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* GeniusBonus: The Rangers are often interchangeably referred to a squad and squadron. This makes no sense until you remember they're a military force descended from soldiers living on an Air Force Base.
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* LovecraftCountry: The New England Wasteland or Esoteric East is an unusual example since it is actually the original Lovecraft Country but Post-Apocalypse. The protagonists are from New Arkham (a Arkham Air Force base Pre-AfterTheEnd), they deal with the tribals of Dunwych, and they even visit Kingsport that is still a thriving city.
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* {{Cattlepunk}}: It is a post-apocalypse Western. It says so in the title. Humanity survives but in scattered frontier towns and tribes with vast wasteland between them.
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* SpaceWestern: While it takes places in the future on Earth, the entirety of the planet has been reduced to a steam level of technology with vast wasteland between settlements. The Earth is also populated with bizarre aliens and mutated humans.

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* HalfHumanHybrid: Jackie is one of these, being the daughter of a ghoul and destined to become one herself.

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* TheGunslinger: John Henry Booth is both the Trick Shot and the Vaporizer. He's implied to also be the Quick Draw but that is somewhat useless when dealing with monsters and eldritch horrors. It helps that his pistols tend to be magical, though, and he once shot to pieces a ''shoggoth.''
* HalfHumanHybrid: Jackie is one of these, being the daughter of a ghoul and destined to become one herself. [[spoiler: John, himself, proves to be one.]]
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* ''Tales of Yog-Sothoth'' ("The Final Gate" short story)
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* DeathWorld: The Great Old Ones have risen, the environment is destroyed, monsters run amuck, humanity is mutating into something else, time is broken, and the stars are going out.
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* FullyAbsorbedFinale: ''Literature/TheFutureOfSupervillainy'' has an unexpected crossover with John and Mercury [[spoiler: where it is revealed that they sought a gateway to another world to take as many survivors from their world to another. It ends up being the HollowEarth of Gary's world where they settle with the help of the locals.]]
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* HumanoidAbomination: Nyarlathotep (of course) takes this form a few tiems. [[spoiler: John Henry Booth turns out to be one himself.]]

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* HumanoidAbomination: Nyarlathotep (of course) takes this form a few tiems.times. [[spoiler: John Henry Booth turns out to be one himself.]]

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* GeniusBonus: The Rangers are often interchangeably referred to a squad and squadron. This makes no sense until you remember they're a military force descended from soldiers living on an Air Force Base.



* NobleBigotWithABadge: Stephens, one of the Game Squad Rangers is a brave and capable soldier who dies heroically, but is misogynistic and racist towards blacks, and while he leaves the homosexual Hispanic Garcia alone, this might just be because their first cousins.

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* NobleBigotWithABadge: Stephens, one of the Game Gamma Squad Rangers is a brave and capable soldier who dies heroically, but is misogynistic and racist towards blacks, and while he leaves the homosexual Hispanic Garcia alone, this might just be because their first cousins.
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* DangerousDeserter: Peter Goodhill, who fled the Remnant to avoid punishment for running in a fight, and ultimately turns out to be in bed with the slavers.


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* NobleBigotWithABadge: Stephens, one of the Game Squad Rangers is a brave and capable soldier who dies heroically, but is misogynistic and racist towards blacks, and while he leaves the homosexual Hispanic Garcia alone, this might just be because their first cousins.

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* ''Literature/CthulhuArmageddon''

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* ''Literature/CthulhuArmageddon''''Cthulhu Armageddon''



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* ''Tales of the Al'Azif'' ("The Final Page" short story)

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* ''Tales of the Al'Azif'' ("The Final Last Page" short story)
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* ''Tales of the Al'Azif'' ("The Final Page" short story)
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“Under an alien sky where gods of eldritch matter rule, the only truth is revenge.”

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“Under ->''“Under an alien sky where gods of eldritch matter rule, the only truth is revenge.
”''
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Moving to YMMV subpage


* XMeetsY: According to the prologue, the author was going for ''VideoGame/{{Fallout}}'' meets ''TabletopGame/CallOfCthulhu''. He also mentions ''Franchise/MadMax''.

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* TheRemnant: The government of New Arkham styles itself as the official United States Remnant. However, since its control only extends to New Arkham itself (a pre-[[TheEndOfTheWorldAsWeKnowIt Rising]] military base converted into a burgeoning city) and the surrounding territory (some small towns and villages), no one really takes the claim all that seriously.



* BittersweetEnding: Bordering on a full-blown DownerEnding. [[spoiler: Alan Ward is killed and so is Peter Goodhill but New America is devastated, the children are all dead, while John is turning into a monster.]]

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* BittersweetEnding: Bordering on a full-blown DownerEnding. [[spoiler: Alan Ward is killed and so is Peter Goodhill but New America Arkham is devastated, the children are all dead, while John is turning into a monster.]]



* LovecraftLite: Averted. It appears to be this way but [[spoiler: humanity has only three centuries to live, New America is destroyed, and the children were DeadAllAlong.]] Played straight in the fact the monsters are shown to have more human qualities than typically found in Lovecraftian writing.

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* LovecraftLite: Averted. It appears to be this way but [[spoiler: humanity has only three centuries to live, New America Arkham is destroyed, and the children were DeadAllAlong.]] Played straight in the fact the monsters are shown to have more human qualities than typically found in Lovecraftian writing.


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* MilitaryCoup: [[spoiler: Near the climax, New Arkham's military overthrows the ruling council as a prelude to ending isolationism and going expansionist. It ends up being for naught, however.]]


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* TheRemnant: The government of New Arkham styles itself as the official United States Remnant. However, since its control only extends to New Arkham itself (a pre-[[TheEndOfTheWorldAsWeKnowIt Rising]] military base converted into a burgeoning city) and the surrounding territory (some small towns and villages), no one really takes the claim all that seriously. [[spoiler: They do take over Kingsport later on, only for New Arkham itself to be destroyed shortly after.]]
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* TheRemnant: The government of New Arkham styles itself as the official United States Remnant. However, since its control only extends to New Arkham itself (a pre-[[TheEndOfTheWorldAsWeKnowIt Rising]] military base converted into a burgeoning city) and the surrounding territory (some small towns and villages), no one really takes the claim all that seriously.

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''Cthulhu Armageddon'' is a series by Creator/CTPhipps set in the world of Creator/HPLovecraft's Franchise/CthulhuMythos.

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''Cthulhu Armageddon'' is a series by Creator/CTPhipps set in the world of Creator/HPLovecraft's Franchise/CthulhuMythos.
Franchise/CthulhuMythos. The first book is also called ''Cthulhu Armageddon'' and has its tropes listed here.

Books in the series include:

* ''Literature/CthulhuArmageddon''
* ''Literature/TheTowerOfZhaal''



* AdventureTowns: Scrapyard, Kingsport, and New Arkham.

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* AdventureTowns: Scrapyard, Kingsport, and New Arkham.[[foldercontrol]]

[[folder: Tropes in the series]]



* TheAtoner: Mercury wishes to become this but doesn't quite realize how difficult it's going to be in the Wasteland.
* BigBad: Alan Ward, implied to be a reincarnated Joseph Curwen, is this. Also qualifies as a BigBadWannabe since he lives in a world with alien gods.
* BittersweetEnding: Bordering on a full-blown DownerEnding. [[spoiler: Alan Ward is killed and so is Peter Goodhill but New America is devastated, the children are all dead, while John is turning into a monster.]]
* BodyHorror: Alan Ward has a nasty case of this, having mutated horribly from his use of black magic. [[spoiler: John has a serious case once he discovers his true nature as a half-human hybrid]]. Richard Jameson suffers a mild one of these, still hating the fact he's a ghoul centuries after becoming one.



* DeadAllAlong: [[spoiler: The children the heroes were originally planning on rescued were sacrificed long ago and their souls bound to a LotusEaterMachine to "save" them from living in the hell that is post-apocalypse Earth.]]
* DoomedHometown: [[spoiler: New Arkham becomes one of these at the very end for no reason at all other than to kick our heroes when they're down.]]



* {{Expy}}: The Earthmovers appear to be ones for Chthonians combined with Dune's sandworms.
* EvilOverlord: Alan Ward rules a portion of the Wasteland like this.



* FriendlyNeighborhoodVampire: Richard Jameson is a Friendly Neighborhood Ghoul.



* LastFertileRegion: Ghoul Pass isn't the only one but it shocks Mercury when she sees it.
* LovecraftLite: Averted. It appears to be this way but [[spoiler: humanity has only three centuries to live, New America is destroyed, and the children were DeadAllAlong.]] Played straight in the fact the monsters are shown to have more human qualities than typically found in Lovecraftian writing.
* MagicalNativeAmerican: The Dunwych to an extent with the subversion they're descendants of a bunch of tourists who formed a tribal (but functional society) in a green zone near the aforementioned town. They're stated to be a "new race" due to the mixture of the people onboard the bus.



* OohMeAccentsSlipping: This happens with Jessica a couple of times since she's only feigning a Texas drawl.
* OneManArmy: John repeatedly kills things no human has any right to be able to. [[spoiler: Because he's not human.]]
* OmnicidalManiac: Alan Ward believes he needs to exterminate humanity's survivors in order to transcend them into something else. John is disturbed to note there's a little logic to his words given humanity's imminent extinction.



* TortureTechnician: Mercury was forced into being one of these when she was barely above a teenager.



[[/folder]]

[[folder: The Book]]
* AdventureTowns: Scrapyard, Kingsport, and New Arkham.
* TheAtoner: Mercury wishes to become this but doesn't quite realize how difficult it's going to be in the Wasteland.
* BigBad: Alan Ward, implied to be a reincarnated Joseph Curwen, is this. Also qualifies as a BigBadWannabe since he lives in a world with alien gods.
* BittersweetEnding: Bordering on a full-blown DownerEnding. [[spoiler: Alan Ward is killed and so is Peter Goodhill but New America is devastated, the children are all dead, while John is turning into a monster.]]
* BodyHorror: Alan Ward has a nasty case of this, having mutated horribly from his use of black magic. [[spoiler: John has a serious case once he discovers his true nature as a half-human hybrid]]. Richard Jameson suffers a mild one of these, still hating the fact he's a ghoul centuries after becoming one.
* DeadAllAlong: [[spoiler: The children the heroes were originally planning on rescued were sacrificed long ago and their souls bound to a LotusEaterMachine to "save" them from living in the hell that is post-apocalypse Earth.]]
* DoomedHometown: [[spoiler: New Arkham becomes one of these at the very end for no reason at all other than to kick our heroes when they're down.]]
* {{Expy}}: The Earthmovers appear to be ones for Chthonians combined with Dune's sandworms.
* EvilOverlord: Alan Ward rules a portion of the Wasteland like this.
* FriendlyNeighborhoodVampire: Richard Jameson is a Friendly Neighborhood Ghoul.
* LastFertileRegion: Ghoul Pass isn't the only one but it shocks Mercury when she sees it.
* LovecraftLite: Averted. It appears to be this way but [[spoiler: humanity has only three centuries to live, New America is destroyed, and the children were DeadAllAlong.]] Played straight in the fact the monsters are shown to have more human qualities than typically found in Lovecraftian writing.
* MagicalNativeAmerican: The Dunwych to an extent with the subversion they're descendants of a bunch of tourists who formed a tribal (but functional society) in a green zone near the aforementioned town. They're stated to be a "new race" due to the mixture of the people onboard the bus.
* OohMeAccentsSlipping: This happens with Jessica a couple of times since she's only feigning a Texas drawl.
* OneManArmy: John repeatedly kills things no human has any right to be able to. [[spoiler: Because he's not human.]]
* OmnicidalManiac: Alan Ward believes he needs to exterminate humanity's survivors in order to transcend them into something else. John is disturbed to note there's a little logic to his words given humanity's imminent extinction.
* TortureTechnician: Mercury was forced into being one of these when she was barely above a teenager.




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[[/folder]]
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Works are not tropes.


* CthulhuMythos: This is a story set a century after H.P. Lovecraft's Great Old Ones rose from their slumber.
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''Cthulhu Armageddon'' is a series by Creator/CTPhipps set in the world of Creator/HPLovecraft's CthulhuMythos.

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''Cthulhu Armageddon'' is a series by Creator/CTPhipps set in the world of Creator/HPLovecraft's CthulhuMythos.
Franchise/CthulhuMythos.
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''Cthulhu Armageddon'' is a series by Creator/CTPhipps set in the world of Creator/HPLovecraft's CthulhuMythos only it takes place one hundred years AfterTheEnd when everything has become a post-apocalypse WeirdWest. It is published by Crossroad Press, who have done the audiobooks of Clive Barker and Brian Lumley's works.

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''Cthulhu Armageddon'' is a series by Creator/CTPhipps set in the world of Creator/HPLovecraft's CthulhuMythos only it takes place one hundred years AfterTheEnd when everything has become a post-apocalypse WeirdWest. It is published by Crossroad Press, who have done the audiobooks of Clive Barker and Brian Lumley's works.
CthulhuMythos.

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* BlackAndGrayMorality: For the human characters. The Wasteland has embittered humanity so the majority of survivors are one kind of scumbag or another. Some are pure evil, though, and this makes the others look better.
* BlueAndOrangeMorality: The Great Old Ones themselves. They destroyed the world waking up and are probably not even aware of humanity. Averted with the human or near-human characters who may be good or evil depending on their actions.


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* EldritchLocation: The Black Cathedral is made of organic and inorganic material, has non-euclidean geometry, and also exists in multiple dimensions.


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* GrayAndGrayMorality: Overall. Just about everyone has a reason for what they do, even if those reasons are inexplicable to human minds.
** BlackAndGrayMorality: For the human characters. The Wasteland has embittered humanity so the majority of survivors are one kind of scumbag or another. Some are pure evil, though, and this makes the others look better.
** BlueAndOrangeMorality: The Great Old Ones themselves. They destroyed the world waking up and are probably not even aware of humanity. Averted with the human or near-human characters who may be good or evil depending on their actions.
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* ShoutOut: The Hyborian Age, Titus Crow, and Herbert West are all given shout-outs. Also, there's some allusions to Stephen King's The Dark Tower. The VideoGame/{{Wasteland}} also gets one in the middle of the book.

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* ShoutOut: The Hyborian Age, Titus Crow, and Herbert West are all given shout-outs. Also, there's some allusions to Stephen King's The Dark Tower. The video game VideoGame/{{Wasteland}} also gets one in the middle of the book.
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* ShoutOut: The Hyborian Age, Titus Crow, and Herbert West are all given shout-outs. Also, there's some allusions to Stephen King's The Dark Tower. The videogame/{{Wasteland}} also gets one in the middle of the book.

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* ShoutOut: The Hyborian Age, Titus Crow, and Herbert West are all given shout-outs. Also, there's some allusions to Stephen King's The Dark Tower. The videogame/{{Wasteland}} VideoGame/{{Wasteland}} also gets one in the middle of the book.
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None


* ShoutOut: * ShoutOut: The Hyborian Age, Titus Crow, and Herbert West are all given shout-outs. Also, there's some allusions to Stephen King's The Dark Tower. The videogame/{{Wasteland}} also gets one in the middle of the book.

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* ShoutOut: * ShoutOut: The Hyborian Age, Titus Crow, and Herbert West are all given shout-outs. Also, there's some allusions to Stephen King's The Dark Tower. The videogame/{{Wasteland}} also gets one in the middle of the book.
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* ScavengerWorld: The ''VideoGame/Fallout'' and ''VideoGame/Wasteland'' influences are very visible.

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* ScavengerWorld: The ''VideoGame/Fallout'' ''VideoGame/{{Fallout}}'' and ''VideoGame/Wasteland'' ''VideoGame/{{Wasteland}}'' influences are very visible.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/cthulhu_small.jpg]]
[[caption-width-right:350: The Weird Weird West]]

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CTHULHU ARMAGEDDON is the story of a world 100 years past the rise of the Old Ones which has been reduced to a giant monster-filled desert and pockets of human survivors (along with Deep Ones, ghouls, and other “talking” monsters).

John Henry Booth is a ranger of one of the largest remaining city-states when he’s exiled for his group’s massacre and suspicion he’s “tainted.” Escaping with a doctor who killed her husband, John travels across the Earth’s blasted alien ruins to seek the life of the man who killed his friends.

Cthulhu Armageddon is a series by Creator/CTPhipps set in the world of Creator/HPLovecraft's CthulhuMythos only it takes place one hundred years AfterTheEnd when everything has become a post-apocalypse WeirdWest. It is published by Crossroad Press, who have done the audiobooks of Clive Barker and Brian Lumley's works.

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CTHULHU ARMAGEDDON It is the story of a world 100 one hundred years past the rise of the Old Ones which has been reduced to a giant monster-filled desert and pockets of human survivors (along with Deep Ones, ghouls, and other “talking” monsters).

monsters). John Henry Booth is a ranger of one of the largest remaining city-states when he’s exiled for his group’s massacre and suspicion he’s “tainted.” Escaping with a doctor who killed her husband, John travels across the Earth’s blasted alien ruins to seek the life of the man who killed his friends.

Cthulhu Armageddon ''Cthulhu Armageddon'' is a series by Creator/CTPhipps set in the world of Creator/HPLovecraft's CthulhuMythos only it takes place one hundred years AfterTheEnd when everything has become a post-apocalypse WeirdWest. It is published by Crossroad Press, who have done the audiobooks of Clive Barker and Brian Lumley's works.
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None

Added DiffLines:

“Under an alien sky where gods of eldritch matter rule, the only truth is revenge.”

CTHULHU ARMAGEDDON is the story of a world 100 years past the rise of the Old Ones which has been reduced to a giant monster-filled desert and pockets of human survivors (along with Deep Ones, ghouls, and other “talking” monsters).

John Henry Booth is a ranger of one of the largest remaining city-states when he’s exiled for his group’s massacre and suspicion he’s “tainted.” Escaping with a doctor who killed her husband, John travels across the Earth’s blasted alien ruins to seek the life of the man who killed his friends.

Cthulhu Armageddon is a series by Creator/CTPhipps set in the world of Creator/HPLovecraft's CthulhuMythos only it takes place one hundred years AfterTheEnd when everything has become a post-apocalypse WeirdWest. It is published by Crossroad Press, who have done the audiobooks of Clive Barker and Brian Lumley's works.

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* AdventureTowns: Scrapyard, Kingsport, and New Arkham.
* AfterTheEnd: It's over a century after the Great Old Ones rose and destroyed the Earth.
* AlienSky: Earth has developed one of these due to the Great Old Ones. It is implied the laws of physics themselves are breaking down.
* ApocalypseCult: Much of humanity has converted to worshiping the Great Old Ones. Which is understandable since this is implied to be the future of ''TabletopGame/CallOfCthulhu.''
* TheApunkalypse: Some Cthulhu cultists seem to have adopted the look but no one else has.
* TheAtoner: Mercury wishes to become this but doesn't quite realize how difficult it's going to be in the Wasteland.
* BigBad: Alan Ward, implied to be a reincarnated Joseph Curwen, is this. Also qualifies as a BigBadWannabe since he lives in a world with alien gods.
* BittersweetEnding: Bordering on a full-blown DownerEnding. [[spoiler: Alan Ward is killed and so is Peter Goodhill but New America is devastated, the children are all dead, while John is turning into a monster.]]
* BlackAndGrayMorality: For the human characters. The Wasteland has embittered humanity so the majority of survivors are one kind of scumbag or another. Some are pure evil, though, and this makes the others look better.
* BlueAndOrangeMorality: The Great Old Ones themselves. They destroyed the world waking up and are probably not even aware of humanity. Averted with the human or near-human characters who may be good or evil depending on their actions.
* BodyHorror: Alan Ward has a nasty case of this, having mutated horribly from his use of black magic. [[spoiler: John has a serious case once he discovers his true nature as a half-human hybrid]]. Richard Jameson suffers a mild one of these, still hating the fact he's a ghoul centuries after becoming one.
* CosmicHorrorStory: The backdrop to a post-apocalypse western.
* CrapsackWorld: The Great Old Ones have killed most of humanity, monsters rule the Earth, and most of the surviving human communities are dictatorships. Oh and slavery has returned.
* CthulhuMythos: This is a story set a century after H.P. Lovecraft's Great Old Ones rose from their slumber.
* DeadAllAlong: [[spoiler: The children the heroes were originally planning on rescued were sacrificed long ago and their souls bound to a LotusEaterMachine to "save" them from living in the hell that is post-apocalypse Earth.]]
* DoomedHometown: [[spoiler: New Arkham becomes one of these at the very end for no reason at all other than to kick our heroes when they're down.]]
* EldritchAbomination: It wouldn't be a Cthulhu Mythos story if they weren't present. Notably, the first book contains nightgaunts, Elder Things, ghouls, Deep Ones, a "dragon" [[spoiler: a shoggoth]], mutated humans, a Earthmother, a giant byakhee, and more.
* {{Expy}}: The Earthmovers appear to be ones for Chthonians combined with Dune's sandworms.
* EvilOverlord: Alan Ward rules a portion of the Wasteland like this.
* FantasticRacism: Called out in the text that Deep Ones, ghouls, and Serpent Men are all closer to humanity than they are to the Great Old Ones they worship. Nevertheless, all of them hate each other and consider their variations monstrous. WordOfGod says this is a deliberate inversion of Lovecraft's beliefs on race.
* FuturePrimitive: Played with. The Dunwych are a tribal society but encountering them reveals they're more advanced than just about anyone else, they just choose to mix low-tech with high tech due to magic getting better results.
* FriendlyNeighborhoodVampire: Richard Jameson is a Friendly Neighborhood Ghoul.
* HalfHumanHybrid: Jackie is one of these, being the daughter of a ghoul and destined to become one herself.
* HumansAreWhite: Resoundingly averted as the protagonist is black, his girlfriend is Asian, the Dunwych are multiracial, and no one bats an eyelash at it. WordOfGod says this is a (gentle) tweak at Lovecraft's RL views.
* HumanoidAbomination: Nyarlathotep (of course) takes this form a few tiems. [[spoiler: John Henry Booth turns out to be one himself.]]
* LastFertileRegion: Ghoul Pass isn't the only one but it shocks Mercury when she sees it.
* LovecraftLite: Averted. It appears to be this way but [[spoiler: humanity has only three centuries to live, New America is destroyed, and the children were DeadAllAlong.]] Played straight in the fact the monsters are shown to have more human qualities than typically found in Lovecraftian writing.
* MagicalNativeAmerican: The Dunwych to an extent with the subversion they're descendants of a bunch of tourists who formed a tribal (but functional society) in a green zone near the aforementioned town. They're stated to be a "new race" due to the mixture of the people onboard the bus.
* NewOldWest: The post-apocalypse Cthulhu one.
* OohMeAccentsSlipping: This happens with Jessica a couple of times since she's only feigning a Texas drawl.
* OneManArmy: John repeatedly kills things no human has any right to be able to. [[spoiler: Because he's not human.]]
* OmnicidalManiac: Alan Ward believes he needs to exterminate humanity's survivors in order to transcend them into something else. John is disturbed to note there's a little logic to his words given humanity's imminent extinction.
* ReligionOfEvil: Subverted by the cults of Cthulhu. While everyone treats them as this, it's implied to be no worse than any other faith.
* ScavengerWorld: The ''VideoGame/Fallout'' and ''VideoGame/Wasteland'' influences are very visible.
* ShoutOut: * ShoutOut: The Hyborian Age, Titus Crow, and Herbert West are all given shout-outs. Also, there's some allusions to Stephen King's The Dark Tower. The videogame/{{Wasteland}} also gets one in the middle of the book.
* TheStarsAreGoingOut: More like re-arranging, which John admits is even more impossible than it sounds (and it sounds insane) since they shouldn't have their light visible for millennium.
* TortureTechnician: Mercury was forced into being one of these when she was barely above a teenager.
* XMeetsY: According to the prologue, the author was going for ''VideoGame/{{Fallout}}'' meets ''TabletopGame/CallOfCthulhu''. He also mentions ''Franchise/MadMax''.
* WeirdWest: While only lightly so (Rangers, cowboy hats, quirky towns, and native tribes), there's definitely a New Old West vibe to the place. It's just merged with the fact it's also a Lovecraftian horror story and a sci-fi apocalypse.
* WouldHurtAChild: Alan Ward proves to be this most resoundingly. [[spoiler: He killed all of his young captives in order to make them immortal.]]

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