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#'''The Goof Behind The Man:''' There are only 2 kinds of comedic characters, those who are TheLoad and spend the entire game doing silly stuff that greatly inconvenience the party, or those who are TheLoad and spend the entire game doing silly stuff that greatly inconvenience the party... and is one of the villains if not the BigBad themself. Either way, if it is possible to leave these people to die or kill them yourself, you'll get a Game Over anyway despite how this would solve quite a bit if not the whole plot.
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#'''Fresh As A Daisy:''' Entering the castle via. the sewers will not impede your ability to sneak past the guards once inside. Either they can't smell a thing (see City Watch Equal Employment Act), or the sewer was really just a diverted stream.
**'''Addendum:''' Entering via. the moat will not cause problems either, because moats are always beautiful deep blue and algae doesn't actually exist.
#'''Boring Metropolis:''' The largest city in the game is really just the one with the most doors that don't open. They will tend to have a large number of plot events, but once you're done with those all you find to do there is the odd sidequest or two.
**'''Inifinity-1 Town:''' There will be another, slightly smaller city that will host a unique shopping venue, many many sidequests, [[SidetrackedByTheGoldenSaucer the local bird-racing contest]] or a combination of the above. This will become a central hub of your gameplay activities.
**'''Addendum:''' The Infinity-1 Town may turn out to be an Infinity-1 Outpost In The Frozen North. You'll still spend all your time there.
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# '''{{When All You Have is a Hammer}} Principle:''' Fighting an opponent in the underground waste of Mytheria and fighting an opponent in the air kingdom of Kingdomia and fighting an opponent in the mechanized paradise of Mechanolai are interchangeable. There are no tactics besides "[[AttackItsWeakPoint Hit him with what hurts him]]," and [[GeoEffects environments]] are strangely useless during combat.
# '''[[VideoGame/{{Thief}} Garrett's]] Observation:''' Stealth is as simple as staying out of the line of sight.
# '''City Watch Equal Opportunity Employment Act:''' Speaking of stealth, sight and hearing ranges tend to be much, much, ''much'' shorter in [=RPGs=] than in real life. Your team can be 15 feet away, with a guard looking right at them, with your characters not even bothering to whisper when they talk, and the guard [[TheGuardsMustBeCrazy will have absolutely no idea that you're there]].
# '''City Watch Equal Opportunity Discrimination Act:''' All guards are required to have the exact same detection range. No new guard will be hired if they can detect intruders any better or worse then any other guard.

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# '''{{When All You Have is a Hammer}} Principle:''' Fighting an opponent in the underground waste wastes of Mytheria and fighting an opponent in the air kingdom of Kingdomia and fighting an opponent in the mechanized paradise of Mechanolai are interchangeable. There are no tactics besides "[[AttackItsWeakPoint Hit hit him with what hurts him]]," and [[GeoEffects environments]] are strangely useless during combat.
# '''[[VideoGame/{{Thief}} Garrett's]] Observation:''' Stealth is as simple as staying out of the guards' line of sight.
# '''City Watch Equal Opportunity Employment Act:''' Speaking of stealth, sight and hearing ranges tend to be much, much, ''much'' shorter in [=RPGs=] than in real life. Your team can be 15 feet away, away with a guard looking right at them, them with your characters not even bothering to whisper when they talk, and the guard [[TheGuardsMustBeCrazy will have absolutely no idea that you're there]].
# '''City Watch Equal Opportunity Discrimination Act:''' All guards are required to have the exact same detection range. No new guard will be hired if they can detect intruders any better or worse then than any other guard.



# '''That Which We Don't Kill Doesn't Make Us Stronger:''' No one ever gets ExperiencePoints for avoiding enemies or having them run away. Might as well just kill everything.

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# '''That Which We Don't Kill Doesn't Make Us Stronger:''' No one ever gets ExperiencePoints for avoiding enemies or having them run away. Might as well just [[KillEmAll kill everything.everything]].



# '''Beelzebombed:''' Summoning dark forces (Demons, Devils, [[EldritchAbomination Eldritch Abominations]], etc) never works. Despite this, the evil wizards keep trying, lured by promises of fame, wealth and power, and generally [[EvilIsNotAToy wind up dead instead]].

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# '''Beelzebombed:''' Summoning dark forces (Demons, Devils, [[EldritchAbomination Eldritch Abominations]], etc) ([[DemonLordsAndArchDevils demons, devils]], {{eldritch abomination}}s, etc.) never works. Despite this, the evil wizards keep trying, lured by promises of fame, wealth and power, and generally [[EvilIsNotAToy wind up dead instead]].



# '''Reality Is A Shonen Series Theorem:''' The protagonist will always be a clean-shaven, brown-haired or blond lad who spends most of his time looking determinedly ahead and smiling a big stupid grin. All of his reactions will be bizarrely exaggerated.

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# '''Reality Is A Shonen Series Theorem:''' The protagonist will always be a clean-shaven, brown-haired or blond lad who spends most of his time looking determinedly ahead and smiling a big stupid grin. All of his reactions will be [[ComicalOverreacting bizarrely exaggerated.exaggerated]].



** '''Addendum:'''If there are schools, expect them to be delivering lessons either so boring the protagonist completely fails to absorb anything from them, or that are still tangentially related to the heroic quest somehow. They will also have a very repetitive syllabus.
** '''[[Franchise/{{Pokemon}} The Trainer School Isn't For Trainers]]:''' In-universe institutions established to teach adventurers will actually tell the player very little about how to adventure. Certainly less than trial and error (or, indeed, checking out the enclosed instruction book) will do.

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** '''Addendum:'''If '''Addendum:''' If there are schools, expect them to be delivering lessons either so boring the protagonist completely fails to absorb anything from them, or that are still tangentially related to the heroic quest somehow. They will also have a very repetitive syllabus.
** '''[[Franchise/{{Pokemon}} The Trainer School Isn't For Trainers]]:''' In-universe institutions established to teach adventurers will actually tell the player very little about how to adventure. Certainly less than trial and error (or, indeed, [[ReadTheFreakingManual checking out the enclosed instruction book) book]]) will do.
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** If there are schools, expect them to be delivering lessons either so boring the protagonist completely fails to absorb anything from them, or that are still tangentially related to the heroic quest somehow. They will also have a very repetitive syllabus.

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** If '''Addendum:'''If there are schools, expect them to be delivering lessons either so boring the protagonist completely fails to absorb anything from them, or that are still tangentially related to the heroic quest somehow. They will also have a very repetitive syllabus.
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#'''[[Music/PinkFloyd Don't Need No Education]]:''' The player is capable of acquiring all the information they need for the game through the manual and/or tutorials, and so their character does not require formal schooling to know how to do various things. [[LawOfConservationOfDetail Therefore, there will be no schools in the setting]].
** If there are schools, expect them to be delivering lessons either so boring the protagonist completely fails to absorb anything from them, or that are still tangentially related to the heroic quest somehow. They will also have a very repetitive syllabus.
** '''[[Franchise/{{Pokemon}} The Trainer School Isn't For Trainers]]:''' In-universe institutions established to teach adventurers will actually tell the player very little about how to adventure. Certainly less than trial and error (or, indeed, checking out the enclosed instruction book) will do.
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This is the Wiki/TVTropes version of TheGrandListOfConsoleRolePlayingGameCliches.Website/TheGrandListOfConsoleRolePlayingGameCliches. Sanity optional.
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** '''[[Franchise/{{Pokemon}} The Problem With Power Points]] (We Are Using Struggle Together):''' If any technique, other than the InfinityPlusOneSword, has a cap on how many times it can be used, ''every'' technique will have a cap on how many times it can be used no matter how basic or undemanding. This cap will not change with experience - your mage can cast Scorch exactly thirty times before recharging whether they are Lv. 20 or Lv. 100.

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** '''[[Franchise/{{Pokemon}} The Problem With Power Points]] (We Are Using Struggle Together):''' If any technique, other technique (other than the InfinityPlusOneSword, InfinityPlusOneSword) has a cap on how many times it can be used, ''every'' technique will have a cap on how many times it can be used no matter how basic or undemanding. This cap will not change with experience - your mage can cast Scorch exactly thirty times before recharging whether they are Lv. 20 or Lv. 100.
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** '''[[Franchise/{{Pokemon}} The Problem With Power Points]] (We Are Using Struggle Together):''' If any technique, other than the InfinityPlusOneSword, has a cap how many times it can be used, ''every'' technique will have a cap on how many times it can be used no matter how basic or undemanding. This cap will not change with experience - your mage can cast Scorch exactly thirty times before recharging whether they are Lv. 20 or Lv. 100.

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** '''[[Franchise/{{Pokemon}} The Problem With Power Points]] (We Are Using Struggle Together):''' If any technique, other than the InfinityPlusOneSword, has a cap on how many times it can be used, ''every'' technique will have a cap on how many times it can be used no matter how basic or undemanding. This cap will not change with experience - your mage can cast Scorch exactly thirty times before recharging whether they are Lv. 20 or Lv. 100.



#'''Chefs Are Useless:''' There's no such actual thing as cooking. You just put the ingredients into the pot in roughly correct proportions, mix it a bit and out comes the Rare Steak Dinner.
** '''[[VideoGame/DragonQuestIX Krakpot's]] Corollary:''' Alchemy is exactly the same, just that some of the ingredients have a supernatural theme. Makes you wonder what those Middle Ages people were complaining about.

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#'''Chefs Are Useless:''' There's no such actual thing as cooking. You just put the ingredients into the pot in roughly correct proportions, mix it a bit up and out comes the Rare Steak Dinner.
** '''[[VideoGame/DragonQuestIX Krakpot's]] Corollary:''' Alchemy is exactly the same, just that some of the ingredients have a supernatural theme. Makes you wonder what those Middle Ages people were complaining about.
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** '''[[Franchise/{{Pokémon}} The Problem With Power Points]] (We Are Using Struggle Together):''' If any technique, other than the InfinityPlusOneSword, has a cap how many times it can be used, ''every'' technique will have a cap on how many times it can be used no matter how basic or undemanding. This cap will not change with experience - your mage can cast Scorch exactly thirty times before recharging whether they are Lv. 20 or Lv. 100.

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** '''[[Franchise/{{Pokémon}} '''[[Franchise/{{Pokemon}} The Problem With Power Points]] (We Are Using Struggle Together):''' If any technique, other than the InfinityPlusOneSword, has a cap how many times it can be used, ''every'' technique will have a cap on how many times it can be used no matter how basic or undemanding. This cap will not change with experience - your mage can cast Scorch exactly thirty times before recharging whether they are Lv. 20 or Lv. 100.

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# '''Psychic Magic Points:''' Even if you are [[PsychicPowers Psychic]], you'll always used [[{{Mana}} Magic Points]], Even if it isn't FunctionalMagic.

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# '''Psychic Magic Points:''' Even if you are [[PsychicPowers Psychic]], you'll always used use [[{{Mana}} Magic Points]], Even even if it isn't FunctionalMagic.FunctionalMagic.
** '''Magic Everything:''' All techniques beyond 'Basic attack' require mana to use, and are therefore powered by magic. Even things like a straightforward lunging sword slash.
** '''[[Franchise/{{Pokémon}} The Problem With Power Points]] (We Are Using Struggle Together):''' If any technique, other than the InfinityPlusOneSword, has a cap how many times it can be used, ''every'' technique will have a cap on how many times it can be used no matter how basic or undemanding. This cap will not change with experience - your mage can cast Scorch exactly thirty times before recharging whether they are Lv. 20 or Lv. 100.



#'''Origin of Magic ([[{{VideoGame/WorldOfMana}} Mana Rule]])''': If the setting heavily relies on Magic or magical entities, chances are that the protagonist will find the source of it to either protect or destroy it to prevent it's abuse

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#'''Origin of Of Magic ([[{{VideoGame/WorldOfMana}} Mana Rule]])''': If the setting heavily relies on Magic or magical entities, chances are that the protagonist will find the source of it to either protect or destroy it to prevent it's abuseits abuse.
#'''Chefs Are Useless:''' There's no such actual thing as cooking. You just put the ingredients into the pot in roughly correct proportions, mix it a bit and out comes the Rare Steak Dinner.
** '''[[VideoGame/DragonQuestIX Krakpot's]] Corollary:''' Alchemy is exactly the same, just that some of the ingredients have a supernatural theme. Makes you wonder what those Middle Ages people were complaining about.
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This is the TVTropes version of TheGrandListOfConsoleRolePlayingGameCliches. Sanity optional.

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This is the TVTropes Wiki/TVTropes version of TheGrandListOfConsoleRolePlayingGameCliches. Sanity optional.
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** '''Limiter Collary''': Through specific conditions on the journey will the BigBad be fought at his or her full strength.


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#'''Origin of Magic ([[{{VideoGame/WorldOfMana}} Mana Rule]])''': If the setting heavily relies on Magic or magical entities, chances are that the protagonist will find the source of it to either protect or destroy it to prevent it's abuse
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# '''[[VideoGame/FinalFantasyTactics The Calculator Theorem]]''': By the time you get the necessary pieces in place to get a GameBreaker setup for your team, you've either a) almost reached the end of the game or b) deliberately ignored about twenty other, easier methods for domination.

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# '''[[VideoGame/FinalFantasyTactics The Calculator Theorem]]''': By the time you get the necessary pieces in place to get a GameBreaker setup for your team, you've either a) almost reached the end of the game or b) deliberately ignored about twenty other, [[BoringButPractical easier methods for domination.domination]].



# '''The Rule of Rightful [[RandomNumberGod RNG]] Paranoia: (Or the VideoGame/FireEmblem Rule)''' The Random Number Generator IS AGAINST YOU! 95% means 16%, 50% means 1%, and 1% means either 5% or 99% for you. For the enemy/negative effects 50% means 99%, 1% means 50%, and 100% means 100%.

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# '''The Rule of [[ProperlyParanoid Rightful [[RandomNumberGod RNG]] Paranoia: RNG Paranoia]]: (Or the VideoGame/FireEmblem Rule)''' The No matter how hard you pray, the [[RandomNumberGod Random Number Generator IS AGAINST YOU! 95% Generator]] will find a way to screw you over. When using skills or spells that rely on random chance, the odds of success decrease dramatically (95% means 16%, 50%, 50% means 1%, and 1% means either 5% or 99% for you. For 100%). Conversely, when such skills are used against you, the enemy/negative effects 50% odds of success dramatically ''increase'' (50% means 99%, 1% means 50%, and 100% means 100%.100%).



# '''Evil Comes with Age:''' Your average band of heroes will range from 13 to 35, and even then it's very rare. Your average villain is usually several times the age of the ages of your party combined, ranging from 5 to 17 times. Even so, they always appear to be younger than the resident old-but-not-really hero.
# '''[[SquishyWizard Mages are Weak]]:''' No mage, in any game whatsoever, can equip any armor aside from hats and robes and can't use any weapons aside from staffs, especially white mages. As a result, they are always the first to die in any fight and couldn't kill something with physical attacks to save their lives, but they must be used due to usefulness of their spells.

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# '''Evil '''[[EvilOldFolks Evil Comes with Age:''' Age]]:''' Your average band of heroes will range from 13 to 35, and even then it's very rare. Your average villain is usually several times the age of the ages of your party combined, ranging from 5 to 17 times. Even so, they always appear to be younger than the resident old-but-not-really hero.
# '''[[SquishyWizard Mages are Weak]]:''' No mage, in any game whatsoever, can equip any armor aside from hats and robes and can't use any weapons aside from staffs, especially white mages. As a result, they are always [[ShootTheMageFirst the first to die die]] in any fight and couldn't kill something with physical attacks to save their lives, but they must be used due to the [[LinearWarriorsQuadraticWizards usefulness of their spells.spells]].



# '''[[TheLoad Mandatory Useless Party Member]]:''' In any game where party members are selectable, 100% of the time there will be at least one party member too weak to ever use, thus most of the time you will not, and 100% of the time the game will force you to use them.

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# '''[[TheLoad Mandatory Useless Party Member]]:''' In any game where party members are selectable, 100% of the time there will always be at least one party member too weak to ever use, thus most of the time you will not, and 100% of the time yet the game will force you to use them.
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** '''The [[VideoGame/MonsterHunter Desire Sensor]] Addendum:''' It is proven that a human mind has an effect on random number generators. Your thoughts directly affect the RNG, and this is proven. This means that your mindset affects the RNG. Any thought you have affects the RNG, [[RuleOfThree any thought at all will have an effect.]] This also means that once you start thinking the RNG is after you, it is. You now have nobody to blame but yourself.

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** '''The [[VideoGame/MonsterHunter Desire Sensor]] Addendum:''' It is proven Once you want something to happen, the RNG will bend itself in such a way that a human mind has an effect on random number generators. Your thoughts directly affect the RNG, and this is proven. This means that your mindset affects the RNG. Any thought you have affects the RNG, [[RuleOfThree any thought at all odds will have an effect.]] This also means that once become phenomenally low. Conversely, when you start aren't thinking about something happening, the RNG is after you, odds of it is. happening will skyrocket. You now have nobody to blame but yourself.also cannot cheat the system with reverse psychology or denying it. It knows.
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** '''[[VideoGame/MonsterHunter The Desire Sensor Addendum]]''' It is proven that a human mind has an effect on random number generators. Your thoughts directly affect the RNG, and this is proven. This means that your mindset affects the RNG. Any thought you have affects the RNG, [[RuleOfThree any thought at all will have an effect.]] This also means that once you start thinking the RNG is after you, it is. You now have nobody to blame but yourself.

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** '''[[VideoGame/MonsterHunter The '''The [[VideoGame/MonsterHunter Desire Sensor Addendum]]''' Sensor]] Addendum:''' It is proven that a human mind has an effect on random number generators. Your thoughts directly affect the RNG, and this is proven. This means that your mindset affects the RNG. Any thought you have affects the RNG, [[RuleOfThree any thought at all will have an effect.]] This also means that once you start thinking the RNG is after you, it is. You now have nobody to blame but yourself.
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** '''Added rule of real-life WTF effect''' It is proven that a human mind has an effect on random number generators. Your thoughts directly affect the RNG, and this is proven. This means that your mindset affects the RNG. Any thought you have affects the RNG, [[RuleOfThree any thought at all will have an effect.]] This also means that once you start thinking the RNG is after you, it is. You now have nobody to blame but yourself.

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** '''Added rule of real-life WTF effect''' '''[[VideoGame/MonsterHunter The Desire Sensor Addendum]]''' It is proven that a human mind has an effect on random number generators. Your thoughts directly affect the RNG, and this is proven. This means that your mindset affects the RNG. Any thought you have affects the RNG, [[RuleOfThree any thought at all will have an effect.]] This also means that once you start thinking the RNG is after you, it is. You now have nobody to blame but yourself.
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# '''Something To Not Aim For ([[{{VideoGame/Xenogears}} Nisan Rule]])''': If you see [[TeaserEquipment a shop sell an item, you can't possibly afford at this point of the game]], better instantly forget about it. By the time you have enough cash on hand to buy it, you'll either have equipment that's better anyway, or [[LostForever it won't be available anymore]].

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# '''Something To Not Aim For ([[{{VideoGame/Xenogears}} Nisan Rule]])''': If you see [[TeaserEquipment a shop sell an item, you can't possibly afford at this point of the game]], better instantly forget about it. By the time you have enough cash on hand to buy it, you'll either have equipment that's better anyway, or [[LostForever [[PermanentlyMissableContent it won't be available anymore]].
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Removed redundant statement, and added an advisory comment


This is the TVTropes version of TheGrandListOfConsoleRolePlayingGameCliches. Have fun.

NOTE: This is the one that the tropers can edit. Sanity optional.

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This is the TVTropes version of TheGrandListOfConsoleRolePlayingGameCliches. Have fun.

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%%NOTE: Please check the previous pages before adding an entry to this list to make sure you aren't duplicating a rule.
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* '''New Kids On The Block Rule''': In any spinoff material, all the new characters introduced will either know each other personally or be related, even if there's little reason for them ''to'' know each other.

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* '''New #'''New Kids On The Block Rule''': Rule ([[{{VideoGame/FinalFantasyX2}} Paine Rule]])''': In any spinoff material, all the new characters introduced will either know each other personally or be related, related in some way or another, even if there's little reason for them ''to'' know each other.

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# '''Babysitter's nightmare''': Any character that looks like a little girl will behave like an annoying brat, [[ReallySevenHundredYearsOld no matter how old she actually is]].
# '''Impartial Dreaming''': Wheever your character is dreaming, it's either a 100% accurate memory of his (or another person's) past, or a 100% accurate prediction of the future.

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# '''Babysitter's nightmare''': Nightmare''': Any character that looks like a little girl will behave like an annoying brat, [[ReallySevenHundredYearsOld no matter how old she actually is]].
# '''Impartial Dreaming''': Wheever Whenever your character is dreaming, it's either a 100% accurate memory of his (or another person's) past, or a 100% accurate prediction of the future.



** '''Zoology corollary''': Random encounters not only nearly fail to exist in the "real world" but the creatures who mock the very laws of nature will also fail to show up in any sort of study that could help humanity, while only rare and obscure creatures that never get fought will have any sort of benefit for mankind in general.

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** '''Zoology corollary''': Corollary''': Random encounters not only nearly fail to exist in the "real world" but the creatures who mock the very laws of nature will also fail to show up in any sort of study that could help humanity, while only rare and obscure creatures that never get fought will have any sort of benefit for mankind in general.general.
* '''New Kids On The Block Rule''': In any spinoff material, all the new characters introduced will either know each other personally or be related, even if there's little reason for them ''to'' know each other.

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[[Website/TheGrandListOfConsoleRolePlayingGameCliches Index]] | [[ConsoleRPGCliches1To24 1-24]] | [[ConsoleRPGCliches25To48 25-48]] | [[ConsoleRPGCliches49To72 49-72]] | [[ConsoleRPGCliches73To96 73-96]] | [[ConsoleRPGCliches97To120 97-120]] | [[ConsoleRPGCliches121To144 121-144]] | [[ConsoleRPGCliches145To168 145-168]] | [[ConsoleRPGCliches169To192 169-192]] | '''TV Tropes Version'''
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Redheaded Hero is being cut per the Appearance tropes cleanup thread.


# '''[[SignificantGreenEyedRedhead The First Rule of Red]]''': There will be at least one [[NominalImportance nominally important]] person with red hair. This is usually the case for [[RedHeadedHero the hero]], but can also be true for the [[HeroesWantRedheads love]] [[RedheadsWantTheHero interest]], the [[FieryRedhead fiery]] [[TheLancer Lancer]], or really any HotBlooded person with a name.

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# '''[[SignificantGreenEyedRedhead The First Rule of Red]]''': There will be at least one [[NominalImportance nominally important]] person with red hair. This is usually the case for [[RedHeadedHero the hero]], hero, but can also be true for the [[HeroesWantRedheads love]] [[RedheadsWantTheHero interest]], the [[FieryRedhead fiery]] [[TheLancer Lancer]], or really any HotBlooded person with a name.
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# '''The Rule of Rightful [[RandomNumberGod RNG]] Paranoia: (Or the Franchise/FireEmblem Rule)''' The Random Number Generator IS AGAINST YOU! 95% means 16%, 50% means 1%, and 1% means either 5% or 99% for you. For the enemy/negative effects 50% means 99%, 1% means 50%, and 100% means 100%.

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# '''The Rule of Rightful [[RandomNumberGod RNG]] Paranoia: (Or the Franchise/FireEmblem VideoGame/FireEmblem Rule)''' The Random Number Generator IS AGAINST YOU! 95% means 16%, 50% means 1%, and 1% means either 5% or 99% for you. For the enemy/negative effects 50% means 99%, 1% means 50%, and 100% means 100%.

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# '''Rule of Selective Environmentalism''': It's wrong to destroy nature and ruin the natural balance of all creatures within. Except for the ones that are attacking you in random encounters. Those jerks can go straight to hell.
#'''Rule of Dissonant Hardships''': Random encounters rarely, if at all, exist in the greater scope of a journey of our plucky young heroes. Instead the greatest trials will will always be mundane in nature and be the only recognizable impact on the growth of a character. Learning to kill a dragon in one swift move will pale in comparison to the horrors of getting in a one vs. one duel against a man who shouldn't rightly be able to hold a candle to someone who can cut a dragon down in one stroke, and yet he will end up being much more threatening somehow because his goals oppose the heroes' own goals.
** '''Zoology corollary''': Random encounters not only nearly fail to exist in the "real world" but the creatures who mock the very laws of nature will also fail to show up in any sort of study that could help humanity, while only rare and obscure creatures that never get fought will have any sort of benefit for mankind in general.
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# '''Medina Law''': A city where the people hate you will invariably sell goods for exorbitant prices, fair trade be damned. However, even if you are the one ruler of a city you will still have to pay for everything with your money.

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# '''Medina Law''': '''[[Videogame/ChronoTrigger Medina Law]]''': A city where the people hate you will invariably sell goods for exorbitant prices, fair trade be damned. However, even if you are the one ruler of a city you will still have to pay for everything with your money.
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Bianca's fate if you don't marry her was an urban legend. Also Nera was the White Mage.


# '''Rules of Romance ([[VideoGame/DragonQuestV Bianca's]] Lament):''' If the game has a romantic subplot, the protagonist will end up with his blonde [[VictoriousChildhoodFriend childhood friend]] (who probably is also a WhiteMagicianGirl, and very meek, which is how [[StayInTheKitchen women apparently should be]]). If the game lets you choose between various characters, one of them will be your blonde childhood friend, but [[WhatTheHellPlayer the game will tell you you're a bad person]] if you [[UnluckyChildhoodFriend don't choose her]], no matter how [[NotBloodSiblings incestuous]] you may feel in doing so. The other options will be the BlackMagicianGirl and maybe a LadyOfWar. But there will always be three, and very seldom a GayOption.

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# '''Rules of Romance ([[VideoGame/DragonQuestV Bianca's]] Lament):''' If the game has a romantic subplot, the protagonist will end up with his blonde [[VictoriousChildhoodFriend childhood friend]] (who probably is also a WhiteMagicianGirl, and very meek, which is how [[StayInTheKitchen women apparently should be]]). friend]]. If the game lets you choose between various characters, one of them will be your blonde childhood friend, but [[WhatTheHellPlayer the game will tell you you're a bad person]] if you [[UnluckyChildhoodFriend don't choose her]], no matter how [[NotBloodSiblings incestuous]] you may feel in doing so.friend. The other options will be the BlackMagicianGirl and maybe a LadyOfWar. But there will always be three, and very seldom a GayOption.

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# '''Impartial Dreaming''': Wheever your character is dreaming, it's either a 100% accurate memory of his (or another person's) past, or a 100% accurate prediction of the future.

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# '''Babysitter's nightmare''': Any character that looks like a little girl will behave like an annoying brat, [[ReallySevenHundredYearsOld no matter how old she actually is]].

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# '''Something To Not Aim For ([[{{VideoGame/Xenogears}} Nisan Rule]])''': If you see [[TeaserEquipment a shop sell an item, you can't possibly afford at this point of the game]], better instantly forget about it. By the time you have enough cash on hand to buy it, you'll either have equipment that's better anyway, or [[LostForever it won't be available anymore]].

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