History Headscratchers / StarCraft

1st Dec '16 5:55:34 AM Peteman
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[[folder:Protoss Zealots]]
* If the Protoss are a DyingRace, why is it that one of their standard units is a guy who runs into melee? Wouldn't that result in more protoss not surviving? Are large numbers of protoss infertile, so zealots dying when they rush into melee not as significant in loss of population growth, and they can use technology to help increase their numbers?
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2nd Jul '16 10:52:15 AM cdcdrr
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** Two possible reasons: 1. Slaying the Overmind would have sent the Zerg on another mindless rampage that wouldn't have made their retrieval of the Khalis easier, whereas superficial wounds force the Cerebrates to resurrect it, distracting them for long enough for the Protoss to swipe the crystal. 2. It wouldn't have mattered if the second Overmind was slain like the first, they already know the Cerebrates can merge to form a third one. Since they don't have the time or the manpower to go hunt down all Cerebrates, killing the Overmind will not make any difference in the long run.
15th Jun '16 7:45:40 AM IAST
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** probably the units are ready, but they have no upgrades and they come up with them on the go, as for, threat assessment. Maybe the units are in "vanilla state" and require upgrades depending on the state of the battle (this could be right, considering that in the campaigns you get more units as the enemies are adding threats to your survival, or depend highly on the previous planning for the battle.)
28th May '16 12:44:05 AM Doug86
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** ItsAllThereInTheManual - Spectres are eccentric. Nowhere does it mention that they are homicidal, murderous, etc.

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** ItsAllThereInTheManual It's AllThereInTheManual - Spectres are eccentric. Nowhere does it mention that they are homicidal, murderous, etc.
3rd Jan '16 3:32:57 AM Siggu
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[[folder:In-game Protoss upgrades]]
* The game does a good deal of effort in stating that the Protoss do not build anything when playing as them, and instead they just warp in units and structures. Then... why do they have to "Research" upgrades such as stronger weapons or armor, or incredibly mundane things like the Khaydarin Amulet the High Templars use?
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28th Dec '15 10:59:17 AM Avagantamos
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** To me, it sounded like he said "by THE", and I figured the subtitler made a mistake.
20th Dec '15 4:13:55 AM Gess
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** 1. Maybe it has a minimum range. They planned to use it on other planets, disrupting the zerg there. It cannot focus on the same planet it is currently on, and the zerg overwhelmed Tarsonis too quickly for them to relocate it or build another one.
** 2. The PD may be designed to disrupt the Overmind's control over the zerg and make them less effective, but not pacify them completely. Remember, the confederates' plan was: lure the zerg to a rebellious planet with Emitters, have them devour the opposition, then turn the Disruptor on on them, come in and destroy them. It would undermine credibility if the zerg suddenly became passive. So even if the zerg attacking Tarsonis lost contact with the Overmind, they still had the Emitters calling to them and overwhelmed the planet with sheer numbers.
30th Nov '15 12:07:28 AM DarkHunter
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** Expanded universe material indicates that Kerrigan was always downright scary with a knife, at one point taking down a dozen Marines in a bar with nothing but. Now she has claws on her fingers and toes, as well as those bone wings which each end in a blade... 18 blades literally built into her body. Queen of Blades is a very fitting name, and it sounds scary as hell, that's reason enough for her.
28th Nov '15 6:14:40 AM Nataraja
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** I got you one better: If Kerrigan was able to control the mind of the thousand-year(s) old leader of a race of psionics devoted to hiding and secrecy from off-planet... Why didn't she do it to absolutely everyone and everything one at a time? Why not just order every enemy leader to jump into a volcano?
27th Nov '15 11:37:36 AM Philweasel
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** Given Kerrigan's immense psychic abilities making her 'give up' would have been a dangerous proposition, going against her core personality traits. Making her accept that the fight was hopeless was the next best thing, Kerrigan might 'try', but her lack of confidence in her chances would make the fight considerably easier. Amon was likely prodding her into self destructive courses of action too, like taking on the Terrans and the Protoss.
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