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* The ''Franchise/SonicTheHedgehog'' franchise is a frequent source of complaints due to an intersection of disappointing representation aspects; Sonic himself has a moveset only based on classic games, his franchise has an infamous dearth of music and still only has one remix as of ''Ultimate'' (20 songs total, 19 of them ported from Sonic's home games), his two stages have the same GreenHillZone aesthetic, and Sonic is his franchise's only fighter while everyone else from his games has been relegated to consolation prizes (stage cameos, Trophies, Assist Trophies, Mii Costumes and Spirits). Short of the infamous minimal content that came with ''Final Fantasy'' pre-Sephiroth, Sonic's franchise is one of the third-party series most known for awful representation, but unlike ''Final Fantasy'', ''Sonic the Hedgehog'' has had to contend with it for one game longer.

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* The ''Franchise/SonicTheHedgehog'' franchise is a frequent source of complaints due to an intersection of disappointing representation aspects; Sonic himself has a moveset only based on classic games, his franchise has an infamous dearth of music and still only has one remix as of ''Ultimate'' (20 songs total, 19 of them ported from Sonic's home games), his two stages have the same GreenHillZone aesthetic, aesthetic in the face of a variety of available landscapes - including the likes of carnivals and even casino-themed areas, and Sonic is his franchise's only fighter while everyone else from his games has been relegated to consolation prizes (stage cameos, Trophies, Assist Trophies, Mii Costumes and Spirits). Short of the infamous minimal content that came with ''Final Fantasy'' pre-Sephiroth, Sonic's franchise is one of the third-party series most known for awful representation, but unlike ''Final Fantasy'', ''Sonic the Hedgehog'' has had to contend with it for one game longer.

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* While '''Donkey Kong''' has incorporated a few moves from his home series, like the roll as his dash attack or the RapidFireFisticuffs from ''VideoGame/DonkeyKongJungleBeat'' as a Final Smash, and some moves from ''Smash'' later made it to his actual games, the majority of DK's moveset consists of generic punches, kicks, and slaps. Typically his Headbutt and Spinning Kong moves get the most flak, since they're baseless and uninteresting moves which could be replaced with something that better represents Donkey Kong's franchise and traits, such as [[VideoGame/DonkeyKong his penchant for throwing barrels]], [[VideoGame/DonkeyKongCountry the usage of barrel cannons to travel]] (which are a recurring mechanic in ''Smash'' and were even an item in ''Melee''), or his [[VideoGame/DonkeyKong64 Coconut Shooter]]. Spinning Kong is also one of the worst recovery moves, as Donkey Kong barely even gets height from using it. The fan project ''VideoGame/SuperSmashBrosCrusade'' attempts to address this as of its 0.9.5 update by replacing Spinning Kong with a Barrel Cannon launch and replacing his Headbutt with a Barrel Toss.

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* While '''Donkey Kong''' has incorporated a few moves from his home series, like the roll as his dash attack or the RapidFireFisticuffs from ''VideoGame/DonkeyKongJungleBeat'' as a Final Smash, and some moves from ''Smash'' later made it to his actual games, the majority of DK's moveset consists of generic punches, kicks, and slaps. Typically his Headbutt and Spinning Kong moves get the most flak, since they're more likely to seen as baseless and uninteresting moves which could be replaced with something that better represents Donkey Kong's franchise and traits, such as [[VideoGame/DonkeyKong his penchant for throwing barrels]], [[VideoGame/DonkeyKongCountry the usage of barrel cannons to travel]] (which are a recurring mechanic in ''Smash'' and were even an item in ''Melee''), or his [[VideoGame/DonkeyKong64 Coconut Shooter]]. Spinning Kong is also one of the worst recovery moves, as Donkey Kong barely even gets height from using it. The fan project ''VideoGame/SuperSmashBrosCrusade'' attempts to address this as of its 0.9.5 update by replacing Spinning Kong with a Barrel Cannon launch and replacing his Headbutt with a Barrel Toss.



* '''Samus''' in ''Smash'' has traditionally been a slow, floaty, melee-based fighter who occasionally camps behind projectiles, when her portrayal in ''Franchise/{{Metroid}}'' proper is more of a LightningBruiser who uses her high mobility in tandem with a highly-varied projectile arsenal, which starting with ''[[VideoGame/MetroidSamusReturns Samus Returns]]'' became interspersed with quick melee attacks. Her new neutral aerial was based off one move in a certain game, but after ''Samus Returns'', one of the more popular things that many would want for her altered moveset would be giving her the Melee Counter, at least for up tilt, and giving her something more to stand out. The floatiness ''was'' an accurate portrayal of Samus's mobility back in her first three games, but as her home franchise has gone on, she's become more agile and started to fall faster- something ''Smash'' mainly represents via Zero Suit Samus. The majority of Samus's normal attacks are [[KickChick kicks]] with the rest using her ArmCannon to fire short-ranged explosions that are functionally melee attacks, all of which look basic and unimpressive. On the other hand, Samus only uses weapons typical of her franchise in her specials (Charge Shot, Missiles and Super Missiles, Bombs, and the Screw Attack) and her grab (Grapple Beam), and even then in ways that greatly diverge from their behaviors in the ''Metroid'' series. Her moveset design was considered acceptable at worst as late as ''Brawl'' since it kept to the ''64'' and ''Melee'' standards of basic melee for normals and projectiles/recoveries for specials, but later games added multiple characters[[note]]Mega Man, Mii Gunner, and to a lesser extent Villager and Bayonetta[[/note]] whose movesets show that projectile or pseudo-projectile normals can work, making many feel that Samus's melee-focused ''Smash'' moveset is off-base from her home franchise's abilities when compared to them. A minority argues that Samus's clunky ''Smash'' portrayal [[AudienceColoringAdaptation actively harms]] peoples' perceptions of ''Metroid''.
* '''Kirby''' has been derided not only for his moveset's lack of ''Kirby''-relevant things and low use of the moves he has access to with his several Copy Abilities, but also for being a [[LowTierLetdown/SuperSmashBros Low-Tier Letdown]] starting with ''Melee'' and sticking there for the better part of a decade before returning here from "Smash 4" and the buffs he later received not alleviating his weaknesses. The majority of his moves are typical kicks that could be done by anyone and with only some of them matching the Fighter ability, with the Copy Abilities that are a staple of his series only making it into his jab, dash attack, forward smash, specials, and throws. Even some of his oldest moves, the Slide Kick and Air Bullet, barely come up in ''Smash''; the latter is frequently suggested as a change not just to give Kirby more of his signature moves, but to give him a decent projectile without needing to copy one, due to his infamous susceptibility to projectile camping, either that or the orb from his very first Copy Ability in the series, Beam. Even the Star Bullet was restricted to inhaling enemies prior to ''Ultimate'', and that game enabled him to spit back a minority of projectiles as Star Bullets too, while inhaling projectiles can heal him but not that much, causing Kirby to maintain his weakness against most of the others. His lack of moves from Copy Abilities also limits his options, like range in most of his attacks, with only a few disjoints on some moves, no proper projectiles and a lack of options todeal with pressure and projectiles. The worst issue for Kirby are his special moves, consisting in a poor set of special moves that don't mesh well with his other moves: Hammer Flip is way too slow to be useful, being considered one of the worst special moves, Final Cutter has slow startup that makes it useless as an out-of-shield option, it doesn't cover Kirby from directly above and he takes about two seconds to land and use the projectile of the move, Inhale gives him his Copy Abilities but could use more speed and range and Kirby can lose the copy ability without a chance to regain it in its star form if he gets hit too much and Stone has noticeable lag when Kirby transforms, grabs will ignore the move and it's risky to use to fight juggles because it has a notable startup in the air. As for how it functions as a moveset, his aerials are versatile but it's hard for him to use them to his full potential due to his infamously low-to-bottom-tier air speed without much to compensate, and most his grounded attacks, while solid moves, lack good range. While he is among the lightest characters in the series, characters that are just as light as him or lighter have a lot of things to compensate, such as very high speed and great approach, but while he does have a good advantage state and combo game and fast attacks, a powerful punish game and a long-reaching recovery, he lacks the range, the disadvantage state, a good set of special moves and the air mobility to make the most of his moveset, making it hard to get anywhere with him.
* '''Luigi''' started as a clone of Mario, and even though he was decloned into a semiclone from ''Melee'' onward to become more distinct from his brother, he always kept some weird animations that are generally comedic and can't be taken seriously, and those include two of his taunts, all his victory animations, the third hit of his jab where he hits with his butt, Green Missile and his dash attack, which has a flurry of punches with a rather childish animation. ''Smash 4'' gave him a new Final Smash with the [[VideoGame/LuigisMansion Poltergust]], which was also used in ''Ultimate'', revamping his grab game to be based around it with ''VideoGame/LuigisMansion3'' about to be released, but he's still stuck with those weird animations. He also generally shares the same stats as Mario in the franchise, but in Smash, apart from being slower on the ground, the main issue with his mobility is that his air speed is terrible, the worst of the cast before ''Brawl'' and the second worst afterwards, while his air acceleration is too slow to compensate in a similiar way to Mario, who has a much better air speed than him, and considering that they have most of the same attributes, outside of jump height and traction, it doesn't make a lot of sense for him to be so much slower in mid-air. Sure, it might be for balance reasons to avoid making his combos too broken, as seen with his phenomenal air game and incredibly fast aerials, but it doesn't even match the games, unlike Kirby, who does move noticeably slower when he flies in his own games. His animations would make him a funny character, but when his awkward animations constantly get reused without meshing well with his personality, it gets old and becomes irritating over time, and that is a problem. This, combined with Luigi's overall powerful advantage state, fearsome combos, his amazing aerial attacks with high reward but with no risk and without much effort and his gimmicky Green Missile, which has RNG with its misfire mechanic, it doesn't exactly give people a positive impression of him and may have the side effect of alienating his fans. From what we know, his combos might not be the only reason why he was nerfed in ''Smash 4'''s 1.1.1 patch. Fans also would like to see some electric effects on some of his attacks with some lightning-based moves based off the [[VideoGame/MarioAndLuigiSuperstarSaga Thunderhand]], similiarly to how Dr. Mario has an electric effect in his forward smash instead of a fire effect.
* '''Jigglypuff''' is similar to Kirby in that it's a pink puffball who, ever since after ''Melee'', has languished as [[JokeCharacter a terrible character]], for reasons including lack of speed (though on the ground rather than in the air), lack of range, light weight, and shield breaks affecting it worse than the entire rest of the roster due to it [[OneHitKill dying instantly if it happens with open air above]]. Infamously, not only did it get several nerfs from ''Brawl'' to ''4'' despite already being bad in the former game, but it received ''no'' balance changes and only a single bug fix throughout the entirety of ''4'''s lifespan. One particular point of contention is Jigglypuff's retcon to being a [[OurFairiesAreDifferent Fairy-type]] in the ''Pokémon''[='=]s [[VideoGame/PokemonXAndY sixth generation]], which has resulted in several calls for its moveset to have more Fairy-type moves like Play Rough or Dazzling Gleam to reflect the typing change.

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* '''Samus''' in ''Smash'' has traditionally been a slow, floaty, melee-based fighter who occasionally camps behind projectiles, when her portrayal in ''Franchise/{{Metroid}}'' proper is proper, though she does jump in a somewhat floaty, graceful manner, can be more of a LightningBruiser who uses her high mobility in tandem with a highly-varied projectile arsenal, which starting with ''[[VideoGame/MetroidSamusReturns Samus Returns]]'' became interspersed with quick melee attacks. Her new neutral aerial was based off one move in a certain game, but after ''Samus Returns'', one of the more popular things that many would want for her altered moveset would be giving her the Melee Counter, at least for up tilt, and giving her something more to stand out. The floatiness ''was'' an accurate portrayal of Samus's mobility back in her first three games, but as her home franchise has gone on, she's become more agile and started to fall faster- something ''Smash'' mainly represents via Zero Suit Samus. The majority of Samus's normal attacks are [[KickChick kicks]] with the rest using her ArmCannon to fire short-ranged explosions that are functionally melee attacks, all of which look basic and unimpressive. On the other hand, Samus only uses weapons typical of her franchise in her specials (Charge Shot, Missiles and Super Missiles, Bombs, and the Screw Attack) and her grab (Grapple Beam), and even then in ways that greatly diverge from their behaviors in the ''Metroid'' series. Her moveset design was considered acceptable at worst as late as ''Brawl'' since it kept to the ''64'' and ''Melee'' standards of basic melee for normals and projectiles/recoveries for specials, but later games added multiple characters[[note]]Mega Man, Mii Gunner, and to a lesser extent Villager and Bayonetta[[/note]] whose movesets show that projectile or pseudo-projectile normals can work, making many feel that Samus's melee-focused ''Smash'' moveset is off-base from her home franchise's abilities when compared to them. A minority argues that Samus's clunky ''Smash'' portrayal [[AudienceColoringAdaptation actively harms]] peoples' perceptions of ''Metroid''.
* '''Kirby''' has been derided not only for his moveset's lack of ''Kirby''-relevant things and low use of the moves he has access to with his several Copy Abilities, but also for being a [[LowTierLetdown/SuperSmashBros Low-Tier Letdown]] starting with ''Melee'' and sticking there for the better part of a decade before returning here from "Smash 4" and the buffs he later received not alleviating his weaknesses. The majority of his moves are typical kicks that could be done by anyone and with only some of them matching the Fighter ability, with the Copy Abilities that are a staple of his series only making it into his jab, dash attack, forward smash, specials, and throws. Even some of his oldest moves, the Slide Kick and Air Bullet, barely come up in ''Smash''; the latter is frequently suggested as a change not just to give Kirby more of his signature moves, but to give him a decent projectile without needing to copy one, due to his infamous susceptibility to projectile camping, either that or the orb from his very first Copy Ability in the series, Beam. Even the Star Bullet was restricted to inhaling enemies prior to ''Ultimate'', and that game enabled him to spit back a minority of projectiles as Star Bullets too, while inhaling projectiles can heal him but not that much, causing Kirby to maintain his weakness against most of the others. His lack of moves from Copy Abilities also limits his options, like range in most of his attacks, with only a few disjoints on some moves, no proper projectiles and a lack of options todeal to deal with pressure and projectiles. The worst issue for Kirby are his special moves, consisting in a poor more poorly performing set of special moves that don't mesh well with his other moves: Hammer Flip is way too slow to be useful, catch more experienced players, being considered one of the worst special moves, Final Cutter has slow startup that makes it useless as an out-of-shield option, it doesn't cover Kirby from directly above and he takes about two seconds to land and use the projectile of the move, Inhale gives him his Copy Abilities but could use more speed and range and Kirby can lose the copy ability without a chance to regain it in its star form if he gets hit too much and Stone has noticeable lag when Kirby transforms, grabs will ignore the move and it's risky to use to fight juggles because it has a notable startup in the air. As for how it functions as a moveset, his aerials are versatile but it's hard for him to use them to his full potential due to his infamously low-to-bottom-tier air speed without much to compensate, and most his grounded attacks, while solid moves, lack good range. While he is among the lightest characters in the series, characters that are just as light as him or lighter have a lot of things to compensate, such as very high speed and great approach, but while he does have a good advantage state and combo game and fast attacks, a powerful punish game and a long-reaching recovery, he lacks the range, the disadvantage state, a good set of special moves and the air mobility to make the most of his moveset, making it hard to get anywhere with him.
* '''Luigi''' started as a clone of Mario, and even though he was decloned into a semiclone from ''Melee'' onward to become more distinct from his brother, he always kept some weird animations that are generally comedic and can't be taken seriously, and those include two of his taunts, all his victory animations, the third hit of his jab where he hits with his butt, Green Missile and his dash attack, which has a flurry of punches with a rather childish animation.animation, originally missing the hit-box for some of the punches in ''Melee''. ''Smash 4'' gave him a new Final Smash with the [[VideoGame/LuigisMansion Poltergust]], which was also used in ''Ultimate'', revamping his grab game to be based around it with ''VideoGame/LuigisMansion3'' about to be released, but he's still stuck with those weird animations. He also generally shares the same stats as Mario in the franchise, but in Smash, apart from being slower on the ground, the main issue with his mobility is that his air speed is terrible, the worst of the cast before ''Brawl'' and the second worst afterwards, while his air acceleration is too slow to compensate in a similiar way to Mario, who has a much better air speed than him, and considering that they have most of the same attributes, outside of jump height and traction, it doesn't make a lot of sense for him to be so much slower in mid-air. Sure, it might be for balance reasons to avoid making his combos too broken, as seen with his phenomenal air game and incredibly fast aerials, but it doesn't even match the games, unlike Kirby, who does move noticeably slower when he flies in his own games. His animations would make him a funny character, but when his awkward animations constantly get reused without meshing well with his personality, it gets old and becomes irritating over time, and that is a problem. This, combined with Luigi's overall powerful advantage state, fearsome combos, his amazing aerial attacks with high reward but with no risk and without much effort and his gimmicky Green Missile, which has RNG with its misfire mechanic, it doesn't exactly give people a positive impression of him and may have the side effect of alienating his fans. From what we know, his combos might not be the only reason why he was nerfed in ''Smash 4'''s 1.1.1 patch. Fans also would like to see some electric effects on some of his attacks with some lightning-based moves based off the [[VideoGame/MarioAndLuigiSuperstarSaga Thunderhand]], similiarly to how Dr. Mario has an electric effect in his forward smash instead of a fire effect.
* '''Jigglypuff''' is similar to Kirby in that it's a pink puffball who, ever since after ''Melee'', has languished as [[JokeCharacter a reputedly terrible character]], for reasons including lack of speed (though on the ground rather than in the air), lack of range, light weight, and shield breaks affecting it worse than the entire rest of the roster due to it flying straight to the sky KO line and [[OneHitKill dying instantly if it happens with open air above]]. Infamously, not only did it get several nerfs from ''Brawl'' to ''4'' despite already being bad in the former game, but it received ''no'' balance changes and only a single bug fix throughout the entirety of ''4'''s lifespan. One particular point of contention is Jigglypuff's retcon to being a [[OurFairiesAreDifferent Fairy-type]] in the ''Pokémon''[='=]s [[VideoGame/PokemonXAndY sixth generation]], which has resulted in several calls for its moveset to have more Fairy-type moves like Play Rough or Dazzling Gleam to reflect the typing change.



* '''Mewtwo''', similarly to Samus, has perpetually been a floaty physical fighter in ''Smash'', despite its reputation as one of the most known Psychic-type Pokémon. It rarely actually lives up to the image of a badass psychic, as most of its moveset is devoted to {{Tail Slap}}s and [[CastingAShadow dark energy]], while the actual psychic powers only come up in a handful of special moves, a few telekinetic throws, and its item-holding animation.

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* '''Mewtwo''', similarly to Samus, has perpetually been a floaty physical fighter in ''Smash'', despite its reputation as one of the most known Psychic-type Pokémon. It somewhat rarely actually lives up to the image of a badass psychic, as most of its moveset is devoted to {{Tail Slap}}s and [[CastingAShadow dark energy]], while the actual psychic powers from its brain only come up in a handful of special moves, a few telekinetic throws, and its item-holding animation.



** Mario has infamously been portrayed as a gritty and serious PerpetualFrowner since ''Melee''. While his more serious portrayal can at least be explained with his experience in his adventures making him the veteran of the group, this is at the expense of his true personality, and the lower-pitched and raspier voice clips he got since ''Brawl'' also highlighted this. There are hints of the classic happy-go-lucky FunPersonified NiceGuy characterization of his home games, but most of them only started to come around during ''Ultimate''.

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** Mario has infamously been portrayed as a gritty and serious PerpetualFrowner since ''Melee''. While his more serious portrayal can at least be explained with his experience in his adventures making him the veteran of the group, this is at the expense of his true personality, personality as a character who takes on daunting adventures with enthusiasm, and the lower-pitched and raspier voice clips he got since ''Brawl'' also highlighted this. There are hints of the classic happy-go-lucky FunPersonified NiceGuy characterization of his home games, but most of them only started to come around during ''Ultimate''.



*** His little buddy Diddy was also deprived of his canon voice, instead receiving chimp-like screeches that make him animalistic, and while his animations do match his personality, his voice clips do not.

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*** His little buddy Diddy was also deprived of his canon voice, instead receiving chimp-like screeches that also make him animalistic, and while his animations do match his personality, his voice clips do not.



** Luigi is a completely different character in ''Smash'', personality-wise. His expressions mainly show him either fearful or being a goofball, and he has several weird and awkward animations that make his attacks feel like desperate reflexes instead of being deliberate and focused like Mario's, as seen with two of his taunts, all his victory animations, the butt bump in third hit of his jab, Green Missile and his dash attack, which has a flurry of childish punches with an hysterical face. "Ultimate" gave him angrier and more serious faces when charging Green Missile or using forward aerial, but that's it for his facial expressions. Sure, Luigi is known for being shy and getting easily startled, but ''Smash'' {{flanderized}} him by portraying him as an awkward coward whose attacks look desperate attempts to protect himself and don't feel deliberate, while some other sources, like his Final Smash from ''Brawl'', the Negative Zone (which is described as the negative feelings he felt about being in Mario's shadow), his footstooling Mario in ''Melee'' and how often he's shown using his down taunt on him while he's hanging on the ledge in character trailers make him come off as resentful of his brother, which is not true. While Luigi is known for being timid, [[TheKlutz clumsy]], not very confident and [[CowardlyLion a bit of a scaredy-cat with a dislike for danger]], they don't make his personality, and at the same time, those traits won him the love of many fans with his several funny moments. He's also a NiceGuy like Mario, [[UndyingLoyalty is loyal to him regardless of their fame inequality in-universe]] and isn't so cowardly to the point of having no spine and being unable to face his fears to protect his loved ones, nor is he so clumsy to the point that he's incompetent, making him the LovableCoward everyone knew and loved. ''Smash 4'' gave him a new Final Smash with the [[VideoGame/LuigisMansion Poltergust]], which was also used in ''Ultimate'', revamping his grab game to be based around it with ''VideoGame/LuigisMansion3'' about to be released, but he's still stuck with those weird animations, and with such a jarring and one-dimentional personality change, combined with his overall powerful advantage state, his amazing aerial attacks with high reward but with no risk and without much effort and his gimmicky Green Missile, which has RNG with its misfire mechanic, it doesn't exactly give people a positive impression of Luigi, especially since the animations generally lack his trademark charm that made him so loved by his fans. Fans also would like to see some electric effects on some of his attacks with some lightning-based moves based off the [[VideoGame/MarioAndLuigiSuperstarSaga Thunderhand]], similiarly to how Dr. Mario has an electric effect in his forward smash instead of a fire effect.
** A big example of a personality change in Smash is Captain Falcon. In his home series, he is a blunt and calm bounty hunter who is also kind, only acting assertive when dealing with his enemies. In the Super Smash Bros. series, Falcon is a lot more aggressive, screaming frequently when he uses his special moves, and yells a lot in general. A personality like this would be more suitable for Samurai Goroh, Michael Chain, or Bio Rex. The fact that Captain Falcon has fire-based superpowers in Smash is also inaccurate to his character, since he was never shown to have powers in any F-Zero game before Smash. It would work better for Super Arrow, a superhero, to have powers like this.
** Peach's personality in Smash Bros. is vastly different from her portrayal in her home series. She is normally a gentle and sweet person who cares for others, rarely getting angry, but Smash makes her act more flirtatious and sassy, such as in her taunts and victory poses. She also has a few attacks (back aerial, back throw and Peach Bomber) that have her use her backside, which isn't true to her character and makes her seem a bit sexualized. There is also the cutscene in the Subspace Emissary where, despite Snake instructing her and Zelda to stay in their room, both of them (Zelda as Sheik) still recklessly go outside anyway, even though there is a dogfight with the Halberd and Fox's Arwing. Peach would not willingly endanger herself like this.

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** Luigi is is, to some at least, a completely different character in ''Smash'', personality-wise. His expressions mainly show him either fearful or being a goofball, and he has several weird and awkward animations that make his attacks feel like desperate reflexes instead of being deliberate and focused like Mario's, as seen with two of his taunts, all his victory animations, the butt bump in third hit of his jab, Green Missile and his dash attack, which has a flurry of childish punches with an hysterical face. "Ultimate" gave him angrier and more serious faces when charging Green Missile or using forward aerial, but that's it for his facial expressions. Sure, Luigi is known for being shy and getting easily startled, but ''Smash'' {{flanderized}} him by portraying him as an awkward coward whose attacks look desperate attempts to protect himself and don't feel deliberate, while some other sources, like his Final Smash from ''Brawl'', the Negative Zone (which is described as the negative feelings he felt about being in Mario's shadow), his footstooling Mario in ''Melee'' and how often he's shown using his down taunt on him while he's hanging on the ledge in character trailers trailers, or even his Congratulations screen in the original strongly hinting at some apparent desire to punch Mario in the head, make him come off as resentful of his brother, which is not true. While Luigi is known for being timid, [[TheKlutz clumsy]], not very confident and [[CowardlyLion a bit of a scaredy-cat with a dislike for danger]], they don't make his personality, and at the same time, those traits won him the love of many fans with his several funny moments. He's also a NiceGuy like Mario, [[UndyingLoyalty is loyal to him regardless of their fame inequality in-universe]] and isn't so cowardly to the point of having no spine and being unable to face his fears to protect his loved ones, nor is he so clumsy to the point that he's incompetent, making him the LovableCoward everyone type that many knew and loved. ''Smash 4'' gave him a new Final Smash with the [[VideoGame/LuigisMansion Poltergust]], which was also used in ''Ultimate'', revamping his grab game to be based around it with ''VideoGame/LuigisMansion3'' about to be released, but he's still stuck with those weird animations, and with such a jarring and one-dimentional one-dimensional personality change, combined with his overall powerful advantage state, his amazing aerial attacks with high reward but with no risk and without much effort and his gimmicky Green Missile, which has RNG with its misfire mechanic, it doesn't exactly give people a positive impression of Luigi, especially since the animations generally lack his trademark charm that made him so loved by his fans. Fans also would like to see some electric effects on some of his attacks with some lightning-based moves based off the [[VideoGame/MarioAndLuigiSuperstarSaga Thunderhand]], similiarly similarly to how Dr. Mario has an electric effect in his forward smash instead of a fire effect.
** A big example of a personality change in Smash is Captain Falcon. In his home series, he is a blunt and calm bounty hunter who is also kind, only acting assertive when dealing with his enemies. In the Super Smash Bros. series, Falcon is a lot more aggressive, screaming frequently when he uses his special moves, and yells a lot in general. A He may be assertively dealing with opponents in ''Smash'' after all, but some would say that personality like this would be more suitable for Samurai Goroh, Michael Chain, or Bio Rex. The fact that Captain Falcon has fire-based superpowers in Smash is also inaccurate to his character, since he was never shown to have powers in any F-Zero game before Smash. It would work better for Super Arrow, a superhero, to have powers like this.
** Peach's personality in Smash Bros. is vastly different from her portrayal in her home series. She is normally a gentle and sweet person who cares for others, rarely getting angry, angry (though pronounced such rare moments could be), but Smash makes her act more flirtatious and sassy, such as in her taunts and victory poses. She also has a few attacks (back (her back aerial, back throw throw, down throw, and Peach Bomber) that have her use her backside, which backside and/or hip, which, never seen isn't true to her character - save for, perhaps, her flippant behavior in the ''Strikers'' games, though most characters lose their cool far more in that game than in most others - and makes her seem a bit sexualized.over-sexualized. There is also the cutscene in the Subspace Emissary where, despite Snake instructing her and Zelda to stay in their room, both of them (Zelda as Sheik) still recklessly go outside anyway, even though there is a dogfight with the Halberd and Fox's Arwing. Peach would not willingly endanger herself like this.



** Bowser is treated like a Godzilla expy in ''Smash'', being depicted as incredibly bestial and only emitting roars and grunts, despite usually having varying traits throughout the ''Super Mario'' franchise, such as a [[BoisterousBruiser boisterous attitude]], a LargeHam personality, and EvilOverlord elements. Despite his upright redesign in ''4'', he still comes across as "off" when compared to Jr. and the seven Koopalings, who retain much more of the color (both figuratively and literally) and cartoony design aspects of their home series.

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** Bowser is treated like a Godzilla expy in ''Smash'', being depicted as incredibly bestial and only emitting roars and grunts, despite usually having varying traits throughout the ''Super Mario'' franchise, such as a [[BoisterousBruiser boisterous attitude]], a LargeHam personality, and EvilOverlord elements. elements complete with his EvilLaugh, which is absent from these fighting games. Despite his upright and more true-to-series coloring with his redesign in ''4'', he still comes across as "off" when compared to Jr. and the seven Koopalings, who retain much more of the color (both figuratively and literally) and cartoony design aspects of their home series.



** Just like Bowser, King K. Rool acts more bestial and emits realistic roars, instead of retaining his BadBoss and EvilIsHammy traits. His AxCrazy personality in his home series was minimal, but Smash Bros. turns this up to eleven, mostly when K. Rool runs on all fours when dashing, and in his reveal trailer.

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** Just like Bowser, King K. Rool acts more bestial and emits realistic roars, instead of retaining his BadBoss and EvilIsHammy traits. His AxCrazy personality in his home series was minimal, but Smash Bros. turns this up to eleven, mostly when K. Rool runs on all fours when dashing, and in his reveal trailer.trailer, although one might guess the character does so from being excited to finally make it in these games.



* Dark Samus' move-set is also missing some attacks seen in ''Echoes'' and ''Corruption''. The character being an Echo Fighter/clone in ''Ultimate'', and thus, despite likewise not having thrown any form of kick or punch [[note]]except to start an elevator at one point[[/note]] notwithstanding, as this doppelganger would more or less have to copy Samus' A button attacks, Dark Samus, in those ''Prime'' games, has never used the (Morph Ball) Bombs, but did charge up and use the Boost Ball to rocket around ala Yoshi's Egg Roll or Jigglypuff's Rollout, for instance. Also, rather than the Screw Attack, Dark Samus would jump up, charge energy, and end up careening in and crashing in a strong explosion, and then pausing in a Phazon shield before resuming mobility. That her Charge Shot and Missiles could also have been made to act like they do in her boss battles could also reduce the feeling of playing as a boss that fans have enjoyed battling. Nonetheless, fans of the ''Prime'' games might be less perplexed here in that Dark Samus was made from stealing one of Samus Aran's armored suits, and it could make sense for her to use Bombs, or other attacks not seen used in her home series, like the Grapple Beam.



* ''Franchise/DonkeyKong'': While ''VideoGame/DonkeyKong'', ''VideoGame/DonkeyKongCountry'', ''[[VideoGame/DonkeyKongCountry2DiddysKongQuest Donkey Kong Country 2]]'', ''VideoGame/DonkeyKong64'', ''VideoGame/DonkeyKongCountryReturns'', and ''VideoGame/DonkeyKongCountryTropicalFreeze'', have decent representation, ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' has close to no representation to call for, only having Dixie Kong and Kiddy Kong in their hovercraft, Ellie the Elephant, and Baron K. Roolsenstein as Spirits in ''Ultimate'', and King K. Rool using his Propellerpack as his recovery move. There are no songs at all or any stages from ''Donkey Kong Country 3'' either, which is disappointing.
* ''Franchise/TheLegendOfZelda'' not getting a single newcomer since Toon Link in ''Brawl'', and by extension, the series not getting a non-MovesetClone fighter since Zelda and Sheik in ''Melee''. To compare, the other big names of Nintendo each received a new fighter in each new entry; ''Super Mario Bros.'' added Rosalina, Bowser Jr., & the Koopalings in ''Smash 4'' and Daisy & Piranha Plant in ''Ultimate'', ''Pokémon'' added Greninja in ''Smash 4'' and Incineroar in ''Ultimate'', and ''Fire Emblem'' added Robin, Lucina & Corrin in ''Smash 4'' and Chrom & Byleth in ''Ultimate''. To make matters worse, after not getting any newcomers in ''Smash 4'', the ''Donkey Kong'' series gained King K. Rool and the ''Metroid'' series earned 2 fighters, Ridley and Dark Samus in ''Ultimate''! And yet the ''Zelda'' series has had a good portion of its unique characters, both heroes and villains, relegated to Assist Trophies. This makes the franchise's playable representation in ''Smash'' seem very limited since all of the playable characters are incarnations of the main trio of Link, Zelda, and Ganon, all of whom have controversies of their own.[[note]]The three Links for sharing a base moveset with minor variations, Zelda for her consistently poor moveset design, Sheik for being TheArtifact while other ''Zelda'' [[OneShotCharacter One-Shot Characters]] remain Assist Trophies, and Ganondorf for remaining based on Captain Falcon with little of his magical prowess and swordsmanship.[[/note]] Impa and Skull Kid are two of the most popular picks for newcomers of the series, and although Skull Kid has been an Assist Trophy since ''Smash 4'', Impa has only been a spirit in ''Ultimate''. Many fans speculate that the lack of characters beyond incarnations of Link, Zelda, and Ganon are due to the developers' reluctance to include any OneShotCharacter from the franchise on the grounds that they are only important to their games of origin and not the franchise as a whole; Sheik's presence has divided this perception between those who feel her presence disproves this as another "fan rule" and those who feel Sheik is merely a case of EarlyInstallmentWeirdness that the developers are reluctant to repeat.
* The ''Franchise/{{Kirby}}'' series often receives complaints for perceived "Sakurai Bias", or the emphasis on ''Kirby'' content from the games that Sakurai was Director and Game Designer on; ''[[VideoGame/KirbysDreamLand Dream Land]]'', ''[[VideoGame/KirbysAdventure Adventure]]'', ''[[VideoGame/KirbySuperStar Super Star]]'', and ''[[VideoGame/KirbyAirRide Air Ride]]''. More than half of the music for the franchise comes from those four games, while most other games only get direct ports of their tracks, and only four remixes incorporate games he didn't lead for. [[note]]Boss Theme Medley, [[VideoGame/Kirby64TheCrystalShards 02 Battle]], [[VideoGame/KirbyAndTheAmazingMirror Forest/Nature Area]], and [[VideoGame/KirbySqueakSquad the Squeak Squad Theme]].[[/note]] Additionally, all of the ''Kirby'' stages are based on games he worked on; Dream Land GB is based on ''Dream Land'', Fountain of Dreams debuted in ''Adventure'', and Dream Land, Green Greens, Halberd, and The Great Cave Offensive all take inspiration from various subgames of ''Super Star''. [[note]]It's worth noting that [[http://sourcegaming.info/2016/05/11/sakuraifanmisconception505/ according to Sakurai]], Dream Land GB was [[WhatCouldHaveBeen/SuperSmashBros originally]] going to be based on ''VideoGame/SuperMarioLand'', while The Great Cave Offensive began as a ''VideoGame/KirbysEpicYarn'' stage, but was retooled to avoid redundancy when they decided to make a stage based on the then-recently-announced ''VideoGame/YoshisWoollyWorld''.[[/note]] This is the only Nintendo-owned franchise with such a limit to the timespan of stages chosen, as even later games of now-long abandoned franchises have gotten stage representation, such as [[VideoGame/Mother3 New Pork City]] or [[VideoGame/FZero Port Town Aero Dive]], while Kirby is still using the year 1996 for its threshold. [[note]]WordOfGod says The Great Cave Offensive was chosen due to ''Super Star Ultra'' (2008), but the stage's graphics reflect more on the original's artstyle for most areas. ''Melee''[='s=] Green Greens stage does however, have hints of ''VideoGame/Kirby64TheCrystalShards'' (2000) on its artstyle though.[[/note]] Even the selection of items and Assist Trophies that hail from the ''Kirby'' series all debuted in Sakurai's games. This is also suspected to be the reason why the series has only ever had 3 playable characters, as most of the requests for new ''Kirby'' fighters are from games Sakurai didn't design. Bandana Dee, though he debuted in ''Super Star'', only became an AscendedExtra in ''VideoGame/KirbysReturnToDreamLand''; Gooey, the Animal Friends, Adeleine, and Ribbon are all part of the Dark Matter Trilogy; and Sakurai left HAL after ''Air Ride'', so anyone who debuted after that game, like Daroach and the Squeaks, Magolor, [[VideoGame/KirbyTripleDeluxe Taranza]], and [[VideoGame/KirbyPlanetRobobot Susie]], has no involvement from him.

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* ''Franchise/DonkeyKong'': While ''VideoGame/DonkeyKong'', ''VideoGame/DonkeyKongCountry'', ''[[VideoGame/DonkeyKongCountry2DiddysKongQuest Donkey Kong Country 2]]'', ''VideoGame/DonkeyKong64'', ''VideoGame/DonkeyKongCountryReturns'', and ''VideoGame/DonkeyKongCountryTropicalFreeze'', have decent representation, ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' has close to no representation to call for, only having Dixie Kong and Kiddy Kong in their hovercraft, Ellie the Elephant, and Baron K. Roolsenstein as Spirits in ''Ultimate'', and King K. Rool using his Propellerpack as his recovery move.move with no other sign of his mad scientist personality, to boot when his Blunderbuss/Pirate Cannon has him put on a captain's hat. There are no songs at all or any stages from ''Donkey Kong Country 3'' either, which is disappointing.
* ''Franchise/TheLegendOfZelda'' not getting a single newcomer since Toon Link in ''Brawl'', and by extension, the series not getting a non-MovesetClone fighter since Zelda and Sheik in ''Melee''. To compare, the other big names of Nintendo each received a new fighter in each new entry; ''Super Mario Bros.'' added Rosalina, Bowser Jr., & the Koopalings in ''Smash 4'' and Daisy & Piranha Plant in ''Ultimate'', ''Pokémon'' added Greninja in ''Smash 4'' and Incineroar in ''Ultimate'', and ''Fire Emblem'' added Robin, Lucina & Corrin in ''Smash 4'' and Chrom & Byleth in ''Ultimate''. To make matters worse, after not getting any newcomers in ''Smash 4'', the ''Donkey Kong'' series gained King K. Rool and the ''Metroid'' series earned 2 fighters, Ridley and Dark Samus in ''Ultimate''! And yet the ''Zelda'' series has had a good portion of its unique characters, both heroes and villains, relegated to Assist Trophies. This makes the franchise's playable representation in ''Smash'' seem very limited since all of the playable characters are incarnations of the main trio of Link, Zelda, and Ganon, all of whom have controversies of their own.[[note]]The three Links for sharing a base moveset with minor variations, Zelda for her consistently poor moveset design, Sheik for being TheArtifact while other ''Zelda'' [[OneShotCharacter One-Shot Characters]] remain Assist Trophies, and Ganondorf for remaining based on Captain Falcon with little of his magical prowess and swordsmanship.[[/note]] Impa and Skull Kid are two of the most popular picks for newcomers of the series, and although Skull Kid has been an Assist Trophy since ''Smash 4'', Impa has only been a spirit in ''Ultimate''. Many fans speculate that the lack of characters beyond incarnations of Link, Zelda, and Ganon are due to the developers' reluctance to include any OneShotCharacter from the franchise on the grounds or the idea that they are only important to their games of origin and not the franchise as a whole; Sheik's presence has divided this perception between those who feel her presence disproves this as another "fan rule" and those who feel Sheik is merely a case of EarlyInstallmentWeirdness that the developers are reluctant to repeat.
* The ''Franchise/{{Kirby}}'' series often receives complaints for perceived "Sakurai Bias", or the emphasis on ''Kirby'' content from the games that Sakurai was Director and Game Designer on; ''[[VideoGame/KirbysDreamLand Dream Land]]'', ''[[VideoGame/KirbysAdventure Adventure]]'', ''[[VideoGame/KirbySuperStar Super Star]]'', and ''[[VideoGame/KirbyAirRide Air Ride]]''. More than half of the music for the franchise comes from those four games, while most other games only get direct ports of their tracks, and only four remixes incorporate games he didn't lead for. [[note]]Boss Theme Medley, [[VideoGame/Kirby64TheCrystalShards 02 Battle]], [[VideoGame/KirbyAndTheAmazingMirror Forest/Nature Area]], and [[VideoGame/KirbySqueakSquad the Squeak Squad Theme]].[[/note]] Additionally, all of the ''Kirby'' stages are based on games he worked on; Dream Land GB is based on ''Dream Land'', Fountain of Dreams debuted in ''Adventure'', and Dream Land, Green Greens, Halberd, and The Great Cave Offensive all take inspiration from various subgames of ''Super Star''. [[note]]It's worth noting that [[http://sourcegaming.info/2016/05/11/sakuraifanmisconception505/ according to Sakurai]], Dream Land GB was [[WhatCouldHaveBeen/SuperSmashBros originally]] going to be based on ''VideoGame/SuperMarioLand'', while The Great Cave Offensive began as a ''VideoGame/KirbysEpicYarn'' stage, but was retooled to avoid redundancy when they decided to make a stage based on the then-recently-announced ''VideoGame/YoshisWoollyWorld''.[[/note]] This is the only Nintendo-owned franchise with such a limit to the timespan of stages chosen, as even later games of now-long abandoned franchises have gotten stage representation, such as [[VideoGame/Mother3 New Pork City]] or [[VideoGame/FZero Port Town Aero Dive]], while Kirby is still using the year 1996 for its threshold. [[note]]WordOfGod says The Great Cave Offensive was chosen due to ''Super Star Ultra'' (2008), but the stage's graphics reflect more on the original's artstyle for most areas. ''Melee''[='s=] Green Greens stage does however, have hints of ''VideoGame/Kirby64TheCrystalShards'' (2000) on its artstyle though.[[/note]] Even the selection of items and Assist Trophies that hail from the ''Kirby'' series all debuted in Sakurai's games. This is also suspected to be the reason why the series has only ever had 3 playable characters, as most of the requests for new ''Kirby'' fighters are from games Sakurai didn't design. Bandana Dee, though he debuted in ''Super Star'', only became an AscendedExtra in ''VideoGame/KirbysReturnToDreamLand''; Gooey, the Animal Friends, Adeleine, and Ribbon are all part of the Dark Matter Trilogy; Trilogy [[note]]which designer Shinichi Shimomura directed instead, for instance, before he apparently went AWOL after directing ''Nightmare in Dreamland''[[/note]]; and Sakurai left HAL after ''Air Ride'', so anyone who debuted after that game, like Daroach and the Squeaks, Magolor, [[VideoGame/KirbyTripleDeluxe Taranza]], and [[VideoGame/KirbyPlanetRobobot Susie]], has no involvement from him.



* ''Wii U'' and ''Ultimate'' feature stages from the original Nintendo 64 title, which were conspicuously absent from ''Brawl''. However, with the exception of Mushroom Kingdom (which more closely resembles the graphics of ''VideoGame/SuperMarioBros1''[[note]]and, gameplay-wise, allows the pipe above the abyss to be entered[[/note]]), they're straight ports, with no attempt to graphically improve them (other than a higher video resolution), making the high-definition fighters and items look out-of-place against the bare polygonal shapes and blurry textures. This is especially annoying considering the gorgeous remakes of these stages featured in ''VideoGame/ProjectM'', including [[https://www.youtube.com/watch?v=K0lSBbOzftA Hyrule Castle]] and [[http://youtu.be/rcJHZCuaG84?t=1m20s Peach's Castle]]. Adding fuel to the fire, even though ''Ultimate'' gives most stages from ''Melee'', ''Brawl'', and ''3DS'' updated appearances a la ''VideoGame/MarioKart8'', the Nintendo 64 stages ''still'' look more or less the same as they did 20 years ago.

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* ''Wii U'' and ''Ultimate'' feature stages from the original Nintendo 64 title, which were conspicuously absent from ''Brawl''. However, with the exception of Mushroom Kingdom (which more closely resembles the graphics of ''VideoGame/SuperMarioBros1''[[note]]and, gameplay-wise, allows the pipe above the abyss to be entered[[/note]]), they're straight ports, with no attempt to graphically improve them (other than a higher video resolution), making the high-definition fighters and items look out-of-place against the bare polygonal shapes and blurry textures. This is especially annoying considering the gorgeous remakes of these stages featured in ''VideoGame/ProjectM'', including [[https://www.youtube.com/watch?v=K0lSBbOzftA Hyrule Castle]] and [[http://youtu.be/rcJHZCuaG84?t=1m20s Peach's Castle]]. Adding fuel to the fire, even though ''Ultimate'' gives most stages from ''Melee'', ''Brawl'', and ''3DS'' updated appearances a la ''VideoGame/MarioKart8'', the Nintendo 64 stages ''still'' look more or less the same as they did 20 years ago.in 1999.



* There still isn't a character other than Yoshi with a non-standard shield.

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* There still isn't a character other than Yoshi with a non-standard shield.shield (hence the spotted egg). Dark Samus having used a quick Phazon Shield that does minor damage, [[note]]think Powdered Toast Man's down special in ''All Star Brawl'' [[VideoGame/NickelodeonAllStarBrawl]][[/note]]but was not seen providing protection from attacks from above, would be just one example of different shields' potential.
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** Just like Bowser, King K. Rool acts more bestial and emits realistic roars, instead of retaining his BadBoss and EvilIsHammy traits. His AxCrazy personality in his home series was minimal, but Smash Bros. turns this up to eleven, mostly when K. Rool runs on all fours when dashing, and in his reveal trailer.

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* '''Kirby''' has been derided not only for his moveset's lack of ''Kirby''-relevant things and low use of the moves he has access to with his several Copy Abilities, but also for being a [[LowTierLetdown/SuperSmashBros Low-Tier Letdown]] starting with ''Melee'' and sticking there for the better part of a decade before returning here from "Smash 4" and the buffs he later received not alleviating his weaknesses. The majority of his moves are typical kicks that could be done by anyone, with the Copy Abilities that are a staple of his series only making it into his jab, dash attack, forward smash, specials, and throws. Even some of his oldest moves, the Slide Kick and Air Bullet, barely come up in ''Smash''; the latter is frequently suggested as a change not just to give Kirby more of his signature moves, but to give him a decent projectile without needing to copy one, due to his infamous susceptibility to projectile camping, either that or the orb from his Beam ability, his vert first Copy Ability in the series. Even the Star Bullet was restricted to inhaling enemies prior to ''Ultimate'', and that game enabled him to spit back a minority of projectiles as Star Bullets too, while inhaling projectiles can heal him but not that much, causing Kirby to maintain his weakness against most of the others. His lack of moves from Copy Abilities also limits his options, like range in most of his attacks, with only a few disjoints on some moves, no proper projectiles and a lack of options todeal with pressure and projectiles. The worst issue for Kirby are his special moves, consisting in a poor set of special moves that don't mesh well with his other moves: Hammer Flip is way too slow to be useful, being considered one of the worst special moves, Final Cutter has slow startup that makes it useless as an out-of-shield option, it doesn't cover Kirby from directly above and he takes about two seconds to land and use the projectile of the move, Inhale gives him his Copy Abilities but could use more speed and range and Kirby can lose the copy ability without a chance to regain it in its star form if he gets hit too much and Stone has noticeable lag when Kirby transforms, grabs will ignore the move and it's risky to use to fight juggles because it has a notable startup in the air. As for how it functions as a moveset, his aerials are versatile but it's hard for him to use them to his full potential due to his infamously low-to-bottom-tier air speed without much to compensate, and most his grounded attacks, while solid moves, lack good range. While he is among the lightest characters in the series, characters that are just as light as him or lighter have a lot of things to compensate, such as very high speed and great approach, but while he does have a good advantage state and combo game and fast attacks, a powerful punish game and a long-reaching recovery, he lacks the range, the disadvantage state, a good set of special moves and the air mobility to make the most of his moveset, making it hard to get anywhere with him.

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* '''Kirby''' has been derided not only for his moveset's lack of ''Kirby''-relevant things and low use of the moves he has access to with his several Copy Abilities, but also for being a [[LowTierLetdown/SuperSmashBros Low-Tier Letdown]] starting with ''Melee'' and sticking there for the better part of a decade before returning here from "Smash 4" and the buffs he later received not alleviating his weaknesses. The majority of his moves are typical kicks that could be done by anyone, anyone and with only some of them matching the Fighter ability, with the Copy Abilities that are a staple of his series only making it into his jab, dash attack, forward smash, specials, and throws. Even some of his oldest moves, the Slide Kick and Air Bullet, barely come up in ''Smash''; the latter is frequently suggested as a change not just to give Kirby more of his signature moves, but to give him a decent projectile without needing to copy one, due to his infamous susceptibility to projectile camping, either that or the orb from his Beam ability, his vert very first Copy Ability in the series.series, Beam. Even the Star Bullet was restricted to inhaling enemies prior to ''Ultimate'', and that game enabled him to spit back a minority of projectiles as Star Bullets too, while inhaling projectiles can heal him but not that much, causing Kirby to maintain his weakness against most of the others. His lack of moves from Copy Abilities also limits his options, like range in most of his attacks, with only a few disjoints on some moves, no proper projectiles and a lack of options todeal with pressure and projectiles. The worst issue for Kirby are his special moves, consisting in a poor set of special moves that don't mesh well with his other moves: Hammer Flip is way too slow to be useful, being considered one of the worst special moves, Final Cutter has slow startup that makes it useless as an out-of-shield option, it doesn't cover Kirby from directly above and he takes about two seconds to land and use the projectile of the move, Inhale gives him his Copy Abilities but could use more speed and range and Kirby can lose the copy ability without a chance to regain it in its star form if he gets hit too much and Stone has noticeable lag when Kirby transforms, grabs will ignore the move and it's risky to use to fight juggles because it has a notable startup in the air. As for how it functions as a moveset, his aerials are versatile but it's hard for him to use them to his full potential due to his infamously low-to-bottom-tier air speed without much to compensate, and most his grounded attacks, while solid moves, lack good range. While he is among the lightest characters in the series, characters that are just as light as him or lighter have a lot of things to compensate, such as very high speed and great approach, but while he does have a good advantage state and combo game and fast attacks, a powerful punish game and a long-reaching recovery, he lacks the range, the disadvantage state, a good set of special moves and the air mobility to make the most of his moveset, making it hard to get anywhere with him.him.
* '''Luigi''' started as a clone of Mario, and even though he was decloned into a semiclone from ''Melee'' onward to become more distinct from his brother, he always kept some weird animations that are generally comedic and can't be taken seriously, and those include two of his taunts, all his victory animations, the third hit of his jab where he hits with his butt, Green Missile and his dash attack, which has a flurry of punches with a rather childish animation. ''Smash 4'' gave him a new Final Smash with the [[VideoGame/LuigisMansion Poltergust]], which was also used in ''Ultimate'', revamping his grab game to be based around it with ''VideoGame/LuigisMansion3'' about to be released, but he's still stuck with those weird animations. He also generally shares the same stats as Mario in the franchise, but in Smash, apart from being slower on the ground, the main issue with his mobility is that his air speed is terrible, the worst of the cast before ''Brawl'' and the second worst afterwards, while his air acceleration is too slow to compensate in a similiar way to Mario, who has a much better air speed than him, and considering that they have most of the same attributes, outside of jump height and traction, it doesn't make a lot of sense for him to be so much slower in mid-air. Sure, it might be for balance reasons to avoid making his combos too broken, as seen with his phenomenal air game and incredibly fast aerials, but it doesn't even match the games, unlike Kirby, who does move noticeably slower when he flies in his own games. His animations would make him a funny character, but when his awkward animations constantly get reused without meshing well with his personality, it gets old and becomes irritating over time, and that is a problem. This, combined with Luigi's overall powerful advantage state, fearsome combos, his amazing aerial attacks with high reward but with no risk and without much effort and his gimmicky Green Missile, which has RNG with its misfire mechanic, it doesn't exactly give people a positive impression of him and may have the side effect of alienating his fans. From what we know, his combos might not be the only reason why he was nerfed in ''Smash 4'''s 1.1.1 patch. Fans also would like to see some electric effects on some of his attacks with some lightning-based moves based off the [[VideoGame/MarioAndLuigiSuperstarSaga Thunderhand]], similiarly to how Dr. Mario has an electric effect in his forward smash instead of a fire effect.



** Luigi is a completely different character in ''Smash'', personality-wise. His expressions mainly show him either fearful or being a goofball, and he has several weird and awkward animations, like two of his taunts, all his victory animations, the third hit of his jab where he hits with his butt, Green Missile and his dash attack, which has a flurry of childish punches with an hysterical face. "Ultimate" gave him angrier and more serious faces when charging Green Missile or using forward aerial, but that's it for his facial expressions. Sure, Luigi is known for being shy and getting easily startled, but ''Smash'' {{flanderized}} him by portraying him as an awkward coward whose attacks look desperate attempts to protect himself and don't feel deliberate, while some other sources, like his Final Smash from ''Brawl'', the Negative Zone (which is described as the negative feelings he felt about being in Mario's shadow), his footstooling Mario in ''Melee'' and how often he's shown using his down taunt on him while he's hanging on the ledge in character trailers make him come off as resentful of his brother, which is not true. While Luigi is known for being timid, [[TheKlutz clumsy]], not very confident and [[CowardlyLion a bit of a scaredy-cat with a dislike for danger]], they don't make his personality, and at the same time, those traits won him the love of many fans with his several funny moments. He's also a NiceGuy like Mario, [[UndyingLoyalty is loyal to him regardless of their fame inequality in-universe]] and isn't so cowardly to the point of having no spine and being unable to face his fears to protect his loved ones, nor is he so clumsy to the point that he's incompetent, making him the LovableCoward everyone knew and loved. ''Smash 4'' gave him a new Final Smash with the [[VideoGame/LuigisMansion Poltergust]], which was also used in ''Ultimate'', revamping his grab game to be based around it with ''VideoGame/LuigisMansion3'' about to be released, but he's still stuck with those weird animations, and with such a jarring and one-dimentional personality change, combined with his overall powerful advantage state, his amazing aerial attacks with high reward but with no risk and without much effort and his gimmicky Green Missile, which has RNG with its misfire mechanic, it doesn't exactly give people a positive impression of Luigi, especially since the animations generally lack his trademark charm that made him so loved by his fans. Fans also would like to see some electric effects on some of his attacks with some lightning-based moves based off the [[VideoGame/MarioAndLuigiSuperstarSaga Thunderhand]], similiarly to how Dr. Mario has an electric effect in his forward smash instead of a fire effect.

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** Luigi is a completely different character in ''Smash'', personality-wise. His expressions mainly show him either fearful or being a goofball, and he has several weird and awkward animations, animations that make his attacks feel like desperate reflexes instead of being deliberate and focused like Mario's, as seen with two of his taunts, all his victory animations, the butt bump in third hit of his jab where he hits with his butt, jab, Green Missile and his dash attack, which has a flurry of childish punches with an hysterical face. "Ultimate" gave him angrier and more serious faces when charging Green Missile or using forward aerial, but that's it for his facial expressions. Sure, Luigi is known for being shy and getting easily startled, but ''Smash'' {{flanderized}} him by portraying him as an awkward coward whose attacks look desperate attempts to protect himself and don't feel deliberate, while some other sources, like his Final Smash from ''Brawl'', the Negative Zone (which is described as the negative feelings he felt about being in Mario's shadow), his footstooling Mario in ''Melee'' and how often he's shown using his down taunt on him while he's hanging on the ledge in character trailers make him come off as resentful of his brother, which is not true. While Luigi is known for being timid, [[TheKlutz clumsy]], not very confident and [[CowardlyLion a bit of a scaredy-cat with a dislike for danger]], they don't make his personality, and at the same time, those traits won him the love of many fans with his several funny moments. He's also a NiceGuy like Mario, [[UndyingLoyalty is loyal to him regardless of their fame inequality in-universe]] and isn't so cowardly to the point of having no spine and being unable to face his fears to protect his loved ones, nor is he so clumsy to the point that he's incompetent, making him the LovableCoward everyone knew and loved. ''Smash 4'' gave him a new Final Smash with the [[VideoGame/LuigisMansion Poltergust]], which was also used in ''Ultimate'', revamping his grab game to be based around it with ''VideoGame/LuigisMansion3'' about to be released, but he's still stuck with those weird animations, and with such a jarring and one-dimentional personality change, combined with his overall powerful advantage state, his amazing aerial attacks with high reward but with no risk and without much effort and his gimmicky Green Missile, which has RNG with its misfire mechanic, it doesn't exactly give people a positive impression of Luigi, especially since the animations generally lack his trademark charm that made him so loved by his fans. Fans also would like to see some electric effects on some of his attacks with some lightning-based moves based off the [[VideoGame/MarioAndLuigiSuperstarSaga Thunderhand]], similiarly to how Dr. Mario has an electric effect in his forward smash instead of a fire effect.



** Peach's personality in Smash Bros. is vastly different from her portrayal in her home series. She is normally a gentle and sweet person who cares for others, rarely getting angry, but Smash makes her act more flirtatious and sassy, such as in her taunts and victory poses. She also has a few attacks that have her use her backside, which isn't true to her character. There is also the cutscene in the Subspace Emissary where, despite Snake instructing her and Zelda to stay in their room, she and Sheik still recklessly go outside anyway, even though there is a dogfight with the Halberd and Fox's Arwing. Peach would not willingly endanger herself like this.

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** Peach's personality in Smash Bros. is vastly different from her portrayal in her home series. She is normally a gentle and sweet person who cares for others, rarely getting angry, but Smash makes her act more flirtatious and sassy, such as in her taunts and victory poses. She also has a few attacks (back aerial, back throw and Peach Bomber) that have her use her backside, which isn't true to her character. character and makes her seem a bit sexualized. There is also the cutscene in the Subspace Emissary where, despite Snake instructing her and Zelda to stay in their room, she and Sheik both of them (Zelda as Sheik) still recklessly go outside anyway, even though there is a dogfight with the Halberd and Fox's Arwing. Peach would not willingly endanger herself like this.



** While Wario did get to show his villainous chops in ''Brawl''[='s=] Subspace Emissary, his portrayal outside of that mode tends to be derided for depicting him as a comedic FatSlob at the expense of his other character traits; a particular example of this is the announcement of his ''Smash'' debut (which for some was [[AudienceColoringAdaptation their first ever exposure to Wario]]), which spotlighted him crashing his motorcycle and then delivering [[{{Fartillery}} a mushroom cloud-level fart]]. His farts were used in one game before ''Brawl'', but this was just a trait and never the crux of his character. This is in contrast to both ''Wario Land'' and ''[=WarioWare=]'',as well as the spin-offs in the Mario franchise giving him distinct personality traits like [[BoisterousBruiser boisterousness]], {{greed}}, and being mischievous, sometimes going too far when he causes trouble, but also a JerkWithAHeartOfGold depending on the occasion.

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** While Wario did get to show his villainous chops in ''Brawl''[='s=] Subspace Emissary, his portrayal outside of that mode tends to be derided for depicting him as a comedic FatSlob at the expense of his other character traits; a particular example of this is the announcement of his ''Smash'' debut (which for some was [[AudienceColoringAdaptation their first ever exposure to Wario]]), which spotlighted him crashing his motorcycle and then delivering [[{{Fartillery}} a mushroom cloud-level fart]]. His farts were used in one game before ''Brawl'', but this was just a trait and never the crux of his character. This is in contrast to both ''Wario Land'' and ''[=WarioWare=]'',as well as the spin-offs in the Mario franchise giving him distinct personality traits like [[BoisterousBruiser boisterousness]], {{greed}}, and being mischievous, making him a mischievous troublemaker, sometimes going too far when he causes trouble, but also a JerkWithAHeartOfGold depending on the occasion.



** Lucina is normally the same as the other ''Franchise/FireEmblem'' characters, but in her victory poses, if she wins against Marth or Ike, she will act more arrogant and cocky. She says to Marth "THIS is the Hero King?" and to Ike "And they call YOU the Radiant Hero?" It is quite out of character for Lucina to say this to two legendary swordsman.

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** Lucina is normally the same as the other ''Franchise/FireEmblem'' characters, but in her victory poses, if she wins against Marth or Ike, she will act comes off as more arrogant and cocky. She says to Marth "THIS is the Hero King?" and to Ike "And they call YOU the Radiant Hero?" Hero?", It is quite out of character for Lucina to say this to two legendary swordsman.swordsmen, and while she is a serious protagonist, this is jarring, especially in the Western versions.
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Added example(s)


* A common complaint across the series is that the majority of the ''Super Mario''-series levels are either fairly basic and non-hostile early-game levels [[note]]Peach's Castle 64 and Melee, Mushroom Kingdom 64 and Melee, Mushroom Kingdom II, Delfino Plaza, Mushroomy Kingdom, Figure-8 Circuit, 3D Land, Golden Plains, Mario Galaxy, Mario Circuit, the initial phase of Mushroom Kingdom U, Super Mario Maker[[/note]] or levels that otherwise lack standout settings. The ''Mario'' series has a whole wealth of unique locations over its decades of life, from [[TheVeryDefinitelyFinalDungeon Bowser's Castle]] (a highly-requested stage throughout the entire franchise, which has to date only appeared in the background of the Paper Mario stage), to [[LevelsTakeFlight Bowser's airship fleets]] or [[RemilitarizedZone tank and ship armadas]], to the RPG areas which haven't been touched upon like the Beanbean Kingdom or the [[CosmicMotifs Star-tied]] places like Star Hill, Star Road, Star Haven, and the Star Shrine, to spinoff locations like the other tracks of ''Mario Kart'', boards of ''Mario Party'', and non-standard playing fields of the sports games, to even the various unique settings of the 2D and 3D games, but ''Smash'' rarely delves into the vast majority of these areas.

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* A common complaint across the series is that the majority of the ''Super Mario''-series levels are either fairly basic and non-hostile early-game levels [[note]]Peach's Castle 64 and Melee, Mushroom Kingdom 64 and Melee, Mushroom Kingdom II, Delfino Plaza, Mushroomy Kingdom, Figure-8 Circuit, 3D Land, Golden Plains, Mario Galaxy, Mario Circuit, the initial phase of Mushroom Kingdom U, Super Mario Maker[[/note]] or levels that otherwise lack standout settings. The ''Mario'' series has a whole wealth of unique locations over its decades of life, from [[TheVeryDefinitelyFinalDungeon Bowser's Castle]] (a highly-requested stage throughout the entire franchise, which has to date only appeared in the background of the Paper Mario stage), to [[LevelsTakeFlight Bowser's airship fleets]] or [[RemilitarizedZone tank and ship armadas]], to the RPG areas which haven't been touched upon like the Beanbean Kingdom or the [[CosmicMotifs Star-tied]] places like Star Hill, Star Road, Star Haven, and the Star Shrine, to spinoff locations like the other tracks of ''Mario Kart'', boards of ''Mario Party'', and non-standard playing fields of the sports games, to even the various unique settings of the 2D and 3D games, but ''Smash'' rarely delves into the vast majority of these areas. It's quite telling that Bowser's Castle by itself is guaranteed to appear in every well-known mod and fangame of ''Smash'' such as ''Project M'', ''Flash 2'', ''Smash Remix'', and ''Crusade'', in addition to being a very common Stage Builder subject in ''Ultimate'', but there's still no standalone iteration of such in an official ''Smash'' game.
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** A big example of a personality change in Smash is Captain Falcon. In his home series, he is a blunt and calm bounty hunter who is also kind, only acting assertive when dealing with his enemies. In the Super Smash Bros. series, Falcon is a lot more aggressive, screaming frequently when he uses his special moves, and yells a lot in general. A personality like this would be more suitable for Samurai Goroh, Michael Chain, or Bio Rex. The fact that Captain Falcon has fire-based superpowers in Smash is also inaccurate to his character, since he was never shown to have powers in any F-Zero game before Smash. It would work better for Super Arrow, a superhero, to have powers like this.

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Two more inaccurate portrayals.


** Donkey Kong has had a few canon voices and a set personality for ages, but in ''Smash'' he's treated like an actual gorilla as opposed to the prime primate himself, making him utterly primal, which isn't how he's usually portrayed. His "voice" in ''Smash'' consists of realistic ape-like roars, and his boisterous and silly sides are usually constrained to a handful of animations. His little buddy Diddy was also deprived of his canon voice, instead receiving chimp-like screeches that make him animalistic, and while his animations do match his personality, his voice clips do not.

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** Donkey Kong has had a few canon voices and a set personality for ages, but in ''Smash'' he's treated like an actual gorilla as opposed to the prime primate himself, making him utterly primal, which isn't how he's usually portrayed. His "voice" in ''Smash'' consists of realistic ape-like roars, and his boisterous and silly sides are usually constrained to a handful of animations. His
***His
little buddy Diddy was also deprived of his canon voice, instead receiving chimp-like screeches that make him animalistic, and while his animations do match his personality, his voice clips do not.


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** Peach's personality in Smash Bros. is vastly different from her portrayal in her home series. She is normally a gentle and sweet person who cares for others, rarely getting angry, but Smash makes her act more flirtatious and sassy, such as in her taunts and victory poses. She also has a few attacks that have her use her backside, which isn't true to her character. There is also the cutscene in the Subspace Emissary where, despite Snake instructing her and Zelda to stay in their room, she and Sheik still recklessly go outside anyway, even though there is a dogfight with the Halberd and Fox's Arwing. Peach would not willingly endanger herself like this.


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**Lucina is normally the same as the other ''Franchise/FireEmblem'' characters, but in her victory poses, if she wins against Marth or Ike, she will act more arrogant and cocky. She says to Marth "THIS is the Hero King?" and to Ike "And they call YOU the Radiant Hero?" It is quite out of character for Lucina to say this to two legendary swordsman.

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