History Headscratchers / Portal2

30th Sep '17 8:17:16 PM nombretomado
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Specifically, how did she survive Bring Your Daughter To Work Day? We know she was there, as evidenced by the fact that she has a potato there, and we know that GLaDOS floods the enrichment center with neurotoxin on the same day. The fact that Chell was a test subject also means that she was probably still in there when the center was flooded, otherwise why would she come back later? So how did she survive?

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Specifically, how did she survive Bring Your Daughter To Work Day? We know she was there, as evidenced by the fact that she has a potato there, and we know that GLaDOS [=GLaDOS=] floods the enrichment center with neurotoxin on the same day. The fact that Chell was a test subject also means that she was probably still in there when the center was flooded, otherwise why would she come back later? So how did she survive?
6th Apr '17 8:49:34 AM Siempie
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** I think [=GLaDOS=] kept Chell alive because she was the only test subject available at that point. She was planning on killing her once she'd finished building ATLAS and P-body to replace her, [[spoiler:as indicated by what [=PotatOS=] says when Wheatley discovers the Cooperative Testing Initiative.]][[/folder]]

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** I think [=GLaDOS=] kept Chell alive because she was the only test subject available at that point. She was planning on killing her once she'd finished building ATLAS and P-body to replace her, [[spoiler:as indicated by what [=PotatOS=] says when Wheatley discovers the Cooperative Testing Initiative.]][[/folder]]
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*** I mean, she does say she has another suprise for Chell "with tragic consequences". We never get to see what she had planned considering Wheatley pulled Chell out of the test chamber before we actually ''got'' to the surprise. The fact that [=GLaDOS=] sounds incredibly smug as she says that is a pretty clear indicator that her "surprise" might be [[{{Understatement}} more than a little lethal]].
[[/folder]]



** [=GLaDOS=]states that the air everyone breaths in the Enrichment Center is just re-used air. A similar process may work on water. Besides, we just know that it's a incolor liquid. [[NightmareFuel It could be anything.]]

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** [=GLaDOS=]states that the air everyone breaths in the Enrichment Center is just re-used air. A similar process may work on water. Besides, we just know that it's a incolor clear liquid. [[NightmareFuel It could be anything.]]
19th Jan '17 9:22:38 PM TaylorHyuuga
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[[foldercontrol]]

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[[foldercontrol]][[folder: How did Chell survive?]]
Specifically, how did she survive Bring Your Daughter To Work Day? We know she was there, as evidenced by the fact that she has a potato there, and we know that GLaDOS floods the enrichment center with neurotoxin on the same day. The fact that Chell was a test subject also means that she was probably still in there when the center was flooded, otherwise why would she come back later? So how did she survive?
[[/folder]]
8th Jan '17 10:53:15 PM epeman28
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Added DiffLines:

*** Not to mention when you listen to the full quote [[http://i1.theportalwiki.net/img/1/1d/Announcer_openingcourtesy01.wav here]] the "9999" repeats the whole way through.
2nd Jan '17 5:23:36 PM nombretomado
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[[folder:What is GLaDOS?]]

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[[folder:What is GLaDOS?]][=GLaDOS=]?]]



* What is core corruption, anyway? In ''Portal'', [=GLaDOS=] had several personality cores attached, thus was corrupted. However, you had to remove them to defeat her: Making her "pure" again. [[spoiler: But in ''Portal 2'', they say she's corrupted, but she's the only core in the mainframe. Okay, so maybe the computer thought that her insanity was enough to make her corrupt... but that doesn't explain why Wheatley becomes corrupt just after you attatch other personality cores to it. I mean, the guy was MADE to be a moronic imbelice, so insanity counts as core corruption but having "Be a moron" between your codes lines is cool? Also, when you're heading to Wheatley's Lair, you stumble across some corrupted cores, according to GLaDOS. Honestly, the guy you were trying to beat and [=GLaDOS=] herself are in many ways worse than those guys.]]

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* What is core corruption, anyway? In ''Portal'', [=GLaDOS=] had several personality cores attached, thus was corrupted. However, you had to remove them to defeat her: Making her "pure" again. [[spoiler: But in ''Portal 2'', they say she's corrupted, but she's the only core in the mainframe. Okay, so maybe the computer thought that her insanity was enough to make her corrupt... but that doesn't explain why Wheatley becomes corrupt just after you attatch other personality cores to it. I mean, the guy was MADE to be a moronic imbelice, so insanity counts as core corruption but having "Be a moron" between your codes lines is cool? Also, when you're heading to Wheatley's Lair, you stumble across some corrupted cores, according to GLaDOS.[=GLaDOS=]. Honestly, the guy you were trying to beat and [=GLaDOS=] herself are in many ways worse than those guys.]]



-->'''GLaDOS:''' [[AC: I think I took that "moron" thing a little too far this time.]]

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-->'''GLaDOS:''' -->'''[=GLaDOS=]:''' [[AC: I think I took that "moron" thing a little too far this time.]]



** I don't think he did. Like you said, he seemed to be surprised by the revelation. and from what we've seen, cores connected to the main A.I. are not entirely conscious (seeing how all the very MotorMouth cores turned almost completly silent when connected), they can probably become aware of the situation if they want to (the Curiosity Core knowing who Chell is, Space and Rick talking while connected to Wheatley) but I [=WMGed=] that they in sort of a sleep-like state when attached. [[FridgeHorror and yes, it does mean you killed the Portal 1 cores only minutes after their first independence thoghts]]

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** I don't think he did. Like you said, he seemed to be surprised by the revelation. and from what we've seen, cores connected to the main A.I. are not entirely conscious (seeing how all the very MotorMouth cores turned almost completly silent when connected), they can probably become aware of the situation if they want to (the Curiosity Core knowing who Chell is, Space and Rick talking while connected to Wheatley) but I [=WMGed=] that they in sort of a sleep-like state when attached. [[FridgeHorror and yes, it does mean you killed the Portal 1 cores only minutes after their first independence thoghts]] thoughts]]
2nd Jan '17 5:19:13 PM nombretomado
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[[folder:GLaDOS's new body in her old location]]

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[[folder:GLaDOS's [[folder:[=GLaDOS=]'s new body in her old location]]



[[folder:GLaDOS' redesign]]

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[[folder:GLaDOS' [[folder:[=GLaDOS=]' redesign]]



*** Somewhat confirmed in the Peer Review DLC; the plot involves [[spoiler: the bird from the single player campaign taking over an old chassis of GLaDOS' body, so [=GLaDOS=] may have multiple backup bodies.]]

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*** Somewhat confirmed in the Peer Review DLC; the plot involves [[spoiler: the bird from the single player campaign taking over an old chassis of GLaDOS' [=GLaDOS=]' body, so [=GLaDOS=] may have multiple backup bodies.]]



*** We don't know how all those self-repair systems were coordinated; [=GLaDOS=] being knocked offline could have knocked others offline and the ones that remained would have been hard pressed to maintain the facility. Besides, the only areas that we see with actual overgrown vegetation, was the original testing area, which would likely be close to the surface. Therefore all that flora could have made it through the hole made at the end of Portal 1 and into the original testing course. The rest of the maintenance systems were likely knocked out by GLaDOS' destruction and those that remained were unable to fully fix the facility on their own. Therefore the 30 year figure is actually fairly plausible.

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*** We don't know how all those self-repair systems were coordinated; [=GLaDOS=] being knocked offline could have knocked others offline and the ones that remained would have been hard pressed to maintain the facility. Besides, the only areas that we see with actual overgrown vegetation, was the original testing area, which would likely be close to the surface. Therefore all that flora could have made it through the hole made at the end of Portal 1 and into the original testing course. The rest of the maintenance systems were likely knocked out by GLaDOS' [=GLaDOS=]' destruction and those that remained were unable to fully fix the facility on their own. Therefore the 30 year figure is actually fairly plausible.



** If Wheatley really weighed 100 Mt (or Tg), if any other Aperture technology wasn't as massive, he would ''obliterate'' Management Rails, [[spoiler:GLaDOS's body right at the moment it hangs onto it]], and if he was given enough velocity he would smash right through the entire three mile deep facility. As ThinkingWithPortals forum said, "Do Wheatley and the Space Sphere have enough mass to orbit each other? No. Why are they doing it in the ending video then? [[RuleOfFunny Because it was funny.]]

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** If Wheatley really weighed 100 Mt (or Tg), if any other Aperture technology wasn't as massive, he would ''obliterate'' Management Rails, [[spoiler:GLaDOS's [[spoiler:[=GLaDOS=]'s body right at the moment it hangs onto it]], and if he was given enough velocity he would smash right through the entire three mile deep facility. As ThinkingWithPortals forum said, "Do Wheatley and the Space Sphere have enough mass to orbit each other? No. Why are they doing it in the ending video then? [[RuleOfFunny Because it was funny.]]



[[folder:GLaDOS's claws after reactivation]]

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[[folder:GLaDOS's [[folder:[=GLaDOS=]'s claws after reactivation]]



[[folder:GLaDOS's lack of morality]]

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[[folder:GLaDOS's [[folder:[=GLaDOS=]'s lack of morality]]



[[folder: GLaDOS' head]]

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[[folder: GLaDOS' [=GLaDOS=]' head]]



** Since [[spoiler:both wanted control and no one pressed the stalemate resolution button, Wheatley's evacuation from GLaDOS' body meant that there was nothing preventing her from being in control, possibly even just by being plugged into the core input.]]

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** Since [[spoiler:both wanted control and no one pressed the stalemate resolution button, Wheatley's evacuation from GLaDOS' [=GLaDOS=]' body meant that there was nothing preventing her from being in control, possibly even just by being plugged into the core input.]]



*** Why would he forget about that? Even if someone is mad with power, they usually make sure that they protect what put them in power. I seriously doubt Wheatley would forget about the stalemate button, considering it put him in that position and can take him out of that position. Do you really think Wheatley can only do one thing at a time while in GLaDOS' body? For all we know, he did booby-trap the button immediately after punching [=GLaDOS=] and Chell into that pit, seeing as he clearly mellowed out after a while and got the itch to test then. Granted, at the time he likely had no reason to do so, but after they returned Wheatley had plenty of opportunities to set the trap (He rebuilt his entire lair to ensure he doesn't make the same mistakes as [=GLaDOS=], he could have done it at that point). He wasn't just watching Chell and [=GLaDOS=] progress through the chambers, he was also setting up the chambers and traps for them ahead of time, who's to say that's all he was doing. Hell he could have done it in the middle of his fight with Chell. You don't seem to understand how AIs work; even a moronic one like Wheatley is still capable of multitasking and seeing multiple perspectives at once, it really isn't that difficult for computers to do. If [=GLaDOS=] can do it, so can Wheatley.

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*** Why would he forget about that? Even if someone is mad with power, they usually make sure that they protect what put them in power. I seriously doubt Wheatley would forget about the stalemate button, considering it put him in that position and can take him out of that position. Do you really think Wheatley can only do one thing at a time while in GLaDOS' [=GLaDOS=]' body? For all we know, he did booby-trap the button immediately after punching [=GLaDOS=] and Chell into that pit, seeing as he clearly mellowed out after a while and got the itch to test then. Granted, at the time he likely had no reason to do so, but after they returned Wheatley had plenty of opportunities to set the trap (He rebuilt his entire lair to ensure he doesn't make the same mistakes as [=GLaDOS=], he could have done it at that point). He wasn't just watching Chell and [=GLaDOS=] progress through the chambers, he was also setting up the chambers and traps for them ahead of time, who's to say that's all he was doing. Hell he could have done it in the middle of his fight with Chell. You don't seem to understand how AIs work; even a moronic one like Wheatley is still capable of multitasking and seeing multiple perspectives at once, it really isn't that difficult for computers to do. If [=GLaDOS=] can do it, so can Wheatley.
2nd Jan '17 5:07:05 PM nombretomado
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** Because he was programmed to make the worst possible decision. This means he had to be capable of computing as many different scenarios as GLaDOS, ranking them in order of best decision to worst, and then pick the worst, without realising it. In other words, the scientists would have to program him to make the best possible decisions, and then change a > sign somewhere in the code to a < sign. And, knowing Aperture, that probably glitches sometimes.

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** Because he was programmed to make the worst possible decision. This means he had to be capable of computing as many different scenarios as GLaDOS, [=GLaDOS=], ranking them in order of best decision to worst, and then pick the worst, without realising it. In other words, the scientists would have to program him to make the best possible decisions, and then change a > sign somewhere in the code to a < sign. And, knowing Aperture, that probably glitches sometimes.



** The corrupted cores' behaviour make it clear that there's some fundamental flaw in their programming. Wheatley wasn't considered corrupt because his programming wasn't damaged, and he was still doing exactly what he was programmed to do ("be a moron"), and he wasn't totally messed up like the corrupted cores. GLaDOS, on the other hand, is very clearly corrupt. It's pretty clear that there's something wrong in her programming, somewhere.

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** The corrupted cores' behaviour make it clear that there's some fundamental flaw in their programming. Wheatley wasn't considered corrupt because his programming wasn't damaged, and he was still doing exactly what he was programmed to do ("be a moron"), and he wasn't totally messed up like the corrupted cores. GLaDOS, [=GLaDOS=], on the other hand, is very clearly corrupt. It's pretty clear that there's something wrong in her programming, somewhere.



* So after he accidentally revive GLaDOS, she crushes Wheatley and tosses him aside. A few levels later, he's back and somewhat fine (if a bit twitchy), on his management rail again. How did he get back onto that rail?

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* So after he accidentally revive GLaDOS, [=GLaDOS=], she crushes Wheatley and tosses him aside. A few levels later, he's back and somewhat fine (if a bit twitchy), on his management rail again. How did he get back onto that rail?



*** For 1. I didn't mean that. I meant, how would he even realize he should booby trap the button? He was probably too busy soaking in the power following the accidental fall of Chell and GLaDOS, which would have been the ideal time to do it. Then he probably got the "itch" he mentions after the room where you first meet Frankenturrets and tried cheating the system by making Frankenturrets to solve the tests for him. He couldn't have done it while Chell and [=GLaDOS=] were progressing through his tests, as he was watching them progress through.
*** Why would he forget about that? Even if someone is mad with power, they usually make sure that they protect what put them in power. I seriously doubt Wheatley would forget about the stalemate button, considering it put him in that position and can take him out of that position. Do you really think Wheatley can only do one thing at a time while in GLaDOS' body? For all we know, he did booby-trap the button immediately after punching [=GLaDOS=] and Chell into that pit, seeing as he clearly mellowed out after a while and got the itch to test then. Granted, at the time he likely had no reason to do so, but after they returned Wheatley had plenty of opportunities to set the trap (He rebuilt his entire lair to ensure he doesn't make the same mistakes as GLaDOS, he could have done it at that point). He wasn't just watching Chell and [=GLaDOS=] progress through the chambers, he was also setting up the chambers and traps for them ahead of time, who's to say that's all he was doing. Hell he could have done it in the middle of his fight with Chell. You don't seem to understand how AIs work; even a moronic one like Wheatley is still capable of multitasking and seeing multiple perspectives at once, it really isn't that difficult for computers to do. If [=GLaDOS=] can do it, so can Wheatley.

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*** For 1. I didn't mean that. I meant, how would he even realize he should booby trap the button? He was probably too busy soaking in the power following the accidental fall of Chell and GLaDOS, [=GLaDOS=], which would have been the ideal time to do it. Then he probably got the "itch" he mentions after the room where you first meet Frankenturrets and tried cheating the system by making Frankenturrets to solve the tests for him. He couldn't have done it while Chell and [=GLaDOS=] were progressing through his tests, as he was watching them progress through.
*** Why would he forget about that? Even if someone is mad with power, they usually make sure that they protect what put them in power. I seriously doubt Wheatley would forget about the stalemate button, considering it put him in that position and can take him out of that position. Do you really think Wheatley can only do one thing at a time while in GLaDOS' body? For all we know, he did booby-trap the button immediately after punching [=GLaDOS=] and Chell into that pit, seeing as he clearly mellowed out after a while and got the itch to test then. Granted, at the time he likely had no reason to do so, but after they returned Wheatley had plenty of opportunities to set the trap (He rebuilt his entire lair to ensure he doesn't make the same mistakes as GLaDOS, [=GLaDOS=], he could have done it at that point). He wasn't just watching Chell and [=GLaDOS=] progress through the chambers, he was also setting up the chambers and traps for them ahead of time, who's to say that's all he was doing. Hell he could have done it in the middle of his fight with Chell. You don't seem to understand how AIs work; even a moronic one like Wheatley is still capable of multitasking and seeing multiple perspectives at once, it really isn't that difficult for computers to do. If [=GLaDOS=] can do it, so can Wheatley.
2nd Jan '17 5:04:26 PM nombretomado
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* In ''Portal 2'' it's revealed that cores are foreign AIs attached to Glados in an attempt to control her. So why in ''Portal 1'' did destroying all of [=GLaDOS=]' cores destroy her?

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* In ''Portal 2'' it's revealed that cores are foreign AIs attached to Glados [=GLaDOS=] in an attempt to control her. So why in ''Portal 1'' did destroying all of [=GLaDOS=]' cores destroy her?



*** The Perpetual Testing Initiative DLC ends with Aperture Science finding a universe made of money. While this likely isn't the same universe as the vanilla game [[spoiler:(That universe cancels the GLaDOS project)]] it's possible that something similar happened to the universe we know of, which would explain the funding.

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*** The Perpetual Testing Initiative DLC ends with Aperture Science finding a universe made of money. While this likely isn't the same universe as the vanilla game [[spoiler:(That universe cancels the GLaDOS [=GLaDOS=] project)]] it's possible that something similar happened to the universe we know of, which would explain the funding.



*** That's pressure over the ''entire'' portal area. Wheatley is much smaller and would only experience a fraction of that pressure. And 1 second is very genereous; he was likely exposed to any significant pressure for a fraction of that time (from the moment GlaDOS knocked him off until the the effects of the air became negligible).

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*** That's pressure over the ''entire'' portal area. Wheatley is much smaller and would only experience a fraction of that pressure. And 1 second is very genereous; he was likely exposed to any significant pressure for a fraction of that time (from the moment GlaDOS [=GLaDOS=] knocked him off until the the effects of the air became negligible).



* The idea of GLaDOS being a needlessly overcomplex de-icer makes a degree of sense given Aperture's two favorite ways of doing things: A) taking a simple problem and making a needlessly complex solution (developing a quantum tunneling device as a possible shower curtain system) and B) taking extremely advanced technology and putting it to bizarrely trivial purposes (developing a gel with lossless kinetics and trying to use it to bounce food out of dieter's stomachs). If it's option A, they felt a de-icing system was the perfect place to put a complex super-AI. If B, they had a complex super-AI and said "You know what this would do really well? Run the de-icer."

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* The idea of GLaDOS [=GLaDOS=] being a needlessly overcomplex de-icer makes a degree of sense given Aperture's two favorite ways of doing things: A) taking a simple problem and making a needlessly complex solution (developing a quantum tunneling device as a possible shower curtain system) and B) taking extremely advanced technology and putting it to bizarrely trivial purposes (developing a gel with lossless kinetics and trying to use it to bounce food out of dieter's stomachs). If it's option A, they felt a de-icing system was the perfect place to put a complex super-AI. If B, they had a complex super-AI and said "You know what this would do really well? Run the de-icer."



** It's also possible that, despite the timeline we were initially given (which runs into several problems when you compare it with the information given in Portal 2 and Lab Rat), the first Bring Your Daughter to Work day was ''not'' the one where GLaDOS killed everyone. Perhaps they'd been having them for years, and the one where Chell made the potato battery happened years before the one where GLaDOS took over. She could have gone to the latter as an adult (no one said the daughters had to be children). No aging-in-stasis required.

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** It's also possible that, despite the timeline we were initially given (which runs into several problems when you compare it with the information given in Portal 2 and Lab Rat), the first Bring Your Daughter to Work day was ''not'' the one where GLaDOS [=GLaDOS=] killed everyone. Perhaps they'd been having them for years, and the one where Chell made the potato battery happened years before the one where GLaDOS [=GLaDOS=] took over. She could have gone to the latter as an adult (no one said the daughters had to be children). No aging-in-stasis required.



** This is getting slightly WMG-ish, but it's possible that she's actually been doing tests for years before Portal. No reason why GLaDOS couldn't reuse the same test subject over and over again, especially one so skilled at solving puzzles. In Portal, after testing the ASHPD, she finally decided to kill her (for a number of possible reasons; maybe protocol required to kill test subjects after using the ASHPD in order to keep company secrets, or she was getting worried about her rebelling). Hence why she's aged; she's been in and out of stasis for the past couple of decades.
** Another possibility is that GLaDOS somehow artificially aged the younger test subjects. Aperture could turn blood into gasoline and peanut water, after all, so it isn't too far-fetched.
** GLaDOS didn't kill everyone when she took control and attacked all the humans. By the time of Portal, Chell was just one of the few humans left, but it's possible she and the other survivors were kept alive for a good 15-20 years. Lab Rat has Chell's file show that she refused to answer any interview questions, so it's possible those were conducted by robots, which Chell never talks to in either game. Without GLaDOS giving orders, Chell was later placed in a Relaxation Chamber for cryogenic stasis instead of one of the small test chamber rooms she woke up in at the beginning of the first game, which is where the other survivors besides Rattmann presumably starved to death or broke out and escaped long before Portal 2.

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** This is getting slightly WMG-ish, but it's possible that she's actually been doing tests for years before Portal. No reason why GLaDOS [=GLaDOS=] couldn't reuse the same test subject over and over again, especially one so skilled at solving puzzles. In Portal, after testing the ASHPD, she finally decided to kill her (for a number of possible reasons; maybe protocol required to kill test subjects after using the ASHPD in order to keep company secrets, or she was getting worried about her rebelling). Hence why she's aged; she's been in and out of stasis for the past couple of decades.
** Another possibility is that GLaDOS [=GLaDOS=] somehow artificially aged the younger test subjects. Aperture could turn blood into gasoline and peanut water, after all, so it isn't too far-fetched.
** GLaDOS [=GLaDOS=] didn't kill everyone when she took control and attacked all the humans. By the time of Portal, Chell was just one of the few humans left, but it's possible she and the other survivors were kept alive for a good 15-20 years. Lab Rat has Chell's file show that she refused to answer any interview questions, so it's possible those were conducted by robots, which Chell never talks to in either game. Without GLaDOS [=GLaDOS=] giving orders, Chell was later placed in a Relaxation Chamber for cryogenic stasis instead of one of the small test chamber rooms she woke up in at the beginning of the first game, which is where the other survivors besides Rattmann presumably starved to death or broke out and escaped long before Portal 2.



*** Two: Wheatley's state of corruption when he tells Chell she wasn't the first subject. Somewhere past the halfway point in the game, GLaDOS says that being plugged into the mainframe with other cores is maddening, like hearing several voices constantly chattering in your head at once. Wheatley's already pretty far gone by the time Chell arrives for the final confrontation anyway, but it's when he is slowly fused with the corrupt cores that he really loses it and begins to spout all other kinds of lies and paranoia as part of his villainous breakdown. By that point, he's declaring that Chell and GLaDOS had a plan against him from that start, that the reactor core doesn't actually exist and neither do the papier-mache-and-SFX fires apparently raging throughout the facility. He accuses Chell of deliberately not catching him at the start of the game, of tricking him into assuming power and maliciously fooling him into showing her where to find a portal gun. He also declares that he loathes Chell quite explicitly if you give him the chance -- and that she's fat, obviously. Really, telling her that she was an easily replaceable pawn in his master plan to take over from GLaDOS is essentially just another emotional blow he tries to hit her with to stop her jumping around and dodging his bombs.

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*** Two: Wheatley's state of corruption when he tells Chell she wasn't the first subject. Somewhere past the halfway point in the game, GLaDOS [=GLaDOS=] says that being plugged into the mainframe with other cores is maddening, like hearing several voices constantly chattering in your head at once. Wheatley's already pretty far gone by the time Chell arrives for the final confrontation anyway, but it's when he is slowly fused with the corrupt cores that he really loses it and begins to spout all other kinds of lies and paranoia as part of his villainous breakdown. By that point, he's declaring that Chell and GLaDOS [=GLaDOS=] had a plan against him from that start, that the reactor core doesn't actually exist and neither do the papier-mache-and-SFX fires apparently raging throughout the facility. He accuses Chell of deliberately not catching him at the start of the game, of tricking him into assuming power and maliciously fooling him into showing her where to find a portal gun. He also declares that he loathes Chell quite explicitly if you give him the chance -- and that she's fat, obviously. Really, telling her that she was an easily replaceable pawn in his master plan to take over from GLaDOS [=GLaDOS=] is essentially just another emotional blow he tries to hit her with to stop her jumping around and dodging his bombs.



** Imagine the scientists swapping cores in and out of GLaDOS to see what would happen. They'd stop when either they get what they want... or one of the cores causes GLaDOS to do something evil, preventing the scientists from continuing their work!

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** Imagine the scientists swapping cores in and out of GLaDOS [=GLaDOS=] to see what would happen. They'd stop when either they get what they want... or one of the cores causes GLaDOS [=GLaDOS=] to do something evil, preventing the scientists from continuing their work!



** And then there's the chance that it's all just made up. Maybe she wasn't adopted at all, maybe GLaDOS ''didn't'' find two people with Chell's last name.

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** And then there's the chance that it's all just made up. Maybe she wasn't adopted at all, maybe GLaDOS [=GLaDOS=] ''didn't'' find two people with Chell's last name.



** There's always the possibility that there are several GLaDOS interfaces/bodies and the memory is stored in the entire facility. Maybe Wheatley and Chell activated a backup GLaDOS which retrieved the memories from the old one. It may have been a new prototype, in a similar dock, that was impacted by the explosion of the original GLaDOS but not as destroyed.
*** Somewhat confirmed in the Peer Review DLC; the plot involves [[spoiler: the bird from the single player campaign taking over an old chassis of GLaDOS' body, so GLaDOS may have multiple backup bodies.]]

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** There's always the possibility that there are several GLaDOS [=GLaDOS=] interfaces/bodies and the memory is stored in the entire facility. Maybe Wheatley and Chell activated a backup GLaDOS [=GLaDOS=] which retrieved the memories from the old one. It may have been a new prototype, in a similar dock, that was impacted by the explosion of the original GLaDOS [=GLaDOS=] but not as destroyed.
*** Somewhat confirmed in the Peer Review DLC; the plot involves [[spoiler: the bird from the single player campaign taking over an old chassis of GLaDOS' body, so GLaDOS [=GLaDOS=] may have multiple backup bodies.]]



[[folder:GLaDOS controlling the claw]]

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[[folder:GLaDOS [[folder:[=GLaDOS=] controlling the claw]]



*** We don't know how all those self-repair systems were coordinated; GLaDOS being knocked offline could have knocked others offline and the ones that remained would have been hard pressed to maintain the facility. Besides, the only areas that we see with actual overgrown vegetation, was the original testing area, which would likely be close to the surface. Therefore all that flora could have made it through the hole made at the end of Portal 1 and into the original testing course. The rest of the maintenance systems were likely knocked out by GLaDOS' destruction and those that remained were unable to fully fix the facility on their own. Therefore the 30 year figure is actually fairly plausible.

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*** We don't know how all those self-repair systems were coordinated; GLaDOS [=GLaDOS=] being knocked offline could have knocked others offline and the ones that remained would have been hard pressed to maintain the facility. Besides, the only areas that we see with actual overgrown vegetation, was the original testing area, which would likely be close to the surface. Therefore all that flora could have made it through the hole made at the end of Portal 1 and into the original testing course. The rest of the maintenance systems were likely knocked out by GLaDOS' destruction and those that remained were unable to fully fix the facility on their own. Therefore the 30 year figure is actually fairly plausible.



** Adding to the above theory -- think about what ''kind'' of robots we're talking about here. These are '''Aperture''' robots. We're talking about robots built by people insane enough to believe you can do anything with anything if you bend the rules and avoid awkward questions. Every single mechanism in that place, sentient, sapient or otherwise, is devoted to science and discovering how it works. For robots whose entire existence is devoted to finding answers, a paradox is not something you can just say no to. These robots are literally COMPELLED to find the answers to impossible problems. Even if you somehow find it hard to believe that every robot in the place functions as such, it's more than believable that GLaDOS herself -- the most intelligent Aperture AI ever built and created with the explicit purpose of overseeing and masterminding every future discovery of the facility whilst ensuring that research continues with or without the lab or even ''society'' being functional -- finds the threat of an unsolvable paradox dangerously life-threatening.
* Alternatively, GLaDOS only '''thinks''' a paradox can kill her because, as far as she knew at the time, she was just an AI (and not an AI with a human brain component added) and assumed that logically it would. Having the deeply buried human element allowed her to not be pegged by the statement because (unlike an AI) a human can just choose not to work out a solution. Wheatley manages to avert the effect of the bomb because advanced elements of his programming that cause him to come up with bad ideas may be linked to his ability to interpret statements logically; that is to say, he makes bad ideas by only pars of information getting to his brain, rather than him processing all information and coming up with the opposite of the logical response. He simply misinterpreted the question to the point of thinking it had an answer. It's kind of like someone being asked what the sound of one hand clapping is and the questionee slapping their fingers against their palm to find out.

to:

** Adding to the above theory -- think about what ''kind'' of robots we're talking about here. These are '''Aperture''' robots. We're talking about robots built by people insane enough to believe you can do anything with anything if you bend the rules and avoid awkward questions. Every single mechanism in that place, sentient, sapient or otherwise, is devoted to science and discovering how it works. For robots whose entire existence is devoted to finding answers, a paradox is not something you can just say no to. These robots are literally COMPELLED to find the answers to impossible problems. Even if you somehow find it hard to believe that every robot in the place functions as such, it's more than believable that GLaDOS [=GLaDOS=] herself -- the most intelligent Aperture AI ever built and created with the explicit purpose of overseeing and masterminding every future discovery of the facility whilst ensuring that research continues with or without the lab or even ''society'' being functional -- finds the threat of an unsolvable paradox dangerously life-threatening.
* Alternatively, GLaDOS [=GLaDOS=] only '''thinks''' a paradox can kill her because, as far as she knew at the time, she was just an AI (and not an AI with a human brain component added) and assumed that logically it would. Having the deeply buried human element allowed her to not be pegged by the statement because (unlike an AI) a human can just choose not to work out a solution. Wheatley manages to avert the effect of the bomb because advanced elements of his programming that cause him to come up with bad ideas may be linked to his ability to interpret statements logically; that is to say, he makes bad ideas by only pars of information getting to his brain, rather than him processing all information and coming up with the opposite of the logical response. He simply misinterpreted the question to the point of thinking it had an answer. It's kind of like someone being asked what the sound of one hand clapping is and the questionee slapping their fingers against their palm to find out.



** Not speaking to GLaDOS can be explained by the reason above - not wanting to talk to the sadist who spent however long testing, insulting, and trying to kill her. Wheatley looks pretty much identical to the cores Chell incinerated except for the eye color - she probably started out not trusting him, and later he turned evil and she didn't talk because of that. She may also just be a naturally quiet person. (I imagine the jumping was a way to acknowledge Wheatley but mess with him at the same time. Chell might be an abnormally stubborn person, but that doesn't mean she can't have a sense of humor.)
** She doesn't talk to GLaDOS in the first game out of spite, and in the second game she can't talk to Wheatley because she's mute from shell shock. Keep in mind this woman survived an explosion, and from her point of view, very little time has elapsed since. If her mutism were the result of brain damage, she wouldn't be able to understand anything said to her either, which would make her conspiracy with Wheatley impossible.

to:

** Not speaking to GLaDOS [=GLaDOS=] can be explained by the reason above - not wanting to talk to the sadist who spent however long testing, insulting, and trying to kill her. Wheatley looks pretty much identical to the cores Chell incinerated except for the eye color - she probably started out not trusting him, and later he turned evil and she didn't talk because of that. She may also just be a naturally quiet person. (I imagine the jumping was a way to acknowledge Wheatley but mess with him at the same time. Chell might be an abnormally stubborn person, but that doesn't mean she can't have a sense of humor.)
** She doesn't talk to GLaDOS [=GLaDOS=] in the first game out of spite, and in the second game she can't talk to Wheatley because she's mute from shell shock. Keep in mind this woman survived an explosion, and from her point of view, very little time has elapsed since. If her mutism were the result of brain damage, she wouldn't be able to understand anything said to her either, which would make her conspiracy with Wheatley impossible.



** I assumed that the facility did continue to receive some upgrades after the events of the original Portal. While GlaDOS was dead, other, unseen robots did continue to manage the test chambers as best they could, i.e. installing more movable panels, new elevators, etc. Eventually they stopped, possibly due to attrition as they broke down or from being unable to handle any problems that fell outside their programming. It would be like the entire management of a company vanishing one day. The office drones would probably continue doing their work for a while, even managing to complete previously-assigned long-term projects, but without any direction the company would eventually fall apart.

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** I assumed that the facility did continue to receive some upgrades after the events of the original Portal. While GlaDOS [=GLaDOS=] was dead, other, unseen robots did continue to manage the test chambers as best they could, i.e. installing more movable panels, new elevators, etc. Eventually they stopped, possibly due to attrition as they broke down or from being unable to handle any problems that fell outside their programming. It would be like the entire management of a company vanishing one day. The office drones would probably continue doing their work for a while, even managing to complete previously-assigned long-term projects, but without any direction the company would eventually fall apart.



*** The claws are in the game. They aren't animated, but they're implied to be how GlaDOS gets the turrets around the complex.

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*** The claws are in the game. They aren't animated, but they're implied to be how GlaDOS [=GLaDOS=] gets the turrets around the complex.



** Aperture continually lied to its AI (''They told me if I ever used this, I'd die. They said that about everything!'') So the hardware could get recycled (in the same way that the turrets are recycled) and GLaDOS etc only think that the cores get destroyed.

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** Aperture continually lied to its AI (''They told me if I ever used this, I'd die. They said that about everything!'') So the hardware could get recycled (in the same way that the turrets are recycled) and GLaDOS [=GLaDOS=] etc only think that the cores get destroyed.



** Or maybe the cores are simply useless down in the incinerator room, and GLaDOS just self-destructed them to save processing power.

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** Or maybe the cores are simply useless down in the incinerator room, and GLaDOS [=GLaDOS=] just self-destructed them to save processing power.



* I forget exactly where in the Portal wiki I read it but it was something to the effect of Cave didn't "know how science worked, but knew a lot about how people worked". He has the determination to run a scientific research firm, but he couldn't watch a bunch of lab techs (whom he frequently expressed resentment towards in his recordings) running safe little simulations. He needed to see action, people in motion, people he could talk to and motivate. Cave liked obstacle course testing and, in his words, paid the bills around there. Like it or go work for those clowns over at Black Mesa. By the time Cave died, obstacle course testing was just the Aperture way. The fact GLaDOS has been running the tests for a long while and is at least partially Caroline (who supported Cave for decades) means she probably shares her former boss's views.

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* I forget exactly where in the Portal wiki I read it but it was something to the effect of Cave didn't "know how science worked, but knew a lot about how people worked". He has the determination to run a scientific research firm, but he couldn't watch a bunch of lab techs (whom he frequently expressed resentment towards in his recordings) running safe little simulations. He needed to see action, people in motion, people he could talk to and motivate. Cave liked obstacle course testing and, in his words, paid the bills around there. Like it or go work for those clowns over at Black Mesa. By the time Cave died, obstacle course testing was just the Aperture way. The fact GLaDOS [=GLaDOS=] has been running the tests for a long while and is at least partially Caroline (who supported Cave for decades) means she probably shares her former boss's views.



[[folder:GLaDOS can't help you?]]

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[[folder:GLaDOS [[folder:[=GLaDOS=] can't help you?]]



** There's also the fact that the puzzles you do with her are handmade by Wheatley either from scratch or by combining multiple test chambers together, so she would be trying to figure them out as much as the player since it's likely she knows the answer to one component or one chamber, but not when the components are put together in a new arrangement she hasn't seen before. In a way when it's mentioned, it's GLaDOS telling you why she couldn't have helped you before even if she wanted.

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** There's also the fact that the puzzles you do with her are handmade by Wheatley either from scratch or by combining multiple test chambers together, so she would be trying to figure them out as much as the player since it's likely she knows the answer to one component or one chamber, but not when the components are put together in a new arrangement she hasn't seen before. In a way when it's mentioned, it's GLaDOS [=GLaDOS=] telling you why she couldn't have helped you before even if she wanted.



** GLaDOS attempts to kill you once well before you get to her room in the first game. It's made quite clear that the Morality Core never really worked, all it succeeded in doing was preventing her from using the neurotoxin specifically.

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** GLaDOS [=GLaDOS=] attempts to kill you once well before you get to her room in the first game. It's made quite clear that the Morality Core never really worked, all it succeeded in doing was preventing her from using the neurotoxin specifically.



** GLaDOS states that the air everyone breaths in the Enrichment Center is just re-used air. A similar process may work on water. Besides, we just know that it's a incolor liquid. [[NightmareFuel It could be anything.]]

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** GLaDOS states [=GLaDOS=]states that the air everyone breaths in the Enrichment Center is just re-used air. A similar process may work on water. Besides, we just know that it's a incolor liquid. [[NightmareFuel It could be anything.]]



* I can't believe nobody's asked the most obvious question: How did Chell get recaptured in the first place? GLaDOS was dead. Did those androids find her and put her in the Relaxation Vault?

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* I can't believe nobody's asked the most obvious question: How did Chell get recaptured in the first place? GLaDOS [=GLaDOS=] was dead. Did those androids find her and put her in the Relaxation Vault?



* What is core corruption, anyway? In ''Portal'', [=GLaDOS=] had several personality cores attached, thus was corrupted. However, you had to remove them to defeat her: Making her "pure" again. [[spoiler: But in ''Portal 2'', they say she's corrupted, but she's the only core in the mainframe. Okay, so maybe the computer thought that her insanity was enough to make her corrupt... but that doesn't explain why Wheatley becomes corrupt just after you attatch other personality cores to it. I mean, the guy was MADE to be a moronic imbelice, so insanity counts as core corruption but having "Be a moron" between your codes lines is cool? Also, when you're heading to Wheatley's Lair, you stumble across some corrupted cores, according to GLaDOS. Honestly, the guy you were trying to beat and GLaDOS herself are in many ways worse than those guys.]]

to:

* What is core corruption, anyway? In ''Portal'', [=GLaDOS=] had several personality cores attached, thus was corrupted. However, you had to remove them to defeat her: Making her "pure" again. [[spoiler: But in ''Portal 2'', they say she's corrupted, but she's the only core in the mainframe. Okay, so maybe the computer thought that her insanity was enough to make her corrupt... but that doesn't explain why Wheatley becomes corrupt just after you attatch other personality cores to it. I mean, the guy was MADE to be a moronic imbelice, so insanity counts as core corruption but having "Be a moron" between your codes lines is cool? Also, when you're heading to Wheatley's Lair, you stumble across some corrupted cores, according to GLaDOS. Honestly, the guy you were trying to beat and GLaDOS [=GLaDOS=] herself are in many ways worse than those guys.]]



*** That's exactly what it is (other than the press a key part). GLaDOS mentions at one point that he has clearly stopped maintaining the reactor.

to:

*** That's exactly what it is (other than the press a key part). GLaDOS [=GLaDOS=] mentions at one point that he has clearly stopped maintaining the reactor.



** GLaDOS directly calls him the 'Moron Sphere,' maybe he doesn't mind other nasty names for the same reason a non-white person wouldn't mind being called 'honky' as much as other epitaphs.

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** GLaDOS [=GLaDOS=] directly calls him the 'Moron Sphere,' maybe he doesn't mind other nasty names for the same reason a non-white person wouldn't mind being called 'honky' as much as other epitaphs.



** There's a dummied out line somewhere in the script files where GLaDOS knows about the conversion gel, at least ("Wait. I HEARD about this. We discontinued it after all the test subjects kept escaping.").

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** There's a dummied out line somewhere in the script files where GLaDOS [=GLaDOS=] knows about the conversion gel, at least ("Wait. I HEARD about this. We discontinued it after all the test subjects kept escaping.").



** I always saw GLaDOS giving the paradox word by word as a way of bracing herself. Immediately after saying "FALSE" she starts muttering "don't think about it".

to:

** I always saw GLaDOS [=GLaDOS=] giving the paradox word by word as a way of bracing herself. Immediately after saying "FALSE" she starts muttering "don't think about it".



*** I don't think what GlaDOS thinks is true necessarily has to be true.

to:

*** I don't think what GlaDOS [=GLaDOS=] thinks is true necessarily has to be true.



* In one of the last scenes of single-player, you [[spoiler:see GLaDOS dragging her head back with the claw while it 'wakes up.' But where was it the entire time? How did she stuff herself back into it? Where did the potato go? Also, how was she able to control the claw that she sends the corrupt cores to you with? Perhaps being plugged into the core input thing was part of it, but I don't think I entirely get it.]]

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* In one of the last scenes of single-player, you [[spoiler:see GLaDOS [=GLaDOS=] dragging her head back with the claw while it 'wakes up.' But where was it the entire time? How did she stuff herself back into it? Where did the potato go? Also, how was she able to control the claw that she sends the corrupt cores to you with? Perhaps being plugged into the core input thing was part of it, but I don't think I entirely get it.]]



** Because he knew that the person who got rid of GLaDOS and presumably escaped used portal gun to do it.

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** Because he knew that the person who got rid of GLaDOS [=GLaDOS=] and presumably escaped used portal gun to do it.



** Ok, in order: 1. It's mentioned somewhere up above in another folder, that since Wheatley was designed by brilliant minds, he's programmed to make the worst decisions possible rather than necessarily being stupid. He shows himself to be fairly intelligent earlier in the game, so there is some evidence for that. Anyway, booby trapping the stalemate button was the worst possible decision to make because that means GLaDOS can't be plugged in to save the facility, so it'll explode instead. 2. Who's to say those bombs can only explode on contact? If they did, they'd blow up everything they touched including the launchers that fired them. So it's likely they can also be set to proximity detonate. 3. Wheatley expected the bombs to kill her, as he screams at her in surprise when he sees that Chell survived. As for Chell, not running to the stalemate button (even if it did survive the blast) she was clearly wounded and likely wouldn't have been able to make it in time, hence shooting a portal at the moon.
*** For 1. I didn't mean that. I meant, how would he even realize he should booby trap the button? He was probably too busy soaking in the power following the accidental fall of Chell and GLaDOS, which would have been the ideal time to do it. Then he probably got the "itch" he mentions after the room where you first meet Frankenturrets and tried cheating the system by making Frankenturrets to solve the tests for him. He couldn't have done it while Chell and GLaDOS were progressing through his tests, as he was watching them progress through.
*** Why would he forget about that? Even if someone is mad with power, they usually make sure that they protect what put them in power. I seriously doubt Wheatley would forget about the stalemate button, considering it put him in that position and can take him out of that position. Do you really think Wheatley can only do one thing at a time while in GLaDOS' body? For all we know, he did booby-trap the button immediately after punching GLaDOS and Chell into that pit, seeing as he clearly mellowed out after a while and got the itch to test then. Granted, at the time he likely had no reason to do so, but after they returned Wheatley had plenty of oppurtunities to set the trap (He rebuilt his entire lair to ensure he doesn't make the same mistakes as GLaDOS, he could have done it at that point). He wasn't just watching Chell and GLaDOS progress through the chambers, he was also setting up the chambers and traps for them ahead of time, who's to say that's all he was doing. Hell he could have done it in the middle of his fight with Chell. You don't seem to understand how AIs work; even a moronic one like Wheatley is still capable of multitasking and seeing multiple perspectives at once, it really isn't that difficult for computers to do. If GLaDOS can do it, so can Wheatley.

to:

** Ok, in order: 1. It's mentioned somewhere up above in another folder, that since Wheatley was designed by brilliant minds, he's programmed to make the worst decisions possible rather than necessarily being stupid. He shows himself to be fairly intelligent earlier in the game, so there is some evidence for that. Anyway, booby trapping the stalemate button was the worst possible decision to make because that means GLaDOS [=GLaDOS=] can't be plugged in to save the facility, so it'll explode instead. 2. Who's to say those bombs can only explode on contact? If they did, they'd blow up everything they touched including the launchers that fired them. So it's likely they can also be set to proximity detonate. 3. Wheatley expected the bombs to kill her, as he screams at her in surprise when he sees that Chell survived. As for Chell, not running to the stalemate button (even if it did survive the blast) she was clearly wounded and likely wouldn't have been able to make it in time, hence shooting a portal at the moon.
*** For 1. I didn't mean that. I meant, how would he even realize he should booby trap the button? He was probably too busy soaking in the power following the accidental fall of Chell and GLaDOS, which would have been the ideal time to do it. Then he probably got the "itch" he mentions after the room where you first meet Frankenturrets and tried cheating the system by making Frankenturrets to solve the tests for him. He couldn't have done it while Chell and GLaDOS [=GLaDOS=] were progressing through his tests, as he was watching them progress through.
*** Why would he forget about that? Even if someone is mad with power, they usually make sure that they protect what put them in power. I seriously doubt Wheatley would forget about the stalemate button, considering it put him in that position and can take him out of that position. Do you really think Wheatley can only do one thing at a time while in GLaDOS' body? For all we know, he did booby-trap the button immediately after punching GLaDOS [=GLaDOS=] and Chell into that pit, seeing as he clearly mellowed out after a while and got the itch to test then. Granted, at the time he likely had no reason to do so, but after they returned Wheatley had plenty of oppurtunities opportunities to set the trap (He rebuilt his entire lair to ensure he doesn't make the same mistakes as GLaDOS, he could have done it at that point). He wasn't just watching Chell and GLaDOS [=GLaDOS=] progress through the chambers, he was also setting up the chambers and traps for them ahead of time, who's to say that's all he was doing. Hell he could have done it in the middle of his fight with Chell. You don't seem to understand how AIs work; even a moronic one like Wheatley is still capable of multitasking and seeing multiple perspectives at once, it really isn't that difficult for computers to do. If GLaDOS [=GLaDOS=] can do it, so can Wheatley.



[[folder:GLaDOS and her potato body]]
* When you first find GLaDOS after you and her fall into the lower part of the facility, she is being pecked on by a crow. Except, why does she have any sense of touch in potato body to begin with? Yes, the fact that her normal core has sense of touch does require heavy use of the MST3KMantra, it doesn't make sense for her to be able to "feel" her potato parts.

to:

[[folder:GLaDOS [[folder:[=GLaDOS=] and her potato body]]
* When you first find GLaDOS [=GLaDOS=] after you and her fall into the lower part of the facility, she is being pecked on by a crow. Except, why does she have any sense of touch in potato body to begin with? Yes, the fact that her normal core has sense of touch does require heavy use of the MST3KMantra, it doesn't make sense for her to be able to "feel" her potato parts.
29th Dec '16 6:35:49 PM Mesmiranda
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** Probably falls under [[RuleOfCool Rule of Cool]]. Seeing Earth is an instantly recognizable [[WhamShot Wham Shot]] of "oh my God, we're on the surface of the ''moon''", and it doesn't work as well if the Earth is in shadow.



** For whatever Godforsaken reason that crossed Cave Johnson's lemon-addled brain, he made his AIs capable of feeling pain--probably through electrical signals that translated to the AI's neural network. Wheatley simply transferred that AI core (chip, matrix, what have you) into a potato battery, and he was certainly vengeful enough at that point to include the pain registry. So it's likely not so much the potato as the AI core itself, getting electric shocks from the bird pecking away that translate into pain signals.



** I didn't remember any synthesizer in the Adventure Sphere's voice, but I went back and listened and you're right--Rick (and the defective turrets) do have a faint but noticeable electronic buzz to their voices. The closest to Wheatley's voice is the Anger Sphere. Maybe they're trying to invoke [[HumanityIsContagious Humanity is Contagious]], since he spends so much time watching over the smelly humans?

to:

** I didn't remember any synthesizer in the Adventure Sphere's voice, but I went back and listened and you're right--Rick (and the defective turrets) do have a faint but noticeable electronic buzz to their voices. The closest to Wheatley's voice is the Anger Sphere. Maybe they're trying to invoke [[HumanityIsContagious [[HumanityIsInfectious Humanity is Contagious]], Infectious]], since he spends so much time watching over the smelly humans?
29th Dec '16 6:26:06 PM Mesmiranda
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Added DiffLines:

** I didn't remember any synthesizer in the Adventure Sphere's voice, but I went back and listened and you're right--Rick (and the defective turrets) do have a faint but noticeable electronic buzz to their voices. The closest to Wheatley's voice is the Anger Sphere. Maybe they're trying to invoke [[HumanityIsContagious Humanity is Contagious]], since he spends so much time watching over the smelly humans?
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