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** Nash doesn't own the Mojave Express, he just run/manage the Mojave Express brench in Primm, the headquartes of the Mojave Express [[https://fallout.fandom.com/wiki/Mojave_Express#cite_note-Hub-1 are in The Hub]]. The Courier likely got the job in The Hub with the instructions to go to Primm for the payment.

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** Nash doesn't own the Mojave Express, he just run/manage runs the Mojave Express brench in Primm, Primm's brench, the headquartes of the Mojave Express [[https://fallout.fandom.com/wiki/Mojave_Express#cite_note-Hub-1 are in The Hub]]. The Courier likely got the job in The Hub with the instructions to go to Primm for the payment.

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** Nash doesn't own the Mojave Express, he just run/manage the Mojave Express brench in Primm, the headquartes of the Mojave Express [[https://fallout.fandom.com/wiki/Mojave_Express#cite_note-Hub-1 are in The Hub]]. The Courier likely got the job in The Hub with the instructions to go to Primm for the payment.



** Nash doesn't own the Mojave Express, he just run/manage the Mojave Express brench in Primm, the headquartes of the Mojave Express [[https://fallout.fandom.com/wiki/Mojave_Express#cite_note-Hub-1 are in The Hub]]. The Courier likely got the job in The Hub with the instructions to go to Primm for the payment.
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** Nash doesn't own the Mojave Express, he just run/manage the Mojave Express brench in Primm, the headquartes of the Mojave Express [[https://fallout.fandom.com/wiki/Mojave_Express#cite_note-Hub-1 are in The Hub]]. The Courier likely got the job in The Hub with the instructions to go to Primm for the payment.
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[[folder:Dead Money collar]]
* The courier and three others get a collar attached. They're the typical bomb collars that detonate if removed, etc. Yet they seem to be one of the more generous ones - being on a one-minute timer to evade (even after defeating Elijah), removed without explanation after escaping the vault, and no in-game quick detonation that should be expected of that collar (as implied with Fallout 3 or FNV's brotherhood meeting. etc.)
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** The machines seem to use nuclear fission and fusion to create the items dispensed out of the chips. Perhaps residual radiation from the process seeps into the food?
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[[folder:EDE and his "copy"]]
* Am I the only one who finds it weird that the ''copy/clone'' of EDE has more of a personality than the ''real'' one?

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[[folder:EDE [[folder:ED-E and his "copy"]]
* Am I the only one who finds it weird that the ''copy/clone'' of EDE ED-E has more of a personality than the ''real'' one?



** 30 isent particularly high, that level would be the equivilent of some basic medical training, these people also likely pull this scam regularly and would learn to hide the obvious signs like them breathing, more then likely the medicine check isent to actually identify it(anyone could do that by checking there pulse) but to recognise the more subtle signs somethings off to even bother checking

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** 30 isent isn't particularly high, that level would be the equivilent of some basic medical training, these people also likely pull this scam regularly and would learn to hide the obvious signs like them breathing, more then likely the medicine check isent isn't to actually identify it(anyone it (anyone could do that by checking there pulse) but to recognise the more subtle signs somethings off to even bother checking
checking.
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** On second thought, Elijah having neutral karma makes sense because you have to either kill him or lock him in the vault to complete the add-on, and killing him isn't morally superior so you shouldn't gain karma. As for Salt-Upon-Wounds, it could be because the "good" way to complete Crush the White Legs is to convince Joshua to let Salt-Upon-Wounds go, thus teaching the Sorrows mercy.
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[[folder:Radioactive food from Sierra Madre vending machines]]
* While it's probably just GameplayAndStorySegregation, why is food from the Sierra Madre vending machines irradiated if it's created when you buy it?
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Dewicking per TRS decision.


** Also? ''[[BiTheWay You can take both]].''

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** Also? ''[[BiTheWay You ''You can take both]].both.''
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Removed first-person from my entry.


*** Other unsavory characters with Neutral karma include the Van Graffs and Dixon ([=JSawyer's=] mod made them Very Evil, though I think Dixon is only Evil), Andy Scabb, [[BombThrowingAnarchists Samuel Cooke]], [[{{Jerkass}} Silus, Antony]], [[CorruptCorporateExecutive Alice McLafferty]] (made Evil by [=JSawyer=]), [[YouHaveOutlivedYourUsefulness Barton Thorn, Logan and his prospectors]], and [[ChronicBackstabbingDisorder Jacklyn]]. I also think Clanden deserves to be very evil instead of just evil.

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*** Other unsavory characters with Neutral karma include the Van Graffs and Dixon ([=JSawyer's=] mod made them Very Evil, though I think Dixon is really only Evil), Andy Scabb, Joe Cobb, [[BombThrowingAnarchists Samuel Cooke]], [[{{Jerkass}} Silus, Antony]], [[CorruptCorporateExecutive Alice McLafferty]] (made Evil by [=JSawyer=]), [[YouHaveOutlivedYourUsefulness Barton Thorn, Logan and his prospectors]], and [[ChronicBackstabbingDisorder Jacklyn]]. I also think Clanden also deserves to be very evil instead of just evil.
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Changing DL Cs, a frequent redlink, to DLCs.


** Yeah, the point was never to make you the player feel bad, and it's an odd thing to think since the only character who wants the Courier to feel bad is demonstrably crazy, and indeed you spend most of the DLC finding out how crazy he is. 'Obsessing over the past' is the biggest theme running through all four DLCs and Ulysses is the ultimate representation of that idea. He holds the symbol of the US as an ideal even while admitting the actual nation was not ideal. Then he found a settlement that he thought embodied it and when it was destroyed, he became obsessed. He refuses to accept the simple truth that this isn't the Courier's fault and instead builds this insane mythology around a random event.

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** Yeah, the point was never to make you the player feel bad, and it's an odd thing to think since the only character who wants the Courier to feel bad is demonstrably crazy, and indeed you spend most of the DLC finding out how crazy he is. 'Obsessing over the past' is the biggest theme running through all four DLCs {{DLC}}s and Ulysses is the ultimate representation of that idea. He holds the symbol of the US as an ideal even while admitting the actual nation was not ideal. Then he found a settlement that he thought embodied it and when it was destroyed, he became obsessed. He refuses to accept the simple truth that this isn't the Courier's fault and instead builds this insane mythology around a random event.
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** Sallow's Legion not resembling Rome is kind of the point. He's basically taken an idea and modified it to create something bizarre and alien and totally different from the societies of the wasteland. The Roman elements are just window dressing to the brutal, utilitarian dictatorship he's built to transform the wasteland.
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** The elevator lock is on a timer, to make sure everyone except Dean has time to get out. The Vault is locked so only people outside that room will have time to make it.
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** They hacked the door open instead of using violence, but the terminal they did it from is now destroyed. That's one possibility.
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** It's a pre-recorded message. He mentions the Pip-Boy because he is expecting Elijah, but then says he left his voice on a holotape in case you aren't Elijah and therefore aren't likely to have a Pip-Boy. The holotape can only be played on the Pip-Boy. He can't actually see whether you have one.
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** The point two posts above this, about the Mojave being really chaotic and destined to fail in the Independent ending, is absurd. It is predicated entirely on the idea that no further nation building will ever take place, as if the Courier will just sit at the top of the Lucky 38 and do nothing for the rest of his or her life. By the end they can have the support of many major and minor factions, and even be idolized by the NCR. Sure, General Oliver is mad, but the Mojave campaign is not popular. Trade with the NCR is very feasible, especially since the Mojave produces a lot of energy with the dam and HELIOS One. Not to mention it's possible to be idolized by an empire being built to the northwest, which will help. And again, all the tech from the Big Empty. No, the Courier's Mojave can be set up to be in great shape.
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*** The stat discrepancy with his Int vs. Luck is meant to showcase that his area of expertise is statistical probabilty. He gambles on odds. That's his whole schtick. He trusts too much in his own statistical predictions and fails to protect himself against things he deems too unlikely.

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** Yeah, the point was never to make you the player feel bad, and it's an odd thing to think since the only character who wants the Courier to feel bad is demonstrably crazy, and indeed you spend most of the DLC finding out how crazy he is. 'Obsessing over the past' is the biggest theme running through all four DLCs and Ulysses is the ultimate representation of that idea. He holds the symbol of the US as an ideal even while admitting the actual nation was not ideal. Then he found a settlement that he though embodied it and when it was destroyed, he became obsessed. He refuses to accept the simple truth that this isn't the Courier's fault and instead builds this insane mythology around a random event.





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** Yeah, the point was never to make you the player feel bad, and it's an odd thing to think since the only character who wants the Courier to feel bad is demonstrably crazy, and indeed you spend most of the DLC finding out how crazy he is. 'Obsessing over the past' is the biggest theme running through all four DLCs and Ulysses is the ultimate representation of that idea. He holds the symbol of the US as an ideal even while admitting the actual nation was not ideal. Then he found a settlement that he thought embodied it and when it was destroyed, he became obsessed. He refuses to accept the simple truth that this isn't the Courier's fault and instead builds this insane mythology around a random event.
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** Yeah, the point was never to make you the player feel bad, and it's an odd thing to think since the only character who wants the Courier to feel bad is demonstrably crazy, and indeed you spend most of the DLC finding out how crazy he is. 'Obsessing over the past' is the biggest theme running through all four DLCs and Ulysses is the ultimate representation of that idea. He holds the symbol of the US as an ideal even while admitting the actual nation was not ideal. Then he found a settlement that he though embodied it and when it was destroyed, he became obsessed. He refuses to accept the simple truth that this isn't the Courier's fault and instead builds this insane mythology around a random event.
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* [[WordOfGod Josh Sawyer answered this question on his formspring.]] While they were renovating the Tops, Benny and the chairmen found a part of Vault 21 that they missed when House was filling it with concrete. Benny found that a portion of that corridor ran under and out of the fence of the strip, beyond House's eyes and ears. We only see part of that corridor, but that was how Benny escaped, he blew a small hole in the ceiling of the corridor and got out that way. It's also how he left Vegas to shoot you in the head since the exit was near Camp McCarran.

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* [[WordOfGod Josh Sawyer answered this question on his formspring.]] While they were renovating the Tops, Benny and the chairmen found a part of Vault 21 that they missed when House was filling it with concrete. Benny found that a portion of that corridor ran under and out of the fence of the strip, beyond House's eyes and ears. We only see part of that corridor, but that was how Benny escaped, he blew a small hole in the ceiling of the corridor and got out that way. It's also how he left Vegas to shoot you in the head since the exit was near Camp McCarran.[=McCarran=].



* This is identified as DiggingYourSelfDeeper; indeed, the questioner seems like a homophobic JerkAss. But the fact is that 90% of the humanoids you battle are male (more if you're fighting the Legion), so if you have a male avatar, "Confirmed Bachelor" is one of the most powerful traits in the game. Possible ''the'' most powerful. 10% damage is almost unrivalled. "Lady Killer" grants the same bonus but to a smaller proportion of the population. This seems like overt RailRoading: You can't both play a heterosexual character and [[TookALevelInBadass Take a Level in Badass]]. Those who do will be greeted with CampGay dialog, and [[HaveIMentionedImAHeterosexualToday those who question it]] will receive the TakeThat above. But apart from the icon being hilarious, what exactly is it about dudes loving dudes that makes them better at BoomHeadshot?

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* This is identified as DiggingYourSelfDeeper; indeed, the questioner seems like a homophobic JerkAss. But the fact is that 90% of the humanoids you battle are male (more if you're fighting the Legion), so if you have a male avatar, "Confirmed Bachelor" is one of the most powerful traits in the game. Possible ''the'' most powerful. 10% damage is almost unrivalled. "Lady Killer" grants the same bonus but to a smaller proportion of the population. This seems like overt RailRoading: You can't both play a heterosexual character and [[TookALevelInBadass Take a Level in Badass]]. Those who do will be greeted with CampGay dialog, and [[HaveIMentionedImAHeterosexualToday [[HaveIMentionedIAmHeterosexualToday those who question it]] will receive the TakeThat above. But apart from the icon being hilarious, what exactly is it about dudes loving dudes that makes them better at BoomHeadshot?



** Because it's cheaper to use brahmin. A lot of people forget that cars need far more than just gasoline, namely spare parts, tires, chassis parts to replace rusted through elements, wiring and more. In fact, NCR using trucks to transport goods (pay a visit to McCarran and look immediately right of the entrance) speaks volumes of their industry and power.

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** Because it's cheaper to use brahmin. A lot of people forget that cars need far more than just gasoline, namely spare parts, tires, chassis parts to replace rusted through elements, wiring and more. In fact, NCR using trucks to transport goods (pay a visit to McCarran [=McCarran=] and look immediately right of the entrance) speaks volumes of their industry and power.



*** Other unsavory characters with Neutral karma include the Van Graffs and Dixon ([=JSawyer's=] mod made them Very Evil, though I think Dixon is only Evil), Andy Scabb, [[{{Jerkass}} Silus, Antony]], [[CorruptCorporateExecutive Alice McLafferty]] (made Evil by [=JSawyer=]), [[YouHaveOutlivedYourUsefulness Barton Thorn, Logan and his prospectors]], and [[ChronicBackstabbingDisorder Jacklyn]].

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*** Other unsavory characters with Neutral karma include the Van Graffs and Dixon ([=JSawyer's=] mod made them Very Evil, though I think Dixon is only Evil), Andy Scabb, [[BombThrowingAnarchists Samuel Cooke]], [[{{Jerkass}} Silus, Antony]], [[CorruptCorporateExecutive Alice McLafferty]] (made Evil by [=JSawyer=]), [[YouHaveOutlivedYourUsefulness Barton Thorn, Logan and his prospectors]], and [[ChronicBackstabbingDisorder Jacklyn]].Jacklyn]]. I also think Clanden deserves to be very evil instead of just evil.
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** One of the key differences in the alternate history of the Fallout universe is that they ran out of oil and coal waaaay faster than in our history. This is why they embraced using nuclear power so extensively, and it also shows up in smaller details such as weapons using wood furnishings in place of plastic. I remember reading somewhere that the Poseidon oil rig at the end of ''Fallout 2'' was literally the last known source of crude oil in the world.
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** Its entirely possible it isent replacing the entire brain, just one part that is messed up, or considering Rex is a cyborg, its possible his brain is aswell, and that robotic part contains his memorys and personality, and it just needs a brain to run on(considering in old world blues the courier is also a cyborg, it may have the same explanation, which would explain why your brain has such a different personality, because its core memorys and personality were removed and put into the couriers robotic parts, leaving the brain a blank slate to develop its own personality)
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** 30 isent particularly high, that level would be the equivilent of some basic medical training, these people also likely pull this scam regularly and would learn to hide the obvious signs like them breathing, more then likely the medicine check isent to actually identify it(anyone could do that by checking there pulse) but to recognise the more subtle signs somethings off to even bother checking
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*** Other unsavory characters with Neutral karma include the Van Graffs and Dixon ([=JSawyer's=] mod made them Very Evil, though I think Dixon is only Evil), Andy Scabb, [[CorruptCorporateExecutive Alice McLafferty]] (made Evil by [=JSawyer=]), [[YouHaveOutlivedYourUsefulness Barton Thorn, Logan and his prospectors]], and [[ChronicBackstabbingDisorder Jacklyn]].

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*** Other unsavory characters with Neutral karma include the Van Graffs and Dixon ([=JSawyer's=] mod made them Very Evil, though I think Dixon is only Evil), Andy Scabb, [[{{Jerkass}} Silus, Antony]], [[CorruptCorporateExecutive Alice McLafferty]] (made Evil by [=JSawyer=]), [[YouHaveOutlivedYourUsefulness Barton Thorn, Logan and his prospectors]], and [[ChronicBackstabbingDisorder Jacklyn]].
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[[folder: Tales from the Divide]]
* The ending slides to ''Dead Money'' mention that stories of the confrontation between the Courier and Ulysses in the Divide reached the Mojave. But how? There was no one there apart from the two of them, and possibly ED-E, to witness what happened. You might even finish the DLC with Ulysses dead and without ED-E present at the end. Are we to presume the Courier started telling what happened there to anyone who would listen?

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[[folder: Orris’ Bodyguard Scam]]
* Why does it take such a high Medicine level (30) for the Courier to check the “corpses” of the thugs Orris attacks in Freeside? You’d think it wouldn’t take a genius for someone to see if someone was playing dead, especially in the aftermath of a staged gunfight.

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*** Other unsavory characters with Neutral karma include the Van Graffs and Dixon ([=JSawyer's=] mod made them Very Evil, though I think Dixon is only Evil), Andy Scabb, [[CorruptCorporateExecutive Alice McLafferty]] (made Evil by [=JSawyer=]), [[YouHaveOutlivedYourUsefulness Barton Thorn, Logan and his prospectors]], and [[ChronicBackstabbingDisorder Jacklyn]].

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There's also the issue of the Courier's brain. The courier's brain is replaced with a machine. Your actual brain is left to develop its own independent personality. That means when you put the brain back in, it should have the newer personality it has developed. Basically, New Vegas doesn't seem to understand that brain = you. Your body is a vehicle for your brain.

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* There's also the issue of the Courier's brain. The courier's brain is replaced with a machine. Your actual brain is left to develop its own independent personality. That means when you put the brain back in, it should have the newer personality it has developed. Basically, New Vegas doesn't seem to understand that brain = you. Your body is a vehicle for your brain.brain.
** This is actually addressed by the Think Tank during your dialogue with them. Aparently, your head is filled with tech (the "COILS OF TESLA" according to Doctor Boros) that are still recieving (and broadcasting) data with your brain, so "you" are still in your brain, remotely piloting your body like a puppet. Your brain develops a split personality and the original personality is the part that's still recieving conventional sensory input from, and giving orders to, the body while the new persona seems to have latched onto the idea that it's the "real" brain, since it's sensory data is coming from the tank that it's inside. The split personality likely developed as a result of the conflicting sensory streams. Sadly, you can't point out the fact that you're having an argument inside your own head, with one personality controlling the body's mouth and the other the vocal mechanism of the tank, but that's purely a limitation on dialogue.
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*** And why does Neil, the friendly Super Mutant that helps you stop the dangerous Tabitha have Evil Karma? Yeah, there are a ''lot'' of misplaced alignments in this game.
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** My guess is that it's inferred by the fact that there are no human staff members directly under House save for the Courier.

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