History Headscratchers / MetalGearSolid3SnakeEater

21st Dec '15 2:16:48 AM Adept
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** While this is all well and good, it doesn't do anything to explain how The Fear's body was loaded with poison arrows or why The Fury suddenly turned into the hellfire version of [[TheMummyTrilogy Imhotep]] upon his death. I'm almost positive that the whole "bomb" explanation was just Snake's team attempting to be rational about the situation, while in actuality the members of the Cobra Unit were really spontaneously combusting in some mystic fashion upon their deaths.
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** While this is all well and good, it doesn't do anything to explain how The Fear's body was loaded with poison arrows or why The Fury suddenly turned into the hellfire version of [[TheMummyTrilogy [[Film/TheMummyTrilogy Imhotep]] upon his death. I'm almost positive that the whole "bomb" explanation was just Snake's team attempting to be rational about the situation, while in actuality the members of the Cobra Unit were really spontaneously combusting in some mystic fashion upon their deaths.
9th Dec '15 7:15:33 AM MrDeath
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9th Dec '15 7:14:41 AM MrDeath
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*** Why would you doubt that? The game had whole teams of people doing research into exactly this kind of thing.
9th Dec '15 12:05:40 AM neonthefox12
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q
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**Actually, there is a reason. In the Soviet Order of Battle, flame throwers were actually considered anti-tank weapons. Infact, the use of fire based weapons as anti tank weapons goes back pretty far in the Soviet Military. Molotovs were initially used as anti tank weapons by the Finns against the Soviets. The Soviets even had a direct mortar that fired napalm filled glass balls called ampulomets. The idea behind using flame weapons on tanks was that tank of the time where not that well sealed. By throwing a burning liquid on the tank, the liquid would seep into the tank, suffocating the crew, set fuel on fire, cause shells to explode, ext. Basically, the Fury was the Cobra's anti-tank specialist. Now granted, I doubt Kojima knew this when he wrote the story. But it does make sense in context.
22nd Nov '15 10:10:22 PM ham-peas
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that's...really not how a deadman switch works
*** It's called a dead man's switch. You keep your hand on the switch of the bomb so that if even the slightest slip occurs then your hand falls on the switch and the bomb activates, it is used as a fail safe so that if you need a bomb activated your death won't prevent its detonation as your hand will hit the switch automatically the moment you die.
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*** It's called a dead man's switch. You keep your hand "deadman switch", and it works on the opposite principle from the more usual sort: instead of triggering the bomb when the switch of the bomb so that if even the slightest slip occurs then your hand falls on is activated, it triggers when the switch and is ''released''. Presumably, the bomb activates, it is used as Cobras' microbombs are triggered by some sort of vital-signs monitoring which can tell when they've been killed, or completely enough disabled to make capture a fail safe likely result. (Presumably also there's a manual override of some sort so that if you need a bomb activated your death won't prevent its detonation as your hand will hit Cobras can disable their suicide charges when they're not in the switch automatically field, if for no other reason than so it'd be possible for them to undergo surgery without inadvertently blowing up the moment you die. operating suite.)
20th Oct '15 10:36:12 PM bwburke94
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Redlink cleanup
** I think MGS3 was also designed to provide a potential way in to the series for newcomers, unlike MGS2 where understanding the plot is heavily reliant on having played ''VideoGame/MetalGearSolid''. So it's possible to start with Naked Snake as the hero and watch him become Big Boss & see the consequences of that. There's also no logical way, in-story, to indicate that this guy who is not yet called Big Boss will be in the future. It's like how in The Phantom Menace, the viewers know Anakin is going to become Darth Vader, but he doesn't look like Darth Vader or answer to that name until...well, the point where he does.
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** I think MGS3 [=MGS3=] was also designed to provide a potential way in to the series for newcomers, unlike MGS2 [=MGS2=] where understanding the plot is heavily reliant on having played ''VideoGame/MetalGearSolid''.[=MGS1=]. So it's possible to start with Naked Snake as the hero and watch him become Big Boss & see the consequences of that. There's also no logical way, in-story, to indicate that this guy who is not yet called Big Boss will be in the future. It's like how in The Phantom Menace, the viewers know Anakin is going to become Darth Vader, but he doesn't look like Darth Vader or answer to that name until...well, the point where he does.
2nd Sep '15 12:42:01 PM Brandon
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*** The idea of guards going after you even though their leader is dead isn't that new. In Metal Gear 2 on the MSX, even though Grey Fox and Big Boss are defeated, guards still chase Snake as he makes his exit.
1st Sep '15 2:58:19 PM Barachiel
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* Why is the Boss treated as some kind of moral paragon? For all her speechifying, her logic was rambling and contradictory, and her whole reason for being "to make the world one again" didn't make sense in the first place, as the world was NEVER one in the first place. Unless she's referring to the time when everyone banded together against Nazi Germany, which was a period that lasted barely five years. And this "unity" was a farce, as the entire time, the US, UK, and Soviet Union were growling at each other, each knowing that once the war was done, they'd be enemies. She extolls the virtues of being a mindless extension of your native land, while at the same time bemoaning that same status. Yet, she never once deviates or questions anything she's told, which ultimately leads to her death. I don't find her tragic, I find her pitiable, a brainwashed super-soldier who blindly walked to her own death. Which would have been okay, if I hadn't had to spend half the game listen to her preaching about it, and then listen to everyone in-game go on and on about how wonderful she was.
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* Why is the Boss treated as some kind of moral paragon? For all her speechifying, her logic was rambling and contradictory, and her whole reason for being "to make the world one again" didn't make sense in the first place, as the world was NEVER one in the first place. Unless she's referring to the time when everyone banded together against Nazi Germany, which was a period that lasted barely five years. And this "unity" was a farce, as the entire time, the US, UK, and Soviet Union were growling at each other, each knowing that once the war was done, they'd be enemies. \n\n She extolls the virtues of being a mindless extension of your native land, while at the same time bemoaning that same status. Yet, she never once deviates or questions anything she's told, which ultimately leads to her death. I don't find her tragic, I find her pitiable, a brainwashed super-soldier who blindly walked to her own death. Which would have been okay, if I hadn't had to spend half the game listen to her preaching about it, and then listen to everyone in-game go on and on about how wonderful she was.
1st Sep '15 2:57:50 PM Barachiel
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*** It's presumably a lot harder to do the procedure when you're doing it on yourself, without anesthetic, in the middle of a battlefield, possibly without medical training. Some errors are probably forgivable.
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*** It's presumably a lot harder to do the procedure when you're doing it on yourself, without anesthetic, in the middle of a battlefield, possibly without medical training. Some errors are probably forgivable.forgivable. * Why is the Boss treated as some kind of moral paragon? For all her speechifying, her logic was rambling and contradictory, and her whole reason for being "to make the world one again" didn't make sense in the first place, as the world was NEVER one in the first place. Unless she's referring to the time when everyone banded together against Nazi Germany, which was a period that lasted barely five years. And this "unity" was a farce, as the entire time, the US, UK, and Soviet Union were growling at each other, each knowing that once the war was done, they'd be enemies. She extolls the virtues of being a mindless extension of your native land, while at the same time bemoaning that same status. Yet, she never once deviates or questions anything she's told, which ultimately leads to her death. I don't find her tragic, I find her pitiable, a brainwashed super-soldier who blindly walked to her own death. Which would have been okay, if I hadn't had to spend half the game listen to her preaching about it, and then listen to everyone in-game go on and on about how wonderful she was.
25th Aug '15 1:09:46 PM TheMysteriousTroper
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* Snake saves the US from nuclear annihilation by spending days in a jungle ill-equipped and without any chance of support, fights off a team of supernatural commandos, destroys the plans and prototype for a weapon that could ''also'' destroy the US and [[ArsonMurderAndJaywalking shoots all the frogs]] at the cost of lasting physical injury and gets awarded with... the '''third''' highest medal the US can give? What? Is there something in the more technical descriptions for the Distinguished Service Cross or MoH that makes him ineligible?
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* Snake saves the US from nuclear annihilation by spending days in a jungle ill-equipped and without any chance of support, fights off a team of supernatural commandos, destroys the plans and prototype for a weapon that could ''also'' destroy the US and [[ArsonMurderAndJaywalking shoots all the frogs]] at the cost of lasting physical injury and gets awarded with... the '''third''' highest medal the US can give? What? Is there something in the more technical descriptions for the Distinguished Service Cross or MoH [=MoH=] that makes him ineligible?
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