History ImprovisedWeapon / VideoGames

23rd Jul '16 1:56:25 PM Morgenthaler
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* ''PsiOps'' is another case of telekinetically-fueled improvisation, as anything not bolted down -- including enemies, ''live or dead'' -- can be thrown about with impunity. For bonus damage, [[KillItWithFire set it on fire first]] You can even improvise a hovering power by standing on a crate, lifting it with TK and then surfing it across the room!

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* ''PsiOps'' ''VideoGame/PsiOpsTheMindgateConspiracy'' is another case of telekinetically-fueled improvisation, as anything not bolted down -- including enemies, ''live or dead'' -- can be thrown about with impunity. For bonus damage, [[KillItWithFire set it on fire first]] You can even improvise a hovering power by standing on a crate, lifting it with TK and then surfing it across the room!
12th Jul '16 12:41:59 AM jormis29
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* Some of the seemingly benign assets offered to commanders in ''VideoGame/{{Battlefield}} 2'' and ''Battlefield 2142'' are supply drops, UAV scans, and vehicle drops. ''[=BF2=]'' commanders learned early on that stray vehicles can ruin an enemy runway, preventing jets from taking off. Many a sniper or flag capper found themselves the victim of a precisely aimed supply crate. And rooftop soldiers in ''[=BF2142=]'' fell to the otherwise harmless UAV, which either pushed them off or crushed them against the building. The most damning point is that many of these "attacks" were lethal in a way that artillery strikes weren't.

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* ''VideoGame/{{Battlefield}}''
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Some of the seemingly benign assets offered to commanders in ''VideoGame/{{Battlefield}} 2'' ''VideoGame/Battlefield2'' and ''Battlefield 2142'' ''VideoGame/Battlefield2142'' are supply drops, UAV scans, and vehicle drops. ''[=BF2=]'' commanders learned early on that stray vehicles can ruin an enemy runway, preventing jets from taking off. Many a sniper or flag capper found themselves the victim of a precisely aimed supply crate. And rooftop soldiers in ''[=BF2142=]'' fell to the otherwise harmless UAV, which either pushed them off or crushed them against the building. The most damning point is that many of these "attacks" were lethal in a way that artillery strikes weren't.
10th May '16 3:01:38 PM PaladinPhoenix
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** This was really only doable in the Tea House fight. You could backflip to break furniture and pick it up, the character shouting "I'll improvise!", and pummel the bad guys with chair legs and hams, but this was the only place where you could do this.

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** This was really only doable in the Tea House fight. You could backflip to break furniture and pick it up, the character shouting "I'll improvise!", and pummel the bad guys with chair legs and hams, but this was the only place where you could do this. Oddly enough, the improvised weapons were ''massively'' stronger than your legendary weapons and martial arts.
10th May '16 2:59:37 PM PaladinPhoenix
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** Mega Man himself is a household assistant robot, designed to adapt to whatever tools he's needed to use and whatever chores he's needed to perform. It just happens that he usually needs to defeat rogue Robot Masters using weapons/tools he acquires from other Robot Masters.

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** Mega Man himself is a household assistant robot, designed to adapt to whatever tools he's needed to use and whatever chores he's needed to perform. It just perform, using his Variable Tools System. When he's converted into a fighting robot, the VTS allows him to copy (usually imperfectly) the abilities of the robot masters he defeats. VideoGame/MegaManX is what happens that he usually needs to defeat rogue Robot Masters using weapons/tools he acquires from other Robot Masters.when the Variable Tools System is designed with combat in mind, becoming the Variable Weapons System and resulting in a terrifyingly effective increase in power and versatility.
13th Apr '16 11:10:10 AM 20person
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** ''VideoGame/{{Fallout 4}}'' has its own share of improvised weapons. The Rock-It launcher is back, renamed as the Junk Jet and can shoot any item classified as "Junk" (which includes bundles of [[CastFromMoney pre-War currency]]), as well as most of the other improvised weapons from ''3''. New to this game is the Syringer Rifle, which shoots [[ExactlyWhatItSaysOnTheTin syringes]] [[AbnormalAmmo full of chemicals]], with the effects depending on the chemical inside the syringe.
*** Also, the majority of raiders and settlers, at least early on, will be armed with pipe weapons, which are improvised firearms cobbled together from junk. Fittingly, they're also the weakest class of guns in the game.
29th Mar '16 7:05:13 PM FlakyPorcupine
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* VideoGame/{{Manhunt}}'' teaches the player how to violently murder gang-bangers with just about anything including plastic bags, pens, fire extinguishers, flashlights and pliers. Weapons [[WhatCouldHaveBeen cut from the games]] goes an extra step further with things like dildos, a vending machine and newspaper rolls.
1st Mar '16 11:12:24 PM erforce
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* The bread-and-butter of the combat system in ''VideoGame/{{Condemned}}: Criminal Origins'', where the main method of arming yourself is by ripping something off the environment. Considering the game's themes and dark setting, not at all done for comedy (unless it's of the [[BlackComedy dead baby]] variety). Some of the more... memorable weapons include the "cutter" part of a paper cutter, the fireaxe, the sledgehammer, and the butcher knife. And also ''mannequin arms''. See that gun, Officer Thomas? You can't reload it.

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* The bread-and-butter of the combat system in ''VideoGame/{{Condemned}}: Criminal Origins'', ''VideoGame/CondemnedCriminalOrigins'', where the main method of arming yourself is by ripping something off the environment. Considering the game's themes and dark setting, not at all done for comedy (unless it's of the [[BlackComedy dead baby]] variety). Some of the more... memorable weapons include the "cutter" part of a paper cutter, the fireaxe, the sledgehammer, and the butcher knife. And also ''mannequin arms''. See that gun, Officer Thomas? You can't reload it.
22nd Feb '16 7:55:37 PM Prfnoff
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* ''Slave Zero'' for the PC. The main character is a HumongousMecha who can use metal girders, pipes, cars and indeed people as both thrown projectiles and melee weapons. It is not explained how holding a screaming, flailing tiny person causes a punch to deal more damage. Such things are obviously only good once if thrown, but will last for several hits if used in melee. Note that people who get thrown on walls leave a satisfying bloody mess. Also note that gravity has no influence on the trajectory of launched items: they all travel in a straight line.
* ''Fighting Force'' is an old videogame in which the main character can use a lot of the level's objects to bash his enemies' heads in (both by smashing and throwing), including (but not limited to) handrails, girders, fire axes, subway tokens, luggage and fire hydrants. In an interesting twist, shooting a car with an explosive weapon will cause it to explode and lose its tires and engine block, all of which can be used as weapons.
** Really, just pick a BeatEmUp at random and it's bound to feature at least one handy barrel to toss at the opponents.

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* ''Slave Zero'' for the PC. ''VideoGame/SlaveZero'': The main character is a HumongousMecha who can use metal girders, pipes, cars and indeed people as both thrown projectiles and melee weapons. It is not explained how holding a screaming, flailing tiny person causes a punch to deal more damage. Such things are obviously only good once if thrown, but will last for several hits if used in melee. Note that people who get thrown on walls leave a satisfying bloody mess. Also note that gravity has no influence on the trajectory of launched items: they all travel in a straight line.
* ''Fighting Force'' is an old videogame in which In ''VideoGame/FightingForce'', the main character can use a lot of the level's objects to bash his enemies' heads in (both by smashing and throwing), including (but not limited to) handrails, girders, fire axes, subway tokens, luggage and fire hydrants. In an interesting twist, shooting a car with an explosive weapon will cause it to explode and lose its tires and engine block, all of which can be used as weapons.
** Really, just pick a BeatEmUp at random and it's bound to feature at least one handy barrel to toss at the opponents.
weapons.
26th Dec '15 6:07:00 PM Yuihime
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** ''VideoGame/{{Prototype}}'' by the same developers, involved them sitting down and going "what if the player could weaponize ''himself''? In addition to his powers, Alex can pick up cars and throw them at foes, as wel as using them as a shield to charge through a crowd.

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** ''VideoGame/{{Prototype}}'' by the same developers, involved them sitting down and going "what if the player could weaponize ''himself''? In addition to his powers, Alex can pick up cars and throw them at foes, as wel well as using them as a shield to charge through a crowd.


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* Since irreplaceable weapons can break irreparably in ''VideoGame/FragileDreams'', the devs made it possible to defeat the final boss with a broken stick, just in case you don't have anything else. It won't be ''easy'', mind you...
26th Dec '15 6:02:36 PM Yuihime
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* The ''VideoGame/SuperSmashBros'' series feature a large variety of items that can mostly be used offensively in some way. Among other things, a Paper Fan, Mr. Saturn (from ''Videogame/{{Earthbound}}''), Smoke Bombs and Pokéballs (not only to release the Pokémon inside, the ball itself can hurt characters). Even Springs can be thrown at enemies for some damage. And ''keys''. And then there are characters that use things like an umbrella (Peach), turnips (Peach again), Pikmin (Olimar) or a chair (Mr.Game&Watch) to fight their enemies.\\
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Every single one of [[GameAndWatch Mr. Game & Watch's]] attacks is an outrageously over-the-top weapon, from his manhole cover to a can of bug spray to various hammers (grand total three... not including the hammer items) to cooked meat out of a frying pan and the frying pan itself to a turtle. And they're all taken from actual Game & Watch games. Mr. Game & Watch is the honest-to-god ''embodiment'' of this trope.

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* The ''VideoGame/SuperSmashBros'' series feature a large variety of items that can mostly be used offensively in some way. Among other things, a Paper Fan, Mr. Saturn (from ''Videogame/{{Earthbound}}''), Smoke Bombs and Pokéballs (not only to release the Pokémon inside, the ball itself can hurt characters). Even Springs can be thrown at enemies for some damage. And ''keys''. And then there are characters that use things like an umbrella (Peach), turnips (Peach again), Pikmin (Olimar) or a chair (Mr.Game&Watch) to fight their enemies.\\
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enemies.
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Every single one of [[GameAndWatch Mr. Game & Watch's]] attacks is an outrageously over-the-top weapon, from his manhole cover to a can of bug spray to various hammers (grand total three... not including the hammer items) to cooked meat out of a frying pan and the frying pan itself to a turtle. And they're all taken from actual Game & Watch games. Mr. Game & Watch is the honest-to-god ''embodiment'' of this trope.trope.
** Wii Fit Trainer follows this trope by using ''yoga poses'' as improvised kicks and punches, push-ups for a downward dodge, and hula hoops and soccer balls for aerial attacks. "Feel the burn", indeed.



** Cubone and Marowak use a dirt-covered bone (they're Ground-Type for ''some'' reason), and Farfetch'd uses a ''Stick'', which became an actual Item in ''Generation II''.

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** Cubone and Marowak use a dirt-covered bone (they're Ground-Type for ''some'' reason), and Farfetch'd uses a ''Stick'', ''leek'', which became an actual Item item in ''Generation II''.


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* ''VideoGame/GoldenSun: The Lost Age'' sees Agatio using the architecture of Jupiter Lighthouse itself as a weapon, successfully crippling Garet and stranding Mia by activating a drawbridge under them.
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