Sierra Characters' Favorite Books
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* Assorted Sierra Multiverse cameos and Easter eggs In other Sierra games.

to:

* Assorted Sierra Multiverse cameos and Easter eggs In other Sierra games.games.
* Strategy and Tactics: Hoyle Volume 3
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* TheFourthWallWillNotProtectYou: The whole DirectLineToTheAuthor gimmick above.
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* {{Multiverse}}: The books present the ''KQ'' universe as being in one that encompasses our own world and many other universes as well, including the other Sierra games.

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* {{Multiverse}}: The books present the ''KQ'' universe as being in one that encompasses our own world and many other universes as well, possibly including the other Sierra games.games as well (though not said directly)l.
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* FixFic: To an extent, in that the authors often have to come up with plausible reasons for all of the puzzles the characters have to solve and their solutions to make coherent novelizations, even though--in the first two games and ''KQV'' especially--many of the puzzles often made little logical sense. They actually manage it for the most part, with the sole exception of [[spoiler:throwing the bridle on the snake in ''KQII'']]. The author ends up resorting to saying Graham really went for his sword but just accidentally pulled out the wrong thing instead and got really lucky.

to:

* FixFic: To an extent, in that the authors often have to come up with plausible reasons for all of the puzzles the characters have to solve and their solutions to make coherent novelizations, even though--in the first two games and ''KQV'' especially--many of the puzzles often made little logical sense. They actually manage it for the most part, with the sole exception of [[spoiler:throwing the bridle on the snake in ''KQII'']]. The author ends up resorting to saying Graham really went for his sword but just accidentally pulled out the wrong thing instead and got really lucky. This however is actually a gag nod back to a similar action in The King's Quest 1 novel where Graham goes for a knife only to throw a bucket of water. The guide has a more mundane explanation as to the logic behind the puzzle's inspiration on Greek mythology in the Encyclopedia.
Is there an issue? Send a MessageReason:
None


Written by Peter Spear, these two books are part walkthrough/hint book, part novelization, and part side stories, with a lot of extra details and backstory not present in the games and made up entirely by the author (technically authors, with input from WordOfGod, according to the book's acknowledgements pages), which are official, "authorized" status according to WordOfGod, and are often treated WordOfSaintPaul. Some material even made it into the manuals and hintbooks for games of the series, and occasional game (King's Questions).

to:

Written by Peter Spear, these two books are part walkthrough/hint book, part novelization, and part side stories, with a lot of extra details and backstory not present in the games and made up entirely by the author (technically authors, with input from WordOfGod, according to the book's acknowledgements pages), which are official, "authorized" status according to WordOfGod, and are often treated WordOfSaintPaul. Some material even made it into the manuals and hintbooks for games of the series, and occasional game (King's Questions).
Questions), or portions included in compilation collections and Sierra's InterAction magazine.

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