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-->''Duny's six brothers were older than he by many years and went one by one from home to farm the land or sail the sea or work as smith in other towns of the Northward Vale.''

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-->''Duny's six brothers were older than he by many years and went one by one from home to farm the land or sail the sea or work as smith in other towns of the Northward Vale.Vale...''
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* ItsTheJourneyThatCounts: Once Ged learns that he needs the shadow's name to banish it, he searches for a way to learn it. [[spoiler:The name is ''Ged''.]]

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-->''Duny's six brothers were older than he by many years and went one by one from home to farm the land or sail the sea or work as smith in other towns of the Northward Vale''

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-->''Duny's six brothers were older than he by many years and went one by one from home to farm the land or sail the sea or work as smith in other towns of the Northward Vale''Vale.''



* TurningBackHuman: Ged spends too much time in the form of a hawk (and focused on nothing but survival), so he has to be turned back into human by his teacher and even then it takes a couple of days before his mind is back to normal.
* WhenYouSnatchThePebble: To graduate from the School on Roke as a fully-fledged wizard, a student must find out what the Master Doorkeeper's name is. Since a wizard will always protect the secret of his name, Ged thinks long and hard about what form of magic he could use to wrest the information from the vastly more powerful Master Doorkeeper. Eventually he goes before the master and admits he must give up, but only after asking one question: [[spoiler:"What is your name?" The Master Doorkeeper cheerfully gives him the answer: politely requesting his name was in fact the solution to the test.]]



* TurningBackHuman: Ged spends too much time in the form of a hawk (and focused on nothing but survival), so he has to be turned back into human by his teacher and even then it takes a couple of days before his mind is back to normal.



* WanderingWizard: Ged is forced into life as a traveling wizard because the shadow beast he summoned keeps hunting him if he stays in any one place for too long.

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* WanderingWizard: Ged is forced into life as a traveling wizard because the shadow beast he summoned keeps hunting him if he stays in any one place for too long.* WhenYouSnatchThePebble: To graduate from the School on Roke as a fully-fledged wizard, a student must find out what the Master Doorkeeper's name is. Since a wizard will always protect the secret of his name, Ged thinks long and hard about what form of magic he could use to wrest the information from the vastly more powerful Master Doorkeeper. Eventually he goes before the master and admits he must give up, but only after asking one question: [[spoiler:"What is your name?" The Master Doorkeeper cheerfully gives him the answer: politely requesting his name was in fact the solution to the test.]]
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* WanderingWizard: Ged is forced into life as a traveling wizard because the shadow beast he summoned keeps hunting him if he stays in any one place for too long.



* YouthIsWastedOnTheDumb: The young students are showing off their spellcraft when Ged foolishly casts a dangerous and powerful spell to show off. He nearly dies himself, the Archmage does die, and a creature is unleashed.

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* YouthIsWastedOnTheDumb: The young students are showing off their spellcraft when Ged foolishly casts a dangerous and powerful spell to show off. He nearly dies himself, the Archmage does die, and a creature is unleashed.unleashed.
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* MugglesDoItBetter: Magic that creates real objects, as opposed to creating illusions or calling upon environmental powers, is extremely labor-intensive and difficult. So if you need an ordinary object, like a boat or a pie, it's easiest to just make it the ordinary way. When Ged wills a boat together out of some scraps of wood and magic, it serves fine in the short-term, but he has to constantly monitor the spell to keep the boat from dissolving--he can't even take a nap or the magic will start failing, so he ends up having to stay awake for several days straight--and he's relieved to get a regular craft.

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* MugglesDoItBetter: Magic that creates real objects, as opposed to creating illusions or calling upon environmental powers, is extremely labor-intensive and difficult. So if you need an ordinary object, like a boat or a pie, it's easiest to just make it the ordinary way. When Ged wills a boat together out of some scraps of wood and magic, it serves fine in the short-term, but he has to [[ConcentrationBoundMagic constantly monitor the spell spell]] to keep the boat from dissolving--he can't even take a nap or the magic will start failing, so he ends up having to stay awake for several days straight--and he's relieved to get a regular craft.
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* MugglesDoItBetter: Magic that creates real objects, as opposed to creating illusions or calling upon environmental powers, is extremely labor-intensive and difficult. So if you need an ordinary object, like a boat or a pie, it's easiest to just make it the ordinary way. When Ged wills a boat together out of some scraps of wood and magic, it serves fine in the short-term, but he has to constantly monitor the spell to keep the boat from dissolving--he can't even take a nap or the magic will start failing, so he ends up having to stay awake for several days straight--and he's relieved to get a regular craft.
* NiceJobBreakingItHero: Some of Ged's teachers, with the best of intentions, teach him advanced lessons even though his emotional maturity hasn't caught up to his magical power, which enables his disastrous summoning on the knoll.
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* PrivilegedRival: When Ged arrives at Roke Island, he gains a rival in Jasper, the son of the Lord of the Domain of Eolg on the Isle of Havnor. Ged is a FarmBoy and the son of a smith, and is rubbed the wrong way by Jasper, who he thinks is a SpoiledBrat. This is a CultureClash. Jasper is extremely polite, which is culturally alien to Ged, so he interprets it as condescending. He responds with brusqueness that Jasper thinks is rude. The first day, Jasper expects Ged to know more than he actually does, which Ged reads as Jasper trying to embarrass him. This appears to all just be a misunderstanding. Vetch (a good judge of character) is friends with Jasper.

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* PrivilegedRival: When Ged arrives at Roke Island, he gains a rival in Jasper, the son of the Lord of the Domain of Eolg on the Isle of Havnor. Ged is a FarmBoy and the son of a smith, and is rubbed the wrong way by Jasper, who he thinks is a SpoiledBrat. This is a CultureClash. Jasper is extremely polite, which is culturally alien to Ged, so he interprets it as condescending. He responds with brusqueness that Jasper thinks is rude. The first day, Jasper expects Ged to know more than he actually does, which Ged reads as Jasper trying to embarrass him. This appears to all just be a misunderstanding. Vetch (a good judge of character) is friends with Jasper. However, Jasper and Ged are too pissed off and too proud to try to reconcile the misunderstanding, so they just keep sniping at each other until Ged loses his temper over one goatherd joke too many and escalates into a tragedy.
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* PrivilegedRival: When Ged arrives at Roke Island, he gains a rival in Jasper, the son of the Lord of the Domain of Eolg on the Isle of Havnor. Ged is a FarmBoy and the son of a smith, and is rubbed the wrong way by Jasper's extremely polite but condescending manners. Ged thinks Jasper is a SpoiledBrat, but that's basically just his own biased viewpoint. Jasper never really does anything that bad, and Vetch (a good judge of character) is friends with him.

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* PrivilegedRival: When Ged arrives at Roke Island, he gains a rival in Jasper, the son of the Lord of the Domain of Eolg on the Isle of Havnor. Ged is a FarmBoy and the son of a smith, and is rubbed the wrong way by Jasper's Jasper, who he thinks is a SpoiledBrat. This is a CultureClash. Jasper is extremely polite but condescending manners. Ged polite, which is culturally alien to Ged, so he interprets it as condescending. He responds with brusqueness that Jasper thinks is rude. The first day, Jasper is a SpoiledBrat, but that's basically just his own biased viewpoint. expects Ged to know more than he actually does, which Ged reads as Jasper never really does anything that bad, and trying to embarrass him. This appears to all just be a misunderstanding. Vetch (a good judge of character) is friends with him.Jasper.

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The book is about a young mage named Ged, born in a village on the island of Gont. He displays great power while still a boy and joins a school of wizardry, where his prickly nature drives him into conflict with a fellow student. During a magical duel, Ged's spell goes awry and releases a shadow creature that attacks him. The novel follows Ged's journey as he seeks to be free of the creature.



* TheBlacksmith: Ged's father is a bronzesmith.

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* TheBlacksmith: Ged's father is a bronzesmith.bronze-smith.



* FantasyForbiddingFather: Ged's father, a blacksmith, is always telling him his fantasies will do him no good, and that learning to make a living as a blacksmith is the only realistic way for Ged to get by in the world. He's proven wrong when Ged becomes a wizard.
* FarmBoy: Ged starts out as a goatherd, son of a blacksmith, on a very rural island out on the edge of civilization.

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* FantasyForbiddingFather: Ged's father, a blacksmith, smith, is always telling him his fantasies will do him no good, and that learning to make a living as a blacksmith smith is the only realistic way for Ged to get by in the world. He's proven wrong when Ged becomes a wizard.
* FarmBoy: Ged starts out as a goatherd, son of a blacksmith, bronze-smith, on a very rural island out on the edge of civilization.
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* WizardClassic: InvertedTrope. Some details are turned on their head -- rather than an old white man, Ged is a young brown man. Other aspects are played straight: wizards are all male, and carry staffs.

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* MagicalSeventhSon: It's easy to miss because they're only mentioned in a single line, but, "Duny's six brothers were older than he by many years and went one by one from home to farm the land or sail the sea or work as smith in other towns of the Northward Vale" -- he's a seventh son.

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* MagicalSeventhSon: It's {{Downplayed|Trope}} to the point where it's easy to miss because they're only miss, mentioned only in a single line, but, "Duny's but Ged is a seventh son.
-->''Duny's
six brothers were older than he by many years and went one by one from home to farm the land or sail the sea or work as smith in other towns of the Northward Vale" -- he's a seventh son.Vale''
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* TheApprentice: Ogion takes Ged as his apprentice, but it's {{Deconstructed|Trope}} when the arrangement lasts less than a year. Ged is a hotheaded young man who thirsts for power and glory, and isn't content to hang out with a quirky old man.

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* TheApprentice: Ogion takes Ged as his apprentice, but it's {{Deconstructed|Trope}} when the arrangement lasts less than a year. Ged is a hotheaded young man youth who thirsts for power and glory, and isn't content to hang out with a quirky old man.man who lives a slow, quiet life and is a BunnyEarsLawyer of a mage.
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* {{Familiar}}: Ged's otak--a small, rodentlike creature similar in size and disposition to a {{weasel|Mascot}}. He tames it in the wild using the Old Speech, and it follows him around everywhere after that, usually riding on his shoulder or resting in his hood.

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* {{Familiar}}: Ged's otak--a small, Ged has an otak, a very shy, rodentlike creature similar in size and disposition to a {{weasel|Mascot}}. He tames it in the wild using the Old Speech, and it follows him around everywhere after that, usually riding on his shoulder or resting in his hood.that. It will tolerate almost no one else. When he's attacked at one point, it tries to protect him, screaming (this is notable because otaks have no voices). [[spoiler:Ged is heartbroken when it dies.]]



* HeadPet: Ged has an otak, a small, very shy wild creature that rides around in his hood and will tolerate almost no one else. When he's attacked at one point, it tries to protect him, screaming (this is notable because otaks have no voices). [[spoiler:Ged is heartbroken when it dies.]]

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* HeadPet: Ged has an otak, a small, very shy wild creature that rides around Ged's otak familiar likes riding on his shoulder or resting in his hood and will tolerate almost no one else. When he's attacked at one point, it tries to protect him, screaming (this is notable because otaks have no voices). [[spoiler:Ged is heartbroken when it dies.]]hood.
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* MagicalSeventhSon: It's easy to miss because they're only mentioned in a single line, but, "Duny's six brothers were older than he by many years and went one by one from home to farm the land or sail the sea or work as smith in other towns of the Northward Vale" -- he's a seventh son.
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-->'''Ogion:''' Ged, my young falcon, you are not bound to me or to my service. You did not come to me, but I to you. You are very young to make this choice, but I cannot make it for you. If you wish, I will send you to Roke Island, where all high arts are taught. Any craft you undertake to learn you will learn, for your power is great. Greater even than your pride, I hope. I would keep you here with me, for what I have is what you lack, but I will not keep you against your will. Now choose between Re Albi and Roke.\\
'''Ged:''' Master, I will go to Roke.

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* EnemyWithout: The shadow.



* LivingShadow: What Ged summons up and then must deal with.



* PrivilegedRival: When Ged arrives at Roke Island, he gains a rival named Jasper, who's the son of the Lord of the Domain of Eolg on the Isle of Havnor. Ged is a FarmBoy and the son of a smith, and is rubbed the wrong way by Jasper's extremely polite but condescending manners. Ged thinks Jasper is a SpoiledBrat, but that's basically just his own biased viewpoint. Jasper never really does anything that bad, and Vetch (a good judge of character) is friends with him.
* RiteOfPassage: The mage Ogion the Silent gives Duny his TrueName of "Ged" in a coming of age ceremony.

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* PrivilegedRival: When Ged arrives at Roke Island, he gains a rival named in Jasper, who's the son of the Lord of the Domain of Eolg on the Isle of Havnor. Ged is a FarmBoy and the son of a smith, and is rubbed the wrong way by Jasper's extremely polite but condescending manners. Ged thinks Jasper is a SpoiledBrat, but that's basically just his own biased viewpoint. Jasper never really does anything that bad, and Vetch (a good judge of character) is friends with him.
* RiteOfPassage: The mage Ogion the Silent gives Duny his TrueName of "Ged" in a coming of age ceremony.NamingCeremony.


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* UnusualPetsForUnusualPeople: Ged ends up with an otak as his familiar. It's explicitly noted that otaks are not easily domesticated at best, and it is shown when his otak nearly bites some of the other students at his school.

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[[redirect:{{Literature/Earthsea}}]]

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[[redirect:{{Literature/Earthsea}}]]''A Wizard of Earthsea'' (1968) is the first book of ''{{Literature/Earthsea}}''.

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!!Tropes

* AbusiveParents: Ged's father beats him.
* TheApprentice: Ogion takes Ged as his apprentice, but it's {{Deconstructed|Trope}} when the arrangement lasts less than a year. Ged is a hotheaded young man who thirsts for power and glory, and isn't content to hang out with a quirky old man.
* TheBlacksmith: Ged's father is a bronzesmith.
* ChildMage: Ged is this at the beginning of the book. His aunt, a witch, notes that he has unusual magical power, and when he was eight or nine, he saved his entire village from the Kargs using a spell he essentially made up on the spot. Some time after, he goes to Roke, which, as it's a wizarding school, is also full of child mages.
* DesertedIsland: Ged is sea-wrecked on a very small one.
* EldritchAbomination: The gebbeth that Ged unleashed.
* EncyclopediaExposita: It begins with an {{Epigraph}} from ''The Creation of Éa'':
-->''Only in silence the word,\\
only in dark the light,\\
only in dying life:\\
bright the hawk's flight\\
on the empty sky.''
* EvilCounterpart: The shadow to Ged.
* {{Familiar}}: Ged's otak--a small, rodentlike creature similar in size and disposition to a {{weasel|Mascot}}. He tames it in the wild using the Old Speech, and it follows him around everywhere after that, usually riding on his shoulder or resting in his hood.
* FantasyForbiddingFather: Ged's father, a blacksmith, is always telling him his fantasies will do him no good, and that learning to make a living as a blacksmith is the only realistic way for Ged to get by in the world. He's proven wrong when Ged becomes a wizard.
* FarmBoy: Ged starts out as a goatherd, son of a blacksmith, on a very rural island out on the edge of civilization.
* HeadPet: Ged has an otak, a small, very shy wild creature that rides around in his hood and will tolerate almost no one else. When he's attacked at one point, it tries to protect him, screaming (this is notable because otaks have no voices). [[spoiler:Ged is heartbroken when it dies.]]
* JobTitle: The protagonist of ''A Wizard of Earthsea'' is a wizard of Earthsea.
* OminousFog: The boy who will grow up to be Sparrowhawk uses a fog control/illusion spell to confuse invaders and save his village.
* PrivilegedRival: When Ged arrives at Roke Island, he gains a rival named Jasper, who's the son of the Lord of the Domain of Eolg on the Isle of Havnor. Ged is a FarmBoy and the son of a smith, and is rubbed the wrong way by Jasper's extremely polite but condescending manners. Ged thinks Jasper is a SpoiledBrat, but that's basically just his own biased viewpoint. Jasper never really does anything that bad, and Vetch (a good judge of character) is friends with him.
* RiteOfPassage: The mage Ogion the Silent gives Duny his TrueName of "Ged" in a coming of age ceremony.
* ShadowArchetype: Ged accidentally raises an evil spirit representing the darkness in himself, which is actually called the Shadow in the text. It follows him everywhere until he can call it by its true name--[[spoiler:which is ''Ged'']].
* ShoulderSizedDragon: The ''harekki'' Yarrow keeps as a pet, possibly the very first example.
* SorcerersApprenticePlot: In Ged's youth, his FatalFlaw is his desire to prove himself good enough by showing off, as well as a rash belief that he's more powerful and skilled than he really is. It gets him into the same trouble -- dealing with a SummoningRitual and a LivingShadow -- twice, because YouthIsWastedOnTheDumb and he doesn't sufficiently learn his lesson the first time. The first is a {{Downplayed|Trope}} rendition and the latter {{Exaggerated|Trope}}.
** At the age of 13, when Ged is the apprentice of Ogion, he goes through his master's lore books without permission while his master is gone. He finds a spell for summoning the spirits of the dead. He finds himself magically unable to look up from the book until he reads to the end of the spell. When he does, he's filled with vague dread, and there's a LivingShadow of something crouching in the corner of the room, whispering indistinctly to him. Then Ogion bursts into the room, banishes the shadow, and fixes everything.
** A few years later, at 15, while studying at WizardingSchool on Roke, Ged gets into a competitive challenge with his classmate Jasper. He attempts to summon the spirit of a long-dead legendary queen. A deadly LivingShadow ends up being looses into the world. It promptly tries to kill him. Archmage Nemmerle (head of the school) has to save Ged--and he used so much energy doing so that he dies soon afterwards. Ged has to spend a month in sickbed afterwards. The shadow is only run off for a time, and it then stalks Ged for the next several years trying to finish him off. He had to spend the rest of the book taking responsibility for his action by hunting down the shadow and dealing with it.
* TurningBackHuman: Ged spends too much time in the form of a hawk (and focused on nothing but survival), so he has to be turned back into human by his teacher and even then it takes a couple of days before his mind is back to normal.
* WhenYouSnatchThePebble: To graduate from the School on Roke as a fully-fledged wizard, a student must find out what the Master Doorkeeper's name is. Since a wizard will always protect the secret of his name, Ged thinks long and hard about what form of magic he could use to wrest the information from the vastly more powerful Master Doorkeeper. Eventually he goes before the master and admits he must give up, but only after asking one question: [[spoiler:"What is your name?" The Master Doorkeeper cheerfully gives him the answer: politely requesting his name was in fact the solution to the test.]]
* SternChase: Ged gets chased from island to island by a creature from the shadow realms.
* SummoningRitual: Ged decides to show off by summoning the spirit of Queen Elfarran from the dead. He succeeds, but also inadvertently calls a "Shadow", which promptly tries to kill him, then stalks him for the next several years trying to finish him off.
* ThatsNoMoon: Ged once goes to an island to fight off dragons. The first dragons are relatively small and easy to defeat... then the ''castle'' on the island moves and it's the main dragon.
* WizardDuel: Ged's attempt to outdo a schoolyard rival with flashy demonstrations of magic led to tragedy.
* WizardingSchool: The school for magic on Roke, which only admits men, and which is portrayed pretty much as the center of the magical world. May be the TropeMaker.
* YouthIsWastedOnTheDumb: The young students are showing off their spellcraft when Ged foolishly casts a dangerous and powerful spell to show off. He nearly dies himself, the Archmage does die, and a creature is unleashed.
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[[redirect:Literature/EarthseaTrilogy]]

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[[redirect:Literature/EarthseaTrilogy]][[redirect:{{Literature/Earthsea}}]]
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[[redirect:Literature/EarthseaTrilogy]]

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