History GuideDangIt / PlatformGames

26th Nov '16 12:41:22 AM Sleeping_Beauty
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* Speaking of Rusty Bucket Bay, you never get a clue that you can actually break some of the windows of the ship, or that there's a hole in a wall underwater in Snacker's pool leading to a warehouse with an empty honeycomb piece. The only slight hint for the windows is that some of them reflect light differently than the others, and these are the breakable ones.
** There's also the pink Jinjo in Rusty Bucket Bay, who is found deep underwater underneath a grate. Considering how the polluted water functions in Rusty Bucket Bay, many people tend to ''avoid'' the water as much as possible.
6th Oct '16 9:00:03 PM SenseiLeRoof
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*** After finishing the level, one might notice that four of the bombs produce a space, a J, an X and a Y. It takes just a little anagramming to figure out the phrase is "[[spoiler:EPYX JUMPMAN]]". [[spoiler:Of course, now the trick is realizing you have to spell it ''backward''.]]
28th Sep '16 9:52:09 PM BackgroundGuy
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* ''VideoGame/SoulCaliburII'' has its moments in the Weapon Master Mode. For example, one of the bonus missions requires that you take on a slew of enemies that have high resistance to damage on a single life bar. The object of the mission is to figure out the best way to defeat them - presumably, an attack of some sort that does the most damage. Not surprisingly, many players managed to beat this one just by sheer brute force anyways, as you can try absolutely everything you can think of and get no closer to finding the optimal strategy as suggested.
26th Sep '16 3:12:52 PM BackgroundGuy
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* ''VideoGame/SoulCaliburII'' has its moments in the Weapon Master Mode. For example, one of the bonus missions requires that you take on a slew of enemies that have high resistance to damage on a single life bar. The object of the mission is to figure out the best way to defeat them - presumably, an attack of some sort that does the most damage. Not surprisingly, many players managed to beat this one just by sheer brute force anyways, as you can try absolutely everything you can think of and get no closer to finding the optimal strategy as suggested.
26th Sep '16 3:06:14 PM BackgroundGuy
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* ''VideoGame/MischiefMakers''... hoo boy, was THIS one cryptic. Not essential to the game but necessary if [[spoiler:you wanted the secret full ending]] were the gold gems. Some were easy to get, some were ''[[NintendoHard hard]]'' to get but at least you knew what to do, and others...
** Some [=NPCs=] hold gems that can only be acquired by shaking them. From that, you would infer that the only possible way the gold gem can be hidden in "Clance War II" is that it's on somebody you need to pick up & shake, since there are no background objects whatsoever to interact with, but try finding which of the ''dozens upon dozens of guys'' is holding it without a game guide. Some of them get blown up, sometimes blowing ''themselves'' up, before you can get anywhere near them, making searching every single enemy in this level impossible.
21st Sep '16 9:23:56 AM legoking831
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*** The big clue to the presence of leaps of faith is bananas that seem impossible to collect. Every banana can in fact be collected, so if it seems there is no way, there MUST be a leap of faith allowing for it's collection.
13th Sep '16 12:39:25 PM Truffle
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** [[Both ''VideoGame/SonicAdventure'']] [[Sonic Adventure ''VideoGame/SonicAdventure2'']] games featured Chao, cute little critters that you could breed and raise. One mini-game included racing the Chao, and if you won, you unlocked an emblem. Along with their regular stats (Swim, Fly, Run, Power and Stamina) you also had two invisible stats, Luck and Intelligence. Nothing in the game tells you how to increase these stats, or what they do, leaving many gamers baffled. Turns out luck prevents Chao from tripping, and intelligence determines how well they solve puzzles. Good luck figuring that out on your own. Without a guide, you wouldn't even know they existed.

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** [[Both ''VideoGame/SonicAdventure'']] [[Sonic [[SonicAdventure Both]] [[SonicAdventure2 Sonic Adventure ''VideoGame/SonicAdventure2'']] ]] games featured Chao, cute little critters that you could breed and raise. One mini-game included racing the Chao, and if you won, you unlocked an emblem. Along with their regular stats (Swim, Fly, Run, Power and Stamina) you also had two invisible stats, Luck and Intelligence. Nothing in the game tells you how to increase these stats, or what they do, leaving many gamers baffled. Turns out luck prevents Chao from tripping, and intelligence determines how well they solve puzzles. Good luck figuring that out on your own. Without a guide, you wouldn't even know they existed.
13th Sep '16 12:34:21 PM Truffle
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** [[Both ''VideoGame/SonicAdventure'']] [[Sonic Adventure ''VideoGame/SonicAdventure2'']] games featured Chao, cute little critters that you could breed and raise. One mini-game included racing the Chao, and if you won, you unlocked an emblem. Along with their regular stats (Swim, Fly, Run, Power and Stamina) you also had two invisible stats, Luck and Intelligence. Nothing in the game tells you how to increase these stats, or what they do, leaving many gamers baffled. Turns out luck prevents Chao from tripping, and intelligence determines how well they solve puzzles. Good luck figuring that out on your own. Without a guide, you wouldn't even know they existed.
1st Aug '16 9:44:45 PM TheGrandestDad
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** If you read the manual, and saw the tip about how Sonic would sometimes run into traps that were completely inescapable except by waiting for time to run out or resetting the game, chances are you wouldn't realize that it was actually [[HandWave handwaving]] the rather large number of glitches that the player might encounter, and instead think it was referring to That F-ing Barrel.

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** If you read the manual, and saw the tip about how Sonic would sometimes run into traps "diabolical traps" set by Dr. Robotnik that were completely inescapable except by waiting for time to run out or resetting the game, chances are you wouldn't realize that it was actually [[HandWave handwaving]] the rather large number of glitches that the player might encounter, and instead think it was referring to That F-ing Barrel.
26th Jun '16 5:38:56 PM Pichu-kun
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* To beat Scar in ''VideoGame/TheLionKing'' game you need to throw him off the cliff. Nothing in the fight itself specifies this, so anyone who played the game before seeing [[Disney/TheLionKing the movie]] will likely be stumped.
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