Follow TV Tropes

Following

History Laconic / VideoGameGeography

Go To

OR

Is there an issue? Send a MessageReason:
None


The [[OverworldNotToScale world map is realistically impossible]], but it's easier than coding spheroid topology or forcing travel over RealLife distances.

to:

The [[OverworldNotToScale world map is realistically impossible]], but it's easier than coding spheroid topology or forcing travel over RealLife distances.distances.
----
-->Visit the unabridged version [[VideoGameGeography HERE]].
----
Is there an issue? Send a MessageReason:
None


The [[VideoGameWorldMap world map]] is realistically impossible, but it's easier than coding spheroid topology or forcing travel over RealLife distances.

to:

The [[VideoGameWorldMap [[OverworldNotToScale world map]] map is realistically impossible, impossible]], but it's easier than coding spheroid topology or forcing travel over RealLife distances.
Is there an issue? Send a MessageReason:
None


The WorldMap is realistically impossible, but it's easier than coding spheroid topology or forcing travel over RealLife distances.

to:

The WorldMap [[VideoGameWorldMap world map]] is realistically impossible, but it's easier than coding spheroid topology or forcing travel over RealLife distances.

Top