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** The games are somewhat sliding when it comes to messing with conservation of mass. The first RE had the big BOWs as specifically created weapons. They were presumably mutated from already fairly large stock, and then reliably fed so they could grow to their current sizes. The zombies and dogs were pretty consistent on mass. In RE2, G-Birkin seems to get pretty swoll in a short period of time after injection. I’d handwave that as due to the purple serum the virus was contained in. It could be a highly compressed polymer that could be converted to a larger equivalent of biomass, probably using tech similar to the First Aid Spray. The crocodile probably ate anything/anybody that went down, or some...solid bio waste. The only standout examples were Steve suddenly hulking out after being infected, Excella’s Ouroboros growing to the size of the tanker after eating a few dozen zombies, and everything with the C virus in 6. The Javo grow some pretty crazy mutations easily, and the one guy who goes from human sized, to train sized, to Zilla sized
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** Having the Hive under Raccoon City also makes surveillance easier for Umbrella. The employees will presumably be living in the city because it's closer to where they work, which means the majority of employees they need to keep tabs on are in the one place. Additionally, the mansion seems to be a little outside the city, or at least far away enough from the centre of it - so there's not that big a chance of random passersby happening across the entrance.


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** The Red Queen says the one keeping them contained as well. When her power is cut, the Lickers get released from the containment chambers.


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** Five hours pass between the lockdown and the team opening things up. If those elevator doors remain open then perhaps she crawled out that way and ended up near enough the Dining Hall - only to be fully released when the Red Queen's power was shut down and the doors unlocked.
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** Matt is being put in the Nemesis program, which suggests that they still want to continue the research and development of viral weaponry. So to continue that research, they need to find out exactly what happened in the Hive and why so they can establish what not to do next time.


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** There is a possibility that Umbrella didn't know the T-virus could transfer to aerial infection at that point in time - the experiments are still being done on it. But any lab that requires safety suits would also have its own separate air system - so perhaps the whole corporation was run by stupid rich billionaires who wanted to develop this technology but didn't follow the proper safety protocol.


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*** At the point in time when they make their way back, they don't know about the zombies. So in an underground bunker that appears to be deserted - they see no need in picking up the weapons. On a more human level, they possibly didn't like the idea of raiding corpses for weapons they don't think they'll need. When they return to the Queen's chamber, all the bodies have vanished along with their weapons (unless the weapons were there and they did take them without saying anything).
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** It has been shown that clones can be programmable, I theorise that Spence was also a clone, as well as Alice, Alicia programmed Alice to try and take umbrella down, hence contacting Lisa and Matt, but Dr. Isaacs created Spence as a kind of "Start apocalypse incase of emergency" if Alice started trying to take down Umbrella, Spence would attempt to steal samples and cause an outbreak, kickstarting Dr. Issacs "Noah's Ark" plan, One and his team were sent in to shutdown the Red Queen due to the fact that as she states She values human life over anything, which she did, by locking down the Hive, but the issue was that one of Umbrellas "arks" was under the Hive, they needed the Zombies released, to start up the apocalypse, and to give them free access to the Hive, basically if my theory holds weight, Dr. Isaacs and Alicia were both trying to Outgambit each other with their clones, with Isaacs coming somewhat on top until the final movie, due to Spence doing exactly what he was designed to do and Alice being unable to really stop it.
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* In the first movie the first zombie they ever see is a lab tech, but in the beginning we see that exact same person in the elevator, how did she get out of there and all the way to Licker storage, if everything was locked down?
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*** The T-virus got into the ventilation system. It's likely even the Red Queen couldn't predict how far it would spread and considered quarantining the entire Hive as the safer option.
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*** This is touched on in ''Resident Evil 7''- 'Blue Umbrella' is apparently made up of former Umbrella employees who worked in the 'legit' side of the organisation and were horrified to find out what their bosses were really up to, so they bought up the company's military assets and reformed as an anti-BOW mecenary unit to try and redeem the Umbrella name (and make amends for their unwitting contribution to global terror).
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** The only catch is that the [=REmake=] has the mansion being built in the 1960's by George Trevor, long after indoor plumbing had become the norm. In that case, we probably can chalk it up to Spencer having SkewedPriorities as to how he wanted the design to go ("With this area, I thought we could best utilize the space to add a second water closet upstairs, so that--" "''No no no; it has to be another death trap!''" "But sir, wouldn't your guests have to--" "''DEATH TRAP!''"). The guardhouse was apparently a later addition, after Umbrella looked over the property and decided their researchers might need a few more places to go potty.

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** The only catch is that the [=REmake=] has the mansion being built in the 1960's by George Trevor, long after indoor plumbing had become the norm. In that case, we probably can chalk it up to Spencer having SkewedPriorities as to how he wanted the design to go ("With this area, I thought we could best utilize the space to add a second water closet upstairs, so that--" "''No no no; it has to be another death trap!''" "But sir, wouldn't your guests have to--" "''DEATH TRAP!''"). The guardhouse was apparently a later addition, after Umbrella looked over the property and decided their researchers might need a few more places to sleep and go potty.
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** The only catch is that the [=REmake=] has the mansion being built in the 1960's by George Trevor, long after indoor plumbing had become the norm. In that case, we probably can chalk it up to Spencer having SkewedPriorities as to how he wanted the design to go ("With this area, I thought we could best utilize the space to add a second water closet upstairs, so that--" "No no, it has to be another death trap!" "But sir, wouldn't your guests have to--" "''DEATH TRAP!''"). The guardhouse was apparently a later addition, after Umbrella looked over the property and decided their researchers might need a few more places to go potty.

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** The only catch is that the [=REmake=] has the mansion being built in the 1960's by George Trevor, long after indoor plumbing had become the norm. In that case, we probably can chalk it up to Spencer having SkewedPriorities as to how he wanted the design to go ("With this area, I thought we could best utilize the space to add a second water closet upstairs, so that--" "No no, "''No no no; it has to be another death trap!" trap!''" "But sir, wouldn't your guests have to--" "''DEATH TRAP!''"). The guardhouse was apparently a later addition, after Umbrella looked over the property and decided their researchers might need a few more places to go potty.
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** The only catch is that the [=REmake=] has the mansion being built in the 1960's by George Trevor, long after indoor plumbing had become the norm. In that case, we probably can chalk it up to Spencer having SkewedPriorities as to how he wanted the design to go ("With this area, I thought we could best utilize the space to add a second water closet upstairs, so that--" "No no, it has to be another death trap!" "But sir, wouldn't your guests have to--" "''DEATH TRAP!''"). The guardhouse was apparently a later addition, after Umbrella looked over the property and decided their researchers might need a few more places to go potty.
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** Considering the very same movie that shows this ends with a heavy downpour in Japan, and that lack of water is never an issue in the following sequels, best just to ignore that line.

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** Considering the very same movie that shows this ends with a heavy downpour in Japan, and that lack of water is never an issue in the following sequels, best just to ignore that line.line; the audience doesn't owe this particular plot device any more thought than the writers evidently gave to it.
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** Considering the very same movie that shows this ends with a heavy downpour in Japan, and that lack of water is never an issue in the following sequels, best just to ignore that line.
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*** Although the layout at least for RE3 was indeed based on Japan's architecture, 2 had some large streets (at least enough to be considered so by Japanese standards and average by American standards). In fact I think I saw some concept stuff a while ago showing unused parts of RE2's draft of the city and in addition even 1.5 had a large parking lot and drafts of roads that look American. However I think a big part of the small streets like in RE2 (and even 3) was technological limitations of the time especially for the aging PSX console. Playing the PC version of the game for years on an old Windows 98 I bought at the time of release, in the larger streets the game lagged frequently in this parts. Granted there were more zombies in these parts but even when it was reduced to one or two there were still slowdowns albeit not as bad. I mean even RE3 occasionally had larger roads and on my old Win98 there was lagging in those parts too. In addition smaller alleys make it far more intense (can't tell you how much I screamed when you had to fight stronger creatures later and was scrambling to escape them with difficulty often dying alot because of how little space the roads had). A lot of horror movies set in America intentionally create sets similar to RE3 or even look out for real life urban locations that resemble's RE3 streets for this precise reason. And of course there are American cities IRL with lots of small roads in its certain sections as seen in parts of San Francisco and other California cities so its actually TruthInTelivision. Its just we're so used to seeing the large open parts that you typically find in NYC because of movies and TV. But there are American cities that resemble RE2 and 3 and besides Tokyo's current layout was built with the assistance of Americans anyway during MacArthur's rule of Japan as Westerners were trying to modernize the country.

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*** Although the layout at least for RE3 was indeed based on Japan's architecture, 2 had some large streets (at least enough to be considered so by Japanese standards and average by American standards). In fact I think I saw some concept stuff a while ago showing unused parts of RE2's draft of the city and in addition even 1.5 had a large parking lot and drafts of roads that look American. However I think a big part of the small streets like in RE2 (and even 3) was technological limitations of the time especially for the aging PSX console. Playing the PC version of the game for years on an old Windows 98 I bought at the time of release, in the larger streets the game lagged frequently in this parts. Granted there were more zombies in these parts but even when it was reduced to one or two there were still slowdowns albeit not as bad. I mean even RE3 occasionally had larger roads and on my old Win98 there was lagging in those parts too. In addition smaller alleys make it far more intense (can't tell you how much I screamed when you had to fight stronger creatures later and was scrambling to escape them with difficulty often dying alot because of how little space the roads had). A lot of horror movies set in America intentionally create sets similar to RE3 or even look out for real life urban locations that resemble's RE3 streets for this precise reason. And of course there are American cities IRL with lots of small roads in its certain sections as seen in parts of San Francisco and other California cities so its actually TruthInTelivision. Its just we're so used to seeing the large open parts that you typically find in NYC because of movies and TV. But there are American cities that resemble RE2 and 3 and besides Tokyo's current layout was built with the assistance of Americans anyway during MacArthur's [=MacArthur=]'s rule of Japan as Westerners were trying to modernize the country.
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*** Although the layout at least for RE3 was indeed based on Japan's architecture, 2 had some large streets (at least enough to be considered so by Japanese standards and average by American standards). In fact I think I saw some concept stuff a while ago showing unused parts of RE2's draft of the city and in addition even 1.5 had a large parking lot and drafts of roads that look American. However I think a big part of the small streets like in RE2 (and even 3) was technological limitations of the time especially for the aging PSX console. Playing the PC version of the game for years on an old Windows 98 I bought at the time of release, in the larger streets the game lagged frequently in this parts. Granted there were more zombies in these parts but even when it was reduced to one or two there were still slowdowns albeit not as bad. I mean even RE3 occasionally had larger roads and on my old Win98 there was lagging in those parts too. In addition smaller alleys make it far more intense (can't tell you how much I screamed when you had to fight stronger creatures later and was scrambling to escape them with difficulty often dying alot because of how little space the roads had). A lot of horror movies set in America intentionally create sets similar to RE3 or even look out for real life urban locations that resemble's RE3 streets for this precise reason. And of course there are American cities IRL with lots of small roads in its certain sections as seen in parts of San Francisco and other California cities so its actually TruthInTelivision. Its just we're so used to seeing the large open parts that you typically find in NYC because of movies and TV. But there are American cities that resemble RE2 and 3 and besides Tokyo's current layout was built with the assistance of Americans anyway during MacArthur's rule of Japan as Westerners were trying to modernize the country.


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** Because while the games have lots of shout outs and reference to Romero, its still its own original work. Just because a creator like Tolkien is a heavy influence doesn't mean shout outs are going to be exactly word for word (since even adaptations can't even get the original author's intention spot on anyway). IN addition RE in general is heavily influenced by horror cinema not just Romero (The Birds anyone?) and Romero isn't the only one responsible for influencing the Zombie genre. He's just the biggest name and most important pioneer of the genre but there are plenty of other works taking place outside of Pennsylvania too such as the Return of the Living Dead series.


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** There are bathrooms in other parts of the real estate, just not in the main mansion. The old shacks leading to the shark had several and while the labs don't have a toilet from what I remembered, several rooms definitely had a sink and mirror. Not to mention its not necessarily far fledged- many old mansions from the 19th century never had bathrooms until recently and even than the architecture only allows for one bathroom (because it was built with such a primitive infrastructure that the original architects never expected toilets to exist as a mainstream thing). IN addition occasionally some modern large houses with several floors only have a single bathroom down stairs due to some weird tastes eccentrics has or basic fuckups in design. Its a case of RealityIsUnRealistic.
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** Plus, I don't know about you, but seeing nothing except a zombie's glowing eyes in the dark is enough to make ''me'' brown my trousers.
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* In The Final Chapter, [[TheChessmaster Dr. Isaacs]] reveals that he initiated the Hive outbreak, and the reason Alice had no memories was because she first “awoke” in the shower after the outbreak. I understand all that. But, re-watching the first movie, a few things popped up: Alice was Lisa and Matt’s contact on the inside; One and his team were sent in to capture the Red Queen, plus already knew Alice as a co-employee and security of the Hive mansion. How does all that fit in to all this?
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*** According to TheDarkId, Dead Aim was designed by Cavia... the same Cavia that would later go on to produce VideoGame/{{Drakengard}}. So, we can chalk it up to the ''developers'' being insane.

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*** According to TheDarkId, LetsPlay/TheDarkId, Dead Aim was designed by Cavia... the same Cavia that would later go on to produce VideoGame/{{Drakengard}}. So, we can chalk it up to the ''developers'' being insane.
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** A case of misaligned customs. Small streets like that might be common in Japan; but it doesn't match with American architecture and city design. Why it's not set in Pennsylvania? Who cares.


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** There's one toilet in the hallway on the east wing. And rest assured, nobody was going to buy or know the mansion was for sale; because the mansion is already owned by Umbrella because the Mansion was a front. As for the one toilet thing? George Trevor was an asshole.
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* Where are the bathrooms in the mansion in the first game? How would this look on paper? "10 bedroom mansion set on 10 acres of trackless forest. No bathroom, and all the locks use a different key. $200 or best offer!"
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*** Except that Nemesis had just been equipped with a minigun so powerful that ''anyone'' could have taken the S.T.A.R.S. guys down with it. Really, the "test" was far more a test of the minigun than the giant dude lugging it around.
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** The creatures sealed up in the containment chambers weren't a result of the outbreak, they were a result of Umbrella's researchers testing out the T-virus to see what it could do. Why do you think the Red Queen knew that eating somebody would upgrade the Licker's hunting abilities?
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**** [[spoiler: Well, now thanks to the last film, we know that is indeed what they planned to do.]]
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* In the third movie, Wesker says to Dr Issacs that he expects a report within a week despite it being obvious that that's not nearly enough time, now later on in the movie Issacs finds Alice, Wesker basically says screw you, despite tests using less viable blood actually working in a fashion, in other words with pure alice blood the cure would probably work, so whats up with Weskers attitude to someone who is clearly a mad, but competant scientist, with a possible supercure?

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* In the third movie, Wesker says to Dr Issacs that he expects a report within a week despite it being obvious that that's not nearly enough time, now later on in the movie Issacs finds Alice, Wesker basically says screw you, despite tests using less viable blood actually working in a fashion, in other words with pure alice blood the cure would probably work, so whats up with Weskers attitude to someone who is clearly a mad, but competant scientist, with a possible supercure?supercure?
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* In the third movie, Wesker says to Dr Issacs that he expects a report within a week despite it being obvious that that's not nearly enough time, now later on in the movie Issacs finds Alice, Wesker basically says screw you, despite tests using less viable blood actually working in a fashion, in other words with pure alice blood the cure would probably work, so whats up with Weskers attitude to someone who is clearly a mad, but competant scientist, with a possible supercure?
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*** To be fair the AI logic wasn't great either, it is shown at the crux point of the movie that they were ACTIVELY making a cure for inital infection stage T-virus, and it works, if the RQ had any sense of actual logic, it would of locked down the place yes, but then informed the staff that an outbreak may have occoured and to go get shot up with the cure, or at least inform the head supervisors of the hive to round everyone up for the cure. it goes against logic to do "lets kill everyone infected as they will turn anyway and possibly get out if anyone does exactly what happened in the movies.


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** It's a RE2 reference, in the game the main characters initally got split up by a infected truck driver plowing his truck into their means of transport.
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** It's sort of explained as the eyes getting cataracts with decay, like zombies in alot of fictional works they don't attack each other because they smell the living, and hear them, because they are actually blind, or near enough to it. the glowing part is mainly due to graphical limits.
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** Because Raccoon City is batshit insane. No town modeled on a real place could match its bizarre architecture, questionable logistics, comically corrupt officials and strange emblem-based block-pushing security systems.
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* Maybe this was mentioned somewhere and I never found it, but is there a reason that Racoon City isn't set in Pennsylvania? I mean the early games were basically a giant shout-out to Romero's "Dead" movies, so was there some copyright issue that Capcom wanted to avoid? Or did they just think that a small Midwestern town would be a location most players could easily identify?
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*** According to TheDarkId, Dead Aim was designed by Cavia... the same Cavia that would later go on to produce {{Drakengard}}. So, we can chalk it up to the ''developers'' being insane.

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*** According to TheDarkId, Dead Aim was designed by Cavia... the same Cavia that would later go on to produce {{Drakengard}}.VideoGame/{{Drakengard}}. So, we can chalk it up to the ''developers'' being insane.
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*In the first movie, who the hell put all the infected in the containment chambers? Everyone in the facility was killed and only the Red Queen was left. Seeing as she's only a computer and there seems to be no automated system that could feasibly collect and store said bodies, what happened?

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