Follow TV Tropes

Following

History JustForFun / ConsoleRPGClichesTheTVTropesVersion

Go To

OR

Is there an issue? Send a MessageReason:
None


# '''[[WithThisHerring Herring!]] My Only Weakness!:''' If the hero starts out his journey as an ordinary man working an ordinary job, then the tools of his trade, no matter how unsuited they might seem to adventuring, will turn out to be essential for completing quests, defeating monsters and/or thwarting the villain.

to:

# '''[[WithThisHerring Herring!]] [[KryptoniteFactor My Only Weakness!:''' Weakness!]]:''' If the hero starts out his journey as an ordinary man working an ordinary job, then the tools of his trade, no matter how unsuited they might seem to adventuring, will turn out to be essential for completing quests, defeating monsters and/or thwarting the villain.
Is there an issue? Send a MessageReason:
None



to:

# '''[[WithThisHerring Herring!]] My Only Weakness!:''' If the hero starts out his journey as an ordinary man working an ordinary job, then the tools of his trade, no matter how unsuited they might seem to adventuring, will turn out to be essential for completing quests, defeating monsters and/or thwarting the villain.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** '''[[VideoGame/YoshisIsland Yoshi's Corollary]]:''' Finding creative ways to cheat your way around running up to the villains in plain sight and having a noble duel to the death [[DevelopersForesight will be rewarded by the developers.]]

Added: 342

Changed: 48

Is there an issue? Send a MessageReason:
None


# '''A Hidden Boss Is A Stronger Boss ([[{{Franchise/Disgaea}} Baal's Rule]])''': Any endgame BonusBoss is invariably stronger than the BigBad or [[TheManBehindTheMan Man Behind the Man]] you fight at the end who's very obviously trying to TakeOverTheWorld and failing at it, reasons be damned. May be a PhysicalGod, EldritchAbomination, ForgottenSuperweapon, PersonOfMassDestruction, or something similarly superpowered that will most likely make you [[FlippingTheTable flip a table]] for being ThatOneBoss, unless you were savvy enough to read a StrategyGuide. Rarely, can also be a MarathonBoss. Degree of evil optional.

to:

# '''A Hidden Boss Is A Stronger Boss '''True Evil Awaits a True Hero ([[{{Franchise/Disgaea}} Baal's Rule]])''': Any endgame BonusBoss is invariably stronger than the BigBad or [[TheManBehindTheMan Man Behind the Man]] you fight at the end who's very obviously trying to TakeOverTheWorld and failing at it, reasons be damned. May be a PhysicalGod, EldritchAbomination, ForgottenSuperweapon, PersonOfMassDestruction, or something similarly superpowered that will most likely make you [[FlippingTheTable flip a table]] for being ThatOneBoss, unless you were savvy enough to read a StrategyGuide. Rarely, can also be a MarathonBoss. Degree of evil optional.


Added DiffLines:

# '''Baal's Corollary''': Anything more powerful than the great evil trying to conquer/destroy/etc. the city/world/universe/etc. has an equal chance to be completely unrelated to cast, the scheme, or even the entire plot, up to and including the possibility of being a GiantSpaceFleaFromNowhere who picks a fight purely for shits and giggles.
Is there an issue? Send a MessageReason:
None


# '''The Three Pieces of Dental Floss Equality:''' Likewise, the amount of material in the clothing worn by a character equally (but inversely) affects combat prowess, especially if said character is young, female, attractive, or animalistic. The inverse of this rule is ignored -- bulky outfits are seldom encumbering. This particular effect is most seen with agility, evasion, and magic -- an easy way to handwave the results. The fact that these are also the typical domain of [[MostWritersAreMale female characters]] is also a consideration. It has been suggested that a 18-year-old nudist white haired CatGirl ninja-mage wearing 3 band-aids and a ribbon could break the speed of light, but obviously [[IncrediblyLamePun none have been observed]].

to:

# '''The Three Pieces of Dental Floss Equality:''' Likewise, the amount of material in the clothing worn by a character equally (but inversely) affects combat prowess, especially if said character is young, female, attractive, or animalistic. The inverse of this rule is ignored -- bulky outfits are seldom encumbering. This particular effect is most seen with agility, evasion, and magic -- an easy way to handwave the results. The fact that these are also the typical domain of [[MostWritersAreMale female characters]] is also a consideration. It has been suggested that a 18-year-old nudist white haired CatGirl ninja-mage wearing 3 band-aids and a ribbon could break the speed of light, but obviously [[IncrediblyLamePun [[{{Pun}} none have been observed]].
Is there an issue? Send a MessageReason:
Now Flame Bait and Darth.


# '''The Bumbler ([[TheMillstone Gilligan Rule]])''': Whether a member of the party or a NPC frequently encountered by the party, there will always be at least one person who, either due to arrogance, incompetence, or [[WhatAnIdiot sheer stupidity]] screws up, [[DesignatedVictim gets captured and the heroes have to save them,]] and/or frees [[SealedEvilInACan ancient powerful evils]] constantly throughout the game, which as a result makes the heroes' adventure much longer and much more difficult than it would have been if the heroes had just [[JustEatGilligan left them to die the first chance they got.]]

to:

# '''The Bumbler ([[TheMillstone Gilligan Rule]])''': Whether a member of the party or a NPC frequently encountered by the party, there will always be at least one person who, either due to arrogance, incompetence, arrogance or [[WhatAnIdiot sheer stupidity]] incompetence screws up, [[DesignatedVictim gets captured and the heroes have to save them,]] and/or frees [[SealedEvilInACan ancient powerful evils]] constantly throughout the game, which as a result makes the heroes' adventure much longer and much more difficult than it would have been if the heroes had just [[JustEatGilligan left them to die the first chance they got.]]



** StupidGood/[[StupidEvil Stupid Evil]] Rule: Aforementioned saintly or devilish choices will often make no logical sense whatsoever, often providing little to no direct benefit to the player character, but the player will do them anyway for the pursuit of the benefits of being purely good/evil.

to:

** StupidGood/[[StupidEvil Stupid Evil]] StupidGood[=/=]StupidEvil Rule: Aforementioned saintly or devilish choices will often make no logical sense whatsoever, often providing little to no direct benefit to the player character, but the player will do them anyway for the pursuit of the benefits of being purely good/evil.
Is there an issue? Send a MessageReason:
You Gotta Have Blue Hair is no longer a trope.


# '''[[VideoGame/{{Tales of Symphonia}} Yuan's Surprise:]]''' If it is a JRPG, At least one major character (usually a protagonist, if not the main character, but sometimes applies to villains as well) will have [[YouGottaHaveBlueHair blue hair]].

to:

# '''[[VideoGame/{{Tales of Symphonia}} Yuan's Surprise:]]''' If it is a JRPG, At least one major character (usually a protagonist, if not the main character, but sometimes applies to villains as well) will have [[YouGottaHaveBlueHair blue hair]].hair.
Is there an issue? Send a MessageReason:
None


# '''{{When All You Have is a Hammer}} Principle:''' Fighting an opponent in the underground wastes of Mytheria and fighting an opponent in the air kingdom of Kingdomia and fighting an opponent in the mechanized paradise of Mechanolai are interchangeable. There are no tactics besides "[[AttackItsWeakPoint hit him with what hurts him]]," and [[GeoEffects environments]] are strangely useless during combat.

to:

# '''{{When All You Have is a Hammer}} Principle:''' Fighting an opponent in the underground wastes of Mytheria and fighting an opponent in the air kingdom of Kingdomia and fighting an opponent in the mechanized paradise of Mechanolai are interchangeable. There are no tactics besides "[[AttackItsWeakPoint hit him with what hurts him]]," and [[GeoEffects environments]] are strangely useless during combat. On certain rare occasions, the tactics might reach the rareified heights of "stun him using a special trick, then hit him with what hurts him". On those occasions, the special trick invariably involves some skill or tool the hero just learned/acquired.
Is there an issue? Send a MessageReason:
None


** '''The Law of Prescient Architectural Decay''': In the rare cases when a certain area cannot be accessed by conventional means, a wall adjacent to said area or the floor of the room above will have fallen apart to the point where the hero can either travel through the resultant hole, or create said hole with explosives so it can be travelled through.

to:

** # '''The Law of Prescient Architectural Decay''': In the rare cases when a certain area cannot be accessed by conventional means, a wall adjacent to said area or the floor of the room above will have fallen apart to the point where the hero can either travel through the resultant hole, or create said hole with explosives so it can be travelled through.
Is there an issue? Send a MessageReason:
None


# '''That Which We Don't Kill Doesn't Make Us Stronger:''' No one ever gets ExperiencePoints for avoiding enemies or having them run away. Might as well just [[KillEmAll kill everything]].

to:

# '''That Which We Don't Kill Doesn't Make Us Stronger:''' No one ever gets ExperiencePoints for avoiding enemies or having them run away. In the rare event that it actually does, the reward is rarely equal to what you'd get from just fighting them. Might as well just [[KillEmAll kill everything]].
Is there an issue? Send a MessageReason:
None


** '''[[VideoGame/BreathOfFire3 Peco's Addendum]]:''' There's always [[LethalJokeCharacter one character]] who ''really'' seems like they'd be useless, but train them up and they'll solo the game for you.

to:

** '''[[VideoGame/BreathOfFire3 '''[[VideoGame/BreathOfFireIII Peco's Addendum]]:''' There's always [[LethalJokeCharacter one character]] who ''really'' seems like they'd be useless, but train them up and they'll solo the game for you.
Is there an issue? Send a MessageReason:
None


# '''Hero Of Another Story [[EnsembleDarkhorse If They're Cool Enough]] ([[VideoGame/CrisisCoreFinalFantasyVII Zack's]] Rule)''': Every character has their own story arc, most of which are completed as part of the main story. [[BreakoutCharacter If a character is cooler than the hero]], expect him to have more time in the spotlight in the next adventure, [[ADayInTheLimelight if not be the focus of the next adventure altogether]] (even if it's in the past).

to:

# '''Hero Of Another Story [[EnsembleDarkhorse If They're Cool Enough]] ([[VideoGame/CrisisCoreFinalFantasyVII ([[VideoGame/CrisisCore Zack's]] Rule)''': Every character has their own story arc, most of which are completed as part of the main story. [[BreakoutCharacter If a character is cooler than the hero]], expect him to have more time in the spotlight in the next adventure, [[ADayInTheLimelight if not be the focus of the next adventure altogether]] (even if it's in the past).
Is there an issue? Send a MessageReason:
None


#'''Screw the Money, I Have Destiny:''' Opposite of the above, but rare and applies mostly to the hero. Should the hero be rich, the player will never have access to their income, supplies, or other items they have, for being as rich as they are. Addendum: At least one cutscene will involve this character's parents/family/butlers sacrificing themselves to protect the character.

to:

#'''Screw the Money, I Have Destiny:''' Destiny ([[{{VideoGame/Persona3}} Mitsuru's Lament]]):''' Opposite of the above, but rare and applies mostly to the hero. Should the hero (or a party member) be rich, the player will never have access to their income, supplies, or other items they have, for being as rich as they are. Addendum: At least one cutscene will involve this character's parents/family/butlers sacrificing themselves to protect the character.
Is there an issue? Send a MessageReason:
None


#'''You Can't Get There From Here, At Least Not Yet''': If there is more than one way to go from point A to point B in a dungeon, you can take it for granted that the shortcut won't be available to you until you've taken the long way around at least once.

to:

#'''You #'''[[DoorToBefore You Can't Get There From Here, At Least Not Yet''': Yet]]''': If there is more than one way to go from point A to point B in a dungeon, you can take it for granted that the shortcut won't be available to you until you've taken the long way around at least once.

Added: 355

Removed: 355

Is there an issue? Send a MessageReason:
None


** '''The Law of Prescient Architectural Decay''': In the rare cases when a certain area cannot be accessed by conventional means, a wall adjacent to said area or the floor of the room above will have fallen apart to the point where the hero can either travel through the resultant hole, or create said hole with explosives so it can be travelled through.



** '''The Law of Prescient Architectural Decay''': In the rare cases when a certain area cannot be accessed by conventional means, a wall adjacent to said area or the floor of the room above will have fallen apart to the point where the hero can either travel through the resultant hole, or create said hole with explosives so it can be travelled through.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** '''The Law of Prescient Architectural Decay''': In the rare cases when a certain area cannot be accessed by conventional means, a wall adjacent to said area or the floor of the room above will have fallen apart to the point where the hero can either travel through the resultant hole, or create said hole with explosives so it can be travelled through.
Is there an issue? Send a MessageReason:
Because this is a Video Game.


# '''[[BadPowersGoodPeople Evil Power is Good For the Good Guys]] ([[Franchise/KingdomHearts Riku Rule]])''': No matter how much ancient lore says it will, how many Wise Men warn against using it, [[DarkIsNotEvil a Dark and/or Evil]] power will not corrupt the heroes if they use it, especially if they're [[TheProtagonist the main character]]. At most a brief FaceHeelTurn and a dip into Angst will occur.

to:

# '''[[BadPowersGoodPeople Evil Power is Good For the Good Guys]] ([[Franchise/KingdomHearts Riku Rule]])''': No matter how much ancient lore says it will, how many Wise Men warn against using it, [[DarkIsNotEvil a Dark and/or Evil]] power will not corrupt the heroes if they use it, especially if they're [[TheProtagonist [[PlayerCharacter the main character]]. At most a brief FaceHeelTurn and a dip into Angst will occur.
Is there an issue? Send a MessageReason:
None


#'''[[Videogame/HyperdimensionNeptunia Neptunia’s Rule]]:''' Whenever the main character has amnesia, chances are they’ll turn out to have been someone extremely important, whether it be an AmnesiacGod, someone destined to save the world, [[AmnesiacVillainJoinsTheHeroes a former villain]], A LivingMacGuffin, etc...Of course, this doesn’t just apply if it’s the main character who has amnesia. If it’s the hero’s best friend or love interest who has memory problems or who at least can’t remember parts of his/her past instead of the main character, then the chances of this rule applying to them skyrockets.
#'''[[Franchise/{{Persona}} Morgana, Teddie and Koromaru's Rule]]:''' The game will often have a marketable cute mascot character, especially if it’s a JRPG. Sometimes, it may be a MascotMook, but other times, it may actually be a party member. If so, they’re usually male and almost never female (which is ironic, since cute characters are often made with the younger female demographic in mind). They usually come in two flavors. One, they will usually turn out to useful in some way (both in-battle and to the plot), yet also often quite annoying due to having an immature or pervy personality or whatever other character flaw. Two, the exact opposite: They won’t be annoying at all (and may in fact be beloved by the other characters and the player), but they won’t be as useful or powerful as the other party members for whatever reason. Regardless of which flavor the mascot character is, they’re often paired together with the main character as pretty close friends. Otherwise, they’re usually [[ThoseTwoGuys paired with another party member]] as they may get up to weird antics and have weird adventures together.

to:

#'''[[Videogame/HyperdimensionNeptunia #'''Amnesia equals importance ([[Videogame/HyperdimensionNeptunia Neptunia’s Rule]]:''' Rule]]):''' Whenever the main character has amnesia, chances are they’ll turn out to have been someone extremely important, whether it be an AmnesiacGod, someone destined to save the world, [[AmnesiacVillainJoinsTheHeroes a former villain]], A LivingMacGuffin, etc...Of course, this doesn’t just apply if it’s the main character who has amnesia. If it’s the hero’s best friend or love interest who has memory problems or who at least can’t remember parts of his/her past instead of the main character, then the chances of this rule applying to them skyrockets.
#'''[[Franchise/{{Persona}} #'''Obligatory Mascot Character ([[Franchise/{{Persona}} Morgana, Teddie and Koromaru's Rule]]:''' Rule]]):''' The game will often have a marketable cute mascot character, especially if it’s a JRPG. Sometimes, it may be a MascotMook, but other times, it may actually be a party member. If so, they’re usually male and almost never female (which is ironic, since cute characters are often made with the younger female demographic in mind). They usually come in two flavors. One, they will usually turn out to useful in some way (both in-battle and to the plot), yet also often quite annoying due to having an immature or pervy personality or whatever other character flaw. Two, the exact opposite: They won’t be annoying at all (and may in fact be beloved by the other characters and the player), but they won’t be as useful or powerful as the other party members for whatever reason. Regardless of which flavor the mascot character is, they’re often paired together with the main character as pretty close friends. Otherwise, they’re usually [[ThoseTwoGuys paired with another party member]] as they may get up to weird antics and have weird adventures together.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

#'''[[Videogame/HyperdimensionNeptunia Neptunia’s Rule]]:''' Whenever the main character has amnesia, chances are they’ll turn out to have been someone extremely important, whether it be an AmnesiacGod, someone destined to save the world, [[AmnesiacVillainJoinsTheHeroes a former villain]], A LivingMacGuffin, etc...Of course, this doesn’t just apply if it’s the main character who has amnesia. If it’s the hero’s best friend or love interest who has memory problems or who at least can’t remember parts of his/her past instead of the main character, then the chances of this rule applying to them skyrockets.
#'''[[Franchise/{{Persona}} Morgana, Teddie and Koromaru's Rule]]:''' The game will often have a marketable cute mascot character, especially if it’s a JRPG. Sometimes, it may be a MascotMook, but other times, it may actually be a party member. If so, they’re usually male and almost never female (which is ironic, since cute characters are often made with the younger female demographic in mind). They usually come in two flavors. One, they will usually turn out to useful in some way (both in-battle and to the plot), yet also often quite annoying due to having an immature or pervy personality or whatever other character flaw. Two, the exact opposite: They won’t be annoying at all (and may in fact be beloved by the other characters and the player), but they won’t be as useful or powerful as the other party members for whatever reason. Regardless of which flavor the mascot character is, they’re often paired together with the main character as pretty close friends. Otherwise, they’re usually [[ThoseTwoGuys paired with another party member]] as they may get up to weird antics and have weird adventures together.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

#'''Competitive Balance Is For Chumps ([[VideoGame/FinalFantasyTactics Orlandu]]’s Maxim) ''': Some games don’t care about competitive balance and will just sorta drop a GameBreaker into your lap, free of charge.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

#'''You Can't Get There From Here, At Least Not Yet''': If there is more than one way to go from point A to point B in a dungeon, you can take it for granted that the shortcut won't be available to you until you've taken the long way around at least once.
Is there an issue? Send a MessageReason:
None


#'''No Need To Call The Locksmith:''' No villain has ever accidentally locked himself out of his own base or had protocols where the incoming shift of guards has to be let in by the outgoing shift. If your objective is behind locked door X, you can be certain that a copy of key X or some other means of unlocking door X is behind locked door X-1, and the means to open that door is behind locked door X-2, and so on until the key for opening locked door 1 is found in an unlocked room that anybody could walk into.

to:

#'''No Need To Call The Locksmith:''' No villain has ever accidentally locked himself out of his own base or had protocols where the incoming shift of guards has to be let in by the outgoing shift. If your objective is behind locked door X, you can be certain that a copy of key X or some other means of unlocking door X is in an area behind locked door X-1, and the means to open that door is in an area behind locked door X-2, and so on until the key for opening locked door 1 is found in an unlocked room that anybody could walk into.into starting from the front door.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

#'''No Need To Call The Locksmith:''' No villain has ever accidentally locked himself out of his own base or had protocols where the incoming shift of guards has to be let in by the outgoing shift. If your objective is behind locked door X, you can be certain that a copy of key X or some other means of unlocking door X is behind locked door X-1, and the means to open that door is behind locked door X-2, and so on until the key for opening locked door 1 is found in an unlocked room that anybody could walk into.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

#'''The True Power Of Humanity:''' [[HumansAreSpecial Humans have some special trait]] that will allow them to [[HeroicSecondWind gain the ability to stand against the villain]], no matter [[DarkestHour how utterly hopeless such an action that might appear to be to any objective observer]]. The script usually claims that this is either the ThePowerOfFriendship or ThePowerOfLove. Most of the time, it's actually [[{{Determinator}} bloody-minded stubbornness.]]
Is there an issue? Send a MessageReason:
None


#'''[[VideoGame/Grandia2 The Granasaber Postulate]]:''' Any theoretically unstoppable foe can be rendered beatable by the simple expedient of [[SwordOfPlotAdvancement finding a cooler sword]].
Is there an issue? Send a MessageReason:
Direct linking.


# '''[[BadPowersGoodPeople Evil Power is Good For the Good Guys]] ([[Franchise/KingdomHearts Riku Rule]])''': No matter how much ancient lore says it will, how many Wise Men warn against using it, [[DarkIsNotEvil a Dark and/or Evil]] power will not corrupt the heroes if they use it, especially if they're the MainCharacter. At most a brief FaceHeelTurn and a dip into Angst will occur.

to:

# '''[[BadPowersGoodPeople Evil Power is Good For the Good Guys]] ([[Franchise/KingdomHearts Riku Rule]])''': No matter how much ancient lore says it will, how many Wise Men warn against using it, [[DarkIsNotEvil a Dark and/or Evil]] power will not corrupt the heroes if they use it, especially if they're [[TheProtagonist the MainCharacter.main character]]. At most a brief FaceHeelTurn and a dip into Angst will occur.



# '''[[BlackAndWhiteMorality Good Or Evil Incarnate]] ([[Videogame/JadeEmpire Open Palm Closed Fist Rule]])''': If the game has a morality system, there will not be any nuances or grey areas involved in any choice the player makes, [[NoPointsForNeutrality nor any benefits for trying to do so,]] despite claims to the contrary. One's choices must either be one only someone more pure than a dozen angels would make or so evil than TheDevil [[EvenEvilHasStandards himself would consider it wrong.]]

to:

# '''[[BlackAndWhiteMorality Good Or Evil Incarnate]] ([[Videogame/JadeEmpire ([[VideoGame/JadeEmpire Open Palm Closed Fist Rule]])''': If the game has a morality system, there will not be any nuances or grey areas involved in any choice the player makes, [[NoPointsForNeutrality nor any benefits for trying to do so,]] despite claims to the contrary. One's choices must either be one only someone more pure than a dozen angels would make or so evil than TheDevil [[EvenEvilHasStandards himself would consider it wrong.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

#'''[[VideoGame/Grandia2 The Granasaber Postulate]]:''' Any theoretically unstoppable foe can be rendered beatable by the simple expedient of [[SwordOfPlotAdvancement finding a cooler sword]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

#'''The Innkeeper's Lament:''' Eventually, you will gain the ability to restore your party's HP and MP for free, be it by visiting a spring and drinking the water, bunking down in your GlobalAirship, or simply going home and sleeping in your own bed. Despite this, if there are towns you've yet to visit, the inns in those towns will still charge you more than the inn in the previous town for a night's stay.
Is there an issue? Send a MessageReason:
None


# '''[[Franchise/DevilMayCry Dante's]] Axiom''': Nothing is impossible if it's fueled by [[RuleOfCool Rule Of Cool]]. Most often applies in [[CutscenePowerToTheMax cutscenes.]]

to:

# '''[[Franchise/DevilMayCry '''[[VideoGame/DevilMayCry Dante's]] Axiom''': Nothing is impossible if it's fueled by [[RuleOfCool Rule Of Cool]]. Most often applies in [[CutscenePowerToTheMax cutscenes.]]
Is there an issue? Send a MessageReason:
None


#'''The Goof Behind The Man:''' There are only 2 kinds of comedic characters, those who are TheLoad and spend the entire game doing silly stuff that greatly inconvenience the party, or those who are TheLoad and spend the entire game doing silly stuff that greatly inconvenience the party... and is one of the villains if not the BigBad themself. Either way, if it is possible to leave these people to die or kill them yourself, you'll get a Game Over anyway despite how this would solve quite a bit if not the whole plot.

to:

#'''The Goof Behind The Man:''' There are only 2 kinds of comedic characters, those who are TheLoad and spend the entire game doing silly stuff that greatly inconvenience the party, or those who are TheLoad and spend the entire game doing silly stuff that greatly inconvenience the party... and is one of the villains if not the BigBad themself. BigBad. Either way, if it is possible to leave these people to die or kill them yourself, you'll get a Game Over for indulging anyway despite how this would solve quite a bit if not the whole plot.

Top