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Changed line(s) 84 (click to see context) from:
* The UsefulNotes/{{Intellivision}} game ''VideoGame/NightStalker'' had a constant heartbeat sound in the background.
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* The UsefulNotes/{{Intellivision}} Platform/{{Intellivision}} game ''VideoGame/NightStalker'' had a constant heartbeat sound in the background.
Changed line(s) 97 (click to see context) from:
* The UseFulNotes/{{SNES}} port of ''VideoGame/{{Populous}}'' had a heartbeat superimposed on the game's ambient music track. The heartbeat played at about 120 beats per minute as long as the computer player wasn't winning by a large margin over the human player. If it was, the heart rate would increase as the computer [[SongsInTheKeyOfPanic came closer and closer to victory]] and decrease if the human player made a comeback. The heart rate capped at a ridiculous 480 BPM, just before the computer wiped the human player off the map, and stopped completely when the human player lost their last follower.
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* The UseFulNotes/{{SNES}} Platform/{{SNES}} port of ''VideoGame/{{Populous}}'' had a heartbeat superimposed on the game's ambient music track. The heartbeat played at about 120 beats per minute as long as the computer player wasn't winning by a large margin over the human player. If it was, the heart rate would increase as the computer [[SongsInTheKeyOfPanic came closer and closer to victory]] and decrease if the human player made a comeback. The heart rate capped at a ridiculous 480 BPM, just before the computer wiped the human player off the map, and stopped completely when the human player lost their last follower.