History Heartwarming / WorldOfWarcraft

8th Sep '17 12:58:44 AM Rakanadyo
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* Since Wrath of the Lich King, the Alliance version of the Traveler's Tundra Mammoth had a merchant named Hakmund of Argus, a wandering draenei without a home. Years later, when we go to Argus, you can find Hakmund standing in Mac'Aree, absolutely speechless about finally being back where he belongs.
13th Jul '17 6:50:56 PM voidgod
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* In the Demon Hunter storyline (only if you chose Altruis the Sufferer as your second-in-command), you return to the Black Temple to recruit Akama. With Altruis and you, he realizes that the Illidari has changed for the better and willingly joins after you defeat him.
26th Jun '17 7:32:16 PM Vir
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* Anther very rewarding (as in, heartwarming wise), is where you have to plant a seed that sprouts a new Protector. It's very hungry when it sprouts, and can barely talk, so you have to find it food and clean soil. Then it can talk clearer, and needs sunlight. ''Then'' it seriously feels like kicking monster butt, so by all means, help it find them! The way it talks to you through all this, the way a WellDoneSonGuy would do to a father, can make a player feel pretty great.

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* Anther very rewarding (as in, heartwarming wise), is where you have to plant a seed that sprouts a new Protector. It's very hungry when it sprouts, and can barely talk, so you have to find it food and clean soil. Then it can talk clearer, clearer and needs sunlight. ''Then'' it seriously feels like kicking monster butt, so by all means, help it find them! The way it talks to you through all this, the way a WellDoneSonGuy would do to a father, can make a player feel pretty great.



* The draenei quests on Bloodmyst Isle. After a long grind through multiple quest chains, you're congratulated by the head of the small settlement for all your hard work, and he informs you that because of you, your exiled people will forever have a home. Par for the course, but then you turn to leave the building... and everyone you helped on your quests, from the injured soldier you helped clear a safe path back for to the elekk stablemaster you ran errands for, to the night elf fisherman and his daughter you reunited, is there, applauding you - complete with one of the leaders of the dranei, who's come all the way from the Exodar to thank you personally. '''ManlyTears'''.
* Lorewise, the conversation that Lady Liandrin has with the Naaru in Shattrath City during the Burning Crusade. Her people were abandoned by the alliance, chose to follow a dark, demonic path and were turned evil by Kael'thas who vampircally corrupted a Naaru to regain their connection to the Light. It's the beginning of the redemption of the Blood Elf People. [[spoiler:It's revealed after killing the final boss of the Sunwell Plateau raid that this was all part of a major Xanatos Gambit by said Naaru, and a shard from his remains are used to reignite the Sunwell, this freeing the Blood Elf people from the need to feed on fel magic.]]

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* The draenei quests on Bloodmyst Isle. After a long grind through multiple quest chains, you're congratulated by the head of the small settlement for all your hard work, and he informs you that because of you, your exiled people will forever have a home. Par for the course, but then you turn to leave the building... and everyone you helped on your quests, from the injured soldier you helped clear a safe path back for to the elekk stablemaster you ran errands for, to the night elf fisherman and his daughter you reunited, is there, applauding you - complete with one of the leaders of the dranei, draenei, who's come all the way from the Exodar to thank you personally. '''ManlyTears'''.
* Lorewise, the conversation that Lady Liandrin has with the Naaru in Shattrath City during the Burning Crusade. Her people were abandoned by the alliance, Alliance, chose to follow a dark, demonic path and were turned evil by Kael'thas who vampircally vampirically corrupted a Naaru to regain their connection to the Light. It's the beginning of the redemption of the Blood Elf People. [[spoiler:It's revealed after killing the final boss of the Sunwell Plateau raid that this was all part of a major Xanatos Gambit by said Naaru, and a shard from his remains are used to reignite the Sunwell, this freeing the Blood Elf people from the need to feed on fel magic.]]



* In ''WorldOfWarcraft: Wrath of the Lich King'' we have the Alliance-side [[StoryArc quest line]] centered around Brann Bronzebeard. Its conclusion definitely applies here. After escaping with Brann from the Engine of the Makers, he asks to be introduced to King Yorg Stormheart, king of the Frostborn Dwarves. He happens to be a Mountain Dwarf. Upon meeting him, Brann immediately recognizes Yorg as his dead brother Muradin. However, we find out earlier, in Dragonblight, that Muradin Bronzebeard is still alive--and word has already reached Magni. The resulting reunion of the brothers Bronzebeard is simply touching, especially for fans of ''Warcraft III'' and earlier. Just as soon, Muradin's memories return in flood, and he resolves to fix his mistakes... Namely Arthas. The brothers split once more. Thrall (and his Grandma), eat your hearts out.

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* In ''WorldOfWarcraft: Wrath of the Lich King'' we We have the Alliance-side [[StoryArc quest line]] centered around Brann Bronzebeard. Its conclusion definitely applies here. After escaping with Brann from the Engine of the Makers, he asks to be introduced to King Yorg Stormheart, king of the Frostborn Dwarves. He happens to be a Mountain Dwarf. Upon meeting him, Brann immediately recognizes Yorg as his dead brother Muradin. However, we find out earlier, in Dragonblight, that Muradin Bronzebeard is still alive--and word has already reached Magni. The resulting reunion of the brothers Bronzebeard is simply touching, especially for fans of ''Warcraft III'' and earlier. Just as soon, Muradin's memories return in flood, and he resolves to fix his mistakes... Namely Arthas. The brothers split once more. Thrall (and his Grandma), eat your hearts out.



* The short questline Brothers In Death from the Death Knight starting area. Death Knights were created to be cold-hearted killing machines, encouraged to fight to the death to test their strength and weed out the weak, operating on a pure survival-of-the-fittest mentality. If one gets captured, it's because they were weak and deserved to die. And yet, Thassarian still cares about Koltira enough to risk the Lich King's retribution by sending you to rescue him. Koltira is touched by the gesture, and then plays a distraction so you can get back safely. If you stick around by Thassarian for a bit after accepting the quest, he has a short chat with Bloodbane, where he comments that he doesn't give a damn about the Lich King, the Alliance, and the Horde, Koltira is his friend and that's all that matters.

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* The short questline Brothers In Death from the Death Knight starting area. Death Knights were created to be cold-hearted killing machines, encouraged to fight to the death to test their strength and weed out the weak, operating on a pure survival-of-the-fittest mentality. If one gets captured, it's because they were weak and deserved to die. And yet, Thassarian still cares about Koltira enough to risk the Lich King's retribution by sending you to rescue him. Koltira is touched by the gesture, gesture and then plays a distraction so you can get back safely. If you stick around by Thassarian for a bit after accepting the quest, he has a short chat with Bloodbane, where he comments that he doesn't give a damn about the Lich King, the Alliance, and the Horde, Koltira is his friend and that's all that matters.



* This is more a Tearjerker, but if you have any kind of soul at all, the end of the Crusader Bridenbrad quest is also heartwarming. You went through all that trouble to stop him from becoming undead, and you succeed. Not only does he not become undead, he is personally taken to heaven by Azeroth's version of a powerful angel.

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* This is more a Tearjerker, TearJerker, but if you have any kind of soul at all, the end of the Crusader Bridenbrad quest is also heartwarming. You went through all that trouble to stop him from becoming undead, and you succeed. Not only does he not become undead, he is personally taken to heaven by Azeroth's version of a powerful angel.



* March of the Tadpoles is a "micro-event" where you have to babysit a Murlock tadpole by doing two quick quests (getting it clams, and then slaying a big orca). It gives you a gift in return that can be anything from a rock to a Pretty Pearl; at most, this gift is worth 10 gold, but it's the thought that counts.

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* March of the Tadpoles is a "micro-event" where you have to babysit a Murlock Murloc tadpole by doing two quick quests (getting it clams, and then slaying a big orca). It gives you a gift in return that can be anything from a rock to a Pretty Pearl; at most, this gift is worth 10 gold, but it's the thought that counts.



* Theres a Questline in the eastern kingdoms, where you join two paladins (a dwarf and a blood elf) and a worgen shopkeeper on the journey to Light's hope chapel. In the middle of it there's the typical commentry in the carravan and such. However, soon, you find that Gildwin (the Dwarf) is captured and is about to become a death knight. Note that this is ''after'' the death knights of Ebon Hold betrayed the scourge, so he won't be coming back if he does. So the entire RagTagBunchOfMisfits comes in, this by itself is not alot, however if you realise that the team consists of two already dead people, a RetiredBadass and a Goblin who barely wanted to join the first place. you have to realise how much they've bonded over the course of the trip.

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* Theres a Questline in the eastern kingdoms, where you join two paladins (a dwarf and a blood elf) and a worgen shopkeeper on the journey to Light's hope chapel. Hope Chapel. In the middle of it there's the typical commentry commentary in the carravan caravan and such. However, soon, you find that Gildwin (the Dwarf) is captured and is about to become a death knight. Note that this is ''after'' the death knights of Ebon Hold betrayed the scourge, so he won't be coming back if he does. So the entire RagTagBunchOfMisfits comes in, this by itself is not alot, a lot, however if you realise that the team consists of two already dead people, a RetiredBadass and a Goblin who barely wanted to join the first place. you have to realise how much they've bonded over the course of the trip.



** Also, after rescuing Ohgan'aka, it is possible to see her traveling with you in Northern Stranlethorn as a npc, without the vanity pet tag.

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** Also, after rescuing Ohgan'aka, it is possible to see her traveling with you in Northern Stranlethorn Stranglethorn as a npc, an NPC, without the vanity pet tag.



* Another quest new to cataclysm (and involving an old NPC) is a short quest line involving [[spoiler: Azuregos.]] After being farmed for money and gear for years, his mind is beginning to fail him. After a lengthy chain started by [[spoiler: Kalecgos, future Aspect of Magic]] players find the former resting in the spirit world with one of the countless and undoubtedly familiar Spirit healers that help adventurers [[DeathIsCheap resurrect]] when they die. He has discovered the name of this one and fallen in love with her. [[spoiler: Azuregos]] proceeds to chew the player out, calling him/her out on the fact that the player in question probably doesn't even realise they HAVE names. The quest cropping up as a result of this is the player convincing the dragon that it can't last, and breaking both hearts. This eventually doubles as a heartbreaking moment when the player realises what he or she has done. While still a good action, a couple in love are still split up. This truly sinks in with the words of the Spirit healer as she resurrects you:

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* Another quest new to cataclysm ''Cataclysm'' (and involving an old NPC) is a short quest line involving [[spoiler: Azuregos.]] After being farmed for money and gear for years, his mind is beginning to fail him. After a lengthy chain started by [[spoiler: Kalecgos, future Aspect of Magic]] players find the former resting in the spirit world with one of the countless and undoubtedly familiar Spirit healers that help adventurers [[DeathIsCheap resurrect]] when they die. He has discovered the name of this one and fallen in love with her. [[spoiler: Azuregos]] proceeds to chew the player out, calling him/her out on the fact that the player in question probably doesn't even realise they HAVE names. The quest cropping up as a result of this is the player convincing the dragon that it can't last, and breaking both hearts. This eventually doubles as a heartbreaking moment when the player realises what he or she has done. While still a good action, a couple in love are still split up. This truly sinks in with the words of the Spirit healer as she resurrects you:



* The aftermath of [[spoiler:the raid on the Thunder King's city and the defeat of his [[TheDragon Dragon]]. Jaina and Lor'themar confront eachother with their respective forces, tensions quickly rising as Jaina accuses the Sunreavers of aiding Garrosh while Lor'themar adamantly defends their innocence. Just when it looks like a fight is going to break out, Taran Zhu rushes in and gives both sides a ''much'' needed reality check: That the whole Alliance-Horde conflict is due to a never ending cycle of aggression. Even after Jaina insists that the Horde is always the aggressor, Zhu manages to get through to both and Jaina and Lor'themar agree to stand down (despite Veressa's vehement protests). Maybe hope for peace isn't lost after all.]]

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* The aftermath of [[spoiler:the raid on the Thunder King's city and the defeat of his [[TheDragon Dragon]]. Jaina and Lor'themar confront eachother each other with their respective forces, tensions quickly rising as Jaina accuses the Sunreavers of aiding Garrosh while Lor'themar adamantly defends their innocence. Just when it looks like a fight is going to break out, Taran Zhu rushes in and gives both sides a ''much'' needed reality check: That the whole Alliance-Horde conflict is due to a never ending cycle of aggression. Even after Jaina insists that the Horde is always the aggressor, Zhu manages to get through to both and Jaina and Lor'themar agree to stand down (despite Veressa's vehement protests). Maybe hope for peace isn't lost after all.]]



* In the Horde's [[http://www.youtube.com/watch?v=JFrWZk5gRJA ending cinematic]] for the Siege of Orgrimmar, Vol'jin tells Thrall that the Horde needs its true Warchief more than ever before. Thrall's response is to [[spoiler:kneel before Vol'jin and nominate ''him'' to be the next Warchief]]. While Vol'jin is stunned by the very idea, Baine and Lor'themar bow, Gallywix tips his hat, and even Sylvannas acknowledges the choice. Vol'jin finally bows in his own acknowledgement.

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* In the Horde's [[http://www.youtube.com/watch?v=JFrWZk5gRJA ending cinematic]] for the Siege of Orgrimmar, Vol'jin tells Thrall that the Horde needs its true Warchief more than ever before. Thrall's response is to [[spoiler:kneel before Vol'jin and nominate ''him'' to be the next Warchief]]. While Vol'jin is stunned by the very idea, Baine and Lor'themar bow, Gallywix tips his hat, and even Sylvannas acknowledges the choice. Vol'jin finally bows in his own acknowledgement.acknowledgment.



* The Wanderer's festival is a heartwarming festival during which [[AwesomeMusic the Song of Liu Lang]] is sung by Lorewalker Cho at the start while paper lanterns are placed in the water to float away from Pandaria's shore. The magical feel of the festival is compounded by it happening at night with a rain that doesn't cloud up the clear night sky or put out the fires set out. Of course the reason the rain doesn't put the fire out nor come from clouds that cover the night sky is because they are infact the tears of the Sha of Despair which makes the nature of it's rain adding to the magical feel without harming the fire nor obscuring the night sky ironically Hope bringing despite coming from the embodiment of Despair.

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* The Wanderer's festival is a heartwarming festival during which [[AwesomeMusic the Song of Liu Lang]] is sung by Lorewalker Cho at the start while paper lanterns are placed in the water to float away from Pandaria's shore. The magical feel of the festival is compounded by it happening at night with a rain that doesn't cloud up the clear night sky or put out the fires set out. Of course the reason the rain doesn't put the fire out nor come from clouds that cover the night sky is because they are infact in fact the tears of the Sha of Despair which makes the nature of it's rain adding to the magical feel without harming the fire nor obscuring the night sky ironically Hope bringing despite coming from the embodiment of Despair.



** Later in Warlords of Draenor said dog can be found wandering your garrison. It nudges your hand if you /pet it.

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** Later in Warlords ''Warlords of Draenor Draenor'' said dog can be found wandering your garrison. It nudges your hand if you /pet it.



** Also, if players giver her a red apple as a present, she insists on sharing it with them.

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** Also, if players giver give her a red apple as a present, she insists on sharing it with them.



* When Thrall travels to alternate Draenor, he saves alt Drek'Thar and meets up with [[spoiler:Durotan]]. At first [[spoiler:Durotan]] doesn't trust Thrall because the only other greenskinned orc he knows is Gul'dan, but Drek'Thar vouches for Thrall and the player saying they are heroes at heart, and they saved him and [[spoiler:Durotan's]] brother.

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* When Thrall travels to alternate Draenor, he saves alt Drek'Thar and meets up with [[spoiler:Durotan]]. At first [[spoiler:Durotan]] doesn't trust Thrall because the only other greenskinned green-skinned orc he knows is Gul'dan, but Drek'Thar vouches for Thrall and the player saying they are heroes at heart, and they saved him and [[spoiler:Durotan's]] brother.



** Tanaan Jungle is much the same. Filled with life, trees, animals everywhere. It's original name in Burning Crusade was 'Hellfire Peninsula'. A barren cracked red desert with only demons, worms, 200 foot tall demon steam mechs and a road paved with the bones of tens of thousands of draenei. The same road in the new timeline is the Road to Glory.

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** Tanaan Jungle is much the same. Filled with life, trees, animals everywhere. It's Its original name in Burning Crusade ''Burning Crusade'' was 'Hellfire Peninsula'. Hellfire Peninsula. A barren cracked red desert with only demons, worms, 200 foot 200-foot tall demon steam mechs and a road paved with the bones of tens of thousands of draenei. The same road in the new timeline is the Road to Glory.



* The fact that Dark Iron Dwarves are a quite well integrated part of the Alliance after years of being relagated to villains. Thaelin, Hansel and Hulda Shadowblade are amongst the supporting characters of the faction storylines.

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* The fact that Dark Iron Dwarves are a quite well integrated well-integrated part of the Alliance after years of being relagated relegated to villains. Thaelin, Hansel and Hulda Shadowblade are amongst the supporting characters of the faction storylines.



** And to make everything even more sweet, Baros says this privately:

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** And to make everything even more sweet, sweeter, Baros says this privately:



* [[spoiler: When Magni awakens, he ''finally'' acknowledges Moira's hard work as part of the council and that he was aware of all the things she had said to him. The acknowledgement moved Moira to shed a tear as her father sets off to Ulduar.]]

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* [[spoiler: When Magni awakens, he ''finally'' acknowledges Moira's hard work as part of the council and that he was aware of all the things she had said to him. The acknowledgement acknowledgment moved Moira to shed a tear as her father sets off to Ulduar.]]



* In a Death Knight quest, we are going to form a new "Four Horseman" group. You know who one of the first horsemen are? [[spoiler: [[EnsembleDarkHorse Nazgrim.]] And there isn't any Fridge Horror, either - he is the type of Orc that would gladly become a Death Knight if it means to sink his axe into the deserving again]]

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* In a Death Knight quest, we are going to form a new "Four Horseman" group. You know who one of the first horsemen are? [[spoiler: [[EnsembleDarkHorse Nazgrim.]] And there isn't any Fridge Horror, either - he is the type of Orc that would gladly become a Death Knight if it means to sink his axe into the deserving again]]again.]]



* Partway through the Highmountain questline while following Huln Highmountain's past, you learn a truth about Spiritwalker Ebonhorn. [[spoiler: He is an uncorrupted black dragon actually called Ebyssian that was rescued by using the Hammer of Khaz'gorath to purify his egg. In thanks Ebonhorn has been watching over Huln's descendants all this time.]]

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* Partway through the Highmountain questline while following Huln Highmountain's past, you learn a truth about Spiritwalker Ebonhorn. [[spoiler: He is an uncorrupted black dragon actually called Ebyssian that was rescued by using the Hammer of Khaz'gorath to purify his egg. In thanks thanks, Ebonhorn has been watching over Huln's descendants all this time.]]



* Even though the context of the scene is rather tragic, [[spoiler: Vol'jin naming Sylvanas his chosen successor as warchief has undertones of this. He admits he never trusted her, (or probably ever even ''liked'' her) but he praises her for coming through for The Horde in its hour of need, basically admitting that she is the person he believes The Horde needs to hold it together through one of its darkest hours. The icing on top of it all is Sylvanas doesn't even seem ''pleased'' about being placed in charge of the entire Horde, (like you might expect her to be) and she simply stares at Vol'jin in shocked silence as he expires. Even as the other Horde faction leaders respectfully carry their now deceased leader out in silence, Sylvanas just stands there.]]
* After an Alliance player retrieves Varian's compass, Anduin visits the Broken Shore to see the evil first-hand with his own eyes. Reaching the exact spot where Varian fell, Anduin breaks down in grief and stress, having had no time to mourn his father's death, and feeling that he is unable to be the hero and king his father was. Greymane -- who had himself recently criticised Anduin for being soft and naive, partly prompting the visit -- takes it upon himself to console Anduin in his darkest hour, and explains the purpose of Varian's HeroicSacrifice and valiant actions; a message of inspiration and defiance to his people in the face of an overwhelming enemy.

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* Even though the context of the scene is rather tragic, [[spoiler: Vol'jin naming Sylvanas his chosen successor as warchief Warchief has undertones of this. He admits he never trusted her, (or probably ever even ''liked'' her) but he praises her for coming through for The Horde in its hour of need, basically admitting that she is the person he believes The Horde needs to hold it together through one of its darkest hours. The icing on top of it all is Sylvanas doesn't even seem ''pleased'' about being placed in charge of the entire Horde, (like you might expect her to be) and she simply stares at Vol'jin in shocked silence as he expires. Even as the other Horde faction leaders respectfully carry their now deceased leader out in silence, Sylvanas just stands there.]]
* After an Alliance player retrieves Varian's compass, Anduin visits the Broken Shore to see the evil first-hand with his own eyes. Reaching the exact spot where Varian fell, Anduin breaks down in grief and stress, having had no time to mourn his father's death, and feeling that he is unable to be the hero and king his father was. Greymane -- who had himself recently criticised criticized Anduin for being soft and naive, partly prompting the visit -- takes it upon himself to console Anduin in his darkest hour, hour and explains the purpose of Varian's HeroicSacrifice and valiant actions; a message of inspiration and defiance to his people in the face of an overwhelming enemy.
5th Jun '17 5:02:42 PM FerreTrip
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* In the Pandaren opening area, using /hug on Ji Firepaw when he asks you to at the beginning of one of his quests brings you the message, "Ji Firepaw warmly hugs you back." Aww!
2nd May '17 2:13:00 AM JKRoo
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* It's possible to find and loot a small pebble in the streets of Dalaran - "rubble from when the city was transported to the Broken Shore". It has a very, very faint aura of magic to it, but other than that doesn't ''seem'' to have a purpose... except if, for some reason, you return to your garrison on Draenor and show it to Dog - the same one who followed you from Sunsong Ranch - the canine will sniff it curiously. And then, somehow, Dog will follow you across worlds again, to Dalaran's new location, where he's being cared for in Breanni's pet shop. Just to see you.
22nd Apr '17 1:30:04 PM AbstractIndigo
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* After being given his father's compass, Anduin visits the Broken Shore to see the evil with his own eyes. Reaching the exact spot where Varian met his end, Anduin breaks down in grief and stress, having had no time to mourn, and feeling he is unable to live up to the responsibility of a king and his father's legacy. Greymane -- who had himself recently criticised Anduin for being soft and naive, partly prompting the visit -- takes it upon himself to console Anduin in his darkest hour, and explains the purpose of Varian's heroic sacrifice.

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* After being given his father's an Alliance player retrieves Varian's compass, Anduin visits the Broken Shore to see the evil first-hand with his own eyes. Reaching the exact spot where Varian met his end, fell, Anduin breaks down in grief and stress, having had no time to mourn, and feeling he is unable to live up to the responsibility of a king and mourn his father's legacy. death, and feeling that he is unable to be the hero and king his father was. Greymane -- who had himself recently criticised Anduin for being soft and naive, partly prompting the visit -- takes it upon himself to console Anduin in his darkest hour, and explains the purpose of Varian's heroic sacrifice.HeroicSacrifice and valiant actions; a message of inspiration and defiance to his people in the face of an overwhelming enemy.
22nd Apr '17 5:36:16 AM Theharbo
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'''[[spoiler: Varian Wrynn]]:''' "[[CallBack What a]] ''[[YouAreBetterThanYouThinkYouAre King]]'' [[TakeUpMySword Must do.]]"

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'''[[spoiler: Varian Wrynn]]:''' "[[CallBack What a]] What]] a ''[[YouAreBetterThanYouThinkYouAre King]]'' must [[TakeUpMySword Must do.]]"
22nd Apr '17 5:34:56 AM Theharbo
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** The above, prompted with a vision of Anduin standing face to face with [[spoiler: his father in the afterlife]] prompts a meek question from Anduin that makes [[spoiler: Varian quickly reaffirm his belief in]] Anduin's ability to lead his people, giving the boy the resolve needed to step out from his father's metaphorical shadow.
--> '''Anduin Wrynn:''' "What am I supposed to do now?"\\
'''[[spoiler: Varian Wrynn]]:''' "[[CallBack What a]] ''[[YouAreBetterThanYouThinkYouAre King]]'' [[TakeUpMySword Must do.]]"
21st Apr '17 8:07:27 PM AbstractIndigo
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* After being given his father's compass, Anduin visits the Broken Shore to see the evil with his own eyes. Reaching the exact spot where Varian met his end, Anduin breaks down in grief and stress, having had no time to mourn, and feeling he is unable to live up to the responsibility of a king and his father's legacy. Greymane -- who had himself recently criticised Anduin for being soft and naive, partly prompting the visit -- takes it upon himself to console Anduin in his darkest hour, and explains the purpose of Varian's heroic sacrifice.
5th Apr '17 8:03:43 AM LadyJaneGrey
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* March of the Tadpoles is a "micro-event" where you have to babysit a Murlock tadpole by doing two quick quests (getting it clams, and then slaying a big orca). It gives you a gift in return that can be anything from a rock to a Pretty Pearl; at most, this gift is worth 10 gold, but it's the thought that counts.
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http://tvtropes.org/pmwiki/article_history.php?article=Heartwarming.WorldOfWarcraft