History GuideDangIt / PlatformGames

26th Jun '16 5:38:56 PM Pichu-kun
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* To beat Scar in ''VideoGame/TheLionKing'' game you need to throw him off the cliff. Nothing in the fight itself specifies this, so anyone who played the game before seeing [[Disney/TheLionKing the movie]] will likely be stumped.
29th May '16 9:19:01 PM billybobfred
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** The "Fourth Ending" GameMod that lets you [[spoiler:save Toroko, King, and Curly's adopted Mimigas, who all die even in the GoldenEnding of the original game]] makes the process of actually ''doing'' this just as obtuse as getting the original GoldenEnding. First, you have to [[spoiler:skip Curly's boss fight by taking a shortcut through what was a MissingSecret in the original game]], then... well, [[http://www.cavestory.org/forums/threads/cave-story-with-a-fourth-ending.3832/ read the full spoiler at the mod's release thread]].
23rd Apr '16 7:12:30 PM KoopaKid17
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* In the introductory cutscene to ''VideoGame/CastleOfIllusion'', Mickey makes quick work of three guards by jumping on them. Then when you try it yourself, Mickey gets hurt because you need to press the jump button ''again'' to take out an enemy.
1st Mar '16 11:43:37 AM 8Resolution
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* The Metroidvania BulletHell ''Rabi-Ribi'' has it's fair share of weird achievements that can easily go unnoticed by players. Most are sequence-breaks, ranging from simply getting to the second boss before the first to [[NintendoHard doing a series of complex maneuvers in order to reach post-game content while still in the main story.]] [[Spoiler:Blowing Cicini's computer room up with a Cocoa Bomb]] is a pretty good candidate for this as well.

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* The Metroidvania BulletHell ''Rabi-Ribi'' has it's fair share of weird achievements that can easily go unnoticed by players. Most are sequence-breaks, ranging from simply getting to the second boss before the first to [[NintendoHard doing a series of complex maneuvers in order to reach post-game content while still in the main story.]] [[Spoiler:Blowing [[spoiler: Blowing Cicini's computer room up with a Cocoa Bomb]] is a pretty good candidate for this as well.
1st Mar '16 11:42:43 AM 8Resolution
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* The Metroidvania BulletHell ''Rabi-Ribi'' has it's fair share of weird achievements that can easily go unnoticed by players. Most are sequence-breaks, ranging from simply getting to the second boss before the first to [[NintendoHard doing a series of complex maneuvers in order to reach post-game content while still in the main story.]] [[Spoiler:Blowing Cicini's computer room up with a Cocoa Bomb]] is a pretty good candidate for this as well.
4th Jan '16 4:36:21 PM zaphod77
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*** The big clue to the presence of leaps of faith is bananas that seem impossible to collect. Every banana can in fact be collected, so if it seems there is no way, there MUST be a leap of faith allowing for it's collection.
15th Dec '15 8:13:14 PM zealots
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* The UsefulNotes/SegaGenesis version of ''[[VideoGame/XMen1993 X-Men]]'' had a ''very'' devious example of this. In the second to last stage, Mojoworld, you're meant to hunt down and destroy a console panel at the end of the stage. However, when you do so, ''nothing happens''. What makes this worse is that you're on a time limit, so either you sit there and die or you decide that the game is broken and shut off the game. What no one tells you is that ''you have to soft reset the game''. That's right, you have to lightly hit the reset button and continue on!

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* The UsefulNotes/SegaGenesis version of ''[[VideoGame/XMen1993 X-Men]]'' had a ''very'' devious example of this. In the second to last stage, Mojoworld, Mojo's Future Crunch, you're meant to hunt down and destroy a console panel at the end of the stage. However, when you do so, ''nothing happens''. What makes this worse is that you're on a time limit, so either you sit there and die or you decide that the game is broken and shut off the game. What no one tells you is that ''you have to soft reset the game''. That's right, you have to lightly hit the reset button and continue on!on! To make matters worse, you can accidentally reset the game '''for real''' if you hold the reset button too long, and on at least one version of the Genesis console (the Nomad, a portable Genesis unit) the level is UnwinnableByMistake due to the Nomad having ''no reset button''.
12th Dec '15 6:11:51 AM Morgenthaler
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** Although [[LetsPlay/NintendoCapriSun some]] [[{{Cypheron48}} people]] [[{{Badass}} have managed to beat her through sheer mashing on the last race]].

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** Although [[LetsPlay/NintendoCapriSun some]] [[{{Cypheron48}} [[LetsPlay/{{Cypheron48}} people]] [[{{Badass}} have managed to beat her through sheer mashing on the last race]].
29th Nov '15 7:59:51 PM nombretomado
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* The SegaGenesis version of ''Franchise/XMen'' had a ''very'' devious example of this. In the second to last stage, Mojoworld, you're meant to hunt down and destroy a console panel at the end of the stage. However, when you do so, ''nothing happens''. What makes this worse is that you're on a time limit, so either you sit there and die or you decide that the game is broken and shut off the game. What no one tells you is that ''you have to soft reset the game''. That's right, you have to lightly hit the reset button and continue on!

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* The SegaGenesis UsefulNotes/SegaGenesis version of ''Franchise/XMen'' ''[[VideoGame/XMen1993 X-Men]]'' had a ''very'' devious example of this. In the second to last stage, Mojoworld, you're meant to hunt down and destroy a console panel at the end of the stage. However, when you do so, ''nothing happens''. What makes this worse is that you're on a time limit, so either you sit there and die or you decide that the game is broken and shut off the game. What no one tells you is that ''you have to soft reset the game''. That's right, you have to lightly hit the reset button and continue on!
12th Jul '15 7:41:43 PM billybobfred
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** The barrel's many frustrating features can all be chalked up to one thing -- it's ''not actually a puzzle''. It was simply intended as yet another of the myriad obstacles in Carnival Night Zone Act 2 that [[TimedMission eat up your precious time]], and the devs failed to consider that figuring out how to move the barrel would ever be an issue.
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http://tvtropes.org/pmwiki/article_history.php?article=GuideDangIt.PlatformGames