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!This work contains examples of:
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Deleting Five Man Band ZCE tree as per cleanup requirement.


* FiveManBand: House Cerberus and friends by the end of Part 2.
** TheHero: Nephem Festiva
** TheLancer: Lith Cloud
** TheSmartGuy: Vlaine
** TheBigGuy: Hardule Nightwater
** TheChick: Selenia
** TheSixthRanger: Rhend

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** [[ReasonableAuthorityFigure Hardule]] realizes in-universe he has a lot in common with [[TheCaligula Ulcik]]. Both are powerful spellcasters, and Hardule begins the story as just another of Ulcik's sycophants kissing up to him for power. The differences ultimately come in that Hardule ultimately stays true to his friends and in the process his character becomes a NobleFugitive similar to Nephem, whereas Ulcik is true only to himself and his lust for power, resulting in his character becoming more powerful than ever but in the process becoming an in-universe monster and [[ZeroPercentApprovalRating alienating]] every last one of his fellow players.

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** [[ReasonableAuthorityFigure Hardule]] realizes in-universe he has a lot in common with [[TheCaligula Ulcik]]. Both are powerful spellcasters, and Hardule begins the story as just another of Ulcik's sycophants kissing up to him for power. The differences ultimately come in that Hardule ultimately stays true to his friends and in the process his character becomes a NobleFugitive similar to Nephem, whereas Ulcik is true only to himself and his lust for power, resulting in his character becoming more powerful than ever but in the process becoming an in-universe monster and [[ZeroPercentApprovalRating [[HatedByAll alienating]] every last one of his fellow players.

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* RealityEnsues: Nephem is able to kill more powerful, higher-level characters by virtue of his real physical fighting skill--it doesn't matter how much imaginary damage or health you have if you can't hit the enemy or stop them from hitting you. This is turned around on him in Part 2, where Nephem has trouble with Ulcik's EliteMooks who come from a medieval combat recreation society.


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* SoLastSeason: Nephem is able to kill more powerful, higher-level characters by virtue of his real physical fighting skill--it doesn't matter how much imaginary damage or health you have if you can't hit the enemy or stop them from hitting you. This is turned around on him in Part 2, where Nephem has trouble with Ulcik's EliteMooks who come from a medieval combat recreation society.
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LeeroyJenkins: Hardule has the nasty habit of making the dumbest decisions at the worst times, forcing Nephem to improvise under pressure.

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LeeroyJenkins: *LeeroyJenkins: Hardule has the nasty habit of making the dumbest decisions at the worst times, forcing Nephem to improvise under pressure.
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*MexicanStandoff: An amusing one involving two opponents with a HarmlessFreezing spell forcing each other into a stalemate.


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*ShieldBash: One of Lich Ulcik's henchmen utilizes a dense wooden shield that clearly isnt regulation compared to the foam weapons utilized by the LARP, and is more than happy to jam it onto Nephem's person.
**ThrowingYourShieldAlwaysWorks: Done by the henchman as a desperation move, and Nephem notes how illegal of an action like this is for this larp. It thankfully fails to strike his head.

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LeeroyJenkins: Hardule has the nasty habit of making the dumbest decisions at the worst times, forcing Nephem to improvise under pressure.



* MonsterClown: Ulcik's appearance as a lich in Part 2 invokes this, with some garish make up and a tendency to SlasherSmile

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* MonsterClown: Ulcik's appearance as a lich in Part 2 invokes this, with some garish make up make-up and a tendency to SlasherSmile SlasherSmile.



* RuleOfCute: The goth girl that tags along with Nephem shuffles her feet in a kind of kimono waddle for no other reason than because on paper it makes her cuter.

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* RuleOfCute: The goth girl that tags along with Nephem deliberately shuffles her feet in a kind of kimono waddle for no other reason than because on paper it makes her cuter.this.
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*CycleOfHurting: Nephem can utilize his Ice spell to perform this, and does so against Lith in Part 1.


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*FatBastard: Ulcik and his female disciple are described this way.


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*MonsterClown: Ulcik's appearance as a lich in Part 2 invokes this, with some garish make up and a tendency to SlasherSmile


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*RuleOfCute: The goth girl that tags along with Nephem shuffles her feet in a kind of kimono waddle for no other reason than because on paper it makes her cuter.
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dewicking finaldeath per trs


* HappyEndingOverride: Part 1 ends with Nephem, Lith, and Hardule inducing FinalDeath on Ulcik and the latter two establishing the titular noble house. Part 2 begins with Ulcik returning as a lich, retaking control of the LARP, and hunting House Cerberus to near-extinction.

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* HappyEndingOverride: Part 1 ends with Nephem, Lith, and Hardule inducing FinalDeath death on Ulcik and the latter two establishing the titular noble house. Part 2 begins with Ulcik returning as a lich, retaking control of the LARP, and hunting House Cerberus to near-extinction.
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Received an autobook courtesy of [[https://www.youtube.com/channel/UCb6k7Ranr1BLkZiHn2DI7LQ Neckbeardia]], which was positively received. Part 1 can be heard [[https://youtu.be/SGsRZsWke-A here]]. Part 2, dubbed ''This One Time At Larp Camp: Ulcick's Revenge'', is ongoing.

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Received an autobook audiobook courtesy of [[https://www.youtube.com/channel/UCb6k7Ranr1BLkZiHn2DI7LQ Neckbeardia]], which was positively received. Part 1 can be heard [[https://youtu.be/SGsRZsWke-A here]]. Part 2, dubbed ''This One Time At Larp Camp: Ulcick's Revenge'', is ongoing.
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* ArmorPiercingQuestion: Nephem at one point publicly debates one of Ulcik's followers in an attempt to get the other players to turn on him. The noblewoman dominates the debate simply by [[PsychopathicManchild screaming down]] anything Nephem has to say, until he mentions [[SoulJar the phylactery]] and explains how it works. [[spoiler:Since the phylactery is powered by eating six souls a month]], and only two members of House Cerberus are alive, unless Ulcik intends to outright ''cheat'', he'll eventually need to resort to [[spoiler: [[CannibalismSuperpower eating his own men]] to survive.]]

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* ArmorPiercingQuestion: Nephem at one point publicly debates one of Ulcik's followers in an attempt to get the other players to turn on him. The noblewoman dominates the debate simply by [[PsychopathicManchild screaming down]] anything Nephem has to say, until he mentions [[SoulJar the phylactery]] and explains how it works. [[spoiler:Since The implicaiton being that [[spoiler:since the phylactery is powered by eating consuming six souls a month]], and only two members of House Cerberus are alive, unless Ulcik intends to outright ''cheat'', he'll eventually need to resort to [[spoiler: [[CannibalismSuperpower eating [[HumanResources feeding off his own men]] to survive.]]



* KilledOffForReal: Played with. The higher a characther's level, the fewer times they need to be killed before they're dead for good. The highest level players only need to be killed once. This of course doesn't stop them from making a new character, but they need to start from scratch with a level one character. [[spoiler: Ulcik, sore loser that he is, uses his GM influence to write him already overpowered character back into the game as a lich anyways.]]

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* KilledOffForReal: Played with. The higher a characther's level, the fewer times they need to be killed before they're dead for good. The highest level players only need to be killed once. This of course doesn't stop them from making a new character, but they need to start from scratch with a level one character. [[spoiler: Ulcik, sore loser that he is, uses his GM influence to write him his already overpowered character back into the game as a an ''even more'' powerful lich anyways.]]



* NiceJobBreakingItHero: At one point in Part 2 Nephem gets in an argument with Ulcik himself at the inn. In a rage, he [[spoiler: blurts out a threat to lead an army against Ulcik.]] From this, Ulcik is able to deduce [[spoiler: the heroes have [[EnemyMine joined forces with the monsters]] as that's the only force big enough to rival his own army.]] Cue him using his influence as a GameMaster to [[spoiler: stack the deck against the heroes by royally nerf the encounter, including [[spoiler: limiting the types of damage the monsters can deal, making him effectively immune to death from monster ZergRush like they'd originally planned.]]

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* NiceJobBreakingItHero: At one point in Part 2 Nephem gets in an argument with Ulcik himself at the inn. In a rage, he [[spoiler: blurts out a threat to lead an army against Ulcik.]] From this, Ulcik is able to deduce [[spoiler: the heroes have [[EnemyMine joined forces with the monsters]] as that's the only force big enough to rival his own army.]] Cue him using his influence as a GameMaster to [[spoiler: stack the deck against the heroes by royally nerf the encounter, including [[spoiler: limiting the types of damage the monsters can deal, making him effectively immune to death from monster ZergRush like they'd originally planned.]]
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* NiceJobBreakingItHero: At one point in Part 2 Nephem gets in an argument with Ulcik himself at the inn. In a rage, he [[spoiler: blurts out a threat to lead an army against Ulcik.]] From this, Ulcik is able to deduce [[spoiler: the heroes have [[EnemyMine joined forces with the monsters]] as that's the only force big enough to rival his own army.]] Cue him using his influence as a GameMaster to [[spoiler: stack the deck against the heroes by royally [[Nerf nerf]] the encounter, including [[spoiler: limiting the types of damage the monsters can deal, making him effectively immune to death from monster ZergRush like they planned.]]

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* NiceJobBreakingItHero: At one point in Part 2 Nephem gets in an argument with Ulcik himself at the inn. In a rage, he [[spoiler: blurts out a threat to lead an army against Ulcik.]] From this, Ulcik is able to deduce [[spoiler: the heroes have [[EnemyMine joined forces with the monsters]] as that's the only force big enough to rival his own army.]] Cue him using his influence as a GameMaster to [[spoiler: stack the deck against the heroes by royally [[Nerf nerf]] nerf the encounter, including [[spoiler: limiting the types of damage the monsters can deal, making him effectively immune to death from monster ZergRush like they they'd originally planned.]]
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* ArmorPiercingQuestion: Nephem at one point publicly debates one of Ulcik's followers in an attempt to get the other players to turn on him. The noblewoman dominates the debate simply by [[PsycopathicManchild screaming down]] anything Nephem has to say, until he mentions [[SoulJar the phylactery]] and explains how it works. [[spoiler:Since the phylactery is powered by eating six souls a month]], and only two members of House Cerberus are alive, unless Ulcik intends to outright ''cheat'', he'll eventually need to resort to [[spoiler: [[CannibalismSuperpower eating his own men]] to survive.]]

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* ArmorPiercingQuestion: Nephem at one point publicly debates one of Ulcik's followers in an attempt to get the other players to turn on him. The noblewoman dominates the debate simply by [[PsycopathicManchild [[PsychopathicManchild screaming down]] anything Nephem has to say, until he mentions [[SoulJar the phylactery]] and explains how it works. [[spoiler:Since the phylactery is powered by eating six souls a month]], and only two members of House Cerberus are alive, unless Ulcik intends to outright ''cheat'', he'll eventually need to resort to [[spoiler: [[CannibalismSuperpower eating his own men]] to survive.]]



** [[TrueCompanions House Cerberus]] by the climax becomes this to House Ulcik. House Cerberus is composed of TrueCompanions who participate in the LARP simply for enjoyment of adventuring together and are even said by one of the GMs to embody the spirit of good sportsmanship other player should aspire to emulate. In contrast [[BigBad Ulcik]] and his cronies are a coterie of [[PsyhcopathicManchild whiny manchildren]], bullies, cheaters and [[BloodKnight sadists]], who are only allies for the sake of power or [[HiredGuns money]], whose enjoyment of the LARP seems to be ''derived'' from making the other players miserable.
** [[ReasonableAuthorityFigure Hardule]] realizes in-universe he has a lot in common with [[TheCaligula Ulcik]]. Both are powerful spellcasters, and Hardule begins the story as just another of Ulcik's sycophants kissing up to him for power. The differences ultimately come in that Hardule ultimately stays true to his friends and in the process his character becomes a NobleFugitve similar to Nephem, whereas Ulcik is true only to himself and his lust for power, resulting in his character becoming more powerful than ever but in the process becoming an in-universe monster and [[ZeroPercentApprovalRating alienating]] every last one of his fellow players.

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** [[TrueCompanions House Cerberus]] by the climax becomes this to House Ulcik. House Cerberus is composed of TrueCompanions who participate in the LARP simply for enjoyment of adventuring together and are even said by one of the GMs Plot Masters to embody the spirit of good sportsmanship other player should aspire to emulate. In contrast [[BigBad Ulcik]] and his cronies are a coterie of [[PsyhcopathicManchild [[PsychopathicManchild whiny manchildren]], bullies, cheaters and [[BloodKnight sadists]], who are only allies for the sake of power or [[HiredGuns money]], whose enjoyment of the LARP seems to be ''derived'' from making the other players miserable.
** [[ReasonableAuthorityFigure Hardule]] realizes in-universe he has a lot in common with [[TheCaligula Ulcik]]. Both are powerful spellcasters, and Hardule begins the story as just another of Ulcik's sycophants kissing up to him for power. The differences ultimately come in that Hardule ultimately stays true to his friends and in the process his character becomes a NobleFugitve NobleFugitive similar to Nephem, whereas Ulcik is true only to himself and his lust for power, resulting in his character becoming more powerful than ever but in the process becoming an in-universe monster and [[ZeroPercentApprovalRating alienating]] every last one of his fellow players.
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* HeelFaceTurn: Lith and Hardule spend the majority of Part 1 on Ulcik's side trying to capture and kill Nephem out of fear of Ulcik's power. Once Nephem gets Ulcik to exhaust his powers during their climatic fight in Part 1 however, they quickly switch sides and deal the finishing blows to the nobleman themselves.
** Selenia in Part 1 is at least officially on the side of House Ulcik, only being at the LARP because her boyfriend pressured her to be there. However, a combination of [[BecauseYouWereNiceToMe Nephem's kindness]] and her boyfriend's immature, [[EntitledToHaveYou controlling]] behavior ultimately causes her to switch sides. [[spoiler: By Part 2, she's broken up with her loser boyfriend and become a full member of House Cerberus, ultimately getting together with Nephem at the end of the story.]]
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** [[TrueCompanions House Cerberus]] by the climax becomes this to House Ulcik. House Cerberus is composed of TrueCompanions who participate in the LARP simply for enjoyment of adventuring together and are even said to embody the spirit other LARPers should aspire to. In contrast [[BigBad Ulcik]] and his cronies are a coterie of [[PsycopathicManchild whiny manchildren]], bullies, cheaters and [[BloodKnight sadists]], who are only allies for the sake of power or [[HiredGuns money]], whose enjoyment of the LARP seems to be ''derived'' from making the other players miserable.
** [[ReasonableAuthorityFigure Hardule]] realizes in-universe he has a lot in common with [[TheCaligula Ulcik]]. Both are powerful spellcasters, and Hardule begins the story as just another of Ulcik's sycophants kissing up to him for power. The differences ultimately come in that Hardule ultimately stays true to his friends and in the process becomes a NobleFugitve similar to Nephem by the start of Part 2, whereas Ulcik is true only to himself and his lust for power, his character becoming more powerful than ever, but in the process becoming an in-universe monster and [[ZeroPercentApprovalRating alienating]] every last one of his fellow players.

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** [[TrueCompanions House Cerberus]] by the climax becomes this to House Ulcik. House Cerberus is composed of TrueCompanions who participate in the LARP simply for enjoyment of adventuring together and are even said by one of the GMs to embody the spirit of good sportsmanship other LARPers player should aspire to. to emulate. In contrast [[BigBad Ulcik]] and his cronies are a coterie of [[PsycopathicManchild [[PsyhcopathicManchild whiny manchildren]], bullies, cheaters and [[BloodKnight sadists]], who are only allies for the sake of power or [[HiredGuns money]], whose enjoyment of the LARP seems to be ''derived'' from making the other players miserable.
** [[ReasonableAuthorityFigure Hardule]] realizes in-universe he has a lot in common with [[TheCaligula Ulcik]]. Both are powerful spellcasters, and Hardule begins the story as just another of Ulcik's sycophants kissing up to him for power. The differences ultimately come in that Hardule ultimately stays true to his friends and in the process his character becomes a NobleFugitve similar to Nephem by the start of Part 2, Nephem, whereas Ulcik is true only to himself and his lust for power, resulting in his character becoming more powerful than ever, ever but in the process becoming an in-universe monster and [[ZeroPercentApprovalRating alienating]] every last one of his fellow players.
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* Foil:
** [[TrueCompanions House Cerberus]] by the climax becomes this to House Ulcik. House Cerberus is composed of TrueCompanions who participate in the LARP simply for enjoyment of adventuring together and are even said to embody the spirit other LARPers should aspire to. In contrast [[BigBad Ulcik]] and his cronies are a coterie of [[PsycopathicManchild whiny manchildren]], bullies, cheaters and [[BloodKnight sadists]], who are only allies for the sake of power or [[HiredGuns money]], whose enjoyment of the LARP seems to be ''derived'' from making the other players miserable.
** [[ReasonableAuthorityFigure Hardule]] realizes in-universe he has a lot in common with [[TheCaligula Ulcik]]. Both are powerful spellcasters, and Hardule begins the story as just another of Ulcik's sycophants kissing up to him for power. The differences ultimately come in that Hardule ultimately stays true to his friends and in the process becomes a NobleFugitve similar to Nephem by the start of Part 2, whereas Ulcik is true only to himself and his lust for power, his character becoming more powerful than ever, but in the process becoming an in-universe monster and [[ZeroPercentApprovalRating alienating]] every last one of his fellow players.
** The monsters are also counterparts to Ulcik's EliteMooks squad. The monsters might be opposed to the players, but only do so to provide them with a challenge and boost their enjoyment of the LARP, even possessing their own code of honor. Ulcik's thugs on the other hand are OnlyInItForTheMoney and openly break the rules to deliver [[BloodKnight sadistic beatdowns]] on the other players and monsters.
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* [[IfYouKillHimYouWillBeJustLikeHim If You Ban Him You Will Be Just Like Him]]: Nephem at one point muses [[StatingTheSimpleSolution it would be easier]] since Ulcik is so obviously a toxic influence on the LARP it would be simpler just to have another Plot Master just ban him or let just let Lith and Hardule [[BoringButPractical keep making new characters]] until they manage to finally get lucky and kill him rather then running around trying to overthrow him over the course of a single weekend. He quickly dismisses these ideas, since resorting to "cheating" would count as a victory for Ulcik, because it meant the good guys needed to stoop to his level to beat him. He decides if they're going to beat Ulcik, it needs to be fair and square.


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* ObviouslyEvil: By the start of Part 2 most people realize that the "good lich" Ulcik is anything ''but'' good, but are either paid off or too intimidated by his stats to do anything but look the other way to his abuses.
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* ArmorPiercingQuestion: Nephem at one point publicly debates one of Ulcik's followers in an attempt to get the other players to turn on him. The noblewoman dominates the debate simply by [[PsycopathicManchild screaming down]] anything Nephem has to say, until he mentions [[SoulJar the phylactery]] and explains how it works. [[spoiler:Since the phylactery is powered by eating six souls a month]], and only two members of House Cerberus are alive, unless Ulcik intends to outright ''cheat'', he'll eventually need to resort to [spoiler: [[CannibalismSuperpower eating his own men]] to survive.]]

to:

* ArmorPiercingQuestion: Nephem at one point publicly debates one of Ulcik's followers in an attempt to get the other players to turn on him. The noblewoman dominates the debate simply by [[PsycopathicManchild screaming down]] anything Nephem has to say, until he mentions [[SoulJar the phylactery]] and explains how it works. [[spoiler:Since the phylactery is powered by eating six souls a month]], and only two members of House Cerberus are alive, unless Ulcik intends to outright ''cheat'', he'll eventually need to resort to [spoiler: [[spoiler: [[CannibalismSuperpower eating his own men]] to survive.]]
Is there an issue? Send a MessageReason:
None

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* ArmorPiercingQuestion: Nephem at one point publicly debates one of Ulcik's followers in an attempt to get the other players to turn on him. The noblewoman dominates the debate simply by [[PsycopathicManchild screaming down]] anything Nephem has to say, until he mentions [[SoulJar the phylactery]] and explains how it works. [[spoiler:Since the phylactery is powered by eating six souls a month]], and only two members of House Cerberus are alive, unless Ulcik intends to outright ''cheat'', he'll eventually need to resort to [spoiler: [[CannibalismSuperpower eating his own men]] to survive.]]
Is there an issue? Send a MessageReason:
None


* NiceJobBreakingItHero: At one point in Part 2 Nephem gets in an argument with Ulcik himself at the inn. In a rage, he [[spoiler: blurts out a threat to lead an army against Ulcik.]] From this, Ulcik is able to deduce [[spoiler: the heroes have [[EnemyMine joined forces with the monsters]] as that's the only force big enough to rival his own army.]] Cue him using his influence as a GameMaster to [[spoiler: stack the deck against the heroes by royally [[Nerf nerf]] the encounter, including limiting the types of damage the monsters can deal, making him effectively immune to death from monster ZergRush like they planned.]]

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* NiceJobBreakingItHero: At one point in Part 2 Nephem gets in an argument with Ulcik himself at the inn. In a rage, he [[spoiler: blurts out a threat to lead an army against Ulcik.]] From this, Ulcik is able to deduce [[spoiler: the heroes have [[EnemyMine joined forces with the monsters]] as that's the only force big enough to rival his own army.]] Cue him using his influence as a GameMaster to [[spoiler: stack the deck against the heroes by royally [[Nerf nerf]] the encounter, including [[spoiler: limiting the types of damage the monsters can deal, making him effectively immune to death from monster ZergRush like they planned.]]
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* NiceJobBreakingItHero: At one point in Part 2 Nephem gets in an argument with Ulcik himself at the inn. In a rage, he [[spoiler: blurts out a threat to lead an army against Ulcik.]] From this, Ulcik is able to deduce [[spoiler: the heroes have [[EnemyMine joined forces with the monsters]] as that's the only force big enough to rival his own army.]] Cue him using his influence as a GameMaster to [[spoiler: stack the deck against the heroes by royally [[Nerf nerf]] the encounter, including limiting the types of damage the monsters can deal, making him effectively immune to death from monster ZergRush like they planned.]]


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* PunchClockVillain: Ulcik's gang of elite henchmen in Part 2 only do his bidding because he's promised them [[ScrewTheRulesIHaveMoney real world money]] to act as his muscle. When encountered at the inn without their employer, some of them are surprisingly affable towards Nephem with only minor prodding. [[spoiler: Unsurprisingly, the epilogue implies that the defeated Ulcik skipped town without paying them anything.]]

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