Follow TV Tropes

Following

History Heartwarming / Stalker

Go To

OR

Is there an issue? Send a MessageReason:
None


* If you decide to help the MUCH more kinder (sure, there's a few rotten apples here and there, such as [[BitchInSheepsClothing Tuna]] for instance, but most of the time they're quite friendly) Loner stalkers in [=CoP=] against the [[JerkAss bandit scum]], you'll achieve the "A Friend of Stalkers" achievement, which not only gives you discounts toward both Medics in Zaton and Jupiter, significantly improves your rep among Loner stalkers, but also, occasionally, spawns a friendly group of Loner Stalkers that will gladly assist you in any major outdoor firefights. A true brotherhood of Stalkers.

to:

* If you decide to help the MUCH more kinder (sure, there's a few rotten apples here and there, such as [[BitchInSheepsClothing Tuna]] for instance, but most of the time they're quite friendly) Loner stalkers in [=CoP=] against the [[JerkAss bandit scum]], you'll achieve the "A Friend of Stalkers" achievement, which not only gives you discounts toward both Medics in Zaton and Jupiter, significantly improves your rep among Loner stalkers, but also, occasionally, spawns a friendly group of Loner Stalkers that will [[BandOfBrothers gladly assist you you]] in any major outdoor firefights. A true brotherhood of Stalkers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* If you decide to help the MUCH more kinder (sure, there's a few rotten apples here and there, such as [[BitchInSheepsClothing Tuna]] for instance, but most of the time they're quite friendly) Loner stalkers in [=CoP=] against the [[JerkAss bandit scum]], you'll achieve the "A Friend of Stalkers" achievement, which not only gives you discounts toward both Medics in Zaton and Jupiter, significantly improves your rep among Loner stalkers, but also, occasionally, spawns a friendly group of Loner Stalkers that will gladly assist you in any major outdoor firefights. A true brotherhood of Stalkers.

Added: 4

Changed: 40

Removed: 821

Is there an issue? Send a MessageReason:
Stalker has been disambiguated as Stalker 1979 and now has its own subpage.


'''The [[Film/{{Stalker}} Film]]''':
* After a brief fight between Stalker, Professor and Writer right in front of the entrance to The Room and after Writer's monologue about why he won't enter it, he nearly falls in there himself, but Stalker catches and pulls him to the ground, before beginning to cry. The Writer, while being used to have negative feelings towards Stalker during the whole journey, eventually shows sympathy to him by pulling him in a side hug, continuing to sit. The Professor joins them by sitting down next to them.
* Near the end, Stalker's wife addresses the camera, explaining that, despite all the suffering she must endure as the wife of a Stalker, she is happy because she is with the man she loves, and would rather keep this life of passion and pain than live a "gray, dull life."

'''The [[VideoGame/{{Stalker}} Video Game]]''':

to:

'''The [[Film/{{Stalker}} Film]]''':
* After a brief fight between Stalker, Professor and Writer right in front of the entrance to The Room and after Writer's monologue about why he won't enter it, he nearly falls in there himself, but Stalker catches and pulls him to the ground, before beginning to cry. The Writer, while being used to have negative feelings towards Stalker during the whole journey, eventually shows sympathy to him by pulling him in a side hug, continuing to sit. The Professor joins them by sitting down next to them.
* Near the end, Stalker's wife addresses the camera, explaining that, despite all the suffering she must endure as the wife of a Stalker, she is happy because she is with the man she loves, and would rather keep this life of passion and pain than live a "gray, dull life."

'''The [[VideoGame/{{Stalker}} Video Game]]''':
----



* In ''Call of Pripyat'', a sidequest can wind up with you (wrongly) accusing [[ArmsDealer Nimble]] of selling you a stolen weapon. You can ask Cardan about it, and the man speaks glowingly of Nimble, saying that he helped Cardan set up his shop, without charging him at all for the work or supplies.

to:

* In ''Call of Pripyat'', a sidequest can wind up with you (wrongly) accusing [[ArmsDealer Nimble]] of selling you a stolen weapon. You can ask Cardan about it, and the man speaks glowingly of Nimble, saying that he helped Cardan set up his shop, without charging him at all for the work or supplies.supplies.
----
Is there an issue? Send a MessageReason:
Dewicking Not So Different as it is now a disambig.


** Bonus points if you kept everyone alive at the rookie village. You haven't forgotten how you started out, now have you? Barely anything to your name, saved by a more experienced Loner. [[NotSoDifferent Sounds familiar]].

to:

** Bonus points if you kept everyone alive at the rookie village. You haven't forgotten how you started out, now have you? Barely anything to your name, saved by a more experienced Loner. [[NotSoDifferent Sounds familiar]].familiar.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* After a brief fight between Stalker, Professor and Writer right in front of the entrance to The Room and after Writer's monologue about why he won't enter it, he nearly falls in there himself, but Stalker catches and pulls him to the ground, before beginning to cry. The Writer, while being used to have negative feelings towards Stalker during the whole journey, eventually shows sympathy to him by pulling him in a side hug, continuing to sit. The Professor joins them by sitting down next to them.
Is there an issue? Send a MessageReason:
None


* Generally, settlements and safe areas, due to the attitude of people in it. The loners are just getting together, sitting down, chatting, etc. Life in the Zone is tough and can be unfair, but despite this, they're still human.

to:

* Generally, settlements and safe areas, due to the attitude of people in it. The loners are just getting together, sitting down, chatting, etc. Life in the Zone is tough and can be unfair, but despite this, they're still human.human.
* In ''Call of Pripyat'', a sidequest can wind up with you (wrongly) accusing [[ArmsDealer Nimble]] of selling you a stolen weapon. You can ask Cardan about it, and the man speaks glowingly of Nimble, saying that he helped Cardan set up his shop, without charging him at all for the work or supplies.
Is there an issue? Send a MessageReason:
Removing This Troper


* For this player. It's the settlements. The loners just getting together, sitting down, chatting, I hear them laughing. Life in the zone can be tough. But friendships can survive it.

to:

* For this player. It's Generally, settlements and safe areas, due to the settlements. attitude of people in it. The loners are just getting together, sitting down, chatting, I hear them laughing. etc. Life in the zone Zone is tough and can be tough. But friendships can survive it.unfair, but despite this, they're still human.
Is there an issue? Send a MessageReason:
None


'''The {{Film}}''':

to:

'''The {{Film}}''':[[Film/{{Stalker}} Film]]''':



'''The [[VideoGames Game]]:'''

to:

'''The [[VideoGames Game]]:'''[[VideoGame/{{Stalker}} Video Game]]''':

Added: 223

Changed: 1078

Is there an issue? Send a MessageReason:
None


'''The Film:'''

to:

'''The Film:'''{{Film}}''':



'''The Game:'''
* Walking Kruglov back to the Ecologist's bunker, fighting back mutants, zombies, and mercenaries along the way, and then taking him to take measurements. If you did this after going to the Dark Valley and then the Cordon, [[MyGreatestFailure it's possible that you failed to keep the rookies at the village alive against the merc attack.]] Pulling a mobile YouShallNotPass against anything the Zone can throw at Kruglov is quite possibly one of the most heartwarming moments of the game.
** Bonus points if you kept everyone alive at the rookie village. You haven't forgotten how you started out, now have you? Barely anything to your name, saved by a more experienced Loner. [[NotSoDifferent Sounds familiar.]]

to:


'''The Game:'''
[[VideoGames Game]]:'''
* Walking Kruglov back to the Ecologist's bunker, fighting back mutants, zombies, and mercenaries along the way, and then taking him to take measurements. If you did this after going to the Dark Valley and then the Cordon, [[MyGreatestFailure it's possible that you failed to keep the rookies at the village alive against the merc attack.]] attack]]. Pulling a mobile YouShallNotPass against anything the Zone can throw at Kruglov is quite possibly one of the most heartwarming moments of the game.
** Bonus points if you kept everyone alive at the rookie village. You haven't forgotten how you started out, now have you? Barely anything to your name, saved by a more experienced Loner. [[NotSoDifferent Sounds familiar.]]familiar]].
Is there an issue? Send a MessageReason:
None


** Bonus points if you kept everyone alive at the rookie village. You haven't forgotten how you started out, now have you? Barely anything to your name, saved by a more experienced Loner. [[NotSoDifferent Sounds familiar.]]

to:

** Bonus points if you kept everyone alive at the rookie village. You haven't forgotten how you started out, now have you? Barely anything to your name, saved by a more experienced Loner. [[NotSoDifferent Sounds familiar.]]]]
* For this player. It's the settlements. The loners just getting together, sitting down, chatting, I hear them laughing. Life in the zone can be tough. But friendships can survive it.

Added: 998

Changed: 277

Is there an issue? Send a MessageReason:
None


* Near the end, Stalker's wife addresses the camera, explaining that, despite all the suffering she must endure as the wife of a Stalker, she is happy because she is with the man she loves, and would rather keep this life of passion and pain than live a "gray, dull life."

to:

'''The Film:'''
* Near the end, Stalker's wife addresses the camera, explaining that, despite all the suffering she must endure as the wife of a Stalker, she is happy because she is with the man she loves, and would rather keep this life of passion and pain than live a "gray, dull life.""
'''The Game:'''
* Walking Kruglov back to the Ecologist's bunker, fighting back mutants, zombies, and mercenaries along the way, and then taking him to take measurements. If you did this after going to the Dark Valley and then the Cordon, [[MyGreatestFailure it's possible that you failed to keep the rookies at the village alive against the merc attack.]] Pulling a mobile YouShallNotPass against anything the Zone can throw at Kruglov is quite possibly one of the most heartwarming moments of the game.
** Bonus points if you kept everyone alive at the rookie village. You haven't forgotten how you started out, now have you? Barely anything to your name, saved by a more experienced Loner. [[NotSoDifferent Sounds familiar.]]

Top