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* From the ''Torment of Hades'' DLC chapter, the mission "Lost, but Not Forgotten." The Eagle Bearer meets [[DeathOfAChild Phoebe]] in the underworld. Much of the mission is a blend of TearJerker and NightmareFuel, as the Eagle Bearer learns Phoebe, in the course of looking for her parents in Elysium, was rendered amnesiatic by the [[StarterVillain Cyclops of Kephallonia]], who proceeds to prove that he has definitely gone FromNobodyToNightmare - he proceeds to torment the Eagle Bearer by kidnapping Phoebe, even "killing" her again in the same way she died in life, all to get back at the Eagle Bearer. But where this trope comes in is at the end of the mission: after spending time catching up with their old friend, seeing her taken away, then catching up to and killing the Cyclops again (in what is easily the single most furious the Eagle Bearer has ''ever'' been), the Eagle Bearer guides Phoebe back to the gates of Elysium to finally meet her parents, and the base game's worst PlayerPunch is averted with a ''vengeance.'' No matter the player's decisions - whether the Eagle Bearer encourages her to stand tall through her own strength, wipes her memories of them so she can move on without them, or ''especially'' if they promise to [[ReunionVow meet her again in Elysium someday,]] you can feel the emotion in the Eagle Bearer's voice as they finally get to make up for [[NeverGotToSayGoodbye never getting to say goodbye to her in life.]]

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* From the ''Torment of Hades'' DLC chapter, the mission "Lost, but Not Forgotten." The Eagle Bearer meets [[DeathOfAChild Phoebe]] Phoibe]] in the underworld. Much of the mission is a blend of TearJerker and NightmareFuel, as the Eagle Bearer learns Phoebe, Phoibe, in the course of looking for her parents in Elysium, was rendered amnesiatic by the [[StarterVillain Cyclops of Kephallonia]], who proceeds to prove that he has definitely gone FromNobodyToNightmare - he proceeds to torment the Eagle Bearer by kidnapping Phoebe, Phoibe, even "killing" her again in the same way she died in life, all to get back at the Eagle Bearer. But where this trope comes in is at the end of the mission: after spending time catching up with their old friend, seeing her taken away, then catching up to and killing the Cyclops again (in what is easily the single most furious the Eagle Bearer has ''ever'' been), the Eagle Bearer guides Phoebe Phoibe back to the gates of Elysium to finally meet her parents, and the base game's worst PlayerPunch is averted with a ''vengeance.'' No matter the player's decisions - whether the Eagle Bearer encourages her to stand tall through her own strength, wipes her memories of them so she can move on without them, or ''especially'' if they promise to [[ReunionVow meet her again in Elysium someday,]] you can feel the emotion in the Eagle Bearer's voice as they finally get to make up for [[NeverGotToSayGoodbye never getting to say goodbye to her in life.]]

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* The Eagle Bearer's childhood friendship/romance with [[RomancingTheWidow Anais]] is quite touching. The Eagle Bearer recalls that they were bullied a lot as a child and that Anais was one of the only people who stuck up for them back on Kephellonia.
** If romanced, Anais will reveal that since moving away, she'd gotten married and had a child with someone else. The Eagle Bearer however takes the news in stride and will even take it upon themselves to [[FriendToAllChildren help out with her rambunctious son]].



* From the ''Torment of Hades'' DLC chapter, the mission "Lost, but Not Forgotten." The Eagle Bearer meets [[DeathOfAChild Phoebe]] in the underworld. Much of the mission is a blend of TearJerker and NightmareFuel, as the Eagle Bearer learns Phoebe, in the course of looking for her parents in Elysium, was rendered amnesiatic by the [[StarterVillain Cyclops of Kephallonia]], who proceeds to prove that he has definitely gone FromNobodyToNightmare - he proceeds to torment the Eagle Bearer by kidnapping Phoebe, even "killing" her again in the same way she died in life, all to get back at the Eagle Bearer. But where this trope comes in is at the end of the mission: after spending time catching up with their old friend, seeing her taken away, then catching up to and killing the Cyclops again (in what is easily the single most furious the Eagle Bearer has ''ever'' been), the Eagle Bearer guides Phoebe back to the gates of Elysium to finally meet her parents, and the base game's worst PlayerPunch is averted with a ''vengeance.'' No matter the player's decisions - whether the Eagle Bearer encourages her to stand tall through her own strength, wipes her memories of them so she can move on without them, or ''especially'' if they promise to [[ReunionVow meet her again in Elysium someday,]] you can feel the emotion in the Eagle Bearer's voice as they finally get to make up for [[NeverGotToSayGoodbye never getting to say goodbye to her in life.]]
* The Eagle Bearer's childhood friendship/romance with [[RomancingTheWidow Anais]] is quite touching. The Eagle Bearer recalls that they were bullied a lot as a child and that Anais was one of the only people who stuck up for them back on Kephellonia.
** If romanced, Anais will reveal that since moving away, she'd gotten married and had a child with someone else. The Eagle Bearer however takes the news in stride and will even take it upon themselves to [[FriendToAllChildren help out with her rambunctious son]].

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* From the ''Torment of Hades'' DLC chapter, the mission "Lost, but Not Forgotten." The Eagle Bearer meets [[DeathOfAChild Phoebe]] in the underworld. Much of the mission is a blend of TearJerker and NightmareFuel, as the Eagle Bearer learns Phoebe, in the course of looking for her parents in Elysium, was rendered amnesiatic by the [[StarterVillain Cyclops of Kephallonia]], who proceeds to prove that he has definitely gone FromNobodyToNightmare - he proceeds to torment the Eagle Bearer by kidnapping Phoebe, even "killing" her again in the same way she died in life, all to get back at the Eagle Bearer. But where this trope comes in is at the end of the mission: after spending time catching up with their old friend, seeing her taken away, then catching up to and killing the Cyclops again (in what is easily the single most furious the Eagle Bearer has ''ever'' been), the Eagle Bearer guides Phoebe back to the gates of Elysium to finally meet her parents, and the base game's worst PlayerPunch is averted with a ''vengeance.'' No matter the player's decisions - whether the Eagle Bearer encourages her to stand tall through her own strength, wipes her memories of them so she can move on without them, or ''especially'' if they promise to [[ReunionVow meet her again in Elysium someday,]] you can feel the emotion in the Eagle Bearer's voice as they finally get to make up for [[NeverGotToSayGoodbye never getting to say goodbye to her in life.]]
* The Eagle Bearer's childhood friendship/romance with [[RomancingTheWidow Anais]] is quite touching. The Eagle Bearer recalls that they were bullied a lot as a child and that Anais was one of the only people who stuck up for them back on Kephellonia.
** If romanced, Anais will reveal that since moving away, she'd gotten married and had a child with someone else. The Eagle Bearer however takes the news in stride and will even take it upon themselves to [[FriendToAllChildren help out with her rambunctious son]].
]]
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** Directly before this scene, in some ambient dialogue as the Adrestia is pulling into Naxos' harbor, Barnabas points out that the Eagle Bearer seems nervous. The Eagle Bearer admits they're worried that Myrrine will be disappointed in how they turned out and that they don't know what they'll even say to her. Barnabas and Herodotos both take turns assuring them that won't be the case, with Barnabas telling them she'll surely be proud to know her child grew up to be so [[AllLovingHero kind and loyal]].
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** This scene makes the ending which you convince Deimos to leave the cult all the more heartwarming. The Eagle Bearer has ''always'' wanted to protect their younger sibling, and while it may be over two decades late, they finally managed to protect their them from the cult's grasp.

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** This scene makes the ending which you convince Deimos to leave the cult all the more heartwarming. The Eagle Bearer has ''always'' wanted to protect their younger sibling, and while it may be over two decades late, they finally managed to protect their them from the cult's grasp.

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* Managing to talk Deimos down from the cult; as a last-ditch effort to convince them, the Eagle Bearer allows them to touch the Spear of Leonidas, which gives them an unknown vision which ''finally'' gets through to them. Deimos tearfully laments all the terrible things they've done and collapses to the ground holding the spear. The Eagle Bearer crouches to meet their sibling and Deimos tries to apologize. The Eagle Bearer only smiles and tells them they know they're sorry and slowly pulls them back to their feet. Myrrine tearfully thanks her eldest child for giving her her youngest child back and hugs them, pulling Deimos into the hug a moment later. Then, all three walk back down the mountain together.

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* Managing to talk Deimos down from the cult; as a last-ditch effort to convince them, the Eagle Bearer allows them to touch the Spear of Leonidas, which gives them an unknown vision which ''finally'' gets through to them. Deimos tearfully laments all the terrible things they've done and collapses to the ground holding the spear. spear and their mother instantly swoops down to comfort them as they tearfully lament the terrible things they've done. The Eagle Bearer crouches to meet their sibling and Deimos tries to apologize. The Eagle Bearer only smiles and tells them they know they're sorry and slowly pulls them back to their feet.feet, both of them grasping the spear together. Deimos attempts to apologize but the Eagle Bearer only smiles and confirms that they know how sorry they are. Myrrine tearfully thanks her eldest child for giving her her youngest child back and hugs them, pulling Deimos into the hug a moment later. Then, all three walk back down the mountain together.



** During the 3-way hug Deimos reaches to embrace their sibling very hesitantly, like they're not sure it'll be accepted. When it is, all three hug more tightly.
* After the Battle at Pylos, if you manage to pick the right dialogue choices, you can trigger a small but sweet moment of connection with Deimos. The Eagle Bearer can reveal that they too were thrown off the cliff for dead that night, causing Deimos to remark with pride that they both survived despite the odds and seemingly warming up just a little to their older sibling for the first time since finding each other. Before the Eagle Bearer can make any more progress, Kleon will interrupt and scold Deimos for coming to speak to their sibling without permission. However, if the right dialogue had been chosen, Deimos will actually stand up to him and assert that nobody tells them what to do, while the Eagle Bearer watches on looking a little proud [[note]]if you haven't picked the correct dialogue, Deimos instead shrinks under the scolding and leaves without argument[[/note]]. Notably, triggering this conversation is essential to getting the above-mentioned Golden Ending where they defect from the cult—This moment of connection being perhaps the spark of rebellion Deimos needed to leave the cult.
* Upon first returning to their Spartan home, Myrrine and the Eagle Bearer reminisce about the first time the Eagle Bearer held their younger sibling. Apparently, they hugged them so tightly they feared breaking them and [[BigBrotherInstinct gathered every pillow and blanket in the house to make sure the baby was safely insulated from injury]].
** Upon finally getting the house back from the Spartan Kings, Myrrine will note that the skull of the first rabbit the Eagle Bearer ever hunted--apparently once displayed in the home that has presumably been unused since Myrrine left Sparta decades prior--was missing. It's never fully clarified one way or the other, but Myrrine implies that Nikolaos must have taken it as a TragicKeepsake.

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** During the 3-way hug Deimos reaches to embrace their sibling very hesitantly, like it's been a very long time since anyone hugged them and they're not really sure it'll be accepted. When it is, all three how. [[GroupHug Their sibling and mother only pulls them closer in response.]]
*** This moment is especially sweet if the Eagle Bearer had tried to
hug more tightly.
Deimos on Andros earlier in the game and was revoked. They ''finally'' got their hug!
* After the Battle at Pylos, if you manage to pick the right dialogue choices, you can trigger a small but sweet moment of connection with Deimos. The Eagle Bearer can reveal that they too were thrown off the cliff for dead that night, causing Deimos to remark with pride that they both survived despite the odds and seemingly warming up just a little to their older sibling for the first time since finding each other. Before the Eagle Bearer can make any more progress, Kleon will interrupt and scold Deimos for coming to speak to their sibling without permission. However, if the right dialogue had been chosen, Deimos will actually stand up to him and assert that nobody tells them what to do, they're not his puppet, while the Eagle Bearer watches on looking a little proud [[note]]if you haven't picked the correct dialogue, Deimos instead shrinks under the scolding and leaves without argument[[/note]]. Notably, triggering this conversation is essential to getting the above-mentioned Golden Ending where they defect from the cult—This moment of connection being perhaps the spark of rebellion Deimos needed to leave the cult.
* Upon first returning to their Spartan home, Myrrine and the Eagle Bearer reminisce about the first time the Eagle Bearer held their younger sibling. Apparently, they hugged them so tightly they feared breaking them "squeezing the life out of [them]" and [[BigBrotherInstinct gathered every pillow and blanket in the house to make sure the baby was safely insulated as safe as possible]]. At the end of the interaction, the Eagle Bearer will wistfully comment that their sibling turned out stronger than they ever imagined.
** This scene makes the ending which you convince Deimos to leave the cult all the more heartwarming. The Eagle Bearer has ''always'' wanted to protect their younger sibling, and while it may be over two decades late, they finally managed to protect their them
from injury]].
**
the cult's grasp.
*
Upon finally getting the house back from the Spartan Kings, Myrrine will note that the skull of the first rabbit the Eagle Bearer ever hunted--apparently once displayed in the home that has presumably been unused since Myrrine left Sparta decades prior--was missing. It's never fully clarified one way or the other, but Myrrine implies that Nikolaos must have taken it as a TragicKeepsake.



* From the ''Torment of Hades'' DLC chapter, the mission "Lost, but Not Forgotten." The Eagle Bearer meets [[DeathOfAChild Phoebe]] in the underworld. Much of the mission is a blend of TearJerker and NightmareFuel, as the Eagle Bearer learns Phoebe, in the course of looking for her parents in Elysium, was rendered amnesiatic by the [[StarterVillain Cyclops of Kephallonia]], who proceeds to prove that he has definitely gone FromNobodyToNightmare - he proceeds to torment the Eagle Bearer by kidnapping Phoebe, even "killing" her again in the same way she died in life, all to get back at the Eagle Bearer. But where this trope comes in is at the end of the mission: after spending time catching up with their old friend, seeing her taken away, then catching up to and killing the Cyclops again (in what is easily the single most furious the Eagle Bearer has ''ever'' been), the Eagle Bearer guides Phoebe back to the gates of Elysium to finally meet her parents, and the base game's worst PlayerPunch is averted with a ''vengeance.'' No matter the player's decisions - whether the Eagle Bearer encourages her to stand tall through her own strength, wipes her memories of them so she can move on without them, or ''especially'' if they promise to [[ReunionVow meet her again in Elysium someday,]] you can feel the emotion in the Eagle Bearer's voice as they finally get to make up for [[NeverGotToSayGoodbye never getting to say goodbye to her in life.]]

to:

* From the ''Torment of Hades'' DLC chapter, the mission "Lost, but Not Forgotten." The Eagle Bearer meets [[DeathOfAChild Phoebe]] in the underworld. Much of the mission is a blend of TearJerker and NightmareFuel, as the Eagle Bearer learns Phoebe, in the course of looking for her parents in Elysium, was rendered amnesiatic by the [[StarterVillain Cyclops of Kephallonia]], who proceeds to prove that he has definitely gone FromNobodyToNightmare - he proceeds to torment the Eagle Bearer by kidnapping Phoebe, even "killing" her again in the same way she died in life, all to get back at the Eagle Bearer. But where this trope comes in is at the end of the mission: after spending time catching up with their old friend, seeing her taken away, then catching up to and killing the Cyclops again (in what is easily the single most furious the Eagle Bearer has ''ever'' been), the Eagle Bearer guides Phoebe back to the gates of Elysium to finally meet her parents, and the base game's worst PlayerPunch is averted with a ''vengeance.'' No matter the player's decisions - whether the Eagle Bearer encourages her to stand tall through her own strength, wipes her memories of them so she can move on without them, or ''especially'' if they promise to [[ReunionVow meet her again in Elysium someday,]] you can feel the emotion in the Eagle Bearer's voice as they finally get to make up for [[NeverGotToSayGoodbye never getting to say goodbye to her in life.]]]]
* The Eagle Bearer's childhood friendship/romance with [[RomancingTheWidow Anais]] is quite touching. The Eagle Bearer recalls that they were bullied a lot as a child and that Anais was one of the only people who stuck up for them back on Kephellonia.
** If romanced, Anais will reveal that since moving away, she'd gotten married and had a child with someone else. The Eagle Bearer however takes the news in stride and will even take it upon themselves to [[FriendToAllChildren help out with her rambunctious son]].
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* While later context will turn the scene into a {{Tearjerker}}, the originl flashback the Eagle Bearer has of their family is very sweet. They recall a training session with their parents, Nikolaos and Myrrine, and the Eagle Bearer's infant sibling is introduced--whom [[BigBrotherInstinct they are instinctually protective of]]. Nikolaos pulls the young Eagle Bearer aside and tells them they are his greatest pride while Myrrine watches on happily, then he sends them off to put their little sibling to bed. The whole scene is rosy and paints the picture of a very happy, loving family. If it weren't for the cult, they likely would have stayed that way too.

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* While later context will turn the scene into a {{Tearjerker}}, the originl original flashback the Eagle Bearer has of their family is very sweet. They recall a training session with their parents, Nikolaos and Myrrine, and the Eagle Bearer's infant sibling is introduced--whom [[BigBrotherInstinct they are instinctually protective of]]. Nikolaos pulls the young Eagle Bearer aside and tells them they are his greatest pride while Myrrine watches on happily, then he sends them off to put their little sibling to bed. The whole scene is rosy and paints the picture of a very happy, loving family. If it weren't for the cult, they likely would have stayed that way too.

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* While later context will turn the scene into a {{Tearjerker}}, the original flashback the Eagle Bearer has of their family is very sweet. They recall a training session with their parents, Nikolaos and Myrrine, and the player is introduced to the existence of their infant sibling--of whom [[BigBrotherInstinct they are immediately protective of]]. Nikolaos pulls the young Eagle Bearer aside and tells them they are his greatest pride while Myrrine watches on happily, then he sends them off to put their little sibling to bed. The whole scene is rosy and paints the picture of a very happy, loving family. If it weren't for the cult, they likely would have stayed that way too.

to:

* While later context will turn the scene into a {{Tearjerker}}, the original originl flashback the Eagle Bearer has of their family is very sweet. They recall a training session with their parents, Nikolaos and Myrrine, and the player is introduced to the existence of their Eagle Bearer's infant sibling--of whom sibling is introduced--whom [[BigBrotherInstinct they are immediately instinctually protective of]]. Nikolaos pulls the young Eagle Bearer aside and tells them they are his greatest pride while Myrrine watches on happily, then he sends them off to put their little sibling to bed. The whole scene is rosy and paints the picture of a very happy, loving family. If it weren't for the cult, they likely would have stayed that way too.


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* Upon first returning to their Spartan home, Myrrine and the Eagle Bearer reminisce about the first time the Eagle Bearer held their younger sibling. Apparently, they hugged them so tightly they feared breaking them and [[BigBrotherInstinct gathered every pillow and blanket in the house to make sure the baby was safely insulated from injury]].
** Upon finally getting the house back from the Spartan Kings, Myrrine will note that the skull of the first rabbit the Eagle Bearer ever hunted--apparently once displayed in the home that has presumably been unused since Myrrine left Sparta decades prior--was missing. It's never fully clarified one way or the other, but Myrrine implies that Nikolaos must have taken it as a TragicKeepsake.

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* In a twisted sort of way, there's something a little darkly heartwarming in Deimos covering for their sibling during the Cultist meeting. Yes, they do so by [[AxeCrazy brutally killing a different cultist]], but the fact that it was their instinct at all is very telling. Especially so for players who chose to play as Kassandra, as the male/Alexios version of Deimos in particular comes across as almost panicking when he realizes the rogue cultist is his sister in disguise.

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* In a twisted sort of way, there's something a little darkly heartwarming in Deimos covering for their sibling during the Cultist meeting. Yes, they do so by [[AxeCrazy brutally killing a different cultist]], but the fact that it was their instinct at all to protect their sibling is very telling. Especially so for players who chose to play as Kassandra, as the male/Alexios version of Deimos in particular comes across as almost panicking when he realizes the rogue cultist is his sister in disguise.disguise--which comes as a sharp contrast to his previous smug, FauxAffablyEvil demeanor while testing the cultists before her.


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** Especially so when you've seen any of the other endings. During most endings, there's a bit of awkwardness and distance in the remaining family and a noticeable gap in the table where the family members who didn't survive should be sitting. When later talking to Barnabas, the Eagle Bearer will admit, somewhat disappointed, that things will never be the same for their family. However, in the GoldenEnding, the family is at ease amongst themselves and the Eagle Bearer will instead remark in wonderment to Barnabas that they can't believe they have a family again.

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* While later context will turn the scene into a {{Tearjerker}}, the original flashback the Eagle Bearer has of their family is very sweet. They recall a training session with their parents, Nikolaos and Myrrine, and the player is introduced to the existence of their infant sibling--of whom [[BigBrotherInstinct they are immediately protective of]]. Nikolaos pulls the young Eagle Bearer aside and tells them they are his greatest pride while Myrrine watches on happily, then he sends them off to put their little sibling to bed. The whole scene is rosy and paints the picture of a very happy, loving family. If it weren't for the cult, they likely would have stayed that way too.
* In a twisted sort of way, there's something a little darkly heartwarming in Deimos covering for their sibling during the Cultist meeting. Yes, they do so by [[AxeCrazy brutally killing a different cultist]], but the fact that it was their instinct at all is very telling. Especially so for players who chose to play as Kassandra, as the male/Alexios version of Deimos in particular comes across as almost panicking when he realizes the rogue cultist is his sister in disguise.



** Myrinne reminisces about her time being a pirate captain.
** Nikolaus expresses pride at the Eagle Bearer being a captain of a ship and defers to them as the master of the vessel.
** Deimos gains a bit of experience abiding by boundaries on what they want.
** And Stentor plays up the aloof always-better attitude.
*** Additionally, whoever you've placed in the first Lieutenant slot can be called upon as a distraction to enemies with the "Call To Arms" ability. If fully upgraded, they'll even fight the enemies, meaning you can fight alongside your family during on-land gameplay too!

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** Myrinne Myrrine reminisces about her time being as a pirate captain, noting that her mindset is much different than back then when she'd lost everything and was listlessly looking for purpose.
** Nikolaos frets about the ship, but proudly defers to the Eagle Bearer's authority as
captain.
** Nikolaus expresses pride at the Eagle Bearer being a captain of a ship and defers to them as the master of the vessel.
**
Deimos gains a bit of experience abiding by boundaries on what asserts that they want.
''will not'' be taking orders from their sibling, and also that they want to steer. Oh and if anyone gets sick on them, they're dead.
** And Stentor plays up the aloof always-better attitude.
acts like his general snooty {{Jerkass}} self, but there's no real malice in it anymore.
*** Additionally, whoever you've placed in the first Lieutenant slot can be called upon as a distraction to enemies with the "Call To Arms" ability. If fully upgraded, they'll even fight the enemies, meaning you can fight alongside your family during on-land gameplay too!BackToBackBadasses with them too. Most notably Deimos, whose attacks have a large enough range and power to be legitimately helpful backup in many fights.


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** Even sweeter is later, if Iola is part of the crew and you complete the below mentioned Lost Tales of Greece quest about finding Barnabas' daughter Leda, Barnabas will specifically mention that he'd like for Leda to meet Iola.


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* If spared, the Eagle Bearer will meet up with Nikolaos again in Boeotia and the two can share a short heartwarming moment where Nikolaos expresses his pride in who they've managed to become and the Eagle Bearer can potentially encourage him to go back to Stentor and support him.
* While the ending itself is rather bittersweet in the context of Deimos dying and Myrrine either dying or cutting off contact with her eldest child, the ending where it's only the Eagle Bearer and their step-family has a small heartwarming detail in that Nikolaos thanks them for inviting the two of them to dinner. They may have lost their birth family, but the Eagle Bearer is doing their best to patch things up where they can.
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* Managing to talk Deimos down from the cult; as a last-ditch effort to convince them, the Eagle Bearer allows them to touch the Spear of Leonidas, which gives them an unknown vision which ''finally'' gets through to them. Deimos tearfully laments all the terrible things they've done and collapses to the ground. Myrrine tearfully thanks her eldest child for giving her her youngest child back and hugs them both before they walk back down the mountain together.

to:

* Managing to talk Deimos down from the cult; as a last-ditch effort to convince them, the Eagle Bearer allows them to touch the Spear of Leonidas, which gives them an unknown vision which ''finally'' gets through to them. Deimos tearfully laments all the terrible things they've done and collapses to the ground. ground holding the spear. The Eagle Bearer crouches to meet their sibling and Deimos tries to apologize. The Eagle Bearer only smiles and tells them they know they're sorry and slowly pulls them back to their feet. Myrrine tearfully thanks her eldest child for giving her her youngest child back and hugs them both before they them, pulling Deimos into the hug a moment later. Then, all three walk back down the mountain together.



* After the Battle at Pylos, if you manage to pick the right dialogue choices, you can trigger a small but sweet moment of connection with Deimos. The Eagle Bearer can reveal that they too were thrown off the cliff for dead that night, causing Deimos to remark with pride that they both survived despite the odds and seemingly warming up just a little to their older sibling for the first time since finding each other. Kleon will interrupt and scold Deimos for coming to speak to their sibling without permission before the Eagle Bearer can make any more progress. However, if the right dialogue was chosen, Deimos will actually stand up to him and assert that nobody tells them what to do [[note]]if you haven't picked the correct dialogue, Deimos instead shrinks under the scolding and leaves without argument[[/note]]. Notably, triggering this conversation is essential to getting the above-mentioned Golden Ending where they defect from the cult—This moment of connection being perhaps the spark of rebellion Deimos needed to leave the cult.

to:

* After the Battle at Pylos, if you manage to pick the right dialogue choices, you can trigger a small but sweet moment of connection with Deimos. The Eagle Bearer can reveal that they too were thrown off the cliff for dead that night, causing Deimos to remark with pride that they both survived despite the odds and seemingly warming up just a little to their older sibling for the first time since finding each other. Before the Eagle Bearer can make any more progress, Kleon will interrupt and scold Deimos for coming to speak to their sibling without permission before the Eagle Bearer can make any more progress. permission. However, if the right dialogue was had been chosen, Deimos will actually stand up to him and assert that nobody tells them what to do do, while the Eagle Bearer watches on looking a little proud [[note]]if you haven't picked the correct dialogue, Deimos instead shrinks under the scolding and leaves without argument[[/note]]. Notably, triggering this conversation is essential to getting the above-mentioned Golden Ending where they defect from the cult—This moment of connection being perhaps the spark of rebellion Deimos needed to leave the cult.

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* Managing to talk Deimos down from the cult; as a last-ditch effort to convince them, the Eagle Bearer allows them to touch the Spear of Leonidas, which gives them an unknown vision which ''finally'' gets through to them. Deimos tearfully laments all the terrible things they've done and collapses into a 3-way hug with Myrrine and their big sister/brother--who readily accept and forgive them.
** After the Battle at Pylos, if you manage to pick the right dialogue choices, you can trigger a small but sweet moment of connection with Deimos. The Eagle Bearer can reveal that they too were thrown off the cliff for dead that night, causing Deimos to remark with pride that they both survived despite the odds and seemingly warming up just a little to their older sibling for the first time since finding each other. Kleon will interrupt and scold Deimos for coming to speak to their sibling without permission before the Eagle Bearer can make any more progress. However, if the right dialogue was chosen, Deimos will actually stand up to him and assert that nobody tells them what to do [[note]]if you haven't picked the correct dialogue, Deimos instead shrinks under the scolding and leaves without argument[[/note]]. Notably, triggering this conversation is essential to getting the above-mentioned Golden Ending where they defect from the cult—This moment of connection being perhaps the spark of rebellion Deimos needed to leave the cult.

to:

* Managing to talk Deimos down from the cult; as a last-ditch effort to convince them, the Eagle Bearer allows them to touch the Spear of Leonidas, which gives them an unknown vision which ''finally'' gets through to them. Deimos tearfully laments all the terrible things they've done and collapses into a to the ground. Myrrine tearfully thanks her eldest child for giving her her youngest child back and hugs them both before they walk back down the mountain together.
** The facial animation on Kassandra as the Eagle Bearer during this sequence is particularly heart-squeezing. As she crouches to meet her little brother's eye, she looks at him with ''such'' soft kindness and understanding not seen from her anywhere else in the game.
** During the
3-way hug with Myrrine and Deimos reaches to embrace their big sister/brother--who readily accept and forgive them.
**
sibling very hesitantly, like they're not sure it'll be accepted. When it is, all three hug more tightly.
*
After the Battle at Pylos, if you manage to pick the right dialogue choices, you can trigger a small but sweet moment of connection with Deimos. The Eagle Bearer can reveal that they too were thrown off the cliff for dead that night, causing Deimos to remark with pride that they both survived despite the odds and seemingly warming up just a little to their older sibling for the first time since finding each other. Kleon will interrupt and scold Deimos for coming to speak to their sibling without permission before the Eagle Bearer can make any more progress. However, if the right dialogue was chosen, Deimos will actually stand up to him and assert that nobody tells them what to do [[note]]if you haven't picked the correct dialogue, Deimos instead shrinks under the scolding and leaves without argument[[/note]]. Notably, triggering this conversation is essential to getting the above-mentioned Golden Ending where they defect from the cult—This moment of connection being perhaps the spark of rebellion Deimos needed to leave the cult.
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* A small detail, but if left to idle or if you spend a long time in a Blacksmith's shop, Ikaros will swoop down to perch on the Eagle Bearer's arm. Sometimes they'll even coo to him with typical pet-owner baby-talk, and it's rather sweet and shows they truly do view the Ikaros as their friend and pet.

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* A small detail, but if left to idle or if you spend a long time in a Blacksmith's shop, Ikaros will swoop down to perch on the Eagle Bearer's arm. Sometimes they'll even coo to him with typical pet-owner baby-talk, and it's rather sweet and shows they truly do view the Ikaros as their friend and pet.
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* A small detail, but if left to idle or if you spend a long time in a Blacksmith's shop, Ikaros will swoop down to perch on the Eagle Bearer's arm. Sometimes they'll even coo to him with typical pet-owner baby-talk, and it's rather sweet and shows they truly do view the Ikaros as their friend and pet.
Is there an issue? Send a MessageReason:
None

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** After the Battle at Pylos, if you manage to pick the right dialogue choices, you can trigger a small but sweet moment of connection with Deimos. The Eagle Bearer can reveal that they too were thrown off the cliff for dead that night, causing Deimos to remark with pride that they both survived despite the odds and seemingly warming up just a little to their older sibling for the first time since finding each other. Kleon will interrupt and scold Deimos for coming to speak to their sibling without permission before the Eagle Bearer can make any more progress. However, if the right dialogue was chosen, Deimos will actually stand up to him and assert that nobody tells them what to do [[note]]if you haven't picked the correct dialogue, Deimos instead shrinks under the scolding and leaves without argument[[/note]]. Notably, triggering this conversation is essential to getting the above-mentioned Golden Ending where they defect from the cult—This moment of connection being perhaps the spark of rebellion Deimos needed to leave the cult.
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* Managing to talk Deimos down from the cult; as a last-ditch effort to convince them, the Eagle Bearer allows them to touch the Spear of Leonidas, which gives them an unknown vision which ''finally'' gets through to them. Deimos tearfully laments all the terrible things they've done and collapses into a 3-way hug with Myrrine and their big sister/brother--who readily accept and forgive them.


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*** Additionally, whoever you've placed in the first Lieutenant slot can be called upon as a distraction to enemies with the "Call To Arms" ability. If fully upgraded, they'll even fight the enemies, meaning you can fight alongside your family during on-land gameplay too!


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* Also during the Delos/Mykonos questlines, if you play your cards ''very'' carefully, you can achieve a GoldenEnding for that area--both Kyra and Thaelas alive and well and possibly happily in love, the war won, the Islands free from their past cruel leadership, and Barnabas finds himself a girlfriend (who can be recruited to the Adrestia as a Lieutenant, and is Legendary status to boot!). The Eagle Bearer can even make a small speech at the victory celebration, before bidding their new friends farewell for now.
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* The "Good" ending of the Tempest storyline is still pretty heartwrenching, but it ends on a bittersweet note if you keep Kleta alive, by warning her to stay back before your final duel with the Tempest. When all is said and done, Kleta will reconcile with the mortally-wounded Tempest, allowing her to GoOutWithASmile while reassuring her mother that one day they will go sailing again, "just like we used to..."

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* The "Good" ending of the Tempest storyline is still pretty heartwrenching, but it ends on a bittersweet note if you keep Kleta alive, by warning her to stay back before your final duel with the Tempest. When all is said and done, Kleta will reconcile with the mortally-wounded Tempest, allowing her to GoOutWithASmile while reassuring her mother that one day they will go sailing again, "just like we used to...""
* From the ''Torment of Hades'' DLC chapter, the mission "Lost, but Not Forgotten." The Eagle Bearer meets [[DeathOfAChild Phoebe]] in the underworld. Much of the mission is a blend of TearJerker and NightmareFuel, as the Eagle Bearer learns Phoebe, in the course of looking for her parents in Elysium, was rendered amnesiatic by the [[StarterVillain Cyclops of Kephallonia]], who proceeds to prove that he has definitely gone FromNobodyToNightmare - he proceeds to torment the Eagle Bearer by kidnapping Phoebe, even "killing" her again in the same way she died in life, all to get back at the Eagle Bearer. But where this trope comes in is at the end of the mission: after spending time catching up with their old friend, seeing her taken away, then catching up to and killing the Cyclops again (in what is easily the single most furious the Eagle Bearer has ''ever'' been), the Eagle Bearer guides Phoebe back to the gates of Elysium to finally meet her parents, and the base game's worst PlayerPunch is averted with a ''vengeance.'' No matter the player's decisions - whether the Eagle Bearer encourages her to stand tall through her own strength, wipes her memories of them so she can move on without them, or ''especially'' if they promise to [[ReunionVow meet her again in Elysium someday,]] you can feel the emotion in the Eagle Bearer's voice as they finally get to make up for [[NeverGotToSayGoodbye never getting to say goodbye to her in life.]]
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* In the mission ''Fields of Elysium'', "Dark Horse", you are tasked with retrieving a horse that has escaped into Elysium. When you find it a blind old man has befriended it, unbothered by it's frighting appearance due to his blindness, claiming their friendship had been instant. While the player can choose to take the horse, you can also choose to let him keep it, despite the risk of reprisal against him, and you can hear how delighted he is to keep his one friend.

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* In the mission ''Fields of Elysium'', "Dark Horse", you are tasked with retrieving a horse that has escaped into Elysium. When you find it a blind old man has befriended it, unbothered by it's frighting its frightening appearance due to his blindness, claiming their friendship had been instant. While the player can choose to take the horse, you can also choose to let him keep it, despite the risk of reprisal against him, and you can hear how delighted he is to keep his one friend.
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* In the mission ''Fields of Elysium'', "Dark Horse", you are tasked with retrieving a horse that has escaped into Elysium. When you find it a blind old man has befriended it, unbothered by it's frighting appearance due to his blindness, claiming their friendship had been instant. While the player can choose to take the horse, you can also choose to let him keep it, despite the risk of reprisal against him, and you can hear how delighted he is to keep his one friend.

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* In the mission ''Fields of Elysium'', "Dark Horse", you are tasked with retrieving a horse that has escaped into Elysium. When you find it a blind old man has befriended it, unbothered by it's frighting appearance due to his blindness, claiming their friendship had been instant. While the player can choose to take the horse, you can also choose to let him keep it, despite the risk of reprisal against him, and you can hear how delighted he is to keep his one friend.friend.
* The "Good" ending of the Tempest storyline is still pretty heartwrenching, but it ends on a bittersweet note if you keep Kleta alive, by warning her to stay back before your final duel with the Tempest. When all is said and done, Kleta will reconcile with the mortally-wounded Tempest, allowing her to GoOutWithASmile while reassuring her mother that one day they will go sailing again, "just like we used to..."

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