History GrowingTheBeard / VideoGames

13th Sep '17 12:53:47 PM Edrobot
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** To elaborate. Not only did The Taken King add a massive new zone with an unsettling design, but it also added a new enemy faction that were challenging and memorable in spite of being palette swaps of pre-exsisting enemies, as well as new story content that put an emphasis on character dynamics between between members of your MissionControl.
18th Jul '17 6:09:02 PM ADrago
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* ''VideoGame/{{Metroid}}'' and ''VideoGame/MetroidIIReturnOfSamus'' were good. ''VideoGame/SuperMetroid'' was '''[[EvenBetterSequel awesome]]'''. It created a massive, easy-to-get-lost-in world, atmospheric world. The SequenceBreaking and SelfImposedChallenge potential are incredible, especially with stuff such as the [[GoodBadBugs mockball]] and WallJump.

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* ''VideoGame/{{Metroid}}'' and ''VideoGame/MetroidIIReturnOfSamus'' were good. ''VideoGame/SuperMetroid'' was '''[[EvenBetterSequel awesome]]'''. It created a massive, easy-to-get-lost-in world, easy-to-get-lost-in, atmospheric world. The SequenceBreaking and SelfImposedChallenge potential are incredible, especially with stuff such as the [[GoodBadBugs mockball]] and WallJump.
16th Jul '17 4:36:37 PM Abodos
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* For most ''VideoGame/WarioLand'' fans, ''Wario Land II'' (the second Game Boy title, not the Virtual Boy one) did this, as the series gameplay diverged significantly from that of the ''Mario'' series and actually started developing its own identity with things like the transformations. Which of the next two games is better on the other hand, seems to be dependent on the player.

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* For most ''VideoGame/WarioLand'' fans, ''Wario Land II'' ''VideoGame/WarioLandII'' (the second Game Boy title, not the [[VideoGame/VirtualBoyWarioLand Virtual Boy one) one]]) did this, as the series gameplay diverged significantly from that of the ''Mario'' series and actually started developing its own identity with things like the transformations. Which of the next two [[VideoGame/WarioLand3 next]] [[VideoGame/WarioLand4 two]] games is better better, on the other hand, seems to be dependent on the player.
15th Jul '17 7:33:41 AM SeptimusHeap
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* In a hardware example, the UsefulNotes/PlayStation3 started out as a laughing stock with a ridiculous price point, very few quality exclusive titles for well over a year after launch, and a fair amount of meme-generating idiocy (RealTimeWeaponChange, GiantEnemyCrab, AttackItsWeakPoint and ForMassiveDamage) by Sony's PR department. It was also notoriously difficult to make games for, keeping away third-party support. Things began improving in 2008 with the release of ''VideoGame/MetalGearSolid4GunsOfThePatriots'', which demonstrated what the system was capable of. By holiday 2009, they had launch a new slimmer model, dropped the price in half, and started a new campaign of genuinely funny advertisements featuring Sony's fake Vice President of Whatever-The-Hell-He-Wants-To-Be-VP-Of Kevin Butler. The fact that the [=PS3=] had finally developed a very respectable game lineup didn't hurt either. By the end of the generation, Sony managed to close the gap with Microsoft's Xbox 360, each with around 80 million units sold.

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* In a hardware example, the UsefulNotes/PlayStation3 started out as a laughing stock with a ridiculous price point, very few quality exclusive titles for well over a year after launch, and a fair amount of meme-generating idiocy (RealTimeWeaponChange, GiantEnemyCrab, AttackItsWeakPoint GiantEnemyCrab and ForMassiveDamage) AttackItsWeakPoint) by Sony's PR department. It was also notoriously difficult to make games for, keeping away third-party support. Things began improving in 2008 with the release of ''VideoGame/MetalGearSolid4GunsOfThePatriots'', which demonstrated what the system was capable of. By holiday 2009, they had launch a new slimmer model, dropped the price in half, and started a new campaign of genuinely funny advertisements featuring Sony's fake Vice President of Whatever-The-Hell-He-Wants-To-Be-VP-Of Kevin Butler. The fact that the [=PS3=] had finally developed a very respectable game lineup didn't hurt either. By the end of the generation, Sony managed to close the gap with Microsoft's Xbox 360, each with around 80 million units sold.
17th Jun '17 8:05:56 PM nombretomado
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* The original {{Xbox}} is pretty much a PC in a box, and despite having graphical prowess and a decent lineup of games throughout its lifespan, its sales paled in comparison to Sony's [=PS2=] juggernaut, which dominated the generation. Its successor, the {{Xbox 360}}, improved upon its predecessor by by upping its user friendliness, which includes embracing the Xbox Live online gaming hub, adding an achievement system for rewarding certain in game tasks, and redesigning the Xbox's controller to make it more ergonomic. And that's not mentioning taking advantage of Sony's disastrous E3 2006 with its lower pricepoint and lineup of games. Although the console suffered from the dreaded red ring of death early in its lifespan, it ended the generation with around 80 millions units sold, quadrupling the sales of its predecessor.

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* The original {{Xbox}} UsefulNotes/{{Xbox}} is pretty much a PC in a box, and despite having graphical prowess and a decent lineup of games throughout its lifespan, its sales paled in comparison to Sony's [=PS2=] juggernaut, which dominated the generation. Its successor, the {{Xbox 360}}, UsefulNotes/XBox360, improved upon its predecessor by by upping its user friendliness, which includes embracing the Xbox Live online gaming hub, adding an achievement system for rewarding certain in game tasks, and redesigning the Xbox's controller to make it more ergonomic. And that's not mentioning taking advantage of Sony's disastrous E3 2006 with its lower pricepoint and lineup of games. Although the console suffered from the dreaded red ring of death early in its lifespan, it ended the generation with around 80 millions units sold, quadrupling the sales of its predecessor.
26th May '17 12:25:49 PM xenol
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* The UsefulNotes/PlayStation4 is this for the brand overall. After the past two generations with increasingly frustrating-to-code hardware and inflating ego that was finally crashed down like the Hindenburg , Sony finally decides "hey, let's ask what the developers want". Not only did they win the developers over again, but Microsoft's less-than-stellar reveal of the UsefulNotes/XboxOne was heavily taken advantage of by Sony to win the gamers at E3. And it shows. The [=PlayStation 4=] is the fastest selling console ''in history''.

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* The UsefulNotes/PlayStation4 is this for the brand overall. After the past two generations with increasingly frustrating-to-code hardware and an inflating ego that was finally crashed down like the Hindenburg , Hindenburg, Sony finally decides "hey, let's ask what the developers want". Not only did they win the developers over again, but Microsoft's less-than-stellar reveal of the UsefulNotes/XboxOne was heavily taken advantage of by Sony to win the gamers at E3. And it shows. The [=PlayStation 4=] is the fastest selling console ''in history''.history.''
28th Apr '17 11:23:29 PM kome360
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* ''VideoGame/ResidentEvil2'', rather than having a B-Movie story like the first game, ended up having one of the most engaging plots in the series. Later, the first game was remade in 2002, doing a few Retcons and trying to connect it to the later installments which made it seem a lot less cheesy.



* ''VideoGame/ResidentEvil2'', rather than having a B-Movie story like the first game, ended up having one of the most engaging plots in the series. Later, the first game was remade in 2002, doing a few Retcons and trying to connect it to the later installments which made it seem a lot less cheesy.

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* ''VideoGame/ResidentEvil2'', rather than having a B-Movie story like ''VideoGame/ResidentEvil7'' trims the first game, ended up having one of action from the most engaging plots in beard and puts bling on it, to a triumphant effect. By balancing the series. Later, the first game was remade in 2002, doing a few Retcons flow of limited weapons and trying to connect it increasingly resilient / horrifying enemies and returning to the later installments which made it seem roots of tight corners, tense boss chases, and strange puzzles, combined with the eighth generation's technology to build a lot less cheesy.realistic and disgusting horror setting, this game has effectively saved the Biohazard franchise.
10th Apr '17 3:20:39 PM nombretomado
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* The ''SegaSuperstars'' games only started to pick up praise from the critics with the third installment, ''Sonic & Sega All-Stars Racing''.

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* The ''SegaSuperstars'' ''VideoGame/SegaSuperstars'' games only started to pick up praise from the critics with the third installment, ''Sonic & Sega All-Stars Racing''.
24th Mar '17 6:57:30 AM Fallingwater
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* ''VideoGame/HitmanCodename47'', while praised for it's originality, is often criticized for being incredibly unforgiving, with missions that can take over 20 minutes to finish without any save points as well as Agent 47's small health bar which often meant you were dead the second you were detected. Then ''VideoGame/Hitman2SilentAssassin'' came out with the brilliant idea of giving the player a limited amount of saves they could use in each level wherever they want. This encouraged more experimentation since you knew if your plan didn't work out you could go back to a previous save which you placed just where you needed it, but also prevents save-scumming by giving you a finite amount of saves, helping the series find a more balanced difficulty level that still challenged it's player but was never quite as punishing. The game was significantly more well received than it's predecessor.

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* ''VideoGame/HitmanCodename47'', while praised for it's originality, is often criticized for being incredibly unforgiving, with missions that can take over 20 minutes to finish without any save points as well as Agent 47's small health bar which often meant you were dead the second you were detected. Then ''VideoGame/Hitman2SilentAssassin'' came out with the brilliant idea of giving the player a limited amount of saves they could use in each level wherever they want. This encouraged more experimentation since you knew if your plan didn't work out you could go back to a previous save which you placed just where you needed it, but also prevents save-scumming by giving you a finite amount of saves, helping the series find a more balanced difficulty level that still challenged it's player but was never quite as punishing. The game was significantly more well received than it's its predecessor.
8th Mar '17 12:29:14 PM PDL
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** ''VideoGame/PokemonRedAndBlue'' were two excellent [=JRPGs=] for the GameBoy, but they suffered from several problems, including poor balance and a multitude of {{Game Breaking Bug}}s.''[[UpdatedRerelease Yellow]]'' tightened it up a bit and fixed the worst of the bugs, and the beard fully grew with ''VideoGame/PokemonGoldAndSilver'' and grew even thicker with those games' UpdatedRerelease, ''Crystal''.

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** ''VideoGame/PokemonRedAndBlue'' were two excellent [=JRPGs=] for the GameBoy, but they suffered from several problems, including poor balance and a multitude of {{Game Breaking Bug}}s.''[[UpdatedRerelease Yellow]]'' tightened it up a bit and fixed the worst of the bugs, and the beard fully grew with ''VideoGame/PokemonGoldAndSilver'' (such as introducing such things as breeding and new types that balanced the ElementalRockPaperScissors) and grew even thicker with those games' UpdatedRerelease, ''Crystal''.''Crystal''.
** ''VideoGame/PokemonRubyAndSapphire'' revamped the data structure of the Pokémon themselves so they can be more "diverse" for example, attributes like genders or shinies are now determined by a different value rather then be tied to stats directly. They also introduced natures and abilities, which increased the depth and strategy of battles.
** ''VideoGame/PokemonDiamondAndPearl'' introduced online functionality, which was a huge game changer that allowed people to trade and battle online.
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