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* You can convince Serana to cure herself of vampirism, but only if you side with the Dawnguard and pick specific dialogue options. Most of them are pretty understandable (she obviously isn't going to want to if you're a jerk about asking), but notably, if you talk to her about curing herself the first time the option is available, [[PermanentlyMissableContent she'll flat-out refuse to talk about it ever again]]. You have to put off the conversation until after Lord Harkon is dead if you want human Serana.
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* Acquiring [[InfinityPlusOneSword Eltonbrand]], to the point where acquiring it ''without'' a guide would be nothing short of a miracle. To summarize, you first have to start the already obscure quest to acquire Goldbrand. Only one character in the game even gives you directions to the shrine you need to visit, and he is a.) not very trustworthy and b.) gives you inaccurate directions. Then you get even more vague directions from the Daedric prince in question to find a sculptor, who then asks you for a large sum of money and a unique book. Once you do all of that, you then have to wait the three in-game ''weeks'' for the shrine to be built in order to receive your reward. Then, to upgrade Goldbrand into Eltonbrand, you have to first become a vampire (which can be difficult enough to pull off, or near ''impossible'' if you've advanced far enough in the main quest to receive disease immunity.) Then, you have to complete one obscure vampires-only quest ''and'' have a specific amount of gold in your inventory (11,171) when you report back to the quest giver.

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* Acquiring [[InfinityPlusOneSword Eltonbrand]], to the point where acquiring it ''without'' a guide would be nothing short of a miracle.miracle[[note]]which may be deliberate, as the comment you get when acquiring it, "Go to hell, Carolina" suggests it was meant as an EasterEgg[[/note]]. To summarize, you first have to start the already obscure quest to acquire Goldbrand. Only one character in the game even gives you directions to the shrine you need to visit, and he is a.) not very trustworthy and b.) gives you inaccurate directions. Then you get even more vague directions from the Daedric prince in question to find a sculptor, who then asks you for a large sum of money and a unique book. Once you do all of that, you then have to wait the three in-game ''weeks'' for the shrine to be built in order to receive your reward. Then, to upgrade Goldbrand into Eltonbrand, you have to first become a vampire (which can be difficult enough to pull off, or near ''impossible'' if you've advanced far enough in the main quest to receive disease immunity.) Then, you have to complete one obscure vampires-only quest ''and'' have a specific amount of gold in your inventory (11,171) when you report back to the quest giver.



* BigBad FinalBoss Dagoth Ur has six "Ash Vampire" minions spread throughout his complex within [[{{Mordor}} Red Mountain]]. Killing them before battling Dagoth Ur is supposed to weaken him in various ways (strength penalty, speed penalty, health penalty, etc.), however, due to a limitation of the game's engine, scripts cannot be applied to actors who haven't been loaded yet. To get the penalties, you must first enter the cell containing Dagoth Ur and ''then'' go back to kill the Ash Vampires, something no player would reasonably do on their own.

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* BigBad FinalBoss Dagoth Ur has six "Ash Vampire" minions spread throughout his complex within [[{{Mordor}} Red Mountain]]. Killing them before battling Dagoth Ur is supposed to weaken him in various ways (strength penalty, speed penalty, health penalty, etc.), however, due to a limitation of the game's engine, scripts cannot be applied to actors who haven't been loaded yet. To get the penalties, you must first enter the cell containing Dagoth Ur and ''then'' go back to kill the Ash Vampires, something no player would reasonably do on their own. To make matters worse, if you do it, Dagoth Ur simply falls down dead when you re-enter his cell (the health penalty if you kill all Ash Vampires exceeds Dagoth Ur's full health), making you miss out on the entire dialogue section, ''and'' due to how the final confrontation is done it doesn't apply to the stage where it would actually be most useful anyway.
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* BigBad FinalBoss Dagoth Ur has six "Ash Vampire" minions spread throughout his complex within [[{{Mordor}} Red Mountain]]. Killing them before battling Dagoth Ur is supposed to weaken him in various ways (strength penalty, speed penalty, health penalty, etc.), however, due to a limitation of the game's engine, scripts cannot be applied to actors who haven't been loaded yet. To get the penalties, you must first enter the cell containing Dagoth Ur and ''then'' go back to kill the Ash Vampires, something no player would reasonably do on their own.
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Cleaning up the entry's wording.


* Becoming Thane usually consists of: 1) speak to the Jarl 2) complete the quest the Jarl gave to you 3) receive the task to help inhabitants of the hold 4) buy the local player house[[note]]non-''Hearthfire'' house only; this step is skipped in Falkreath, Morthal, and Dawnstar[[/note]]. Not so much for Riften: Jarl Laila Law-Giver wouldn't gave the prerequisite quest to become the Thane, but a seemingly nondescript Argonian citizen outside of the city, who complain about a drug dealing problem, would.

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* Becoming Thane usually in most holds consists of: 1) speak of speaking to the Jarl 2) complete Jarl, completing the quest the Jarl gave to you 3) receive they give you, receiving the task to help inhabitants "help the people" of the hold 4) buy which means completing sidequests for the residents, and purchasing the local player house[[note]]non-''Hearthfire'' house [[note]]non-''Hearthfire'' house only; this step is skipped in Falkreath, Morthal, and Dawnstar[[/note]]. Not so much for Riften: In Riften, Jarl Laila Law-Giver wouldn't gave the doesn't give prerequisite quest to become the Thane, but Thane with no indication as to why or where you are supposed to get it instead. In fact, it comes from a seemingly nondescript Argonian citizen outside of the city, who complain about a drug dealing problem, would.city.
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* Becoming Thane usually consists of: 1) speak to the Jarl 2) complete the quest the Jarl gave to you 3) receive the task to help inhabitants of the hold 4) buy the local player house[[note]]non-''Hearthfire'' house only; this step is skipped in Falkreath, Morthal, and Dawnstar[[/note]]. Since Jarl Laila Law-Giver doesn't initially provide the relevant dialog option, becoming Thane of the Rift is more convoluted: you need to complete a specific sidequest received from a NPC in the dock, then help five inhabitants of the Rift (there is no journal entry for this step), ''then'' you'll receive the instruction to visit the Jarl, who allows you to buy the local house, which itself allows you to receive the title.

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* Becoming Thane usually consists of: 1) speak to the Jarl 2) complete the quest the Jarl gave to you 3) receive the task to help inhabitants of the hold 4) buy the local player house[[note]]non-''Hearthfire'' house only; this step is skipped in Falkreath, Morthal, and Dawnstar[[/note]]. Since Not so much for Riften: Jarl Laila Law-Giver doesn't initially provide wouldn't gave the relevant dialog option, becoming Thane prerequisite quest to become the Thane, but a seemingly nondescript Argonian citizen outside of the Rift is more convoluted: you need to complete a specific sidequest received from a NPC in the dock, then help five inhabitants of the Rift (there is no journal entry for this step), ''then'' you'll receive the instruction to visit the Jarl, city, who allows you to buy the local house, which itself allows you to receive the title.complain about a drug dealing problem, would.
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Not an example, this quest has an objective marker.


* Similar but far easier to the above is the unmarked quest to find the body of Narfi's sister in Ivarstead. First you have to talk to Narfi the beggar in the derelict house. He'll tell you that Wilhelm, the innkeeper, said she'd be back soon so that directs you to him. Wilhelm will say she used to go to the nearby island, which gives you a hint, but again there is no quest marker and you have to go for another swim to find her body. Thankfully her body is easy to find since it's right by the bridge but it's still not obvious. And if you've already taken the contract by the Dark Brotherhood to kill Narfi, the quest becomes UnintentionallyUnwinnable.
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Renamed per TRS


* And another collection quest... it almost seems like a RunningGag. Scattered through the world are 24 'unusual gems'. If you show them to an appraiser (who is only available if you join the Thieves' Guild, which is a Guide Dang It! in itself), she tasks you to find all of them. Now, most collection quests give map markers to show you where to go, or at least narrow it down to a specific room. This quest doesn't - you'll stumble across half of them doing Thieves' Guild quests, but the other half have no indication at all. And the gems can be anywhere: their locations are fixed, but vary from caves and tombs to people's homes (one is located inside Proudspire Manor, which you can only enter after buying it) to places of high restrictions like a Jarl's quarters (which require you to sneak in really well unless the said Jarl made you a Thane). One is even located inside the Dark Brotherhood Sanctuary, which can only be entered after starting the Dark Brotherhood questline, either to join them or destroy them. And prior to patch 1.4, one of these gems was inside the Thalmor Embassy, which can only be visited during the "Diplomatic Immunity" quest; if you forget (or don't realize) to grab it, this quest becomes UnwinnableByMistake. Thankfully, after the patch it was relocated to a cave underneath, which is accessible anytime (but not marked on the map). Luckily, a few [[GameMod mods]] exist that make life easier, either by adding quest markers or by just putting all gems together in an easily reachable location. As with "A Return to Your Roots," at least the reward is absurdly good: a permanent ability that massively increases your odds of finding precious gems, more or less eliminating your money problems from that point forward.

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* And another collection quest... it almost seems like a RunningGag. Scattered through the world are 24 'unusual gems'. If you show them to an appraiser (who is only available if you join the Thieves' Guild, which is a Guide Dang It! in itself), she tasks you to find all of them. Now, most collection quests give map markers to show you where to go, or at least narrow it down to a specific room. This quest doesn't - you'll stumble across half of them doing Thieves' Guild quests, but the other half have no indication at all. And the gems can be anywhere: their locations are fixed, but vary from caves and tombs to people's homes (one is located inside Proudspire Manor, which you can only enter after buying it) to places of high restrictions like a Jarl's quarters (which require you to sneak in really well unless the said Jarl made you a Thane). One is even located inside the Dark Brotherhood Sanctuary, which can only be entered after starting the Dark Brotherhood questline, either to join them or destroy them. And prior to patch 1.4, one of these gems was inside the Thalmor Embassy, which can only be visited during the "Diplomatic Immunity" quest; if you forget (or don't realize) to grab it, this quest becomes UnwinnableByMistake.UnintentionallyUnwinnable. Thankfully, after the patch it was relocated to a cave underneath, which is accessible anytime (but not marked on the map). Luckily, a few [[GameMod mods]] exist that make life easier, either by adding quest markers or by just putting all gems together in an easily reachable location. As with "A Return to Your Roots," at least the reward is absurdly good: a permanent ability that massively increases your odds of finding precious gems, more or less eliminating your money problems from that point forward.



* Similar but far easier to the above is the unmarked quest to find the body of Narfi's sister in Ivarstead. First you have to talk to Narfi the beggar in the derelict house. He'll tell you that Wilhelm, the innkeeper, said she'd be back soon so that directs you to him. Wilhelm will say she used to go to the nearby island, which gives you a hint, but again there is no quest marker and you have to go for another swim to find her body. Thankfully her body is easy to find since it's right by the bridge but it's still not obvious. And if you've already taken the contract by the Dark Brotherhood to kill Narfi, the quest becomes UnwinnableByMistake.

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* Similar but far easier to the above is the unmarked quest to find the body of Narfi's sister in Ivarstead. First you have to talk to Narfi the beggar in the derelict house. He'll tell you that Wilhelm, the innkeeper, said she'd be back soon so that directs you to him. Wilhelm will say she used to go to the nearby island, which gives you a hint, but again there is no quest marker and you have to go for another swim to find her body. Thankfully her body is easy to find since it's right by the bridge but it's still not obvious. And if you've already taken the contract by the Dark Brotherhood to kill Narfi, the quest becomes UnwinnableByMistake.UnintentionallyUnwinnable.
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Further clarification


* Nowhere in the game tells you what a dungeon exit looks like. This has led to countless players getting stuck in Privateer's Hold, the [[NoobCave tutorial dungeon]], simply because they don't know how to actually ''leave''. For a while, typing "Daggerfall how to..." into Google has one of the top results as "...leave first dungeon". At the time of the game's release in the primitive internet days of 1996, this left many players completely stuck.

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* Nowhere in the game tells you what a dungeon exit looks like. This has led to countless players getting stuck in Privateer's Hold, the [[NoobCave tutorial dungeon]], simply because they don't know how to actually ''leave''. For a while, while after the ''Elder Scrolls Anthology'' came out (exposing many new players to the game for the first time), typing "Daggerfall how to..." into Google has one of the top results as "...leave first dungeon". At the time of the game's release in the primitive internet days of 1996, this left many players completely stuck.
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* Similar but far easier to the above is the unmarked quest to find the body of Narfi's sister in Ivarstead. First you have to talk to Narfi the beggar in the derelict house. He'll tell you that Wilhelm, the innkeeper, said she'd be back soon so that directs you to him. Wilhelm will say she used to go to the nearby island, which gives you a hint, but again there is no quest marker and you have to go for another swim to find her body. Thankfully her body is easy to find since it's right by the bridge but it's still not obvious. And if you've already taken the contract by the Dark Brotherhood to kill Narfi, the quest becomes UnwinnableByMistake.

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