History Headscratchers / TheElderScrollsVSkyrim

10th Jan '18 3:52:55 PM Zaptech
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*** [[TheyWastedAPerfectlyGoodPlot That actually sounds pretty cool.]]
10th Jan '18 11:39:43 AM ergeis
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**** [[TheyWastedAPerfectlyGoodPlot That actually sounds pretty cool.]]
27th Nov '17 12:34:24 AM Zaptech
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** You killed the undead in the lower parts of the mine, allowing more exploration, as well as opening up a lot of pre-cut tunnels the miners can use for vein exploration. That's a big deal for mining concerns, as cutting that much stone takes a long time and securing those tunnels opens up a huge amount of surface area that can be explored.
23rd Nov '17 9:28:48 PM ChaoticQueen
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[[folder: Re-opening the Mine]]
* How exactly does exploring Bloodskal Barrow cause Raven Rock Mine to re-open? I just played thorugh that mission again at the time of writing this, and all you find is a ton of undead and not a single ore-vein.
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29th Oct '17 5:14:00 PM Zaptech
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[[folder:Where are the gates?]]

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[[folder:Where are the Oblivion gates?]]


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** The gates themselves were also almost certainly torn down by the various mortal races for various reasons. Vigilants of Stendarr and other priests and orders militant of the Divines likely tore them apart on principle and suppress daedra worship, while mages would have taken them apart for research and power, and daedra worshippers likely pillaged them for their own reasons. After the remains of the Gates were cleared out, nature then would have erased the signs of the sites over the next two hundred years.
29th Oct '17 5:09:22 PM Zaptech
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*** This is backed up by some lore books discussing healing magics. For example, [[http://en.uesp.net/wiki/Lore:Ashlander_Wise_Women Ashlander Wise Women]] indicates that a hunter who was badly gored by a wild beast was expected to die, and that a significant ritual by one of the aforementioned Wise Women was needed to heal him, something that the author thought was "miraculous." This implies magics outside of the typical rapid mid-battle healing spells are needed to tend to extreme, likely-fatal wounds. Most likely, when the player or an opponent is "killed" in combat and thus cannot be healed by magic, they're often suffering a severely incapacitating wound that will result in their death soon and no amount of normal healing magic can properly address an injury of that magnitude without immediate surgery and followed up by long-term care. Likely many of the wounded soldiers in the temples were hastily stabilized in the field or have badly=infected wounds that require long-term care, and conventional healing isn't going to patch them up.
12th Oct '17 4:34:25 PM Zaptech
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[[folder: Restoration Spells]]

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[[folder: Restoration Spells]]Spells and Wounded Soldiers]]



** In a FanWank fashion, it could be that the healing spells aren't designed for healing those ways. When you apply healing spells or potions to your self, you're typically using it on fresh or superficial wounds, like burns, slashes or bruises, and the fact that you have CriticalExistenceFailure means you don't yet have any life-threatening afflictions. In pretty much all cases of wounds that aren't DeathOfAThousandCuts, like the impalement finishers, no amount of healing magic can fix that. In the cases of the wounded soldiers, they're superficially fine, but have major internal injuries like shattered legs, internal bleeding, and other deep stuff that only time has the possibility of healing. Finally, it obviously won't work on the ill; since when does casting a healing spell remove a disease? You need to just wait out that disease or give them the right potion, though GameplayAndStorySegregation means you can't give them a Cure Disease potion unless the narrative asks for it. [[/folder]]

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** In a FanWank fashion, it It could be that the healing spells aren't designed for healing those ways. When you apply healing spells or potions to your self, you're typically using it on fresh or superficial wounds, like burns, slashes or bruises, and the fact that you have CriticalExistenceFailure means you don't yet have any life-threatening afflictions. In pretty much all cases of wounds that aren't DeathOfAThousandCuts, like the impalement finishers, no amount of healing magic can fix that. In the cases of the wounded soldiers, they're superficially fine, but have major internal injuries like shattered legs, internal bleeding, and other deep stuff that only time has the possibility of healing. Finally, it obviously won't work on the ill; since when does casting a healing spell remove a disease? You need to just wait out that disease or give them the right potion, though GameplayAndStorySegregation means you can't give them a Cure Disease potion unless the narrative asks for it.
** It's probable that many of the wounded aren't simply injured, but they're suffering from diseases and infections, which restoration spells will not heal on their own. If they were wounded in battle and the injury was dirty or it took time for a healer to get to them to seal the wound closed, an infection could have set in and that is vastly harder for a mage to heal, especially with the sort of stuff Peryite likes to throw around. Remember that ''your'' healing spells are always being applied to very fresh wounds, not ones that have been festering for days with only a filthy, blood-soaked bandage to keep them closed.

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12th Oct '17 4:23:46 PM Zaptech
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** Short answer: You cannot ''teach'' Dragonrend, nor can Dragonrend be learned via simply reading it, so writing it down will be useless without the emotion and comprehension that comes with it, and the Greybeards intentionally forgot both.
** Long answer: Consider what Dragonrend is: it's not simply words carved into stone, it's hatred and malice toward Dragonkind formed into the words of a Shout. The words alone don't mean anything without that terrible malice, and as such there's no reason to preserve Dragonrend, by the perspective of Jugen Windcaller of the Greybeards. They didn't maintain knowledge of it because it was an anathema to their beliefs regarding the Way of the Voice. The only reason why anyone even knew of the Shout was because the ''Akaviri'' came along and carved it into Alduin's Wall, and the only reason why they knew the Shout even existed was because the knowledge of the Prophecy of the Last Dragonborn was acquired via study of an Elder Scroll - a process that is handled by the Cult of the Ancestor Moth, an Imperial institution. The Akaviri were dragon hunters who hated dragons so much they sailed across the planet to keep hunting and killing them, and there is no reason at all that the Greybeards would consider communicating with them, let alone giving them information or knowledge regarding a Shout intended to kill dragons, since there's no doubt that the Akaviri Dragonguard ''would'' take pains to preserve that sort of information, even if they had to form their own Thu'um-practicing monks who lived in total, festering hatred of dragons so they could keep passing the nature of Dragonrend down. Indeed, it is entirely reasonable to suspect that ''no one'' in the modern world would be able to pass on Dragonrend, because no one in modern Tamriel both hates dragons enough and possesses the knowledge of the Thu'um to pass it on. Note that the only way the player can even learn Dragonrend is to literally go back in time and observe the heroes of Skyrim, who lived in an age of immense oppression and fear of dragons, and watch them use the Shout. That is the only way to not only get the words, but also the hatred inherent to the Shout.
12th Oct '17 3:49:52 PM Zaptech
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** Does the Empire have Jarls? Are there Moots in Cyrodiil? Do they drink lots mead down there? Do they distrust mages? How about their architecture, does it match Nordic designs? Do they worship Talos anymore or are they following the Eight? Do the people of Cyrodiil sings songs of Ysgramor, do they speak of the Dragonborn heroes and the sagas of the great raiders? Do they have Alduin as part of their pantheon? The answer to all of these questions is "No." The Empire isn't Nordic at this point because surprisingly, the culture and environment of Cyrodiil isn't a Nord culture at all. it doesn't matter who founded it, if it doesn't have a Nord culture then it's not Nord.
12th Oct '17 3:40:26 PM Zaptech
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** Inward-curving teeth are mostly intended to hook and pull in prey to keep them from escaping, and work by crushing and tearing. While the dragons' forward-pointing teeth look that way when the jaw is open, when they come together while the jaw is closing, the teeth appear to have a very close contact point that is nearly exactly in line with each other. When a dragon snaps it's maw shut, instead of you being trapped between the teeth and crushed and cut by tearing action, you're instead being caught between two spikes slamming together on the same rough point.
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