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* ''VideoGame/MrHoppsPlayhouse'': When obtaining all of "The Six" medallions, Esther gains the ability to shoot out light energy to blast away all of the demonic adversaries in her path and defeat the Entity for the first time. By the time of the third game, she has enough experience with them that she only need at least one medallion to use said ability.

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* ''VideoGame/MrHoppsPlayhouse'': When After obtaining all of "The Six" medallions, Esther gains the ability to shoot out light energy to blast away all of the demonic adversaries in her path and defeat the Entity for the first time.by herself. By the time of the third game, she has enough experience with them that she only need at least one medallion to use said ability.
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* ''VideoGame/MrHoppsPlayhouse'': When obtaining all of "The Six" medallions, Esther gains the ability to shoot out light energy to blast away all of the demonic adversaries in her path and defeat the Entity for the first time. By the time of the third game, she has enough experience with them that she only need at least one medallion to use said ability.
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* In ''VideoGame/GlimmerInMirror'', all fairies - including player character Shirro - uses light as their source of energy when casting spells, though the game exclusively refers to it as "Glimmer" energy.
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* ''VideoGame/{{Arknights}}'': Several playable operators and NPCs weaponize light with Originium Arts.

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* ''VideoGame/{{Arknights}}'': Several playable operators and NPCs [=NPCs=] weaponize light with Originium Arts.
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* ''VideoGame/{{Arknights}}'': Several playable operators and NPCs weaponize light with Originium Arts.
** The Nearl family are Pegasus Kuranta with an affinity for light-based Arts, which can be used for both healing (Nearl and Blemishine) and offensive purposes (Nearl the Radiant Knight and MÅ‚ynar).
** Shining's healing Arts is implied to be made of HardLight, as she also [[MundaneUtility uses her Arts to make children's shows]].
** On the NPC side, Andoain from "Guide Ahead" wields light-based Arts to protect allies and disorient enemies. As the event boss, he can deploy a light zone known as "Light Onto Sufferers" that gives damage reduction and evasion when the enemies are standing in it.
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** The main antagonist of the World of Light game mode in [[VideoGame/SuperSmashBrosUltimate the fifth game]] is Galeem, the Lord of Light. His core is a ball of light, his attacks are focused on lasers and fireballs, and he starts the game by vapourising all the player characters (minus Kirby) in a burst of light.
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misuse


* ''VideoGame/GoldenSun'' has a sword known as the Sol Blade that ''hurls a miniature sun'' as its special attack (known as an Unleash). Subverted in that the series only has [[FourElementEnsemble the four classical elements]], so it's actually [[DishingOutDirt Venus]]-aligned like the main protagonists. [[spoiler: This may change, since [[VideoGame/GoldenSunDarkDawn the third game]] reveals the existence of [[CastingAShadow Dark Psynergy]] and ends in light being released unto the world as its own element to counter it.]] The unleash of another sword, the Phaeton's Blade, consists of striking the enemy with a bunch of rays of light (complete with LensFlare).

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* ''VideoGame/GoldenSun'' has a sword known as the Sol Blade that ''hurls a miniature sun'' as its special attack (known as an Unleash). Subverted in that the series only has [[FourElementEnsemble the four classical elements]], ClassicalElements, so it's actually [[DishingOutDirt Venus]]-aligned like the main protagonists. [[spoiler: This may change, since [[VideoGame/GoldenSunDarkDawn the third game]] reveals the existence of [[CastingAShadow Dark Psynergy]] and ends in light being released unto the world as its own element to counter it.]] The unleash of another sword, the Phaeton's Blade, consists of striking the enemy with a bunch of rays of light (complete with LensFlare).
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** [[VideoGame/TheLegendOfZelda Zelda/Sheik's]] Final Smash (prior to ''VideoGame/SuperSmashBrosUltimate'') is the Light Arrow, which comes from the arrows used to beat Ganon.

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** [[VideoGame/TheLegendOfZelda [[Franchise/TheLegendOfZelda Zelda/Sheik's]] Final Smash (prior to ''VideoGame/SuperSmashBrosUltimate'') is the Light Arrow, which comes from the arrows used to beat Ganon.
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* In ''VideoGame/DiceyDungeons'', cards associated with light such as Lantern, Northern Lights, and HallOfMirrors give you extra dice in battle.
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Up To Eleven is a defunct trope


* Lao from ''VideoGame/{{Bujingai}}'' can cast two light-related spells, the ''Ryuuseiken'' (Meteor Strike), which is a volley of [[BeamSpam light arrows]], and the ''Tenseiken'' (Heavenly Star Strike), which is the UpToEleven version combined with DeathFromAbove.

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* Lao from ''VideoGame/{{Bujingai}}'' can cast two light-related spells, the ''Ryuuseiken'' (Meteor Strike), which is a volley of [[BeamSpam light arrows]], and the ''Tenseiken'' (Heavenly Star Strike), which is the UpToEleven up to eleven version combined with DeathFromAbove.

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* ''VideoGame/SuperSmashBros'' - Zelda/Sheik's Final Smash is the Light Arrow, which comes from the arrows used to beat Ganon.

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* ''VideoGame/SuperSmashBros'' - Zelda/Sheik's ''VideoGame/SuperSmashBros''
** [[VideoGame/TheLegendOfZelda Zelda/Sheik's]]
Final Smash (prior to ''VideoGame/SuperSmashBrosUltimate'') is the Light Arrow, which comes from the arrows used to beat Ganon.Ganon.
** [[VideoGame/XenobladeChronicles2 Mythra]]'s Final Smash is Sacred Arrow, which bathes the arena in light.
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* Since the protagonist of ''VideoGame/BeaconOfHope'' is a sentient desk lamp, it kinda comes with the territory. At the beginning of the game he doesn't seem able to do much more with his light than glow without being plugged in, but eventually you'll unlock a [[AnIcePerson "frost bulb"]]. (And presumably other [[ElementalPowers element bulbs]] as well.)
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%%* [[LightIsNotGood Angels and Lumen Sages]] in ''Videogame/{{Bayonetta}}''.

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%%* [[LightIsNotGood Angels and Lumen Sages]] in ''Videogame/{{Bayonetta}}''.''VideoGame/{{Bayonetta}}''.



* In ''VideoGame/EarthBound'', Ness has access to PSI Flash, which emits a bright flash of light that may OneHitKill enemies. Lucas can learn it in ''VideoGame/{{MOTHER 3}}'', but it's less effective.

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* In ''VideoGame/EarthBound'', ''VideoGame/EarthBound1994'', Ness has access to PSI Flash, which emits a bright flash of light that may OneHitKill enemies. Lucas can learn it in ''VideoGame/{{MOTHER 3}}'', but it's less effective.



* ''VideoGame/FireEmblem'' has Light as one of three magic types; it's strong against Dark magic and weak against Anima (and [[PlayingWithFire its]] [[ShockAndAwe three]] [[BlowYouAway sub-types]] by association) magic. While it is the weakest of the three types in regards to raw power (with the exception of the ''VideoGame/FireEmblemJugdral'' games, where it is stronger than Anima and on the same level as Dark), Light tomes weigh the lightest, which allows for priests and other mages to hit twice from the get-go. Many priests and promoted clerics (both start out only wielding Light magic or healing) also tend to have better skill growths compared to mages and shamans/dark mages, so Light magic garners ''plenty'' of critical hits. (Lucius from ''Blazing Sword'' is especially good in these regards). In ''VideoGame/FireEmblemTheSacredStones'', Light magic is also super-effective against the monsters that the heroes must fight - even more so when wielded by a Bishop, thanks to the class's skill Slayer.

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* ''VideoGame/FireEmblem'' has Light as one of three magic types; it's strong against Dark magic and weak against Anima (and [[PlayingWithFire its]] [[ShockAndAwe three]] [[BlowYouAway sub-types]] by association) magic. While it is the weakest of the three types in regards to raw power (with the exception of the ''VideoGame/FireEmblemJugdral'' games, ''Jugdral'' games (''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy]]'' and ''[[VideoGame/FireEmblemThracia776 Thracia 776]]''), where it is stronger than Anima and on the same level as Dark), Light tomes weigh the lightest, which allows for priests and other mages to hit twice from the get-go. Many priests and promoted clerics (both start out only wielding Light magic or healing) also tend to have better skill growths compared to mages and shamans/dark mages, so Light magic garners ''plenty'' of critical hits. (Lucius from ''Blazing Sword'' is especially good in these regards). In ''VideoGame/FireEmblemTheSacredStones'', Light magic is also super-effective against the monsters that the heroes must fight - even more so when wielded by a Bishop, thanks to the class's skill Slayer.



** ''VideoGame/Persona1'' and ''VideoGame/{{Persona 5}}'' make use of the aforementioned Hama line of "Expel" spells, it also provides a damaging option in the Kouha line.

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** ''VideoGame/Persona1'' and ''VideoGame/{{Persona 5}}'' ''VideoGame/Persona5'' make use of the aforementioned Hama line of "Expel" spells, it also provides a damaging option in the Kouha line.



* The Crack The Sky item in ''Videogame/TheBindingOfIsaac'' causes a few pillars of light to appear that do significant damage. The item Holy Light causes [[AbnormalAmmo Isaac's tears]] to have a chance of spawning these wherever they hit with damage to match.

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* The Crack The Sky item in ''Videogame/TheBindingOfIsaac'' ''VideoGame/TheBindingOfIsaac'' causes a few pillars of light to appear that do significant damage. The item Holy Light causes [[AbnormalAmmo Isaac's tears]] to have a chance of spawning these wherever they hit with damage to match.



* ''Videogame/{{Warcraft}}'' has Holy Light, which heals the living and [[ReviveKillsZombie hurts the undead]].

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* ''Videogame/{{Warcraft}}'' ''VideoGame/{{Warcraft}}'' has Holy Light, which heals the living and [[ReviveKillsZombie hurts the undead]].



* ''Videogame/WorldOfWarcraft'' has both paladins and priests, who can use Holy spells to both heal allies and damage opponents. Discipline priests can actually heal people by [[http://cata.wowhead.com/spell=585 smiting]] their enemies. Officially, this isn't always drawn from light - for example, Tauren paladins draw their power [[ThePowerOfTheSun from the sun]], while night elf priests draw it from the moon. Visually, though, it always looks like light, and several races do draw it from the Holy Light.

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* ''Videogame/WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' has both paladins and priests, who can use Holy spells to both heal allies and damage opponents. Discipline priests can actually heal people by [[http://cata.wowhead.com/spell=585 smiting]] their enemies. Officially, this isn't always drawn from light - for example, Tauren paladins draw their power [[ThePowerOfTheSun from the sun]], while night elf priests draw it from the moon. Visually, though, it always looks like light, and several races do draw it from the Holy Light.



* In ''Videogame/InFamousSecondSon'', Delsin can gain access to Neon and Video-based powers after defeating and absorbing them from other Conduits. Neon powers lets him fire precise blasts similar a sniper rifle and lets him run up walls while Video lets him fire a constant stream of light blasts and can give him [[PowerGivesYouWings wings for limited flight]].
* Videogame/DragonsDogma has Light as one of the elements of magic one can use. This can range from Anodyne (a healing spell which heals characters, but only by a grey bar leftover from damage) to Holy Boon (which enchants an ally's weapons with Light, enhancing their ability to fight undead and other enemies weak to Light) and even a flare spell used by Magick Archers to produce a useful source of light. (which has the added bonus to deal decent damage to groups of undead). Light is represented by the colour pink for skill icons.

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* In ''Videogame/InFamousSecondSon'', ''VideoGame/InFamousSecondSon'', Delsin can gain access to Neon and Video-based powers after defeating and absorbing them from other Conduits. Neon powers lets him fire precise blasts similar a sniper rifle and lets him run up walls while Video lets him fire a constant stream of light blasts and can give him [[PowerGivesYouWings wings for limited flight]].
* Videogame/DragonsDogma ''VideoGame/DragonsDogma'' has Light as one of the elements of magic one can use. This can range from Anodyne (a healing spell which heals characters, but only by a grey bar leftover from damage) to Holy Boon (which enchants an ally's weapons with Light, enhancing their ability to fight undead and other enemies weak to Light) and even a flare spell used by Magick Archers to produce a useful source of light. (which has the added bonus to deal decent damage to groups of undead). Light is represented by the colour pink for skill icons.
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* The Chinese MMORPG ''VideoGame/RocoKingdom'' has {{Mons}} called "pets" that, much like the Franchise/{{Pokemon}}, are associated with a specific element and can use attacks involving that element. A few pets exist that can use light to attack other pets and shield themselves from the opponent's moves, with one such pet being Dimo.

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* The Chinese MMORPG ''VideoGame/RocoKingdom'' has {{Mons}} {{Mon}}s called "pets" that, much like the Franchise/{{Pokemon}}, are associated with a specific element and can use attacks involving that element. A few pets exist that can use light to attack other pets and shield themselves from the opponent's moves, with one such pet being Dimo.



** ''VideoGame/DragonQuestI'': The Hero learns the Light-based spell Radiant.

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** ''VideoGame/DragonQuestI'': The Hero learns the Light-based spell Radiant.Radiant/Glow.



* In ''VideoGame/TheTenthLine'', most of the Princess's [[spoiler:or rather, Anne's]] attacks emit a kind of light energy that is NonElemental relative to the game's element system. [[spoiler:It turns out [[LightIsNotGood not to be a good thing]] as she has these powers due to a [[MarkOfTheBeast mark]] connecting her to a world-ending entity of pure light.]] This also makes her powers the opposite of [[CastingAShadow Tox and the other Black Dracomages]], whose purpose is to [[spoiler:destroy the light entity once and for all]].

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* In ''VideoGame/TheTenthLine'', most of the Princess's [[spoiler:or rather, Anne's]] attacks emit a kind of light energy that is NonElemental relative to the game's element system. [[spoiler:It turns out [[LightIsNotGood not to be a good thing]] as she has these powers due to a [[MarkOfTheBeast mark]] {{mark|OfTheBeast}} connecting her to a world-ending entity of pure light.]] This also makes her powers the opposite of [[CastingAShadow Tox and the other Black Dracomages]], whose purpose is to [[spoiler:destroy the light entity once and for all]].
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* Justicia the elven priestess from ''VideoGame/TheCrystalOfKings'', whose powers comes from the honorable Gods of Estorea. Her SmartBomb attack can cover the entire screen with holy light that utterly obliterates the undead and forces of chaos opposing her.
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Deleting a space before a Note.


* ''VideoGame/ChronoTrigger'' - [[TheHero Crono]] has Heaven-elemental powers in the original Japanese version and Light-elemental in the DS version. [[note]]Although they're Lightning-elemental in the English version for SNES.[[/note]]

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* ''VideoGame/ChronoTrigger'' - [[TheHero Crono]] has Heaven-elemental powers in the original Japanese version and Light-elemental in the DS version. [[note]]Although they're Lightning-elemental in the English version for SNES.[[/note]]
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YMMV


* In the RealTimeStrategy ''VideoGame/UniverseAtWar'', the [[AncientAstronauts Masari]] has the ability to [[YinYangBomb switch between Light and Dark at will]]. Light is mainly focused on offensive capabilities, granting units slow but hard hitting attacks that cause additional [[KillItWithFire burn damage]]. The [[WeaponOfMassDestruction Matter Controller]] also charges up and fires Burning Wrath, a blazing PillarOfLight that shoots out from the ground beneath and functions exactly the same way as the American Particle Cannon in ''VideoGame/CommandAndConquerGenerals''. Pursuing the Light Matter branch further improves your army's offensive capabilities in Light mode but [[CripplingOverspecialization risks turning them]] into a GlassCannon due to vulnerability to hazards such as radiation and computer viruses. Light seems to represent [[LawfulGood justice]], violence and [[HotBlooded hot-bloodedness]], as evident by the Light Matter branch hero [[ProudWarriorRaceGuy Lord Charos]], a BoisterousBruiser BloodKnight who charges into battle with a {{BFS}} and is willing to fight to the death.

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* In the RealTimeStrategy ''VideoGame/UniverseAtWar'', the [[AncientAstronauts Masari]] has the ability to [[YinYangBomb switch between Light and Dark at will]]. Light is mainly focused on offensive capabilities, granting units slow but hard hitting attacks that cause additional [[KillItWithFire burn damage]]. The [[WeaponOfMassDestruction Matter Controller]] also charges up and fires Burning Wrath, a blazing PillarOfLight that shoots out from the ground beneath and functions exactly the same way as the American Particle Cannon in ''VideoGame/CommandAndConquerGenerals''. Pursuing the Light Matter branch further improves your army's offensive capabilities in Light mode but [[CripplingOverspecialization risks turning them]] into a GlassCannon due to vulnerability to hazards such as radiation and computer viruses. Light seems to represent [[LawfulGood justice]], justice, violence and [[HotBlooded hot-bloodedness]], as evident by the Light Matter branch hero [[ProudWarriorRaceGuy Lord Charos]], a BoisterousBruiser BloodKnight who charges into battle with a {{BFS}} and is willing to fight to the death.
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I forgot to end my italics mark on my Grandia II example. Cleaning up.


* ''VideoGame/GrandiaII has Elena's white apocalypse. It's exactly what one might expect: A light based magical nuke that hits all enemies.

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* ''VideoGame/GrandiaII ''VideoGame/GrandiaII'' has Elena's white apocalypse. It's exactly what one might expect: A light based magical nuke that hits all enemies.
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Added Elena's White Apocalypse to the list.

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* ''VideoGame/GrandiaII has Elena's white apocalypse. It's exactly what one might expect: A light based magical nuke that hits all enemies.

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** The Holy/Pearl/Fade/whatever line of magic is often the strongest offensive light-element magic of its type.
*** Relatedly, Dia and its upgrades, previously called Harm, is represented in remakes of ''FFI'' by cathedraling shafts of light from the heavens.

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** The Holy/Pearl/Fade/whatever line of magic is often the strongest offensive light-element magic of its type.
***
type. As a [[LastDiscMagic late-game spell]], it lacks SpellLevels in most games.
**
Relatedly, Dia and its upgrades, previously called Harm, is represented in remakes of ''FFI'' ''[[VideoGame/FinalFantasyI FFI]]'' by cathedraling shafts of light from the heavens.heavens.
** The series' recurring Holy/Light summon is Alexander, an enormous walking fortress whose SignatureMove Judgment deals holy damage via either FantasticNuke or BeamSpam.



** The summon Ultima from ''VideoGame/FinalFantasyXII'', and Alexander from other games.
** [[VideoGame/FinalFantasyXII Ashe's]] [[LimitBreak Quickenings]] are all Holy/Light based (with some ShockAndAwe too), and the second one - Heaven's Wrath - actually manifests as a giant ball of Holy/Light energy.

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** The summon Ultima [[SummonMagic Esper]] [[FallenAngel Ultima]] from ''VideoGame/FinalFantasyXII'' is Alexander's replacement in that game. Her standard ability, Redemption, calls down a beam of holy light to deal damage. When fought as a boss, she uses Holyja at regular intervals and when summoned, her [[LimitBreak finisher]] Eschaton uses her cannon as a holy KillSat.
** Also
from ''VideoGame/FinalFantasyXII'', and Alexander from other games.
** [[VideoGame/FinalFantasyXII Ashe's]]
Ashe's [[LimitBreak Quickenings]] are all Holy/Light based (with some ShockAndAwe too), and the second one - Heaven's Wrath - actually manifests as a giant ball of Holy/Light energy.
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** ''VideoGame/DragonQuestXI'': Veronica is the only party member to learn the highest level Light spells [[StuffBlowingUp (which takes the form of the Bang/Boom/Kaboom/Kaboomle spells in her case)]].

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** ''VideoGame/DragonQuestXI'': Veronica is the only party member to learn the highest level Light spells [[StuffBlowingUp (which takes the form of the Bang/Boom/Kaboom/Kaboomle spells in her case)]].case)]].
* In ''VideoGame/TheTenthLine'', most of the Princess's [[spoiler:or rather, Anne's]] attacks emit a kind of light energy that is NonElemental relative to the game's element system. [[spoiler:It turns out [[LightIsNotGood not to be a good thing]] as she has these powers due to a [[MarkOfTheBeast mark]] connecting her to a world-ending entity of pure light.]] This also makes her powers the opposite of [[CastingAShadow Tox and the other Black Dracomages]], whose purpose is to [[spoiler:destroy the light entity once and for all]].
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** In ''VideoGame/Persona5ScrambleThePhantomStrikers'', Sophia specializes in Kouha skills to make up for Akechi and Kasumi's absence.

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** In ''VideoGame/Persona5ScrambleThePhantomStrikers'', ''VideoGame/Persona5Strikers'', Sophia specializes in Kouha skills to make up for Akechi and Kasumi's absence.
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** ''VideoGame/DragonQuestXI'': Veronica is the only party member to learn the highest level Light spells.

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** ''VideoGame/DragonQuestXI'': Veronica is the only party member to learn the highest level Light spells.spells [[StuffBlowingUp (which takes the form of the Bang/Boom/Kaboom/Kaboomle spells in her case)]].
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[[quoteright:350:[[VideoGame/InfamousSecondSon https://static.tvtropes.org/pmwiki/pub/images/3219f5b4bb4dfcdd1a530805107b7463.jpg]]]]
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* Mildred, the final boss in ''VideoGame/ArcanaHeart's'' story mode, uses light-based attacks (as well as light-based versions of [[SuperpowerLottery everyone else's Arcana]]).
** In the sequels, she appears as an arcana, adding light-based projectiles to a character's moveset when chosen.
* In ''Videogame/BattleForWesnoth'', Mages that advance to White Mages (and potentially later Mages of Light) swap their original fire-based ranged attack for a literal "lightbeam" that does [[PureMagic arcane]] damage instead and is correspondingly effective against, for example, the undead. They also acquire healing powers to go with the theme.
%%* [[LightIsNotGood Angels and Lumen Sages]] in ''Videogame/{{Bayonetta}}''.
* Lao from ''VideoGame/{{Bujingai}}'' can cast two light-related spells, the ''Ryuuseiken'' (Meteor Strike), which is a volley of [[BeamSpam light arrows]], and the ''Tenseiken'' (Heavenly Star Strike), which is the UpToEleven version combined with DeathFromAbove.
* Aurora, the titular ''VideoGame/ChildOfLight'' has Light-elemental magic in the form of Starlight and Light Ray. The former has less cast time and mana cost while the latter is stronger with a chance to [[OneHitKill instantly kill]]. Both spells are effective against Dark-aligned foes. [[FairyCompanion Igniculus]] can also [[BlindedByTheLight blind enemies with flashes]], and any party member can also use [[PowerCrystal citrine oculi]] to infuse melee attacks with Light damage.
* ''VideoGame/ChronoTrigger'' - [[TheHero Crono]] has Heaven-elemental powers in the original Japanese version and Light-elemental in the DS version. [[note]]Although they're Lightning-elemental in the English version for SNES.[[/note]]
** ''VideoGame/ChronoCross'' had the White element, which included light beams as well as [[HolyHandGrenade heavenly objects]] such as comets. Like Crono above, [[TheHero Serge]] himself is a White-innate.
* ''VideoGame/CityOfHeroes'' gives us the Legacy Chain, a law-minded group of mystics who give low-level villains trouble by shooting them with light.
* ''VideoGame/{{Dominions}}'' uses the path of astral magic, which is described as raw, unrefined magic derived from the celestial bodies.
* In ''VideoGame/EarthBound'', Ness has access to PSI Flash, which emits a bright flash of light that may OneHitKill enemies. Lucas can learn it in ''VideoGame/{{MOTHER 3}}'', but it's less effective.
* ''Franchise/FinalFantasy'':
** The Holy/Pearl/Fade/whatever line of magic is often the strongest offensive light-element magic of its type.
*** Relatedly, Dia and its upgrades, previously called Harm, is represented in remakes of ''FFI'' by cathedraling shafts of light from the heavens.
** Continuing into ''VideoGame/DissidiaFinalFantasy'' and it's sequel with the The Warrior of Light, Prishe, Kuja, and Aerith all specialize in holy and light based magic, while Cecil is a YinYangBomb
** Yuna from ''VideoGame/FinalFantasyX'' actually says "Light our way" when she casts Holy for first time.
** The summon Ultima from ''VideoGame/FinalFantasyXII'', and Alexander from other games.
** [[VideoGame/FinalFantasyXII Ashe's]] [[LimitBreak Quickenings]] are all Holy/Light based (with some ShockAndAwe too), and the second one - Heaven's Wrath - actually manifests as a giant ball of Holy/Light energy.
* ''VideoGame/FireEmblem'' has Light as one of three magic types; it's strong against Dark magic and weak against Anima (and [[PlayingWithFire its]] [[ShockAndAwe three]] [[BlowYouAway sub-types]] by association) magic. While it is the weakest of the three types in regards to raw power (with the exception of the ''VideoGame/FireEmblemJugdral'' games, where it is stronger than Anima and on the same level as Dark), Light tomes weigh the lightest, which allows for priests and other mages to hit twice from the get-go. Many priests and promoted clerics (both start out only wielding Light magic or healing) also tend to have better skill growths compared to mages and shamans/dark mages, so Light magic garners ''plenty'' of critical hits. (Lucius from ''Blazing Sword'' is especially good in these regards). In ''VideoGame/FireEmblemTheSacredStones'', Light magic is also super-effective against the monsters that the heroes must fight - even more so when wielded by a Bishop, thanks to the class's skill Slayer.
* ''VideoGame/GoldenSun'' has a sword known as the Sol Blade that ''hurls a miniature sun'' as its special attack (known as an Unleash). Subverted in that the series only has [[FourElementEnsemble the four classical elements]], so it's actually [[DishingOutDirt Venus]]-aligned like the main protagonists. [[spoiler: This may change, since [[VideoGame/GoldenSunDarkDawn the third game]] reveals the existence of [[CastingAShadow Dark Psynergy]] and ends in light being released unto the world as its own element to counter it.]] The unleash of another sword, the Phaeton's Blade, consists of striking the enemy with a bunch of rays of light (complete with LensFlare).
* Cindel in ''VideoGame/JaysJourney'', though her skills overlap with HolyHandGrenade.
* In the ''Franchise/KingdomHearts'' series, it's common for the main heroes (Sora, Roxas, Xion, King Mickey, Aqua, and Ven) to have a tendency towards Light based attacks as their signature moves. The three exceptions are CastingAShadow (Riku, Terra) and PlayingWithFire ([[spoiler:[=Axel/Lea=]]]) instead.
** Queen Minnie is an "escort mission" in the second game. The term is used loosely as she uses light magic so powerful she can clear the immediate area.
* In ''VideoGame/LeagueOfLegends'', Lux (who actually says this trope) and Leona both use light - Leona uses [[ThePowerOfTheSun sunlight]] specifically, while Lux uses light in general. Both have an emphasis on protecting their allies and hindering enemies, although they do it in different ways. Lucian also uses light offensively, being dubbed "The Lightslinger" and firing it from his guns.
* Light is one of the elements from ''VideoGame/TheLegendOfDragoon''. The users are Shana and Miranda. Furthermore, only a tiny number of monsters have this element.
* ''Franchise/TheLegendOfZelda'':
** From ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' on, the series often has light arrows as a requirement to defeat the FinalBoss. They are wielded by Zelda in ''VideoGame/TheLegendOfZeldaTheWindWaker'', ''VideoGame/TheLegendOfZeldaTwilightPrincess'', and ''VideoGame/TheLegendOfZeldaSpiritTracks'', while Link wields them in ''Ocarina of Time'', ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'', and ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
** Light is a weapon element in ''VideoGame/HyruleWarriors'', which causes the warrior's power to rise when attacking various enemies at once. It's used in both Link's sword and Horse, Zelda's rapier and Fi's blade. The Light Arrows also make an appearance as a pickup that temporarily enhances the bow and arrow subweapon.
* ''VideoGame/NeverwinterNights'' has the 'Divine' damage type, which is manifested on weapons as a yellow-white glow as opposed to normal red-orange flames for Fire. Curiously, [[LightIsNotGood evil characters are just as likely to get weapons that deal Divine damage]].
* ''VideoGame/MegaManClassic'' - Flash Man and Bright Man. Their weapons don't actually control light, though, instead settling on stopping time. Meanwhile, Gemini Man uses HardLight and [[EnergyWeapon Frickin' Laser Beams]].
* ''VideoGame/MegaManX'': Optic Sunflower from ''VideoGame/MegaManX8'', who attacks with ''lots'' of laser-based moves, and Shining Firefly/Izzy Glow from ''VideoGame/MegaManX5'', who attacks with a huge laser. To a lesser extent are Sting Chameleon from ''VideoGame/MegaManX1'' and Neon Tiger from ''VideoGame/MegaManX3'', who use optical lasers and ray sparks/laser claws respectively.
* In ''VideoGame/{{Octogeddon}}'', the Firefly tentacle can not only reveal cloaked enemies, it will also damage them by shining its light upon them.
* In ''VideoGame/{{Okami}}'' Amaterasu can make the sun appear in the sky and change night to day. She is, after all, the sun goddess. [[spoiler:She is also weakened during the eclipse at the end of the game.]]
* In ''VideoGame/Onimusha3DemonSiege'' and ''[[VideoGame/OnimushaDawnOfDreams Dawn Of Dreams]]'', the Light element appears. In the third, it's linked to the [[DualWielding Tenso swords]] and consist in an extremely fast, multiple slashing attack. In the sequel, Light magic releases a stunning flash of light followed by a BeamSpam attack.
* ''Franchise/{{Pokemon}}'', surprisingly, does ''not'' have a specific "Light" typing in its wide-ranging ElementalRockPaperScissors system, though the [[PsychicPowers Psychic]] and [[OurFairiesAreDifferent Fairy]] types seem to be stand-ins for light. Psychic has Pokémon like Jirachi, who takes inspiration from both [[OurAngelsAreDifferent angels]] and [[OurGeniesAreDifferent genies]] and is themed around [[WishUponAShootingStar shooting stars]] and [[MakeAWish wishing]], and Espeon, who is opposite the [[CastingAShadow Dark-typed]] Umbreon and can use sunlight to heal itself in battle. The type also has a few light-based moves (Light Screen and Reflect, for example). Fairy also has a few light-based attacks (Dazzling Gleam, Moonblast, and Moonlight) and is super effective against Dark types. As of Generation VI, the [[GuardianAngel angelic]] Gardevoir is both Psychic ''and'' Fairy type.
** [[OlympusMons Latios and Latias]] can both reflect light to change their appearance and become invisible. Latios also has the SecretArt Luster Purge, which is either a damaging burst of light (games) or a laser beam (anime).
** Solgaleo and Lunala both have control over light. Solgaleo is able to emit light through its Radiant Sun phase, and Lunala absorbs it to glow brightly in its Full Moon phase; both phases are activated when the duo use their {{Secret Art}}s. Their relative Necrozma is an all-black prism that not only absorbs and refracts light as deadly lasers, but it can also absorb the two to take on glowing {{Super Mode}}s.
*** Necrozma, in general, is the purest form of this trope in the franchise. It can absorb light in such quantities as to plunge places into eternal darkness (such as Ultra Megalopolis) and if given an Ultranecrozium-Z while absorbing Solgaleo or Lunala turns into its true form, a gigantic light dragon. It has two {{Secret Art}}s: Prismatic Laser, which prompts it to absorb light and refract it as a shower of dangerous laser blasts, and Photon Geyser, a light bomb attack that's physical or special depending on which attacking stat is higher. It also has an exclusive Z-Move, Light that Burns the Sky, in which it absorbs all the light in the battlefield and concentrates it into a [[KamehameHadoken massive energy ball]] that it then throws at the opponent to essentially [[FantasticNuke nuke it]]. According to the lore, it used to be a benevolent bringer of light, until the residents of Ultra Megalopolis tried to control it, injuring it in the process.
** In addition, there are a few moves of other types that are based around weaponizing light:
*** The Normal-type Flash is used to blind the opponent and light up dark passages in the field.
*** Many [[ShockAndAwe Electric-type moves]] have lots of flashing effects. This includes Thunder, which is actually more of a lightning bolt.
*** Solar Beam, a Grass-type move. It's more efficient with Sunny Day, a [[ElementalRockPaperScissors Fire-type move]].
*** Flash Cannon, one of the only [[DamageTyping Special]] [[ExtraOreDinary Steel-typed attacks]] in the series. Jirachi's SignatureMove Doom Desire is similarly stated to involve concentrated sunlight.
*** Two Bug-type moves, Signal Beam and Tail Glow, involve bioluminescence, and Bug-type attacks are [[ElementalRockPaperScissors super effective]] against Dark types.
* Yfus and Santes in ''VideoGame/TheReconstruction'' use Divine spells, only a few of which are [[HolyHandGrenade Holy Hand Grenades]]. Tehgonan can also manipulate literal light.
* One character in each ''VideoGame/ShadowHearts'' game wields the Light-element. In the first game, it's the love interest; in the second game, it's the main character's cousin; and in the third game...it's a [[HighlyVisibleNinja Highly Visible]] McNinja.
* Expel/light spells from the ''Franchise/ShinMegamiTensei'' series, which are most usually OneHitKill attacks.
** Additionally, all humans or demons in human bodies are innately immune to light. Interestingly enough expel originally did damage and were usually the strongest spells available to the player, though very few games adopt this method.
** In ''VideoGame/ShinMegamiTenseiIVApocalypse'', the Hama - and [[CastingAShadow Mudo]] - lines deal regular damage, and only deal Instant Kills when the user is smirking.
** ''VideoGame/Persona1'' and ''VideoGame/{{Persona 5}}'' make use of the aforementioned Hama line of "Expel" spells, it also provides a damaging option in the Kouha line.
** In ''VideoGame/Persona2 Innocent Sin'', the SignatureMove of each party member deals Light Damage.
** In ''VideoGame/Persona5'', Goro Akechi acts as the team's Kouha and Hama specialist, although his skills also overlap into HolyHandGrenade as he's the only party member other than the main character to be able to use Almighty skills. He averts this in the third-term events of the game's UpdatedRerelease, where he prefers to use [[CastingAShadow Curse]] skills instead, and Kasumi instead becomes the team's resident Kouha skill specialist.
** In ''VideoGame/Persona5ScrambleThePhantomStrikers'', Sophia specializes in Kouha skills to make up for Akechi and Kasumi's absence.
* ''VideoGame/SuperSmashBros'' - Zelda/Sheik's Final Smash is the Light Arrow, which comes from the arrows used to beat Ganon.
* ''VideoGame/TalesSeries'':
** The [[LightIsNotGood main villain]] of ''VideoGame/TalesOfSymphonia'' casts light magic and has a strong resistance to your own light spells, as do several of his associates and minions. Collete and Raine's offensive spells are also light-based.
** Ange Serena in ''VideoGame/TalesOfInnocence'' and Shing Meteoryte in ''VideoGame/TalesOfHearts''. For summons, Luna and Aska in ''VideoGame/TalesOfPhantasia'' and ''Symphonia'', or Rem in most other games with a Light spirit.
** Estelle in ''VideoGame/TalesOfVesperia'' and in the [=PS3=] version, [[ThePaladin Flynn]].
** Cheria Barnes and Richard in ''VideoGame/TalesOfGraces''. While the game lacks the standard elemental classifications for magic, they utilize spells that are of the light element in the other games, such as Holy Lance and Indignation. Also, Sophie has a definite light theme to her attacks, with the word "photonic" coming up a lot in her arte descriptions.
** ''VideoGame/TalesOfLegendia'' takes a different approach with this trope - Similar to every game, there are indeed light spells like Ray, Brilliant Lance, and Judgment, but there is no actual "light" element in the game - instead, all "light" spells are actually considered "Sea". While kind of weird sounding, it makes sense when the player realizes that the ocean is considered holy in the game world - and that by extension, [[MakingASplash Water]] elemental spells such as Spread, Aqua Laser, Malestrom, and Tidal Wave are ''also'' this!
** Light is the element of the Sixth [[MagicByAnyOtherName Fonon]] in ''VideoGame/TalesOfTheAbyss''. Its collective sentience is the aforementioned Rem.
* Lyla in ''[[VideoGame/VisionsAndVoices Visions & Voices]]''. The Wanderer can switch between light and dark skills using a skill called "Reverse Polarity", as well.
* The Crack The Sky item in ''Videogame/TheBindingOfIsaac'' causes a few pillars of light to appear that do significant damage. The item Holy Light causes [[AbnormalAmmo Isaac's tears]] to have a chance of spawning these wherever they hit with damage to match.
** In his last form, [[spoiler:Isaac's boss encounter]] can use Crack The Sky on a [[BeamSpam massive]] scale.
* ''Videogame/{{Warcraft}}'' has Holy Light, which heals the living and [[ReviveKillsZombie hurts the undead]].
* During the second week, [[InsufferableGenius Joshua]] from ''VideoGame/TheWorldEndsWithYou'' reveals that he has the ability to summon holy beams of light from above to strike down his enemies. Needless to say, [[MagikarpPower this greatly increases his battle capabilities.]] [[TheHero Neku]] can also gain a [[PsychicPowers Psych]] called Holy Light that allows him to focus a rapid barrage of light energy on a single foe for continuous damage.
* Wisp magic in the ''VideoGame/WorldOfMana'' series is light-elemental. It also includes healing.
* ''Videogame/WorldOfWarcraft'' has both paladins and priests, who can use Holy spells to both heal allies and damage opponents. Discipline priests can actually heal people by [[http://cata.wowhead.com/spell=585 smiting]] their enemies. Officially, this isn't always drawn from light - for example, Tauren paladins draw their power [[ThePowerOfTheSun from the sun]], while night elf priests draw it from the moon. Visually, though, it always looks like light, and several races do draw it from the Holy Light.
* In the RealTimeStrategy ''VideoGame/UniverseAtWar'', the [[AncientAstronauts Masari]] has the ability to [[YinYangBomb switch between Light and Dark at will]]. Light is mainly focused on offensive capabilities, granting units slow but hard hitting attacks that cause additional [[KillItWithFire burn damage]]. The [[WeaponOfMassDestruction Matter Controller]] also charges up and fires Burning Wrath, a blazing PillarOfLight that shoots out from the ground beneath and functions exactly the same way as the American Particle Cannon in ''VideoGame/CommandAndConquerGenerals''. Pursuing the Light Matter branch further improves your army's offensive capabilities in Light mode but [[CripplingOverspecialization risks turning them]] into a GlassCannon due to vulnerability to hazards such as radiation and computer viruses. Light seems to represent [[LawfulGood justice]], violence and [[HotBlooded hot-bloodedness]], as evident by the Light Matter branch hero [[ProudWarriorRaceGuy Lord Charos]], a BoisterousBruiser BloodKnight who charges into battle with a {{BFS}} and is willing to fight to the death.
* In ''Videogame/InFamousSecondSon'', Delsin can gain access to Neon and Video-based powers after defeating and absorbing them from other Conduits. Neon powers lets him fire precise blasts similar a sniper rifle and lets him run up walls while Video lets him fire a constant stream of light blasts and can give him [[PowerGivesYouWings wings for limited flight]].
* Videogame/DragonsDogma has Light as one of the elements of magic one can use. This can range from Anodyne (a healing spell which heals characters, but only by a grey bar leftover from damage) to Holy Boon (which enchants an ally's weapons with Light, enhancing their ability to fight undead and other enemies weak to Light) and even a flare spell used by Magick Archers to produce a useful source of light. (which has the added bonus to deal decent damage to groups of undead). Light is represented by the colour pink for skill icons.
* This is one of the ElementalPowers in ''VideoGame/TelepathRPG'', though it's stressed that it is purely ''literal'' light, no metaphysical baggage attached. This doesn't stop [[spoiler: [[FinalBoss Nelis]] the queen of the shadowlings who are a species associated with darkness]] from using the romantically-titled "Holy Blast".
** In ''VideoGame/TelepathRPGServantsOfGod'', Luca can learn Light Blast if you tell her to [[spoiler:murder civilians, thus convincing her that she's an angel of destruction]]. Fittingly, [[TheFundamentalist Cygnus]]' abilities have a light aesthetic as well.
** In the campaign of ''VideoGame/TelepathTactics'', the Mechanics use photokineticists as their psy fighters of choice. (This might be a CallBack to their use of energy golems in the previous games.) One of your party members, Farasat, is a photokineticist himself.
* ''Franchise/TheElderScrolls'':
** The Restoration school of magic, which generally focuses on [[ExactlyWhatItSaysOnTheTin healing spells]], has a few offensive spells specifically designed for to harm undead, which includes [[OurVampiresAreDifferent vampires]]. These spells mostly take the form of balls and auras of light.
** Magnus is the God of Magic and is heavily associated with light. Magnus served as the architect for Mundus, the mortal plane, but realized that in order to create it, the [[OurGodsAreDifferent Aedra]] would have to make great sacrifices and would become forever bound to the world he was designing. Thus, he abandoned the project, and, along with the Magna-Ge, fled to Aetherius (the "Immortal Plane" and realm of magic) which formed the sun and stars in the process. Through them, magic and light flow into Mundus from Aetherius. To the ancient [[OurElvesAreDIfferent Ayleids]], he was actually called "[[RedBaron The God of Sight, Light, and Insight]]".
* The Chinese MMORPG ''VideoGame/RocoKingdom'' has {{Mons}} called "pets" that, much like the Franchise/{{Pokemon}}, are associated with a specific element and can use attacks involving that element. A few pets exist that can use light to attack other pets and shield themselves from the opponent's moves, with one such pet being Dimo.
* In ''VideoGame/TodayIDie'', the protagonist uses light to progress through the story.
* ''VideoGame/DragonQuest'':
** ''VideoGame/DragonQuestI'': The Hero learns the Light-based spell Radiant.
** In ''VideoGame/DragonQuestIX'', Armamentalists learns Light magic, among other elemental spells.
** ''VideoGame/DragonQuestXI'': Veronica is the only party member to learn the highest level Light spells.

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