Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
The [[OverworldNotToScale world map is realistically impossible]], but it's easier than coding spheroid topology or forcing travel over RealLife distances.
to:
The [[OverworldNotToScale world map is realistically impossible]], but it's easier than coding spheroid topology or forcing travel over RealLife distances.distances.
----
-->Visit the unabridged version [[VideoGameGeography HERE]].
----
----
-->Visit the unabridged version [[VideoGameGeography HERE]].
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
The [[VideoGameWorldMap world map]] is realistically impossible, but it's easier than coding spheroid topology or forcing travel over RealLife distances.
to:
The [[VideoGameWorldMap [[OverworldNotToScale world map]] map is realistically impossible, impossible]], but it's easier than coding spheroid topology or forcing travel over RealLife distances.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
The WorldMap is realistically impossible, but it's easier than coding spheroid topology or forcing travel over RealLife distances.
to:
The WorldMap [[VideoGameWorldMap world map]] is realistically impossible, but it's easier than coding spheroid topology or forcing travel over RealLife distances.