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* '''''Edge of Space''''' was touted as a [[RecycledInSpace science-fiction take]] on ''VideoGame/{{Terraria}}''. It quickly got hit with negative reviews citing its poor UI and controls; low resolution models for the character, enemies and background; bad aiming controls for the weapons and tools; [[ItsHardSoItSucks excessive difficulty]]; excessive grinding; broken multiplayer; unbalanced gameplay; and large amounts of unfinished and placeholder content. None of these issues were fixed before the game was taken out of Early Access and into full release. Rather understandably, a lot of people were upset by the developers releasing an ObviousBeta as a full release in 2015. Further angering people was the Steam store page claiming "[[BlatantLies Continual Support – Regular post-launch updates will bring fresh new content]]", even after it was obvious that development had stopped in January of 2016 with the community manager leaving and their social media and Steam going silent. The deathblow for the game came about when it emerged that the game was featured in a Humble Indie Bundle in May of 2016, just a month after the developers made a plea for the customers to be patient...while not fixing any of the problems. This action was widely seen by many as an unethical way for the developers to get every last bit of money they could out of the game before completely abandoning it. [[https://steamcommunity.com/app/238240/eventcomments/1635292137560947066?snr=2_9_100003_ An announcement]] in 2016 that claims the game is still in development, despite logistical issues was negatively received by the fanbase who saw it as an unprofessional excuse for not communicating. Even worse was that the aforementioned announcement ended with a statement that the devs would elaborate more on the logistical problems. The next post was in 2018 where not only did they not elaborate on the issues, they specifically stated it was a post-mortem interview...and they didn't even fully transcribe the conversation as was promised. It is telling that the developers of ''Terraria'', who collaborated with the devs of ''Edge of Space'' had the title message "Terraria: Also try ''Edge of Space''!" removed in the 1.4 update and replaced with "Terraria: Also try ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Legend Of Zelda Breath Of The Wild]]''!"

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* '''''Edge of Space''''' was touted as a [[RecycledInSpace [[RecycledWithAGimmick science-fiction take]] on ''VideoGame/{{Terraria}}''. It quickly got hit with negative reviews citing its poor UI and controls; low resolution models for the character, enemies and background; bad aiming controls for the weapons and tools; [[ItsHardSoItSucks excessive difficulty]]; excessive grinding; broken multiplayer; unbalanced gameplay; and large amounts of unfinished and placeholder content. None of these issues were fixed before the game was taken out of Early Access and into full release. Rather understandably, a lot of people were upset by the developers releasing an ObviousBeta as a full release in 2015. Further angering people was the Steam store page claiming "[[BlatantLies Continual Support – Regular post-launch updates will bring fresh new content]]", even after it was obvious that development had stopped in January of 2016 with the community manager leaving and their social media and Steam going silent. The deathblow for the game came about when it emerged that the game was featured in a Humble Indie Bundle in May of 2016, just a month after the developers made a plea for the customers to be patient...while not fixing any of the problems. This action was widely seen by many as an unethical way for the developers to get every last bit of money they could out of the game before completely abandoning it. [[https://steamcommunity.com/app/238240/eventcomments/1635292137560947066?snr=2_9_100003_ An announcement]] in 2016 that claims the game is still in development, despite logistical issues was negatively received by the fanbase who saw it as an unprofessional excuse for not communicating. Even worse was that the aforementioned announcement ended with a statement that the devs would elaborate more on the logistical problems. The next post was in 2018 where not only did they not elaborate on the issues, they specifically stated it was a post-mortem interview...and they didn't even fully transcribe the conversation as was promised. It is telling that the developers of ''Terraria'', who collaborated with the devs of ''Edge of Space'' had the title message "Terraria: Also try ''Edge of Space''!" removed in the 1.4 update and replaced with "Terraria: Also try ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Legend Of Zelda Breath Of The Wild]]''!"
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* '''''Edge of Space''''' was touted as a [[RecycledInSpace science-fiction take]] on ''VideoGame/{{Terraria}}''. It quickly got hit with negative reviews citing its poor UI and controls; low resolution models for the character, enemies and background; bad aiming controls for the weapons and tools; [[ItsHardSoItSucks excessive difficulty]]; excessive grinding; broken multiplayer; unbalanced gameplay; and large amounts of unfinished and placeholder content.None of these issues were fixed before the game was taken out of Early Access and into full release. Rather understandably, a lot of people were upset by the developers releasing an ObviousBeta as a full release in 2015. Further angering people was the Steam store page claiming "[[BlatantLies Continual Support – Regular post-launch updates will bring fresh new content]]", even after it was obvious that development had stopped in January of 2016 with the community manager leaving and their social media and Steam going silent. The deathblow for the game came about when it emerged that the game was featured in a Humble Indie Bundle in May of 2016, just a month after the developers made a plea for the customers to be patient...while not fixing any of the problems. This action was widely seen by many as an unethical way for the developers to get every last bit of money they could out of the game before completely abandoning it. [[https://steamcommunity.com/app/238240/eventcomments/1635292137560947066?snr=2_9_100003_ An announcement]] in 2016 that claims the game is still in development, despite logistical issues was negatively received by the fanbase who saw it as an unprofessional excuse for not communicating. Even worse was that the aforementioned announcement ended with a statement that the devs would elaborate more on the logistical problems. The next post was in 2018 where not only did they not elaborate on the issues, they specifically stated it was a post-mortem interview...and they didn't even fully transcribe the conversation as was promised. It is telling that the developers of ''Terraria'', who collaborated with the devs of ''Edge of Space'' had the title message "Terraria: Also try ''Edge of Space''!" removed in the 1.4 update and replaced with "Terraria: Also try ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Legend Of Zelda Breath Of The Wild]]''!"

to:

* '''''Edge of Space''''' was touted as a [[RecycledInSpace science-fiction take]] on ''VideoGame/{{Terraria}}''. It quickly got hit with negative reviews citing its poor UI and controls; low resolution models for the character, enemies and background; bad aiming controls for the weapons and tools; [[ItsHardSoItSucks excessive difficulty]]; excessive grinding; broken multiplayer; unbalanced gameplay; and large amounts of unfinished and placeholder content. None of these issues were fixed before the game was taken out of Early Access and into full release. Rather understandably, a lot of people were upset by the developers releasing an ObviousBeta as a full release in 2015. Further angering people was the Steam store page claiming "[[BlatantLies Continual Support – Regular post-launch updates will bring fresh new content]]", even after it was obvious that development had stopped in January of 2016 with the community manager leaving and their social media and Steam going silent. The deathblow for the game came about when it emerged that the game was featured in a Humble Indie Bundle in May of 2016, just a month after the developers made a plea for the customers to be patient...while not fixing any of the problems. This action was widely seen by many as an unethical way for the developers to get every last bit of money they could out of the game before completely abandoning it. [[https://steamcommunity.com/app/238240/eventcomments/1635292137560947066?snr=2_9_100003_ An announcement]] in 2016 that claims the game is still in development, despite logistical issues was negatively received by the fanbase who saw it as an unprofessional excuse for not communicating. Even worse was that the aforementioned announcement ended with a statement that the devs would elaborate more on the logistical problems. The next post was in 2018 where not only did they not elaborate on the issues, they specifically stated it was a post-mortem interview...and they didn't even fully transcribe the conversation as was promised. It is telling that the developers of ''Terraria'', who collaborated with the devs of ''Edge of Space'' had the title message "Terraria: Also try ''Edge of Space''!" removed in the 1.4 update and replaced with "Terraria: Also try ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Legend Of Zelda Breath Of The Wild]]''!"
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* '''''Edge of Space''''' was touted as a [[RecycledInSpace science-fiction take]] on ''VideoGame/{{Terraria}}''. It quickly got hit with negative reviews citing its poor UI and controls; low resolution models for the character, enemies and background; bad aiming controls for the weapons and tools; [[ItsHardSoItSucks excessive difficulty]]; excessive grinding; broken multiplayer; unbalanced gameplay; and large amounts of unfinished and placeholder content.None of these issues were fixed before the game was taken out of Early Access and into full release. Rather understandably, a lot of people were upset by the developers releasing an ObviousBeta as a full release in 2015. Further angering people was the Steam store page claiming "[[BlatantLies Continual Support – Regular post-launch updates will bring fresh new content]]", even after it was obvious that development had stopped in January of 2016 with the community manager leaving and their social media and Steam going silent. The deathblow for the game came about when it emerged that the game was featured in a Humble Indie Bundle in May of 2016, just a month after the developers made a plea for the customers to be patient...while not fixing any of the problems. This action was widely seen by many as an unethical way for the developers to get every last bit of money they could out of the game before completely abandoning it. [[https://steamcommunity.com/app/238240/eventcomments/1635292137560947066?snr=2_9_100003_ An announcement]] in 2016 that claims the game is still in development, despite logistical issues was negatively received by the fanbase who saw it as an unprofessional excuse for not communicating. Even worse was that the aforementioned announcement ended with a statement that the devs would elaborate more on the logistical problems. The next post was in 2018 where not only did they not elaborate on the issues, they specifically stated it was a post-mortem interview...and they didn't even fully transcribe the conversation as was promised. It is telling that the developers of ''Terraria'', who collaborated with the devs of ''Edge of Space'' had the title message "Terraria: Also try ''Edge of Space''!" removed in the 1.4 update and replaced with "Terraria: Also try ''VideoGame/LegendOfZeldaBreathOfTheWild''!"

to:

* '''''Edge of Space''''' was touted as a [[RecycledInSpace science-fiction take]] on ''VideoGame/{{Terraria}}''. It quickly got hit with negative reviews citing its poor UI and controls; low resolution models for the character, enemies and background; bad aiming controls for the weapons and tools; [[ItsHardSoItSucks excessive difficulty]]; excessive grinding; broken multiplayer; unbalanced gameplay; and large amounts of unfinished and placeholder content.None of these issues were fixed before the game was taken out of Early Access and into full release. Rather understandably, a lot of people were upset by the developers releasing an ObviousBeta as a full release in 2015. Further angering people was the Steam store page claiming "[[BlatantLies Continual Support – Regular post-launch updates will bring fresh new content]]", even after it was obvious that development had stopped in January of 2016 with the community manager leaving and their social media and Steam going silent. The deathblow for the game came about when it emerged that the game was featured in a Humble Indie Bundle in May of 2016, just a month after the developers made a plea for the customers to be patient...while not fixing any of the problems. This action was widely seen by many as an unethical way for the developers to get every last bit of money they could out of the game before completely abandoning it. [[https://steamcommunity.com/app/238240/eventcomments/1635292137560947066?snr=2_9_100003_ An announcement]] in 2016 that claims the game is still in development, despite logistical issues was negatively received by the fanbase who saw it as an unprofessional excuse for not communicating. Even worse was that the aforementioned announcement ended with a statement that the devs would elaborate more on the logistical problems. The next post was in 2018 where not only did they not elaborate on the issues, they specifically stated it was a post-mortem interview...and they didn't even fully transcribe the conversation as was promised. It is telling that the developers of ''Terraria'', who collaborated with the devs of ''Edge of Space'' had the title message "Terraria: Also try ''Edge of Space''!" removed in the 1.4 update and replaced with "Terraria: Also try ''VideoGame/LegendOfZeldaBreathOfTheWild''!"''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Legend Of Zelda Breath Of The Wild]]''!"
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* '''''Edge of Space''''' was touted as a [[RecycledInSpace science-fiction take]] on ''VideoGame/{{Terraria}}''. It quickly got hit with negative reviews citing its poor UI and controls; low resolution models for the character, enemies and background; bad aiming controls for the weapons and tools; [[ItsHardSoItSucks excessive difficulty]]; excessive grinding; broken multiplayer; unbalanced gameplay; and large amounts of unfinished and placeholder content.None of these issues were fixed before the game was taken out of Early Access and into full release. Rather understandably, a lot of people were upset by the developers releasing an ObviousBeta as a full release in 2015. Further angering people was the Steam store page claiming "[[BlatantLies Continual Support – Regular post-launch updates will bring fresh new content]]", even after it was obvious that development had stopped in January of 2016 with the community manager leaving and their social media and Steam going silent. The deathblow for the game came about when it emerged that the game was featured in a Humble Indie Bundle in May of 2016, just a month after the developers made a plea for the customers to be patient...while not fixing any of the problems. This action was widely seen by many as an unethical way for the developers to get every last bit of money they could out of the game before completely abandoning it. [[https://steamcommunity.com/app/238240/eventcomments/1635292137560947066?snr=2_9_100003_ An announcement]] in 2016 that claims the game is still in development, despite logistical issues was negatively received by the fanbase who saw it as an unprofessional excuse for not communicating. Even worse was that the aforementioned announcement ended with a statement that the devs would elaborate more on the logistical problems. The next post was in 2018 where not only did they not elaborate on the issues, they specifically stated it was a post-mortem interview...and they didn't even fully transcribe the conversation as was promised. It is telling that the developers of ''Terraria'', who collaborated with the devs of ''Edge of Space'' had the title message "Terraria: Also try ''Edge of Space''!" removed in the 1.4 update and replaced with "Terraria: Also try ''VideoGame/LegendOfZeldaBreathOfTheWild''!"
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* '''''Mesozoica''''' was billed as a SpiritualSuccessor to ''VideoGame/JurassicParkOperationGenesis''. The Kickstarter for it was back in 2015 and the first Early Access version was released in 2018. Almost immediately, the Steam page was flooded with negative reviews citing the [[ArtificialStupidity poor animal AI]]; lack of tutorial; unintuitive and unnecessarily complicated controls and UI; an unfulfilled promise of ninety different dinosaurs, with only nineteen making it to the Early Access release; ugly guest models; lootbox mechanics; mediocre gameplay; and barren landscapes. "[[https://www.rockpapershotgun.com/mesozoica-dinosaur-park-management Premature Evaluation: Mesozoica]]" published on ''Rock Paper Shotgun'' was also negative, stating "''Mesozoica'' is less a management sim and more a selection of assets that can be plonked down in one of the game's two modes", describing the controls and UI as "so bad that they're almost adversarial" and finally saying that "nothing the dinosaurs really do suggests that there's much of a simulation cooking away under the bonnet". The developers did not endear themselves to the customers by [[https://steamcommunity.com/app/719590/discussions/0/3051633726586562252/ announcing]] a development hiatus...in less than six months after the early access release, while fixing few, if any of the previously mentioned problems. What finally killed the game was the subsequent lack of updates and silence of the developers after said hiatus, which caused many to suspect the game was a fraud. See [[https://www.youtube.com/watch?v=T23iHsj6SRs this video]] by Velocci, a Youtuber who specializes in dinosaur video games for a compilation of the evidence indicating that the game is a fraud.

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