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* ''VideoGame/LiveALive'' gives you the chance to use '''''[[spoiler:[[ApocalypseHow ARMAGEDDON]]]]''''' as a Limit Break.

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* ''VideoGame/LiveALive'' has one in character form: The HumongousMecha Steel Titan, which is activated in the climax of one of the chapters and has all sorts of powerful attacks. And a villainous example: [[spoiler:the evil version of the Final Chapter]] gives you the chance to use '''''[[spoiler:[[ApocalypseHow ARMAGEDDON]]]]''''' as a Limit Break.ARMAGEDDON]] to erase all existence]]''''' if your health falls low.
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** ''VideoGame/Persona3Reload'' introduces Theurgy attacks, which replicate the [[CombinationAttack Fusion Spell]] mechanic of previous versions for the protagonist and serve as powerful attacks for the rest of the party. While taking actions in battle is enough to slowly fill the meter up on their own, doing certain actions with party members allows their Theurgy meters to fill up faster -- for example, Yukari's meter fills up faster whenever she uses a healing ability, while Junpei's meter fills up faster whenever he inflicts a CriticalHit.
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** ''VideoGame/GodOfWarPS4'': Kratos' Spartan Rage - Fury causes him to forego weapons entirely, unleashing his god powers through earth-shaking fist attacks.
** ''VideoGame/GodOfWarRagnarok'': Kratos gains two new types of Rage: Valor heals Kratos, and can be used to ''parry'' an attack and heal more. Wrath unleashes one empowered weapon attack that gives bonuses if it kills an enemy. In Valhalla, Kratos can retrieve the Blade of Olympus rage.
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* From ''VideoGame/Tekken7'' onward, the series includes Rage Art, a DesperationAttack that can be used when you enter Rage Mode (activated when you are at low health). It deals an incredibly powerful attack, but it can only be used once per round.
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* ''VideoGame/SouthParkTheFracturedButWhole'' features an Ultimate Power Meter, which charges slowly as your team inflict attacks and take attacks themselves. Once it's full to 100%, one character can use the gauge to unleash a devastating Ultimate Power Move. Counting DLC, the New Kid's classes count for 12 Ultimate Power Moves, and the others have 16 Ultimate Power Moves, Mysterion having 2 [[TheyKilledKennyAgain based on his ability to die over and over again]], and [[BattleCouple Super Craig and Wonder Tweek]] having a combined Ultimate Power Move alongside their own individual Ultimate Power Moves, the combined Ultimate Power Move being drawn from [[ThePowerOfLove the power of their love for each other]], for a total of 28.

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* ''VideoGame/SouthParkTheFracturedButWhole'' features ''VideoGame/SouthParkTheFracturedButWhole'': The player has an Ultimate Power Meter, which charges slowly as your team inflict attacks and take attacks themselves. is filled by correctly performing ActionCommands while attacking/blocking - certain items can be equipped to boost Ultimate Meter gain. Once it's full to 100%, one character the Meter is full, the player can use the gauge expend it to unleash perform a devastating character's Ultimate Power Move. Counting DLC, The New Kid has 10 Ultimates to choose from (plus 2 from DLC) thanks to their customizable moveset, while the New Kid's classes count for 12 Ultimate Power Moves, and the others allies have 16 Ultimate Power Moves, between them - Mysterion having has 2 different Ultimates [[TheyKilledKennyAgain based on his ability to die over and over again]], resurrection powers]], and [[BattleCouple Super Craig and Wonder Tweek]] having Tweek share a combined Ultimate Power Move alongside their own individual Ultimate Power Moves, the combined Ultimate Power Move being drawn from [[ThePowerOfLove the power of their love for each other]], after completing a specific side quest.]] This makes for a total of 28.28 different Ultimate moves - there is also an achievement for performing every single one, but The Coon's is not required, [[spoiler:owing to his status as a temporary ally.]]
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* ''Franchise/{{Splatoon}}'' has the special weapons, which become available by covering empty or enemy-colored turf in ink until the special gauge is filled. These weapons are wildly varied, with stuff like temporary invincibility, GrenadeSpam, a {{BFG}}, and DeathFromAbove, among others. With clever use, these weapons can help to turn the tide of battle.

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* ''Franchise/{{Splatoon}}'' has the special weapons, which become available by covering is activated once the player covers enough empty or enemy-colored turf in ink until to fill the special gauge is filled. gauge, though it also fills very slowly over time on its own. These weapons are wildly varied, with stuff like specials across the series ranging from temporary invincibility, GrenadeSpam, a {{BFG}}, and DeathFromAbove, among others. With clever and well-timed use, these weapons can help to turn the tide of battle.
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* Item Crashes in ''VideoGame/CastlevaniaRondoOfBlood'' and ''VideoGame/CastlevaniaSymphonyOfTheNight'' allow Richter to use a powered up version of his current sub-weapon in exchange for a large heart cost, ranging from the Dagger's FechetteStorm to the Holy Water's screen hitting Hydro Storm. Even when Richter doesn't have a sub-weapon, activating Item Crash will ether cause him to use a large Flame Whip (''Rondo'') or imbue his whip with blue flames for a limited time (''Symphony'').

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* Item Crashes in ''VideoGame/CastlevaniaRondoOfBlood'' and ''VideoGame/CastlevaniaSymphonyOfTheNight'' allow Richter to use a powered up version of his current sub-weapon in exchange for a large heart cost, ranging from the Dagger's FechetteStorm FlechetteStorm to the Holy Water's screen hitting Hydro Storm. Even when Richter doesn't have a sub-weapon, activating Item Crash will ether cause him to use a large Flame Whip (''Rondo'') or imbue his whip with blue flames for a limited time (''Symphony'').
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* Item Crashes in ''VideoGame/CastlevaniaRondoOfBlood'' and ''VideoGame/CastlevaniaSymphonyOfTheNight'' allow Richter to use a powered up version of his current sub-weapon in exchange for a large heart cost, ranging from the Dagger's FechetteStorm to the Holy Water's screen hitting Hydro Storm. Even when Richter doesn't have a sub-weapon, activating Item Crash will ether cause him to use a large Flame Whip (''Rondo'') or imbue his whip with blue flames for a limited time (''Symphony'').

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* ''VideoGame/LikeADragon'' has Heat Actions - cinematic take-downs that are performed after filling a certain amount of heat gauge. Each game has an absurd number of unique, situational Heat Actions depending on where you and your target are, what weapon you're wielding or, when applicable, [[StanceSystem what fighting style you're using]] or [[StageFatality which part of town you're in]].



* ''VideoGame/{{Yakuza}}'' has Heat Actions - cinematic take-downs that are performed after filling a certain amount of heat gauge. Each game has an absurd number of unique, situational Heat Actions depending on where you and your target are, what weapon you're wielding or, when applicable, [[StanceSystem what fighting style you're using]] or [[StageFatality which part of town you're in]].
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* ''VideoGame/BrawlStars'' has Super abilities, which due to the limited amount of buttons, is initially the only attack characters can execute besides their basic one. Using it requires filling up a meter, with the exact requirements varying from Brawler to Brawler. All characters can charge their Super meter by dealing damage[[note]]Which includes damage done via a Super, allowing you to unleash multiple Supers in a row in certain situations[[/note]], but others have additional ways of filling it, such as charging it up over time, being in a certain radius of enemies, or receiving damage. Some Brawlers have an extremely easy time charging their Super, in cases where their attack is a less flashy one meant to be used pretty often instead of being a powerful ultimate ability.

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* ''VideoGame/BrawlStars'' has Super abilities, which due to the limited amount of buttons, is initially the only attack characters can execute besides their basic one. Using it requires filling up a meter, with the exact requirements varying from Brawler to Brawler. All characters can charge their Super meter by dealing damage[[note]]Which includes damage done via a Super, allowing you to unleash multiple Supers in a row in certain situations[[/note]], but others a few have additional ways of filling it, such as charging it up over time, being in a certain radius of enemies, or receiving damage. Some Brawlers have an extremely easy time charging their Super, in cases where their attack is a less flashy one meant to be used pretty often instead of being a powerful ultimate ability.
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* ''VideoGame/BrawlStars'' has Super abilities, which due to the limited amount of buttons, is initially the only attack characters can execute besides their basic one. Using it requires filling up a meter, with the exact requirements varying from Brawler to Brawler. All characters can charge their Super meter by damaging other players, but others have additional ways of filling it, such as charging it up over time, being in a certain radius of enemies, or receiving damage. Some Brawlers have an extremely easy time charging their Super, in cases where their attack is a less flashy one meant to be used pretty often instead of being a powerful ultimate ability.

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* ''VideoGame/BrawlStars'' has Super abilities, which due to the limited amount of buttons, is initially the only attack characters can execute besides their basic one. Using it requires filling up a meter, with the exact requirements varying from Brawler to Brawler. All characters can charge their Super meter by damaging other players, dealing damage[[note]]Which includes damage done via a Super, allowing you to unleash multiple Supers in a row in certain situations[[/note]], but others have additional ways of filling it, such as charging it up over time, being in a certain radius of enemies, or receiving damage. Some Brawlers have an extremely easy time charging their Super, in cases where their attack is a less flashy one meant to be used pretty often instead of being a powerful ultimate ability.

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