History Headscratchers / SilentHillOrigins

26th Jul '16 2:58:14 PM KamenRiderOokalf
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** I have no idea where people get the whole 'sixteen' thing from, but I'd say it's pretty clear time has passed just considering the changes in length in Lisa's hair. Sure, it's argued that the Lisa that Harry meets [[spoiler:was never actually real and just a memory constructed by Alessa, who felt fond of her due to the care and attention Lisa gave her,]] but there would be no reason for [[spoiler:Alessa to have dreamed up a memory of Lisa with, randomly, much longer hair.]] She has to have aged at least a couple years, [[spoiler:if only for Alessa to have any time to have even developed any sort of memory of her in the first place.]] Besides, if Lisa had [[spoiler:kicked the bucket too soon before SilentHill1, who would have been taking care of Alessa? No stand-in or secondary nurse is ever mentioned, and with Alessa's wounds constantly oozing blood and pus, she needed care pretty consistently.]]
** It's from the first game's instruction book - Lisa's 23 according to it, so if this game takes place 7 years earlier, she must be around 16 years old. As for the original [[spoiler:Lisa being DeadAllAlong]] point, that's just one interpretation of her character. She could be older than 16 if you take that as a given, but not everyone does. And as said, the timeline really only makes sense if [[spoiler:she was alive for at least most of those 7 years]], so if she's not exactly 16, she's still probably a teenager. But I don't have a big problem with that age. She's only a "trainee", which could just mean glorified candy striper at Alchemeilla, and she does act like a teenager, especially in the theater. It just means Kaufmann's an even sleazier jerk than we thought. As for the censors, ''SilentHill2'' already went there [[spoiler:with Angela, while adding in incest and rape for bonus squick]], so this isn't anything the series hasn't dealt with before.

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** I have no idea where people get the whole 'sixteen' thing from, but I'd say it's pretty clear time has passed just considering the changes in length in Lisa's hair. Sure, it's argued that the Lisa that Harry meets [[spoiler:was never actually real and just a memory constructed by Alessa, who felt fond of her due to the care and attention Lisa gave her,]] but there would be no reason for [[spoiler:Alessa to have dreamed up a memory of Lisa with, randomly, much longer hair.]] She has to have aged at least a couple years, [[spoiler:if only for Alessa to have any time to have even developed any sort of memory of her in the first place.]] Besides, if Lisa had [[spoiler:kicked the bucket too soon before SilentHill1, ''VideoGame/SilentHill1'', who would have been taking care of Alessa? No stand-in or secondary nurse is ever mentioned, and with Alessa's wounds constantly oozing blood and pus, she needed care pretty consistently.]]
** It's from the first game's instruction book - Lisa's 23 according to it, so if this game takes place 7 years earlier, she must be around 16 years old. As for the original [[spoiler:Lisa being DeadAllAlong]] point, that's just one interpretation of her character. She could be older than 16 if you take that as a given, but not everyone does. And as said, the timeline really only makes sense if [[spoiler:she was alive for at least most of those 7 years]], so if she's not exactly 16, she's still probably a teenager. But I don't have a big problem with that age. She's only a "trainee", which could just mean glorified candy striper at Alchemeilla, and she does act like a teenager, especially in the theater. It just means Kaufmann's an even sleazier jerk than we thought. As for the censors, ''SilentHill2'' ''VideoGame/SilentHill2'' already went there [[spoiler:with Angela, while adding in incest and rape for bonus squick]], so this isn't anything the series hasn't dealt with before.



* In SilentHill1, the Flauros is shown to be an item which cuts through Alessa's power and hits her pretty hard, causing her to scream and fall over - when Harry pulls it out of his pocket, she even starts to back up, as if knowing (or sensing) the danger it could be to her. (Ultimately, it seems to allow Dahlia to find her.) If this is the case, why in the world does Alessa lead Travis around to find all the pieces and reconstruct it? It's not an object that can do any good to her at all. Did the entire nature of the Flauros randomly change over the course of seven years? What in the world is a random demon doing lurking inside of it, and why does Travis have to fight it? And how in the world does Travis passing out transport him inside of the Flauros in the first place?

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* In SilentHill1, ''VideoGame/SilentHill1'', the Flauros is shown to be an item which cuts through Alessa's power and hits her pretty hard, causing her to scream and fall over - when Harry pulls it out of his pocket, she even starts to back up, as if knowing (or sensing) the danger it could be to her. (Ultimately, it seems to allow Dahlia to find her.) If this is the case, why in the world does Alessa lead Travis around to find all the pieces and reconstruct it? It's not an object that can do any good to her at all. Did the entire nature of the Flauros randomly change over the course of seven years? What in the world is a random demon doing lurking inside of it, and why does Travis have to fight it? And how in the world does Travis passing out transport him inside of the Flauros in the first place?



* At the time Travis arrived in Silent Hill, he'd just saved Alessa from the fire, and the very end of the game shows Alessa's soul actually splitting into two pieces, with one piece becoming the baby Cheryl that Harry and his wife will find on the side of the road. How, then, does Travis get led around by a projection of Alessa, if only one Alessa exists at this point and that is the badly charred and burned near-corpse Travis pulls from the fire at the beginning of the game? Did Alessa split into ''three'' pieces? Dahlia doesn't mention this three-way split in SilentHill1, only the Alessa-Cheryl split. And why does this apparent third split have such a departure from the goals and attitudes Alessa seems to have in SilentHill1? The projection of Alessa that Travis encounters seems to be a cruel and spiteful evil little child, when in reality (relatively speaking) Alessa is a girl who only craves love and attention from her mother and an end to her own suffering - but also to keep other people from suffering. What gives?

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* At the time Travis arrived in Silent Hill, he'd just saved Alessa from the fire, and the very end of the game shows Alessa's soul actually splitting into two pieces, with one piece becoming the baby Cheryl that Harry and his wife will find on the side of the road. How, then, does Travis get led around by a projection of Alessa, if only one Alessa exists at this point and that is the badly charred and burned near-corpse Travis pulls from the fire at the beginning of the game? Did Alessa split into ''three'' pieces? Dahlia doesn't mention this three-way split in SilentHill1, ''VideoGame/SilentHill1'', only the Alessa-Cheryl split. And why does this apparent third split have such a departure from the goals and attitudes Alessa seems to have in SilentHill1? ''VideoGame/SilentHill1''? The projection of Alessa that Travis encounters seems to be a cruel and spiteful evil little child, when in reality (relatively speaking) Alessa is a girl who only craves love and attention from her mother and an end to her own suffering - but also to keep other people from suffering. What gives?



* What was the point of the Misty World in this game at all? I'm not a fan of the Misty World idea anyway (it's one step away from saying that everything happening in the town's AllJustADream, which just kills the atmosphere for me), but Travis has a very, very weird attitude about it throughout the game. He wakes up in a seemingly abandoned town with large chasms in the road and monsters roaming about... and the only thing he ever talks to anyone about is Alessa! He meets Kaufmann in the hospital, and they have a rather casual conversation about Alessa's whereabouts rather than the expected "what happened to this town, where is everybody, what's going on" exchange that most of the protagonists have. He meets Dahlia in the apparently wrecked sanitarium, and his only concern is that she didn't help Alessa at the burning house. The only time he says anything about the town being weird is when he's talking about the otherworld (he says he's seeing things the first time he crosses through a mirror, and he tries to ask Lisa about it when he sees her there). It's almost like the script's written with Travis just roaming the ordinary town, as Harry does in ''Shattered Memories'' (also made by Climax), and the fog, the chasms and monsters are just there for the player's benefit because it's a ''SilentHill'' game. As far as the dialogue goes, Travis doesn't seem to be aware of any of it. One possible answer is that Alessa's creating a single-minded obsession within him (as hinted at in the theater library's books), but in light of the way the story's handled, I really wish they'd just had Travis in the real world and jumping straight to the otherworld via mirrors... again, much like Climax did with ''Shattered Memories''. I almost wonder if SM's treatment of the town, a real world and inhabited town that turns straight into the otherworld at times, was what they'd first planned with Origins.

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* What was the point of the Misty World in this game at all? I'm not a fan of the Misty World idea anyway (it's one step away from saying that everything happening in the town's AllJustADream, which just kills the atmosphere for me), but Travis has a very, very weird attitude about it throughout the game. He wakes up in a seemingly abandoned town with large chasms in the road and monsters roaming about... and the only thing he ever talks to anyone about is Alessa! He meets Kaufmann in the hospital, and they have a rather casual conversation about Alessa's whereabouts rather than the expected "what happened to this town, where is everybody, what's going on" exchange that most of the protagonists have. He meets Dahlia in the apparently wrecked sanitarium, and his only concern is that she didn't help Alessa at the burning house. The only time he says anything about the town being weird is when he's talking about the otherworld (he says he's seeing things the first time he crosses through a mirror, and he tries to ask Lisa about it when he sees her there). It's almost like the script's written with Travis just roaming the ordinary town, as Harry does in ''Shattered Memories'' (also made by Climax), and the fog, the chasms and monsters are just there for the player's benefit because it's a ''SilentHill'' ''Franchise/SilentHill'' game. As far as the dialogue goes, Travis doesn't seem to be aware of any of it. One possible answer is that Alessa's creating a single-minded obsession within him (as hinted at in the theater library's books), but in light of the way the story's handled, I really wish they'd just had Travis in the real world and jumping straight to the otherworld via mirrors... again, much like Climax did with ''Shattered Memories''. I almost wonder if SM's treatment of the town, a real world and inhabited town that turns straight into the otherworld at times, was what they'd first planned with Origins.
20th Jan '15 10:15:23 PM GopherBroke
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** Harry's attempts to the describe the Otherworld in ''Silent Hill'' make him seem like going there is a disorienting and dreamlike experience. In fact, with a few exceptions (most notably Heather, who isn't exactly a normal person), all of the protagonists react to both the Fog World and the Otherworld in a way entirely consistent with how a normal person would react to a weird dream. It's possible that traveling there has psychological effects that would be difficult to translate into the experience of playing a game.

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** Harry's attempts to the describe the Otherworld in ''Silent Hill'' make him seem like going there is a disorienting and dreamlike experience. In fact, with a few exceptions (most notably Heather, who isn't exactly a normal person), all of the protagonists react to both the Fog World and the Otherworld in a way entirely consistent with how a normal person would react to a weird dream. They acknowledge some strangeness, but not to the point of questioning reality or even really wondering what's going on. People who have been there for long periods of time, like several of the characters in ''Homecoming'', start to behave in really strange ways as well and many of them (like Alex's mother) don't seem to be entirely aware of their surroundings anymore. It's possible that traveling there has psychological effects that would be difficult to translate into the experience of playing a game.game. Members of the cult seem like they might be immune to it, but most of them have already fallen into the depths of very literal insanity.
20th Jan '15 10:10:00 PM GopherBroke
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Added DiffLines:

** Harry's attempts to the describe the Otherworld in ''Silent Hill'' make him seem like going there is a disorienting and dreamlike experience. In fact, with a few exceptions (most notably Heather, who isn't exactly a normal person), all of the protagonists react to both the Fog World and the Otherworld in a way entirely consistent with how a normal person would react to a weird dream. It's possible that traveling there has psychological effects that would be difficult to translate into the experience of playing a game.
14th Jan '15 11:14:59 PM GopherBroke
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** There are a lot of points that aren't too definite regarding the way that the other dimensions work in the series, generally. The strongest possibility is that Alessa (given that she's mentioned as being powerfully telekinetic in some of the documents found throughout the game) is one of the few people who can drag others into it, and that once they're there, the environment is more highly malleable. She and Travis are probably both projecting themselves out into it in ways that are both conscious and unconscious, with the dangers posed by the monsters coming from the unconscious aspect. For example, Alessa really wants and needs Travis' help, but trusting anyone completely would be a real challenge for someone who just got set on fire by her own mother, so some part of her mind is also frightened by him and wants to kill him in self defense. Some parts of Travis' own psyche are also self-destructive and attack him on his way to fulfilling his goals.
20th Aug '13 6:27:24 AM dotchan
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** James ''does'' mention ol' PH, when he met Eddie ("you're not friends with that pyramid guy, are you?"), and Henry still goes "what the hell?" at the weirder things around him. Travis' relative lack of alarm over the state of Silent Hill (except his angry "I can't!" when Kaufman tells him to leave) does seem a bit odd in comparison...but then again, he is a trucker who's traveled from place to place. Maybe he thought foggy, monster-filled Silent Hill is just how the town looks "normally"; besides, he was more concerned with what happened to Alessa than remarking on his environment.
5th Apr '13 11:19:50 AM Gillespie
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*** Don't forget that Travis did have some personal ties to some of these areas. Lisa mentioned the sanitarium - the same one into which his own mother was committed. Same deal with the motel in which his father committed suicide. These places could have been drawing him towards themselves, or perhaps he wanted to check in with them himself, having vague memories of them and being reminded by people and objects of their existence.

to:

*** Don't forget that Travis did have [[spoiler:have some personal ties to some of these areas. areas]]. Lisa mentioned the sanitarium - the [[spoiler:the same one into which his own mother was committed. Same deal with the motel in which his father committed suicide. ]] These places could have been drawing him towards themselves, or perhaps he wanted to check in with them himself, having [[spoiler:having vague memories of them and being reminded by people and objects of their existence.]]



** It's from the first game's instruction book - Lisa's 23 according to it, so if this game takes place 7 years earlier, she must be around 16 years old. As for the original [[spoiler:Lisa being DeadAllAlong]] point, that's just one interpretation of her character. She could be older than 16 if you take that as a given, but not everyone does. And as said, the timeline really only makes sense if [[spoiler:she was alive for at least most of those 7 years]], so if she's not exactly 16, she's still probably a teenager. But I don't have a big problem with that age. She's only a "trainee", which could just mean glorified candy stripper at Alchemeilla, and she does act like a teenager, especially in the theater. It just means Kaufmann's an even sleazier jerk than we thought. As for the censors, ''SilentHill2'' already went there [[spoiler:with Angela, while adding in incest and rape for bonus squick]], so this isn't anything the series hasn't dealt with before.

to:

** It's from the first game's instruction book - Lisa's 23 according to it, so if this game takes place 7 years earlier, she must be around 16 years old. As for the original [[spoiler:Lisa being DeadAllAlong]] point, that's just one interpretation of her character. She could be older than 16 if you take that as a given, but not everyone does. And as said, the timeline really only makes sense if [[spoiler:she was alive for at least most of those 7 years]], so if she's not exactly 16, she's still probably a teenager. But I don't have a big problem with that age. She's only a "trainee", which could just mean glorified candy stripper striper at Alchemeilla, and she does act like a teenager, especially in the theater. It just means Kaufmann's an even sleazier jerk than we thought. As for the censors, ''SilentHill2'' already went there [[spoiler:with Angela, while adding in incest and rape for bonus squick]], so this isn't anything the series hasn't dealt with before.
5th Apr '13 11:06:04 AM Gillespie
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*** Travis can't exactly leave the town either, what with all of the roads destroyed.

to:

*** Travis can't exactly leave the town either, what with all of the roads destroyed. destroyed.
*** Don't forget that Travis did have some personal ties to some of these areas. Lisa mentioned the sanitarium - the same one into which his own mother was committed. Same deal with the motel in which his father committed suicide. These places could have been drawing him towards themselves, or perhaps he wanted to check in with them himself, having vague memories of them and being reminded by people and objects of their existence.
17th May '12 1:56:21 PM twingle93
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* It's unlikely that's what was intended. Shattered Memories' setup wouldn't work at all in Origins just like it wouldn't work in other Silent Hill games for one simple reason - exploration. Silent Hill games have always had large areas you could wander around in, find items and battle monsters. The reason it worked in Shattered Memories was that the monsters were confined to short bursts and the rest was only exploration of a fantasy but if the entire game was taking place in the "real" world where would combat occur? Are monsters popping up in the real world now? It brings all sorts of weird questions up that the fog world renders unnecessary. A wizard (read: demonic power / malevolent town) did it works in these situations.

As for why he doesn't react, it's the same reason as almost all other Silent Hill games, the protagonist is single minded in their focus. In the first, while Harry does question what's going on in the town, he seems far, far more confused by the inability to reach his daughter than the giant monsters or demons trying to eat his face. James literally could care less about anything other than finding his wife and never even mentions the giant guy with the honking huge knife. Henry could barely muster up any sort of emotion whatsoever. While some do discuss their predicament they do it in the same way you might chat with someone by a water cooler about the news. It's a weak reason but most of the games have fallen to this oversight and Origins simply seems to have fallen to it harder than most.

to:

* ** It's unlikely that's what was intended. Shattered Memories' setup wouldn't work at all in Origins just like it wouldn't work in other Silent Hill games for one simple reason - exploration. Silent Hill games have always had large areas you could wander around in, find items and battle monsters. The reason it worked in Shattered Memories was that the monsters were confined to short bursts and the rest was only exploration of a fantasy but if the entire game was taking place in the "real" world where would combat occur? Are monsters popping up in the real world now? It brings all sorts of weird questions up that the fog world renders unnecessary. A wizard (read: demonic power / malevolent town) did it works in these situations.

situations. As for why he doesn't react, it's the same reason as almost all other Silent Hill games, the protagonist is single minded in their focus. In the first, while Harry does question what's going on in the town, he seems far, far more confused by the inability to reach his daughter than the giant monsters or demons trying to eat his face. James literally could care less about anything other than finding his wife and never even mentions the giant guy with the honking huge knife. Henry could barely muster up any sort of emotion whatsoever. While some do discuss their predicament they do it in the same way you might chat with someone by a water cooler about the news. It's a weak reason but most of the games have fallen to this oversight and Origins simply seems to have fallen to it harder than most.
30th Mar '12 12:48:06 PM misfit119
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Added DiffLines:

* It's unlikely that's what was intended. Shattered Memories' setup wouldn't work at all in Origins just like it wouldn't work in other Silent Hill games for one simple reason - exploration. Silent Hill games have always had large areas you could wander around in, find items and battle monsters. The reason it worked in Shattered Memories was that the monsters were confined to short bursts and the rest was only exploration of a fantasy but if the entire game was taking place in the "real" world where would combat occur? Are monsters popping up in the real world now? It brings all sorts of weird questions up that the fog world renders unnecessary. A wizard (read: demonic power / malevolent town) did it works in these situations.

As for why he doesn't react, it's the same reason as almost all other Silent Hill games, the protagonist is single minded in their focus. In the first, while Harry does question what's going on in the town, he seems far, far more confused by the inability to reach his daughter than the giant monsters or demons trying to eat his face. James literally could care less about anything other than finding his wife and never even mentions the giant guy with the honking huge knife. Henry could barely muster up any sort of emotion whatsoever. While some do discuss their predicament they do it in the same way you might chat with someone by a water cooler about the news. It's a weak reason but most of the games have fallen to this oversight and Origins simply seems to have fallen to it harder than most.
8th Feb '12 5:26:52 AM Zero2936
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*** Travis can't exactly leave the town either, what with all of the roads destroyed.
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