History GrowingTheBeard / VideoGames

2nd Sep '16 3:01:52 AM Godzillafan93
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** You can refund the games within a certain amount of time. This was one of the more high profile features the service offered that Steam didn't (Steam would eventually add it, though not as flexible as Origin's)
** EA occasionally gifts games to its users. And it's not shovelware, as classics like Sim City 2000 and Theme Hospital were given away.

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** You can refund the games within a certain amount of time. This was one of the more high profile features the service offered that Steam didn't (Steam would eventually add it, though not as flexible as Origin's)
Origin's; this was only due to a major AAA game using Steam having such an atrocious port that Valve was forced to implement a refund mechanic, or they otherwise still likely wouldn't have one).
** EA occasionally gifts games to its users. And it's not shovelware, as classics like Sim City 2000 and Theme Hospital were given away. away, as were some newer titles, such as ''Dragon Age: Origins.''
4th Aug '16 4:22:37 AM LucaEarlgrey
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* The original ''VideoGame/DonPachi'' is pretty unremarkable by modern Creator/{{CAVE}} standards, featuring minimal bullet patterns and very few enemies present at any given time; while most don't consider it ''bad'', it doesn't look particularly impressive compared to other games of its time. Its sequel ''[=DoDonPachi=]'', on the other hand, greatly amps up the BulletHell and turns stages into chain-a-thons of enemies, not only setting the standard for future games in the series but also [[GenrePopularizer putting bullet hell games on the map]].

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* The original ''VideoGame/DonPachi'' is pretty unremarkable by modern Creator/{{CAVE}} standards, featuring minimal bullet patterns and very few enemies present at any given time; while most don't consider it ''bad'', it doesn't look particularly impressive compared to other games of its time. Its sequel ''[=DoDonPachi=]'', on the other hand, greatly amps up the BulletHell and turns stages into chain-a-thons of enemies, not only setting the standard for future games in the series but also [[GenrePopularizer putting bullet hell games on the map]].map]] and [[GenreTurningPoint changing the way people see scrolling shooters]].
4th Aug '16 4:19:50 AM LucaEarlgrey
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* The original ''VideoGame/DonPachi'' is pretty unremarkable by modern Creator/{{CAVE}} standards, featuring minimal bullet patterns and very few enemies present at any given time; while most don't consider it ''bad'', it doesn't look particularly impressive compared to other games of its time. Its sequel ''[=DoDonPachi=]'', on the other hand, greatly amps up the bullet counts and turns stages into chain-a-thons of enemies, not only setting the standard for future games in the series but also [[GenreTurningPoint firmly establishing]] the conventions of the BulletHell genre.

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* The original ''VideoGame/DonPachi'' is pretty unremarkable by modern Creator/{{CAVE}} standards, featuring minimal bullet patterns and very few enemies present at any given time; while most don't consider it ''bad'', it doesn't look particularly impressive compared to other games of its time. Its sequel ''[=DoDonPachi=]'', on the other hand, greatly amps up the bullet counts BulletHell and turns stages into chain-a-thons of enemies, not only setting the standard for future games in the series but also [[GenreTurningPoint firmly establishing]] [[GenrePopularizer putting bullet hell games on the conventions of the BulletHell genre.map]].
4th Aug '16 4:18:49 AM LucaEarlgrey
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* The original ''VideoGame/DonPachi'' is pretty unremarkable by modern Creator/{{CAVE}} standards, featuring minimal bullet patterns and very few enemies present at any given time. Its sequel ''[=DoDonPachi=]'', on the other hand, greatly amps up the bullet counts and turns stages into chain-a-thons of enemies, not only setting the standard for future games in the series but also [[GenreTurningPoint firmly establishing]] the conventions of the BulletHell genre.

to:

* The original ''VideoGame/DonPachi'' is pretty unremarkable by modern Creator/{{CAVE}} standards, featuring minimal bullet patterns and very few enemies present at any given time; while most don't consider it ''bad'', it doesn't look particularly impressive compared to other games of its time. Its sequel ''[=DoDonPachi=]'', on the other hand, greatly amps up the bullet counts and turns stages into chain-a-thons of enemies, not only setting the standard for future games in the series but also [[GenreTurningPoint firmly establishing]] the conventions of the BulletHell genre.
4th Aug '16 4:18:16 AM LucaEarlgrey
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* The original ''VideoGame/DonPachi'' is pretty unremarkable by modern Creator/{{CAVE}} standards, featuring minimal bullet patterns and very few enemies present at any given time. Its sequel ''[=DoDonPachi=]'', on the other hand, greatly amps up the bullet counts and turns stages into chain-a-thons of enemies, not only setting the standard for future games in the series but also [[GenreTurningPoint firmly establishing]] the conventions of the BulletHell genre.
4th Aug '16 4:13:41 AM LucaEarlgrey
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* While the original ''VideoGame/{{MUSECA}}'' is seen as a mess of confusing interfaces and gimmicks, [[AmericansHateTingle especially by American rhythm game players]] that can't read Japanese, ''MÚSECA 1+1/2'' not only adds a simple "just play for score" mode for those who [[ComplacentGamingSyndrome don't care about Grafica]], but also makes Grafica easier to use (just use the lower right spinner and the Start button to decide each of your three Grafica) and unlock (instead of a sequence of story mode objectives or [[LuckBasedMission the Graf.HOLE]], just unlock them directly in missions).
30th Jun '16 6:02:32 PM Jacob175
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* The original ''VideoGame/KidIcarus'' and it's sequel are not bad games, but they were far from major hits. They were mostly cited as ''VideoGame/{{Metroid}}'' clones for having been made in the same engine. ''VideoGame/KidIcarusUprising'' is were the franchise develops its own personality, fleshed out Pit and Palutena as characters, and gave the world its own supporting cast and feel.

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* The original ''VideoGame/KidIcarus'' and it's its sequel are not bad games, but they were far from major hits. They were mostly cited as ''VideoGame/{{Metroid}}'' clones for having been made in the same engine. ''VideoGame/KidIcarusUprising'' is were the franchise develops its own personality, fleshed out Pit and Palutena as characters, and gave the world its own supporting cast and feel.



* ''VisualNovel/PhoenixWrightAceAttorney'': The first two cases of the first game are relatively simple, designed with fairly over-the-top characters while the player learns basics of gameplay. In the third case, the {{HSQ}} shoots up, along with CharacterDevelopment, and, suddenly, the game switches from "non-stop wackiness" to one with real stakes. The next game in the series doubles down on both the RuleOfFunny and EarnYourHappyEnding elements that made the first game so successful.

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* ''VisualNovel/PhoenixWrightAceAttorney'': The first two cases of the first game are relatively simple, designed with fairly over-the-top characters while the player learns learn the basics of gameplay. In the third case, the {{HSQ}} shoots up, along with CharacterDevelopment, and, suddenly, the game switches from "non-stop wackiness" to one with real stakes. The next game in the series doubles down on both the RuleOfFunny and EarnYourHappyEnding elements that made the first game so successful.



* ''VideoGame/ResidentEvil4'' was far, far less of a joke than the previous few games of the series due to the massive changes in controls, camera, setting, everything, and wound up winning Game of the Year at quite a few websites and magazines. The gameplay and puzzles were more acclaimed than in the UsefulNotes/PlayStation titles (which themselves weren't too bad)

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* Version 1.1 of ''VideoGame/RakenzarnTales'' was playable, but it wasn't anything standout among crossover fangames and was almost needlessly hard. Version 1.2 moved it in the right direction by softening the difficulty to a reasonable level, adding more meaningful character interaction, new secrets and making choices and your CharacterAlignment have real consequences. Version 2.1 continued this even further by striking a fine balance for character growth and enemy strength while adding more significant choices and game-altering events for added replayability.
* ''VideoGame/ResidentEvil4'' was far, far less of a joke than the previous few games of the series due to the massive changes in controls, camera, setting, everything, and wound up winning Game of the Year at quite a few websites and magazines. The gameplay and puzzles were more acclaimed than in the UsefulNotes/PlayStation titles (which themselves weren't too bad)bad).



* The original ''SaintsRow'', while fairly well received, was considered by many to be little more than a clone of ''VideoGame/GrandTheftAutoSanAndreas''. After ''VideoGame/GrandTheftAutoIV'' marked the series's shift to more dramatic storytelling, though, ''SaintsRow2'' managed to win over disenfranchised fans and holdouts alike by taking the humor and ridiculousness of the original game, and cranking it UpToEleven.

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* The original ''SaintsRow'', ''VideoGame/SaintsRow'', while fairly well received, was considered by many to be little more than a clone of ''VideoGame/GrandTheftAutoSanAndreas''. After ''VideoGame/GrandTheftAutoIV'' marked the series's shift to more dramatic storytelling, though, ''SaintsRow2'' ''VideoGame/SaintsRow2'' managed to win over disenfranchised fans and holdouts alike by taking the humor and ridiculousness of the original game, and cranking it UpToEleven.
25th May '16 2:08:44 AM erforce
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* The ''{{Burnout}}'' series started out poor, with the initial game being not very well received. Its second installment was better, though it was really the third title that could be considered the beard-growing moment, with the games addition of the Takedown maneuver.

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* The ''{{Burnout}}'' ''VideoGame/{{Burnout}}'' series started out poor, with the initial game being not very well received. Its [[VideoGame/Burnout2PointOfImpact second installment installment]] was better, though it was really the [[VideoGame/Burnout3Takedown third title title]] that could be considered the beard-growing moment, with the games addition of the Takedown maneuver.
6th Apr '16 10:50:28 PM MyFinalEdits
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* ''VideoGame/PokemonRedAndBlue'' were two excellent [=JRPGs=] for the GameBoy, but they suffered from several problems, including poor balance and a multitude of {{Game Breaking Bug}}s.''[[UpdatedRerelease Yellow]]'' tightened it up a bit and fixed the worst of the bugs, and the beard fully grew with ''VideoGame/PokemonGoldAndSilver'' and grew even thicker with those games' UpdatedRerelease, ''Crystal''.

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* ''Franchise/{{Pokemon}}'':
**
''VideoGame/PokemonRedAndBlue'' were two excellent [=JRPGs=] for the GameBoy, but they suffered from several problems, including poor balance and a multitude of {{Game Breaking Bug}}s.''[[UpdatedRerelease Yellow]]'' tightened it up a bit and fixed the worst of the bugs, and the beard fully grew with ''VideoGame/PokemonGoldAndSilver'' and grew even thicker with those games' UpdatedRerelease, ''Crystal''.



** Even before that was ''VideoGame/ResidentEvil2'', which, rather than having a B-Movie story like the first game, ended up having one of the most engaging plots in the series. Later, the first game was remade in 2002, doing a few Retcons and trying to connect it to the later installments which made it seem a lot less cheesy.

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** Even before that was * ''VideoGame/ResidentEvil2'', which, rather than having a B-Movie story like the first game, ended up having one of the most engaging plots in the series. Later, the first game was remade in 2002, doing a few Retcons and trying to connect it to the later installments which made it seem a lot less cheesy.
6th Apr '16 10:15:36 PM xenol
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** For most, if not all, EA published games, if it's available on Origin and you have a valid CD key, you can add it to your library no questions asked. Even if you own it on Steam.

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** For most, if not all, You can add most EA published games, if it's games that are available on Origin and to the service if you have a valid CD key, key for it. Even some third party games can be added this way as well. No strings are attached, even if you have the game in your Steam library. While Steam will accept CD keys as well, it's hit and miss what can be used to add it to your library no questions asked. Even if you own it on Steam.library.


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** After feeling a little more of the same with ''VideoGame/PokemonDiamondAndPearl'' and ''VideoGame/PokemonBlackAndWhite'' (although having a really good story), the series gained a lot of steam once more with ''VideoGame/PokemonXAndY'', notably introducing a new type, side activities to do with your Pokémon, and having character customization.
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