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Changed line(s) 4 (click to see context) from:
** Who says she didn't try it? Maybe Akuma had BallsOfSteel.
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** Who says she didn't try it? Maybe Akuma had BallsOfSteel.BallsOfSteel.
** In the NES version, she doesn't kill the hero even if he approaches her in fighting stance. Apparently, this is a compensation from NES for making the gate trap in this version much harder to pass than in any other versions.
** In the NES version, she doesn't kill the hero even if he approaches her in fighting stance. Apparently, this is a compensation from NES for making the gate trap in this version much harder to pass than in any other versions.
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Changed line(s) 3 (click to see context) from:
** Also, the hero is short enough such that Mariko could kick him in his OneHitKill spot, whereas the BigBad is too tall for that to work.
to:
** Also, the hero is short enough such that Mariko could kick him in his OneHitKill spot, whereas the BigBad is too tall for that to work.work.
** Who says she didn't try it? Maybe Akuma had BallsOfSteel.
** Who says she didn't try it? Maybe Akuma had BallsOfSteel.
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Changed line(s) 2 (click to see context) from:
** Because she doesn't kill the hero due to her overwhelming martial arts ability, she kills the hero because he doesn't expect the attack - the same reason any enemy can OneHitKill the hero if he's not in fighting stance. Presumably her guards would be much less trusting.
to:
** Because she doesn't kill the hero due to her overwhelming martial arts ability, she kills the hero because he doesn't expect the attack - the same reason any enemy can OneHitKill the hero if he's not in fighting stance. Presumably her guards would be much less trusting.trusting.
** Also, the hero is short enough such that Mariko could kick him in his OneHitKill spot, whereas the BigBad is too tall for that to work.
** Also, the hero is short enough such that Mariko could kick him in his OneHitKill spot, whereas the BigBad is too tall for that to work.