History GuideDangIt / PlatformGames

18th Feb '18 6:45:41 PM nombretomado
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* ''VideoGame/Rayman2'' has a number of collectibles called "Lums" to find, but if you want to find all of them, you'll have to break the rules somewhat. Most of the collectibles are in hard-to-reach places, but they're almost always immediately noticeable as you play the level or explore a little. Unfortunately, in the original versions of the game on the Playstation and Nintendo 64, the very last Lum of the game can only be found by jumping through a solid wall in the "Tomb of the Ancients" level. Nothing else in the game indicates that this is something you can do, and it's only able to be performed in that level. The remake of the game for PS2 eventually gave up on this little-known secret and placed it in a chest you can access at the end of the course.

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* ''VideoGame/Rayman2'' has a number of collectibles called "Lums" to find, but if you want to find all of them, you'll have to break the rules somewhat. Most of the collectibles are in hard-to-reach places, but they're almost always immediately noticeable as you play the level or explore a little. Unfortunately, in the original versions of the game on the Playstation and Nintendo 64, the very last Lum of the game can only be found by jumping through a solid wall in the "Tomb of the Ancients" level. Nothing else in the game indicates that this is something you can do, and it's only able to be performed in that level. The remake of the game for PS2 [=PS2=] eventually gave up on this little-known secret and placed it in a chest you can access at the end of the course.
16th Feb '18 4:06:32 PM ZYL5_
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** One of Mario's Idle Animations involves sitting on a bench if left standing on one. Doing this on one bench in the Metro Kingdom with a depressed person on it gives a Moon.

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** One of Mario's Idle Animations involves sitting on a bench if left standing on one. Doing one, something you will likely only find by accident. If that wasn't enough, there is only one instance in the entire game where this on one bench in is actually useful: the Metro Kingdom sidequest with a the depressed person man sitting on it gives the bench; doing this animation rewards a Moon.Power Moon. One could spend hundreds of hours and never figure this one.



** Good luck finding all the regional coins. The various hint systems can help with Power Moons but so such system exists for the regional coins.

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** Good luck finding all the regional (purple) coins. The various hint systems can help with Power Moons but so such system exists getting hints for the regional coins. coins requires using a [[BribingYourWayToVictory Bowser]] {{Amiibo}}.
** The various "Found with (KINGDOM) Art" Moons that require using hint art sign posts and backtracking to find. Many of the Hint Art Moons are easy enough to solve, but some of them are so vague that it could take days to figure them out.
11th Feb '18 2:29:20 PM gothamwarrior
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Added DiffLines:

* ''VideoGame/Rayman2'' has a number of collectibles called "Lums" to find, but if you want to find all of them, you'll have to break the rules somewhat. Most of the collectibles are in hard-to-reach places, but they're almost always immediately noticeable as you play the level or explore a little. Unfortunately, in the original versions of the game on the Playstation and Nintendo 64, the very last Lum of the game can only be found by jumping through a solid wall in the "Tomb of the Ancients" level. Nothing else in the game indicates that this is something you can do, and it's only able to be performed in that level. The remake of the game for PS2 eventually gave up on this little-known secret and placed it in a chest you can access at the end of the course.
16th Jan '18 5:47:56 PM Vir
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** ''[[VideoGame/CrashBandicoot2CortexStrikesBack Crash Bandicoot 2]]'' had some secret parts in levels which included jumping into {{Bottomless Pit}} that doesn't look any different except for three wooden planks which get destroyed once you emerge from the level on a floating platform. Jumping through a fake wall where the only hint of a clue to it is why there are so many [[HairTriggerExplosive Nitro crates]] leading up to a supposed dead end. Or ascending a Nitro staircase which doesn't look any suspicious except the boxes [[FakeTrap don't bounce]]. There were some secret entrances to certain levels, which had to be accessed by feats like bodyslamming a certain enemy on a platform or jumping across crates floating in water to reach an isolated platform.

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** ''[[VideoGame/CrashBandicoot2CortexStrikesBack Crash Bandicoot 2]]'' had some secret parts in levels which included jumping into a {{Bottomless Pit}} that doesn't look any different except for three wooden planks which get destroyed once you emerge from the level on a floating platform. Jumping through a fake wall where the only hint of a clue to it is why there are so many [[HairTriggerExplosive Nitro crates]] leading up to a supposed dead end. Or ascending a Nitro staircase which doesn't look any suspicious except the boxes [[FakeTrap don't bounce]]. There were some secret entrances to certain levels, which had to be accessed by feats like bodyslamming a certain enemy on a platform or jumping across crates floating in water to reach an isolated platform.
11th Jan '18 8:19:48 PM smeezus
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** Speaking of the Deep Woods, one of the Moons found there involves Capturing the nearby coin coffer and using it to fire 700 coins at a non descript sapling. There is nothing saying why you would want to do this and there is also no hint that firing coins at the sapling has any effect until the Moon appears.

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** Speaking of the Deep Woods, one of the Moons found there involves Capturing the nearby coin coffer and using it to fire 700 500 coins at a non descript non-descript sapling. It will likely take even more because of the precision required. There is nothing saying hinting why you would want to do this and there is also no hint that firing besides five fossilized coins at near it and (if you're lucky to buy a marker from the sapling has any effect until Hint Toad) a marker in the Moon appears.Deep Woods.
9th Jan '18 1:01:49 AM Vir
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** ''VideoGame/CrashBandicoot1996'' had two native fortress levels and boxes hidden in background which could be accessed by jumping behind wooden wall at some points, so you could NoDeathRun entire level only to find you missed some of these boxes (in particular since these levels don't keep a track of them). Some of levels needed to get colored gems from other levels too, with no indication of which level contains which type of gems. Also, the FinalBoss shoots you with differently colored shots, one type of which can be spun back to him, but game doesn't tell you this.

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** ''VideoGame/CrashBandicoot1996'' had two native fortress levels The Great Gate and Native Fortress, which had boxes hidden in that background which that could be accessed by jumping behind the wooden wall at some points, so you could NoDeathRun the entire level only to find you missed some of these boxes (in particular since these levels don't keep a track of them). Some of the levels needed to get colored gems from other levels too, with no indication of which level contains which type of gems. Also, the FinalBoss shoots you with differently colored shots, one type of which can be spun back to him, but game doesn't tell you this.
30th Dec '17 5:49:34 PM Mineboot45
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* A strategy guide for ''VideoGame/SuperMarioBros3'' mentioned that one could get a whistle by dropping through a floating white block in stage 1-3 and then running behind the ending curtain. Only one problem: The guide didn't specify ''how'' to drop down... and holding down the 'down' button for several seconds isn't something that's immediately obvious.

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* A strategy guide for ''VideoGame/SuperMarioBros3'' mentioned that one could get a whistle Warp Whistle by dropping through a floating white block in stage 1-3 and then running behind the ending curtain. Only one problem: The guide didn't specify ''how'' to drop down... and holding down the 'down' button for several seconds isn't something that's immediately obvious.
18th Dec '17 4:53:57 AM mario0987
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** Speaking of the Deep Woods, one of the Moons found there involves Capturing the nearby coin coffer and using it to fire 500 coins at a non descript sapling. There is nothing saying this why you would want to do this and there is also no hint that firing coins at the sapling has any effect until the Moon appears.

to:

** Speaking of the Deep Woods, one of the Moons found there involves Capturing the nearby coin coffer and using it to fire 500 700 coins at a non descript sapling. There is nothing saying this why you would want to do this and there is also no hint that firing coins at the sapling has any effect until the Moon appears.
3rd Dec '17 7:59:16 AM mario0987
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Added DiffLines:

** Speaking of the Deep Woods, one of the Moons found there involves Capturing the nearby coin coffer and using it to fire 500 coins at a non descript sapling. There is nothing saying this why you would want to do this and there is also no hint that firing coins at the sapling has any effect until the Moon appears.
** One of Mario's Idle Animations involves sitting on a bench if left standing on one. Doing this on one bench in the Metro Kingdom with a depressed person on it gives a Moon.
** Piranha Plants can be Captured by throwing a rock at them so they can't eat Cappy. The only real hint for this is there is often rocks near were Piranha Plants are.
** Good luck finding all the regional coins. The various hint systems can help with Power Moons but so such system exists for the regional coins.
14th Nov '17 7:38:00 PM DivineFlame100
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* ''VideoGame/SpongebobSquarepantsRevengeOfTheFlyingDutchman'' is infamous for its Jellyfishing fetch quest in Jellyfish Fields. In order to obtain the Reef Blower, you need to catch 100 Jellyfish. The problem? The game HUD only lists the Jellyfish you've caught in the current level you're in, and not the combined total you've caught in other levels beforehand[[note]]The grand total is only listed in the pause screen[[/note]]. Jellyfish Fields only has 84 Jellyfish, and the contest doesn't tell you that it takes into account the Jellyfish in other levels. As a result, many people become stumped to the point that they end up backtracking and searching Jellyfish Fields for hours just to find the remaining 16, without even knowing that they already have over 100 Jellyfish the whole time. It's such a big issue that [=YouTuber=] [=LambHoot=] points it out in full detail in his [[https://youtu.be/YQXf0OILzV4?t=11m27s review]], [[https://youtu.be/MnJWWV5KS4s?t=2m46s twice]]. The latter of which, even mentioning this trope by name.

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* ''VideoGame/SpongebobSquarepantsRevengeOfTheFlyingDutchman'' is infamous for its Jellyfishing fetch quest in Jellyfish Fields.Fields for this very reason. In order to obtain the Reef Blower, you need to catch 100 Jellyfish. The problem? The Jellyfish Fields only has 84 Jellyfish, and the contest doesn't tell you that it takes into account the Jellyfish in other levels. This is combined with the issue that the game HUD only lists the Jellyfish you've caught in the current level you're in, and not the combined total you've caught in other levels beforehand[[note]]The grand total is only listed in the pause screen[[/note]]. Jellyfish Fields only has 84 Jellyfish, and the contest doesn't tell you that it takes into account the Jellyfish in other levels.screen[[/note]]. As a result, many people become stumped to the point that they end up backtracking and searching Jellyfish Fields for hours just to find the remaining 16, without even knowing that they already have over 100 Jellyfish the whole time. It's such a big issue that [=YouTuber=] [=LambHoot=] points it out in full detail in his [[https://youtu.be/YQXf0OILzV4?t=11m27s review]], [[https://youtu.be/MnJWWV5KS4s?t=2m46s twice]]. The latter of which, even mentioning this trope by name.
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