History GuideDangIt / PlatformGames

2nd Jul '17 9:16:52 AM RandomNumberReactor
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* ''Franchise/Crashbandicoot'':
** ''[[VideoGame/CrashBandicoot1996]]'' had two native fortress levels and boxes hidden in background which could be accessed by jumping behind wooden wall at some points, so you could NoDeathRun entire level only to find you missed some of these boxes (in particular since these levels don't keep a track of them). Some of levels needed to get colored gems from other levels too, with no indication of which level contains which type of gems. Also, the FinalBoss shoots you with differently colored shots, one type of which can be spun back to him, but game doesn't tell you this.

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* ''Franchise/Crashbandicoot'':
''Franchise/CrashBandicoot'':
** ''[[VideoGame/CrashBandicoot1996]]'' ''VideoGame/CrashBandicoot1996'' had two native fortress levels and boxes hidden in background which could be accessed by jumping behind wooden wall at some points, so you could NoDeathRun entire level only to find you missed some of these boxes (in particular since these levels don't keep a track of them). Some of levels needed to get colored gems from other levels too, with no indication of which level contains which type of gems. Also, the FinalBoss shoots you with differently colored shots, one type of which can be spun back to him, but game doesn't tell you this.
2nd Jul '17 9:15:51 AM RandomNumberReactor
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* ''[[VideoGame/CrashBandicoot2CortexStrikesBack Crash Bandicoot 2]]'' had some secret parts in levels which included jumping into {{Bottomless Pit}} that doesn't look any different except for three wooden planks which get destroyed once you emerge from the level on a floating platform. There were some secret entrances to certain levels, which had to be accessed by feats like bodyslamming a certain enemy on a platform. [[VideoGame/CrashBandicoot3Warped Third game]] had it even worse for its two truly secret levels, for which one had to hit a specific road sign during racing level and get carried away by a pterodactyle.

to:

* ''[[VideoGame/CrashBandicoot2CortexStrikesBack ''Franchise/Crashbandicoot'':
**''[[VideoGame/CrashBandicoot1996]]'' had two native fortress levels and boxes hidden in background which could be accessed by jumping behind wooden wall at some points, so you could NoDeathRun entire level only to find you missed some of these boxes (in particular since these levels don't keep a track of them). Some of levels needed to get colored gems from other levels too, with no indication of which level contains which type of gems. Also, the FinalBoss shoots you with differently colored shots, one type of which can be spun back to him, but game doesn't tell you this.
**''[[VideoGame/CrashBandicoot2CortexStrikesBack
Crash Bandicoot 2]]'' had some secret parts in levels which included jumping into {{Bottomless Pit}} that doesn't look any different except for three wooden planks which get destroyed once you emerge from the level on a floating platform. Or ascending a [[HairTriggerExplosive Nitro Staircase]] which doesn't look any suspicious except the boxes don't bounce. There were some secret entrances to certain levels, which had to be accessed by feats like bodyslamming a certain enemy on a platform. [[VideoGame/CrashBandicoot3Warped platform.
**[[VideoGame/CrashBandicoot3Warped
Third game]] had it even worse for its two truly secret levels, for which one had to hit a specific road sign during racing level and get carried away by a pterodactyle.
24th May '17 4:45:15 PM RandomNumberReactor
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** Most of the [[Franchise/RatchetAndClank franchise]] has Skill Points, which are this. They're essentially certain actions you need to do like luring an enemy into a force-field or destroying all breakables on given location. In the [[VideoGame/RatchetAndClank2002 first game]], you don't even have access to the list of these Skill Points' ''names'' until [[NewGamePlus New Game+]], and even then you have only access to that and which planet Skill Point concerns.
24th May '17 4:37:42 PM RandomNumberReactor
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* [[VideoGame/CrashBandicoot2CortexStrikesBack Crash Bandicoot 2]] had some secret parts in levels which included jumping into {{Bottomless Pit}} that doesn't look any different except for three wooden planks which get destroyed once you emerge from the level on a floating platform. There were some secret entrances to certain levels, which had to be accessed by feats like bodyslamming a certain enemy on a platform. [[VideoGame/CrashBandicoot3Warped Third game]] had it even worse for its two truly secret levels, for which one had to hit a specific road sign during racing level and get carried away by a pterodactyle.

to:

* [[VideoGame/CrashBandicoot2CortexStrikesBack ''[[VideoGame/CrashBandicoot2CortexStrikesBack Crash Bandicoot 2]] 2]]'' had some secret parts in levels which included jumping into {{Bottomless Pit}} that doesn't look any different except for three wooden planks which get destroyed once you emerge from the level on a floating platform. There were some secret entrances to certain levels, which had to be accessed by feats like bodyslamming a certain enemy on a platform. [[VideoGame/CrashBandicoot3Warped Third game]] had it even worse for its two truly secret levels, for which one had to hit a specific road sign during racing level and get carried away by a pterodactyle.
24th May '17 4:37:12 PM RandomNumberReactor
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Added DiffLines:

* [[VideoGame/CrashBandicoot2CortexStrikesBack Crash Bandicoot 2]] had some secret parts in levels which included jumping into {{Bottomless Pit}} that doesn't look any different except for three wooden planks which get destroyed once you emerge from the level on a floating platform. There were some secret entrances to certain levels, which had to be accessed by feats like bodyslamming a certain enemy on a platform. [[VideoGame/CrashBandicoot3Warped Third game]] had it even worse for its two truly secret levels, for which one had to hit a specific road sign during racing level and get carried away by a pterodactyle.
19th May '17 4:18:41 PM Sliver10
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* ''VideoGame/FreedomPlanet'' has no manual, not even a digital one, or at least none with any useful information. It only consists of the legal stuff and ways to contact the developers. Everything else, you're supposed to figure out on your own or look up online.
15th May '17 4:40:46 AM mario0987
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* Some stars in ''VideoGame/SuperMario64'' involve hunting for five "secrets". These secrets include hitting a random ! Block, standing in a specific spot and pushing a box. These things did nothing in any other mission in the level and only by selecting the "Five Secrets" mission will they do anything.



** In another mission in the same area, you need to find a certain point and spray water at the ''moon'' for a Blue Coin. Both of these are hinted at by villagers, but who talks to them?

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** In another mission in the same area, you need to find a certain point and spray water at the ''moon'' for a Blue Coin. Both of these are hinted at by villagers, a villager, but who talks to them?them? The villager mentions exactly what you have to do with the moon in Episode 5 (and only in episode 5) but the only hint about what to do with the sun would be the same person mentioning the sun in the same manner; she only does this in Episode 8.


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** Shines are acquired by collecting 100 coins in each level, including the hub. The game fails to say that not all episodes in a level have 100 coins.
8th May '17 3:28:03 PM ZombieAladdin
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* ''VideoGame/FreedomPlanet'' has no manual, not even a digital one, or at least none with any useful information. It only consists of the legal stuff and ways to contact the developers. Everything else, you're supposed to figure out on your own or look up online.
26th Apr '17 8:29:35 PM smalltime
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* The Steam version of ''VideoGame/{{Psychonauts}}'' has achievements for unlocking cutscenes that are very easy to miss unless you're looking for them.

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* The Steam version of ''VideoGame/{{Psychonauts}}'' has achievements for unlocking cutscenes that are very easy to miss unless you're looking for them.you know where to go and when.
26th Apr '17 6:52:39 PM smalltime
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* The Steam version of ''VideoGame/{{Psychonauts}}'' has achievements for unlocking cutscenes that are very easy to miss unless you're looking for them.
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