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* The ''Slumer'' ending can be argued as the least bitter among the game's collection of BittersweetEnding, and it can be achieved if Brok's RelationshipValues with Graff is 85 or higher. Barring the fact that everything related to Shay, from the "Open when you're feeling really desperate" letter she gave to Brok to ''her very existence'', vanishing as a result of a time paradox, the bond Brok has with his stepson has become stronger than ever to the point that Graff is willing to stay a Slumer for the rest of his life just so he will never have to leave his stepfather alone. While going out to get some grocery, Brok treats him and Ott, who has become a Drumer and will move to the Dome the next day, by taking them to a concert featuring The [=MasterTweaks=], a chipbeat band and a favorite of Graff. During the performance, Brok offers to let Graff assist him in his line of work, which the cat happily accepts.

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* The ''Slumer'' ending can be argued as the least bitter among the game's collection of BittersweetEnding, and it can be achieved if Brok's RelationshipValues with Graff is 85 or higher. Barring the fact that everything related to Shay, from the "Open when you're feeling really desperate" letter she gave to Brok to ''her very existence'', vanishing as a result of a time paradox, the bond Brok has with his stepson has become stronger than ever to the point that Graff is willing to stay a Slumer for the rest of his life just so he will never have to leave his stepfather alone. While going out to get some grocery, Brok treats him and Ott, who has become a Drumer and will move to the Dome the next day, by taking them to a concert featuring The [=MasterTweaks=], a chipbeat band and a favorite of Graff. During the performance, Brok offers to let Graff assist him in his line of work, which the cat happily accepts.accepts.
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* One of the Modular Epilogue scenes, provided that Dr. Mink and Dr. Hush are still alive, has the former leaving his job as a scientist because he realizes that he has been so focused on his scientific pursuits that he's never had anything but a normal life. Dr. Hush understands and hopes for the best for Dr. Mink. Despite the two being established as work-rivals who constantly bickered for years, Mink and Hush part ways on good terms, with the former acknowledging the latter as his friend.
* In another one of the ModularEpilogue scenes, if R.J. doesn't survive but Ott does, the hybrid enters the police department and runs into a [[{{Mook}} lowly shirtless, chubby Squealer]]. Ott stops him before he flees, assures him it's fine he was looting, and provides an aversion to WhatMeasureIsAMook by ''offering the guy a clean job there'' because there are no more living staff and, especially after what happened, he doesn't trust the bots. Elated, the Squealer runs out to tell the others, Ott reminding him he can't handle too many and being told he'll tell only one or two. Ott notes that he's getting a team, and hopes he can manage them all.

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* One of the Modular Epilogue ModularEpilogue scenes, provided that Dr. Mink and Dr. Hush are still alive, has the former leaving his job as a scientist because he realizes that he has been so focused on his scientific pursuits that he's never had anything but a normal life. Dr. Hush understands and hopes for the best for Dr. Mink. Despite the two being established as work-rivals who constantly bickered for years, Mink and Hush part ways on good terms, with the former acknowledging the latter as his friend.
* In another one of the ModularEpilogue Modular Epilogue scenes, if R.J. doesn't survive but Ott does, the hybrid enters the police department and runs into a [[{{Mook}} lowly shirtless, chubby Squealer]]. Ott stops him before he flees, assures him it's fine he was looting, and provides an aversion to WhatMeasureIsAMook by ''offering the guy a clean job there'' because there are no more living staff and, especially after what happened, he doesn't trust the bots. Elated, the Squealer runs out to tell the others, Ott reminding him he can't handle too many and being told he'll tell only one or two. Ott notes that he's getting a team, and hopes he can manage them all.
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* One of the ModularEpilogue scenes, provided that Dr. Mink and Dr. Hush are still alive, has the former leaving his job as a scientist because he realizes that he has been so focused on his scientific pursuits that he's never had anything but a normal life. Dr. Hush understands and hopes for the best for Dr. Mink. Despite the two being established as work-rivals who constantly bickered for years, Mink and Hush part ways on good terms, with the former acknowledging the latter as his friend.

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* One of the ModularEpilogue Modular Epilogue scenes, provided that Dr. Mink and Dr. Hush are still alive, has the former leaving his job as a scientist because he realizes that he has been so focused on his scientific pursuits that he's never had anything but a normal life. Dr. Hush understands and hopes for the best for Dr. Mink. Despite the two being established as work-rivals who constantly bickered for years, Mink and Hush part ways on good terms, with the former acknowledging the latter as his friend.
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I dunno about you, but I found the scene where Ott helps one of the mooks get on the straight and narrow adorable.

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* In another one of the ModularEpilogue scenes, if R.J. doesn't survive but Ott does, the hybrid enters the police department and runs into a [[{{Mook}} lowly shirtless, chubby Squealer]]. Ott stops him before he flees, assures him it's fine he was looting, and provides an aversion to WhatMeasureIsAMook by ''offering the guy a clean job there'' because there are no more living staff and, especially after what happened, he doesn't trust the bots. Elated, the Squealer runs out to tell the others, Ott reminding him he can't handle too many and being told he'll tell only one or two. Ott notes that he's getting a team, and hopes he can manage them all.

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!Administrivia/SpoilersOff per wiki policy. Investigate at your own risk.



Despite drawing its aesthetics from 80s/90s Saturday morning cartoons, Brok deals with a lot of dark, mature themes and takes place in a polluted, post-apocalyptic setting where hope is scarce. However, it doesn't mean that it is nonexistent.

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Despite drawing its aesthetics from 80s/90s Saturday morning cartoons, Brok deals with a lot of dark, mature themes and takes place in a polluted, post-apocalyptic setting where hope is scarce. However, it doesn't ''doesn't'' mean that it is nonexistent.
nonexistent.

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Although the game deals with a lot of mature themes and takes place in a polluted, post-apocalyptic setting where hope is scarce, it doesn't mean that there aren't moments that will leave the player's heart feeling warm and fuzzy.

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Although the game Despite drawing its aesthetics from 80s/90s Saturday morning cartoons, Brok deals with a lot of dark, mature themes and takes place in a polluted, post-apocalyptic setting where hope is scarce, scarce. However, it doesn't mean that there aren't moments that will leave the player's heart feeling warm and fuzzy.it is nonexistent.



!!Endings

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!!Endings!!Endings/Credits



* The ''Slumer'' ending can be argued as the least bitter among the game's collection of BittersweetEnding, and it can be achieved if Brok's RelationshipValues with Graff is 85 or higher. Barring the fact that everything related to Shay, from the "Open when you're feeling really desperate" letter she gave to Brok to ''her very existence'', vanishing as a result of a time paradox, the bond Brok has with his stepson has become stronger than ever to the point that Graff is willing to stay a Slumer for the rest of his life just so he will never have to leave his stepfather alone. Brok soon treats him and Ott, who has become a Drumer and will move to the Dome the next day, by taking them to a concert featuring The [=MasterTweakers=], a chipbeat band and a favorite of Graff. During the performance, Brok offers to let Graff assist him in his line of work; something which the cat happily accepts.

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* If Sin and Dee are alive by the end of a playthrough, there is a scene where Dee finds out that her husband has been giving their daughter some anties (a portmanteau of ''ants'' and ''candies''), with the kangaroo admitting to his "crime". When Sin asks her if he will need to go back to jail to get more Oblivion, Dee quickly reassures him by declaring him not guilty. She then says that she loves him, and Sin replies by stating that he will be always be by his wife and daughter's side. After witnessing the trials and tribulations the Sin and Dee has to go through in the game, it's heartwarming to see the couple reuniting with each other and their little girl, never to be apart again.
* The ''Slumer'' ending can be argued as the least bitter among the game's collection of BittersweetEnding, and it can be achieved if Brok's RelationshipValues with Graff is 85 or higher. Barring the fact that everything related to Shay, from the "Open when you're feeling really desperate" letter she gave to Brok to ''her very existence'', vanishing as a result of a time paradox, the bond Brok has with his stepson has become stronger than ever to the point that Graff is willing to stay a Slumer for the rest of his life just so he will never have to leave his stepfather alone. While going out to get some grocery, Brok soon treats him and Ott, who has become a Drumer and will move to the Dome the next day, by taking them to a concert featuring The [=MasterTweakers=], [=MasterTweaks=], a chipbeat band and a favorite of Graff. During the performance, Brok offers to let Graff assist him in his line of work; something work, which the cat happily accepts.

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Although the game deals with a lot of mature themes and takes place in a polluted, post-apocalyptic setting where hope is scarce, it doesn't mean that there aren't moments that will leave the player's heart feeling warm and fuzzy.



* Brok bringing Graff on top of a tall building, where he reveals that this was where he and his Mother, Lia, would stay and talk to one another every evening. They start bonding, with Graff admitting that whilst he has forgotten most of his past, one of the things he fondly remembers was Brok saving him from the fire that killed his mother. Brok promises that he will always stand by him, with Graff stating that he trusts his stepfather.

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* Brok bringing Graff on top of a tall building, where he reveals that this was where he and his Mother, mother, Lia, would stay and talk to one another every evening. They start bonding, with Graff admitting that whilst he has forgotten most of his past, one of the things he fondly remembers was Brok saving him from the fire that killed his mother. Brok promises that he will always stand by him, with Graff stating that he trusts his stepfather. \n As a bonus, if Brok's bond with Graff is 55 or above, Brok will uses his phone to (clumsily) take a selfie of him with Graff, with the latter reassuring Brok that a second take won't be unnecessary. If Graff examines the selfie during his playable section(s), he says that he will take good care of it.



* The ''Slumer'' ending can be argued as the least bitter among the game's collection of BittersweetEnding, and it can be achieved if Brok's RelationshipValues with Graff is 85 or higher. Barring the fact that everything related to Shay, from the "Open when you're feeling really desperate" letter she gave to Brok to her ''very existence'', vanishing as a result of a time paradox, the bond Brok has with his stepson has become stronger than ever to the point that Graff is willing to stay a Slumer for the rest of his life just so he will never have to leave his stepfather alone. Brok soon treats him and Ott, who has become a Drumer and will move to the Dome the next day, by taking them to a concert featuring The [=MasterTweakers=], a chipbeat band and a favorite of Graff. During the performance, Brok offers to let Graff assist him in his line of work; something which the cat happily accepts.

to:

* The ''Slumer'' ending can be argued as the least bitter among the game's collection of BittersweetEnding, and it can be achieved if Brok's RelationshipValues with Graff is 85 or higher. Barring the fact that everything related to Shay, from the "Open when you're feeling really desperate" letter she gave to Brok to her ''very ''her very existence'', vanishing as a result of a time paradox, the bond Brok has with his stepson has become stronger than ever to the point that Graff is willing to stay a Slumer for the rest of his life just so he will never have to leave his stepfather alone. Brok soon treats him and Ott, who has become a Drumer and will move to the Dome the next day, by taking them to a concert featuring The [=MasterTweakers=], a chipbeat band and a favorite of Graff. During the performance, Brok offers to let Graff assist him in his line of work; something which the cat happily accepts.
Is there an issue? Send a MessageReason:
None


* The ''Slumer'' ending can be argued as the least bitter among the game's collection of [[BittersweetEnding]], and it can be achieved if Brok's RelationshipValues with Graff is 85 or higher. Barring the fact that everything related to Shay, from the "Open when you're feeling really desperate" letter she gave to Brok to her ''very existence'', vanishing as a result of a time paradox, the bond Brok has with his stepson has become stronger than ever to the point that Graff is willing to stay a Slumer for the rest of his life just so he will never have to leave his stepfather alone. Brok soon treats him and Ott, who has become a Drumer and will move to the Dome the next day, by taking them to a concert featuring The MasterTweakers, a chipbeat band and a favorite of Graff. During the performance, Brok offers to let Graff assist him in his line of work; something which the cat happily accepts.

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* The ''Slumer'' ending can be argued as the least bitter among the game's collection of [[BittersweetEnding]], BittersweetEnding, and it can be achieved if Brok's RelationshipValues with Graff is 85 or higher. Barring the fact that everything related to Shay, from the "Open when you're feeling really desperate" letter she gave to Brok to her ''very existence'', vanishing as a result of a time paradox, the bond Brok has with his stepson has become stronger than ever to the point that Graff is willing to stay a Slumer for the rest of his life just so he will never have to leave his stepfather alone. Brok soon treats him and Ott, who has become a Drumer and will move to the Dome the next day, by taking them to a concert featuring The MasterTweakers, [=MasterTweakers=], a chipbeat band and a favorite of Graff. During the performance, Brok offers to let Graff assist him in his line of work; something which the cat happily accepts.

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* Helping out The Tramp, an old muskrat suffering from a heart disease. Brok can save him from the Squealers in the beginning of the game and aid him with his illness by giving him Glucosite as a substitute medicine before renewing his prescription and getting him a five years' worth of his actual medicine. He doesn't offer any reward until the last day where he leaves behind a farewell letter explaining that he is Ric - a friend of Brok's Grandpa - and a clover that allows him or Graff to survive one fatal hit.

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* Helping out The Tramp, an old muskrat suffering from a heart disease. Brok can save him from the Squealers in the beginning of the game and aid him with his illness by giving him Glucosite as a substitute medicine before renewing his prescription and getting him a five years' worth of his actual medicine. He doesn't offer any reward until the last day where he leaves behind a farewell letter explaining that he is Ric - a close friend of Brok's Grandpa - and a clover that allows him or Graff to survive one fatal hit.blow.



* One of the ending scenes has Dr. Mink leaving his job as a scientist because he realizes that he has been so focused on his scientific pursuits that he's never had anything but a normal life. Dr. Hush understands and hopes for the best for Dr. Mink. Despite the two being established as work-rivals who constantly bickered for years, Mink and Hush part ways on good terms, with the former acknowledging the latter as his friend.

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!!Endings
* One of the ending scenes has ModularEpilogue scenes, provided that Dr. Mink and Dr. Hush are still alive, has the former leaving his job as a scientist because he realizes that he has been so focused on his scientific pursuits that he's never had anything but a normal life. Dr. Hush understands and hopes for the best for Dr. Mink. Despite the two being established as work-rivals who constantly bickered for years, Mink and Hush part ways on good terms, with the former acknowledging the latter as his friend.friend.
* The ''Slumer'' ending can be argued as the least bitter among the game's collection of [[BittersweetEnding]], and it can be achieved if Brok's RelationshipValues with Graff is 85 or higher. Barring the fact that everything related to Shay, from the "Open when you're feeling really desperate" letter she gave to Brok to her ''very existence'', vanishing as a result of a time paradox, the bond Brok has with his stepson has become stronger than ever to the point that Graff is willing to stay a Slumer for the rest of his life just so he will never have to leave his stepfather alone. Brok soon treats him and Ott, who has become a Drumer and will move to the Dome the next day, by taking them to a concert featuring The MasterTweakers, a chipbeat band and a favorite of Graff. During the performance, Brok offers to let Graff assist him in his line of work; something which the cat happily accepts.

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Is there an issue? Send a MessageReason:
None


* Helping out the Tramp, an old beaver suffering from a heart disease. The player can save him from the Squealers in the beginning of the game and aid him with his illness by initially treating him with a substitute medicine before managing to give him a sack-full of his actual medicine. He doesn't offer any reward, but the fact that you helped a homeless and ill man gives you a good feeling of helping someone survive in such a harsh environment.

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!!General
* Helping out the The Tramp, an old beaver muskrat suffering from a heart disease. The player Brok can save him from the Squealers in the beginning of the game and aid him with his illness by initially treating giving him with Glucosite as a substitute medicine before managing to give renewing his prescription and getting him a sack-full five years' worth of his actual medicine. He doesn't offer any reward, but reward until the fact last day where he leaves behind a farewell letter explaining that you helped he is Ric - a homeless friend of Brok's Grandpa - and ill man gives you a good feeling of helping someone clover that allows him or Graff to survive in such a harsh environment.one fatal hit.
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[[caption-width-right:350:'''"No matter how much our technology pollutes it, the Earth does its best to remain magnificent."''']]

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[[caption-width-right:350:'''"No [[caption-width-right:350:''"No matter how much our technology pollutes it, the Earth does its best to remain magnificent."''']]
"'']]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brok_and_graff.png]]
[[caption-width-right:350:'''"No matter how much our technology pollutes it, the Earth does its best to remain magnificent."''']]
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* Brok bringing Graff on top of a tall building, where he states that this was where he and his Mother, Lia, would stay and talk to one another every evening. They start bonding, with Graff admitting that whilst he has forgotten most of his past, one of the things he fondly remembers was Brok saving him from the fire that killed his mother. Brok promises that he will always stand by him, with Graff stating that he trusts his stepfather.

to:

* Brok bringing Graff on top of a tall building, where he states reveals that this was where he and his Mother, Lia, would stay and talk to one another every evening. They start bonding, with Graff admitting that whilst he has forgotten most of his past, one of the things he fondly remembers was Brok saving him from the fire that killed his mother. Brok promises that he will always stand by him, with Graff stating that he trusts his stepfather.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Brok bringing Graff on top of a tall building, where he states that this was where he and his Mother, Lia, would stay and talk to one another every evening. They start bonding, with Graff admitting that whilst he has forgotten most of his past, one of the things he fondly remembers was Brok saving him from the fire that killed his mother. Brok promises that he will always stand by him, with Graff stating that he trusts his stepfather.
Is there an issue? Send a MessageReason:
None


* Dr. Mink leaves his job as a scientist because he realizes that he has been so focused on his scientific pursuits that he's never had anything but a normal life. Dr. Hush understands and hopes for Dr. Mink the best. Despite being established as work-rivals who constantly bickered for years, Mink and Hush part ways on good terms, with the former acknowledging the latter as his friend.

to:

* One of the ending scenes has Dr. Mink leaves leaving his job as a scientist because he realizes that he has been so focused on his scientific pursuits that he's never had anything but a normal life. Dr. Hush understands and hopes for the best for Dr. Mink the best. Mink. Despite the two being established as work-rivals who constantly bickered for years, Mink and Hush part ways on good terms, with the former acknowledging the latter as his friend.
Is there an issue? Send a MessageReason:
None


* Helping out the Tramp, an old beaver suffering from a heart disease. The player can save him from the Squealers in the beginning of the game and aid him with his illness by initially treating him with a substitute medicine before managing to give him a sack-full of his actual medicine. He doesn't offer any reward, but the fact that you helped a homeless and ill man gives you a good feeling of helping someone survive in such a harsh environment.

to:

* Helping out the Tramp, an old beaver suffering from a heart disease. The player can save him from the Squealers in the beginning of the game and aid him with his illness by initially treating him with a substitute medicine before managing to give him a sack-full of his actual medicine. He doesn't offer any reward, but the fact that you helped a homeless and ill man gives you a good feeling of helping someone survive in such a harsh environment.environment.
* Dr. Mink leaves his job as a scientist because he realizes that he has been so focused on his scientific pursuits that he's never had anything but a normal life. Dr. Hush understands and hopes for Dr. Mink the best. Despite being established as work-rivals who constantly bickered for years, Mink and Hush part ways on good terms, with the former acknowledging the latter as his friend.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Helping out the Tramp, an old beaver suffering from a heart disease. The player can save him from the Squealers in the beginning of the game and aid him with his illness by initially treating him with a substitute medicine before managing to give him a sack-full of his actual medicine. He doesn't offer any reward, but the fact that you helped a homeless and ill man gives you a good feeling of helping someone survive in such a harsh environment.

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