History GrowingTheBeard / VideoGames

4th May '18 12:03:46 PM MisterVercetti
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* The ''VideoGame/NintendoWars'' franchise certainly had a rocky start, with ''Famicom Wars'' and the first few ''Game Boy Wars'' featuring slow, plodding gameplay combined with maps that either gave one side a ridiculous advantage or were prone to prolonged, drawn-out stalemates. ''Super Famicom Wars'' sped up the gameplay considerably, and ''Advance Wars'' added a campaign and more varied CO specialties, as well as CO Powers to change the course of the battle, which largely resolved the stalemate issues from previous games.
** For the ''Advance Wars'' games, the original, while decent in its own right, suffered from some severely imbalanced maps and [[ArtificialStupidity considerably questionable and easily exploitable enemy AI]] (most significantly, its tendency to ignore everything else on the battlefield if it could attack a transport unit). ''Advance Wars 2'' toned down most of the map imbalances and vastly improved the AI. Even though [[MissionPackSequel very little else was added]], these few tweaks managed to place the sequel high above the original in the eyes of the fanbase.



* ''VideoGame/ResidentEvil2'', rather than having a B-Movie story like the first game, ended up having one of the most engaging plots in the series. Later, the first game was remade in 2002, doing a few Retcons and trying to connect it to the later installments which made it seem a lot less cheesy.
* ''VideoGame/ResidentEvil4'' was far, far less of a joke than the previous few games of the series due to the massive changes in controls, camera, setting, everything, and wound up winning Game of the Year at quite a few websites and magazines. The gameplay and puzzles were more acclaimed than in the UsefulNotes/PlayStation titles (which themselves weren't too bad).
* ''VideoGame/ResidentEvil7'' trims the action from the beard and puts bling on it, to a triumphant effect. By balancing the flow of limited weapons and increasingly resilient / horrifying enemies and returning to the roots of tight corners, tense boss chases, and strange puzzles, combined with the eighth generation's technology to build a realistic and disgusting horror setting, this game has effectively saved the Biohazard franchise.

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* ''Franchise/ResidentEvil'' has seen this a few different times:
**
''VideoGame/ResidentEvil2'', rather than having a B-Movie story like the first game, ended up having one of the most engaging plots in the series. Later, the first game was remade in 2002, doing a few Retcons and trying to connect it to the later installments which made it seem a lot less cheesy.
* ** ''VideoGame/ResidentEvil4'' was far, far less of a joke than the previous few games of the series due to the massive changes in controls, camera, setting, everything, and wound up winning Game of the Year at quite a few websites and magazines. The gameplay and puzzles were more acclaimed than in the UsefulNotes/PlayStation titles (which themselves weren't too bad).
* ** ''VideoGame/ResidentEvil7'' trims the action from the beard and puts bling on it, to a triumphant effect. By balancing the flow of limited weapons and increasingly resilient / horrifying enemies and returning to the roots of tight corners, tense boss chases, and strange puzzles, combined with the eighth generation's technology to build a realistic and disgusting horror setting, this game has effectively saved the Biohazard franchise.
4th May '18 11:45:49 AM MisterVercetti
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* While the original ''[[VideoGame/SonicTheHedgehog1 Sonic the Hedgehog]] is almost universally regarded as a classic, many of the Zones suffered from extremely slow pacing and some questionable design choices (particularly [[LethalLavaLand Marble Zone]] and [[DownTheDrain Labyrinth Zone]]), made all the more jarring by the game's stated emphasis being on ''speed''. ''VideoGame/SonicTheHedgehog2'' improved on these issues somewhat (though the later Zones started to show signs of the old problems), but most fans agree that ''VideoGame/SonicTheHedgehog3'' was the point where the 2D games finally hit the perfect balance of speed and exploration, making it one of the most beloved games in the entire franchise.

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* While the original ''[[VideoGame/SonicTheHedgehog1 Sonic the Hedgehog]] Hedgehog]]'' is almost universally regarded as a classic, many of the Zones suffered from extremely slow pacing and some questionable design choices (particularly [[LethalLavaLand Marble Zone]] and [[DownTheDrain Labyrinth Zone]]), made all the more jarring by the game's stated emphasis being on ''speed''. ''VideoGame/SonicTheHedgehog2'' improved on these issues somewhat (though the later Zones started to show signs of the old problems), but most fans agree that ''VideoGame/SonicTheHedgehog3'' was the point where the 2D games finally hit the perfect balance of speed and exploration, making it one of the most beloved games in the entire franchise.
4th May '18 11:45:28 AM MisterVercetti
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Added DiffLines:

* While the original ''[[VideoGame/SonicTheHedgehog1 Sonic the Hedgehog]] is almost universally regarded as a classic, many of the Zones suffered from extremely slow pacing and some questionable design choices (particularly [[LethalLavaLand Marble Zone]] and [[DownTheDrain Labyrinth Zone]]), made all the more jarring by the game's stated emphasis being on ''speed''. ''VideoGame/SonicTheHedgehog2'' improved on these issues somewhat (though the later Zones started to show signs of the old problems), but most fans agree that ''VideoGame/SonicTheHedgehog3'' was the point where the 2D games finally hit the perfect balance of speed and exploration, making it one of the most beloved games in the entire franchise.
28th Apr '18 6:39:47 AM Gosicrystal
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* ''Franchise/{{Pokemon}}'':
** ''VideoGame/PokemonRedAndBlue'' were two excellent [=JRPGs=] for the UsefulNotes/GameBoy, but they suffered from several problems, including poor balance and a multitude of {{Game Breaking Bug}}s.''[[UpdatedRerelease Yellow]]'' tightened it up a bit and fixed the worst of the bugs, and the beard fully grew with ''VideoGame/PokemonGoldAndSilver'' (such as introducing such things as breeding, the InUniverseGameClock and new types that balanced the ElementalRockPaperScissors) and grew even thicker with those games' UpdatedRerelease, ''Crystal'' (like introducing the option to play as a girl).

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* ''Franchise/{{Pokemon}}'':
**
''VideoGame/PokemonRedAndBlue'' were two excellent [=JRPGs=] for the UsefulNotes/GameBoy, but they suffered from several problems, including poor balance and a multitude of {{Game Breaking Bug}}s.''[[UpdatedRerelease Yellow]]'' tightened it up a bit and fixed the worst of the bugs, and the beard fully grew with ''VideoGame/PokemonGoldAndSilver'' (such as introducing such things as breeding, the InUniverseGameClock and new types that balanced the ElementalRockPaperScissors) and grew even thicker with those games' UpdatedRerelease, ''Crystal'' (like introducing the option to play as a girl).
28th Mar '18 8:40:15 AM BeerBaron
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* ''Franchise/TheElderScrolls'' series' first two installments were quite competent and well received, but the series didn't make a true commercial blockbuster until ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' came around. And the fourth installment, [[VideoGame/TheElderScrollsIVOblivion Oblivion]], [[EvenBetterSequel raised the bar even higher]]. ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' was succesful as well, becoming more universally better received on release by fans and critics.

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* The first two ''Franchise/TheElderScrolls'' series' first two installments were quite competent and well received, but the series didn't make games, ''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', were generally well received and both developed strong [[CultClassic Cult Fanbases]]. However, they were mere drops in the bucket of the massive 1990s WesternRPG market. Further, they were rather generic [[MedievalEuropeanFantasy Medieval European Fantasies]] that retained a true commercial blockbuster until lot of elements from their [[Franchise/DungeonsAndDragons D&D]] basis. Finally, ''Daggerfall'' was a prime example of an ObviousBeta, with the main quest being literally unwinnable upon release (though later patched). That all changed with the release of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' came around. And Morrowind]]'', being the fourth installment, [[VideoGame/TheElderScrollsIVOblivion Oblivion]], [[EvenBetterSequel raised BreakthroughHit for the bar even higher]]. series and for Creator/{{Bethesda}} itself while introducing a massive NewbieBoom. ''Morrowind'' was the first major Western RPG in a long time to receive a MultiPlatform release, adding to its popularity. It also marked the point where the series' setting became a truly unique ConstructedWorld with highly memorable cultures, history, creatures, landscapes, mythopoeia, and characters. The series' "beard" kept right on growing with the massively successful releases of ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' was succesful Skyrim]]'', to the point where the series is now firmly established as well, becoming more universally better received on release by fans and critics.one of the pillars of western gaming.
26th Feb '18 1:57:14 AM SeptimusHeap
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** The series has long suffered from BrokenBase Syndrome, with later games being generally less well-regarded. There are some dedicated purists who refuse to ever acknowledge any game after the fourth, but among the more open-minded fans, ''SilentHillShatteredMemories'' has achieved a cult following and some think of it as when the series grew its second beard. That [[VideoGame/SilentHillDownpour latest game]] has been quite better received critically and among fans than several games previous speaks of some truth to the idea.

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** The series has long suffered from BrokenBase Syndrome, with later games being generally less well-regarded. There are some dedicated purists who refuse to ever acknowledge any game after the fourth, but among the more open-minded fans, ''SilentHillShatteredMemories'' ''VideoGame/SilentHillShatteredMemories'' has achieved a cult following and some think of it as when the series grew its second beard. That [[VideoGame/SilentHillDownpour latest game]] has been quite better received critically and among fans than several games previous speaks of some truth to the idea.
20th Feb '18 2:40:10 AM Cryoclaste
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** ''VideoGame/PokemonRedAndBlue'' were two excellent [=JRPGs=] for the GameBoy, but they suffered from several problems, including poor balance and a multitude of {{Game Breaking Bug}}s.''[[UpdatedRerelease Yellow]]'' tightened it up a bit and fixed the worst of the bugs, and the beard fully grew with ''VideoGame/PokemonGoldAndSilver'' (such as introducing such things as breeding, the InUniverseGameClock and new types that balanced the ElementalRockPaperScissors) and grew even thicker with those games' UpdatedRerelease, ''Crystal'' (like introducing the option to play as a girl).

to:

** ''VideoGame/PokemonRedAndBlue'' were two excellent [=JRPGs=] for the GameBoy, UsefulNotes/GameBoy, but they suffered from several problems, including poor balance and a multitude of {{Game Breaking Bug}}s.''[[UpdatedRerelease Yellow]]'' tightened it up a bit and fixed the worst of the bugs, and the beard fully grew with ''VideoGame/PokemonGoldAndSilver'' (such as introducing such things as breeding, the InUniverseGameClock and new types that balanced the ElementalRockPaperScissors) and grew even thicker with those games' UpdatedRerelease, ''Crystal'' (like introducing the option to play as a girl).
26th Jan '18 1:20:07 AM Cryoclaste
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** The Devil's Playhouse (Season Three) is also this. A [[DarkerAndEdgier darker]], much tighter storyline spoofing the works of H.P. Lovecraft and TheTwilightZone, with top-notch writing, acting and humor. Max gaining some rather fun psychic powers and [[spoiler: The Soda Poppers staying dead]] certainly helped too.

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** The Devil's Playhouse (Season Three) is also this. A [[DarkerAndEdgier darker]], much tighter storyline spoofing the works of H.P. Lovecraft and TheTwilightZone, ''Franchise/TheTwilightZone'', with top-notch writing, acting and humor. Max gaining some rather fun psychic powers and [[spoiler: The Soda Poppers staying dead]] certainly helped too.
13th Nov '17 9:13:25 AM Isaac_Heller
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** ''VideoGame/PokemonRubyAndSapphire'' revamped the data structure of the Pokémon themselves so they can be more "diverse" for example, attributes like genders or shinies are now determined by a different value rather then be tied to stats directly. They also introduced natures and abilities, which increased the depth and strategy of battles.
** ''VideoGame/PokemonDiamondAndPearl'' introduced online functionality, which was a huge game changer that allowed people to trade and battle online.
12th Nov '17 9:29:51 PM babyhenchy1
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* ''VideoGame/{{Metroid}}'' and ''VideoGame/MetroidIIReturnOfSamus'' were good. ''VideoGame/SuperMetroid'' was '''[[EvenBetterSequel awesome]]'''. It created a massive, easy-to-get-lost-in, atmospheric world. The SequenceBreaking and SelfImposedChallenge potential are incredible, especially with stuff such as the [[GoodBadBugs mockball]] and WallJump. In addition, it built off of the environmental storytelling really established in ''Return'' and perfected with an extremely simple but masterful example of [[ShowDontTell visual storytelling]] that led to its famous climax, something that would be further utilized in the ''VideoGame/MetroidPrimeTrilogy'' to a lesser extent.

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* ''VideoGame/{{Metroid}}'' and ''VideoGame/MetroidIIReturnOfSamus'' were good. ''VideoGame/SuperMetroid'' was '''[[EvenBetterSequel awesome]]'''. It created a massive, easy-to-get-lost-in, atmospheric world. The SequenceBreaking and SelfImposedChallenge potential are incredible, especially with stuff such as the [[GoodBadBugs mockball]] and WallJump. In addition, it built off of the environmental storytelling really established in ''Return'' and perfected with an extremely simple but masterful example of [[ShowDontTell visual storytelling]] that led to its famous and beloved climax, something that would be further utilized in the ''VideoGame/MetroidPrimeTrilogy'' to a lesser extent.
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