History GrowingTheBeard / VideoGames

30th Jun '16 6:02:32 PM Jacob175
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* The original ''VideoGame/KidIcarus'' and it's sequel are not bad games, but they were far from major hits. They were mostly cited as ''VideoGame/{{Metroid}}'' clones for having been made in the same engine. ''VideoGame/KidIcarusUprising'' is were the franchise develops its own personality, fleshed out Pit and Palutena as characters, and gave the world its own supporting cast and feel.

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* The original ''VideoGame/KidIcarus'' and it's its sequel are not bad games, but they were far from major hits. They were mostly cited as ''VideoGame/{{Metroid}}'' clones for having been made in the same engine. ''VideoGame/KidIcarusUprising'' is were the franchise develops its own personality, fleshed out Pit and Palutena as characters, and gave the world its own supporting cast and feel.



* ''VisualNovel/PhoenixWrightAceAttorney'': The first two cases of the first game are relatively simple, designed with fairly over-the-top characters while the player learns basics of gameplay. In the third case, the {{HSQ}} shoots up, along with CharacterDevelopment, and, suddenly, the game switches from "non-stop wackiness" to one with real stakes. The next game in the series doubles down on both the RuleOfFunny and EarnYourHappyEnding elements that made the first game so successful.

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* ''VisualNovel/PhoenixWrightAceAttorney'': The first two cases of the first game are relatively simple, designed with fairly over-the-top characters while the player learns learn the basics of gameplay. In the third case, the {{HSQ}} shoots up, along with CharacterDevelopment, and, suddenly, the game switches from "non-stop wackiness" to one with real stakes. The next game in the series doubles down on both the RuleOfFunny and EarnYourHappyEnding elements that made the first game so successful.



* ''VideoGame/ResidentEvil4'' was far, far less of a joke than the previous few games of the series due to the massive changes in controls, camera, setting, everything, and wound up winning Game of the Year at quite a few websites and magazines. The gameplay and puzzles were more acclaimed than in the UsefulNotes/PlayStation titles (which themselves weren't too bad)

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* Version 1.1 of ''VideoGame/RakenzarnTales'' was playable, but it wasn't anything standout among crossover fangames and was almost needlessly hard. Version 1.2 moved it in the right direction by softening the difficulty to a reasonable level, adding more meaningful character interaction, new secrets and making choices and your CharacterAlignment have real consequences. Version 2.1 continued this even further by striking a fine balance for character growth and enemy strength while adding more significant choices and game-altering events for added replayability.
* ''VideoGame/ResidentEvil4'' was far, far less of a joke than the previous few games of the series due to the massive changes in controls, camera, setting, everything, and wound up winning Game of the Year at quite a few websites and magazines. The gameplay and puzzles were more acclaimed than in the UsefulNotes/PlayStation titles (which themselves weren't too bad)bad).



* The original ''SaintsRow'', while fairly well received, was considered by many to be little more than a clone of ''VideoGame/GrandTheftAutoSanAndreas''. After ''VideoGame/GrandTheftAutoIV'' marked the series's shift to more dramatic storytelling, though, ''SaintsRow2'' managed to win over disenfranchised fans and holdouts alike by taking the humor and ridiculousness of the original game, and cranking it UpToEleven.

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* The original ''SaintsRow'', ''VideoGame/SaintsRow'', while fairly well received, was considered by many to be little more than a clone of ''VideoGame/GrandTheftAutoSanAndreas''. After ''VideoGame/GrandTheftAutoIV'' marked the series's shift to more dramatic storytelling, though, ''SaintsRow2'' ''VideoGame/SaintsRow2'' managed to win over disenfranchised fans and holdouts alike by taking the humor and ridiculousness of the original game, and cranking it UpToEleven.
25th May '16 2:08:44 AM erforce
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* The ''{{Burnout}}'' series started out poor, with the initial game being not very well received. Its second installment was better, though it was really the third title that could be considered the beard-growing moment, with the games addition of the Takedown maneuver.

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* The ''{{Burnout}}'' ''VideoGame/{{Burnout}}'' series started out poor, with the initial game being not very well received. Its [[VideoGame/Burnout2PointOfImpact second installment installment]] was better, though it was really the [[VideoGame/Burnout3Takedown third title title]] that could be considered the beard-growing moment, with the games addition of the Takedown maneuver.
6th Apr '16 10:50:28 PM MyFinalEdits
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* ''VideoGame/PokemonRedAndBlue'' were two excellent [=JRPGs=] for the GameBoy, but they suffered from several problems, including poor balance and a multitude of {{Game Breaking Bug}}s.''[[UpdatedRerelease Yellow]]'' tightened it up a bit and fixed the worst of the bugs, and the beard fully grew with ''VideoGame/PokemonGoldAndSilver'' and grew even thicker with those games' UpdatedRerelease, ''Crystal''.

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* ''Franchise/{{Pokemon}}'':
**
''VideoGame/PokemonRedAndBlue'' were two excellent [=JRPGs=] for the GameBoy, but they suffered from several problems, including poor balance and a multitude of {{Game Breaking Bug}}s.''[[UpdatedRerelease Yellow]]'' tightened it up a bit and fixed the worst of the bugs, and the beard fully grew with ''VideoGame/PokemonGoldAndSilver'' and grew even thicker with those games' UpdatedRerelease, ''Crystal''.



** Even before that was ''VideoGame/ResidentEvil2'', which, rather than having a B-Movie story like the first game, ended up having one of the most engaging plots in the series. Later, the first game was remade in 2002, doing a few Retcons and trying to connect it to the later installments which made it seem a lot less cheesy.

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** Even before that was * ''VideoGame/ResidentEvil2'', which, rather than having a B-Movie story like the first game, ended up having one of the most engaging plots in the series. Later, the first game was remade in 2002, doing a few Retcons and trying to connect it to the later installments which made it seem a lot less cheesy.
6th Apr '16 10:15:36 PM xenol
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** For most, if not all, EA published games, if it's available on Origin and you have a valid CD key, you can add it to your library no questions asked. Even if you own it on Steam.

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** For most, if not all, You can add most EA published games, if it's games that are available on Origin and to the service if you have a valid CD key, key for it. Even some third party games can be added this way as well. No strings are attached, even if you have the game in your Steam library. While Steam will accept CD keys as well, it's hit and miss what can be used to add it to your library no questions asked. Even if you own it on Steam.library.


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** After feeling a little more of the same with ''VideoGame/PokemonDiamondAndPearl'' and ''VideoGame/PokemonBlackAndWhite'' (although having a really good story), the series gained a lot of steam once more with ''VideoGame/PokemonXAndY'', notably introducing a new type, side activities to do with your Pokémon, and having character customization.
21st Mar '16 6:03:26 PM bwburke94
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* When the UsefulNotes/XboxOne was first revealed in early 2013, it was ridiculed by gamers and media alike for its restrictive DRM policies and a focus on Kinect and digital TV instead of gaming, which resulted in its competitor Sony taking the ball and running with it. In the next two years, MS managed to somewhat regain the goodwill of gamers by reversing its DRM policies, removing the mandatory Kinect requirement, dropping the price by $100, and reintroducing backward compatibility with its predecessor. A return to its core franchises such as Forza and Halo, as well as new IPs such as ''VideoGame/SunsetOverdrive'' and ''VideoGame/OriAndTheBlindForest'', doesn't hurt either.

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* When the UsefulNotes/XboxOne was first revealed in early 2013, it was ridiculed by gamers and media alike for its restrictive DRM policies and a focus on Kinect and digital TV instead of gaming, which resulted in its competitor Sony taking the ball and running with it. In the next two years, MS managed to somewhat regain the goodwill of gamers by reversing its DRM policies, removing the mandatory Kinect requirement, dropping the price by $100, and reintroducing backward compatibility with its predecessor. A return to its core franchises such as Forza ''Forza'' and Halo, ''Halo'', as well as new IPs [=IPs=] such as ''VideoGame/SunsetOverdrive'' and ''VideoGame/OriAndTheBlindForest'', doesn't hurt either.
6th Mar '16 7:55:28 PM rjd1922
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* The 3D ''Franchise/SonicTheHedgehog'' games. In the mind of critics and many if not most fans, ''VideoGame/SonicUnleashed'' finally introduced a successful 3D formula in the form of its daytime stages, though [[UnexpectedGameplayChange its night stages]] [[ScrappyMechanic were poorly received]]. Then came ''VideoGame/SonicColors'', which was a critical and commercial success for keeping the formula of the day stages (albeit with less emphasis on speed and action) and adding a twist to it in the form of Wisps. And then ''VideoGame/SonicGenerations'' came out, which stuck closer to the more fast-paced ''Unleashed'' version of the formula, while adding an alternate mode that mimics the gameplay of the classic 2d games.

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* The 3D ''Franchise/SonicTheHedgehog'' games. In the mind of critics and many if not most fans, ''VideoGame/SonicUnleashed'' finally introduced a successful 3D formula in the form of its daytime stages, though [[UnexpectedGameplayChange its night stages]] [[ScrappyMechanic were poorly received]]. Then came ''VideoGame/SonicColors'', which was a critical and commercial success for keeping the formula of the day stages (albeit with less emphasis on speed and action) and adding a twist to it in the form of Wisps. And then ''VideoGame/SonicGenerations'' came out, which stuck closer to the more fast-paced ''Unleashed'' version of the formula, while adding an alternate mode that mimics the gameplay of the classic 2d 2D games.
6th Mar '16 7:54:42 PM rjd1922
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* The 3D ''Franchise/SonicTheHedgehog'' games. In the mind of critics and many if not most fans, ''VideoGame/SonicUnleashed'' finally introduced a successful 3D formula in the form of its daytime stages, though [[UnexpectedGameplayChange its night were stages poorly received]]. Then came ''VideoGame/SonicColors'', which was a critical and commercial success for keeping the formula of the day stages (albeit with less emphasis on speed and action) and adding a twist to it in the form of Wisps. And then ''VideoGame/SonicGenerations'' came out, which stuck closer to the more fast-paced Unleashed version of the formula, while adding an alternate mode that mimics the gameplay of the classic 2d games.

to:

* The 3D ''Franchise/SonicTheHedgehog'' games. In the mind of critics and many if not most fans, ''VideoGame/SonicUnleashed'' finally introduced a successful 3D formula in the form of its daytime stages, though [[UnexpectedGameplayChange its night stages]] [[ScrappyMechanic were stages poorly received]]. Then came ''VideoGame/SonicColors'', which was a critical and commercial success for keeping the formula of the day stages (albeit with less emphasis on speed and action) and adding a twist to it in the form of Wisps. And then ''VideoGame/SonicGenerations'' came out, which stuck closer to the more fast-paced Unleashed ''Unleashed'' version of the formula, while adding an alternate mode that mimics the gameplay of the classic 2d games.
22nd Feb '16 7:42:40 PM xenol
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** If you have a valid CD key for most if not all EA published game and it's available on Origin, you can add it to your library no questions asked. Even if you own it on Steam.

to:

** If you have a valid CD key for most For most, if not all all, EA published game and games, if it's available on Origin, Origin and you have a valid CD key, you can add it to your library no questions asked. Even if you own it on Steam.
22nd Feb '16 7:41:40 PM xenol
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Added DiffLines:

* While there is still some hard core dislike for it, EA's Origin service has gained more acceptance in the mainstream as of 2014, even pressuring Valve to keep up with some features. Some highlights include:
** If you have a valid CD key for most if not all EA published game and it's available on Origin, you can add it to your library no questions asked. Even if you own it on Steam.
** You can refund the games within a certain amount of time. This was one of the more high profile features the service offered that Steam didn't (Steam would eventually add it, though not as flexible as Origin's)
** EA occasionally gifts games to its users. And it's not shovelware, as classics like Sim City 2000 and Theme Hospital were given away.
22nd Feb '16 3:52:46 PM MyFinalEdits
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** ''VideoGame/DukeNukem3D'' '''itself''' grew a beard about halfway through its development, as it was originally intended as just a 3D continuation of the original platformers with none of the humor and personality that the final version would be famous for. This version, retroactively dubbed ''[=LameDuke=]'', was mercifully put to rest and eventually retooled into the game we know and love today.



* ''Franchise/TheElderScrolls'' series' first two installments were quite competent and well received, but the series didn't make a true commercial blockbuster until ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' came around. And the fourth installment, [[VideoGame/TheElderScrollsIVOblivion Oblivion]], [[SurprisinglyImprovedSequel raised the bar even higher]]. (But because of the [[TheyChangedItNowItSucks dramatic game engine revamping]] [[RetCon and lore modifications]], some fans have wildly different opinions...)
** As of ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' though, the series seems to have grown back the beard a bit. it has been more universally better received on release by fans and critics.

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* ''Franchise/TheElderScrolls'' series' first two installments were quite competent and well received, but the series didn't make a true commercial blockbuster until ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' came around. And the fourth installment, [[VideoGame/TheElderScrollsIVOblivion Oblivion]], [[SurprisinglyImprovedSequel [[EvenBetterSequel raised the bar even higher]]. (But because of the [[TheyChangedItNowItSucks dramatic game engine revamping]] [[RetCon and lore modifications]], some fans have wildly different opinions...)
** As of
higher]]. ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' though, the series seems to have grown back the beard a bit. it has been was succesful as well, becoming more universally better received on release by fans and critics.



* While the gameplay of ''GearsOfWar'' had always been good from the start, the plot of the campaign didn't really start to develop beyond a blatant ExcusePlot until ''Gears of War 2''.
** GearsOfWar 3 grew a beard gameplay-wise: More weapons for your loadout, different weapons spawn on the map (flame nade, digger, one-shot), and more characters to play as. [[ADayInTheLimeLight And a new mode to play as the Locust]]. Of course when it comes to the weapons, [[BrokenBase some players enjoy them, others... not so much.]]

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* While the gameplay of ''GearsOfWar'' ''VideoGame/GearsOfWar'' had always been good from the start, the plot of the campaign didn't really start to develop beyond a blatant ExcusePlot until ''Gears of War 2''.
** GearsOfWar 3
2''. Then, ''Gears of War 3'' grew a beard gameplay-wise: More weapons for your loadout, different weapons spawn on the map (flame nade, digger, one-shot), and more characters to play as. [[ADayInTheLimeLight And a new mode to play as the Locust]]. Of course when it comes to the weapons, [[BrokenBase some players enjoy them, others... not so much.]]



* The first GuildWars campaign, Prophecies, is generally considered to have long, monotonous levels compared to the other games. It also had very little max-level content and was almost completely [[SlidingScaleOfSillinessVersusSeriousness serious]], when reaching max level early on in the game and having a slightly dry sense of humor would later become part of the games signature style.
** Factions, the second, solidified many ideas that would be re-used in the next installments, including henchmen with distinct stories who talked to the player, a "starter island" that the character generally leaves around max level, and several pacing adjustments. It doesn't hurt that the Factions era is still widely regarded as the most balanced PvP environment in Guild Wars history.

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* The first GuildWars ''VideoGame/GuildWars'' campaign, Prophecies, is generally considered to have long, monotonous levels compared to the other games. It also had very little max-level content and was almost completely [[SlidingScaleOfSillinessVersusSeriousness serious]], when reaching max level early on in the game and having a slightly dry sense of humor would later become part of the games signature style.
**
style. Factions, the second, solidified many ideas that would be re-used in the next installments, including henchmen with distinct stories who talked to the player, a "starter island" that the character generally leaves around max level, and several pacing adjustments. It doesn't hurt that the Factions era is still widely regarded as the most balanced PvP environment in Guild Wars history.
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