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* In Inner Persephone, in one of the Children's Therapy rooms, the player can find a set of locked doors. You can find a button to unlock them on a nearby pillar. Before you click on them, you can peek inside and see an Alpha Series standing near a rocking splicer, almost caressing their backs as though in comfort. Normally, the Alpha Series are UnstoppableRage personified (exception to those who succumbed into a coma) and it was nice to see them just showing a bit of their suppressed humanity. The player can click the button to unlock the doors, triggering their Rage. Although this is mostly a scripted event, one can almost believe that the Alphas Series are attacking the player as though they wish to protect the splicers.

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* In Inner Persephone, in one of the Children's Therapy rooms, the player can find a set of locked doors. You can find a button to unlock them on a nearby pillar. Before you click on them, you can peek inside and see an Alpha Series standing near a rocking splicer, almost caressing their backs as though in comfort. Normally, the Alpha Series are UnstoppableRage personified (exception to those who succumbed into a coma) and it was nice to see them just showing a bit of their suppressed humanity. The player can click the button to unlock the doors, triggering their Rage. Although this is mostly a scripted event, one can almost believe that the Alphas Series are attacking the player as though they wish to protect the imprisoned splicers.
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Detailed location of this event.


* In Outer Persephone there is a locked room I couldn't figure out how to get into. But when I looked inside I saw an Alpha Big Daddy standing next to one of the Rocking Splicers. It kept on making noises and appearing to pat it on the back, as if to comfort the poor splicer.

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* In Outer Persephone there is a locked room I couldn't figure out how to get into. But when I looked inside I saw an Alpha Big Daddy standing next to Inner Persephone, in one of the Rocking Splicers. It kept Children's Therapy rooms, the player can find a set of locked doors. You can find a button to unlock them on making noises a nearby pillar. Before you click on them, you can peek inside and appearing to pat it on see an Alpha Series standing near a rocking splicer, almost caressing their backs as though in comfort. Normally, the back, as if Alpha Series are UnstoppableRage personified (exception to comfort those who succumbed into a coma) and it was nice to see them just showing a bit of their suppressed humanity. The player can click the poor splicer.button to unlock the doors, triggering their Rage. Although this is mostly a scripted event, one can almost believe that the Alphas Series are attacking the player as though they wish to protect the splicers.
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** Even better, look at the statues during the Little Sister sequence. They show [[spoiler: how Eleanor interprets your encounter with the people from her life, such as Grace.]][[http://images.wikia.com/bioshock/images/2/23/Grace_Holloway_good_statue.jpg One of them shows Delta carrying Grace heroically in his arms.]]

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** Even better, look at the statues during the Little Sister sequence. They show [[spoiler: how Eleanor interprets your encounter with the people from her life, such as Grace.]][[http://images.]] [[http://images.wikia.com/bioshock/images/2/23/Grace_Holloway_good_statue.jpg One of them shows Delta carrying Grace heroically in his arms.]]
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** Near near the end of the game you can [[spoiler:see the world through the eyes of a Little Sister]] and one of the first things you see is [[spoiler:a [[http://images.wikia.com/bioshock/images/8/86/Daddy_Knight.png two story high golden statue]] of a Big Daddy in a heroic vein looking something like a knight Templar or a paladin. Also all of the other statues you pass during the mission are of Big Daddies being heroic- protecting people and defeating monsters.]] It's nice to know you're a hero to someone after all.

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** Near near the end of the game you can [[spoiler:see the world through the eyes of a Little Sister]] and one of the first things you see is [[spoiler:a [[http://images.wikia.com/bioshock/images/8/86/Daddy_Knight.png two story high golden statue]] of a Big Daddy in a heroic vein looking something like a knight Templar or a paladin. Also all of the other statues you pass during the mission are of Big Daddies being heroic- protecting people and defeating monsters.]] It's nice to know you're a hero to someone after all.
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* Doubling with Tear Jerker: when you're exploring the amusement park in the second game, you find a series of audio diaries from a teacher who was trapped in the park with her students when Rapture's civil war started. She ends up dying of starvation because she gave all her food to the children. Where do you find her body? In a high-up corner where the Splicers can't get her, laid out on a rug with arms folded over her chest, surrounded by candles, gifts, and drawings of smiling children. The children knew what she'd done for them, and they honored her as best they could.

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* Doubling with Tear Jerker: when you're exploring the amusement park in the second game, Ryan Amusements, you find a series of audio diaries from a teacher from a woman named Nina Carnegie who was trapped in the park with her students when she chaperoned a children's sleepover when Rapture's civil war started. She ends up dying of starvation because she gave all her food to the children. Where do you find her body? In a high-up corner where the Splicers can't get her, laid out on a rug with arms folded over her chest, surrounded by candles, gifts, and drawings of smiling children. The children knew what she'd done for them, and they honored her as best they could.
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-->"I'm going to tell all the other girls I have the best daddy!"

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-->"I'm going to tell all the other girls I have the best daddy!"daddy!"
* In Outer Persephone there is a locked room I couldn't figure out how to get into. But when I looked inside I saw an Alpha Big Daddy standing next to one of the Rocking Splicers. It kept on making noises and appearing to pat it on the back, as if to comfort the poor splicer.
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Removed self-insertion


* In ''[=BioShock=] 2'', when you get the Hypnotize plasmid, you see a pair of splicers slow-dancing, acting completely enamoured. It was obvious that you were supposed to use the plasmid to turn them against one another, but it brought back fond memories of this troper's home-coming semi-formal. He just couldn't bring himself to harm either of them, and left the area without killing either of them. It was the sweetest thing he'd seen in Rapture for a long time...

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* In ''[=BioShock=] 2'', when When you get the Hypnotize plasmid, you see a pair of splicers slow-dancing, acting completely enamoured. It was obvious that you were supposed to use the plasmid to turn them against one another, but it brought back fond memories of this troper's home-coming semi-formal. He just couldn't bring himself it's perfectly possible to harm either of them, and left the area without killing either of them. It was the sweetest thing he'd seen in Rapture for a long time...simply leave them alone to their romantic outing.



** Fridge Brilliance / Horror - after what Lamb did to ''you'' with the very same plasmid, years ago, you'd have to be as much a monster as she is to inflict the same on another. "So," the game asks, "are you?"

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** Fridge Brilliance / Horror Brilliance/Horror - after what Lamb did to ''you'' with the very same plasmid, years ago, you'd have to be as much a monster as she is to inflict the same on another. "So," the game asks, "are you?"
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* There's a diary who is owned by a little boy named Billy Parsan. In it, he [[spoiler: tells a Little Sister that he thinks she's cute, her Big Daddy reminds him of a Comic Book hero, that he bought her a gift and stored it someplace that no one else could get it, and said he'll wave to her next time he sees her.]] I guarantee you will go "D'awwww!"

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* There's a diary who is owned by a little boy named Billy Parsan. Parson. In it, he [[spoiler: tells [[spoiler:tells a Little Sister that he thinks she's cute, her Big Daddy reminds him of a Comic Book hero, that he bought her a gift and stored it someplace that no one else could get it, and said he'll wave to her next time he sees her.]] I guarantee you will go "D'awwww!"
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* Depending on your actions, when [[spoiler: you are temporarily a Little Sister]] the statues you encounter on the way can be either this or nightmare fuel: one of the statues, the one representing how you treated Stanley Poole either shows you killing him or helping him stand on his own two feet again. The one representing Gilbert Alexander is perhaps the most impressive: if you did the right thing, [[http://images.wikia.com/bioshock/images/5/54/Gilbert_Alexander_good.jpg it shows Delta pulling a man out of a monster.]]

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* Depending on your actions, when [[spoiler: you are temporarily a Little Sister]] the statues you encounter on the way can be either this or nightmare fuel: one of the statues, the one representing how you treated Stanley Poole either shows you killing him or helping him stand on his own two feet again. The one representing Gilbert Alexander is perhaps the most impressive: if you did the right thing, spared his life, [[http://images.wikia.com/bioshock/images/5/54/Gilbert_Alexander_good.jpg it shows Delta pulling a man out of a monster.]]
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* Eleanor's friendship with a boy named Amir. When she went off to see the "dog eaters" her mom warned her about, she saw him picking on a smaller boy and got in a fight with him. They called a truce when she gave him a bloody nose. They became good friends after that. Amir even showed her a book he had about the surface, which Eleanor had never seen. Even when her mother installed a new security system, Eleanor still broke out to see him and the other kids. In one of her audio logs, she even admits that she thinks Amir is [[PuppyLove "kind of pretty."]] On her final day in the Little Sister's Orphanage, she planned to escape, find him, and the two of them would steal a submarine to escape to the surface. [[{{Tearjerker}} Shame they never did.]]

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* Eleanor's friendship with a boy named Amir. When she went off to see the "dog eaters" her mom warned her about, she saw him picking on a smaller boy and got in a fight with him. They called a truce when she gave him a bloody nose. They became good friends after that. Amir even showed her a book he had about the surface, which Eleanor had never seen. Even when her mother installed a new security system, Eleanor still broke out to see him and the other kids. In one of her audio logs, she even admits that she thinks Amir is [[PuppyLove "kind of pretty."]] On her final day in the Little Sister's Orphanage, she planned to escape, find him, and the two of them would steal a submarine to escape to the surface. [[{{Tearjerker}} Shame they never did.]]]]
* Some of the ambient lines Little Sisters say when you have been rescuing them.
-->"I'm going to tell all the other girls I have the best daddy!"
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*** Also, the ''reason'' [[spoiler: Lamb captured Sinclair was because he tried to rescue Eleanor and Delta. He doesn't have Delta's heavy weapons or plasmids, but he's still gonna do his best to help his partner out]].
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* In the promotional 'Something in the Sea' campaign, there's a Little Sisters crayon drawing of a Big Sister escorting her around Rapture. They're holding hands. (While the Big Sister is impaling a Splicer, but still.)

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* In the promotional 'Something in the Sea' campaign, there's a Little Sisters crayon drawing of a Big Sister escorting her around Rapture. [[BadassAndChildDuo They're holding hands. hands.]] (While the Big Sister is impaling a Splicer, but still.))
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Added DiffLines:

* In the promotional 'Something in the Sea' campaign, there's a Little Sisters crayon drawing of a Big Sister escorting her around Rapture. They're holding hands. (While the Big Sister is impaling a Splicer, but still.)
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* In both the dorm Eleanor lived in at Little Sisters Orphanage and in her personal room with Grace Holloway, she makes a point of recording her teddy bears' height along with her own on her wall height chart. It's the kind of detail that makes you smile.

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* In both the dorm Eleanor lived in at Little Sisters Orphanage and in her personal room with Grace Holloway, she makes a point of recording her teddy bears' height along with her own on her wall height chart. It's the kind of detail thing a real little girl might do that makes you smile.
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* In both the dorm Eleanor lived in at Little Sisters Orphanage and in her personal room with Grace Holloway, she makes a point of recording her teddy bears' height along with in her wall height chart. It's the kind of detail that makes you smile.

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* In both the dorm Eleanor lived in at Little Sisters Orphanage and in her personal room with Grace Holloway, she makes a point of recording her teddy bears' height along with in her own on her wall height chart. It's the kind of detail that makes you smile.
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Added DiffLines:

* In both the dorm Eleanor lived in at Little Sisters Orphanage and in her personal room with Grace Holloway, she makes a point of recording her teddy bears' height along with in her wall height chart. It's the kind of detail that makes you smile.
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** Despite being TheFundamentalist, Simon's dialogue implies that he believes his brother's soul was saved.

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** Despite being TheFundamentalist, Simon's dialogue implies that he believes his brother's soul was saved.saved.
* Eleanor's friendship with a boy named Amir. When she went off to see the "dog eaters" her mom warned her about, she saw him picking on a smaller boy and got in a fight with him. They called a truce when she gave him a bloody nose. They became good friends after that. Amir even showed her a book he had about the surface, which Eleanor had never seen. Even when her mother installed a new security system, Eleanor still broke out to see him and the other kids. In one of her audio logs, she even admits that she thinks Amir is [[PuppyLove "kind of pretty."]] On her final day in the Little Sister's Orphanage, she planned to escape, find him, and the two of them would steal a submarine to escape to the surface. [[{{Tearjerker}} Shame they never did.]]
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Moved to the Bioshock 1 Heartwarming page.


* Heck, there was a Crowning Moment in the very first trailer ever shown for the game. We get a savage battle between a Big Daddy and the player who was trying to take a Little Sister. It ends with the player getting gored to death by the Big Daddy's drill. As a camera cuts to the Little Sister cowering on the ground, the Big Daddy stomps into view towering over her, his drill still covered in blood, and reaches out his huge hand to help her up. That single shot let me know that this game would be different.
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* Villainous example: Father Simon Wales and his brother Daniel. The former is a [[TheFundamentalist Fundamentalist]] SinisterMinister while the latter is an atheist and a brothel owner but they still genuinely love each other. When Delta kills Daniel, Simon is [[EvenEvilHasLovedOnes outraged]].

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* Villainous example: Father Simon Wales and his brother Daniel. The former is a [[TheFundamentalist Fundamentalist]] SinisterMinister while the latter is an atheist and a brothel owner but they Simon still genuinely love each other.loves his brother. When Delta kills Daniel, Simon is [[EvenEvilHasLovedOnes outraged]].
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* In ''[=BioShock=] 2'', there's a diary who is owned by a little boy named Billy Parsan. In it, he [[spoiler: tells a Little Sister that he thinks she's cute, her Big Daddy reminds him of a Comic Book hero, that he bought her a gift and stored it someplace that no one else could get it, and said he'll wave to her next time he sees her.]] I guarantee you will go "D'awwww!"

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* In ''[=BioShock=] 2'', there's There's a diary who is owned by a little boy named Billy Parsan. In it, he [[spoiler: tells a Little Sister that he thinks she's cute, her Big Daddy reminds him of a Comic Book hero, that he bought her a gift and stored it someplace that no one else could get it, and said he'll wave to her next time he sees her.]] I guarantee you will go "D'awwww!"
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* ''VideoGame/BioShock2'''s ending, in which [[spoiler: Delta lives on through Eleanor.]]
* In ''[=BioShock=] 2'', sparing [[spoiler: Grace Holloway]]'s life, and seeing [[spoiler:her]] amazement after you leave.

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* ''VideoGame/BioShock2'''s good ending, in which [[spoiler: Delta lives on through Eleanor.]]
* In ''[=BioShock=] 2'', sparing Sparing [[spoiler: Grace Holloway]]'s life, and seeing [[spoiler:her]] amazement after you leave.

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* Near the end of Bioshock 2, there's a big one for players who have been good. Big Daddies have yellow portholes as a default, red when they're attacking, and green when they're hypnotized. Big Sisters have red. Always. [[spoiler: Until, looking through the eyes of a Little Sister you're possessing, you see Eleanor Lamb towering over you with a green porthole, as she reaches down to release the Little Sister from her slug, while talking about how you've taught her to be good.]]

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* Near the end of Bioshock 2, end, there's a big one for players who have been good. Big Daddies have yellow portholes as a default, red when they're attacking, and green when they're hypnotized. Big Sisters have red. Always. [[spoiler: Until, looking through the eyes of a Little Sister you're possessing, you see Eleanor Lamb towering over you with a green porthole, as she reaches down to release the Little Sister from her slug, while talking about how you've taught her to be good.]]]]
** In the good ending, you see Sofia Lamb drowning underwater. Her daughter swims in and gives her a breathing device.



* In Bioshock 2, if you take a moment to watch the Little Sisters while they are with other Big Daddies, you may see that sometimes one of them may stop and sulk while refusing to move forward. The attending Big Daddy will gesticulate with his hands and grunt gently at his ward as if to say "Come on, just a little more" before gently patting her head. The Little Sister will look up at him and continue onward.

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* In Bioshock 2, if If you take a moment to watch the Little Sisters while they are with other Big Daddies, you may see that sometimes one of them may stop and sulk while refusing to move forward. The attending Big Daddy will gesticulate with his hands and grunt gently at his ward as if to say "Come on, just a little more" before gently patting her head. The Little Sister will look up at him and continue onward.



** Despite being TheFundamentalist, Daniel's dialogue implies that he believes his brother's soul was saved.

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** Despite being TheFundamentalist, Daniel's Simon's dialogue implies that he believes his brother's soul was saved.
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* In Bioshock 2, if you take a moment to watch the Little Sisters while they are with other Big Daddies, you may see that sometimes one of them may stop and sulk while refusing to move forward. The attending Big Daddy will gesticulate with his hands and grunt gently at his ward as if to say "Come on, just a little more" before gently patting her head. The Little Sister will look up at him and continue onward.

to:

* In Bioshock 2, if you take a moment to watch the Little Sisters while they are with other Big Daddies, you may see that sometimes one of them may stop and sulk while refusing to move forward. The attending Big Daddy will gesticulate with his hands and grunt gently at his ward as if to say "Come on, just a little more" before gently patting her head. The Little Sister will look up at him and continue onward.onward.
* Villainous example: Father Simon Wales and his brother Daniel. The former is a [[TheFundamentalist Fundamentalist]] SinisterMinister while the latter is an atheist and a brothel owner but they still genuinely love each other. When Delta kills Daniel, Simon is [[EvenEvilHasLovedOnes outraged]].
** Despite being TheFundamentalist, Daniel's dialogue implies that he believes his brother's soul was saved.

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Created Heartwarming page just for Bioshock 2


[[redirect:{{Heartwarming/BioShock}}]]

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[[redirect:{{Heartwarming/BioShock}}]]* ''VideoGame/BioShock2'''s ending, in which [[spoiler: Delta lives on through Eleanor.]]
* In ''[=BioShock=] 2'', sparing [[spoiler: Grace Holloway]]'s life, and seeing [[spoiler:her]] amazement after you leave.
-->[[spoiler: '''Grace:''']] You had me under a gun... and yet you just walk away? No monster alive turns the other cheek. No ''monster'' does that. A ''thinking'' man does that.
** [[ArcWords A man chooses.]]
** Even better, look at the statues during the Little Sister sequence. They show [[spoiler: how Eleanor interprets your encounter with the people from her life, such as Grace.]][[http://images.wikia.com/bioshock/images/2/23/Grace_Holloway_good_statue.jpg One of them shows Delta carrying Grace heroically in his arms.]]
* In ''[=BioShock=] 2'', there's a diary who is owned by a little boy named Billy Parsan. In it, he [[spoiler: tells a Little Sister that he thinks she's cute, her Big Daddy reminds him of a Comic Book hero, that he bought her a gift and stored it someplace that no one else could get it, and said he'll wave to her next time he sees her.]] I guarantee you will go "D'awwww!"
** Even more so when you go to where he says he left the gift: [[spoiler: It's a rose]]. Heart: Broken.
*** [[spoiler: Which then becomes a TearJerker when you find it by the corpse of a Big Daddy that was most likely her protector seeming to have been bringing it to her.]]
* Heck, there was a Crowning Moment in the very first trailer ever shown for the game. We get a savage battle between a Big Daddy and the player who was trying to take a Little Sister. It ends with the player getting gored to death by the Big Daddy's drill. As a camera cuts to the Little Sister cowering on the ground, the Big Daddy stomps into view towering over her, his drill still covered in blood, and reaches out his huge hand to help her up. That single shot let me know that this game would be different.
* Big Daddies in general draw an inexplicably perfect balance between terrifying and [=CMOH=].
** Even playing as Delta gives you the feeling of being a sort of Frankenstein's monster.
** Near near the end of the game you can [[spoiler:see the world through the eyes of a Little Sister]] and one of the first things you see is [[spoiler:a [[http://images.wikia.com/bioshock/images/8/86/Daddy_Knight.png two story high golden statue]] of a Big Daddy in a heroic vein looking something like a knight Templar or a paladin. Also all of the other statues you pass during the mission are of Big Daddies being heroic- protecting people and defeating monsters.]] It's nice to know you're a hero to someone after all.
** The very FIRST thing you see is Delta, [[http://images.wikia.com/bioshock/images/d/d3/BioShock_Daddy_Knight.png pimped out in gold and white]] and looking like a comic book superhero. The statues previously mentioned are of Delta's actions throughout the game ("Daddy Meets Aunt Gracie", "[[http://images.wikia.com/bioshock/images/9/98/Stanley_Poole_Good.jpg Daddy Meets Uncle Stanley]]", "Daddy Meets Dr. Gilbert"). Of course, even if the player had killed the people depicted, the statues portray the kills as more of a "righteous fury" type of thing (you ARE looking through the eyes of a Little Sister, after all). The entire mission also doubles as a scary moment for some.
* There is a moment in Fontaine Futuristics when Sinclair says that he feels sorry for Big Daddies. It was good to know that the current Atlas-analogue was a good person who could empathize.
** Even better, Lamb constantly tells you how shifty Sinclair is and how he's only interested in profit. But he never betrays you, suggests the "good" option in several cases, and even tells you how there is a way to make you human again. In the end, all he wants is [[TheAtoner to do something good after all the bad he did in the past]]. Not only that, but he actually [[ShutUpHannibal proves Lamb wrong]].
** Thus Sinclair is the antithesis of Frank Fontaine, and in many ways the ''real'' Atlas compared [[spoiler:to the fake persona Fontaine created]].
** When [[spoiler: Sinclair is turned into a Big Daddy, he doesn't blame Delta for trying to kill him, and asks him to "Stick it to Lamb and let young Eleanor see the sun."]]
* Minerva's Den. We FINALLY get a major character, C.M. Porter, who 1) Isn't a complete ass. 2) Was smart enough to see through Ryan, Fontaine, Atlas, AND Lamb. 3) Resists one of the primal temptations and [[spoiler: shuts down the AI construct he made of his departed wife, knowing that it wasn't her or what she would wanted.]] At the end we see this poor man's grief, and how he refused to let it break him or twist him like so many others in Rapture. [[spoiler: And the best part is that HE LIVES!]]
** He's also similar in some ways to Bill [=McDonaugh=]. He was loyal to the ideal of what Rapture could have become yet never lost his humanity in the process [[spoiler:until becoming Subject Sigma]] and never really spliced himself up or let himself get swayed into the madness like so many others. He was by most accounts one of the nicest people in Rapture, even during his worst moments; in fact (similarly to Bill and his family) he loved his wife so much that he [[spoiler:wouldn't let himself recreate her via the Thinker]]. If anything, he's vindicated what Bill stood for.
* In ''[=BioShock=] 2'', when you get the Hypnotize plasmid, you see a pair of splicers slow-dancing, acting completely enamoured. It was obvious that you were supposed to use the plasmid to turn them against one another, but it brought back fond memories of this troper's home-coming semi-formal. He just couldn't bring himself to harm either of them, and left the area without killing either of them. It was the sweetest thing he'd seen in Rapture for a long time...
** One of them had even brought a gift!
** Fridge Brilliance / Horror - after what Lamb did to ''you'' with the very same plasmid, years ago, you'd have to be as much a monster as she is to inflict the same on another. "So," the game asks, "are you?"
* In the early parts of [=BioShock=] 2, it's possible to find the audio diaries of an industrialist by the name of Prentice Mill: he apparently founded and owned the Atlantic Express railway, and from what can be heard of him, he was also something of an arrogant jackass. However, private bathysphere travel made his railway obsolete, and the bank crash that followed the New Year's Eve Riots left him completely destitute: his last audio diary mournfully notes that he has no family, no friends, and nobody likely to miss him. So, why is this not a TearJerker? Well, you find this last audio diary on a small shrine in Pauper's Drop, one built specifically for him. It's not known if he only stayed in the Drop long enough to kill himself, or if he made some kind of life for himself; all that's known is that ''someone'' cared enough to leave a memorial to him.
* This one is ridiculously minor, but it's still pretty striking. In the first game, there's a Splicer model and voice pack called Toasty, who's deluded himself into thinking he's TheCasanova, making flirty comments half the time, but switching to misogynistic comments as well when he realises the flirting doesn't really work. In the second game, that Splicer model comes back, but with changed lines. All the angry comments are dropped, and most of the flirty ones are too. Why? Because, whether it's real or just in his head, he says he's gonna be a dad! Even in the watery hellhole that is Rapture, he's just worrying about the nursery room and his wife. True or not, it's amazing to hear someone so excited about something so normal. Of course, this may cross over into {{Tearjerker}} too...
* Depending on your actions, when [[spoiler: you are temporarily a Little Sister]] the statues you encounter on the way can be either this or nightmare fuel: one of the statues, the one representing how you treated Stanley Poole either shows you killing him or helping him stand on his own two feet again. The one representing Gilbert Alexander is perhaps the most impressive: if you did the right thing, [[http://images.wikia.com/bioshock/images/5/54/Gilbert_Alexander_good.jpg it shows Delta pulling a man out of a monster.]]
* Near the end of Bioshock 2, there's a big one for players who have been good. Big Daddies have yellow portholes as a default, red when they're attacking, and green when they're hypnotized. Big Sisters have red. Always. [[spoiler: Until, looking through the eyes of a Little Sister you're possessing, you see Eleanor Lamb towering over you with a green porthole, as she reaches down to release the Little Sister from her slug, while talking about how you've taught her to be good.]]
* The Thinker is an advanced A.I. who isn't sinister or out to KillAllHumans. Instead [[spoiler: it impersonates its creator, who was turned into a Big Daddy, in order to save him and help him to regain his old memories.]]
* Doubling with Tear Jerker: when you're exploring the amusement park in the second game, you find a series of audio diaries from a teacher who was trapped in the park with her students when Rapture's civil war started. She ends up dying of starvation because she gave all her food to the children. Where do you find her body? In a high-up corner where the Splicers can't get her, laid out on a rug with arms folded over her chest, surrounded by candles, gifts, and drawings of smiling children. The children knew what she'd done for them, and they honored her as best they could.
* In Bioshock 2, if you take a moment to watch the Little Sisters while they are with other Big Daddies, you may see that sometimes one of them may stop and sulk while refusing to move forward. The attending Big Daddy will gesticulate with his hands and grunt gently at his ward as if to say "Come on, just a little more" before gently patting her head. The Little Sister will look up at him and continue onward.
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[[redirect:http://tvtropes.org/pmwiki/pmwiki.php/Heartwarming/BioShock]]

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[[redirect:http://tvtropes.org/pmwiki/pmwiki.php/Heartwarming/BioShock]][[redirect:{{Heartwarming/BioShock}}]]
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[[redirect: http://tvtropes.org/pmwiki/pmwiki.php/Heartwarming/BioShock]]

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[[redirect: http://tvtropes.[[redirect:http://tvtropes.org/pmwiki/pmwiki.php/Heartwarming/BioShock]]
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[[redirect:http://tvtropes.org/pmwiki/pmwiki.php/Heartwarming/BioShock]]

to:

[[redirect:http://tvtropes.[[redirect: http://tvtropes.org/pmwiki/pmwiki.php/Heartwarming/BioShock]]
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[[{{redirect}}:http://tvtropes.org/pmwiki/pmwiki.php/Heartwarming/BioShock]]

to:

[[{{redirect}}:http://tvtropes.[[redirect:http://tvtropes.org/pmwiki/pmwiki.php/Heartwarming/BioShock]]
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[[redirect: http://tvtropes.org/pmwiki/pmwiki.php/Heartwarming/BioShock]]

to:

[[redirect: http://tvtropes.[[{{redirect}}:http://tvtropes.org/pmwiki/pmwiki.php/Heartwarming/BioShock]]
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[[redirect: http://tvtropes.org/pmwiki/pmwiki.php/Heartwarming/BioShock]]

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