History Headscratchers / WarGames

2nd Mar '18 10:29:22 PM Gushi
Is there an issue? Send a Message


* How did David know that Tic Tac Toe was missing from WOPR's game list? it wasn't on the original list when he originally dialed in. along the same lines--if every game load command was met with "changes locked out," why did WOPR allow Tic Tac Toe?

to:

*** Tic-Tac-Toe is fully mapped by a "perfect" player. Hell, there's a computer made from *tinkertoy* that you can't beat. Joshua/WOPR basically play an endless series of "War Games" over and over again against itself, as our arsenal changes, as well as intelligence about what arsenal the enemies have. It doesn't assume "dumb mistakes", it assumes the enemy is also a most optimal player.
* How did David know that Tic Tac Toe was missing from WOPR's game list? it wasn't on the original list when he originally dialed in. along the same lines--if every game load command was met with "changes locked out," why did WOPR allow Tic Tac Toe?Toe?
** Because tic-tac-toe is such a simple game, it might instead be in place as a built-in logic test subroutine. Which is why it doesn't show up in "list games" -- it's NOT a game, for WOPR. It's fully winnable, perfectly, every time, with no inputs that will ever change. It's been "solved". Ergo, WOPR doesn't consider it a game. (As a note, we only solved Checkers in 2007). Running that logic-test might then have caused WOPR to realize that everything else it was doing was in question.
13th Feb '18 6:46:06 AM TheLyniezian
Is there an issue? Send a Message

Added DiffLines:

*** So the US doesn't have municipal indoor swimming pools like... well pretty much all of the UK? Or school swimming lessons?
13th Dec '17 5:24:26 PM nombretomado
Is there an issue? Send a Message


** [[DrStrangelove But they'll see the big board!]]

to:

** [[DrStrangelove [[Film/DrStrangelove But they'll see the big board!]]
3rd Nov '17 4:58:06 AM Adampyl
Is there an issue? Send a Message


** At the end, Joshua doesn't learn futility from playing tic-tac-toe; tic-tac-toe is a game that's winnable thanks to a person making a dumb mistake. Global Thermonuclear War, on the other hand, ends with the world in ruins, with no side having any kind of strategic edge over the other. Aside from that, Joshua learns from playing out all the attack simulations, eventually having to draw more and more power just to run through them to find some kind of acceptable outcome, of which there's none. That's how it learns futility. Though, Falken really wasn't thinking outside the box; he probably could have gotten Joshua to learn it by running a program to "Add 2+2 in base 10 until it equals 5, quit when you want".

to:

** At the end, Joshua doesn't learn futility from playing tic-tac-toe; tic-tac-toe is a game that's winnable thanks to a person making a dumb mistake. Global Thermonuclear War, on the other hand, ends with the world in ruins, with no side having any kind of strategic edge over the other. Aside from that, Joshua learns from playing out all the attack simulations, eventually having to draw more and more power just to run through them to find some kind of acceptable outcome, of which there's none. That's how it learns futility. Though, Falken really wasn't thinking outside the box; he probably could have gotten Joshua to learn it by running a program to "Add 2+2 in base 10 until it equals 5, quit when you want".want".
*How did David know that Tic Tac Toe was missing from WOPR's game list? it wasn't on the original list when he originally dialed in. along the same lines--if every game load command was met with "changes locked out," why did WOPR allow Tic Tac Toe?
31st Jan '16 5:31:21 PM tropower
Is there an issue? Send a Message


* Falken claims that, in all the years Joshua had been operational, it had never learned futility. Later, when Lightman asks Falken how to get the computer to play against itself in tic-tac-toe, Falken answers, "Type number of players: zero." If Falken knows how to make the computer play tic-tac-toe against itself, that implies he'd actually ''made'' Joshua play tic-tac-toe against itself in the past. So why didn't Joshua learn futility ''back then?''

to:

* Falken claims that, in all the years Joshua had been operational, it had never learned futility. Later, when Lightman asks Falken how if there is any way to get the computer to play against itself in tic-tac-toe, Falken answers, "Type number "Yes. Number of players: zero." If Falken knows how to make the computer play tic-tac-toe against itself, that implies he'd actually ''made'' Joshua play tic-tac-toe against itself in the past. So why didn't Joshua learn futility ''back then?''
31st Jan '16 5:21:00 PM tropower
Is there an issue? Send a Message


** Falken believed that an all-out nuclear war between the United States and the Soviet Union was inevitable in the long run, and that while he might delay that war by calling NORAD as per David's request, this would not really change anything. Hence the line that "that a phone call won't fix."

to:

** Falken believed that an all-out nuclear war between the United States and the Soviet Union was inevitable in the long run, and that while he might delay that war by calling NORAD as per David's request, this would not really change anything. Hence the line that "that "Humanity planning its own destruction; that a phone call won't fix.stop."
1st Nov '15 2:28:06 PM Sharlee
Is there an issue? Send a Message


*** Also, it's explicitly stated in the film that tensions between the US and USSR are ''not'' especially high at the moment, which is why the commanders at NORAD are persuaded to accept that it's [=WOPR=] that's to blame for the apparent "threat". So there's no reason to assume they'd kick off WWIII ''just'' because the US was temporarily caught with its guard down.

to:

*** Also, it's explicitly stated in the film that tensions between the US and USSR are ''not'' especially high at the moment, which is why the commanders at NORAD are persuaded to accept that it's [=WOPR=] that's to blame for the apparent "threat". So there's no reason to assume they'd kick off WWIII ''just'' because the US was temporarily caught with its guard down.down ... and that's assuming ''they'' believed [=WOPR=]'d gone rogue any more easily than the NORAD brass did.
1st Nov '15 2:26:32 PM Sharlee
Is there an issue? Send a Message

Added DiffLines:

*** Also, it's explicitly stated in the film that tensions between the US and USSR are ''not'' especially high at the moment, which is why the commanders at NORAD are persuaded to accept that it's [=WOPR=] that's to blame for the apparent "threat". So there's no reason to assume they'd kick off WWIII ''just'' because the US was temporarily caught with its guard down.
17th Aug '15 6:49:04 PM Phrederic
Is there an issue? Send a Message

Added DiffLines:

*** Because of the lack of the Gulf Stream, the water off of most of California is far colder than the water on the same latitude on the East Coast. Those in Southern (or Northern) California do tend to have access to swimming pools however (due to the extremely temperate climate allowing you to be in swimwear comfortably for over half the year). Especially upper middle-class suburban white kids. Proximity to a large body of water has nothing to do with it, because of the heavy tides, nobody sane would teach anybody how to swim in the Pacific Ocean.
8th Jan '15 5:24:49 PM maxwellsilver
Is there an issue? Send a Message


* Something that bugged me while watching WarGames 2: Dead Code. Why is the protagonist thought to be a terrorist just for knowing about Sarin? Hell, even I could get some infos on Sarin anytime on The Other Wiki.

to:

* Something that bugged me while watching WarGames [=WarGames=] 2: Dead Code. Why is the protagonist thought to be a terrorist just for knowing about Sarin? Hell, even I could get some infos on Sarin anytime on The Other Wiki.
This list shows the last 10 events of 66. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Headscratchers.WarGames