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DraconicAbomination: [[spoiler:The White has less in common with modern depictions of fantasy dragons and much more with the ancient view of dragons as malicious demonic serpents. Though similar in appearance to a Black, the White possesses a human-level intellect, continent-spanning MindControl over other drakes, corrupts humans into its Spoiled slaves and can communicate with specific Blood-blessed through telepathy, all while remaining in a deep slumber. Most importantly, it is utterly malicious, cruel and vindictive towards any who stand in its way, viewing itself at the apex of all natural species. It is less dragon and more scaly Cthulhu.]]
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** [[spoiler:The White is the rarest kind of drake, so rare that only three have been known to exist in the history of Arradsia. White drakes are even larger than blacks, and possess an incredible intelligence. Their most dangerous ability, however, is their power to [[MindControl dominate the minds of red, green and blue drakes]], even from entire continents away. This ability also expands to certain blood-blessed. The presence of a white drake has also been known to "spoil" humans, giving them physical deformities and subjugating them to the White's will.]]

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** [[spoiler:The White is the rarest kind of drake, so rare that only three have been known to exist in the history of Arradsia. White drakes are even larger than blacks, Blacks, and possess an incredible intelligence. Their most dangerous ability, however, is their power to [[MindControl dominate the minds of red, green Red, Green and blue Blue drakes]], even from entire continents away. This ability also expands to certain blood-blessed. The presence of a white White drake has also been known to "spoil" humans, giving them physical deformities and subjugating them to the White's will.]]
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* BloodMagic: The Blood-blessed are empowered by drinking (raw or distilled) drake blood. They make up 0.1% of the global population, and can be identified by the reaction their skin has when coming into contact with drake blood – while regular tissue is burned by the substance, a Blood-blessed’s skin will instead turn a pale white. The power of a Blood-blessed depend on their proficiency with different types of blood – most will only excel in one type of power, with very rare exceptions excel in all of them equally. Different kinds of drake blood will allow different powers to manifest:

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* BloodMagic: The Blood-blessed are empowered by drinking (raw or distilled) drake blood. They make up 0.1% of the global population, and can be identified by the reaction their skin has when coming into contact with drake blood – while regular tissue is burned by the substance, a Blood-blessed’s skin will instead turn a pale white. The power of a Blood-blessed depend on their proficiency with different types of blood – most will only excel in one type of power, with very rare exceptions who excel in all of them equally. Different kinds of drake blood will allow different powers to manifest:
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* MadSeer: The most widespread religion in Mandinor is the Church of the Seer, centeredaround the figure of the Seer, a semi-legendary prophet granted visions of past and future. The Seer’s most important prophecies revolve around the Travail, an apocalyptic event when drakes are foretold to fall onto the earth from a tear in the sky to enthrall all of mankind to their will. In modern days, theories range about the origins of these theories, from being simply gibberish ramblings of a lunatic to being a particular form of Bluetrance unknown to later users. Nevertheless, the Seer’s teachings retain an ardent following even amidst the ascending "age of reason" around the world.

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* MadSeer: MadOracle: The most widespread religion in Mandinor is the Church of the Seer, centeredaround the figure of the Seer, a semi-legendary prophet granted visions of past and future. The Seer’s most important prophecies revolve around the Travail, an apocalyptic event when drakes are foretold to fall onto the earth from a tear in the sky to enthrall all of mankind to their will. In modern days, theories range about the origins of these theories, from being simply gibberish ramblings of a lunatic to being a particular form of Bluetrance unknown to later users. Nevertheless, the Seer’s teachings retain an ardent following even amidst the ascending "age of reason" around the world.
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* MadSeer: The most widespread religion in Mandinor is the Church of the Seer, centeredaround the figure of the Seer, a semi-legendary prophet granted visions of past and future. The Seer’s most important prophecies revolve around the Travail, an apocalyptic event when drakes are foretold to fall onto the earth from a tear in the sky to enthrall all of mankind to their will. In modern days, theories range about the origins of these theories, from being simply gibberish ramblings of a lunatic to being a particular form of Bluetrance unknown to later users. Nevertheless, the Seer’s teachings retain an ardent following even amidst the ascending "age of reason" around the world.
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* MageMarksman: Given the setting’s technology, magical powers alone no longer cut it on the battlefield, as a well-aimed bullet is just as deadly as (and cheaper than) a blast of fire or force. Thus, Cadre and Syndicate Blood-blessed alike go into battle equipped with at least one, and preferably more, firearms, and most are as adept at using them as they are with their supernatural powers.
* MagicKnight: Though less common than the above, Green blood does afford Blood-blessed a degree of strength and speed which automatically gives them the upper hand in close-quarters combat. Thus, it is sometimes beneficial for a Blood-blessed to cut the distance and fight from up close, and both Exceptional Initiatives and Blood Cadre operatives are taught a mix of martial arts techniques.


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* WarIsHell: Whenever combat on a large scale is described, it is rarely a heroic affair, with detailed descriptions of what exactly early modern artillery does to a human body, the frightful realisation of the potential for telekinesis used on living beings or the psychological damage which comes from being shelled for days on end. Characters racking up a mighty body count is also never portrayed as something to boast about, as the psychological impact of having taken so many lives is brought to fore. Fitting, considering the nature of war from the real-world counterpart time period.

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** [[spoiler:Drinking White blood grants the greatest power of all - the ability to accurately [[{{Seers}} see the future]], of oneself and the of the world at large. However, this power comes with the price of sealing the fate of any witnessed in the vision, [[YouCantFightFate making their future set]].]]



* DragonRider: [[spoiler:The unique, quasi-familial bond Ethelynne shares with Lutharon allows her to use the mighty Black as a mount, though it is less Ethelynne "riding" the drake and more Lutharon giving his adoptive mother a piggyback ride. Which takes absolutely nothing away from their frightful potential in battle.]]



* TheSavageIndian: The Spoiled have shades of this, being the native inhabitants of Arradsia whose culture is practically Stone Age compared to anyone else, they are universally hostile to the foreign colonists and are known to commit unspeakable atrocities upon any poor bastard unlucky enough to be taken captive by them. The Syndicate also maintains a price on Spoiled heads, much how Native Americans had a price on their heads in many frontier communities. This is downplayed, however, by virtue of the spoiled being closer to [[{{Beastman}} beastmen]] than any humans in appearance and having no discernible form of culture or society.

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* TheSavageIndian: The Spoiled have shades of this, being the native inhabitants of Arradsia whose culture is practically Stone Age compared to anyone else, they are universally hostile to the foreign colonists and are known to commit unspeakable atrocities upon any poor bastard unlucky enough to be taken captive by them. The Syndicate also maintains a price on Spoiled heads, much how Native Americans had a price on their heads in many frontier communities. This is downplayed, however, by virtue of the spoiled Spoiled being closer to [[{{Beastman}} beastmen]] than any humans real ethnicity in appearance and having no discernible form of culture or society.



* {{Steampunk}}: The setting of the series is roughly analogous to late nineteenth century Europe, with pre-modern firearms, steamship equivalents, massive corporations and large-scale colonization of unexplored continents. The differences lay primarily in the power source much of the worlds technology employs (blood-blessed powers) and, of course, with the creatures native to the exotic continent being dragons and primeval reptiles rather than elephants and lions.

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* {{Steampunk}}: The setting of the series is roughly analogous to late nineteenth century Europe, with pre-modern firearms, steamship equivalents, massive corporations and large-scale colonization of unexplored continents. The differences lay primarily in the power source much of the worlds technology employs (blood-blessed powers) and, of course, with the creatures native to the exotic continent being dragons and primeval reptiles rather than elephants and lions.lions.
* WeHaveReserves: The Corvantine military is renowned for this approach, Grand Marshall Morradin in particular. Spanning the better part of a massive continent, a callous disregard for the loss of manpower is also not entirely unwarranted in their eyes, which makes it no less grizzly to behold.
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# ''“The Waking Fire”'' (2016)
# ''“The Legion of Flame”'' (2017)
# ''“The Empire of Ash”'' (2018)

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# ''“The ''"The Waking Fire”'' Fire"'' (2016)
# ''“The ''"The Legion of Flame”'' Flame"'' (2017)
# ''“The ''"The Empire of Ash”'' Ash"'' (2018)
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Set in a world at the height of its own Industrial Revolution, the technological breakthroughs achieved by humans here have been enabled by utilizing the blood of [[OurDragonsAreDifferent drakes, fire-breathing reptilian beasts endemic to the long-hidden continent of Arradsia]]. The distilled blood of these creatures can be ingested by a select few humans, known as the "blood-blessed", granting them incredible powers and fundamentally altering human technology, economy and society as a result.

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Set in a world at the height of its own Industrial Revolution, the technological breakthroughs achieved by humans here have been enabled by utilizing the blood of [[OurDragonsAreDifferent drakes, fire-breathing reptilian beasts endemic to the long-hidden continent of Arradsia]]. The distilled blood of these creatures can be ingested by a select few humans, known as the "blood-blessed", "Blood-blessed", granting them incredible powers and fundamentally altering human technology, economy and society as a result.



[[StreetUrchin Claydon Torcreek]] is a petty thief and an unregistered blood-blessed, who finds himself pressed into service by the protectorate and sent to wild, uncharted territories in search of a creature he believes is little more than legend. [[FemmeFataleSpy Lizanne Lethridge]] is a formidable spy and assassin, facing gravest danger on an espionage mission deep into the heart of enemy territory. And [[OfficerAndAGentleman Corrick Hilemore]] is the second lieutenant of the Syndicate’s finest ironship, whose pursuit of a band of ruthless pirates leads him to a far greater threat at the edge of the world…

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[[StreetUrchin Claydon Torcreek]] is a petty thief and an unregistered blood-blessed, Blood-blessed, who finds himself pressed into service by the protectorate and sent to wild, uncharted territories in search of a creature he believes is little more than legend. [[FemmeFataleSpy Lizanne Lethridge]] is a formidable spy and assassin, facing gravest danger on an espionage mission deep into the heart of enemy territory. And [[OfficerAndAGentleman Corrick Hilemore]] is the second lieutenant of the Syndicate’s finest ironship, whose pursuit of a band of ruthless pirates leads him to a far greater threat at the edge of the world…



* ActionPrologue: The first book opens with an official recollection of an incident during which a Black drake set to be drained of blood escaped its confines and went on a rampage across town, killing forty-three people and injuring dozens more. The battle against it also serves to showcase several blood-blessed powers early on.
* BloodMagic: The blood-blessed are empowered by drinking (raw or distilled) drake blood. They make up 0.1% of the global population, and can be identified by the reaction their skin has when coming into contact with drake blood – while regular tissue is burned by the substance, a blood-blessed’s skin will instead turn a pale white. The power of a blood-blessed depend on their proficiency with different types of blood – most will only excel in one type of power, with very rare exceptions excel in all of them equally. Different kinds of drake blood will allow different powers to manifest:
** Drinking Green blood heightens the [[SuperEmpowering physical abilities]] of blood-blessed to superhuman levels and stimulates their natural healing process. Small doses can be consumed by normal humans as panaceum and have been used to help cure numerous illnesses previously fatal to humanity.
** Drinking Red blood grants [[PlayingWithFire pyrokinetic abilities]], and not of the fireball variety – a blood-blessed full of Red can instantly ignite a liberally-hot inferno anywhere within their field of vision. This power, while useful in a fight, has found its greatest usage in fuelling the new "thermoplasmic" reactors used to propel ironships at incredible speeds.
** Drinking Blue blood grants the blood-blessed access to a state called [[{{Telepathy}} "Bluetrance"]], in which they can telepathically communicate with other blood-blessed over massive distances, as well as recall and share their memories with almost photographical precision. However, this state also leaves their physical bodies completely defenceless and allows more experienced users to forcefully pry secrets from less practiced users.
** Drinking Black blood grants the blood-blessed [[MindOverMatter telekinesis]], which is rightly considered by many the most feared and valuable of the powers. Far from merely grabbing objects, Black can be used to completely immobilize other beings, reach into them to crush their organs or unleash waves of force which hit everything within a radius. The only downside to Black is that it drains from a blood-blessed the fastest of all blood types.
* BoldExplorer: A part of what the contractors, the men and women tasked with capturing and hunting the drakes, are meant to be. Arradsia is a sparsely-settled and highly-hostile continent, meaning only the bravest (and most well-armed) of travellers dare venture into the areas still blank on official maps.

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* ActionPrologue: The first book opens with an official recollection of an incident during which a Black drake set to be drained of blood escaped its confines and went on a rampage across town, killing forty-three people and injuring dozens more. The battle against it also serves to showcase several blood-blessed Blood-blessed powers early on.
* BloodMagic: The blood-blessed Blood-blessed are empowered by drinking (raw or distilled) drake blood. They make up 0.1% of the global population, and can be identified by the reaction their skin has when coming into contact with drake blood – while regular tissue is burned by the substance, a blood-blessed’s Blood-blessed’s skin will instead turn a pale white. The power of a blood-blessed Blood-blessed depend on their proficiency with different types of blood – most will only excel in one type of power, with very rare exceptions excel in all of them equally. Different kinds of drake blood will allow different powers to manifest:
** Drinking Green blood heightens the [[SuperEmpowering physical abilities]] of blood-blessed Blood-blessed to superhuman levels and stimulates their natural healing process. Small doses can be consumed by normal humans as panaceum and have been used to help cure numerous illnesses previously fatal to humanity.
** Drinking Red blood grants [[PlayingWithFire pyrokinetic abilities]], and not of the fireball variety – a blood-blessed Blood-blessed full of Red can instantly ignite a liberally-hot inferno anywhere anything within their field of vision. This power, while useful in a fight, has found its greatest usage in fuelling the new "thermoplasmic" reactors used to propel ironships at incredible speeds.
** Drinking Blue blood grants the blood-blessed Blood-blessed access to a state called [[{{Telepathy}} "Bluetrance"]], in which they can telepathically communicate with other blood-blessed Blood-blessed over massive distances, as well as recall and share their memories with almost photographical precision. However, this state also leaves their physical bodies completely defenceless and allows more experienced users to forcefully pry secrets from less practiced users.
novices.
** Drinking Black blood grants the blood-blessed Blood-blessed [[MindOverMatter telekinesis]], which is rightly considered by many the most feared and valuable of the powers. Far from merely grabbing objects, Black can be used to completely immobilize other beings, reach into them to crush their organs or unleash waves of force which hit everything within a radius. The only downside to Black is that it drains from a blood-blessed Blood-blessed the fastest of all blood types.
* BoldExplorer: A part of what the contractors, Contractors, the men and women tasked with hunting and capturing and hunting the drakes, are meant to be. Arradsia is a sparsely-settled and highly-hostile continent, meaning only the bravest (and most well-armed) of travellers dare venture into the areas still blank on official maps.



* CloakAndDagger: With the war between the Ironship Syndicate and the Corvantine Empire drawing closer, both sides scheme to undermine and rob the other to gain an edge in the seemingly inevitable conflict. The Exceptional Initiatives and Cadre both engage in espionage, sabotage and assassination on a regular basis, not to mention all the other minor factions, such as the Co-respondent Brotherhood, enacting their own schemes.

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* CloakAndDagger: With the war between the Ironship Syndicate and the Corvantine Empire drawing closer, both sides scheme to undermine and rob the other to gain an edge in the seemingly inevitable conflict. The Exceptional Initiatives and Cadre both engage in espionage, sabotage and assassination on a regular basis, not to mention all the other minor factions, such as the Co-respondent Brotherhood, enacting their own schemes.



* DragonsAreDivine: [[spoiler:Preacher theorizes that the Spoiled voluntarily fed themselves to the infant White drake in a form of HumanSacrifice, seeing it as divine.]] [[spoiler:As it turns out, he is RightForTheWrongReasons – the Spoiled are enslaved to the will of a White, but in times past, the non-Spoiled ancient Arradsians worshipped ''Black'' drakes instead.]]

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* DragonsAreDivine: [[spoiler:Preacher theorizes that the Spoiled voluntarily fed themselves to the infant White drake in a form of HumanSacrifice, seeing it as divine.]] [[spoiler:As it turns out, he is RightForTheWrongReasons – the Spoiled are enslaved to the will of a White, White through MindControl, but in times past, the non-Spoiled ancient Arradsians worshipped ''Black'' drakes instead.]]



* TheEmpire: The Corvantine Empire is the last sovereign state in existence, surviving in a world of corporate rule through the merciless, totalitarian absolutism of their Emperor and his many enforcers, be it the Imperial Legions or the Cadre and its blood-blessed agents. Most Corvantines are shown to be highly elitist, classist, stagnant and corrupt, with massive purges of dissidents, brutal massacres of insurrectionists and constant assassinations by the Cadre being a regular occurrence. They are also the other major world power besides the Syndicate, ruling over the better part of a continent and having the second largest number of colonies across Arradsia.

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* TheEmpire: The Corvantine Empire is the last sovereign state in existence, surviving in a world of corporate rule through the merciless, totalitarian absolutism of their Emperor and his many enforcers, be it the Imperial Legions or the Cadre and its blood-blessed Blood-blessed agents. Most Corvantines are shown to be highly elitist, classist, stagnant and corrupt, with massive purges of dissidents, brutal massacres of insurrectionists and constant assassinations by the Cadre being a regular occurrence. They are also the other major world power besides the Syndicate, ruling over the better part of a continent and having the second largest number of colonies across Arradsia.



* MegaCorp: The Ironship Trading Syndicate is the largest and richest private company in the known world. It pretty much corners the market when it comes to procuring drake blood, possesses the largest and most modern navy in existence, is on the razor’s edge of the world’s technological innovation, has access to a vast network of trained operatives through Exceptional Initiatives and basically runs much of the Mandinorian continent through the so-called Ironship Protectorate, governing entire regions as no more than factory hubs. Small wonder that the only power able to challenge it in any capacity is literally TheEmpire of the setting.

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* MegaCorp: The Ironship Trading Syndicate is the largest and richest private company in the known world. It pretty much corners the market when it comes to procuring drake blood, possesses the largest and most modern navy in existence, is on the razor’s edge of the world’s technological innovation, has access to a vast network of trained operatives through Exceptional Initiatives and basically runs much of the Mandinorian continent through the so-called Ironship Protectorate, governing entire regions as no more than factory hubs.Protectorate. Small wonder that the only power able to challenge it in any capacity is literally TheEmpire of the setting.



* OurDragonsAreDifferent: Drakes are native to the Arradsian continent (and ''only'' Arradsia - taking them off the continent causes them to drop dead), but are more remarkable for their blood, which can be used to empower a small number of humans. There are four subspecies of drake, Red, Green, Blue and Black. Drinking blood directly from the heart is [[spoiler:usually]] lethal even to blood-blessed.

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* OurDragonsAreDifferent: Drakes are native to the Arradsian continent (and ''only'' Arradsia - taking them off the continent causes them to drop dead), but are more remarkable for their blood, which can be used to empower a small number of humans. There are four subspecies of drake, Red, Green, Blue and Black. Drinking blood directly from the heart is [[spoiler:usually]] lethal even to blood-blessed.Blood-blessed.



* SecretPolice: The Cadre, the elite intelligence agency of the Corvantine Empire, are very much this, executing traitors, suspected traitors and anyone associated with either with equal amounts of callousness and zeal. They are the main opponents of the Syndicate’s Exceptional Initiatives and employ almost as many blood-blessed as the former, though their approach tends to be considerably more blunt and violent. When in uniform, their members even don the stereotypical [[ConspicuousTrenchcoat "dark coat and fedora"]] outfit for bonus intimidation factor.

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* SecretPolice: The Cadre, the elite intelligence agency of the Corvantine Empire, are very much this, executing traitors, suspected traitors and anyone associated with either with equal amounts of callousness and zeal. They are the main opponents of the Syndicate’s Exceptional Initiatives and employ almost as many blood-blessed Blood-blessed as the former, though their approach tends to be considerably more blunt and violent. When in uniform, their members even don the stereotypical [[ConspicuousTrenchcoat "dark coat and fedora"]] outfit for bonus intimidation factor.

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* EpicShipOnShipAction: Hilemore’s story begins with him having just been promoted to Second Lieutenant aboard the fastest ship in the Protectorate’s navy, ''Viable Opportunity'', and as such his POV chapters feature naval combat galore.



* NobleSavage: The Barrier Islanders native to the archipelago surrounding much of Arradsia are presented this way. Their culture is tribal and archaic, they prefer bladed weapons to guns and are fond of elaborate, full-body tattoos. Though somewhat mistrusted and denigrated by the more developed Mandinorians who employ them, most Islanders are presented as highly skilled, loyal and honourable to a fault.



* PrivateMilitaryContractors: The Contractors, aside from being drake hunters and explorers, are also the main military force the Syndicate calls upon in times of armed conflict, constantly waging a low-level war with Corvantine-aligned forces known literally as the "Mercenary Wars".
* SecretPolice: The Cadre, the elite intelligence agency of the Corvantine Empire, are very much this, executing traitors, suspected traitors and anyone associated with either with equal amounts of callousness and zeal. They are the main opponents of the Syndicate’s Exceptional Initiatives and employ almost as many blood-blessed as the former, though their approach tends to be considerably more blunt and violent. When in uniform, their members even employ the stereotypical “dark coat and fedora” outfit for intimidation.
* SettlingTheFrontier: The continent of Arradsia was only discovered about two hundred years prior to the start of the story due to a sudden opening of a naval passage through the surrounding archipelago. Thus, it remains a largely untamed and unmapped land, possessed of only a handful of colonial outposts with only their bravest and foolhardiest inhabitants ever daring to venture into the depths of its interior.
* {{Steampunk}}: The setting of the series is roughly analogous to late nineteenth century Europe, with pre-modern firearms, steamship equivalents, massive corporations and large-scale colonization of unexplored continents. The differences lay primarily in the power source much of the worlds technology employs (blood-blessed powers) and, of course, with the creatures native to the exotic continent being dragons and primeval reptiles instead of elephants and lions.

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* PrivateMilitaryContractors: The Contractors, aside from being drake hunters and explorers, are also the main military force the Syndicate calls upon in times of armed conflict, constantly waging a series of low-level war wars with Corvantine-aligned forces known literally as the "Mercenary Wars".
* TheQuest: Much of the main story revolves around Clay being recruited to partake in a top-secret, highly risky and borderline impossible mission on behalf of the Ironship Syndicate – specifically, his task is to [[spoiler:locate and retrieve the legendary White drake]]. This journey eventually takes him and his companions across much of Arradsia, with action, intrigue, mystery and horror aplenty along the way.
* TheSavageIndian: The Spoiled have shades of this, being the native inhabitants of Arradsia whose culture is practically Stone Age compared to anyone else, they are universally hostile to the foreign colonists and are known to commit unspeakable atrocities upon any poor bastard unlucky enough to be taken captive by them. The Syndicate also maintains a price on Spoiled heads, much how Native Americans had a price on their heads in many frontier communities. This is downplayed, however, by virtue of the spoiled being closer to [[{{Beastman}} beastmen]] than any humans in appearance and having no discernible form of culture or society.
* SecretPolice: The Cadre, the elite intelligence agency of the Corvantine Empire, are very much this, executing traitors, suspected traitors and anyone associated with either with equal amounts of callousness and zeal. They are the main opponents of the Syndicate’s Exceptional Initiatives and employ almost as many blood-blessed as the former, though their approach tends to be considerably more blunt and violent. When in uniform, their members even employ don the stereotypical “dark [[ConspicuousTrenchcoat "dark coat and fedora” fedora"]] outfit for intimidation.
bonus intimidation factor.
* SettlingTheFrontier: The continent of Arradsia was only discovered about two hundred years prior to the start of the story due to a sudden opening of a naval passage through the surrounding archipelago. Thus, it remains a largely untamed and unmapped land, possessed of only a handful of colonial outposts with only their whose bravest and foolhardiest inhabitants alone ever daring dare to venture into the depths of its interior.
* {{Steampunk}}: The setting of the series is roughly analogous to late nineteenth century Europe, with pre-modern firearms, steamship equivalents, massive corporations and large-scale colonization of unexplored continents. The differences lay primarily in the power source much of the worlds technology employs (blood-blessed powers) and, of course, with the creatures native to the exotic continent being dragons and primeval reptiles instead of rather than elephants and lions.
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Set in a world at the height of its own Industrial Revolution, the technological breakthroughs achieved by humans here have been enabled by utilizing the blood of drakes, fire-breathing reptilian beasts endemic to the long-hidden continent of Arradsia. The distilled blood of these creatures can be ingested by a select few humans, known as the “blood-blessed”, granting them incredible powers and fundamentally altering human technology, economy and society as a result.

However, after centuries of harvesting the drakes of Arradsia, the Ironship Trade Syndicate, the most powerful MegaCorp in the world, comes to a frightening conclusion – drakeblood has been steadily losing its potency, and will be rendered wholly powerless after a few generations. Not only does this weaken the company in the face of a resurgent and vengeful [[TheEmpire Corvantine Empire]], it threatens to wholly overturn the existing world order, undermining the foundation of the new human society. The Syndicate's last hope resides in whispers of the existence of another breed of drake, far more powerful than the rest, and the few who have been chosen by fate to seek it.

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Set in a world at the height of its own Industrial Revolution, the technological breakthroughs achieved by humans here have been enabled by utilizing the blood of [[OurDragonsAreDifferent drakes, fire-breathing reptilian beasts endemic to the long-hidden continent of Arradsia. Arradsia]]. The distilled blood of these creatures can be ingested by a select few humans, known as the “blood-blessed”, "blood-blessed", granting them incredible powers and fundamentally altering human technology, economy and society as a result.

However, after centuries of harvesting the drakes of Arradsia, the Ironship Trade Trading Syndicate, the [[MegaCorp most powerful MegaCorp company in the world, world]], comes to a frightening conclusion – drakeblood drake blood has been steadily losing its potency, and will be rendered wholly powerless after in a few generations. Not only does will this weaken the company in the face of a resurgent and vengeful [[TheEmpire Corvantine Empire]], it also threatens to wholly overturn the existing world order, undermining the foundation of the new human society. The Syndicate's last hope resides in whispers of the existence of another breed of drake, far more powerful than the rest, and the few who have been chosen by fate to seek it.



** Drinking Red blood grants [[PlayingWithFire pyrokinetic abilities]], and not of the fireball variety – a blood-blessed full of Red can instantly ignite a liberally-hot inferno anywhere within their field of vision. This power, while useful in a fight, has found its greatest usage in fuelling the new “thermoplasmic” reactors used to propel ironships at incredible speeds.

to:

** Drinking Red blood grants [[PlayingWithFire pyrokinetic abilities]], and not of the fireball variety – a blood-blessed full of Red can instantly ignite a liberally-hot inferno anywhere within their field of vision. This power, while useful in a fight, has found its greatest usage in fuelling the new “thermoplasmic” "thermoplasmic" reactors used to propel ironships at incredible speeds.
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** Drinking Blue blood grants the blood-blessed access to a state called [[{{Telepathy}} “Bluetrance”]], in which they can telepathically communicate with other blood-blessed over massive distances, as well as recall and share their memories with almost photographical precision. However, this state also leaves their physical bodies completely defenceless and allows more experienced users to forcefully pry secrets from less practiced users.

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** Drinking Blue blood grants the blood-blessed access to a state called [[{{Telepathy}} “Bluetrance”]], "Bluetrance"]], in which they can telepathically communicate with other blood-blessed over massive distances, as well as recall and share their memories with almost photographical precision. However, this state also leaves their physical bodies completely defenceless and allows more experienced users to forcefully pry secrets from less practiced users.



* TheDon: Keyvine, the King of Blades and Whores, rules over the Blinds slums with an iron fist and has complete control over all organized crime in Carvenport. Which means trying to screw him over is asking for major trouble – something Clay ''really'' should have known…

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* TheDon: Keyvine, the "the King of Blades and Whores, Whores", rules over the Blinds slums with an iron fist and has complete control over all organized crime in Carvenport. Which means trying to screw him over is asking for major trouble – something Clay ''really'' should have known…



* FirearmsAreRevolutionary: The presence of fairly advanced firearms, such as silenced pistols, six-shooter revolvers, repeating carbines and breech-loading rifles, means that drake-hunting and killing is much easier and safer, and also provides Contractors with a much-needed counter to the overwhelming numbers of the native Spoiled.

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* FirearmsAreRevolutionary: The presence of fairly advanced firearms, such as silenced pistols, six-shooter revolvers, repeating carbines and breech-loading rifles, means that drake-hunting hunting and killing drakes is much easier and safer, and also provides Contractors with a much-needed counter to the overwhelming numbers of the native Spoiled.



* PrivatelyOwnedSociety: Several decades prior to the start of the story, a massive economic crisis known as the “Blood Bubble” caused most of the world’s governments to lose much of their power to private trading corporations, who alone provided a source of stable employment and social security. Eventually, the companies became powerful enough to straight-up abolish their governing monarchies, ending the “Age of Nations” and entering into the “Corporate Age”. The former Kingdom of Mandinor is now known as the Ironship Protectorate, governed only to secure the profits of the Ironship Syndicate and its shareholders.
* PrivateMilitaryContractors: The Contractors, aside from being drake hunters and explorers, are also the main military force the Syndicate calls upon in times of armed conflict, constantly waging a low-level war with Corvantine-aligned forces known literally as the “Mercenary Wars”.

to:

* PrivatelyOwnedSociety: Several decades prior to the start of the story, a massive economic crisis known as the “Blood Bubble” "Blood Bubble" caused most of the world’s governments to lose much of their power to private trading corporations, who alone provided a source of stable employment and social security. Eventually, the companies became powerful enough to straight-up abolish their governing monarchies, ending the “Age "Age of Nations” Nations" and entering into the “Corporate Age”."Corporate Age". The former Kingdom of Mandinor is now known as the Ironship Protectorate, governed only to secure the profits of the Ironship Syndicate and its shareholders.
* PrivateMilitaryContractors: The Contractors, aside from being drake hunters and explorers, are also the main military force the Syndicate calls upon in times of armed conflict, constantly waging a low-level war with Corvantine-aligned forces known literally as the “Mercenary Wars”."Mercenary Wars".
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* DarkestAfrica: Arradsia is very much portrayed this way, being a (rather small) continent possessed of multiple exotic biomes, such as lush jungles, deserts of red sand and volcanic mountain peaks, all inhabited by endemic and unusual creatures. A relatively small number of foreign colonists operate out of coastal or river-based strongholds, while the interior belongs to the highly aggressive wildlife and even more hostile natives.
* DragonsAreDivine: [[spoiler:Preacher theorizes that the Spoiled voluntarily fed themselves to the infant White drake in a form of HumanSacrifice, seeing it as divine.]] [[spoiler:As it turns out, he is RightForTheWrongReasons – the Spoiled are enslaved to the will of a White, but in ancient times, the non-Spoiled ancient Arradsians worshipped Black drakes instead.]]

to:

* DarkestAfrica: Arradsia is very much portrayed this way, being a (rather small) continent possessed of multiple exotic biomes, such as lush jungles, deserts of red sand and volcanic mountain peaks, all inhabited by endemic and unusual creatures. A relatively small minor number of foreign colonists operate out of coastal or river-based strongholds, while the interior belongs to the highly aggressive wildlife and even more hostile natives.
* DragonsAreDivine: [[spoiler:Preacher theorizes that the Spoiled voluntarily fed themselves to the infant White drake in a form of HumanSacrifice, seeing it as divine.]] [[spoiler:As it turns out, he is RightForTheWrongReasons – the Spoiled are enslaved to the will of a White, but in ancient times, times past, the non-Spoiled ancient Arradsians worshipped Black ''Black'' drakes instead.]]



* TheDon: Keyvine, the King of Blades and Whores, rules over the Blinds slums with an iron fist and has complete control over all organized crime in Carvenport. Which means trying to screw him over is asking for major trouble – something Clay really should have known…

to:

* TheDon: Keyvine, the King of Blades and Whores, rules over the Blinds slums with an iron fist and has complete control over all organized crime in Carvenport. Which means trying to screw him over is asking for major trouble – something Clay really ''really'' should have known…



* MegaCorp: The Ironship Trading Syndicate is the largest and richest private company in the known world. It pretty much corners the market when it comes to procuring drake blood, possesses the largest and most modern navy in existence, is on the razor’s edge of the world’s technological innovation, has access to a vast network of trained operatives through Exceptional Initiatives and basically runs much of the Mandinorian continent through the so-called Ironship Protectorate, governing entire regions as no more than product hubs. Small wonder that the only power able to challenge in any capacity is literally TheEmpire of the setting.

to:

* MegaCorp: The Ironship Trading Syndicate is the largest and richest private company in the known world. It pretty much corners the market when it comes to procuring drake blood, possesses the largest and most modern navy in existence, is on the razor’s edge of the world’s technological innovation, has access to a vast network of trained operatives through Exceptional Initiatives and basically runs much of the Mandinorian continent through the so-called Ironship Protectorate, governing entire regions as no more than product factory hubs. Small wonder that the only power able to challenge it in any capacity is literally TheEmpire of the setting.



* SecretPolice: The Cadre, the elite intelligence agency of the Corvantine Empire, are very much this, executing traitors, suspected traitors and anyone associated with either with equal amounts of callousness and zeal. They are the main opponents of the Syndicate’s Exceptional Initiatives and employ almost as many blood-blessed as the former, though their approach tends to be considerably more blunt and violent. When in uniform, their members even employ the stereotypical “dark coast and fedora” outfit for intimidation.

to:

* SecretPolice: The Cadre, the elite intelligence agency of the Corvantine Empire, are very much this, executing traitors, suspected traitors and anyone associated with either with equal amounts of callousness and zeal. They are the main opponents of the Syndicate’s Exceptional Initiatives and employ almost as many blood-blessed as the former, though their approach tends to be considerably more blunt and violent. When in uniform, their members even employ the stereotypical “dark coast coat and fedora” outfit for intimidation.
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* BloodMagic: The blood-blessed are empowered by drinking (raw or distilled) drake blood. They make up less than one percent of the global population, and can be identified by the reaction their skin has when coming into contact with drake blood – while regular tissue is burned by the substance, a blood-blessed’s skin will instead turn pale white. The power of a blood-blessed depend on their proficiency with different types of blood – most will only excel in one type of power, with very rare exceptions excel in all of them equally. Different kinds of drake blood will allow different powers to manifest:

to:

* BloodMagic: The blood-blessed are empowered by drinking (raw or distilled) drake blood. They make up less than one percent 0.1% of the global population, and can be identified by the reaction their skin has when coming into contact with drake blood – while regular tissue is burned by the substance, a blood-blessed’s skin will instead turn a pale white. The power of a blood-blessed depend on their proficiency with different types of blood – most will only excel in one type of power, with very rare exceptions excel in all of them equally. Different kinds of drake blood will allow different powers to manifest:



* FantasticRacism: Everyone sees the Spoiled as basically subhuman, and not entirely without good reason. Foxbine especially absolutely loathes them and insists they are not people, being disturbingly gleeful every chance she gets to kill them. The Spoiled themselves, of course, respond in kind, with dividends.

to:

* FantasticRacism: Everyone sees the Spoiled as basically subhuman, and not entirely without good reason. Foxbine especially absolutely loathes them and insists they are not people, being disturbingly gleeful at every chance she gets to kill them. The Spoiled themselves, of course, [[TheNativesAreRestless respond in kind, with dividends.dividends]].



* OurDragonsAreDifferent: Drakes are native to the Arradsian continent (and ''only'' Arradsia - taking them off the continent causes them to drop dead), but are more remarkable for their blood. While their blood is usually corrosive when in contact with human skin, certain select individuals (known as Bloodblessed, roughly 0.1% of the population) can safely drink the blood and gain fabulous powers from it. There are four subspecies of drake, Red, Green, Blue and Black. Drinking blood directly from the heart is [[spoiler:usually]] lethal even to bloodblessed.

to:

* OurDragonsAreDifferent: Drakes are native to the Arradsian continent (and ''only'' Arradsia - taking them off the continent causes them to drop dead), but are more remarkable for their blood. While their blood is usually corrosive when in contact with human skin, certain select individuals (known as Bloodblessed, roughly 0.1% of the population) blood, which can safely drink the blood and gain fabulous powers from it.be used to empower a small number of humans. There are four subspecies of drake, Red, Green, Blue and Black. Drinking blood directly from the heart is [[spoiler:usually]] lethal even to bloodblessed.blood-blessed.
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* DragonsAreDivine: [[spoiler:Preacher theorizes that the Spoiled voluntarily fed themselves to the infant White drake in a form of HumanSacrifice, seeing it as divine]]. [[spoiler:As it turns out, he is RightForTheWrongReasons – the Spoiled are enslaved to the will of a White, but in ancient times, the non-Spoiled ancient Arradsians worshipped Black drakes instead]].

to:

* DragonsAreDivine: [[spoiler:Preacher theorizes that the Spoiled voluntarily fed themselves to the infant White drake in a form of HumanSacrifice, seeing it as divine]]. divine.]] [[spoiler:As it turns out, he is RightForTheWrongReasons – the Spoiled are enslaved to the will of a White, but in ancient times, the non-Spoiled ancient Arradsians worshipped Black drakes instead]].instead.]]

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* ActionPrologue: The first book opens with an official recollection of an incident during which a Black drake set to be drained of blood escaped its confines and went on a rampage across town, killing forty-three people and injuring dozens more. The battle against it also serves to showcase several blood-blessed powers early on.



CorporateSamurai: Or rather, Corporate Shinobi. Lizanne is as skilled in spying, burgling and infiltrating as she is in fighting, shooting and blowing things up (though she usually prefers to work quietly and avoid killing), and she is but out of thousands of Exceptional Initiatives operatives, all working to secure their shareholders’ profit .

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* CorporateSamurai: Or rather, Corporate Shinobi. Lizanne is as skilled in spying, burgling and infiltrating as she is in fighting, shooting and blowing things up (though she usually prefers to work quietly and avoid killing), and she is but out of thousands of Exceptional Initiatives operatives, all working to secure their shareholders’ profit .



* Mutants: The Spoiled, the native inhabitants of Arradsia, are twisted, misshapen mockeries of mankind. Extremely primitive and almost animalistic in their behaviour, their bones are gnarled and mangled from birth and their flesh is marred by numerous scales, horns and spikes randomly growing from them. It is eventually revealed their ancestors were warped into being this way by their contact with a White drake.

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* Mutants: {{Mutants}}: The Spoiled, the native inhabitants of Arradsia, are twisted, misshapen mockeries of mankind. Extremely primitive and almost animalistic in their behaviour, their bones are gnarled and mangled from birth and their flesh is marred by numerous scales, horns and spikes randomly growing from them. It [[spoiler:It is eventually revealed their ancestors were warped into being this way by their contact with a White drake.]]
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* BoldExplorer: A part of what the contractors, the men and women tasked with capturing and hunting the drakes, are meant to be. Arradsia is a sparsely-settled and highly-hostile continent, meaning only the bravest (and most well-armed) of travellers dare venture into the areas still blank on official maps.
* BountyHunter: The Headhunters are those mercenaries who prefer to hunt Spoiled warbands instead of drakes. They are effectively used to keep Arradsia’s native population under control and prevent the Spoiled from overrunning the coastal colonies. Headhunters are noted for being [[PsychoForHire crazy and violent]] even by Contractor standards, and tend to live much shorter than them as well – Headhunter companies are twice the size of Contractor ones, and have thrice the turnaround of members.
* CloakAndDagger: With the war between the Ironship Syndicate and the Corvantine Empire drawing closer, both sides scheme to undermine and rob the other to gain an edge in the seemingly inevitable conflict. The Exceptional Initiatives and Cadre both engage in espionage, sabotage and assassination on a regular basis, not to mention all the other minor factions, such as the Co-respondent Brotherhood, enacting their own schemes.
CorporateSamurai: Or rather, Corporate Shinobi. Lizanne is as skilled in spying, burgling and infiltrating as she is in fighting, shooting and blowing things up (though she usually prefers to work quietly and avoid killing), and she is but out of thousands of Exceptional Initiatives operatives, all working to secure their shareholders’ profit .
* DarkestAfrica: Arradsia is very much portrayed this way, being a (rather small) continent possessed of multiple exotic biomes, such as lush jungles, deserts of red sand and volcanic mountain peaks, all inhabited by endemic and unusual creatures. A relatively small number of foreign colonists operate out of coastal or river-based strongholds, while the interior belongs to the highly aggressive wildlife and even more hostile natives.
* DragonsAreDivine: [[spoiler:Preacher theorizes that the Spoiled voluntarily fed themselves to the infant White drake in a form of HumanSacrifice, seeing it as divine]]. [[spoiler:As it turns out, he is RightForTheWrongReasons – the Spoiled are enslaved to the will of a White, but in ancient times, the non-Spoiled ancient Arradsians worshipped Black drakes instead]].
* TheDragonslayer: Contractors, the mercenary adventurers and explorers all across Arradsia, are the people primarily responsible for hunting, capturing and harvesting wild drakes. Composed of some of the hardiest men and women on the continent, the Contractors tend to form small independent companies of five or six members, joining into larger groups in times of crisis or major hunts. Many of them are also permanently employed and protected by the Ironship Syndicate.
* TheDon: Keyvine, the King of Blades and Whores, rules over the Blinds slums with an iron fist and has complete control over all organized crime in Carvenport. Which means trying to screw him over is asking for major trouble – something Clay really should have known…
* TheEmpire: The Corvantine Empire is the last sovereign state in existence, surviving in a world of corporate rule through the merciless, totalitarian absolutism of their Emperor and his many enforcers, be it the Imperial Legions or the Cadre and its blood-blessed agents. Most Corvantines are shown to be highly elitist, classist, stagnant and corrupt, with massive purges of dissidents, brutal massacres of insurrectionists and constant assassinations by the Cadre being a regular occurrence. They are also the other major world power besides the Syndicate, ruling over the better part of a continent and having the second largest number of colonies across Arradsia.
* FantasticRacism: Everyone sees the Spoiled as basically subhuman, and not entirely without good reason. Foxbine especially absolutely loathes them and insists they are not people, being disturbingly gleeful every chance she gets to kill them. The Spoiled themselves, of course, respond in kind, with dividends.
* FirearmsAreRevolutionary: The presence of fairly advanced firearms, such as silenced pistols, six-shooter revolvers, repeating carbines and breech-loading rifles, means that drake-hunting and killing is much easier and safer, and also provides Contractors with a much-needed counter to the overwhelming numbers of the native Spoiled.
* GodEmperor: The Corvantine Emperor is said to have proclaimed himself as such, banning and supressing all other religions in favour of his own Imperial Cult, mirroring the real-world developments in contemporary Imperial Japan.
* ItMustBeMine: Both Lizanne and Clay quickly notice – and become unnerved by – the obsessive hunger overtaking their employers when it comes to [[spoiler: discovering the White drake]]. [[spoiler: Turns out, they were right to be worried about it…]]
* MegaCorp: The Ironship Trading Syndicate is the largest and richest private company in the known world. It pretty much corners the market when it comes to procuring drake blood, possesses the largest and most modern navy in existence, is on the razor’s edge of the world’s technological innovation, has access to a vast network of trained operatives through Exceptional Initiatives and basically runs much of the Mandinorian continent through the so-called Ironship Protectorate, governing entire regions as no more than product hubs. Small wonder that the only power able to challenge in any capacity is literally TheEmpire of the setting.
* Mutants: The Spoiled, the native inhabitants of Arradsia, are twisted, misshapen mockeries of mankind. Extremely primitive and almost animalistic in their behaviour, their bones are gnarled and mangled from birth and their flesh is marred by numerous scales, horns and spikes randomly growing from them. It is eventually revealed their ancestors were warped into being this way by their contact with a White drake.



** [[spoiler:The White is the rarest kind of drake, so rare that only three have been known to exist in the history of Arradsia. White drakes are even larger than blacks, and possess an incredible intelligence. Their most dangerous ability, however, is their power to [[MindControl dominate the minds of red, green and blue drakes]], even from entire continents away. This ability also expands to certain blood-blessed. The presence of a white drake has also been known to "spoil" humans, giving them physical deformities and subjugating them to the White's will.]]

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** [[spoiler:The White is the rarest kind of drake, so rare that only three have been known to exist in the history of Arradsia. White drakes are even larger than blacks, and possess an incredible intelligence. Their most dangerous ability, however, is their power to [[MindControl dominate the minds of red, green and blue drakes]], even from entire continents away. This ability also expands to certain blood-blessed. The presence of a white drake has also been known to "spoil" humans, giving them physical deformities and subjugating them to the White's will.]]]]
* PrivatelyOwnedSociety: Several decades prior to the start of the story, a massive economic crisis known as the “Blood Bubble” caused most of the world’s governments to lose much of their power to private trading corporations, who alone provided a source of stable employment and social security. Eventually, the companies became powerful enough to straight-up abolish their governing monarchies, ending the “Age of Nations” and entering into the “Corporate Age”. The former Kingdom of Mandinor is now known as the Ironship Protectorate, governed only to secure the profits of the Ironship Syndicate and its shareholders.
* PrivateMilitaryContractors: The Contractors, aside from being drake hunters and explorers, are also the main military force the Syndicate calls upon in times of armed conflict, constantly waging a low-level war with Corvantine-aligned forces known literally as the “Mercenary Wars”.
* SecretPolice: The Cadre, the elite intelligence agency of the Corvantine Empire, are very much this, executing traitors, suspected traitors and anyone associated with either with equal amounts of callousness and zeal. They are the main opponents of the Syndicate’s Exceptional Initiatives and employ almost as many blood-blessed as the former, though their approach tends to be considerably more blunt and violent. When in uniform, their members even employ the stereotypical “dark coast and fedora” outfit for intimidation.
* SettlingTheFrontier: The continent of Arradsia was only discovered about two hundred years prior to the start of the story due to a sudden opening of a naval passage through the surrounding archipelago. Thus, it remains a largely untamed and unmapped land, possessed of only a handful of colonial outposts with only their bravest and foolhardiest inhabitants ever daring to venture into the depths of its interior.
* {{Steampunk}}: The setting of the series is roughly analogous to late nineteenth century Europe, with pre-modern firearms, steamship equivalents, massive corporations and large-scale colonization of unexplored continents. The differences lay primarily in the power source much of the worlds technology employs (blood-blessed powers) and, of course, with the creatures native to the exotic continent being dragons and primeval reptiles instead of elephants and lions.
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** [[spoiler:The White is the rarest kind of drake, so rare that only three has been known in the history of Arradsia. White drakes are even larger than blacks, and possess an incredible intelligence. Their most dangerous ability, however, is their power to dominate the minds of red, green and blue drakes, even from entire continents away. This ability also expands to certain bloodblessed. The presence of a white drake has also been known to "spoil" humans, giving them physical deformities and subjugating them to the White's will.]]

to:

** [[spoiler:The White is the rarest kind of drake, so rare that only three has have been known to exist in the history of Arradsia. White drakes are even larger than blacks, and possess an incredible intelligence. Their most dangerous ability, however, is their power to [[MindControl dominate the minds of red, green and blue drakes, drakes]], even from entire continents away. This ability also expands to certain bloodblessed.blood-blessed. The presence of a white drake has also been known to "spoil" humans, giving them physical deformities and subjugating them to the White's will.]]
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** Drinking Blue blood grants the blood-blessed access to a state called [[Telepathy “Bluetrance”]], in which they can telepathically communicate with other blood-blessed over massive distances, as well as recall and share their memories with almost photographical precision, although the state also leaves their physical bodies completely defenceless and allows more experienced users to forcefully pry secrets from undisciplined users.

to:

** Drinking Blue blood grants the blood-blessed access to a state called [[Telepathy [[{{Telepathy}} “Bluetrance”]], in which they can telepathically communicate with other blood-blessed over massive distances, as well as recall and share their memories with almost photographical precision, although the precision. However, this state also leaves their physical bodies completely defenceless and allows more experienced users to forcefully pry secrets from undisciplined less practiced users.
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** Drinking Black blood grants the blood-blessed [[MindOverMatter telekinesis]], which is rightly considered by many the most feared and valuable of the powers. Far from merely grabbing objects, Black can be used to completely immobilize other beings, reach into them to crush their organs or unleash waves of force which hitting everything within a radius. The only downside to Black is that it drains from a blood-blessed the fastest of all blood types.

to:

** Drinking Black blood grants the blood-blessed [[MindOverMatter telekinesis]], which is rightly considered by many the most feared and valuable of the powers. Far from merely grabbing objects, Black can be used to completely immobilize other beings, reach into them to crush their organs or unleash waves of force which hitting hit everything within a radius. The only downside to Black is that it drains from a blood-blessed the fastest of all blood types.



** Green drakes seem to be the most common, inhabitting the jungles, praries and rivers and varying in size from 7 feet (jungle greens) to 15 feet (river greens). They can breathe fire and have heightened resistance to fire, but cannot fly.
** Red drakes are wyverns, and can grow as large as twenty feet or larger. They live in massive swarms mainly in the Badlands and volcanic areas of the Arradsian interior, but hunt alone, leaving them vulnerable to harvesters. Reds can breathe fire and fly, albeit their wings are noted to be different from those of other flying species.
** Blue drakes inhabit the oceans east and south of Arradsia, and can grow to a massive 60 feet. They resemble giant sea serpents, and use their serpent bodies to coil around prey which they then kill with their white firebreath.
** Black drakes, the strongest and most majestic of drakes, are solitary hunters and the [[spoiler:second]] rarest kind. Black drakes are usually around 30 feet in length, with massive wingspans and tailends sharp and powerful enough to dismember humans and cut through stone. They are also possibly the most intelligent of drakes, roughly comparable to elephants or dolphins in intellect but not quite human in their thought process.

to:

** Green drakes seem to be the most common, inhabitting the jungles, praries and rivers and varying in size from 7 feet (jungle greens) to 15 feet (river greens). They can breathe fire and have heightened resistance to fire, it, but cannot fly.fly and only have bony spikes growing out of their shoulder blades, essentially resembling giant, fire-spewing [[MaliciousMonitorLizard monitor lizards]].
** Red drakes are wyverns, [[OurWyvernsAreDifferent wyverns]], and can grow as large as twenty feet or larger. They live in massive swarms mainly in the Badlands and volcanic areas of the Arradsian interior, but hunt alone, leaving them vulnerable to harvesters. Reds can breathe fire and fly, albeit their wings are noted to be different from those of other flying species.
** Blue drakes inhabit the oceans east and south of Arradsia, and can grow to a massive 60 feet. They resemble giant sea serpents, SeaSerpents, and use their serpent bodies to coil around prey which they then kill with their white firebreath.
** Black drakes, the strongest and most majestic of drakes, are solitary hunters and the [[spoiler:second]] rarest kind. Black drakes are usually around 30 feet in length, with massive wingspans and tailends sharp and powerful enough to dismember humans and cut through stone. They are also possibly the most intelligent [[ItCanThink intelligent]] of drakes, roughly comparable to elephants or dolphins in intellect but not quite human in their thought process.
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** Drinking Green blood heightens the physical abilities of blood-blessed to superhuman levels and stimulates their natural healing process. Small doses can be consumed by normal humans as panaceum and have been used to help cure numerous illnesses previously fatal to humanity.
** Drinking Red blood grants pyrokinetic abilities, and not of the fireball variety – a blood-blessed full of Red can instantly ignite a liberally-hot inferno anywhere within their field of vision. This power, while useful in a fight, has found its greatest usage in fuelling the new “thermoplasmic” reactors used to propel ironships at incredible speeds.
** Drinking Blue blood grants the blood-blessed access to a state called “Bluetrance”, in which they can telepathically communicate with other blood-blessed over massive distances, as well as recall and share their memories with almost photographical precision, although the state also leaves their physical bodies completely defenceless and allows more experienced users to forcefully pry secrets from undisciplined users.
** Drinking Black blood grants the blood-blessed telekinesis, which is rightly considered by many the most feared and valuable of the powers. Far from merely grabbing objects, Black can be used to completely immobilize other beings, reach into them to crush their organs or unleash waves of force which hitting everything within a radius. The only downside to Black is that it drains from a blood-blessed the fastest of all blood types.

to:

** Drinking Green blood heightens the [[SuperEmpowering physical abilities abilities]] of blood-blessed to superhuman levels and stimulates their natural healing process. Small doses can be consumed by normal humans as panaceum and have been used to help cure numerous illnesses previously fatal to humanity.
** Drinking Red blood grants [[PlayingWithFire pyrokinetic abilities, abilities]], and not of the fireball variety – a blood-blessed full of Red can instantly ignite a liberally-hot inferno anywhere within their field of vision. This power, while useful in a fight, has found its greatest usage in fuelling the new “thermoplasmic” reactors used to propel ironships at incredible speeds.
** Drinking Blue blood grants the blood-blessed access to a state called “Bluetrance”, [[Telepathy “Bluetrance”]], in which they can telepathically communicate with other blood-blessed over massive distances, as well as recall and share their memories with almost photographical precision, although the state also leaves their physical bodies completely defenceless and allows more experienced users to forcefully pry secrets from undisciplined users.
** Drinking Black blood grants the blood-blessed telekinesis, [[MindOverMatter telekinesis]], which is rightly considered by many the most feared and valuable of the powers. Far from merely grabbing objects, Black can be used to completely immobilize other beings, reach into them to crush their organs or unleash waves of force which hitting everything within a radius. The only downside to Black is that it drains from a blood-blessed the fastest of all blood types.

Added: 2100

Changed: -12

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# “The Waking Fire” (2016)
# “The Legion of Flame” (2017)
# “The Empire of Ash” (2018)

to:

# “The ''“The Waking Fire” Fire”'' (2016)
# “The ''“The Legion of Flame” Flame”'' (2017)
# “The ''“The Empire of Ash” Ash”'' (2018)


Added DiffLines:

* BloodMagic: The blood-blessed are empowered by drinking (raw or distilled) drake blood. They make up less than one percent of the global population, and can be identified by the reaction their skin has when coming into contact with drake blood – while regular tissue is burned by the substance, a blood-blessed’s skin will instead turn pale white. The power of a blood-blessed depend on their proficiency with different types of blood – most will only excel in one type of power, with very rare exceptions excel in all of them equally. Different kinds of drake blood will allow different powers to manifest:
** Drinking Green blood heightens the physical abilities of blood-blessed to superhuman levels and stimulates their natural healing process. Small doses can be consumed by normal humans as panaceum and have been used to help cure numerous illnesses previously fatal to humanity.
**Drinking Red blood grants pyrokinetic abilities, and not of the fireball variety – a blood-blessed full of Red can instantly ignite a liberally-hot inferno anywhere within their field of vision. This power, while useful in a fight, has found its greatest usage in fuelling the new “thermoplasmic” reactors used to propel ironships at incredible speeds.
**Drinking Blue blood grants the blood-blessed access to a state called “Bluetrance”, in which they can telepathically communicate with other blood-blessed over massive distances, as well as recall and share their memories with almost photographical precision, although the state also leaves their physical bodies completely defenceless and allows more experienced users to forcefully pry secrets from undisciplined users.
**Drinking Black blood grants the blood-blessed telekinesis, which is rightly considered by many the most feared and valuable of the powers. Far from merely grabbing objects, Black can be used to completely immobilize other beings, reach into them to crush their organs or unleash waves of force which hitting everything within a radius. The only downside to Black is that it drains from a blood-blessed the fastest of all blood types.

Changed: 38

Removed: 26

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“The Waking Fire” (2016)

“The Legion of Flame” (2017)

“The Empire of Ash” (2018)

to:

# “The Waking Fire” (2016)

(2016)
#
“The Legion of Flame” (2017)

(2017)
#
“The Empire of Ash” (2018)
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** Green drakes seem to be the most common, inhabitting the jungles, praries and rivers and varying in size from 7 feet (jungle greens) to 15 feet (river greens). They can breathe fire and have heightened resistance to fire, but cannot fly. Drinking their blood heightens the physical abilities of bloodblessed to superhuman levels and stimulates the healing process. Small doses can be consumed by normal humans as a panaceum.
** Red drakes are wyverns, and can grow as large as twenty feet or larger. They live in massive swarms mainly in the Badlands and volcanic areas of the Arradsian interior, but hunt alone. Reds can breathe fire and fly, and drinking their blood gives bloodblessed a form of pyrokinesis. Their blood is also used as a substitute for coal on so-called "Bloodburner" ships.
** Blue drakes inhabit the oceans east and south of Arradsia, and can grow to a massive 60 feet. They resemble giant sea serpents, and use their serpent bodies to coil around prey which they then kill with their white firebreath. Drinking the blood of blue drakes puts the bloodblessed in a state called Bluetrance, in which they can telepathically communicate over large distances and recall and share their memories with almost photographical precision.
** Black drakes, the strongest and most majestic of drakes, are solitary hunters and the [[spoiler:second]] rarest kind. Black drakes are usually around 30 feet in length, with massive wingspans and tailends sharp and powerful enough to dismember humans and cut through stone. They are also possibly the most intelligent of drakes. Drinking black drakeblood gives bloodblessed telekinetic powers.

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** Green drakes seem to be the most common, inhabitting the jungles, praries and rivers and varying in size from 7 feet (jungle greens) to 15 feet (river greens). They can breathe fire and have heightened resistance to fire, but cannot fly. Drinking their blood heightens the physical abilities of bloodblessed to superhuman levels and stimulates the healing process. Small doses can be consumed by normal humans as a panaceum.\n
** Red drakes are wyverns, and can grow as large as twenty feet or larger. They live in massive swarms mainly in the Badlands and volcanic areas of the Arradsian interior, but hunt alone. alone, leaving them vulnerable to harvesters. Reds can breathe fire and fly, and drinking albeit their blood gives bloodblessed a form wings are noted to be different from those of pyrokinesis. Their blood is also used as a substitute for coal on so-called "Bloodburner" ships.
other flying species.
** Blue drakes inhabit the oceans east and south of Arradsia, and can grow to a massive 60 feet. They resemble giant sea serpents, and use their serpent bodies to coil around prey which they then kill with their white firebreath. Drinking the blood of blue drakes puts the bloodblessed in a state called Bluetrance, in which they can telepathically communicate over large distances and recall and share their memories with almost photographical precision.
firebreath.
** Black drakes, the strongest and most majestic of drakes, are solitary hunters and the [[spoiler:second]] rarest kind. Black drakes are usually around 30 feet in length, with massive wingspans and tailends sharp and powerful enough to dismember humans and cut through stone. They are also possibly the most intelligent of drakes. Drinking black drakeblood gives bloodblessed telekinetic powers.drakes, roughly comparable to elephants or dolphins in intellect but not quite human in their thought process.

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OurDragonsAreDifferent: Drakes are native to the Arradsian continent (and ''only'' Arradsia - taking them off the continent causes them to drop dead), but are more remarkable for their blood. While their blood is usually corrosive when in contact with human skin, certain select individuals (known as Bloodblessed, roughly 0.1% of the population) can safely drink the blood and gain fabulous powers from it. There are four subspecies of drake, Red, Green, Blue and Black. Drinking blood directly from the heart is [[spoiler:usually]] lethal even to bloodblessed.

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* OurDragonsAreDifferent: Drakes are native to the Arradsian continent (and ''only'' Arradsia - taking them off the continent causes them to drop dead), but are more remarkable for their blood. While their blood is usually corrosive when in contact with human skin, certain select individuals (known as Bloodblessed, roughly 0.1% of the population) can safely drink the blood and gain fabulous powers from it. There are four subspecies of drake, Red, Green, Blue and Black. Drinking blood directly from the heart is [[spoiler:usually]] lethal even to bloodblessed.
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OurDragonsAreDifferent: Drakes are native to the Arradsian continent (and ''only'' Arradsia - taking them off the continent causes them to drop dead), but are more remarkable for their blood. While their blood is usually corrosive when in contact with human skin, certain select individuals (known as Bloodblessed, roughly 0.1% of the population) can safely drink the blood and gain fabulous powers from it. There are four subspecies of drake, Red, Green, Blue and Black. Drinking blood directly from the heart is [[spoiler:usually]] lethal even to bloodblessed.
** Green drakes seem to be the most common, inhabitting the jungles, praries and rivers and varying in size from 7 feet (jungle greens) to 15 feet (river greens). They can breathe fire and have heightened resistance to fire, but cannot fly. Drinking their blood heightens the physical abilities of bloodblessed to superhuman levels and stimulates the healing process. Small doses can be consumed by normal humans as a panaceum.
** Red drakes are wyverns, and can grow as large as twenty feet or larger. They live in massive swarms mainly in the Badlands and volcanic areas of the Arradsian interior, but hunt alone. Reds can breathe fire and fly, and drinking their blood gives bloodblessed a form of pyrokinesis. Their blood is also used as a substitute for coal on so-called "Bloodburner" ships.
** Blue drakes inhabit the oceans east and south of Arradsia, and can grow to a massive 60 feet. They resemble giant sea serpents, and use their serpent bodies to coil around prey which they then kill with their white firebreath. Drinking the blood of blue drakes puts the bloodblessed in a state called Bluetrance, in which they can telepathically communicate over large distances and recall and share their memories with almost photographical precision.
** Black drakes, the strongest and most majestic of drakes, are solitary hunters and the [[spoiler:second]] rarest kind. Black drakes are usually around 30 feet in length, with massive wingspans and tailends sharp and powerful enough to dismember humans and cut through stone. They are also possibly the most intelligent of drakes. Drinking black drakeblood gives bloodblessed telekinetic powers.
** [[spoiler:The White is the rarest kind of drake, so rare that only three has been known in the history of Arradsia. White drakes are even larger than blacks, and possess an incredible intelligence. Their most dangerous ability, however, is their power to dominate the minds of red, green and blue drakes, even from entire continents away. This ability also expands to certain bloodblessed. The presence of a white drake has also been known to "spoil" humans, giving them physical deformities and subjugating them to the White's will.]]
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However, after centuries of harvesting the drakes of Arradsia, the Ironship Trade Syndicate, the most powerful MegaCorp in the world, comes to a frightening conclusion – drakeblood has been steadily losing its potency, and will be rendered wholly powerless after a few generations. Not only does this weaken the company in the face of a resurgent and vengeful TheEmpire Corvantine Empire, it threatens to wholly overturn the existing world order, undermining the foundation of the new human society. The Syndicate's last hope resides in whispers of the existence of another breed of drake, far more powerful than the rest, and the few who have been chosen by fate to seek it.

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However, after centuries of harvesting the drakes of Arradsia, the Ironship Trade Syndicate, the most powerful MegaCorp in the world, comes to a frightening conclusion – drakeblood has been steadily losing its potency, and will be rendered wholly powerless after a few generations. Not only does this weaken the company in the face of a resurgent and vengeful TheEmpire [[TheEmpire Corvantine Empire, Empire]], it threatens to wholly overturn the existing world order, undermining the foundation of the new human society. The Syndicate's last hope resides in whispers of the existence of another breed of drake, far more powerful than the rest, and the few who have been chosen by fate to seek it.
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Draconis Memoria is a LowFantasy {{Steampunk}} trilogy written by Anthony Ryan. The trilogy consists of:

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Draconis Memoria ''Draconis Memoria'' is a LowFantasy {{Steampunk}} trilogy written by Anthony Ryan. The trilogy consists of:
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Added DiffLines:

Draconis Memoria is a LowFantasy {{Steampunk}} trilogy written by Anthony Ryan. The trilogy consists of:
“The Waking Fire” (2016)
“The Legion of Flame” (2017)
“The Empire of Ash” (2018)
Set in a world at the height of its own Industrial Revolution, the technological breakthroughs achieved by humans here have been enabled by utilizing the blood of drakes, fire-breathing reptilian beasts endemic to the long-hidden continent of Arradsia. The distilled blood of these creatures can be ingested by a select few humans, known as the “blood-blessed”, granting them incredible powers and fundamentally altering human technology, economy and society as a result.

However, after centuries of harvesting the drakes of Arradsia, the Ironship Trade Syndicate, the most powerful MegaCorp in the world, comes to a frightening conclusion – drakeblood has been steadily losing its potency, and will be rendered wholly powerless after a few generations. Not only does this weaken the company in the face of a resurgent and vengeful TheEmpire Corvantine Empire, it threatens to wholly overturn the existing world order, undermining the foundation of the new human society. The Syndicate's last hope resides in whispers of the existence of another breed of drake, far more powerful than the rest, and the few who have been chosen by fate to seek it.

[[StreetUrchin Claydon Torcreek]] is a petty thief and an unregistered blood-blessed, who finds himself pressed into service by the protectorate and sent to wild, uncharted territories in search of a creature he believes is little more than legend. [[FemmeFataleSpy Lizanne Lethridge]] is a formidable spy and assassin, facing gravest danger on an espionage mission deep into the heart of enemy territory. And [[OfficerAndAGentleman Corrick Hilemore]] is the second lieutenant of the Syndicate’s finest ironship, whose pursuit of a band of ruthless pirates leads him to a far greater threat at the edge of the world…
The series excels at maintaining a fast, engaging pace while rarely feeling rushed, putting a new and well thought-out spin on a fairly basic magic system and world and seamlessly combining aspects of TheQuest, CloakAndDagger and WarFic into a consistent tone and narrative, eventually even veering into outright CosmicHorror territory as strange and disturbing revelations about the true nature of drakes, blood-blessed and Arradsia itself begin to emerge…

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!!This series provides examples of:

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