Follow TV Tropes

Following

History HenryStickminSeries / TropesSToZ

Go To

OR

Is there an issue? Send a MessageReason:
Official name.


** In the Thief/Dead route in ''Mission'', Henry is charging towards the rocket on his scooter and must risk busting through a crate or making a jump off a ramp to progress, since Icepick and Sal Malone are in the way. [[spoiler:Choosing the crate causes Henry to be stuck with at least a dozen proximity mines and explode, while choosing the ramp subjects him to the rules of ''VideoGame/MarioKart'' and gets him nailed by a Blue Shell. The correct answer is to do nothing, which gets Sal run over while Icepick is too self-absorbed in [[ItMakesSenseInContext changing his signature hat]] to do anything about it.]]

to:

** In the Thief/Dead route in ''Mission'', Henry is charging towards the rocket on his scooter and must risk busting through a crate or making a jump off a ramp to progress, since Icepick and Sal Malone are in the way. [[spoiler:Choosing the crate causes Henry to be stuck with at least a dozen proximity mines and explode, while choosing the ramp subjects him to the rules of ''VideoGame/MarioKart'' and gets him nailed by a Blue Spiny Shell. The correct answer is to do nothing, which gets Sal run over while Icepick is too self-absorbed in [[ItMakesSenseInContext changing his signature hat]] to do anything about it.]]

Added: 694

Changed: 142

Is there an issue? Send a MessageReason:
None


** In the Thief/Dead route of ''Mission'', when Henry stops and asks a guard to let him through, the guard agrees, only to [[OhCrap later realize]] his mistake. The guard claims that henry was [[BlatantLies too fast to stop]].



* WhatTheHellPlayer: Choosing to have Charles help Henry in ''Complex'' will have the flavor text on the FAIL screen tell you "Not again! You should know better!"

to:

* WhatTheHellPlayer: WhatTheHellPlayer:
** The FAIL screen frequently calls the player out:
*** In Diamond, using Drop to jump down to steal the diamond doesn't work, as Henry injures himself from the fall, all while setting off the alarm
***
Choosing to have Charles help Henry in ''Complex'' will have the flavor text on the FAIL screen tell you "Not again! You should know better!"better!"
** In ''Airship'', using the Teleporter results in Henry glaring at you for making him use it, knowing it has failed before.
Is there an issue? Send a MessageReason:
None


** The beginning of the Executive/Ghost path, where Henry makes a return to the Toppat airship after escaping his imprisonment in the Wall... followed by a brief shot of ''Ellie'' having hitched a ride on his pod.

to:

** The beginning of the Executive/Ghost path, where [[spoiler:where Henry makes a return to the Toppat airship after escaping his imprisonment in the Wall... followed by a brief shot of ''Ellie'' having hitched a ride on his pod.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnwinnableByDesign:
** ''Bank'' is intentionally designed as this: every single option results in a fail, and the one option that "works" ends with Henry getting arrested.
** The Sticky Hand route in ''Airship''. Both options lead to a fail, with the ball and chain leading to a KaizoTrap disguised as an ending.
** If the player only obtained the "Pure Blooded Thief" ending in ''Airship'', they will be unable to continue from the "Phone a Friend" scene in ''Complex''.

Added: 387

Changed: 67

Is there an issue? Send a MessageReason:
None


* WhamLine: On the ''Betrayed'' ending of ''Complex'', Henry makes a daring jump from his scooter and just barely makes it to the Toppat Airship thanks to Reginald catching him. Just when it looks Reginald will pull him up however, he drops this bombshell:

to:

* WhamLine: On the ''Betrayed'' ending of ''Complex'', Henry makes a daring jump from his scooter and just barely makes it to the Toppat Airship thanks to Reginald catching him. Just when it looks Reginald will pull him up however, he drops this bombshell:like Henry's in the clear however:


Added DiffLines:

* WhamShot:
** The MISSION COMPLETE text at the end of the [[spoiler: Valiant Hero ending, indicating that Charles' demise isn't just some silly fail; he's KilledOffForReal]].
** The beginning of the Executive/Ghost path, where Henry makes a return to the Toppat airship after escaping his imprisonment in the Wall... followed by a brief shot of ''Ellie'' having hitched a ride on his pod.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SurprisinglyRealisticOutcome: A FAIL in ''Diamond'' involves throwing a bomb from the museum at a guard. It doesn't go off, because (as the fail screen points out) a museum wouldn't be dumb enough to keep a live bomb on display. A similar result happens if you try using one of the firearms: They were obviously decommissioned long before being sent there.

Top