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*** Also, the majority of raiders and settlers, at least early on, will be armed with pipe weapons, which are improvised firearms cobbled together from junk. Fittingly, they're also the weakest class of guns in the game. They're also strangely common in the exact same configuration, especially when it's still easy to find [[RagnarokProofing working pre-war]] weapons and ammo lying around. Is it really easier to engineer a gun out of scrap pipes that doesn't [[HoistByHisOwnPetard explode in your hand]] than to rummage through ruins for a more effective handgun? According to a few of the surviving issues of ''BlandNameProduct Guns and Bullets]],'' it was the "In" thing to make your own gun from scratch just before the bombs fell.

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*** Also, the majority of raiders and settlers, at least early on, will be armed with pipe weapons, which are improvised firearms cobbled together from junk. Fittingly, they're also the weakest class of guns in the game. They're also strangely common in the exact same configuration, especially when it's still easy to find [[RagnarokProofing working pre-war]] weapons and ammo lying around. Is it really easier to engineer a gun out of scrap pipes that doesn't [[HoistByHisOwnPetard explode in your hand]] than to rummage through ruins for a more effective handgun? According to a few of the surviving issues of ''BlandNameProduct ''[[BlandNameProduct Guns and Bullets]],'' it was the "In" thing to make your own gun from scratch just before the bombs fell.
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*** Also, the majority of raiders and settlers, at least early on, will be armed with pipe weapons, which are improvised firearms cobbled together from junk. Fittingly, they're also the weakest class of guns in the game. They're also strangely common in the exact same configuration, especially when it's still easy to find [[RagnarokProofing working pre-war]] weapons and ammo lying around. Is it really easier to engineer a gun out of scrap pipes that doesn't [[HoistByHisOwnPetard explode in your hand]] than to rummage through ruins for a more effective handgun?

to:

*** Also, the majority of raiders and settlers, at least early on, will be armed with pipe weapons, which are improvised firearms cobbled together from junk. Fittingly, they're also the weakest class of guns in the game. They're also strangely common in the exact same configuration, especially when it's still easy to find [[RagnarokProofing working pre-war]] weapons and ammo lying around. Is it really easier to engineer a gun out of scrap pipes that doesn't [[HoistByHisOwnPetard explode in your hand]] than to rummage through ruins for a more effective handgun?handgun? According to a few of the surviving issues of ''BlandNameProduct Guns and Bullets]],'' it was the "In" thing to make your own gun from scratch just before the bombs fell.
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* ''VideoGame/FreedomForce'' and its sequels, based on [[UsefulNotes/TheGoldenAgeOfComicBooks Golden]] and [[UsefulNotes/TheSilverAgeOfComicBooks Silver Age]] SuperHero comics, has characters who can pick up pieces of the environment as weapons including electrical poles, cars and trees.

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* ''VideoGame/FreedomForce'' and its sequels, based on [[UsefulNotes/TheGoldenAgeOfComicBooks [[MediaNotes/TheGoldenAgeOfComicBooks Golden]] and [[UsefulNotes/TheSilverAgeOfComicBooks [[MediaNotes/TheSilverAgeOfComicBooks Silver Age]] SuperHero comics, has characters who can pick up pieces of the environment as weapons including electrical poles, cars and trees.



** Every single one of [[UsefulNotes/GameAndWatch Mr. Game & Watch's]] attacks is an outrageously over-the-top weapon, from his manhole cover to a can of bug spray to various hammers (grand total three... not including the hammer items) to cooked meat out of a frying pan and the frying pan itself to a turtle. And they're all taken from actual Game & Watch games. Mr. Game & Watch is the honest-to-god ''embodiment'' of this trope.

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** Every single one of [[UsefulNotes/GameAndWatch [[Platform/GameAndWatch Mr. Game & Watch's]] attacks is an outrageously over-the-top weapon, from his manhole cover to a can of bug spray to various hammers (grand total three... not including the hammer items) to cooked meat out of a frying pan and the frying pan itself to a turtle. And they're all taken from actual Game & Watch games. Mr. Game & Watch is the honest-to-god ''embodiment'' of this trope.
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*''[[Literature/IsItWrongToTryToPickUpGirlsInADungeon DanMachi]]: VideoGame/BattleChronicle'': Ais melees using an innertube as a weapon when dressing in swimwear.

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* ''VideoGame/LikeADragon''
** Kazuma Kiryu is capable of beating the crap out of people with a range of unconventional weaponry including, but not limited to: bowling balls, flowerpots, briefcases, traffic cones, tea kettles, and salt shakers. His Beast style, introduced in ''VideoGame/Yakuza0'', is specced towards improvised weaponry, allowing him to pick up something and immediately start attacking in one swift motion, and even lets him lug a motorbike onto his shoulder and beat a man over the head with it!
** ''VideoGame/YakuzaLikeADragon'' and [[VideoGame/LikeADragonInfiniteWealth its sequel]] extends this to Kasuga and his compatriots (including Kiryu in the latter, natch), as they can pick up nearby weapons when their attacks are confirmed. The "Action Star" job from ''Infinite Wealth'' takes this concept and runs with it for one of its signature abilities, "Essence of Improvisation", wherein the Action Star uses various pieces of sitting furniture in painfully creative ways.



* ''Franchise/{{Yakuza}}'': Kazuma Kiryuu from ''VideoGame/LikeADragon'' is capable of beating the crap out of people with a range of unconventional weaponry including, but not limited to: bowling balls, flowerpots, briefcases, traffic cones, tea kettles, and salt shakers. His Beast/Destroyer style is specced towards improvised weaponry, allowing him to pick up something and immediately start attacking in one swift motion, and even lets him lug a motorbike onto his shoulder and beat a man over the head with it!
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* ''VideoGame/{{Hiveswap}}'': Joey uses a simple flashlight as a weapon. She is also an ImprobableWeapon user, as she apparently uses her dancing talents to get out of scrapes as well. She uses her dancing skills to escape danger, and her flashlight to distract or provoke enemies.
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* Clementine becomes an expert at using these in ''VideoGame/TheWalkingDeadSeasonTwo''. The list of items she has used to defend herself from walkers and other people include but are not limited to: [[DropTheHammer hammer]], tree branch, rock, screwdriver, even cars keys. This continues into the latter two seasons.

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* Clementine becomes an expert at using these in ''VideoGame/TheWalkingDeadSeasonTwo''. The list of items she has used to defend herself from walkers and other people include but are not limited to: [[DropTheHammer hammer]], hammer, tree branch, rock, screwdriver, even cars keys. This continues into the latter two seasons.
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* The characters in ''VideoGame/{{Siren}}'' and ''Siren 2'' generally use random objects they find as weapons. Examples would be umbrellas, wooden sticks, crowbars, fire pokers, shovels, hammers, wrenches, shoe horns, trophies, and pipes. Other characters might have guns or special objects instead, or might lack weapons entirely.

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* The characters in ''VideoGame/{{Siren}}'' ''VideoGame/Siren1'' and ''Siren 2'' generally use random objects they find as weapons. Examples would be umbrellas, wooden sticks, crowbars, fire pokers, shovels, hammers, wrenches, shoe horns, trophies, and pipes. Other characters might have guns or special objects instead, or might lack weapons entirely.
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Rename


* ''VideoGame/{{Spelunky}}''. If you can pick it up, you can throw it as a weapon. This includes {{Distressed Damsel}}s, cavemen, valuable gold idols, treasure chests, stolen dice... and not only as weapons - you can also spring traps by throwing stuff, including the damsels. Ladies first...!

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* ''VideoGame/{{Spelunky}}''. If you can pick it up, you can throw it as a weapon. This includes {{Distressed Damsel}}s, [[DamselInDistress Damsels in Distress]], cavemen, valuable gold idols, treasure chests, stolen dice... and not only as weapons - you can also spring traps by throwing stuff, including the damsels. Ladies first...!
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wick cleaning


* In ''Videogame/AloneInTheDark2008'', most enemies can only be [[KillItWithFire killed by fire]]. If no fire is around, the player must use inventory items to improvise. Alcohol can be poured on bullets to make fire bullets, or the bottle can be thrown and shot midair for an explosive weapon. There are also classic examples, such as the flamethrower from an aerosol can and lighter, or using cloth and a bottle for a molotov cocktail.

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* In ''Videogame/AloneInTheDark2008'', ''VideoGame/AloneInTheDark2008'', most enemies can only be [[KillItWithFire killed by fire]]. If no fire is around, the player must use inventory items to improvise. Alcohol can be poured on bullets to make fire bullets, or the bottle can be thrown and shot midair for an explosive weapon. There are also classic examples, such as the flamethrower from an aerosol can and lighter, or using cloth and a bottle for a molotov cocktail.



** In ''Videogame/BatmanArkhamKnight'' Batman himself can employ many of the improvised weaponry his enemies have used against him over the past 3 game. He can also utilize things such as overhead lamps or air conditioning units as weapons in environmental takedowns.

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** In ''Videogame/BatmanArkhamKnight'' ''VideoGame/BatmanArkhamKnight'' Batman himself can employ many of the improvised weaponry his enemies have used against him over the past 3 game. He can also utilize things such as overhead lamps or air conditioning units as weapons in environmental takedowns.



* ''Videogame/CommandAndConquerTiberiumWars'' gives us the [[UnitedNationsIsASuperPower Global Defense Initiative's]] Sonic Emitter base defense. It was meant to combat the spread of the crystalline [[AlienKudzu Tiberium]] by targetting its AchillesHeel - its resonant frequency. This came in real handy when aliens partially made of Tiberium invaded, but it also turns out that Tiberium's resonant frequency at a high amplitude is ''lethal'' to humans and absolutely wrecks the structural integrity of vehicles.

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* ''Videogame/CommandAndConquerTiberiumWars'' ''VideoGame/CommandAndConquerTiberiumWars'' gives us the [[UnitedNationsIsASuperPower Global Defense Initiative's]] Sonic Emitter base defense. It was meant to combat the spread of the crystalline [[AlienKudzu Tiberium]] by targetting its AchillesHeel - its resonant frequency. This came in real handy when aliens partially made of Tiberium invaded, but it also turns out that Tiberium's resonant frequency at a high amplitude is ''lethal'' to humans and absolutely wrecks the structural integrity of vehicles.



* ''VideoGame/GoldenSun: The Lost Age'' sees Agatio using the architecture of Jupiter Lighthouse itself as a weapon, successfully crippling Garet and stranding Mia by activating a drawbridge under them.

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* ''VideoGame/GoldenSun: The Lost Age'' ''VideoGame/GoldenSunTheLostAge'' sees Agatio using the architecture of Jupiter Lighthouse itself as a weapon, successfully crippling Garet and stranding Mia by activating a drawbridge under them.



* ''VideoGame/MegaMan'':

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* ''VideoGame/MegaMan'':''Franchise/MegaMan'':



** ''Videogame/MetroLastLight'' and its DLC introduces even more improvised weapons. The most triumphant example though, is the Bigun; a revolving shotgun that's built pretty much entirely from pieces of a bicycle; shells are loaded into cylinders made from a separate bike's frame and spun using the bike's gear cog, then fired by hitting the shells with the derailleur. [[https://www.youtube.com/watch?v=O2ynSL0rG20 It even has a bicycle bell]]!

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** ''Videogame/MetroLastLight'' ''VideoGame/MetroLastLight'' and its DLC introduces even more improvised weapons. The most triumphant example though, is the Bigun; a revolving shotgun that's built pretty much entirely from pieces of a bicycle; shells are loaded into cylinders made from a separate bike's frame and spun using the bike's gear cog, then fired by hitting the shells with the derailleur. [[https://www.youtube.com/watch?v=O2ynSL0rG20 It even has a bicycle bell]]!



** It'd probably be shorter to list the melee weapons in the series that ''don't'' fall under this. In which case, there's the katana from multiple games, the Great Knife from ''2'', the mace and laser sword from ''3'', the spear from ''Origins'', the combat knife from ''Homecoming'', and... well, that's about it. The [[ThisIsADrill rock drill]] from the original and [[ChainsawGood chainsaw]] from multiple games also fall under their own tropes, but are also improvised weapons, being that they're not intended for use as weapons and your character just picks them up from the environment because they might need them. (Once you unlock them, at least)

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** It'd probably be shorter to list the melee weapons in the series that ''don't'' fall under this. In which case, there's the katana from multiple games, the Great Knife from ''2'', the mace and laser sword from ''3'', ''[[VideoGame/SilentHill3 3]]'', the spear from ''Origins'', the combat knife from ''Homecoming'', ''[[VideoGame/SilentHillHomecoming Homecoming]]'', and... well, that's about it. The [[ThisIsADrill rock drill]] from the original and [[ChainsawGood chainsaw]] {{chainsaw|Good}} from multiple games also fall under their own tropes, but are also improvised weapons, being that they're not intended for use as weapons and your character just picks them up from the environment because they might need them. (Once you unlock them, at least)



* The ''VideoGame/SuperSmashBros'' series feature a large variety of items that can mostly be used offensively in some way. Among other things, a Paper Fan, Mr. Saturn (from ''Videogame/EarthBound1994''), parasols (from ''Franchise/{{Kirby}}''), Smoke Bombs and Pokéballs (not only to release the Pokémon inside, the ball itself can hurt characters). Even Springs can be thrown at enemies for some damage. And ''keys''. Plus there are bananas that can be used as ''guns''. And then there are characters that use things like turnips (Peach and Daisy), Pikmin (Olimar) or a chair (Mr.Game & Watch) to fight their enemies.

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* The ''VideoGame/SuperSmashBros'' series feature a large variety of items that can mostly be used offensively in some way. Among other things, a Paper Fan, Mr. Saturn (from ''Videogame/EarthBound1994''), ''VideoGame/EarthBound1994''), parasols (from ''Franchise/{{Kirby}}''), Smoke Bombs and Pokéballs (not only to release the Pokémon inside, the ball itself can hurt characters). Even Springs can be thrown at enemies for some damage. And ''keys''. Plus there are bananas that can be used as ''guns''. And then there are characters that use things like turnips (Peach and Daisy), Pikmin (Olimar) or a chair (Mr.Game & Watch) to fight their enemies.



** Similarly, in ''Videogame/TheSurge2'', most of your weapons are tools or cobbled-together weapons made by the survivors of the apocalypse afflicting Jericho City. Some of the early-game armor sets are explicitly described as being cobbled together by gangs in workshops to outfit their members to fight in the abandoned city streets and alleys. However, there are more military-grade weapons available which can be looted from A.I.D. soldiers.

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** Similarly, in ''Videogame/TheSurge2'', ''VideoGame/TheSurge2'', most of your weapons are tools or cobbled-together weapons made by the survivors of the apocalypse afflicting Jericho City. Some of the early-game armor sets are explicitly described as being cobbled together by gangs in workshops to outfit their members to fight in the abandoned city streets and alleys. However, there are more military-grade weapons available which can be looted from A.I.D. soldiers.



* ''VideoGame/{{Touhou}}'' is well known for being full of {{Improbable Weapon User}}s, but Elly flinging floor tiles at you in ''Lotus Land Story'' probably qualifies for this trope.

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* ''VideoGame/{{Touhou}}'' ''Franchise/TouhouProject'' is well known for being full of {{Improbable Weapon User}}s, but Elly flinging floor tiles at you in ''Lotus Land Story'' ''VideoGame/TouhouGensokyoLotusLandStory'' probably qualifies for this trope.



** A game mutator allows you to play with a [[ChainsawGood chainsaw]] instead of the Impact Hammer.

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** A game mutator allows you to play with a [[ChainsawGood chainsaw]] {{chainsaw|Good}} instead of the Impact Hammer.



* ''Videogame/WeWhoAreAboutToDie:'' On top of the regular weapons you can buy, the arena also comes with scattered implements and the crowd can toss in even more debris that can double as armaments. While they occasionally toss in training weapons, it's mostly all planks, tree branches, sharpened rocks, gardening tools, musical instruments and assorted jugs and cups for you to swing and throw around. They ''do'' help when you get disarmed at least.

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* ''Videogame/WeWhoAreAboutToDie:'' ''VideoGame/WeWhoAreAboutToDie:'' On top of the regular weapons you can buy, the arena also comes with scattered implements and the crowd can toss in even more debris that can double as armaments. While they occasionally toss in training weapons, it's mostly all planks, tree branches, sharpened rocks, gardening tools, musical instruments and assorted jugs and cups for you to swing and throw around. They ''do'' help when you get disarmed at least.



* ''Franchise/{{Yakuza}}'': Kazuma Kiryuu from ''Videogame/LikeADragon'' is capable of beating the crap out of people with a range of unconventional weaponry including, but not limited to: bowling balls, flowerpots, briefcases, traffic cones, tea kettles, and salt shakers. His Beast/Destroyer style is specced towards improvised weaponry, allowing him to pick up something and immediately start attacking in one swift motion, and even lets him lug a motorbike onto his shoulder and beat a man over the head with it!

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* ''Franchise/{{Yakuza}}'': Kazuma Kiryuu from ''Videogame/LikeADragon'' ''VideoGame/LikeADragon'' is capable of beating the crap out of people with a range of unconventional weaponry including, but not limited to: bowling balls, flowerpots, briefcases, traffic cones, tea kettles, and salt shakers. His Beast/Destroyer style is specced towards improvised weaponry, allowing him to pick up something and immediately start attacking in one swift motion, and even lets him lug a motorbike onto his shoulder and beat a man over the head with it!
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* ''Videogame/WeWhoAreAboutToDie:'' On top of the regular weapons you can buy, the arena also comes with scattered implements and the crowd can toss in even more debris that can double as armaments. While they occasionally toss in training weapons, it's mostly all planks, tree branches, sharpened rocks and assorted jugs and cups for you to swing and throw around. They ''do'' help when you get disarmed at least.

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* ''Videogame/WeWhoAreAboutToDie:'' On top of the regular weapons you can buy, the arena also comes with scattered implements and the crowd can toss in even more debris that can double as armaments. While they occasionally toss in training weapons, it's mostly all planks, tree branches, sharpened rocks rocks, gardening tools, musical instruments and assorted jugs and cups for you to swing and throw around. They ''do'' help when you get disarmed at least.
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* ''Videogame/WeWhoAreAboutToDie:'' On top of the regular weapons you can buy, the arena also comes with scattered implements and the crowd can toss in even more debris that can double as armaments. While they occasionally toss in training weapons, it's mostly all planks, tree branches, sharpened rocks and assorted jugs and cups for you to swing and throw around. They ''do'' help when you get disarmed at least.
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* Most of Isaac's weapons in ''VideoGame/DeadSpace'' are modified mining tools (except for the pulse rifle). You can also use another tool, kinesis, to pick up and throw anything not nailed down. Including dead zombie babies at other zombie babies.[[note]]Most of the tools seem to be designed to cause grievous personal injury in case of pirate attack anyways. Give me one reason why the Ripper would ever need to launch a sawblade at mach 1 otherwise. And the rivet guns from the Rail-shooter prequel clearly have the contact-safety pressure switch disabled. One theory is that their previous owners or Isaac modified them for weapons use, we just didn't get to see said modification.[[/note]]

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* Most of Isaac's weapons in ''VideoGame/DeadSpace'' are modified mining tools (except for the pulse rifle). You can also use another tool, kinesis, to pick up and throw anything not nailed down. Including dead zombie babies at other zombie babies.[[note]]Most of the tools seem to be designed to cause grievous personal injury in case of pirate attack anyways. Give me one reason why the Ripper would ever need to launch a sawblade at mach 1 otherwise. And the rivet guns from the Rail-shooter prequel clearly have the contact-safety pressure switch disabled. One theory is that their previous owners or Isaac modified them for weapons use, we just didn't get to see said modification.[[/note]]
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* ''VideoGame/DevilMayCry5'': [[https://youtu.be/qiiW2lKu-og?t=154 Done by Nero in the intro's slow-motion fusillade from him jumping out of the van]] - [[RuleOfCool in typical Devil May Cry fashion]], he does it by shooting the edge of a traffic sign flying upward instead of the Empulsa that's a foot next to it and Nero himself (Nero shoots that one with his next shot) and the scene reveals twenty slow-motion seconds later that [[ExactlyWhatIAimedAt his shot on the sign was to cause it to embed into another Empulsa's head]].
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* ''VideoGame/{{Quester}}'': As your team is made up of DisasterScavengers rummaging through the ruins of civilization for anything useful, the majority of your weaponry is made up of these. The Kitchen Knife Spear is a literal blade on a stick that's been strapped together; vacuum cleaners like the Easy Cleaning-kun have been transformed into makeshift flamethrowers; the Modified Brushcutter was once a hedge-trimmer; the Power Shotgun used to be a child's toy that launched soybeans during Setsubun; squirt guns now carry poisonous fluids... the list goes on and on.

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Alphabetized examples.


* ''VideoGame/ActionDoom2UrbanBrawl'' is all about these - you have [[GoodOldFisticuffs fists]] and a gun, but most of the time you'll be using various weapons, though they break quickly. These include chains, pipes, knives, bottles, broken bottles, pool cues, sledgehammers, baseball bats, two-by-fours, bronze statues, and fire extinguishers that freeze enemies.



* ''VideoGame/AlanWake'': Because your enemies are darkness, anything that creates light can be used as a weapon, usually your flashlight. At one point, the PluckyComicRelief defends himself by wearing a headlamp ("It's my [[Film/TheLordOfTheRings flaming eye of Mordor]]!") and wrapping himself in Christmas lights ("For protection. Like garlic against vampires."). [[spoiler:The pyrotechnics of a [[ThePowerOfRock rock stage]] help blast away the enemies' protective darkness.]]



* ''VideoGame/AssassinsCreedII'': Ezio can liberate people of items like brooms and farming implements and use them perfectly well as weapons. In ''Brotherhood'' you get an achievement/trophy ("Spring Cleaning") for killing a guard with a broom.



* ''VideoGame/DarkSouls'':
** The Dragon Tooth, favored weapon of [[MightyGlacier Havel The Rock]]. Note that the pointy end of the fang is used as the grip, with the base being used to bludgeon enemies (and players attempting to use the Berg/Basin shortcut) into dust. It's also one of the few unbreakable weapons in the game.
** Varying examples include the weapons acquired by severing certain boss's tails. Some of them are quite weapon-like in form (such as the rather standard looking Gargoyle Axe) whereas others are barely more than a vaguely weapon shaped mass (ie. the Dragon Greatsword).



* Mundane items in ''VideoGame/DivineDivinity'', such as pots, pans, and brooms, are programmed so you can equip them as (not very good) weapons and armor. Ditto in ''VideoGame/DivinityOriginalSin''.



* ''[[VideoGame/{{Elvira}} Elvira 2: Jaws of Cerberus]]'' allows you to use a mop as a weapon. It's not a very good one.



* ''Franchise/FinalFantasy'': ''VideoGame/CrisisCore'' manages this at one point of the story and in a few sub-missions at Costa Del Sol. Zack has to defend the area armed with nothing but a BEACH UMBRELLA. Which happens to be as powerful as his sword!
* Since irreplaceable weapons can break irreparably in ''VideoGame/FragileDreams'', the devs made it possible to defeat the final boss with a broken stick, just in case you don't have anything else. It won't be ''easy'', mind you...



* ''VideoGame/GoldenSun: The Lost Age'' sees Agatio using the architecture of Jupiter Lighthouse itself as a weapon, successfully crippling Garet and stranding Mia by activating a drawbridge under them.



* All of the weapons in ''VideoGame/TheLastOfUs'' (as befitting a zombie apocalypse) aside from the guns, the Machete and the Axe are either random junk lying around in the ruins like bricks and pipes, or things crafted from everyday objects like shivs made from scissors or smoke bombs made from a bag of sugar.



* ''VideoGame/Metro2033'':
** The first game has a host of improvised weapons fashioned by the inhabitants of the postapocalyptic Moscow Metro. There's the unreliable homemade assault rifle (It uses 5.45x39 bullets, so it's an AR, not a sub-machine gun), prone to overheating and known colloquially as the "Bastard", the shotguns -- one of which appears to be made of some pipes -- and the pneumatic spearguns and sniper rifles, which you will actually have to duck into a sheltered corner and ''pump up'' during a firefight, besides reloading the spears/ball bearings. It's pretty evocative and demonstrated improvised weaponry very realistically.
** ''Videogame/MetroLastLight'' and its DLC introduces even more improvised weapons. The most triumphant example though, is the Bigun; a revolving shotgun that's built pretty much entirely from pieces of a bicycle; shells are loaded into cylinders made from a separate bike's frame and spun using the bike's gear cog, then fired by hitting the shells with the derailleur. [[https://www.youtube.com/watch?v=O2ynSL0rG20 It even has a bicycle bell]]!
* ''VideoGame/{{Minecraft}}'': ANYTHING you pick up can be used as a weapon, even blocks of dirt and pork chops. Anything that isn't a pickaxe, sword, axe, or shovel does 1 heart of damage only, but you can still kill any enemy with any item obtainable in the game.
* ''VideoGame/MischiefMakers'' revolves around grabbing, shaking and throwing anything you can find, from guns, bombs and shuriken to [[GrievousHarmWithABody enemy mooks]], robot parts, bullets, lasers (as in grabbing laser beams out of the air and throwing them back), ''negative emotions''...



* There are so many improvised weapons available in ''VideoGame/NexusClash'' that the [[PerpetualBeta development team]] had to dial back the number of them in the game in favor of more normal weapons. Characters can pummel their enemies to death with fishing poles, frying pans, broken bottles, chunks of ripped-off coral reef, HollywoodTorches, and more.



%%* VideoGame/PaintTheTownRed''
* In ''[[{{VideoGame/Penumbra}} Penumbra: Overture]]'' you fight using an ordinary pickaxe, hammer, and broom, or by throwing various physics objects. The rest of the series takes away all of these except the physics objects.



* ''VideoGame/PsiOpsTheMindgateConspiracy'' is another case of telekinetically-fueled improvisation, as anything not bolted down -- including enemies, ''live or dead'' -- can be thrown about with impunity. For bonus damage, [[KillItWithFire set it on fire first]] You can even improvise a hovering power by standing on a crate, lifting it with TK and then surfing it across the room! Ditto with ''VideoGame/SecondSight'' where telekinesis is your very first power.



* [[https://www.youtube.com/watch?v=39ynn8FG2h0 As the trailer]] for ''VideoGame/PsychoWaluigi'' points out: "With your newfound psychic powers EVERYTHING is a weapon!"
* ''VideoGame/RenownedExplorers'' has two types of offense items: gloves and books. While Books primarily boost a character's Speech stat (increasing the damage they do with [[PolitenessJudo Friendly]] and [[BreakThemByTalking Devious]] abilities) they also provide a smaller boost to physical attack damage, implying that the character can use also the book as a bludgeon if necessary.



* In ''VideoGame/RuleOfRose'' Jennifer is almost exclusively limited to these, from kitchen knives to steel pipes. The first weapon found in the game must be the most pathetic example in all gaming history, however: a dessert fork!



* ''VideoGame/ShadowHearts: Covenant'' has professional-wrestler vampire Joachim use whatever he can carry. He starts with a timber, and upgrades to a locker, a red mailbox, a frozen tuna, a giant earthen pipe, a clay idol (to the horror of Kurando, whose village venerates the idol in question)... You don't actually have to buy weapons for Joachim, as you can find them in various locations. ''From The New World'' goes one step further. That swordfish stuck on the deck? Your Brazilian ninja will stick a sword hilt up its rectum and swing it around.

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* ''VideoGame/SaintsRow2'' gives you the option to use these lying around Stilwater. These can range from road signs, to chairs, to cash registers and toilets and [=TVs=].
** ''VideoGame/SaintsRowTheThird'' doesn't let you pick things up randomly any more, but some of the weapons you get fall into this, such as the baseball bat (which can be upgraded to have nails) and [[RefugeInAudacity The Penetrator]], a [[GagPenis two or three foot long, purple adult novelty toy]] with a handle like a baseball bat. And once you learn the [=ApocaFist=] technique, equipping it gives you giant foam hands (which turn anyone short of Dr. Genki into a [[LudicrousGibs fine red mist]].)
* ''VideoGame/ShadowHearts: Covenant'' has professional-wrestler vampire Joachim use whatever he can carry. He starts with a timber, and upgrades to a locker, a red mailbox, a frozen tuna, a giant earthen pipe, a clay idol (to the horror of Kurando, whose village venerates the idol in question)... You don't actually have to buy weapons for Joachim, as you can find them in various locations. locations.
**
''From The New World'' goes one step further. That swordfish stuck on the deck? Your Brazilian ninja will stick a sword hilt up its rectum and swing it around.



* Every Stage in ''VideoGame/ShadowTheHedgehog'' has some bit of the scenery that can be broken, picked up, and used like a sword. Light Poles, Street Signs, Torch Stands, you name it. They are one of the weakest weapons in the game and break after four hits...



* One of the ships in ''VideoGame/StarControl 2'' is the Slylandro Probe, used by an alien race to scout around the galaxy and bring information back to them. The probe itself is, according to the game, equipped with an array of missile batteries to defend itself should it ever come upon a hostile target in its travels. However, due to some erroneous programming on the part of the Slylandro, each probe is set to prioritize self-replication over all else, which involves a specialized burst of electricity to deconstruct the target into component minerals to make more probes. That makes this electrical burst into the probe's weapon, ignoring its missile armament entirely.



* ''State Of Emergency'' practically had improvised weapons on every corner.



* [[AKA47 AK-FU]] aside, the weapons of ''VideoGame/SunsetOverdrive'' include teddy bars strapped to sticks of dynamite with an egg timer as a fuse, bowling ball cannons, vinyl record launchers, and a fire-extinguisher powered spear gun that has a can of soda attached to distract enemies.



* Most weapons in ''VideoGame/TheSurge'' are re-purposed industrial tools such as large hammers, cutting tools, welding tools, and manipulator attachments. Justified in that the game takes place in a giant factory complex where all the workers went insane so most of them are armed with industrial tools.
** Similarly, in ''Videogame/TheSurge2'', most of your weapons are tools or cobbled-together weapons made by the survivors of the apocalypse afflicting Jericho City. Some of the early-game armor sets are explicitly described as being cobbled together by gangs in workshops to outfit their members to fight in the abandoned city streets and alleys. However, there are more military-grade weapons available which can be looted from A.I.D. soldiers.
* Oddly enough, the superweapon Belcrant was one of these in ''VideoGame/TalesOfDestiny''. It was originally conceived to create Dycroft and terraform a floating continent. It gets turned into a giant laser.




to:

* ''VideoGame/{{Touhou}}'' is well known for being full of {{Improbable Weapon User}}s, but Elly flinging floor tiles at you in ''Lotus Land Story'' probably qualifies for this trope.
* In ''VideoGame/TransformersTheGameConsole'' almost everything in the open world can be picked up and used as weapons, including street lights and trees that are wielded like baseball bats. Anything that can be picked up can be thrown, a necessary technique as many enemies possess attacks that can only be broken by throwing something at them.
* The weapons in ''VideoGame/TylerModel005'' are made up of small, household items like screws and razor blades. {{Justified|Trope}}, since you play as a tiny robot.
* ''VideoGame/UnrealTournament'':
** The game has at least two weapons adapted from mining tools: The Impact Hammer (a pneumatic drill) and the Pulse Gun (specifically its alternate fire, a cutting torch).
** The Translocator was originally designed as an emergency escape device to increase miners' survivability during cave-ins. In the game you can still use it to get to out-of-reach places, or to score a {{Telefrag}}.
** A game mutator allows you to play with a [[ChainsawGood chainsaw]] instead of the Impact Hammer.
* In ''VideoGame/{{Unturned}}'', virtually all of the melee weapons are improvised. Only the katana, police baton, and bayonet are weapons by design. Tools make great weapons--axes, picks, sledgehammers, even golf clubs. A few of the more unconventional weapons include the tree branch, blowtorch, and frying pan.



* Clementine becomes an expert at using these in ''VideoGame/TheWalkingDeadSeasonTwo''. The list of items she has used to defend herself from walkers and other people include but are not limited to: [[DropTheHammer hammer]], tree branch, rock, screwdriver, even cars keys. This continues into the latter two seasons.
* ''VideoGame/{{Warframe}}'': Many Corpus weapons are actually tweaked mining lasers, maintenance tools, and the occasional security cattle prod. Very few of them were designed specifically as military weapons. The Corpus do ''make'' plenty of weapons, but typically only when other people pay them to. [[OnlyInItForTheMoney Even their enemies]].
* ''VideoGame/TheWorldIsYourWeapon'' is built around letting you pick up anything off the ground and giving your enemies a good whack with it as long as it isn't anchored there by some kind of mysterious magic, and when we say anything, we do mean '''[[ExaggeratedTrope anything]].'''



* ''VideoGame/WorldOfWarcraft'':
** There are at least four daggers who use a model of a broken wine bottle.
** In Varian Wrynn's short story, he picks up a shard of Deathwing's armor, and later in the story, uses it to kill a drakonid trying to assassinate him.




----



* ''VideoGame/PsiOpsTheMindgateConspiracy'' is another case of telekinetically-fueled improvisation, as anything not bolted down -- including enemies, ''live or dead'' -- can be thrown about with impunity. For bonus damage, [[KillItWithFire set it on fire first]] You can even improvise a hovering power by standing on a crate, lifting it with TK and then surfing it across the room! Ditto with ''VideoGame/SecondSight'' where telekinesis is your very first power.

* ''VideoGame/Metro2033'':
** The first game has a host of improvised weapons fashioned by the inhabitants of the postapocalyptic Moscow Metro. There's the unreliable homemade assault rifle (It uses 5.45x39 bullets, so it's an AR, not a sub-machine gun), prone to overheating and known colloquially as the "Bastard", the shotguns -- one of which appears to be made of some pipes -- and the pneumatic spearguns and sniper rifles, which you will actually have to duck into a sheltered corner and ''pump up'' during a firefight, besides reloading the spears/ball bearings. It's pretty evocative and demonstrated improvised weaponry very realistically.
** ''Videogame/MetroLastLight'' and its DLC introduces even more improvised weapons. The most triumphant example though, is the Bigun; a revolving shotgun that's built pretty much entirely from pieces of a bicycle; shells are loaded into cylinders made from a separate bike's frame and spun using the bike's gear cog, then fired by hitting the shells with the derailleur. [[https://www.youtube.com/watch?v=O2ynSL0rG20 It even has a bicycle bell]]!
* ''VideoGame/CrisisCore'' manages this at one point of the story and in a few sub-missions at Costa Del Sol. Zack has to defend the area armed with nothing but a BEACH UMBRELLA. Which happens to be as powerful as his sword!
* ''VideoGame/AlanWake'': Because your enemies are darkness, anything that creates light can be used as a weapon, usually your flashlight. At one point, the PluckyComicRelief defends himself by wearing a headlamp ("It's my [[Film/TheLordOfTheRings flaming eye of Mordor]]!") and wrapping himself in Christmas lights ("For protection. Like garlic against vampires."). [[spoiler:The pyrotechnics of a [[ThePowerOfRock rock stage]] help blast away the enemies' protective darkness.]]
* ''VideoGame/AssassinsCreedII'': Ezio can liberate people of items like brooms and farming implements and use them perfectly well as weapons. In ''Brotherhood'' you get an achievement/trophy ("Spring Cleaning") for killing a guard with a broom.
* ''VideoGame/WorldOfWarcraft'':
** There are at least four daggers who use a model of a broken wine bottle.
** In Varian Wrynn's short story, he picks up a shard of Deathwing's armor, and later in the story, uses it to kill a drakonid trying to assassinate him.
* In ''VideoGame/RuleOfRose'' Jennifer is almost exclusively limited to these, from kitchen knives to steel pipes. The first weapon found in the game must be the most pathetic example in all gaming history, however: a dessert fork!
* ''VideoGame/ActionDoom2UrbanBrawl'' is all about these - you have [[GoodOldFisticuffs fists]] and a gun, but most of the time you'll be using various weapons, though they break quickly. These include chains, pipes, knives, bottles, broken bottles, pool cues, sledgehammers, baseball bats, two-by-fours, bronze statues, and fire extinguishers that freeze enemies.
* Ever Stage in ''VideoGame/ShadowTheHedgehog'' has some bit of the scenery that can be broken, picked up, and used like a sword. Light Poles, Street Signs, Torch Stands, you name it. They are one of the weakest weapons in the game and break after four hits...
* Mundane items in ''VideoGame/DivineDivinity'', such as pots, pans, and brooms, are programmed so you can equip them as (not very good) weapons and armor. Ditto in ''VideoGame/DivinityOriginalSin''.
* ''VideoGame/{{Minecraft}}'': ANYTHING you pick up can be used as a weapon, even blocks of dirt and pork chops. Anything that isn't a pickaxe, sword, axe, or shovel does 1 heart of damage only, but you can still kill any enemy with any item obtainable in the game.
* [[https://www.youtube.com/watch?v=39ynn8FG2h0 As the trailer]] for ''VideoGame/PsychoWaluigi'' points out. 'With your newfound psychic powers EVERYTHING is a weapon!'
* ''VideoGame/{{Touhou}}'' is well known for being full of {{Improbable Weapon User}}s, but Elly flinging floor tiles at you in ''Lotus Land Story'' probably qualifies for this trope.
* ''[[VideoGame/{{Elvira}} Elvira 2: Jaws of Cerberus]]'' allows you to use a mop as a weapon. It's not a very good one.
* ''VideoGame/SaintsRow2'' gives you the option to use these lying around Stilwater. These can range from road signs, to chairs, to cash registers and toilets and [=TVs=].
** ''VideoGame/SaintsRowTheThird'' doesn't let you pick things up randomly any more, but some of the weapons you get fall into this, such as the baseball bat (which can be upgraded to have nails) and [[RefugeInAudacity The Penetrator]], a [[GagPenis two or three foot long, purple adult novelty toy]] with a handle like a baseball bat. And once you learn the [=ApocaFist=] technique, equipping it gives you giant foam hands (which turn anyone short of Dr. Genki into a [[LudicrousGibs fine red mist]].)
* In ''[[{{VideoGame/Penumbra}} Penumbra: Overture]]'' you fight using an ordinary pickaxe, hammer, and broom, or by throwing various physics objects. The rest of the series takes away all of these except the physics objects.
* ''VideoGame/DarkSouls'':
** The Dragon Tooth, favored weapon of [[MightyGlacier Havel The Rock]]. Note that the pointy end of the fang is used as the grip, with the base being used to bludgeon enemies (and players attempting to use the Berg/Basin shortcut) into dust. It's also one of the few unbreakable weapons in the game.
** Varying examples include the weapons acquired by severing certain boss's tails. Some of them are quite weapon-like in form (such as the rather standard looking Gargoyle Axe) whereas others are barely more than a vaguely weapon shaped mass (ie. the Dragon Greatsword).

* ''VideoGame/UnrealTournament'':
** The game has at least two weapons adapted from mining tools: The Impact Hammer (a pneumatic drill) and the Pulse Gun (specifically its alternate fire, a cutting torch).
** The Translocator was originally designed as an emergency escape device to increase miners' survivability during cave-ins. In the game you can still use it to get to out-of-reach places, or to score a {{Telefrag}}.
** A game mutator allows you to play with a [[ChainsawGood chainsaw]] instead of the Impact Hammer.
* ''VideoGame/MischiefMakers'' revolves around grabbing, shaking and throwing anything you can find, from guns, bombs and shuriken to [[GrievousHarmWithABody enemy mooks]], robot parts, bullets, lasers (as in grabbing laser beams out of the air and throwing them back), ''negative emotions''...
* [[AKA47 AK-FU]] aside, the weapons of ''VideoGame/SunsetOverdrive'' include teddy bars strapped to sticks of dynamite with an egg timer as a fuse, bowling ball cannons, vinyl record launchers, and a fire-extinguisher powered spear gun that has a can of soda attached to distract enemies.
* There are so many improvised weapons available in ''VideoGame/NexusClash'' that the [[PerpetualBeta development team]] had to dial back the number of them in the game in favor of more normal weapons. Characters can pummel their enemies to death with fishing poles, frying pans, broken bottles, chunks of ripped-off coral reef, HollywoodTorches, and more.
* In ''VideoGame/{{Unturned}}'', virtually all of the melee weapons are improvised. Only the katana, police baton, and bayonet are weapons by design. Tools make great weapons--axes, picks, sledgehammers, even golf clubs. A few of the more unconventional weapons include the tree branch, blowtorch, and frying pan.

* All of the weapons in ''VideoGame/TheLastOfUs'' (as befitting a zombie apocalypse) aside from the guns, the Machete and the Axe are either random junk lying around in the ruins like bricks and pipes, or things crafted from everyday objects like shivs made from scissors or smoke bombs made from a bag of sugar.
* Oddly enough, the superweapon Belcrant was one of these in ''VideoGame/TalesOfDestiny''. It was originally conceived to create Dycroft and terraform a floating continent. It gets turned into a giant laser.

* ''State Of Emergency'' practically had improvised weapons on every corner.
* One of the ships in ''VideoGame/StarControl 2'' is the Slylandro Probe, used by an alien race to scout around the galaxy and bring information back to them. The probe itself is, according to the game, equipped with an array of missile batteries to defend itself should it ever come upon a hostile target in its travels. However, due to some erroneous programming on the part of the Slylandro, each probe is set to prioritize self-replication over all else, which involves a specialized burst of electricity to deconstruct the target into component minerals to make more probes. That makes this electrical burst into the probe's weapon, ignoring its missile armament entirely.
* ''VideoGame/GoldenSun: The Lost Age'' sees Agatio using the architecture of Jupiter Lighthouse itself as a weapon, successfully crippling Garet and stranding Mia by activating a drawbridge under them.
* Since irreplaceable weapons can break irreparably in ''VideoGame/FragileDreams'', the devs made it possible to defeat the final boss with a broken stick, just in case you don't have anything else. It won't be ''easy'', mind you...
%%* VideoGame/PaintTheTownRed''

* Most weapons in ''VideoGame/TheSurge'' are re-purposed industrial tools such as large hammers, cutting tools, welding tools, and manipulator attachments. Justified in that the game takes place in a giant factory complex where all the workers went insane so most of them are armed with industrial tools.
* Similarly, in ''Videogame/TheSurge2'', most of your weapons are tools or cobbled-together weapons made by the survivors of the apocalypse afflicting Jericho City. Some of the early-game armor sets are explicitly described as being cobbled together by gangs in workshops to outfit their members to fight in the abandoned city streets and alleys. However, there are more military-grade weapons available which can be looted from A.I.D. soldiers.


* ''VideoGame/{{Warframe}}'': Many Corpus weapons are actually tweaked mining lasers, maintenance tools, and the occasional security cattle prod. Very few of them were designed specifically as military weapons. The Corpus do ''make'' plenty of weapons, but typically only when other people pay them to. [[OnlyInItForTheMoney Even their enemies]].

* In ''VideoGame/TransformersTheGameConsole'' almost everything in the open world can be picked up and used as weapons, including street lights and trees that are wielded like baseball bats. Anything that can be picked up can be thrown, a necessary technique as many enemies possess attacks that can only be broken by throwing something at them.
* The weapons in ''VideoGame/TylerModel005'' are made up of small, household items like screws and razor blades. {{Justified|Trope}}, since you play as a tiny robot.

* ''VideoGame/TheWorldIsYourWeapon'' is built around letting you pick up anything off the ground and giving your enemies a good whack with it as long as it isn't anchored there by some kind of mysterious magic, and when we say anything, we do mean '''[[ExaggeratedTrope anything.]]'''

* Clementine becomes an expert at using these in ''VideoGame/TheWalkingDeadSeasonTwo''. The list of items she has used to defend herself from walkers and other people include but are not limited to: [[DropTheHammer hammer]], tree branch, rock, screwdriver, even cars keys. This continues into the latter two seasons.



* ''VideoGame/RenownedExplorers'' has two types of offense items: gloves and books. While Books primiarly boost a character's Speech stat (increasing the damage they do with [[PolitenessJudo Friendly]] and [[BreakThemByTalking Devious]] abilities) they also provide a smaller boost to physical attack damage, implying that the character can use also the book as a bludgeon if necessary.

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Alphabetizing examples; WIP...


* ''VideoGame/AkibasTrip'' runs off of this, as your weapons are all improvised items you can find being carried by people in Akiba, like laptop computers, umbrellas, rolled-up posters, dolls, and other random items. Even the few actual weapons you can get in the game, like the anti-material rifle, are just used to hit people rather than for their intended combat function.



* Your enemies in ''VideoGame/BatmanArkhamSeries'' games will cheerfully pick up propane tanks and fire extinguishers to throw at you, and have no qualms about using car doors as defensive shields or wielding metal pipes as clubs. With takedowns, Batman then gets to improvise right back at them by throwing the propane tanks at the guy who just threw it or setting it off prematurely with a batarang, breaking someone's leg by wrapping it around the pipe, or even tonking them in the throat with the car door.
** In ''Videogame/BatmanArkhamKnight'' Batman himself can employ many of the improvised weaponry his enemies have used against him over the past 3 game. He can also utilize things such as overhead lamps or air conditioning units as weapons in environmental takedowns.



* ''VideoGame/BloodRayne'': In ''Blood Rayne 2'', the eponymous character uses mounted animals' antlers/horns, a ventilation fan, and a garbage truck (which explodes after a certain amount of "feeding") to dispose of her enemies. Oh, and you get more powers(via the Carnage/Experience meter) the more enemies in a row you kill(with more unusual deaths providing greater base amounts to be multiplied), within a certain time limit...



* ''Franchise/{{Disgaea}}'' has many items classed as "Fun" weapons, such as sunflowers for swords, clothes hangers for bows, and giant paintbrushes for staves. These weapons have as much innate attack power as you'd expect, ''but'' [[LethalJokeItem they inherently come with powerful Unique Innocents/Specialists that require investing time into leveling up standard weapons to get for them]]. You can also pick up your allies and throw them at your enemies for damage. Some of your allies even [[VideoGameCrueltyPotential blow up when thrown]].
* ''Franchise/{{Doom}}'':
** ''VideoGame/{{Doom}}'' has the [[ChainsawGood trusty chainsaw]] as an upgrade to your melee attack.
** ''VideoGame/Doom3'' also has the flashlight. Since the vanilla version of the game makes it unfortunately necessary to tote the light around in place of a normal weapon sometimes, the dev team was at least nice enough to make it a decent bludgeon, usually taking out former humans in one or two smacks.



* ''VideoGame/GodOfWar'': Kratos doesn't really need to ''improvise'' weapons, but he occasionally does anyway. Most notable might be from [[VideoGame/GodOfWarII the second game]], where he kills [[spoiler:Theseus]] by repeatedly slamming a door into his face. Ripping off a Gorgon's head and using it to petrify enemies also counts. He'll also use an enemy's whole body as a projectile, ranging from kicking dogs across screen at someones heads to impaling footsoldiers and flinging them at larger groups.
* In ''{{VideoGame/Grow}} Cannon'', the kid can use a lever as a weapon against a sleeping guy to wake him up, but he's a HeavySleeper and it's not very effective.



* ''VideoGame/{{Manhunt}}'' teaches the player how to violently murder gang-bangers with just about anything including plastic bags, pens, fire extinguishers, flashlights and pliers. Weapons [[WhatCouldHaveBeen cut from the games]] goes an extra step further with things like dildos, a vending machine and newspaper rolls.
* In ''VideoGame/Maplestory2'', certain scenery items such as signs, telephone booths, and chicken coops can be picked up and used as weapons.
* ''VideoGame/TheMatrixPathOfNeo'' has two examples of a tetherball/flag-pole being used as an improvised weapon.



* ''VideoGame/MrShifty'' will pick up broken pieces of furniture and statues to hit people with them. They break after a few uses.



* ''VideoGame/BloodRayne'': In ''Blood Rayne 2'', the eponymous character uses mounted animals' antlers/horns, a ventilation fan, and a garbage truck (which explodes after a certain amount of "feeding") to dispose of her enemies. Oh, and you get more powers(via the Carnage/Experience meter) the more enemies in a row you kill(with more unusual deaths providing greater base amounts to be multiplied), within a certain time limit...
* ''VideoGame/GodOfWar'': Kratos doesn't really need to ''improvise'' weapons, but he occasionally does anyway. Most notable might be from [[VideoGame/GodOfWarII the second game]], where he kills [[spoiler:Theseus]] by repeatedly slamming a door into his face. Ripping off a Gorgon's head and using it to petrify enemies also counts. He'll also use an enemy's whole body as a projectile, ranging from kicking dogs across screen at someones heads to impaling footsoldiers and flinging them at larger groups.

to:

* ''VideoGame/BloodRayne'': In ''Blood Rayne 2'', the eponymous character uses mounted animals' antlers/horns, a ventilation fan, and a garbage truck (which explodes after a certain amount of "feeding") to dispose of her enemies. Oh, and you get more powers(via the Carnage/Experience meter) the more enemies in a row you kill(with more unusual deaths providing greater base amounts to be multiplied), within a certain time limit...
* ''VideoGame/GodOfWar'': Kratos doesn't really need to ''improvise'' weapons, but he occasionally does anyway. Most notable might be from [[VideoGame/GodOfWarII the second game]], where he kills [[spoiler:Theseus]] by repeatedly slamming a door into his face. Ripping off a Gorgon's head and using it to petrify enemies also counts. He'll also use an enemy's whole body as a projectile, ranging from kicking dogs across screen at someones heads to impaling footsoldiers and flinging them at larger groups.




* ''Franchise/{{Doom}}'':
** ''VideoGame/{{Doom}}'' has the [[ChainsawGood trusty chainsaw]] as an upgrade to your melee attack.
** ''VideoGame/Doom3'' also has the flashlight. Since the vanilla version of the game makes it unfortunately necessary to tote the light around in place of a normal weapon sometimes, the dev team was at least nice enough to make it a decent bludgeon, usually taking out former humans in one or two smacks.

to:

* ''Franchise/{{Doom}}'':
** ''VideoGame/{{Doom}}'' has the [[ChainsawGood trusty chainsaw]] as an upgrade to your melee attack.
** ''VideoGame/Doom3'' also has the flashlight. Since the vanilla version of the game makes it unfortunately necessary to tote the light around in place of a normal weapon sometimes, the dev team was at least nice enough to make it a decent bludgeon, usually taking out former humans in one or two smacks.



* In ''{{VideoGame/Unturned}}'', virtually all of the melee weapons are improvised. Only the katana, police baton, and bayonet are weapons by design. Tools make great weapons--axes, picks, sledgehammers, even golf clubs. A few of the more unconventional weapons include the tree branch, blowtorch, and frying pan.
* ''VideoGame/TheMatrixPathOfNeo'' has two examples of a tetherball/flag-pole being used as an improvised weapon.

to:

* In ''{{VideoGame/Unturned}}'', ''VideoGame/{{Unturned}}'', virtually all of the melee weapons are improvised. Only the katana, police baton, and bayonet are weapons by design. Tools make great weapons--axes, picks, sledgehammers, even golf clubs. A few of the more unconventional weapons include the tree branch, blowtorch, and frying pan.
* ''VideoGame/TheMatrixPathOfNeo'' has two examples of a tetherball/flag-pole being used as an improvised weapon.



* Your enemies in ''VideoGame/BatmanArkhamSeries'' games will cheerfully pick up propane tanks and fire extinguishers to throw at you, and have no qualms about using car doors as defensive shields or wielding metal pipes as clubs. With takedowns, Batman then gets to improvise right back at them by throwing the propane tanks at the guy who just threw it or setting it off prematurely with a batarang, breaking someone's leg by wrapping it around the pipe, or even tonking them in the throat with the car door.
** In ''Videogame/BatmanArkhamKnight'' Batman himself can employ many of the improvised weaponry his enemies have used against him over the past 3 game. He can also utilize things such as overhead lamps or air conditioning units as weapons in environmental takedowns.

to:

* Your enemies in ''VideoGame/BatmanArkhamSeries'' games will cheerfully pick up propane tanks and fire extinguishers to throw at you, and have no qualms about using car doors as defensive shields or wielding metal pipes as clubs. With takedowns, Batman then gets to improvise right back at them by throwing the propane tanks at the guy who just threw it or setting it off prematurely with a batarang, breaking someone's leg by wrapping it around the pipe, or even tonking them in the throat with the car door.
** In ''Videogame/BatmanArkhamKnight'' Batman himself can employ many of the improvised weaponry his enemies have used against him over the past 3 game. He can also utilize things such as overhead lamps or air conditioning units as weapons in environmental takedowns.



* ''VideoGame/{{Manhunt}}'' teaches the player how to violently murder gang-bangers with just about anything including plastic bags, pens, fire extinguishers, flashlights and pliers. Weapons [[WhatCouldHaveBeen cut from the games]] goes an extra step further with things like dildos, a vending machine and newspaper rolls.



* ''VideoGame/AkibasTrip'' runs off of this, as your weapons are all improvised items you can find being carried by people in Akiba, like laptop computers, umbrellas, rolled-up posters, dolls, and other random items. Even the few actual weapons you can get in the game, like the anti-material rifle, are just used to hit people rather than for their intended combat function.

to:

* ''VideoGame/AkibasTrip'' runs off of this, as your weapons are all improvised items you can find being carried by people in Akiba, like laptop computers, umbrellas, rolled-up posters, dolls, and other random items. Even the few actual weapons you can get in the game, like the anti-material rifle, are just used to hit people rather than for their intended combat function.



* ''Franchise/{{Disgaea}}'' has many items classed as "Fun" weapons, such as sunflowers for swords, clothes hangers for bows, and giant paintbrushes for staves. These weapons have as much innate attack power as you'd expect, ''but'' [[LethalJokeItem they inherently come with powerful Unique Innocents/Specialists that require investing time into leveling up standard weapons to get for them]]. You can also pick up your allies and throw them at your enemies for damage. Some of your allies even [[VideoGameCrueltyPotential blow up when thrown]].

to:

* ''Franchise/{{Disgaea}}'' has many items classed as "Fun" weapons, such as sunflowers for swords, clothes hangers for bows, and giant paintbrushes for staves. These weapons have as much innate attack power as you'd expect, ''but'' [[LethalJokeItem they inherently come with powerful Unique Innocents/Specialists that require investing time into leveling up standard weapons to get for them]]. You can also pick up your allies and throw them at your enemies for damage. Some of your allies even [[VideoGameCrueltyPotential blow up when thrown]].




* In ''VideoGame/Maplestory2'', certain scenery items such as signs, telephone booths, and chicken coops can be picked up and used as weapons.
* ''VideoGame/MrShifty'' will pick up broken pieces of furniture and statues to hit people with them. They break after a few uses.

to:

* In ''VideoGame/Maplestory2'', certain scenery items such as signs, telephone booths, and chicken coops can be picked up and used as weapons.
* ''VideoGame/MrShifty'' will pick up broken pieces of furniture and statues to hit people with them. They break after a few uses.



* In ''{{VideoGame/Grow}} Cannon'', the kid can use a lever as a weapon against a sleeping guy to wake him up, but he's a HeavySleeper and it's not very effective.

to:

* In ''{{VideoGame/Grow}} Cannon'', the kid can use a lever as a weapon against a sleeping guy to wake him up, but he's a HeavySleeper and it's not very effective.

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Alphabetizing examples; WIP...


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{{Improvised Weapon}}s in VideoGames.




* In ''Videogame/AloneInTheDark2008'', most enemies can only be [[KillItWithFire killed by fire]]. If no fire is around, the player must use inventory items to improvise. Alcohol can be poured on bullets to make fire bullets, or the bottle can be thrown and shot midair for an explosive weapon. There are also classic examples, such as the flamethrower from an aerosol can and lighter, or using cloth and a bottle for a molotov cocktail.
* ''VideoGame/{{Battlefield}}'':
** Some of the seemingly benign assets offered to commanders in ''VideoGame/Battlefield2'' and ''VideoGame/Battlefield2142'' are supply drops, UAV scans, and vehicle drops. ''[=BF2=]'' commanders learned early on that stray vehicles can ruin an enemy runway, preventing jets from taking off. Many a sniper or flag capper found themselves the victim of a precisely aimed supply crate. And rooftop soldiers in ''[=BF2142=]'' fell to the otherwise harmless UAV, which either pushed them off or crushed them against the building. The most damning point is that many of these "attacks" were lethal in a way that artillery strikes weren't.
** ''VideoGame/BattlefieldBadCompany'' and ''VideoGame/Battlefield3'' allow you to kill enemies with the repair tool.
** The "XBOW" in ''[=BF3=]'''s ''Aftermath'' DLC is a crossbow made out of a broken [=HK417=], allowing for easy addition of optics due to the full-length top rail.



* Pey'j's wrench in ''VideoGame/BeyondGoodAndEvil'':
-->'''Jade:''' I didn't know your wrench came equipped with the club option.\\
'''Pey'j:''' Model D53, my li'l lady. Slices, dices -- and pounds.



* ''Franchise/StarWarsLegends'' -- ''VideoGame/DarkForces'': One of Kyle's ten weapons, the Jeron fusion cutter, is actually a portable mining tool used to cut rock that Kyle repurposes as a ranged weapon.

to:

* ''Franchise/StarWarsLegends'' -- ''VideoGame/DarkForces'': One of Kyle's ten weapons, In ''VideoGame/{{Crysis}}'', the Jeron fusion cutter, is actually a portable mining tool used player can kill people with almost anything, including floorboards and live animals. Building materials are also an easy way to cut rock that Kyle repurposes as a ranged weapon.go because an apparent lack of nails in the South Pacific makes the buildings rather flimsy.



* In ''VideoGame/DwarfFortress'', if you can hold it, you can kill someone with it. This includes a handful of sand, a handful of vomit, a handful of gravel, and ''the enemy's own pants''.
** That applies mostly to throwing the improvised weapon (swinging a pair of pants does mostly what it sounds like it would do)[[note]]Unless you are exceptionally big and strong. Bronze collossi have been known to beat dwarves to death with a sock. However, it isn't as effective as punching them.[[/note]] However, throwing seem to turn even sand into deadly projectiles.
*** Not just sand, [[CallARabbitASmeerp Fluffy Wamblers]] were [[http://www.bay12forums.com/smf/index.php?topic=56935.0 confirmed]] as being able to [[DidYouJustPunchOutCthulhu decapitate Bronze Collossi]].
** Or there's this little gem that was [[http://www.bay12games.com/forum/index.php?topic=44778.msg867205#msg867205 recently posted on the forums]]:
--->My favourite thing in adventure mode is being able to take water out of a waterskin, throw it such that it spins, and then watch it break the arm of my target.
** Also, miners' picks are not only usable as weapons, but very good when used as weapons, especially in Fortress mode, since it uses the same Mining skill, practiced every time a dorf digs a corridor or something.
** Whenever a BarBrawl starts, dwarves tend to use the first thing at hand, which is usually their drinking implements. Not too terrible if they're drinking with wooden cups, but it gets nasty if they've been given stone mugs, and Armok help them if you gave them +iron goblets+. Of course, dwarves are also significantly more aggressive now, so chances are if a sudden threat pops up they'll dogpile it and beat the piss out of it with those same mugs, so it's not always a bad idea to give them heavy ones.



* ''VideoGame/{{Fallout}}'':
** In ''VideoGame/Fallout3'', you can obtain schematics for [[HomemadeInventions various weapons]] to make out of the junk which litters the game's AfterTheEnd setting. These weapons themselves qualify to a degree (such as a crossbow made from a paint gun and a toy car and a flaming sword made from a lawnmower blade and a petrol tank) but the straightest example of this trope is the Rock-It-Launcher, which can fire ''[[AbnormalAmmo anything]]'' you put into it as a projectile.
** In ''VideoGame/FalloutNewVegas'', the trend is continued, with machetes that are clearly lawnmower blades electrical-taped onto a wooden handle. Another is a "rebar club" which is literally a steel rebar with a chunk of concrete on the end swung as a club. There's also the Bumper Sword, which is literally a car bumper, license plate still attached, which has been fashioned into a massive sword. High ranking men of Caesar's Legion carry [[https://en.wikipedia.org/wiki/Thermal_lance Thermal]] [[http://fallout.wikia.com/wiki/Thermic_lance lances]] as melee weapons.
** ''VideoGame/Fallout4'' has its own share of improvised weapons. The Rock-It launcher is back, renamed as the Junk Jet and can shoot any item classified as "Junk" (which includes bundles of [[CastFromMoney pre-War currency]]), as well as most of the other improvised weapons from ''3'' (which is even less useful now that junk is used for construction). New to this game is the Syringer Rifle, which shoots [[ExactlyWhatItSaysOnTheTin syringes]] [[AbnormalAmmo full of chemicals]], with the effects depending on the chemical inside the syringe.
*** Also, the majority of raiders and settlers, at least early on, will be armed with pipe weapons, which are improvised firearms cobbled together from junk. Fittingly, they're also the weakest class of guns in the game. They're also strangely common in the exact same configuration, especially when it's still easy to find [[RagnarokProofing working pre-war]] weapons and ammo lying around. Is it really easier to engineer a gun out of scrap pipes that doesn't [[HoistByHisOwnPetard explode in your hand]] than to rummage through ruins for a more effective handgun?



* In ''Higurashi Daybreak'', the fighting game of ''VisualNovel/HigurashiWhenTheyCry'', you can choose between having your character use his or her weapon and giving them another item that can be used in the same manner. And if Keiichi trading in his [[BatterUp baseball bat]] for a golf club doesn't do it for you, you can go for a character ''without'' a weapon, who instead gets items associated with him or her and is forced to use these as weapons. Rika running around with a mop and spray bottle and Tomitake blinding people with the flash on his camera is ''fun''. The anime is about to adapt this arc in its OVA.



* ''VideoGame/TheIncredibleHulkUltimateDestruction'' featured "weaponization", which allowed the Hulk to transform various objects in the game's world into weapons. Examples include fashioning a pair of gauntlets out of a car or turning a truck into a shield/surfboard.
* There's a few of them in ''VideoGame/IndianaJonesAndTheEmperorsTomb'', including a shovel.



* ''VideoGame/JusticeLeagueHeroes'' lets your chosen hero pick up a variety of items, from pipes and such (for heroes such as Batman and the Flash) to cars and dumpsters (for Superman and Wonderwoman).



--> '''Ellis''': (Upon picking up a {{frying pan|OfDoom}}) [[SayingSoundEffectsOutLoud Spang!]]

to:

--> '''Ellis''': (Upon -->'''Ellis''': ''(Upon picking up a {{frying pan|OfDoom}}) pan|OfDoom}})'' [[SayingSoundEffectsOutLoud Spang!]]Spang!]]
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaALinkToThePast'': Although you're supposed to use the [[SwordOfPlotAdvancement Master Sword]] to deflect Agahnim's magic blasts back at him, the bugcatcher net will do quite nicely at this, as well.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Link can use a Deku Stick as a LethalJokeItem (it's twice as strong as the Kokiri Sword, which makes it on par with the Master Sword, and under [[GoodBadBugs certain glitches]] you can sometimes use a single stick indefinitely instead of having to pull a new one out after each hit).%%And for deflection, a ''bottle''.%%Does what?
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Link can use nearly anything that isn't nailed down as a weapon, and most of his early gear consists of random items and farmyard tools scrounged for use as improvised weaponry, including tree branches and soup ladles used as one-handed weapons, farming hoes and boat oars swung like axes or claymores, pitchforks and [[BroomstickQuarterstaff mops thrust like spears]], and the detached arms of skeletal Stal-creatures. This even ties into the game's backstory, since it's mentioned that Link was appointed as Zelda's personal bodyguard after he managed to knock back a Guardian's laser with a ''pot lid'' (and yes, you actually can do this in-game).
* ''VideoGame/LegoIndianaJones'' lets you pick up random objects, and beat enemies to death with them if you fight while holding said objects. This includes a banana.



* Don't forget ''VideoGame/MetalGear2SolidSnake'', where you beat Big Boss with [[AerosolFlamethrower a lighter and an aerosol can used to make a flamethrower]].
** ''VideoGame/MetalGearSolid3SnakeEater'' gives us the fork, which is first used for hunting rats to fill up stamina and for self-defense. SIGINT even lampshades this by wondering why Snake continues to carry it around even after getting his gear back.
* ''VideoGame/NetHack'' permits you to use any in-game object as a weapon. Whack someone over the head with a potion of blindness, and the bottle will shatter, blinding the target -- if the target monster has eyes. Tap them with a cockatrice corpse, and they'll turn to stone. Toss a boulder at them, and they'll go *splat*. Proper weapons generally do better than improvised ones, but there's just something satisfying about [[CherryTapping killing off the hardest monsters in the game with a can-opener]].
* One of the weapons you can acquire in ''VideoGame/NierAutomata'' is an iron pipe you fish out of a sewer. It has the widest damage range in the game, meaning each hit can be anywhere from pathetically weak to skull-crushingly powerful.
* ''VideoGame/{{Overland}}'': Rocks, bottles, branches, wooden pallets, flare guns and metal pipes can all be found and used as weapons against the alien bugs. Their downsides are that they’re weak or breakable compared to sturdier weapons.
* In ''VideoGame/PerfectDark'', the [=SpyCam=] is a tiny, floating camera that can be used to go into hostile territories. Once it's part of the mission is over, you can find some bad guys. Float in front of a guard's head and his partner will recognize the Spycam and SHOOT IT. The explosion kills the first guard.
* In ''[[VideoGame/Persona3 Persona 3: FES]]'', the most powerful gloves in the game are... skulls. And appear to be able to be held without you ACTUALLY HOLDING THEM.
* In ''VideoGame/Persona4'', the heroes can use (alongside swords, knives, kicks, bladed gloves, and guns (Naoto)) Baseball bats, [[GolfClubbing golf clubs]], kitchen knives, [[WrenchWhack wrenches]], shoes, wooden/paper fans, fans with blades, spiky-ball(?) glove, shields (as a bludgeon), [[ChairmanOfTheBrawl folding chairs]], and ''a school desk'' (note: the last 3 on the list are the only weapons that [[ImprobableWeaponUser Kanji]] uses).
** It gets ridiculous in ''[[UpdatedRerelease The Golden]]''. Some of the weapons you can use (in addition to the above) include: Shovels, brooms, a Bus stop sign, cheering flag, bass guitar, Beach Parasol, bowling pins, Pinwheels, Bones, Trout ([[ShamuFu as in the fish]]), Megaphones, Maracas, socks, animal slippers, Inline Skates, Spring Boots, a Frisbee, serving tray (made of good silver), Tambourine, rubber band gun, water gun, crab claw, a Reindeer hoof, a factory sign, a much [[ShamuFu bigger fish]], Cymbal, a ''Casket lid'', floor tile, drum, and even a fricken ''Christmas Wreath''.
* ''VideoGame/Persona5'' plays with this trope: the weapons the Phantom Thieves take into the Metaverse are, in almost everyone's case, model melee weapons and airsoft guns purchased from a seedy shop that aren't actually capable of causing serious harm in the real world. In the Metaverse, however, [[YourMindMakesItReal perception is reality]], so as long as the intended targets ''think'' they are real weapons, they can cause real damage. Goro Akechi, code name "Crow", takes this to its logical conclusion by weaponizing toy RayGun[=s=] and LaserBlade[=s=].
** Due to preferring blunt weapons, Ryuji Sakamoto's melee equipment includes various types of bars, rods, metal pipes, and a wooden baseball bat.



* ''Franchise/{{Pokemon}}'' is full of these.
** Cubone and Marowak use a bone (they're Ground-type because bones can be found underground; the Dark-type would have worked better, because Dark-type moves are all about [[CombatPragmatist fighting dirty]], but it didn't exist yet), and Farfetch'd uses a ''leek'', both of which became an actual item in ''Generation II''.
** Introduced in Gen IV is the move Fling, which makes you throw your held item- ''any'' held item- at the enemy.



* ''VideoGame/{{Prototype}}'' involved them sitting down and going "what if the player could weaponize ''himself''? In addition to his powers, Alex can pick up cars and throw them at foes, as well as using them as a shield to charge through a crowd.



* Also featured in ''VideoGame/ResidentEvilOutbreak'' and ''File #2'', Brooms, Crutches and length of pipes can be used as improv weapons against the zombies and a certain character can combine these with other weapons to create Spears, Sledgehammers and ''Stun Rods''.



* ''VideoGame/ShadowHearts: Covenant'' has professional-wrestler vampire Joachim use whatever he can carry. He starts with a timber, and upgrades to a locker, a red mailbox, a frozen tuna, a giant earthen pipe, a clay idol (to the horror of Kurando, whose village venerates the idol in question)... You don't actually have to buy weapons for Joachim, as you can find them in various locations. ''From The New World'' goes one step further. That swordfish stuck on the deck? Your Brazilian ninja will stick a sword hilt up its rectum and swing it around.
** One of the high points of said Brazilian ninja's weapon-collecting tendencies is when the party finds the actual Sword in the Stone. Rather than pull the sword ''out'' of the stone, Frank (the ninja) attaches a sword hilt to the already-existing hilt of the sword. ''While it is still in the stone.''
* In ''VideoGame/SilentHillOrigins'', one of the tips from the beginning of the game is that you can pick things like [=TVs=] up and throw them at enemies...
** All the ''Silent Hill'' games have at least one weapon like this; the most improvised of 'em all being the plank from ''VideoGame/SilentHill2'', which James quickly plucks off a wooden barricade and uses to beat a monster's head in. The most disappointing being the "paper-cutting knife" from ''VideoGame/SilentHill4'' (you'd think it'd be that enormous hinged blade like in ''Condemned'', but no; it's actually just a dinky little box cutter).
** It'd probably be shorter to list the melee weapons in the series that ''don't'' fall under this. In which case, there's the katana from multiple games, the Great Knife from ''2'', the mace and laser sword from ''3'', the spear from ''Origins'', the combat knife from ''Homecoming'', and... well, that's about it. The [[ThisIsADrill rock drill]] from the original and [[ChainsawGood chainsaw]] from multiple games also fall under their own tropes, but are also improvised weapons, being that they're not intended for use as weapons and your character just picks them up from the environment because they might need them. (Once you unlock them, at least)



* ''VideoGame/{{Vindictus}}'' runs away with this trope. The player can pick up virtually any object lying about and use it to beat the hell out of their enemies, including vases, sticks, signposts, cauldrons, boulders, small ''trees''...needless to say, the results are spectacular. There are even several titles that can be earned this way. It's based on the Source engine, so perhaps the developers thought they'd pay their respects to ''VideoGame/HalfLife2'' in this way.

to:

* ''VideoGame/{{Vindictus}}'' runs away with this trope. The player ''VideoGame/{{Spelunky}}''. If you can pick up virtually any object lying about it up, you can throw it as a weapon. This includes {{Distressed Damsel}}s, cavemen, valuable gold idols, treasure chests, stolen dice... and use it to beat the hell out of their enemies, not only as weapons - you can also spring traps by throwing stuff, including vases, sticks, signposts, cauldrons, boulders, small ''trees''...needless to say, the results are spectacular. There are even several titles damsels. Ladies first...!
* ''Franchise/StarWars'':
** ''Franchise/StarWarsLegends'' -- ''VideoGame/DarkForces'': One of Kyle's ten weapons, the Jeron fusion cutter, is actually a portable mining tool used to cut rock
that Kyle repurposes as a ranged weapon.
** ''[[VideoGame/DarkForcesSaga Star Wars: Jedi Knight: Dark Forces II]]'' had "Force Throw", which let you throw crates and other debris at enemies.
** ''VideoGame/TheForceUnleashed''. Anything that isn't bolted to the floor
can be earned this way. It's based on lifted up with the Source engine, so perhaps Force, charged with Force Lightning and thrown into enemies. ''Anything''. This goes up to grabbing a strafing TIE Fighter and throwing it at a group of enemies.
* ''VideoGame/StarcraftII'':
** Most of
the developers thought they'd pay their respects new Protoss weapons are old work vehicles that have been repurposed.
** The Warhound mech is a weaponized [[WorkerUnit SCV]] upgraded with a railgun cannon and a pneumatic buckler it uses
to ''VideoGame/HalfLife2'' in this way.ShieldBash melee enemies to death with. It also has [[HazmatSuit acid-proof armor]] to protect against Banelings.
* ''VideoGame/{{Subnautica}}'''s universe has such strict weapons control that your fabricators can't even ''create'' dedicated weapons beyond a heated knife. That said, you can get as creative as you want with the mining and construction equipment. Using a set of mining PoweredArmor with a grappling hook to lasso a Leviathan and drill its skull for ores? [[LoopholeAbuse Not a weapon!]]



* The ''VideoGame/SuperSmashBros'' series feature a large variety of items that can mostly be used offensively in some way. Among other things, a Paper Fan, Mr. Saturn (from ''Videogame/EarthBound1994''), parasols (from Franchise/''{{Kirby}}''), Smoke Bombs and Pokéballs (not only to release the Pokémon inside, the ball itself can hurt characters). Even Springs can be thrown at enemies for some damage. And ''keys''. Plus there are bananas that can be used as ''guns''. And then there are characters that use things like turnips (Peach and Daisy), Pikmin (Olimar) or a chair (Mr.Game & Watch) to fight their enemies.

to:

* The ''VideoGame/SuperSmashBros'' series feature a large variety of items that can mostly be used offensively in some way. Among other things, a Paper Fan, Mr. Saturn (from ''Videogame/EarthBound1994''), parasols (from Franchise/''{{Kirby}}''), ''Franchise/{{Kirby}}''), Smoke Bombs and Pokéballs (not only to release the Pokémon inside, the ball itself can hurt characters). Even Springs can be thrown at enemies for some damage. And ''keys''. Plus there are bananas that can be used as ''guns''. And then there are characters that use things like turnips (Peach and Daisy), Pikmin (Olimar) or a chair (Mr.Game & Watch) to fight their enemies.



* ''Franchise/{{Pokemon}}'' is full of these.
** Cubone and Marowak use a bone (they're Ground-type because bones can be found underground; the Dark-type would have worked better, because Dark-type moves are all about [[CombatPragmatist fighting dirty]], but it didn't exist yet), and Farfetch'd uses a ''leek'', both of which became an actual item in ''Generation II''.
** Introduced in Gen IV is the move Fling, which makes you throw your held item- ''any'' held item- at the enemy.
* ''VideoGame/NetHack'' permits you to use any in-game object as a weapon. Whack someone over the head with a potion of blindness, and the bottle will shatter, blinding the target -- if the target monster has eyes. Tap them with a cockatrice corpse, and they'll turn to stone. Toss a boulder at them, and they'll go *splat*. Proper weapons generally do better than improvised ones, but there's just something satisfying about [[CherryTapping killing off the hardest monsters in the game with a can-opener]].
* There's a few of them in ''VideoGame/IndianaJonesAndTheEmperorsTomb'', including a shovel.
* ''VideoGame/JusticeLeagueHeroes'' lets your chosen hero pick up a variety of items, from pipes and such (for heroes such as Batman and the Flash) to cars and dumpsters (for Superman and Wonderwoman).
* ''VideoGame/ShadowHearts: Covenant'' has professional-wrestler vampire Joachim use whatever he can carry. He starts with a timber, and upgrades to a locker, a red mailbox, a frozen tuna, a giant earthen pipe, a clay idol (to the horror of Kurando, whose village venerates the idol in question)... You don't actually have to buy weapons for Joachim, as you can find them in various locations. ''From The New World'' goes one step further. That swordfish stuck on the deck? Your Brazilian ninja will stick a sword hilt up its rectum and swing it around.
** One of the high points of said Brazilian ninja's weapon-collecting tendencies is when the party finds the actual Sword in the Stone. Rather than pull the sword ''out'' of the stone, Frank (the ninja) attaches a sword hilt to the already-existing hilt of the sword. ''While it is still in the stone.''
* Don't forget ''VideoGame/MetalGear2SolidSnake'', where you beat Big Boss with [[AerosolFlamethrower a lighter and an aerosol can used to make a flamethrower]].
** ''VideoGame/MetalGearSolid3SnakeEater'' gives us the fork, which is first used for hunting rats to fill up stamina and for self-defense. SIGINT even lampshades this by wondering why Snake continues to carry it around even after getting his gear back.

to:

* ''Franchise/{{Pokemon}}'' is full Despite them being intentionally equipped as weaponry, most of these.
** Cubone and Marowak use a bone (they're Ground-type because bones can be found underground;
the Dark-type would have worked better, because Dark-type moves are all about [[CombatPragmatist fighting dirty]], but it didn't exist yet), and Farfetch'd melee weapons in ''VideoGame/TeamFortress2'' could be considered improvised. The Scout uses a ''leek'', both of which became an actual item in ''Generation II''.
** Introduced in Gen IV is
baseball bat, the move Fling, which makes you throw your held item- ''any'' held item- at the enemy.
* ''VideoGame/NetHack'' permits you to use any
Soldier uses an entrenchment shovel (you can't actually entrench yourself in-game object as a weapon. Whack someone over or anything...), the head with Pyro uses a potion fire axe, the Demoman uses a bottle of blindness, whiskey (he can drink from it in his taunt... even when the bottom of it is smashed open), the Engineer uses his wrench, and the bottle will shatter, blinding Medic uses a bonesaw. And those are just the target -- if ''default'' weapons; some of the target monster has eyes. Tap them with a cockatrice corpse, and they'll turn to stone. Toss a boulder at them, and they'll go *splat*. Proper unlockable melee weapons generally do better than improvised ones, but there's just something satisfying about [[CherryTapping killing off are [[ImprobableWeaponUser downright bizarre]].
** To date, some of
the hardest monsters in the game with stranger melee weapons include a can-opener]].
* There's
candy cane, a few of them in ''VideoGame/IndianaJonesAndTheEmperorsTomb'', including riding crop, a shovel.
* ''VideoGame/JusticeLeagueHeroes'' lets your chosen hero pick up
rake, a variety of items, from pipes and such (for heroes such as Batman and the Flash) to cars and dumpsters (for Superman and Wonderwoman).
* ''VideoGame/ShadowHearts: Covenant'' has professional-wrestler vampire Joachim use whatever he can carry. He starts with a timber, and upgrades to a locker, a red
mailbox, a frozen tuna, LIVE grenade on a giant earthen pipe, stick, a clay idol (to golf club, and a bust of Hippocrates.
*** A fish, a roll of wrapping paper, jars of piss and milk, an icicle, and a frying pan, to name a few more.

* ''VideoGame/{{Vindictus}}'' runs away with this trope. The player can pick up virtually any object lying about and use it to beat
the horror hell out of Kurando, whose village venerates their enemies, including vases, sticks, signposts, cauldrons, boulders, small ''trees''...needless to say, the idol in question)... You don't actually have to buy weapons for Joachim, as you results are spectacular. There are even several titles that can find them in various locations. ''From The New World'' goes one step further. That swordfish stuck be earned this way. It's based on the deck? Your Brazilian ninja will stick a sword hilt up its rectum and swing it around.
** One of
Source engine, so perhaps the high points of said Brazilian ninja's weapon-collecting tendencies is when the party finds the actual Sword developers thought they'd pay their respects to ''VideoGame/HalfLife2'' in the Stone. Rather than pull the sword ''out'' of the stone, Frank (the ninja) attaches a sword hilt to the already-existing hilt of the sword. ''While this way.
* In ''VideoGame/WorldsOfUltimaTheSavageEmpire'',
it is still in the stone.''
* Don't forget ''VideoGame/MetalGear2SolidSnake'', where you beat Big Boss with [[AerosolFlamethrower a lighter
possible to build grenades out of clay pots and an aerosol can used to make a flamethrower]].
** ''VideoGame/MetalGearSolid3SnakeEater'' gives us the fork, which is first used for hunting rats to fill up stamina and for self-defense. SIGINT even lampshades this by wondering why Snake continues to carry it around even after getting his gear back.
rifles out of bamboo.



* ''VideoGame/{{Battlefield}}''
** Some of the seemingly benign assets offered to commanders in ''VideoGame/Battlefield2'' and ''VideoGame/Battlefield2142'' are supply drops, UAV scans, and vehicle drops. ''[=BF2=]'' commanders learned early on that stray vehicles can ruin an enemy runway, preventing jets from taking off. Many a sniper or flag capper found themselves the victim of a precisely aimed supply crate. And rooftop soldiers in ''[=BF2142=]'' fell to the otherwise harmless UAV, which either pushed them off or crushed them against the building. The most damning point is that many of these "attacks" were lethal in a way that artillery strikes weren't.
** ''VideoGame/BattlefieldBadCompany'' and ''VideoGame/Battlefield3'' allow you to kill enemies with the repair tool.
** The "XBOW" in ''[=BF3=]'''s ''Aftermath'' DLC is a crossbow made out of a broken [=HK417=], allowing for easy addition of optics due to the full-length top rail.
* ''VideoGame/TheIncredibleHulkUltimateDestruction'' featured "weaponization", which allowed the Hulk to transform various objects in the game's world into weapons. Examples include fashioning a pair of gauntlets out of a car or turning a truck into a shield/surfboard.
** ''VideoGame/{{Prototype}}'' by the same developers, involved them sitting down and going "what if the player could weaponize ''himself''? In addition to his powers, Alex can pick up cars and throw them at foes, as well as using them as a shield to charge through a crowd.
* ''VideoGame/{{Overland}}'': Rocks, bottles, branches, wooden pallets, flare guns and metal pipes can all be found and used as weapons against the alien bugs. Their downsides are that they’re weak or breakable compared to sturdier weapons.
* ''[[VideoGame/DarkForcesSaga Star Wars: Jedi Knight: Dark Forces II]]'' had "Force Throw", which let you throw crates and other debris at enemies.
* Despite them being intentionally equipped as weaponry, most of the melee weapons in ''VideoGame/TeamFortress2'' could be considered improvised. The Scout uses a baseball bat, the Soldier uses an entrenchment shovel (you can't actually entrench yourself in-game or anything...), the Pyro uses a fire axe, the Demoman uses a bottle of whiskey (he can drink from it in his taunt... even when the bottom of it is smashed open), the Engineer uses his wrench, and the Medic uses a bonesaw. And those are just the ''default'' weapons; some of the unlockable melee weapons are [[ImprobableWeaponUser downright bizarre]].
** To date, some of the stranger melee weapons include a candy cane, a riding crop, a rake, a mailbox, a LIVE grenade on a stick, a golf club, and a bust of Hippocrates.
*** A fish, a roll of wrapping paper, jars of piss and milk, an icicle, and a frying pan, to name a few more.
* In ''VideoGame/Persona4'', the heroes can use (alongside swords, knives, kicks, bladed gloves, and guns (Naoto)) Baseball bats, [[GolfClubbing golf clubs]], kitchen knives, [[WrenchWhack wrenches]], shoes, wooden/paper fans, fans with blades, spiky-ball(?) glove, shields (as a bludgeon), [[ChairmanOfTheBrawl folding chairs]], and ''a school desk'' (note: the last 3 on the list are the only weapons that [[ImprobableWeaponUser Kanji]] uses).
** It gets ridiculous in ''[[UpdatedRerelease The Golden]]''. Some of the weapons you can use (in addition to the above) include: Shovels, brooms, a Bus stop sign, cheering flag, bass guitar, Beach Parasol, bowling pins, Pinwheels, Bones, Trout ([[ShamuFu as in the fish]]), Megaphones, Maracas, socks, animal slippers, Inline Skates, Spring Boots, a Frisbee, serving tray (made of good silver), Tambourine, rubber band gun, water gun, crab claw, a Reindeer hoof, a factory sign, a much [[ShamuFu bigger fish]], Cymbal, a ''Casket lid'', floor tile, drum, and even a fricken ''Christmas Wreath''.
* ''VideoGame/Persona5'': Due to preferring blunt weapons, Ryuji Sakamoto's melee equipment includes various types of bars, rods, metal pipes, and a wooden baseball bat.
* In ''Videogame/AloneInTheDark2008'', most enemies can only be [[KillItWithFire killed by fire.]] If no fire is around, the player must use inventory items to improvise. Alcohol can be poured on bullets to make fire bullets, or the bottle can be thrown and shot midair for an explosive weapon. There are also classic examples, such as the flamethrower from a aerosol can and lighter, or using cloth and a bottle for a molotov cocktail.
* In ''VideoGame/{{Crysis}}'', the player can kill people with almost anything, including floorboards and live animals. Building materials are also an easy way to go because an apparent lack of nails in the South Pacific makes the buildings rather flimsy.
* In ''VideoGame/SilentHillOrigins'', one of the tips from the beginning of the game is that you can pick things like [=TVs=] up and throw them at enemies...
** All the ''Silent Hill'' games have at least one weapon like this; the most improvised of 'em all being the plank from ''VideoGame/SilentHill2'', which James quickly plucks off a wooden barricade and uses to beat a monster's head in. The most disappointing being the "paper-cutting knife" from ''VideoGame/SilentHill4'' (you'd think it'd be that enormous hinged blade like in ''Condemned'', but no; it's actually just a dinky little box cutter).
** It'd probably be shorter to list the melee weapons in the series that ''don't'' fall under this. In which case, there's the katana from multiple games, the Great Knife from ''2'', the mace and laser sword from ''3'', the spear from ''Origins'', the combat knife from ''Homecoming'', and... well, that's about it. The [[ThisIsADrill rock drill]] from the original and [[ChainsawGood chainsaw]] from multiple games also fall under their own tropes, but are also improvised weapons, being that they're not intended for use as weapons and your character just picks them up from the environment because they might need them. (Once you unlock them, at least)
* ''VideoGame/TheForceUnleashed''. Anything that isn't bolted to the floor can be lifted up with the Force, charged with Force Lightning and thrown into enemies. ''Anything''. This goes up to grabbing a strafing TIE Fighter and throwing it at a group of enemies.
* In ''VideoGame/Fallout3'' you can obtain schematics for [[HomemadeInventions various weapons]] to make out of the junk which litters the game's AfterTheEnd setting. These weapons themselves qualify to a degree (such as a crossbow made from a paint gun and a toy car and a flaming sword made from a lawnmower blade and a petrol tank) but the straightest example of this trope is the Rock-It-Launcher, which can fire ''[[AbnormalAmmo anything]]'' you put into it as a projectile.
** In ''VideoGame/FalloutNewVegas'', the trend is continued, with machetes that are clearly lawnmower blades electrical-taped onto a wooden handle. Another is a "rebar club" which is literally a steel rebar with a chunk of concrete on the end swung as a club. There's also the Bumper Sword, which is literally a car bumper, license plate still attached, which has been fashioned into a massive sword. High ranking men of Caesar's Legion carry [[https://en.wikipedia.org/wiki/Thermal_lance Thermal]] [[http://fallout.wikia.com/wiki/Thermic_lance lances]] as melee weapons.
** ''VideoGame/Fallout4'' has its own share of improvised weapons. The Rock-It launcher is back, renamed as the Junk Jet and can shoot any item classified as "Junk" (which includes bundles of [[CastFromMoney pre-War currency]]), as well as most of the other improvised weapons from ''3'' (which is even less useful now that junk is used for construction). New to this game is the Syringer Rifle, which shoots [[ExactlyWhatItSaysOnTheTin syringes]] [[AbnormalAmmo full of chemicals]], with the effects depending on the chemical inside the syringe.
*** Also, the majority of raiders and settlers, at least early on, will be armed with pipe weapons, which are improvised firearms cobbled together from junk. Fittingly, they're also the weakest class of guns in the game. They're also strangely common in the exact same configuration, especially when it's still easy to find [[RagnarokProofing working pre-war]] weapons and ammo lying around. Is it really easier to engineer a gun out of scrap pipes that doesn't [[HoistByHisOwnPetard explode in your hand]] than to rummage through ruins for a more effective handgun?
* In ''VideoGame/PerfectDark'', the [=SpyCam=] is a tiny, floating camera that can be used to go into hostile territories. Once it's part of the mission is over, you can find some bad guys. Float in front of a guard's head and his partner will recognzie the Spycam and SHOOT IT. The explosion kills the first guard.
* ''VideoGame/LegoIndianaJones'' lets you pick up random objects, and beat enemies to death with them if you fight while holding said objects. This includes a banana.
* In ''VideoGame/DwarfFortress'', if you can hold it, you can kill someone with it. This includes a handful of sand, a handful of vomit, a handful of gravel, and ''the enemy's own pants''.
** That applies mostly to throwing the improvised weapon (swinging a pair of pants does mostly what it sounds like it would do)[[note]]Unless you are exceptionally big and strong. Bronze collossi have been known to beat dwarves to death with a sock. However, it isn't as effective as punching them.[[/note]] However, throwing seem to turn even sand into deadly projectiles.
*** Not just sand, [[CallARabbitASmeerp Fluffy Wamblers]] were [[http://www.bay12forums.com/smf/index.php?topic=56935.0 confirmed]] as being able to [[DidYouJustPunchOutCthulhu decapitate Bronze Collossi]].
** Or there's this little gem that was [[http://www.bay12games.com/forum/index.php?topic=44778.msg867205#msg867205 recently posted on the forums]]:
--->My favourite thing in adventure mode is being able to take water out of a waterskin, throw it such that it spins, and then watch it break the arm of my target.
** Also, miners' picks are not only usable as weapons, but very good when used as weapons, especially in Fortress mode, since it uses the same Mining skill, practiced every time a dorf digs a corridor or something.
** Whenever a BarBrawl starts, dwarves tend to use the first thing at hand, which is usually their drinking implements. Not too terrible if they're drinking with wooden cups, but it gets nasty if they've been given stone mugs, and Armok help them if you gave them +iron goblets+. Of course, dwarves are also significantly more aggressive now, so chances are if a sudden threat pops up they'll dogpile it and beat the piss out of it with those same mugs, so it's not always a bad idea to give them heavy ones.
* In ''[[VideoGame/Persona3 Persona 3: FES]]'', the most powerful gloves in the game are... skulls. And appears to be able to hold without you ACTUALLY HOLD THEM.
* In ''Higurashi Daybreak'', the fighting game of ''VisualNovel/HigurashiWhenTheyCry'', you can choose between having your character use his or her weapon and giving them another item that can be used in the same manner. And if Keiichi trading in his [[BatterUp baseball bat]] for a golf club doesn't do it for you, you can go for a character ''without'' a weapon, who instead gets items associated with him or her and is forced to use these as weapons. Rika running around with a mop and spray bottle and Tomitake blinding people with the flash on his camera is ''fun''. The anime is about to adapt this arc in its OVA.
* Also featured in ''VideoGame/ResidentEvilOutbreak'' and ''File #2'', Brooms, Crutches and length of pipes can be used as improv weapons against the zombies and a certain character can combine these with other weapons to create Spears, Sledgehammers and ''Stun Rods''.
* ''VideoGame/{{Spelunky}}''. If you can pick it up, you can throw it as a weapon. This includes {{Distressed Damsel}}s, cavemen, valuable gold idols, treasure chests, stolen dice... and not only as weapons - you can also spring traps by throwing stuff, including the damsels. Ladies first...!
* Kazuma Kiryuu from ''Videogame/LikeADragon'' is capable of beating the crap out of people with a range of unconventional weaponry including, but not limited to: bowling balls, flowerpots, briefcases, traffic cones, tea kettles, and salt shakers. His Beast/Destroyer style is specced towards improvised weaponry, allowing him to pick up something and immediately start attacking in one swift motion, and even lets him lug a motorbike onto his shoulder and beat a man over the head with it!
* In ''VideoGame/WorldsOfUltimaTheSavageEmpire'', it is possible to build grenades out of clay pots and rifles out of bamboo.
* Pey'j's wrench in ''VideoGame/BeyondGoodAndEvil'':
-->'''Jade:''' I didn't know your wrench came equipped with the club option.\\
'''Pey'j:''' Model D53, my li'l lady. Slices, dices -- and pounds.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaALinkToThePast'': Although you're supposed to use the [[SwordOfPlotAdvancement Master Sword]] to deflect Agahnim's magic blasts back at him, the bugcatcher net will do quite nicely at this, as well.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Link can use a Deku Stick as a LethalJokeItem (it's twice as strong as the Kokiri Sword, which makes it on par with the Master Sword, and under [[GoodBadBugs certain glitches]] you can sometimes use a single stick indefinitely instead of having to pull a new one out after each hit).%%And for deflection, a ''bottle''.%%Does what?
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Link can use nearly anything that isn't nailed down as a weapon, and most of his early gear consists of random items and farmyard tools scrounged for use as improvised weaponry, including tree branches and soup ladles used as one-handed weapons, farming hoes and boat oars swung like axes or claymores, pitchforks and [[BroomstickQuarterstaff mops thrust like spears]], and the detached arms of skeletal Stal-creatures. This even ties into the game's backstory, since it's mentioned that Link was appointed as Zelda's personal bodyguard after he managed to knock back a Guardian's laser with a ''pot lid'' (and yes, you actually can do this in-game).

to:

* ''VideoGame/{{Battlefield}}''
** Some of the seemingly benign assets offered to commanders in ''VideoGame/Battlefield2'' and ''VideoGame/Battlefield2142'' are supply drops, UAV scans, and vehicle drops. ''[=BF2=]'' commanders learned early on that stray vehicles can ruin an enemy runway, preventing jets from taking off. Many a sniper or flag capper found themselves the victim of a precisely aimed supply crate. And rooftop soldiers in ''[=BF2142=]'' fell to the otherwise harmless UAV, which either pushed them off or crushed them against the building. The most damning point is that many of these "attacks" were lethal in a way that artillery strikes weren't.
** ''VideoGame/BattlefieldBadCompany'' and ''VideoGame/Battlefield3'' allow you to kill enemies with the repair tool.
** The "XBOW" in ''[=BF3=]'''s ''Aftermath'' DLC is a crossbow made out of a broken [=HK417=], allowing for easy addition of optics due to the full-length top rail.
* ''VideoGame/TheIncredibleHulkUltimateDestruction'' featured "weaponization", which allowed the Hulk to transform various objects in the game's world into weapons. Examples include fashioning a pair of gauntlets out of a car or turning a truck into a shield/surfboard.
** ''VideoGame/{{Prototype}}'' by the same developers, involved them sitting down and going "what if the player could weaponize ''himself''? In addition to his powers, Alex can pick up cars and throw them at foes, as well as using them as a shield to charge through a crowd.
* ''VideoGame/{{Overland}}'': Rocks, bottles, branches, wooden pallets, flare guns and metal pipes can all be found and used as weapons against the alien bugs. Their downsides are that they’re weak or breakable compared to sturdier weapons.
* ''[[VideoGame/DarkForcesSaga Star Wars: Jedi Knight: Dark Forces II]]'' had "Force Throw", which let you throw crates and other debris at enemies.
* Despite them being intentionally equipped as weaponry, most of the melee weapons in ''VideoGame/TeamFortress2'' could be considered improvised. The Scout uses a baseball bat, the Soldier uses an entrenchment shovel (you can't actually entrench yourself in-game or anything...), the Pyro uses a fire axe, the Demoman uses a bottle of whiskey (he can drink from it in his taunt... even when the bottom of it is smashed open), the Engineer uses his wrench, and the Medic uses a bonesaw. And those are just the ''default'' weapons; some of the unlockable melee weapons are [[ImprobableWeaponUser downright bizarre]].
** To date, some of the stranger melee weapons include a candy cane, a riding crop, a rake, a mailbox, a LIVE grenade on a stick, a golf club, and a bust of Hippocrates.
*** A fish, a roll of wrapping paper, jars of piss and milk, an icicle, and a frying pan, to name a few more.
* In ''VideoGame/Persona4'', the heroes can use (alongside swords, knives, kicks, bladed gloves, and guns (Naoto)) Baseball bats, [[GolfClubbing golf clubs]], kitchen knives, [[WrenchWhack wrenches]], shoes, wooden/paper fans, fans with blades, spiky-ball(?) glove, shields (as a bludgeon), [[ChairmanOfTheBrawl folding chairs]], and ''a school desk'' (note: the last 3 on the list are the only weapons that [[ImprobableWeaponUser Kanji]] uses).
** It gets ridiculous in ''[[UpdatedRerelease The Golden]]''. Some of the weapons you can use (in addition to the above) include: Shovels, brooms, a Bus stop sign, cheering flag, bass guitar, Beach Parasol, bowling pins, Pinwheels, Bones, Trout ([[ShamuFu as in the fish]]), Megaphones, Maracas, socks, animal slippers, Inline Skates, Spring Boots, a Frisbee, serving tray (made of good silver), Tambourine, rubber band gun, water gun, crab claw, a Reindeer hoof, a factory sign, a much [[ShamuFu bigger fish]], Cymbal, a ''Casket lid'', floor tile, drum, and even a fricken ''Christmas Wreath''.
* ''VideoGame/Persona5'': Due to preferring blunt weapons, Ryuji Sakamoto's melee equipment includes various types of bars, rods, metal pipes, and a wooden baseball bat.
* In ''Videogame/AloneInTheDark2008'', most enemies can only be [[KillItWithFire killed by fire.]] If no fire is around, the player must use inventory items to improvise. Alcohol can be poured on bullets to make fire bullets, or the bottle can be thrown and shot midair for an explosive weapon. There are also classic examples, such as the flamethrower from a aerosol can and lighter, or using cloth and a bottle for a molotov cocktail.
* In ''VideoGame/{{Crysis}}'', the player can kill people with almost anything, including floorboards and live animals. Building materials are also an easy way to go because an apparent lack of nails in the South Pacific makes the buildings rather flimsy.
* In ''VideoGame/SilentHillOrigins'', one of the tips from the beginning of the game is that you can pick things like [=TVs=] up and throw them at enemies...
** All the ''Silent Hill'' games have at least one weapon like this; the most improvised of 'em all being the plank from ''VideoGame/SilentHill2'', which James quickly plucks off a wooden barricade and uses to beat a monster's head in. The most disappointing being the "paper-cutting knife" from ''VideoGame/SilentHill4'' (you'd think it'd be that enormous hinged blade like in ''Condemned'', but no; it's actually just a dinky little box cutter).
** It'd probably be shorter to list the melee weapons in the series that ''don't'' fall under this. In which case, there's the katana from multiple games, the Great Knife from ''2'', the mace and laser sword from ''3'', the spear from ''Origins'', the combat knife from ''Homecoming'', and... well, that's about it. The [[ThisIsADrill rock drill]] from the original and [[ChainsawGood chainsaw]] from multiple games also fall under their own tropes, but are also improvised weapons, being that they're not intended for use as weapons and your character just picks them up from the environment because they might need them. (Once you unlock them, at least)
* ''VideoGame/TheForceUnleashed''. Anything that isn't bolted to the floor can be lifted up with the Force, charged with Force Lightning and thrown into enemies. ''Anything''. This goes up to grabbing a strafing TIE Fighter and throwing it at a group of enemies.
* In ''VideoGame/Fallout3'' you can obtain schematics for [[HomemadeInventions various weapons]] to make out of the junk which litters the game's AfterTheEnd setting. These weapons themselves qualify to a degree (such as a crossbow made from a paint gun and a toy car and a flaming sword made from a lawnmower blade and a petrol tank) but the straightest example of this trope is the Rock-It-Launcher, which can fire ''[[AbnormalAmmo anything]]'' you put into it as a projectile.
** In ''VideoGame/FalloutNewVegas'', the trend is continued, with machetes that are clearly lawnmower blades electrical-taped onto a wooden handle. Another is a "rebar club" which is literally a steel rebar with a chunk of concrete on the end swung as a club. There's also the Bumper Sword, which is literally a car bumper, license plate still attached, which has been fashioned into a massive sword. High ranking men of Caesar's Legion carry [[https://en.wikipedia.org/wiki/Thermal_lance Thermal]] [[http://fallout.wikia.com/wiki/Thermic_lance lances]] as melee weapons.
** ''VideoGame/Fallout4'' has its own share of improvised weapons. The Rock-It launcher is back, renamed as the Junk Jet and can shoot any item classified as "Junk" (which includes bundles of [[CastFromMoney pre-War currency]]), as well as most of the other improvised weapons from ''3'' (which is even less useful now that junk is used for construction). New to this game is the Syringer Rifle, which shoots [[ExactlyWhatItSaysOnTheTin syringes]] [[AbnormalAmmo full of chemicals]], with the effects depending on the chemical inside the syringe.
*** Also, the majority of raiders and settlers, at least early on, will be armed with pipe weapons, which are improvised firearms cobbled together from junk. Fittingly, they're also the weakest class of guns in the game. They're also strangely common in the exact same configuration, especially when it's still easy to find [[RagnarokProofing working pre-war]] weapons and ammo lying around. Is it really easier to engineer a gun out of scrap pipes that doesn't [[HoistByHisOwnPetard explode in your hand]] than to rummage through ruins for a more effective handgun?
* In ''VideoGame/PerfectDark'', the [=SpyCam=] is a tiny, floating camera that can be used to go into hostile territories. Once it's part of the mission is over, you can find some bad guys. Float in front of a guard's head and his partner will recognzie the Spycam and SHOOT IT. The explosion kills the first guard.
* ''VideoGame/LegoIndianaJones'' lets you pick up random objects, and beat enemies to death with them if you fight while holding said objects. This includes a banana.
* In ''VideoGame/DwarfFortress'', if you can hold it, you can kill someone with it. This includes a handful of sand, a handful of vomit, a handful of gravel, and ''the enemy's own pants''.
** That applies mostly to throwing the improvised weapon (swinging a pair of pants does mostly what it sounds like it would do)[[note]]Unless you are exceptionally big and strong. Bronze collossi have been known to beat dwarves to death with a sock. However, it isn't as effective as punching them.[[/note]] However, throwing seem to turn even sand into deadly projectiles.
*** Not just sand, [[CallARabbitASmeerp Fluffy Wamblers]] were [[http://www.bay12forums.com/smf/index.php?topic=56935.0 confirmed]] as being able to [[DidYouJustPunchOutCthulhu decapitate Bronze Collossi]].
** Or there's this little gem that was [[http://www.bay12games.com/forum/index.php?topic=44778.msg867205#msg867205 recently posted on the forums]]:
--->My favourite thing in adventure mode is being able to take water out of a waterskin, throw it such that it spins, and then watch it break the arm of my target.
** Also, miners' picks are not only usable as weapons, but very good when used as weapons, especially in Fortress mode, since it uses the same Mining skill, practiced every time a dorf digs a corridor or something.
** Whenever a BarBrawl starts, dwarves tend to use the first thing at hand, which is usually their drinking implements. Not too terrible if they're drinking with wooden cups, but it gets nasty if they've been given stone mugs, and Armok help them if you gave them +iron goblets+. Of course, dwarves are also significantly more aggressive now, so chances are if a sudden threat pops up they'll dogpile it and beat the piss out of it with those same mugs, so it's not always a bad idea to give them heavy ones.
* In ''[[VideoGame/Persona3 Persona 3: FES]]'', the most powerful gloves in the game are... skulls. And appears to be able to hold without you ACTUALLY HOLD THEM.
* In ''Higurashi Daybreak'', the fighting game of ''VisualNovel/HigurashiWhenTheyCry'', you can choose between having your character use his or her weapon and giving them another item that can be used in the same manner. And if Keiichi trading in his [[BatterUp baseball bat]] for a golf club doesn't do it for you, you can go for a character ''without'' a weapon, who instead gets items associated with him or her and is forced to use these as weapons. Rika running around with a mop and spray bottle and Tomitake blinding people with the flash on his camera is ''fun''. The anime is about to adapt this arc in its OVA.
* Also featured in ''VideoGame/ResidentEvilOutbreak'' and ''File #2'', Brooms, Crutches and length of pipes can be used as improv weapons against the zombies and a certain character can combine these with other weapons to create Spears, Sledgehammers and ''Stun Rods''.
* ''VideoGame/{{Spelunky}}''. If you can pick it up, you can throw it as a weapon. This includes {{Distressed Damsel}}s, cavemen, valuable gold idols, treasure chests, stolen dice... and not only as weapons - you can also spring traps by throwing stuff, including the damsels. Ladies first...!
*
''Franchise/{{Yakuza}}'': Kazuma Kiryuu from ''Videogame/LikeADragon'' is capable of beating the crap out of people with a range of unconventional weaponry including, but not limited to: bowling balls, flowerpots, briefcases, traffic cones, tea kettles, and salt shakers. His Beast/Destroyer style is specced towards improvised weaponry, allowing him to pick up something and immediately start attacking in one swift motion, and even lets him lug a motorbike onto his shoulder and beat a man over the head with it!
* In ''VideoGame/WorldsOfUltimaTheSavageEmpire'', it is possible to build grenades out of clay pots and rifles out of bamboo.
* Pey'j's wrench in ''VideoGame/BeyondGoodAndEvil'':
-->'''Jade:''' I didn't know your wrench came equipped with the club option.\\
'''Pey'j:''' Model D53, my li'l lady. Slices, dices -- and pounds.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaALinkToThePast'': Although you're supposed to use the [[SwordOfPlotAdvancement Master Sword]] to deflect Agahnim's magic blasts back at him, the bugcatcher net will do quite nicely at this, as well.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Link can use a Deku Stick as a LethalJokeItem (it's twice as strong as the Kokiri Sword, which makes it on par with the Master Sword, and under [[GoodBadBugs certain glitches]] you can sometimes use a single stick indefinitely instead of having to pull a new one out after each hit).%%And for deflection, a ''bottle''.%%Does what?
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': Link can use nearly anything that isn't nailed down as a weapon, and most of his early gear consists of random items and farmyard tools scrounged for use as improvised weaponry, including tree branches and soup ladles used as one-handed weapons, farming hoes and boat oars swung like axes or claymores, pitchforks and [[BroomstickQuarterstaff mops thrust like spears]], and the detached arms of skeletal Stal-creatures. This even ties into the game's backstory, since it's mentioned that Link was appointed as Zelda's personal bodyguard after he managed to knock back a Guardian's laser with a ''pot lid'' (and yes, you actually can do this in-game).
it!

----



* ''VideoGame/Persona5'' plays with this trope: the weapons the Phantom Thieves take into the Metaverse are, in almost everyone's case, model melee weapons and airsoft guns purchased from a seedy shop that aren't actually capable of causing serious harm in the real world. In the Metaverse, however, [[YourMindMakesItReal perception is reality]], so as long as the intended targets ''think'' they are real weapons, they can cause real damage. Goro Akechi, code name "Crow", takes this to its logical conclusion by weaponizing toy RayGun[=s=] and LaserBlade[=s=].

to:

* ''VideoGame/Persona5'' plays with this trope: the weapons the Phantom Thieves take into the Metaverse are, in almost everyone's case, model melee weapons and airsoft guns purchased from a seedy shop that aren't actually capable of causing serious harm in the real world. In the Metaverse, however, [[YourMindMakesItReal perception is reality]], so as long as the intended targets ''think'' they are real weapons, they can cause real damage. Goro Akechi, code name "Crow", takes this to its logical conclusion by weaponizing toy RayGun[=s=] and LaserBlade[=s=].



* In ''Franchise/AceAttorney'', when the murders aren't planned in advance (sometimes ''years'' beforehand!) the murderer just seems to grab the first thing that comes to hand (e.g. a statue/clock in the shape of "The Thinker" was used as the murder weapon in the first two cases of the first game.)
** The last victim in ''[[VisualNovel/AceAttorneyInvestigationsMilesEdgeworth Gyakuten Kenji 2]]'' was murdered in a hurry, with the killer landing his ''hot air balloon'' on them and crushing them to death.
** The first victim in ''[[VisualNovel/PhoenixWrightAceAttorneyDualDestinies Dual Destinies]]'' is initially believed to be a casualty of the courtroom bombing. [[spoiler:Turns out the bomb killed her, but as a bludgeon, not an explosive device.]]
** The victim in the fourth case of ''[[VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice Spirit of Justice]]'' was smothered with uncooked noodle dough.
* The whole ''VisualNovel/LittleBusters'' fighting system is based on this. Rather than having everyone fight hand-to-hand or with weapons, either of which could be dangerous, Kyousuke comes up with the idea that whenever two people fight, the audience around them will throw in all kinds of useless items (such as a bucket, a net, a bar of soap, nail clippers, etc.) and the fighters must choose one and can only fight by using the item for its 'normal' use. Naturally, the whole thing becomes very randomised, very silly, and quite fun.



* ''VideoGame/{{Subnautica}}'''s universe has such strict weapons control that your fabricators can't even ''create'' dedicated weapons beyond a heated knife. That said, you can get as creative as you want with the mining and construction equipment. Using a set of mining PoweredArmor with a grappling hook to lasso a Leviathan and drill its skull for ores? [[LoopholeAbuse Not a weapon!]]

to:

* ''VideoGame/{{Subnautica}}'''s universe has such strict weapons control that your fabricators can't even ''create'' dedicated weapons beyond a heated knife. That said, you can get as creative as you want with the mining and construction equipment. Using a set of mining PoweredArmor with a grappling hook to lasso a Leviathan and drill its skull for ores? [[LoopholeAbuse Not a weapon!]]



* One of the weapons you can acquire in ''VideoGame/NierAutomata'' is an iron pipe you fish out of a sewer. It has the widest damage range in the game, meaning each hit can be anywhere from pathetically weak to skull-crushingly powerful.

to:

* One of the weapons you can acquire in ''VideoGame/NierAutomata'' is an iron pipe you fish out of a sewer. It has the widest damage range in the game, meaning each hit can be anywhere from pathetically weak to skull-crushingly powerful.



* ''VideoGame/StarcraftII'':
** Most of the new Protoss weapons are old work vehicles that have been repurposed.
** The Warhound mech is a weaponized [[WorkerUnit SCV]] upgraded with a railgun cannon and a pneumatic buckler it uses to ShieldBash melee enemies to death with. It also has [[HazmatSuit acid-proof armor]] to protect against Banelings.

to:

* ''VideoGame/StarcraftII'':
** Most of the new Protoss weapons are old work vehicles that have been repurposed.
** The Warhound mech is a weaponized [[WorkerUnit SCV]] upgraded with a railgun cannon and a pneumatic buckler it uses to ShieldBash melee enemies to death with. It also has [[HazmatSuit acid-proof armor]] to protect against Banelings.

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Is there an issue? Send a MessageReason:
Backyard Sports example belongs in Improvised Armor instead; titles-with-numbers formatting fix


** ''VideoGame/BattlefieldBadCompany'' and ''VideoGame/{{Battlefield 3}}'' allow you to kill enemies with the repair tool.

to:

** ''VideoGame/BattlefieldBadCompany'' and ''VideoGame/{{Battlefield 3}}'' ''VideoGame/Battlefield3'' allow you to kill enemies with the repair tool.



* In ''VideoGame/{{Persona 4}}'', the heroes can use (alongside swords, knives, kicks, bladed gloves, and guns (Naoto)) Baseball bats, [[GolfClubbing golf clubs]], kitchen knives, [[WrenchWhack wrenches]], shoes, wooden/paper fans, fans with blades, spiky-ball(?) glove, shields (as a bludgeon), [[ChairmanOfTheBrawl folding chairs]], and ''a school desk'' (note: the last 3 on the list are the only weapons that [[ImprobableWeaponUser Kanji]] uses).

to:

* In ''VideoGame/{{Persona 4}}'', ''VideoGame/Persona4'', the heroes can use (alongside swords, knives, kicks, bladed gloves, and guns (Naoto)) Baseball bats, [[GolfClubbing golf clubs]], kitchen knives, [[WrenchWhack wrenches]], shoes, wooden/paper fans, fans with blades, spiky-ball(?) glove, shields (as a bludgeon), [[ChairmanOfTheBrawl folding chairs]], and ''a school desk'' (note: the last 3 on the list are the only weapons that [[ImprobableWeaponUser Kanji]] uses).



* ''VideoGame/{{Persona 5}}'': Due to preferring blunt weapons, Ryuji Sakamoto's melee equipment includes various types of bars, rods, metal pipes, and a wooden baseball bat.

to:

* ''VideoGame/{{Persona 5}}'': ''VideoGame/Persona5'': Due to preferring blunt weapons, Ryuji Sakamoto's melee equipment includes various types of bars, rods, metal pipes, and a wooden baseball bat.



* In ''VideoGame/{{Fallout 3}}'' you can obtain schematics for [[HomemadeInventions various weapons]] to make out of the junk which litters the game's AfterTheEnd setting. These weapons themselves qualify to a degree (such as a crossbow made from a paint gun and a toy car and a flaming sword made from a lawnmower blade and a petrol tank) but the straightest example of this trope is the Rock-It-Launcher, which can fire ''[[AbnormalAmmo anything]]'' you put into it as a projectile.

to:

* In ''VideoGame/{{Fallout 3}}'' ''VideoGame/Fallout3'' you can obtain schematics for [[HomemadeInventions various weapons]] to make out of the junk which litters the game's AfterTheEnd setting. These weapons themselves qualify to a degree (such as a crossbow made from a paint gun and a toy car and a flaming sword made from a lawnmower blade and a petrol tank) but the straightest example of this trope is the Rock-It-Launcher, which can fire ''[[AbnormalAmmo anything]]'' you put into it as a projectile.



** ''VideoGame/{{Fallout 4}}'' has its own share of improvised weapons. The Rock-It launcher is back, renamed as the Junk Jet and can shoot any item classified as "Junk" (which includes bundles of [[CastFromMoney pre-War currency]]), as well as most of the other improvised weapons from ''3'' (which is even less useful now that junk is used for construction). New to this game is the Syringer Rifle, which shoots [[ExactlyWhatItSaysOnTheTin syringes]] [[AbnormalAmmo full of chemicals]], with the effects depending on the chemical inside the syringe.

to:

** ''VideoGame/{{Fallout 4}}'' ''VideoGame/Fallout4'' has its own share of improvised weapons. The Rock-It launcher is back, renamed as the Junk Jet and can shoot any item classified as "Junk" (which includes bundles of [[CastFromMoney pre-War currency]]), as well as most of the other improvised weapons from ''3'' (which is even less useful now that junk is used for construction). New to this game is the Syringer Rifle, which shoots [[ExactlyWhatItSaysOnTheTin syringes]] [[AbnormalAmmo full of chemicals]], with the effects depending on the chemical inside the syringe.



* In ''[[VideoGame/{{Persona3}} Persona 3: FES]]'', the most powerful gloves in the game are... skulls. And appears to be able to hold without you ACTUALLY HOLD THEM.

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* In ''[[VideoGame/{{Persona3}} ''[[VideoGame/Persona3 Persona 3: FES]]'', the most powerful gloves in the game are... skulls. And appears to be able to hold without you ACTUALLY HOLD THEM.



* ''VideoGame/BackyardSports'': Marky makes shin guards out of newspaper. (It actually helps him.)
* ''VideoGame/{{Persona 5}}'' plays with this trope: the weapons the Phantom Thieves take into the Metaverse are, in almost everyone's case, model melee weapons and airsoft guns purchased from a seedy shop that aren't actually capable of causing serious harm in the real world. In the Metaverse, however, [[YourMindMakesItReal perception is reality]], so as long as the intended targets ''think'' they are real weapons, they can cause real damage. Goro Akechi, code name "Crow", takes this to its logical conclusion by weaponizing toy RayGun[=s=] and LaserBlade[=s=].

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* ''VideoGame/BackyardSports'': Marky makes shin guards out of newspaper. (It actually helps him.)
* ''VideoGame/{{Persona 5}}''
''VideoGame/Persona5'' plays with this trope: the weapons the Phantom Thieves take into the Metaverse are, in almost everyone's case, model melee weapons and airsoft guns purchased from a seedy shop that aren't actually capable of causing serious harm in the real world. In the Metaverse, however, [[YourMindMakesItReal perception is reality]], so as long as the intended targets ''think'' they are real weapons, they can cause real damage. Goro Akechi, code name "Crow", takes this to its logical conclusion by weaponizing toy RayGun[=s=] and LaserBlade[=s=].



* In ''VideoGame/{{Maplestory 2}}'', certain scenery items such as signs, telephone booths, and chicken coops can be picked up and used as weapons.

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* In ''VideoGame/{{Maplestory 2}}'', ''VideoGame/Maplestory2'', certain scenery items such as signs, telephone booths, and chicken coops can be picked up and used as weapons.
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** Father Grigori's various contraptions littered about Ravenholm. Some of them need to be temporarily disabled in order to proceed.

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** Father Grigori's various contraptions littered about Ravenholm.Ravenholm, such as automatic choppers made out of sheets of scrap metal attached to a bar and a motor, and cars attached to pulleys that can crush zombies with the pull of a lever. Some of them need to be temporarily disabled in order to proceed.



** You can also use the Dune Buggy (or the hovercraft in the sequel) for some CarFu.

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** You can also use the Dune Buggy (or the hovercraft muscle car in the sequel) Episode 2) for some CarFu.
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->''"Naturally, you're not armed in church. The nearest blunt instrument is the processional cross - a good ten pounds of silver and mahogany. God will understand."''
-->-- ''VideoGame/FallenLondon''
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Adding the game "Lila's Sky Ark".

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* ''VideoGame/LilasSkyArk'': Lila carries no actual weapons (barring the "Banshee" upgrade). Instead, she throws various items at her foes!

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Indentation, again


* ''VideoGame/UnrealTournament'' has at least two weapons adapted from mining tools: The Impact Hammer (a pneumatic drill) and the Pulse Gun (specifically its alternate fire, a cutting torch).

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* ''VideoGame/UnrealTournament'' ''VideoGame/UnrealTournament'':
** The game
has at least two weapons adapted from mining tools: The Impact Hammer (a pneumatic drill) and the Pulse Gun (specifically its alternate fire, a cutting torch).

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* The games in the ''VideoGame/{{Hitman}}'' series have increasingly featured outlandish methods of killing 47's targets. In addition to our bald friend's regular weapons, he can use anything found in a kitchen, crush people with falling chandeliers and, on several occasions, push them over railings to their deaths. Later games, like ''Hitman: Contracts'' allowed the player to use implements such as pool cues, garden shears and swords to kill targets with.
** The 'Ave Maria' trailer for Hitman 5 contains this trope almost exclusively. In short order a guard is drowned in a decorative pond, another beaten with a walking stick, a third has his head slammed in a door, #4 is smashed over the head with a statue bust and then strangled with electrical cable torn right out of the wall, and finally a fifth is beaten before having his neck snapped using the sling of his own weapon.
** ''Hitman: Absolution'''s many weapons include a plunger. Yes, the toilet unclogger.

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* The games in the ''VideoGame/{{Hitman}}'' ''Franchise/{{Hitman}}'' series have increasingly featured outlandish methods of killing 47's targets. In addition to our bald friend's regular weapons, he can use anything found in a kitchen, crush people with falling chandeliers and, on several occasions, push them over railings to their deaths. Later games, like ''Hitman: Contracts'' ''VideoGame/HitmanContracts'' allowed the player to use implements such as pool cues, garden shears and swords to kill targets with.
** The 'Ave Maria' trailer for Hitman 5 ''VideoGame/HitmanAbsolution'' contains this trope almost exclusively. In short order a guard is drowned in a decorative pond, another beaten with a walking stick, a third has his head slammed in a door, #4 is smashed over the head with a statue bust and then strangled with electrical cable torn right out of the wall, and finally a fifth is beaten before having his neck snapped using the sling of his own weapon.
** ''Hitman: Absolution'''s
weapon. The many weapons in the game proper include a plunger. Yes, the toilet unclogger.
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* ''VideoGame/EarthBound'' for the Super Nintendo practically epitomizes this trope, as the main characters (all of them [[KidHero young children]]) have to defeat enemies using improvised weapons such as [[BatterUp baseball bats]], [[FryingPanOfDoom frying pans]] and bottle rockets, just to name a few. The game even goes one step further, when, during the final boss battle, the character must use the power of prayer to help them get an edge over the last enemy.

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* ''VideoGame/EarthBound'' for the Super Nintendo ''VideoGame/EarthBound1994'' practically epitomizes this trope, as the main characters (all of them [[KidHero young children]]) have to defeat enemies using improvised weapons such as [[BatterUp baseball bats]], [[FryingPanOfDoom frying pans]] and bottle rockets, just to name a few. The game even goes one step further, when, during the final boss battle, the character must use the power of prayer to help them get an edge over the last enemy.



* The ''VideoGame/SuperSmashBros'' series feature a large variety of items that can mostly be used offensively in some way. Among other things, a Paper Fan, Mr. Saturn (from ''Videogame/{{Earthbound}}''), Smoke Bombs and Pokéballs (not only to release the Pokémon inside, the ball itself can hurt characters). Even Springs can be thrown at enemies for some damage. And ''keys''. And then there are characters that use things like an umbrella (Peach), turnips (Peach again), Pikmin (Olimar) or a chair (Mr.Game&Watch) to fight their enemies.

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* The ''VideoGame/SuperSmashBros'' series feature a large variety of items that can mostly be used offensively in some way. Among other things, a Paper Fan, Mr. Saturn (from ''Videogame/{{Earthbound}}''), ''Videogame/EarthBound1994''), parasols (from Franchise/''{{Kirby}}''), Smoke Bombs and Pokéballs (not only to release the Pokémon inside, the ball itself can hurt characters). Even Springs can be thrown at enemies for some damage. And ''keys''. Plus there are bananas that can be used as ''guns''. And then there are characters that use things like an umbrella (Peach), like turnips (Peach again), and Daisy), Pikmin (Olimar) or a chair (Mr.Game&Watch) Game & Watch) to fight their enemies.



* In ''VideoGame/{{Persona 4}}'', the heroes can use (alongside swords, knives, kicks, bladed gloves, and guns (Naoto)) Baseball bats, [[GolfClubbing golf clubs]], kitchen knives, [[WrenchWhack wrenches]], shoes, wooden/paper fans, fans with blades, spiky-ball(?) glove, shields (as a bludgeon), folding chairs, and ''a school desk'' (note: the last 3 on the list are the only weapons that Kanji uses).

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* In ''VideoGame/{{Persona 4}}'', the heroes can use (alongside swords, knives, kicks, bladed gloves, and guns (Naoto)) Baseball bats, [[GolfClubbing golf clubs]], kitchen knives, [[WrenchWhack wrenches]], shoes, wooden/paper fans, fans with blades, spiky-ball(?) glove, shields (as a bludgeon), [[ChairmanOfTheBrawl folding chairs, chairs]], and ''a school desk'' (note: the last 3 on the list are the only weapons that Kanji [[ImprobableWeaponUser Kanji]] uses).



* Kazuma Kiryuu from ''Videogame/{{Yakuza}}'' is capable of beating the crap out of people with a range of unconventional weaponry including, but not limited to: bowling balls, flowerpots, briefcases, traffic cones, tea kettles, and salt shakers. His Beast/Destroyer style is specced towards improvised weaponry, allowing him to pick up something and immediately start attacking in one swift motion, and even lets him lug a motorbike onto his shoulder and beat a man over the head with it!

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* Kazuma Kiryuu from ''Videogame/{{Yakuza}}'' ''Videogame/LikeADragon'' is capable of beating the crap out of people with a range of unconventional weaponry including, but not limited to: bowling balls, flowerpots, briefcases, traffic cones, tea kettles, and salt shakers. His Beast/Destroyer style is specced towards improvised weaponry, allowing him to pick up something and immediately start attacking in one swift motion, and even lets him lug a motorbike onto his shoulder and beat a man over the head with it!



* [[https://www.youtube.com/watch?v=39ynn8FG2h0 As the trailer]] for PsychoWaluigi points out. 'With your newfound psychic powers EVERYTHING is a weapon!'

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* [[https://www.youtube.com/watch?v=39ynn8FG2h0 As the trailer]] for PsychoWaluigi ''VideoGame/PsychoWaluigi'' points out. 'With your newfound psychic powers EVERYTHING is a weapon!'



* ''VideoGame/StateOfEmergency'' practically had improvised weapons on every corner.

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* ''VideoGame/StateOfEmergency'' ''State Of Emergency'' practically had improvised weapons on every corner.
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** All the ''Silent Hill'' games have at least one weapon like this; the most improvised of 'em all being the plank from ''VideoGame/SilentHill2'', which James quickly plucks off a wooden barricade and uses to beat a monster's head in. The most disappointing being the "paper-cutting knife" from ''VideoGame/SilentHill4'' (you'd think it'd be that enormous hinged blade like in ''Condemned'', but no; it's actually just a damned box cutter).

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** All the ''Silent Hill'' games have at least one weapon like this; the most improvised of 'em all being the plank from ''VideoGame/SilentHill2'', which James quickly plucks off a wooden barricade and uses to beat a monster's head in. The most disappointing being the "paper-cutting knife" from ''VideoGame/SilentHill4'' (you'd think it'd be that enormous hinged blade like in ''Condemned'', but no; it's actually just a damned dinky little box cutter).
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* ''VideoGame/RenownedExplorers'' has two types of offense items: gloves and books. While Books primiarly boost a character's Speech stat (increasing the damage they do with Friendly and Devious abilities) they also provide a smaller boost to physical attack damage, implying that the character can use also the book as a bludgeon if necessary.

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* ''VideoGame/RenownedExplorers'' has two types of offense items: gloves and books. While Books primiarly boost a character's Speech stat (increasing the damage they do with Friendly [[PolitenessJudo Friendly]] and Devious [[BreakThemByTalking Devious]] abilities) they also provide a smaller boost to physical attack damage, implying that the character can use also the book as a bludgeon if necessary.
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* ''VideoGame/RenownedExplorers'' has two types of offense items: gloves and books. While Books primiarly boost a character's Speech stat (increasing the damage they do with Friendly and Devious abilities) they also provide a smaller boost to physical attack damage, implying that the character can use also the book as a bludgeon if necessary.
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* ''VideoGame/IWasATeenageExocolonist'': The illustration depicting Anemone and Kombucha facing the Faceless after its attack on the colony has been going on for a while shows Anemone holding a rake.

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