Follow TV Tropes

Following

History Headscratchers / CallofDutyGhosts

Go To

OR

Added: 245

Changed: 1108

Is there an issue? Send a MessageReason:
None



to:

** ODIN may have been destroyed before the US realized what was going on. After that point, regardless of how the game frames it, the US is basically beating up an enemy they have at gunpoint and the Federation is too stupid to realize it, since if things ever go too badly, they can just nuke a Federation city or two and, at the very least, cripple the Federation's war effort.




to:

** The animosity between the US and Federation seems to exist and have escalated like so: a dictator who hates the US for cultural or political reasons takes power. He decides to imprison or kill all US citizens in his territory as an act of malice, and to gain some hostages to use in bargaining with the US, but, to no sane person's surprise, the US considers this an act of war, but acts with surprising restraint by simply having him assassinated. But his successors turned him into a martyr, and now wants war with the US to become the #1 superpower, at least in the western hemisphere, which would come with all kinds of perks, (but isn't realistically attainable, even if the game acts otherwise.)



** The creators [[CreatorsPet probably fell in love with the character,]] and decided they needed a good SequelHook, so the final scene was added after his death scene was at least mostly complete without considering or little regard for logic.




to:

** NoDelaysForTheWicked.
Is there an issue? Send a MessageReason:
None


* How did the Federation get space capability? Even if the Federation were somehow able to make a continent spanning nation, as well as conquer Mexico, Central America, and the Caribbean, then move onto the US, it would require billions of dollars of resources, research, manpower, and development to make a way to create a vehicle to take over ODIN. All the while dealing with establishing a new centralized government, putting down local rebellions, building up a military, the infrastructure to provide for their citizenry, etc. How did they accomplish such a thing?

to:

* How did the Federation get space capability? Even if the Federation were somehow able to make a continent spanning nation, as well as conquer Mexico, Central America, and the Caribbean, then move onto the US, it would require billions of dollars of resources, research, manpower, and development to make a way to create a vehicle to take over ODIN. All the while dealing with establishing a new centralized government, putting down local rebellions, building up a military, the infrastructure to provide for their citizenry, etc. How did they accomplish such a thing?thing?

* How does Rorke expect for the brainwashing to work for Logan? For him, it was clear that he had been made to feel betrayed by his own team and convinced to get revenge, but Rorke forcibly kidnapped Logan away from Hesh. If Logan hates anyone, it's Rorke. What could convince Logan to not finish the job with Rorke and escape back to America the moment he gets an opportunity?
Is there an issue? Send a MessageReason:
None


** Technically, he wanted to get the Ghosts down from the plane to finish them off on land, in the Yucatan Peninsula, which, as it is a part of Central America, is Federation territory. That explains why there are patrols ready to search the wreckage of the plane as soon as it crashed in the forest.

to:

** Technically, he wanted to get the Ghosts down from the plane to finish them off on land, in the Yucatan Peninsula, which, as it is a part of Central America, Mexico, is Federation territory. That explains why there are patrols ready to search the wreckage of the plane as soon as it crashed in the forest.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Technically, he wanted to get the Ghosts down from the plane to finish them off on land, in the Yucatan Peninsula, which, as it is a part of Central America, is Federation territory. That explains why there are patrols ready to search the wreckage of the plane as soon as it crashed in the forest.
Is there an issue? Send a MessageReason:
Never mind. Deleting these. Excuse my ignorance.


* How did the Federation get space capability? Even if the Federation were somehow able to make a continent spanning nation, as well as conquer Mexico, Central America, and the Caribbean, then move onto the US, it would require billions of dollars of resources, research, manpower, and development to make a way to create a vehicle to take over ODIN. All the while dealing with establishing a new centralized government, putting down local rebellions, building up a military, the infrastructure to provide for their citizenry, etc. How did they accomplish such a thing?

* How the hell is everyone able to use guns in zero-gravity environments? Even if these guns just ''happened'' to be advanced enough to work, wouldn't it make more sense to just have everyone use harpoon guns or [[EnergyWeapon laser weapons]] in the underwater and space missions, respectively?
** Guns work fine in zero-g and even in a vacuum. Infantry scale laser weaponry doesn't really exist in Ghosts, so outfitting astronauts with them would be impossible. Harpoon guns would be terrible in combat, they're big, single shot, and would be hard to come by given the circumstances. Also the guns they use in the underwater levels are real and were built to be used underwater.
*** "Infantry scale laser weaponry doesn't really exist in Ghosts" Uhh...that's the point; they ''should've'' existed in Ghosts. At least for the astronauts to use.
** The gun you use in the water levels actually a miniature-harpoon machine gun the Russians developed in the 1970s. And as above, a normal gun fires perfectly fine in a zero-gee vacuum. However, if the recoil of a projectile weapon in space is concerning, the ''Franchise/{{Halo}}'' books had the idea of hooking it up to your EVA pack and thrusting forward when you pull the trigger.

* What's the deal with all the new/unrecognizable guns in this game? We have the .44 Magnum, but all the other ones are either fictional or given completely different names. I know this is supposed to be a futuristic setting, but you'd think we'd still be able to see more weapons from the 2000s (decade, not century) in this game. And yes, I know that the [=M4A1=] and UMP-45 were DummiedOut, and the M9 is called the [=M9A1=], but what's the deal? Were the game designers deliberately trying to alienate gun enthusiasts or something?
** [[http://www.imfdb.org/wiki/Call_of_Duty:_Ghosts Most of the guns are real, just newer, and use names pretty close to their real names.]] I guess IW just wanted to throw in some cool new cutting edge gear.

to:

* How did the Federation get space capability? Even if the Federation were somehow able to make a continent spanning nation, as well as conquer Mexico, Central America, and the Caribbean, then move onto the US, it would require billions of dollars of resources, research, manpower, and development to make a way to create a vehicle to take over ODIN. All the while dealing with establishing a new centralized government, putting down local rebellions, building up a military, the infrastructure to provide for their citizenry, etc. How did they accomplish such a thing?

* How the hell is everyone able to use guns in zero-gravity environments? Even if these guns just ''happened'' to be advanced enough to work, wouldn't it make more sense to just have everyone use harpoon guns or [[EnergyWeapon laser weapons]] in the underwater and space missions, respectively?
** Guns work fine in zero-g and even in a vacuum. Infantry scale laser weaponry doesn't really exist in Ghosts, so outfitting astronauts with them would be impossible. Harpoon guns would be terrible in combat, they're big, single shot, and would be hard to come by given the circumstances. Also the guns they use in the underwater levels are real and were built to be used underwater.
*** "Infantry scale laser weaponry doesn't really exist in Ghosts" Uhh...that's the point; they ''should've'' existed in Ghosts. At least for the astronauts to use.
** The gun you use in the water levels actually a miniature-harpoon machine gun the Russians developed in the 1970s. And as above, a normal gun fires perfectly fine in a zero-gee vacuum. However, if the recoil of a projectile weapon in space is concerning, the ''Franchise/{{Halo}}'' books had the idea of hooking it up to your EVA pack and thrusting forward when you pull the trigger.

* What's the deal with all the new/unrecognizable guns in this game? We have the .44 Magnum, but all the other ones are either fictional or given completely different names. I know this is supposed to be a futuristic setting, but you'd think we'd still be able to see more weapons from the 2000s (decade, not century) in this game. And yes, I know that the [=M4A1=] and UMP-45 were DummiedOut, and the M9 is called the [=M9A1=], but what's the deal? Were the game designers deliberately trying to alienate gun enthusiasts or something?
** [[http://www.imfdb.org/wiki/Call_of_Duty:_Ghosts Most of the guns are real, just newer, and use names pretty close to their real names.]] I guess IW just wanted to throw in some cool new cutting edge gear.
thing?
Is there an issue? Send a MessageReason:
Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* How the hell is everyone able to use guns in zero-gravity environments? Even if these guns just ''happened'' to be advanced enough to work, wouldn't it make more sense to just have everyone use harpoon guns or [[FrickinLaserBeams laser weapons]] in the underwater and space missions, respectively?

to:

* How the hell is everyone able to use guns in zero-gravity environments? Even if these guns just ''happened'' to be advanced enough to work, wouldn't it make more sense to just have everyone use harpoon guns or [[FrickinLaserBeams [[EnergyWeapon laser weapons]] in the underwater and space missions, respectively?

Added: 68

Changed: 67

Is there an issue? Send a MessageReason:
None


** Better yet, how Rorke has enough strangth to break Logan's arm.



** Better yet, how Rorke has enough strangth to break Logan's arm.

to:

** Better yet, how Rorke has enough strangth to break Logan's arm.
Is there an issue? Send a MessageReason:
None



to:

** Better yet, how Rorke has enough strangth to break Logan's arm.
Is there an issue? Send a MessageReason:
None



to:

** Might lesson the fear to the enemies.
Is there an issue? Send a MessageReason:
None


*** First of all, this is a work of fiction, so yes, the antagonists need a greater motivation than [[FortheEvulz]]. Plenty of stories have fully-developed motivations and personalities for their bad guys, while making no bones about the fact that they ''are'' the bad guys ([[TheChessmaster Menendez]] from Black Ops 2 is a good example). Secondly, most real-life dictators have had goals and motives beyond "KILL! MAIM! BURN!" Twisted, irrational, and fucked-up goals and motives, to be certain, but goals and motives all the same.

to:

*** First of all, this is a work of fiction, so yes, the antagonists need a greater motivation than [[FortheEvulz]].ForTheEvulz. Plenty of stories have fully-developed motivations and personalities for their bad guys, while making no bones about the fact that they ''are'' the bad guys ([[TheChessmaster Menendez]] from Black Ops 2 is a good example). Secondly, most real-life dictators have had goals and motives beyond "KILL! MAIM! BURN!" Twisted, irrational, and fucked-up goals and motives, to be certain, but goals and motives all the same.
Is there an issue? Send a MessageReason:


** VillainSue

Top