History ImprovisedWeapon / VideoGames

30th Apr '17 2:22:25 PM Abodos
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* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', most of Link's early weapons tend to be this. From a tree branch to a tree axe to a pitchfork to a Stal creature arm... Link can pretty much use anything that isn't nailed down as a weapon.

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* ** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', most of Link's early weapons tend to be this. From a tree branch to a tree axe to a pitchfork to a Stal creature arm... Link can pretty much use anything that isn't nailed down as a weapon.
30th Apr '17 2:22:13 PM Abodos
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30th Apr '17 2:22:10 PM Abodos
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30th Apr '17 2:22:09 PM Abodos
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* Although you're supposed to use the [[SwordOfPlotAdvancement Master Sword]] to deflect Agahnim's magic blasts back at him, in ''VideoGame/TheLegendOfZeldaALinkToThePast'', the bugcatcher net will do quite nicely at this, as well.

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* ''Franchise/TheLegendOfZelda'':
**
Although you're supposed to use the [[SwordOfPlotAdvancement Master Sword]] to deflect Agahnim's magic blasts back at him, in ''VideoGame/TheLegendOfZeldaALinkToThePast'', the bugcatcher net will do quite nicely at this, as well.


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* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', most of Link's early weapons tend to be this. From a tree branch to a tree axe to a pitchfork to a Stal creature arm... Link can pretty much use anything that isn't nailed down as a weapon.
6th Dec '16 1:09:52 PM ashlay
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* ''VideoGame/{{Persona 5}}'': Due to preferring blunt weapons, Ryuji Sakamoto's melee equipment includes various types of bars, rods, metal pipes, and a wooden baseball bat.
6th Oct '16 12:03:24 PM NotThisThing
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** The victim in the fourth case of ''VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice Spirit of Justice]]'' was smothered with uncooked noodle dough.

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** The victim in the fourth case of ''VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice ''[[VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice Spirit of Justice]]'' was smothered with uncooked noodle dough.
6th Oct '16 12:03:04 PM NotThisThing
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Added DiffLines:

** The victim in the fourth case of ''VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice Spirit of Justice]]'' was smothered with uncooked noodle dough.
3rd Aug '16 4:56:30 PM Lopiny
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** Whenever a BarBrawl starts, dwarves tend to use the first thing at hand, which is usually their drinking implements. Not too terrible if they're drinking with wooden cups, but it gets nasty if they've been given stone mugs, and Armok help them if you gave them +iron goblets+.

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** Whenever a BarBrawl starts, dwarves tend to use the first thing at hand, which is usually their drinking implements. Not too terrible if they're drinking with wooden cups, but it gets nasty if they've been given stone mugs, and Armok help them if you gave them +iron goblets+. Of course, dwarves are also significantly more aggressive now, so chances are if a sudden threat pops up they'll dogpile it and beat the piss out of it with those same mugs, so it's not always a bad idea to give them heavy ones.
23rd Jul '16 1:56:25 PM Morgenthaler
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* ''PsiOps'' is another case of telekinetically-fueled improvisation, as anything not bolted down -- including enemies, ''live or dead'' -- can be thrown about with impunity. For bonus damage, [[KillItWithFire set it on fire first]] You can even improvise a hovering power by standing on a crate, lifting it with TK and then surfing it across the room!

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* ''PsiOps'' ''VideoGame/PsiOpsTheMindgateConspiracy'' is another case of telekinetically-fueled improvisation, as anything not bolted down -- including enemies, ''live or dead'' -- can be thrown about with impunity. For bonus damage, [[KillItWithFire set it on fire first]] You can even improvise a hovering power by standing on a crate, lifting it with TK and then surfing it across the room!
12th Jul '16 12:41:59 AM jormis29
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* Some of the seemingly benign assets offered to commanders in ''VideoGame/{{Battlefield}} 2'' and ''Battlefield 2142'' are supply drops, UAV scans, and vehicle drops. ''[=BF2=]'' commanders learned early on that stray vehicles can ruin an enemy runway, preventing jets from taking off. Many a sniper or flag capper found themselves the victim of a precisely aimed supply crate. And rooftop soldiers in ''[=BF2142=]'' fell to the otherwise harmless UAV, which either pushed them off or crushed them against the building. The most damning point is that many of these "attacks" were lethal in a way that artillery strikes weren't.

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* ''VideoGame/{{Battlefield}}''
**
Some of the seemingly benign assets offered to commanders in ''VideoGame/{{Battlefield}} 2'' ''VideoGame/Battlefield2'' and ''Battlefield 2142'' ''VideoGame/Battlefield2142'' are supply drops, UAV scans, and vehicle drops. ''[=BF2=]'' commanders learned early on that stray vehicles can ruin an enemy runway, preventing jets from taking off. Many a sniper or flag capper found themselves the victim of a precisely aimed supply crate. And rooftop soldiers in ''[=BF2142=]'' fell to the otherwise harmless UAV, which either pushed them off or crushed them against the building. The most damning point is that many of these "attacks" were lethal in a way that artillery strikes weren't.
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http://tvtropes.org/pmwiki/article_history.php?article=ImprovisedWeapon.VideoGames