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* In a more story-centered game, would a character as they exist after-hours already know about any plot twists or surprise backstories before the player uncovers them in-game? Like, say, if someone were playing ''Ocarina of Time'', just as an example, would Link spend his off-hours time thinking he's an actual Kokiri at first, or would he already know the truth about his mother and the Deku Tree? And how would save data affect that character, then? If a file gets erased, would he have to keep living through TheReveal over and over again?
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** Also, where is this so obvious? I haven't played many games, especially ''arcade games'', where you're required to eat and sleep on a consistent basis in order to keep your character alive and functioning. It's more likely eating and sleeping are things they do when they have nothing else to do - when Ralph is at the Bad-Anon meeting and we see him making himself a bed out of bricks, he doesn't really look tired as he does it. He's just there because he has nowhere else to go.
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**** Not to mention, if Ralph wins, that means he's forced to wreck the building even more than he already has in regularly gameplay. The Nicelanders certainly aren't going to ''like'' him for that.

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What are the implications of PC-gaming and/or modding in this universe?
* Specifically, the main advantages of PC-gaming, [[RuleOfCautiousEditingJudgement without discussing subjectives like graphics or exclusive titles]]: mod support and file-system control. If a PC-user can mod their own games and make backup files, does that mean an amateur programmer might be aware of the game characters? Keep backup files of all of them so they could game-jump in safety while they play a game? Could that apply to arcade and console characters, essentially turning desktops into a game-world tourist trap? What about games with notoriously prolific mod support (StarCraft, STALKER, anything in Bethesda's main series)? HilarityEnsues when the gang jumps into Radiation 18: A Tale of Russian Vikings and find out the Main Character is being run off of a WreckItRalph mod.

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*** Maybe, maybe not- all of the games exist on the computer's hard drive, but only one can be loaded for the player at any given time- maybe they just have craploads of free time? Personally I feel like consoles and computers might be ''safer'' for game-jumpers, assuming the owner is arguably aware of their "subjects" like the arcade owner seems to be. Just keep a bank of backup copies on a protected hard drive- personified in-universe by some sort of Clone Bank with BrainUploading. HilarityEnsues when the characters vacation in a DarkSouls expy, with a full minute of the same character popping out of the backup drive nonstop.
What are the implications of PC-gaming and/or modding PC-modding in this universe?
* Specifically, the main advantages I can't think of PC-gaming, [[RuleOfCautiousEditingJudgement without discussing subjectives like graphics or exclusive titles]]: mod support and file-system control. If a PC-user can mod their own games and make backup files, does that mean an amateur programmer might be aware of the game characters? Keep backup files of all of them so they could game-jump in safety while they play a game? Could that apply specific example to arcade and console characters, essentially turning desktops into a game-world tourist trap? What about games with notoriously prolific mod support (StarCraft, STALKER, anything in Bethesda's main series)? HilarityEnsues when list, but I'd really love to see the gang jumps jump into Radiation 18: A Tale of Russian Vikings the local Skyrim or Fallout knockoff and find out the Main Character player is being run off of running a WreckItRalph mod.WreckitRalph total conversion.
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What are the implications of PC-gaming and/or modding in this universe?
* Specifically, the main advantages of PC-gaming, [[RuleOfCautiousEditingJudgement without discussing subjectives like graphics or exclusive titles]]: mod support and file-system control. If a PC-user can mod their own games and make backup files, does that mean an amateur programmer might be aware of the game characters? Keep backup files of all of them so they could game-jump in safety while they play a game? Could that apply to arcade and console characters, essentially turning desktops into a game-world tourist trap? What about games with notoriously prolific mod support (StarCraft, STALKER, anything in Bethesda's main series)? HilarityEnsues when the gang jumps into Radiation 18: A Tale of Russian Vikings and find out the Main Character is being run off of a WreckItRalph mod.
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** Isn't save data from computer and (some) console games stored on the computer/console itself? If I'm correct on this, then presumably the characters could walk around inside the computer/console, but would only be capable of returning to their game upon it being reinserted. This probably means it's a lot more dangerous than being in an arcade, where several games can be plugged in at once and aren't unplugged very frequently.
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* In-universe, how do console and computer video games work? And are characters inside of it alive at all? If they are, what happens when you take CD out of your console?

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* In-universe, how do console and computer video games work? And are characters inside of it alive at all? If they are, what happens when you take CD out of your console?console/computer?
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** [[spoiler: I assumed that since Sour Bill worked for King Candy/Turbo]], Ralph decided not to trust him.
* In-universe, how do console and computer video games work? And are characters inside of it alive at all? If they are, what happens when you take CD out of your console?
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** The point isn't just 'winning', as much as 'gaining a reward for heroic deeds'. It helps that the game and it's inhabitants are old-fashioned in the first place. Things like fighting games and racers, the reward is neutral. It's not playing against type.
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* I wasn't sure where I should put this...Sour Bill knows how to get into Sugar Rush's code, correct? If he does, why didn't Ralph just have him lead him into it, bring Felix along, and then give Vanellope's code a whack with his magic hammer? That would've fixed it, wouldn't it have?
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** They are acting, it's doesn't seem to be pre-recorded though the only evidence we have of this are a few scenes. One is when the arcade closes and all the characters leave work. If it's the real Ryu and Ken on the attract mode for Street Fighter it seems probable that it's the real them in cut scenes. The other is when Felix notices Ralph is missing and stands there stalling for a moment during what would have been the cut scene (or what passed for one on a Donkey Kong game) of him wrecking the building. To the second question its probably a little bit of both. The Nice Landers building is destroyed everytime the game starts and even if/when Felix loses it's repaired once the players leave. It's possible that they have a number of sets in the game as well with Ralphs's stump being one such set and Nice Lander home being another. Similar to a play. That's how I imagine Street Fighter is right down to the Vs screen effectively being a curtain while they bring out the Chun Li set. Alternatively it can and has been destroyed multiple times and that brick pile Ralph lives on is the remnants of times when he's won and managed to completely destroy the building.
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* What are cutscenes? Are the characters acting, or are they sort of like prerecorded footage? Does Ralph's stump get moved and the Niceland Apartments get built every time someone plays?

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* What are cutscenes? Are Presumably they happen at least once, and then after that are the characters acting, or are they sort of like prerecorded footage? Does Ralph's stump get moved and the Niceland Apartments get built every time someone plays?
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* What are cutscenes? Are the characters acting, or are they sort of like prerecorded footage? Does Ralph's stump get moved and the Niceland Apartments get built every time someone plays?

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* Here's one that's been bugging me. I get the whole thing about dying outside your game killing you, but why is this an issue for Ralph? Ralph shouldn't be able to die, he is never killed in his game! He's thrown off the roof into a mud puddle. Felix doesn't kill him. In fact this shouldn't be an issue for a lot of characters. Protagonists, sure. Mario, Sonic, Felix, but quite a few of these characters wouldn't have a death animation in their code. Nobody dies in kart racers, nobody dies in Street Fighter (Mortal Kombat is a different story), the ghosts in Pac-Man are already dead.
** It has nothing to do with whether or not you can die in your own game.
** My point is they shouldn't (wouldn't even) actually physically be able to die, like Jack Harkness in ''DoctorWho''. They weren't given the ability to die in their code or creation. No death sprites, no death animations, none of that. They were created without the ability to die '''at all'''. Not Ralph, or the racers, or anyone from the Street Fighter guys...any character who doesn't die in his native game shouldn't be able to die at all. And before someone points out this means Turbo shouldn't die, we don't know if death was possible in Turbo Time or not. Some racing/car games do have that ability.
** And my point is your theory just plain does not fit with the stated rules of the setting. Whether or not ''you'' think he should be able to die is irrelevant--according to the setting, he can. The movie is just plain not using the same logic you're coming from.
** Actually the rules are wildly inconsistent. Double-stripe tree branches seem to vanish whenever it's convenient for them, Turbo somehow doesn't die (outside of his game so it would be permanent no less) when he car is T-Boned in Road Blasters, Sonic is hit and loses his rings in Game Central Station and doesn't die (even though there's no reason that should work outside of his game), Felix dies from falling ceiling tiles in one scene, yet survives being right next to a frag blowing him up (and into the marines) in Hero's Duty and being kicked a good 20 feet away by Calhoun (which would have hit him harder than the ceiling tiles). The rules of the setting are actually not very consistent at all. It would actually make '''more''' sense if the characters mentioned above were immortal; if you're not programmed to die, you can't die.
*** The rules are plenty consistent--a car accident is not automatically fatal. Sonic doesn't die if he has rings. Felix dies because debris falling on him is, in that game, an instantly fatal injury, while in Hero's Duty, apparently grenades are not automatic kills. By your interpretation, Ralph also shouldn't have been able to ride on Vanellope's kart (there's no kart riding sprites of Ralph), while Felix would have been incapable of riding Calhoun's hoverboard. In fact, going by the 'character can't do anything they're not programmed and sprited for in their home game' interpretation, nothing in the entire plot would have ever happened.
** ...gonna go [[HumblePie have a snack now.]]
** Sonic's warning doesn't even make sense, because characters appearing outside their own games isn't all ''that'' uncommon. What about characters that appear as GuestFighters, like Link did in the ''[[VideoGame/SoulSeries SoulCaliber IV]]''? Or in crossover games like ''VideoGame/MarvelVersusCapcom''? (I think Sonic was pulling their chain.)
*** Those characters are still appearing inside their own games. They might not be part of the overall continuity of that particular game series, but that's different from not being programmed into the game itself. Presumably if, say, Spider-Man was to leave a ''Marvel Versus Capcom'' game and die, he'd die for real. Sonic presumably means "if you die outside of a game that you've been programmed into, you die".
** GuestFighters are coded into their new game (usually with a whole different set of moves and animations) - for this version of the character, the crossover game '''is''' their game. They're intended to be there. Link would be just fine.
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*** Those characters are still appearing inside their own games. They might not be part of the overall continuity of that particular game series, but that's different from not being programmed into the game itself. Presumably if, say, Spider-Man was to leave a ''Marvel Versus Capcom'' game and die, he'd die for real. Sonic presumably means "if you die outside of a game that you've been programmed into, you die".
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** According to [[http://www.youtube.com/watch?v=jBzNSMdcm2w the fake TV spot for Hero's Duty]], it's "Wreck-It Studios", though it seems to have no connection to Tobikomi and Wreck-It Ralph.

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** According to [[http://www.youtube.com/watch?v=jBzNSMdcm2w the fake TV spot for Hero's Duty]], it's "Wreck-It Studios", though it seems Studios". It's hinted that this is a development team working for Tobikomi, likely with the specialty of making more modern, "gritty" types of games. The name is probably intended to have no connection be a reference to Tobikomi the game ''Fix-It Felix Jr.'' and Wreck-It Ralph.Ralph himself; perhaps he's one of the most popular characters in Tobikomi's library of games.
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** Just because it's open 24/7 doesn't mean it's always full of people. Characters could take turns catching quick naps in-between games during the slow hours and leave one or two awake at all times keeping an eye on the customers so they could wake everyone up quickly if someone came to play their game.
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** Given that another game was about to begin right after Calhoun chews out Ralph, and the latter could not have scaled the tower unmolested by cybugs and/or unseen by the other Marines, the likely explanation is that Ralph found somewhere to hide until the end of the day and no one cared about Markowski's absence.
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** King Candy seems pretty hostile to outsiders, hence the use of the Fungeon. It seems likely that Q*bert and co would just be booted out upon discovery.
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** GuestFighters are coded into their new game (usually with a whole different set of moves and animations) - for this version of the character, the crossover game '''is''' their game. They're intended to be there. Link would be just fine.

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** Sonic's warning doesn't even make sense, because characters appearing outside their own games isn't all ''that'' uncommon. What about characters that appear as GuestFighters, like Link did in the ''[[VideoGame/SoulSeries SoulCaliber IV]]''? Or in crossover games like ''VideoGame/MarvelVersusCapcom''? (I think Sonic was pulling their chain.)



* Okay, so Sonic appears to warn everyone that if they die outside their own games, they die for real? Seriously? What about characters that appear as GuestFighters, like Link did in the ''[[VideoGame/SoulSeries SoulCaliber IV]]''? Or in crossover games like ''VideoGame/MarvelVersusCapcom''? (I think Sonic was pulling their chain.)
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* Okay, so Sonic appears to warn everyone that if they die outside their own games, they die for real? Seriously? What about characters that appear as GuestFighters, like Link did in the ''[[VideoGame/SoulSeries SoulCaliber IV]]''? Or in crossover games like ''VideoGame/MarvelVersusCapcom''? (I think Sonic was pulling their chain.)
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**** Plus, the movie was almost over.
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*** To explain it better, picture a Franchise/DonkeyKong and a MarioBrothers arcade game. While Donkey Kong is a two-player game, it's an alternating one. Which means there only needs to be one "Jumpman" and one "Donkey Kong" in the game. In the case of Mario Brothers, there can be two players at the same time, so there has to be two separate sprites (even though, in this particular case, Luigi, or Player 2, is just a palette swap of Mario, or Player 1). Different sprites equals different characters.

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*** To explain it better, picture a Franchise/DonkeyKong and a MarioBrothers VideoGame/MarioBros arcade game. While Donkey Kong is a two-player game, it's an alternating one. Which means there only needs to be one "Jumpman" and one "Donkey Kong" in the game. In the case of Mario Brothers, there can be two players at the same time, so there has to be two separate sprites (even though, in this particular case, Luigi, or Player 2, is just a palette swap of Mario, or Player 1). Different sprites equals different characters.



** Well, we never really see the exact procedure that Litwak/the repairmen he brings in go through to try and fix the games. Presumably that would help if there was a simpler/more natural problem, but it might not do much considering the problems that would cause those games to go out of order would be a missing object that is vital to the game's normal execution (Fix-It Felix Jr./Turbotime) or the presence of foreign, malicious code ([=RoadBlasters=]). Because of the way things seem to work in the movie's universe, rebooting the machine probably wouldn't create a fresh "copy" of Ralph/Turbo unless they had returned to the game by then.

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** Well, we never really see the exact procedure that Litwak/the repairmen he brings in go through to try and fix the games. Presumably that would help if there was a simpler/more natural problem, but it might not do much considering the problems that would cause those games to go out of order would be a missing object that is vital to the game's normal execution (Fix-It Felix Jr./Turbotime) /Turbo Time) or the presence of foreign, malicious code ([=RoadBlasters=]). Because of the way things seem to work in the movie's universe, rebooting the machine probably wouldn't create a fresh "copy" of Ralph/Turbo unless they had returned to the game by then.



* Ralph [[spoiler:tries to make all the Mentos fall into Diet Cola Mountain to set up a beacon. He says one more slam should do it. Then Cybug!Turbo shows up and keeps him from doing it. Ok, but Cybug!Turbo is slamming them pretty hard. Shouldn't that have made them fall in?]]

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* Ralph [[spoiler:tries to make all the Mentos fall into Diet Cola Mountain to set up a beacon. He says one more slam should do it. Then Cybug!Turbo shows up and keeps him from doing it. Ok, Okay, but Cybug!Turbo is slamming them pretty hard. Shouldn't that have made them fall in?]]



** Actually the rules are wildly inconsistent. Double-stripe tree branches seem to vanish whenever it's convenient for them, Turbo somehow doesn't die (outside of his game so it would be permanent no less) when he car is T-Boned in Road Blasters, Sonic is hit and loses his rings in the surge protector and doesn't die (even though there's no reason that should work outside of his game), Felix dies from falling ceiling tiles in one scene, yet survives being right next to a frag blowing him up (and into the marines) in Hero's Duty and being kicked a good 20 feet away by Calhoun (which would have hit him harder than the ceiling tiles). The rules of the setting are actually not very consistent at all. It would actually make '''more''' sense if the characters mentioned above were immortal; if you're not programmed to die, you can't die.

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** Actually the rules are wildly inconsistent. Double-stripe tree branches seem to vanish whenever it's convenient for them, Turbo somehow doesn't die (outside of his game so it would be permanent no less) when he car is T-Boned in Road Blasters, Sonic is hit and loses his rings in the surge protector Game Central Station and doesn't die (even though there's no reason that should work outside of his game), Felix dies from falling ceiling tiles in one scene, yet survives being right next to a frag blowing him up (and into the marines) in Hero's Duty and being kicked a good 20 feet away by Calhoun (which would have hit him harder than the ceiling tiles). The rules of the setting are actually not very consistent at all. It would actually make '''more''' sense if the characters mentioned above were immortal; if you're not programmed to die, you can't die.



* How did Vanellope end up in the "Fungeon," anyway? After Ralph wrecked her cart, she went back into Diet Cola Mountain, through an entrance that only she and Ralph knew about. So how did she get caught?
** Presumably, King Candy had someone watching--or just watched himself--to make sure that Ralph went through with it. Recall that the very next thing we see in that area is Sour Bill sweeping up the cart's remains. Plus she was yelling and screaming--not exactly being a stealth master.
* It's obvious from what we see in the movie that Arcade Characters, just like regular people, need to take a break from work and rest every now and then: they hang out at tappers, or even sleep (Ralph mentions he sleeps in the dump and Vaneloppe made herself a bed in her volcano lair). For the characters in this movie, that is no problem since the Arcade Hall they are in closes at night. But what about Arcades that are open 24/7?

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* How did Vanellope end up in the "Fungeon," anyway? After Ralph wrecked her cart, kart, she went back into Diet Cola Mountain, through an entrance that only she and Ralph knew about. So how did she get caught?
** Presumably, King Candy had someone watching--or just watched himself--to make sure that Ralph went through with it. Recall that the very next thing we see in that area is Sour Bill sweeping up the cart's kart's remains. Plus she was yelling and screaming--not screaming -- not exactly being a stealth master.
* It's obvious from what we see in the movie that Arcade Characters, arcade characters, just like regular people, need to take a break from work and rest every now and then: they hang out at tappers, Tapper's, or even sleep (Ralph mentions he sleeps in the dump and Vaneloppe Vanellope made herself a bed in her volcano lair). For the characters in this movie, that is no problem since the Arcade Hall arcade they are in closes at night. But what about Arcades arcades that are open 24/7?

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*** Its unlikely that it's a written rule. They call game-jumping going Turbo. Surely Turbo wasn't the first character to do it but he's the first to get his game and another game unplugged. They certainly don't seem to be concerned at all about Q-Bert and the gang deciding to take up residence in Wreck it Ralph at the end of the film. I suspect that in the Wreck it Ralph universe cross overs like Capcom vs whatever and Battletoads and Double Dragon started off as a couple of guys who simply forgot to get home before the arcade opened.

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*** Its It's unlikely that it's a written rule. They call game-jumping going Turbo. Surely Turbo wasn't the first character to do it but he's the first to get his game and another game unplugged. They certainly don't seem to be concerned at all about Q-Bert Q*bert and the gang deciding to take up residence in Wreck it Ralph Fix-It Felix Jr. at the end of the film. I suspect that in the Wreck it Wreck-It Ralph universe cross overs like Capcom vs whatever and Battletoads and Double Dragon started off as a couple of guys who simply forgot to get home before the arcade opened.opened.
**** Game-jumping is only "going Turbo" when it's done during arcade hours or for the purpose of commandeering/sabotaging another game. Q*bert and friends were integrated into Fix-It Felix Jr. for the purpose of gameplay, so they belong there now and are treated as native characters, plus they were homeless before and had no intention of hurting anyone. As for crossovers, the crossed-over characters may not historically originate from the series whose game they are appearing in, but within the world of that individual game, they belong there because they were programmed to be there.
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**Maybe the games in arcades that are open 24/7 use TagTeamTwins?
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*It's obvious from what we see in the movie that Arcade Characters, just like regular people, need to take a break from work and rest every now and then: they hang out at tappers, or even sleep (Ralph mentions he sleeps in the dump and Vaneloppe made herself a bed in her volcano lair). For the characters in this movie, that is no problem since the Arcade Hall they are in closes at night. But what about Arcades that are open 24/7?
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** Presumably, King Candy had someone watching--or just watched himself--to make sure that Ralph went through with it. Recall that the very next thing we see in that area is Sour Bill sweeping up the cart's remains. Plus she was yelling and screaming--not exactly being a stealth master.
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* How did Vanellope end up in the "Fungeon," anyway? After Ralph wrecked her cart, she went back into Diet Cola Mountain, through an entrance that only she and Ralph knew about. So how did she get caught?

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