History KilledOffForReal / VideoGames

16th Dec '17 6:33:57 PM DustSnitch
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** As of Cataclysm, still ''more'' {{N|onPlayerCharacter}}PCs have been Killed Off for Real. The one most likely to hit home? The Grimtotem clan took advantage of a duel to assassinate [[BadassGrandpa Cairne]] [[ALoadOfBull Bloodhoof]] and try to pin it on [[CreatorsPet Garrosh Hellscream]].

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** As of Cataclysm, still ''more'' {{N|onPlayerCharacter}}PCs have been Killed Off for Real. The one most likely to hit home? The Grimtotem clan took advantage of a duel to assassinate [[BadassGrandpa Cairne]] [[ALoadOfBull Cairne Bloodhoof]] and try to pin it on [[CreatorsPet Garrosh Hellscream]].
4th Dec '17 12:31:24 AM Anufenrir
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* While a few characters in the ''VideoGame/{{Warcraft}}'' series have cheated death such as Medivh, many others have been Killed Off for Real. King Llane, Blackhand, Gul'dan, Anduin Lothar, Ogrim Doomhammer, King Terenas, Uther the Lightbringer, Grom Hellscream, Tichondrius, Mannoroth, and Archimonde from the RTS games have all died in ways to show that they likely won't be coming back, even with all the resurrection and necromancy present in the series. Llane had his heart ripped out, Blackhand had his head cut off, Gul'dan was torn apart by demons, Lothar and Doomhammer both died on the battlefield (not the same battle), Terenas and Uther were both slain by Arthas with Frostmourne, Hellscream died in a HeroicSacrifice, Tichondrius was(presumably though he ''is'' a Dread Lord) permanently killed by Illidan after Illidan absorbed the Skull of Gul'dan's power, Mannoroth was killed by Hellscream's aforementioned HeroicSacrifice (and his ''skeleton'' has been made into a memorial dedicated to Hellscream), and Archimonde was ''disintegrated'' by the released power of the World Tree. And that's not even covering the characters permanently killed by the players in ''VideoGame/WorldOfWarcraft''. Although Gul'dan's soul "lived on" within his skull.

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* While a few characters in the ''VideoGame/{{Warcraft}}'' series have cheated death such as Medivh, many others have been Killed Off for Real. King Llane, Blackhand, Gul'dan, Anduin Lothar, Ogrim Doomhammer, King Terenas, Uther the Lightbringer, and Grom Hellscream, Tichondrius, Mannoroth, and Archimonde Hellscream from the RTS games have all died in ways to show that they likely won't be coming back, even with all the resurrection and necromancy present in the series. Llane had his heart ripped out, Blackhand had his head cut off, Gul'dan was torn apart by demons, Lothar and Doomhammer both died on the battlefield (not the same battle), Terenas and Uther were both slain by Arthas with Frostmourne, and Hellscream died in a HeroicSacrifice, Tichondrius was(presumably though he ''is'' a Dread Lord) permanently killed by Illidan after Illidan absorbed the Skull of Gul'dan's power, Mannoroth was killed by Hellscream's aforementioned HeroicSacrifice (and his ''skeleton'' has been made into a memorial dedicated to Hellscream), and Archimonde was ''disintegrated'' by the released power of the World Tree.HeroicSacrifice. And that's not even covering the characters permanently killed by the players in ''VideoGame/WorldOfWarcraft''. Although Gul'dan's soul "lived on" within his skull.



** Spoke too soon on Arcchemonde. Since he wasn't killed in the Twisting Nether, he returns as the final boss of Warlords. He is then killed off for real when he is in fact fought in the nether.
** This trope gets played with in general with demons. It is stated outright that Demons can not truly die unless they are killed in the twisting nether, otherwise their soul returns to the nether (More specifically, Antorus the Burning Throne on Argus) to recuperate and wait for their body to reform. This law holds true until the player discovers that the Legion has been using the world soul of Argus to subvert this for any demon killed on the planet.

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** Spoke too soon on Arcchemonde. Since he Many demonic characters seemingly die off for good in the RTS, but we learn later that since their death wasn't killed in the Twisting Nether, he returns as the final boss of Warlords. He is then killed off for real when he is in fact fought in the nether.
** This trope gets played with in general with demons. It is stated outright that Demons can not truly die unless they are killed
in the twisting nether, otherwise their soul they can return. Manaroth, who was previously killed by Grom, returns in the Warlords of Dreanor opening, but gets killed by taking an iron star to the face. His skeleton is later revived and acts as the second to last boss of Hell Fire Citadel. As he is not killed off for good in the twisting nether, there is a chance at his return. The last boss, Archemonde, was thought to have been vaporized by wisps at the end of WCIII, is ultimately killed in the twisting nether (More specifically, Antorus (though this part of the Burning Throne fight only appears on Argus) to recuperate and wait Mythic difficulty), ending him for their body to reform. This law holds true until good.
** Legion sees
the player discovers death of Kil'jaden, Sargeras's right hand man. He is killed in the Nether right over Argus, making his death permanent.
** While it is stated many times before hand
that any demon that dies on Argus is gone for good as it is in the nether, we learn the Legion has been using subverting this with the planet's world soul of Argus soul, twisting and tormenting it to subvert this for any demon killed bring back demons into Antorus if they die on the planet.Argus.
4th Dec '17 12:21:16 AM Anufenrir
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Added DiffLines:

** Spoke too soon on Arcchemonde. Since he wasn't killed in the Twisting Nether, he returns as the final boss of Warlords. He is then killed off for real when he is in fact fought in the nether.
** This trope gets played with in general with demons. It is stated outright that Demons can not truly die unless they are killed in the twisting nether, otherwise their soul returns to the nether (More specifically, Antorus the Burning Throne on Argus) to recuperate and wait for their body to reform. This law holds true until the player discovers that the Legion has been using the world soul of Argus to subvert this for any demon killed on the planet.
22nd Nov '17 4:11:32 PM Jehanna
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** ''VideoGame/FinalFantasyTactics'' has party members die for real if they are not revived after 3 turns when their HP hits zero. This also counts as an instant game over if Ramza is killed. Guest units are simply knocked out instead of dying unless the mission conditions state otherwise.
** ''VideoGame/FinalFantasyTacticsAdvance'' eases up on the concept of party members dying for real, restricting true death to Jagds where party members can die if they are not revived before the battle ends. This is explained in the story where judges and the laws prevent death and the Jagds are places where laws cannot exist, thus people can truly die and only the most hardened clans are willing to have battles in those areas.



** A few have subverted it, though. ''Fire Emblem Gaiden'' had resurrection springs (though reaching one was a sidequest in itself); more recent ones have had resurrection staves... though they have limited irreplaceable charges, so if you run out, anyone else who dies is still dead forever.
*** In addition, in ''Fire Emblem: Rekka no Ken'', during the first 10 chapters (Lyn's story), party members will not die, instead only being wounded and unable to be used until after chapter 10. This is also due to the fact that the first 10 chapters are meant to be the tutorial levels.
** In the recent titles, ''VideoGame/FireEmblemAwakening'' and ''VideoGame/FireEmblemFates'', there is a mode where your fallen units don't stay dead for the reset of the game when defeated called Casual Mode. In this mode, the unit leaves the battle, but can be used again later in the next battle. The characters have different dialogues for this mode when they fall, where they outright state that they need to retreat and heal their wounds.
** Similarly, ''VideoGame/FinalFantasyTactics'' has party members die for real if they are not revived after 3 turns when their HP hits zero. This also counts as an instant game over if Ramza is killed. Guest units are simply knocked out instead of dying unless the mission conditions state otherwise.
*** ''VideoGame/FinalFantasyTacticsAdvance'' eases up on the concept of party members dying for real, restricting true death to Jagds where party members can die if they are not revived before the battle ends. This is explained in the story where judges and the laws prevent death and the Jagds are places where laws cannot exist, thus people can truly die and only the most hardened clans are willing to have battles in those areas.
** ''VideoGame/FireEmblemJugdral Genealogy of the Holy War'' takes it a step further: During Chapter 5, Cuan and Ethlin, who were previously in your party but are now [=NPCs=], get ambushed by Trabant and both of them are killed. Yes, characters that were once in your army are now dying without your control. At the ending of the same chapter, all of the first generation (with the exceptions of Levin (possibly; it's not certain if he was alive or being possessed by Forseti), Finn (missed the battle because he had to take care of Cuan's son Leif), Tiltyu (although she [[KillTheCutie dies anyway]] in [[TimeSkip the interim]]), and the Jungby Princesses Aideen (Goes to work as a nun, but never setting her feet to battle again) and Briggid (got amnesiac, takes an Interquel to tell where she is)), which is nearly '''half of the game's cast''' are killed when Alvis betrays Sigurd.

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** A few have subverted it, though. ''Fire Emblem Gaiden'' had resurrection springs (though reaching one was a sidequest in itself); more recent ones itself), and several other games in the series have had resurrection staves... though they have limited irreplaceable charges, so if you run out, anyone else who dies is still dead forever.
*** ** In addition, in ''Fire Emblem: Rekka no Ken'', during the first 10 chapters (Lyn's story), party members will not die, instead only being wounded and unable to be used until after chapter 10. This is also due to the fact that the first 10 chapters are meant to be the tutorial levels.
** In the recent titles, ''VideoGame/FireEmblemAwakening'' and ''VideoGame/FireEmblemFates'', there is a mode where your fallen units don't stay dead for the reset rest of the game when defeated called Casual Mode. In this mode, the unit leaves the battle, but can be used again later in the next battle. The characters have different dialogues for this mode when they fall, where they outright state that they need to retreat and heal their wounds.
** Similarly, ''VideoGame/FinalFantasyTactics'' has party members die for real if they are not revived after 3 turns when their HP hits zero. This also counts as an instant game over if Ramza is killed. Guest units are simply knocked out instead of dying unless the mission conditions state otherwise.
*** ''VideoGame/FinalFantasyTacticsAdvance'' eases up on the concept of party members dying for real, restricting true death to Jagds where party members can die if they are not revived before the battle ends. This is explained in the story where judges and the laws prevent death and the Jagds are places where laws cannot exist, thus people can truly die and only the most hardened clans are willing to have battles in those areas.
** ''VideoGame/FireEmblemJugdral Genealogy of the Holy War''
''VideoGame/FireEmblemGenealogyOfTheHolyWar'' takes it a step further: During Chapter 5, Cuan Quan and Ethlin, Ethlyn, characters who were previously in your party army but are now [=NPCs=], get ambushed by Trabant Travant and both of them are killed. Yes, characters that were once in your army are now dying without your control. dying, and ''you can't save them''. At the ending of the same chapter, all of the first generation (with the exceptions of Levin Lewyn (possibly; it's not certain if he was alive or being possessed by Forseti), Finn (missed (who missed the battle because he had to take care of Cuan's Quan's son Leif), Tiltyu Tailtiu (although she [[KillTheCutie dies anyway]] in [[TimeSkip the interim]]), and the Jungby Princesses Aideen Edain (Goes to work as a nun, but never setting sets her feet to battle on the battlefield again) and Briggid (got amnesiac, Brigid (Gets amnesia, takes an Interquel [[VideoGame/FireEmblemThracia776 interquel]] to tell where she is)), is), which is nearly '''half of the game's cast''' are killed when Alvis Arvis betrays Sigurd.
15th Oct '17 2:18:40 PM Juste_Morai
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* Generally, ''Franchise/SuperMarioBros'' is a series where NobodyCanDie and every death is a NonLethalKO, most obviously with Bowser who either survives his battles with Mario or occasionally gets revived from them. This "protection" seems to get removed if you're the FinalBoss of an [=RPG=]. [[VideoGame/MarioAndLuigiSuperstarSaga Cackletta]] is the first Mario villain to outright ''die'' (they even [[DeaderThanDead destroy her ghost]] for good measure). Among the Bros.' body count are the [[VideoGame/PaperMarioTheThousandYearDoor Shadow Queen]], [[VideoGame/SuperPaperMario Dimentio]], and [[DragonAscendant Fawful]], although Fawful managed to last more than one game.

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* Generally, ''Franchise/SuperMarioBros'' is a series where NobodyCanDie and every death is a NonLethalKO, most obviously with Bowser who either survives his battles with Mario or occasionally gets revived from them. This "protection" seems to get removed if you're the FinalBoss of an [=RPG=]. [[VideoGame/MarioAndLuigiSuperstarSaga Cackletta]] is the first Mario villain to outright ''die'' (they (Mario and Luigi even [[DeaderThanDead destroy her ghost]] very soul]] for good measure). Among the Bros.' body count are the [[VideoGame/PaperMarioTheThousandYearDoor Shadow Queen]], [[VideoGame/SuperPaperMario Dimentio]], and [[DragonAscendant Fawful]], although Fawful managed to last more than one game.
15th Oct '17 2:08:06 PM Juste_Morai
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* Generally, ''Franchise/SuperMarioBros'' is a series where NobodyCanDie and every death is a NonLethalKO, most obviously with Bowser who either survives his battles with Mario or occasionally gets revived from them. This "protection" seems to get removed if you're the FinalBoss of an [=RPG=]. [[VideoGame/MarioAndLuigiSuperstarSaga Cackletta]] is the first Mario villain to outright ''die'' (they even [[DeaderThanDead destroy her ghost]] for good measure). Among the Bros.' body count are the [[VideoGame/PaperMarioTheThousandYearDoor Shadow Queen]], [[VideoGame/SuperPaperMario Dimentio]], and [[DragonAscendant Fawful]] follow, though Fawful managed to last more than one game.

to:

* Generally, ''Franchise/SuperMarioBros'' is a series where NobodyCanDie and every death is a NonLethalKO, most obviously with Bowser who either survives his battles with Mario or occasionally gets revived from them. This "protection" seems to get removed if you're the FinalBoss of an [=RPG=]. [[VideoGame/MarioAndLuigiSuperstarSaga Cackletta]] is the first Mario villain to outright ''die'' (they even [[DeaderThanDead destroy her ghost]] for good measure). Among the Bros.' body count are the [[VideoGame/PaperMarioTheThousandYearDoor Shadow Queen]], [[VideoGame/SuperPaperMario Dimentio]], and [[DragonAscendant Fawful]] follow, though Fawful]], although Fawful managed to last more than one game.
15th Oct '17 2:07:02 PM Juste_Morai
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* Generally, ''Franchise/SuperMarioBros'' is a series where NobodyCanDie and every death is a NonLethalKO, most obviously with Bowser who either survives his battles with Mario or occasionally gets revived from them. This "protection" seems to get removed if you're the FinalBoss of an [=RPG=]. [[VideoGame/MarioAndLuigiSuperstarSaga Cackletta]] is the first Mario villain to outright ''die'' (they even [[DeaderThanDead destroy her ghost]] for good measure). The [[VideoGame/PaperMarioTheThousandYearDoor Shadow Queen]], [[VideoGame/SuperPaperMario Dimentio]], and [[DragonAscendant Fawful]] follow, though Fawful managed to last more than one game.

to:

* Generally, ''Franchise/SuperMarioBros'' is a series where NobodyCanDie and every death is a NonLethalKO, most obviously with Bowser who either survives his battles with Mario or occasionally gets revived from them. This "protection" seems to get removed if you're the FinalBoss of an [=RPG=]. [[VideoGame/MarioAndLuigiSuperstarSaga Cackletta]] is the first Mario villain to outright ''die'' (they even [[DeaderThanDead destroy her ghost]] for good measure). The Among the Bros.' body count are the [[VideoGame/PaperMarioTheThousandYearDoor Shadow Queen]], [[VideoGame/SuperPaperMario Dimentio]], and [[DragonAscendant Fawful]] follow, though Fawful managed to last more than one game.
13th Oct '17 11:47:57 AM MegaMarioMan
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* Generally, ''Franchise/SuperMarioBros'' is a series where NobodyCanDie and every death is a NonLethalKO, most obviously with Bowser who either survives his battles with Mario or occasionally gets revived from them. This "protection" seems to get removed if you're the FinalBoss of an [=RPG=]. [[MarioAndLuigiSuperstarSaga Cackletta]] is the first Mario villain to outright ''die'' (they even [[DeaderThanDead destroy her ghost]] for good measure). The [[VideoGame/PaperMarioTheThousandYearDoor Shadow Queen]], [[VideoGame/SuperPaperMario Dimentio]], and [[DragonAscendant Fawful]] follow, though Fawful managed to last more than one game.

to:

* Generally, ''Franchise/SuperMarioBros'' is a series where NobodyCanDie and every death is a NonLethalKO, most obviously with Bowser who either survives his battles with Mario or occasionally gets revived from them. This "protection" seems to get removed if you're the FinalBoss of an [=RPG=]. [[MarioAndLuigiSuperstarSaga [[VideoGame/MarioAndLuigiSuperstarSaga Cackletta]] is the first Mario villain to outright ''die'' (they even [[DeaderThanDead destroy her ghost]] for good measure). The [[VideoGame/PaperMarioTheThousandYearDoor Shadow Queen]], [[VideoGame/SuperPaperMario Dimentio]], and [[DragonAscendant Fawful]] follow, though Fawful managed to last more than one game.
1st Sep '17 12:38:10 AM MysteriousZorua1994
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* ''VideoGame/RatchetAndClankFutureACrackInTime'' features an impressive deathcount of important characters: Clank's father Orvus, Alister Azimuth, Lord Vorselon, Cassiopeia, Carina and Libra, Pollyx, and Ratchet, though he gets better.

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* ''VideoGame/RatchetAndClankFutureACrackInTime'' features an impressive deathcount of important characters: Clank's father Orvus, Alister Azimuth, Lord Vorselon, Cassiopeia, Carina and Libra, Pollyx, and Ratchet, though he gets better.Libra. Orvus might be this case as well, but it is not officially stated.
30th Aug '17 5:01:50 PM Sammettik
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* In ''VideoGame/ResidentEvil5'' : Albert Wesker is finally killed off by taking two rockets to the face while he was inside a volcano.
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http://tvtropes.org/pmwiki/article_history.php?article=KilledOffForReal.VideoGames