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* ''VisualNovel/ApolloJusticeAceAttorney''[='=]s third case, Turnabout Serenade, was infamous for [[ArcFatigue feeling stretched out]] because Apollo needs to figure out how a magic trick was performed and the magicians refuse to give any explanation, with Trucy defending them even though hiding the truth could result in an innocent child being arrested for murder. In ''VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice''[='=]s second case, The Magical Turnabout, a magic trick is once again part of a murder, but this time, Trucy is fully willing to explain how it's done to help Apollo get closer to the truth. There's also a second magic trick Apollo needs to expose the secret of, but it's resolved much faster.



* ''VideoGame/RushdownRevolt'' is this to ''Icons: Combat Arena''. ''Icons'' was made as a free-to-play clone of ''VideoGame/SuperSmashBrosMelee'' for PC, inspired by some of the devs' past work on ''VideoGame/ProjectM''. Because it followed ''Melee'''s steps so closely, it ended up feeling like an inferior clone that was too inaccessible to newcomers. ''Rushdown Revolt'' reuses the same characters from ''Icons'', but has its own unique mechanics while keeping the fast-paced, competitive gameplay of ''Melee'', and was better-received as a result.

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* ''VideoGame/RushdownRevolt'' is this to ''Icons: Combat Arena''. ''Icons'' was made as a free-to-play clone of ''VideoGame/SuperSmashBrosMelee'' for PC, inspired by some of the devs' past work on ''VideoGame/ProjectM''. Because it followed ''Melee'''s steps so closely, it ended up feeling like an inferior clone that was too inaccessible to newcomers.newcomers, and didn't offer anything new to attract ''Melee'' veterans. ''Rushdown Revolt'' reuses the same characters from ''Icons'', but has its own unique mechanics while keeping the fast-paced, competitive gameplay of ''Melee'', and was better-received as a result.

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* ''Franchise/StreetFighter'': Both characters may be blond, American and meant to [[PassingTheTorch serve as a successor]] as series protagonist to [[VideoGame/StreetFighterII Ryu]], but [[VideoGame/StreetFighterV Luke]] has caught on much more easily than his predecessor [[VideoGame/StreetFighterIII Alex]]. Alex didn't catch on too well thanks to being a beginner-unfriendly [[TheGrappler grappler character]], a lack of ''III''-related supplementary material making it hard for fans to get to know his backstory, and being outright portrayed as being inferior to Ryu (the low point being Alex's own ending in ''3rd Strike'' having him [[CurbStompBattle get trounced by Ryu]]), enough for Creator/{{Capcom}} to quietly give up and restore Ryu's status as the protagonist of the series while [[DemotedToExtra having Alex make sporadic appearances and cameos]]. Luke, on the other hand, came with a {{Shotoclone}} moveset easier to pick up, had both ''VideoGame/StreetFighter6'' and Creator/AleksLe's social media to flesh out his character, and is displayed as competent enough in fighting to be a MentorArchetype to the player's avatar in ''6'''s World Tour mode, all of which has helped Luke be treated more favorably than Alex.

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* ''Franchise/StarFox'': A common criticism of ''VideoGame/StarFoxAdventures'' is that Krystal, despite being advertised as an main character alongside Fox, is only playable during the introductory sequence and spends much of the game's story [[DamselInDistress trapped in a crystal]].[[note]]The game's original incarnation, ''VideoGame/DinosaurPlanet'', did have Krystal as one of two playable characters.[[/note]] In the next game in the series, ''VideoGame/StarFoxAssault'', Krystal is one of the three squadmates and is playable in the game's multiplayer, giving her much more to do both story and gameplay wise.
* ''Franchise/StreetFighter'': Both characters may be blond, blonde, American and meant to [[PassingTheTorch serve as a successor]] as series protagonist to [[VideoGame/StreetFighterII Ryu]], but [[VideoGame/StreetFighterV Luke]] has caught on much more easily than his predecessor [[VideoGame/StreetFighterIII Alex]]. Alex didn't catch on too well initially thanks to being a beginner-unfriendly [[TheGrappler grappler character]], a lack of ''III''-related supplementary material making it hard for fans to get to know his backstory, and being outright portrayed as being inferior to Ryu (the low point being Alex's own ending in ''3rd Strike'' having him [[CurbStompBattle get trounced by Ryu]]), enough for Creator/{{Capcom}} to quietly give up and restore Ryu's status as the protagonist of the series while [[DemotedToExtra having Alex make sporadic appearances and cameos]]. Luke, on the other hand, came with a {{Shotoclone}} moveset easier to pick up, had both ''VideoGame/StreetFighter6'' and Creator/AleksLe's social media to flesh out his character, and is displayed as competent enough in fighting to be a MentorArchetype to the player's avatar in ''6'''s World Tour mode, all of which has helped Luke be treated more favorably than Alex.
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* ''VideoGame/DragonsDogmaII'': Hideaki Itsuno has said on multiple interviews that [[VideoGame/DragonsDogma the first game]] was incomplete, with myriad ideas he had been floating for years having been impossible to implement into the first game (like the Beastren, which were actually shown in concept art for the first game), and as much as ''60%'' of intended content left on the editing room floor. The sequel is, for all intents and purposes, what ''Dragon's Dogma'' was always intended to be, with all the ideas he had been wanting to implement finally being fulfilled, as well as polishing and modernizing already existing concepts.

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* The biggest criticism of ''VideoGame/BravelyDefault'' was [[DisappointingLastLevel the final act]], in which you travel through ''four'' AlternateUniverse versions of the same world and fight all the Jobmasters and Crystal Guardians again in what is essentially a GroundhogDayLoop. ''VideoGame/BravelySecond'' does something similar, but only has you hop timelines ''once'', the Jobmaster refights are significantly altered from the get-go, and the plot instantly goes OffTheRails so it doesn't feel like a re-hash of the first half. This was much better received.



* The biggest criticism of ''VideoGame/BravelyDefault'' was [[DisappointingLastLevel the final act]], in which you travel through ''four'' AlternateUniverse versions of the same world and fight all the Jobmasters and Crystal guardians again in what is essentially a GroundhogDayLoop. ''VideoGame/BravelySecond'' does something similar, but only has you hop timelines ''once'', the Jobmaster re-fights are significantly altered from the get-go, and the plot instantly goes OffTheRails so it doesn't feel like a re-hash of the first half. This was much better received.
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* The biggest criticism of ''VideoGame/BravelyDefault'' was [[DisappointingLastLevel the final act]], in which you travel through ''four'' AlternateUniverse version of the same world and fight all the Jobmasters and Crystal guardians again in what is essentially a GroundhogDayLoop. ''VideoGame/BravelySecond'' does something similar, but only has you hop timelines ''once'', the Jobmaster re-fights are significantly altered from the get-go, and the plot instantly goes OffTheRails so it doesn't feel like a re-hash of the first half. This was much better received.

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* The biggest criticism of ''VideoGame/BravelyDefault'' was [[DisappointingLastLevel the final act]], in which you travel through ''four'' AlternateUniverse version versions of the same world and fight all the Jobmasters and Crystal guardians again in what is essentially a GroundhogDayLoop. ''VideoGame/BravelySecond'' does something similar, but only has you hop timelines ''once'', the Jobmaster re-fights are significantly altered from the get-go, and the plot instantly goes OffTheRails so it doesn't feel like a re-hash of the first half. This was much better received.
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* The biggest criticism of ''VideoGame/BravelyDefault'' was [[DisappointingLastLevel the final act]], in which you travel through ''four'' AlternateUniverse version of the same world and fight all the Jobmasters and Crystal guardians again in what is essentially a GroundhogDayLoop. ''VideoGame/BravelySecond'' does something similar, but only has you hop timelines ''once'', the Jobmaster re-fights are significantly altered from the get-go, and the plot instantly goes OffTheRails so it doesn't feel like a re-hash of the first half. This was much better received.
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* ItsEasySoItSucks:

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* ''Franchise/SonicTheHedgehog'': One of the many reasons for ''VideoGame/SonicTheHedgehog2006'''s infamy are the [[UnintentionalUncannyValley pseudo-realistic human designs]] which clash horribly with the cartoonish animal main characters and look like they came from a completely different game. Later Sonic games with human or human-like characters (e.g. the humans from ''VideoGame/SonicUnleashed'', Sage from ''VideoGame/SonicFrontiers'') have taken care to use stylized designs that don't look so awkward next to Sonic and friends, and even the vanishingly rare appearances of the 2006 game's human characters give them less unsettling makeovers -- in early 2023, a piece of official Sonic Channel artwork debuted a new, more stylized look for Princess Elise that many fans instantly fell in love with.

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* ''Franchise/SonicTheHedgehog'': ''Franchise/SonicTheHedgehog'':
** ''VideoGame/SonicHeroes''[='=] special stages are infamous among fans for being one of the worst special stages in the series, due to the physics being nearly impossible to get a hang of. The 3DS version of ''VideoGame/SonicGenerations'' opts to bring back the special stages from ''Heroes'' with one-to-one gameplay mechanics, but they're actually fun to play due to the physics actually being optimized around it, proving that ''Heroes''[='=] special stages can work with the right level of polish.
* ItsEasySoItSucks:
**
One of the many reasons for ''VideoGame/SonicTheHedgehog2006'''s infamy are the [[UnintentionalUncannyValley pseudo-realistic human designs]] which clash horribly with the cartoonish animal main characters and look like they came from a completely different game. Later Sonic games with human or human-like characters (e.g. the humans from ''VideoGame/SonicUnleashed'', Sage from ''VideoGame/SonicFrontiers'') have taken care to use stylized designs that don't look so awkward next to Sonic and friends, and even the vanishingly rare appearances of the 2006 game's human characters give them less unsettling makeovers -- in early 2023, a piece of official Sonic Channel artwork debuted a new, more stylized look for Princess Elise that many fans instantly fell in love with.
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* ''VideoGame/FinalFantasyXV'':
** Players unsatisfied with the base game's BittersweetEnding can take solace in the alternate ending of the ''Episode Ignis'' DLC. [[spoiler:Ignis isn't blinded, he sends Ardyn into retreat by fighting and weakening him, and his short-lived alliance with Ravus sparks a peace treaty with Niflheim now that Ardyn is out of the way. While Noctis still enters the Crystal and emerges ten years later into the World of Ruin, he doesn't die defeating Ardyn at Insomnia, and goes into the throne room together with his friends, reaffirming the theme of brotherhood emphasized by the rest of the game (therefore addressing some accusations of the original ending having a BrokenAesop), and after restoring the light takes his place as king.]]
** Some players didn't like that the FinalBoss was a DuelBoss fought one-on-one with Noctis, because the rest of the game, both in story and in gameplay, emphasized the friendship and teamwork of the party and the strength the four had together. The ''Episode Ardyn'' AU timeline allows the player to fight a {{Superboss}} that is a recreation of the final battle from the boss's perspective, but this time Noctis' friends join in to help him -- it's not clear if it's meant to be a {{Retcon}} or a WhatIf, though.
** The cancelled season of [[WhatCouldHaveBeen DLC]]-turned-Novel, ''Dawn of the Future'', fleshes out numerous characters who were considered [[TheyWastedAPerfectlyGoodCharacter wasted]], including Aranea, Luna, Somnus, and even Iedolas. In addition to providing Luna with much-needed backstory, it also shows that Luna, contrary to what the game originally implied, [[spoiler:did not actually know or hide from Noctis that he would have to die to fulfill his destiny, and also has her [[TakeThatMe reject]] her ExtremeDoormat tendencies, two traits that made her very unpopular with fans. Likewise, while Somnus still caused Ardyn's [[DrivenToVillainy fall to villainy]], the novel version of ''Episode Ardyn'' shows that [[BothSidesHaveAPoint Somnus' criticisms of Ardyn's self-martyring methods weren't unwarranted]]]]. Also, for those who felt destiny was unfair or that the [[spoiler:Astrals]] seemed like [[KarmaHoudini Karma Houdinis]] for being partly to blame for the main game's conflict, [[spoiler:the happy ending of the novel is only made possible because characters [[ScrewDestiny chose not to go along with fate]] and defeating Bahamut becomes the main drive of the finale]].
* Every so often, ''VideoGame/GuitarHero'' will bring back older songs for new games, whether by coincidence (such the case with band games like ''Metallica'' or ''Van Halen''), as [=DLC=] for ''World Tour'' onwards, or intentionally with ''Smash Hits''. These returning songs are re-charted to use original masters instead of covers, as well as to fine tune the notes to be more closer to the song's original fretting or to implement new gameplay mechanics that makes them more natural and fun to play. This goes double for any song that originally debuted in ''III'', which was infamous for its FakeDifficulty by abusing three-note chords along with the complete engine overhaul, in which the re-charting is seen as a vast improvement (a perfect example of this is Metallica's "One", where the simple addition of tap notes makes the Fast Solo sections much more manageable to beat on harder difficulties where as you were pretty much screwed if you miss one note in ''III'').
* ''VideoGame/JustDance'': "Toxic" from ''2'' is widely considered to be one of the worst routines ever created, with a boring choreography, lame visuals and what is widely agreed to be the worst cover the series has ever used. When the song returned for ''2023 Edition'', the routine was given a massive overhaul, getting a much better choreography, far more engaging visuals, the original music being used and even getting an extreme version, leading to the song being viewed far more positively by many fans.
* ''Franchise/TheKingOfFighters'':
** ''VideoGame/TheKingOfFightersXIV'': Zarina, the series's second mainline [[DanceBattler Capoeira]] fighter, has been met with far more approval than the first, [[VideoGame/TheKingOfFightersXI Momoko]]. Momoko wasn't too well-regarded due to her CuteButCacophonic voice, [[FlatCharacter her complete lack of backstory]], [[KiddieKid looking and acting more akin to a 10 rather than 16-year old]], and her character interactions mostly being focused around making Sie Kensou look bad [[StrawmanHasAPoint despite his legitimate grievances towards her]]. Zarina, on the other hand, became popular for her more mature physique, her more cordial and hilarious interactions towards other characters, actually living in Brazil (where Capoeira hails from) instead of Japan like Momoko, and her topical backstory involving [[GreenAesop rainforest preservation]].
** ''VideoGame/TheKingOfFightersXV'': Krohnen is basically one big apology letter to [=K9999=] fans. Nameless was a brand new character created to [[SuspiciouslySimilarSubstitute replace]] the [[CaptainErsatz legal minefield]] that was [=K9999=], and [[CharacterPerceptionEvolution while he did enjoy initial popularity, his reputation had started to decline]] over being considered bland and stuck in Dream Match or unofficial story limbo to boot. Meanwhile, Krohnen is introduced in a canon entry and retains most aspects of [=K9999=]'s appearance and personality while changing just enough to no longer be an overly blatant ripoff of [[Manga/{{Akira}} Tetsuo Shima]], such as having [[TheOtherDarrin a different]] [[Creator/{{KENN}} voice actor]], giving him Nameless's hairstyle, and exchanging [=K9999=]'s organic-based abilities for Nameless' mechanical ones. Fans found it a good compromise, and it showed to embittered [=K9999=] fans that even if SNK considered him a CreatorsPest, they did like him enough to try to salvage him (and the infamously messy NESTS AbortedArc in general) after all. For fans of the ''Maximum Impact'' games, his design also takes some inspiration from Alba Meira.
* The "Ruined King Saga" of ''VideoGame/LeagueOfLegends'' was an in-game story event that spanned 2021 and served to be a massive CrisisCrossover involving the return of [[EvilOverlord Viego the Ruined King]] and the fight to stop him, but was widely criticized for an abundance of problems with [[MoodDissonance tone]], [[{{Flanderization}} characterization]], and [[IdiotBall contrivances]], as well as issues of [[SchrodingersCanon very inconsistent continuity that made it unclear what elements were and were not canon]]. Riot Games took note of the criticisms, and several of these problems were addressed in a few derivative projects:
** ''VideoGame/RuinedKing'' was intended to be released before the actual event as a preamble, [[ScheduleSlip but was postponed to after it due to pandemic-related issues]]. When it was eventually released, it was much better-received in large part due to its focus on a limited, but better-developed cast and a significantly different, but much tighter, tonally-balanced plot. The developers at Airship Syndicate admitted to having taken advantage of the delay and knowledge of the criticisms of the story to adjust some of its own, retroactively turning it into [[BroadStrokes a loose, yet canonically valid prequel]] that leaves enough room for being accepted as a retry of the whole thing.
** The novel ''{{Literature/Ruination}}'' was also praised for its depiction of [[OriginsEpisode the backstory leading into the Ruined King Saga]], elaborating on several crucial parts of character development leading into Viego's StartOfDarkness that the previous in-game event was inconsistent and vague with, appropriately encapsulating the tragedy of the character that Riot sought to depict with him.
* ''VideoGame/MightyGunvoltBurst'' is considered a vastly improved version of ''VideoGame/MightyNo9''.
** It delivers a much more traditional ''Mega Man'' experience, and Beck no longer needs to dash into everything to defeat enemies.
** Cryosphere's boss fight in ''Mighty Gunvolt Burst'' was completely reworked into something more similar to the various shield bosses in the ''Mega Man'' franchise, rather than [[GoddamnedBoss the slow and tedious, but easy]] fight from her home game.
** The Call DLC, which promotes her to a fully playable character in ''Mighty Gunvolt Burst'' instead of being restricted to a single Kickstarter-funded Prison stage and the online co-op missions in ''Mighty No. 9''. Furthermore, players can alternate Call's appearance based on the Call [[http://i.imgur.com/tTdPAje.jpg A]], [[http://www.mightyno9.com/sites/default/files/upload/news/callshikawa1218.jpg E]] and [[http://www.mightyno9.com/sites/default/files/upload/news/M9_heroine_komaki.s1205.jpeg H]] designs from the Kickstarter voting campaign as collectible modules.
** The RAY DLC release for ''Mighty Gunvolt Burst'' retains the Xel Decay mechanics that made her so interesting compared to Beck, plus adds the ability to use melee combos, which have the notable effect of, due to how Burst works, ''guaranteeing'' much higher Burst combos than anyone else, since all other players use ranged attacks exclusively. RAY's Xel Decay mechanic also can be turned off, if players wish, and RAY has much higher health pick up amounts anyway.
** The [=3DS=] and [=PlayStation=] Vita ports of ''Mighty No. 9'' [[QuietlyCancelled went AWOL]] after the game's disastrous reception and Comcept being bought out by Level-5 as a result, and said systems have reached the end of their lifespans. ''Mighty Gunvolt Burst'', on the other hand, is available on the [=3DS=] and Switch, filling out the portable ''Mighty No. 9'' niche.
* ''VideoGame/OdinSphere'':
** It has been long held by fans that [[spoiler:Mercedes and especially Ingway]] received too cruel an ending in the True End of the game when compared to [[spoiler:Gwendolyn/Oswald]] and [[spoiler:Cornelius/Velvet]]. The UpdatedRerelease provides a new screen after [[spoiler:the shot of the WorldTree (Mercedes' reborn form), showing Ingway in the Netherworld and a root with Mercedes' signature flower blooming from it reaching him, which will allow him to be taken to her so they can be TogetherInDeath]].
** One of the biggest complaints of the game even back when it released was that the battle system was clunky, slow-paced, and an absolute slog to work through and level, especially with the food system. ''Leifthrasir'' completely reworks the system from the ground-up, not only improving the pacing significantly but also allowing for command shortcuts for your various skills, turning the game into a fast-paced action title worth its salt, on top of the streamlining of the extraneous mechanics like food.
* In ''VideoGame/Persona5'', the character of Goro Akechi and his subplot were considered decent in theory but poorly handled in practice, with the game and its characters [[InformedAttribute telling the player he felt kinship with Joker instead of showing it]] and having him awkwardly dump his backstory without prompting to make the player sympathize with him. The UpdatedRerelease ''Royal'' changed his [[RelationshipValues Confidant]] from an automatic story one to a manual one, meaning the player needs to actively go out of their way to bond with him, and re-wrote the Confidant to give Akechi and Joker's bond more natural development and make the backstory drops less forced. While the climactic scenes with him are mostly the same as the original, these changes made them feel much more organic. [[spoiler:The new third semester returns him to the party, but alleviated fears he would be EasilyForgiven by making him a TokenEvilTeammate who the rest of the Phantom Thieves [[TheFriendNobodyLikes barely tolerate]], while giving him a lot of hilarious ComedicSociopathy.]]
* ''VideoGame/RushdownRevolt'' is this to ''Icons: Combat Arena''. ''Icons'' was made as a free-to-play clone of ''VideoGame/SuperSmashBrosMelee'' for PC, inspired by some of the devs' past work on ''VideoGame/ProjectM''. Because it followed ''Melee'''s steps so closely, it ended up feeling like an inferior clone that was too inaccessible to newcomers. ''Rushdown Revolt'' reuses the same characters from ''Icons'', but has its own unique mechanics while keeping the fast-paced, competitive gameplay of ''Melee'', and was better-received as a result.
* ''Franchise/SonicTheHedgehog'': One of the many reasons for ''VideoGame/SonicTheHedgehog2006'''s infamy are the [[UnintentionalUncannyValley pseudo-realistic human designs]] which clash horribly with the cartoonish animal main characters and look like they came from a completely different game. Later Sonic games with human or human-like characters (e.g. the humans from ''VideoGame/SonicUnleashed'', Sage from ''VideoGame/SonicFrontiers'') have taken care to use stylized designs that don't look so awkward next to Sonic and friends, and even the vanishingly rare appearances of the 2006 game's human characters give them less unsettling makeovers -- in early 2023, a piece of official Sonic Channel artwork debuted a new, more stylized look for Princess Elise that many fans instantly fell in love with.
* ''Franchise/StreetFighter'': Both characters may be blond, American and meant to [[PassingTheTorch serve as a successor]] as series protagonist to [[VideoGame/StreetFighterII Ryu]], but [[VideoGame/StreetFighterV Luke]] has caught on much more easily than his predecessor [[VideoGame/StreetFighterIII Alex]]. Alex didn't catch on too well thanks to being a beginner-unfriendly [[TheGrappler grappler character]], a lack of ''III''-related supplementary material making it hard for fans to get to know his backstory, and being outright portrayed as being inferior to Ryu (the low point being Alex's own ending in ''3rd Strike'' having him [[CurbStompBattle get trounced by Ryu]]), enough for Creator/{{Capcom}} to quietly give up and restore Ryu's status as the protagonist of the series while [[DemotedToExtra having Alex make sporadic appearances and cameos]]. Luke, on the other hand, came with a {{Shotoclone}} moveset easier to pick up, had both ''VideoGame/StreetFighter6'' and Creator/AleksLe's social media to flesh out his character, and is displayed as competent enough in fighting to be a MentorArchetype to the player's avatar in ''6'''s World Tour mode, all of which has helped Luke be treated more favorably than Alex.
* The ''Videogame/SuperRobotWars'' MassivelyMultiplayerCrossover franchise is beloved among fans for taking mecha series that are disliked or controversial, such as ''Anime/MobileSuitGundamSEEDDestiny'' and ''Anime/CrossAnge'', and rewriting their storylines to address their flaws, while also taking well-liked series with unpopular elements and removing or reworking those elements (for example, allowing popular characters who were killed off in their home series to [[SparedByTheAdaptation survive]] and providing an AdaptationalAlternateEnding for {{Downer Ending}}s). As a result, there are several fans who prefer the ''SRW'' versions of their series to their original incarnations.
* ''VideoGame/XenobladeChronicles'', the SpiritualSuccessor to both ''VideoGame/{{Xenogears}}'' and ''VideoGame/{{Xenosaga}}'', features this by nature:
** Given that ''VideoGame/XenobladeChronicles2'' is a very BroadStrokes retelling of ''VideoGame/{{Xenogears}}'', [[spoiler:Amalthus]] is widely seen by fans who played that game as [[{{Expy}} Krelian]] "done right", as the latter was considered very UnintentionallyUnsympathetic and a KarmaHoudini. While he receives some degree of sympathy from his heroes and his defeat is treated as an AlasPoorVillain, the writing takes care to have the heroes point out that FreudianExcuseIsNoExcuse and whatever suffering he's endured does not make him a good man.
** Similarly, [[spoiler:Consul N]] in ''VideoGame/XenobladeChronicles3'' is considered to be the same for Kevin Winnicott from ''VideoGame/{{Xenosaga}}''. Kevin was intended as a TragicVillain that fans were meant to LoveToHate but was such an obnoxious SmugSnake that most just saw him as an UnintentionallyUnsympathetic [[TheScrappy Scrappy]] who actively dragged the game down. Likewise, Shion siding with him near the end was ''extremely'' controversial, and many believed it crossed the line from realistic LoveMartyr behavior into nonsensical, to the point that Takahashi openly [[CreatorBacklash condemned the scenes in hindsight]]. It seems he made good on that, as [[spoiler:M openly rejects N's abusive behavior towards her, and N's tragic backstory and smug cruelty in the present are written in such a way that fans actually pitied him and enjoyed seeing him get his comeuppance instead of wishing he wasn't in the story at all]].
* ''VideoGame/ZoneOfTheEnders: The 2nd Runner'' is widely considered by the series' fans as a vast improvement over its first game.
** The game's combat has been greatly overhauled from the first game while refining Jehuty's repertoire of attacks and mobility, allowing the game's combat to be much faster paced.
** The overworld was stripped out and instead the game progresses in a linear fashion, eliminating backtracking between places and keys to advance are not too far off between level sections.
** The game doesn't force the player to be cautious about their surroundings outside of a few key moments, giving players more freedom in how they engage in combat.
** Sub-weapons no longer use ammunition, instead the game uses a [[ManaMeter Sub-Weapon Gauge]] which can be replenished through pickups such as Metatron or attacking enemies, and it grows as the player levels up.
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