History GrowingTheBeard / VideoGames

17th Jun '17 8:05:56 PM nombretomado
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* The original {{Xbox}} is pretty much a PC in a box, and despite having graphical prowess and a decent lineup of games throughout its lifespan, its sales paled in comparison to Sony's [=PS2=] juggernaut, which dominated the generation. Its successor, the {{Xbox 360}}, improved upon its predecessor by by upping its user friendliness, which includes embracing the Xbox Live online gaming hub, adding an achievement system for rewarding certain in game tasks, and redesigning the Xbox's controller to make it more ergonomic. And that's not mentioning taking advantage of Sony's disastrous E3 2006 with its lower pricepoint and lineup of games. Although the console suffered from the dreaded red ring of death early in its lifespan, it ended the generation with around 80 millions units sold, quadrupling the sales of its predecessor.

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* The original {{Xbox}} UsefulNotes/{{Xbox}} is pretty much a PC in a box, and despite having graphical prowess and a decent lineup of games throughout its lifespan, its sales paled in comparison to Sony's [=PS2=] juggernaut, which dominated the generation. Its successor, the {{Xbox 360}}, UsefulNotes/XBox360, improved upon its predecessor by by upping its user friendliness, which includes embracing the Xbox Live online gaming hub, adding an achievement system for rewarding certain in game tasks, and redesigning the Xbox's controller to make it more ergonomic. And that's not mentioning taking advantage of Sony's disastrous E3 2006 with its lower pricepoint and lineup of games. Although the console suffered from the dreaded red ring of death early in its lifespan, it ended the generation with around 80 millions units sold, quadrupling the sales of its predecessor.
26th May '17 12:25:49 PM xenol
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* The UsefulNotes/PlayStation4 is this for the brand overall. After the past two generations with increasingly frustrating-to-code hardware and inflating ego that was finally crashed down like the Hindenburg , Sony finally decides "hey, let's ask what the developers want". Not only did they win the developers over again, but Microsoft's less-than-stellar reveal of the UsefulNotes/XboxOne was heavily taken advantage of by Sony to win the gamers at E3. And it shows. The [=PlayStation 4=] is the fastest selling console ''in history''.

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* The UsefulNotes/PlayStation4 is this for the brand overall. After the past two generations with increasingly frustrating-to-code hardware and an inflating ego that was finally crashed down like the Hindenburg , Hindenburg, Sony finally decides "hey, let's ask what the developers want". Not only did they win the developers over again, but Microsoft's less-than-stellar reveal of the UsefulNotes/XboxOne was heavily taken advantage of by Sony to win the gamers at E3. And it shows. The [=PlayStation 4=] is the fastest selling console ''in history''.history.''
28th Apr '17 11:23:29 PM kome360
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* ''VideoGame/ResidentEvil2'', rather than having a B-Movie story like the first game, ended up having one of the most engaging plots in the series. Later, the first game was remade in 2002, doing a few Retcons and trying to connect it to the later installments which made it seem a lot less cheesy.



* ''VideoGame/ResidentEvil2'', rather than having a B-Movie story like the first game, ended up having one of the most engaging plots in the series. Later, the first game was remade in 2002, doing a few Retcons and trying to connect it to the later installments which made it seem a lot less cheesy.

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* ''VideoGame/ResidentEvil2'', rather than having a B-Movie story like ''VideoGame/ResidentEvil7'' trims the first game, ended up having one of action from the most engaging plots in beard and puts bling on it, to a triumphant effect. By balancing the series. Later, the first game was remade in 2002, doing a few Retcons flow of limited weapons and trying to connect it increasingly resilient / horrifying enemies and returning to the later installments which made it seem roots of tight corners, tense boss chases, and strange puzzles, combined with the eighth generation's technology to build a lot less cheesy.realistic and disgusting horror setting, this game has effectively saved the Biohazard franchise.
10th Apr '17 3:20:39 PM nombretomado
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* The ''SegaSuperstars'' games only started to pick up praise from the critics with the third installment, ''Sonic & Sega All-Stars Racing''.

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* The ''SegaSuperstars'' ''VideoGame/SegaSuperstars'' games only started to pick up praise from the critics with the third installment, ''Sonic & Sega All-Stars Racing''.
24th Mar '17 6:57:30 AM Fallingwater
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* ''VideoGame/HitmanCodename47'', while praised for it's originality, is often criticized for being incredibly unforgiving, with missions that can take over 20 minutes to finish without any save points as well as Agent 47's small health bar which often meant you were dead the second you were detected. Then ''VideoGame/Hitman2SilentAssassin'' came out with the brilliant idea of giving the player a limited amount of saves they could use in each level wherever they want. This encouraged more experimentation since you knew if your plan didn't work out you could go back to a previous save which you placed just where you needed it, but also prevents save-scumming by giving you a finite amount of saves, helping the series find a more balanced difficulty level that still challenged it's player but was never quite as punishing. The game was significantly more well received than it's predecessor.

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* ''VideoGame/HitmanCodename47'', while praised for it's originality, is often criticized for being incredibly unforgiving, with missions that can take over 20 minutes to finish without any save points as well as Agent 47's small health bar which often meant you were dead the second you were detected. Then ''VideoGame/Hitman2SilentAssassin'' came out with the brilliant idea of giving the player a limited amount of saves they could use in each level wherever they want. This encouraged more experimentation since you knew if your plan didn't work out you could go back to a previous save which you placed just where you needed it, but also prevents save-scumming by giving you a finite amount of saves, helping the series find a more balanced difficulty level that still challenged it's player but was never quite as punishing. The game was significantly more well received than it's its predecessor.
8th Mar '17 12:29:14 PM PDL
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** ''VideoGame/PokemonRedAndBlue'' were two excellent [=JRPGs=] for the GameBoy, but they suffered from several problems, including poor balance and a multitude of {{Game Breaking Bug}}s.''[[UpdatedRerelease Yellow]]'' tightened it up a bit and fixed the worst of the bugs, and the beard fully grew with ''VideoGame/PokemonGoldAndSilver'' and grew even thicker with those games' UpdatedRerelease, ''Crystal''.

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** ''VideoGame/PokemonRedAndBlue'' were two excellent [=JRPGs=] for the GameBoy, but they suffered from several problems, including poor balance and a multitude of {{Game Breaking Bug}}s.''[[UpdatedRerelease Yellow]]'' tightened it up a bit and fixed the worst of the bugs, and the beard fully grew with ''VideoGame/PokemonGoldAndSilver'' (such as introducing such things as breeding and new types that balanced the ElementalRockPaperScissors) and grew even thicker with those games' UpdatedRerelease, ''Crystal''.''Crystal''.
** ''VideoGame/PokemonRubyAndSapphire'' revamped the data structure of the Pokémon themselves so they can be more "diverse" for example, attributes like genders or shinies are now determined by a different value rather then be tied to stats directly. They also introduced natures and abilities, which increased the depth and strategy of battles.
** ''VideoGame/PokemonDiamondAndPearl'' introduced online functionality, which was a huge game changer that allowed people to trade and battle online.
24th Feb '17 4:01:16 PM Nicoaln
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* While the [[VideoGame/DragonQuestI first]] [[VideoGame/DragonQuestII two]] games weren't exactly ''un''popular by any means, ''VideoGame/DragonQuestIII'' was pretty much when the series became what it was today. It was the TropeCodifier of [=JRPGs=], and for that matter, most [=RPGs=] at the time. Video games that were well-received like ''VideoGame/DragonQuestVIII'' and ''VideoGame/DragonQuestIX'' would honestly ''not'' have been what they were without Dragon Quest III providing the building blocks. For that matter, Dragon Quest III was so popular that IX was somewhat of a GenreThrowback to III, featuring the fully customisable party members (rather than pre-made characters) and a ClassSystem most comparable to III.
** Others feel that ''VideoGame/DragonQuestIV'' was another beard to grow for the series, since that one ''truly'' attempted something new (at the time) with its plot structure.
3rd Feb '17 5:44:57 AM Silverblade2
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* ''Franchise/FireEmblem'' grew the beard with ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'', the fourth game. It featured a much darker story than the past games, along with larger maps, more character interaction (to the point of being able to pair people up), and tons more drama. And after the series went through something of a DorkAge [[note]]''[[VideoGame/FireEmblemTheSacredStones Sacred Stones]]'' was a large step down from the [[NintendoHard iconic difficulty level]], ''[[VideoGame/FireEmblemAkaneia Shadow Dragon]]'' was welcomed from bringing the series' roots to the west but showed the age of its origins, and while generally considered good, ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'' was [[SequelDifficultySpike brutal even by the series' standards]] and required playing the previous game on a different console to get the most out of it[[/note]], the beard was re-grown with the release of the acclaimed ''VideoGame/FireEmblemAwakening''.

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* ''Franchise/FireEmblem'' grew the beard with ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'', the fourth game. It featured a much darker story than the past games, along with larger maps, more character interaction (to the point of being able to pair people up), and tons more drama. And after the series went through something of a DorkAge [[note]]''[[VideoGame/FireEmblemTheSacredStones Sacred Stones]]'' was a large step down from the [[NintendoHard iconic difficulty level]], ''[[VideoGame/FireEmblemAkaneia Shadow Dragon]]'' was welcomed from bringing the series' roots to the west but showed the age of its origins, and while generally considered good, ''[[VideoGame/FireEmblemTellius Radiant Dawn]]'' was [[SequelDifficultySpike brutal even by the series' standards]] and required playing the previous game on a different console to get the most out of it[[/note]], the beard was re-grown with the release of the acclaimed ''VideoGame/FireEmblemAwakening''.
22nd Jan '17 3:02:03 AM Morgenthaler
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* ''VideoGame/StarControl'' was a relatively popular turn-based strategy game including a spaceship melee mode a la {{Spacewar}}. The sequel, ''Star Control 2'' increased the scope of the original with a story-driven adventure mode and various other elements. ''Star Control 2'' went on to become widely considered one of the best video games of all time. Alas, [[CanonDiscontinuity there was no]] ''Star Control 3''.

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* ''VideoGame/StarControl'' was a relatively popular turn-based strategy game including a spaceship melee mode a la {{Spacewar}}.VideoGame/{{Spacewar}}. The sequel, ''Star Control 2'' increased the scope of the original with a story-driven adventure mode and various other elements. ''Star Control 2'' went on to become widely considered one of the best video games of all time. Alas, [[CanonDiscontinuity there was no]] ''Star Control 3''.



* ''{{Tekken}}'' was a direct arcade port with a versus mode, some remixed music, and Galaga. It was a decent fighter, and an impressive one at that, but it left a little to be desired. Then came it's sequel. New characters, tons of new modes, better emphasis on story, better music, better graphics, the works! And the series would only continue to improve with the third game in the series.

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* ''{{Tekken}}'' ''VideoGame/{{Tekken}}'' was a direct arcade port with a versus mode, some remixed music, and Galaga. It was a decent fighter, and an impressive one at that, but it left a little to be desired. Then came it's sequel. New characters, tons of new modes, better emphasis on story, better music, better graphics, the works! And the series would only continue to improve with the third game in the series.



* For most ''WarioLand'' fans, ''Wario Land II'' (the second Game Boy title, not the Virtual Boy one) did this, as the series gameplay diverged significantly from that of the ''Mario'' series and actually started developing its own identity with things like the transformations. Which of the next two games is better on the other hand, seems to be dependent on the player.

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* For most ''WarioLand'' ''VideoGame/WarioLand'' fans, ''Wario Land II'' (the second Game Boy title, not the Virtual Boy one) did this, as the series gameplay diverged significantly from that of the ''Mario'' series and actually started developing its own identity with things like the transformations. Which of the next two games is better on the other hand, seems to be dependent on the player.
16th Jan '17 3:52:04 AM mattman324
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** [[OlderThanTheyThink Before that, however]], it had a moment in the release of SuperRobotWars4. Previously, the games were about as well known as the average Banpresto crossover (the fact that you probably haven't heard of any Banpresto crossovers unrelated to SuperRobotWars should be telling) and sold very poorly. 4 was going to be the last game in the budding franchise, but the new mechanics it introduced turned out to be smash hits, getting the franchise a massive fanbase. 4 was so well liked, in fact, that it got two UpdatedRereleases - and the latter of these, F/Final, has essentially everything Alpha 1 except animations.
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http://tvtropes.org/pmwiki/article_history.php?article=GrowingTheBeard.VideoGames