History GoodBadBugs / RealTimeStrategy

26th Oct '16 9:18:20 AM Nyktos
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* In ''VideoGame/CrusaderKingsII'', there is an event in which a ruler with the Lunatic trait can [[CaligulasHorse appoint their horse Glitterhoof as chancellor]]. Naturally, the game does not allow Glitterhoof to get married or be granted land in the usual way, but due to an oversight he can be appointed as the successor to a bishop, including a powerful prince-bishop who rules a province or two. If this happens, he'll gain some courtiers of the same culture as him, i.e. more horses. These ones are treated by the game the same as regular human characters other than their appearance, and can marry humans and produce children who have a 50% chance of appearing as horses. Several people have made use of this to create powerful world-spanning horse empires. (The best-known example being detailed [[https://imgur.com/a/K1utf here]].)
28th Jul '16 6:42:06 PM Malady
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* In the AgeOfWar Flash game, units continue to be built even when the game is paused. Meaning that if your base is under attack, you can stack a very large amount of firepower hiding behind a StoneWall. A case of AwesomeButImpractical, as they then move in single file towars the enemy's base.

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* In the AgeOfWar ''VideoGame/AgeOfWar'' Flash game, units continue to be built even when the game is paused. Meaning that if your base is under attack, you can stack a very large amount of firepower hiding behind a StoneWall. A case of AwesomeButImpractical, as they then move in single file towars towards the enemy's base.



* In ''Pacific Storm'', before being patched, if you controlled directly a submarine (not tested with another warships) you could accelerate it indefinitely. Cue a submerged WWII sub going at, say, ''more than a hundred kilometers per hour'', far faster than in RealLife.

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* In ''Pacific Storm'', ''VideoGame/PacificStorm'', before being patched, if you controlled directly a submarine (not tested with another warships) you could accelerate it indefinitely. Cue a submerged WWII sub going at, say, ''more than a hundred kilometers per hour'', far faster than in RealLife.
5th Jul '16 4:19:04 PM Saber15
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* In ''Videogame/BattleZone1998'', the Thumper is a EarthquakeMachine. Normally the Thumper wave just causes the typical HoverTank to spin about for a few moments as it regains control, but the Thumper has... interesting effects on the HumongousMecha, which are programmed to always remain vertical. Hit a walker with a Thumper wave and it will send the unit spinning wildly and ''violently'' out of control as it gets catapulted into the distance.
22nd Dec '15 3:39:15 AM jormis29
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* ''EmpireEarth'' had an interesting one involving the AI: they'd attack the first unit to attack them until the unit died or was out of sight. So send a ranged unit to attack melee soldiers, they'll follow without fighting the rest of your army currently ripping them to shreds. While less useful in later ages, what with the disappearance of melee units, it still does wonders for your self esteem to lead Alexander's army without losing a single man.
* In ''DuneII'', a building that constructs troops could be surrounded by walls or other buildings to block it off. When a unit is built in a walled off building an airlift will pick it up and drop it in a nearby open spot. If you have no available airlifts (either you have none, or all are busy), then one will come from off screen, perform its function, and leave (also occurs if you lose your last harvester). If another unit calls an airlift just with the right timing, said airlift will pick it up and bring it where it needs to go, and will on random occasions, remain as a free airlift unit (normally one of the most expensive and useful units in the game, and very high tech). This allows access to airlift units much earlier then they should be available, and for free.
* ''The Lord of the Rings: The Battle for Middle Earth II'' has two great glitches, both to do with custom heroes. One allows the player to give their heroes powers from any class, by clicking from one to the other very fast (there are walkthroughs available for this). The other allows a custom hero to use the self heal power over and over, by clicking the power and then moving instantly.

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* ''EmpireEarth'' ''VideoGame/EmpireEarth'' had an interesting one involving the AI: they'd attack the first unit to attack them until the unit died or was out of sight. So send a ranged unit to attack melee soldiers, they'll follow without fighting the rest of your army currently ripping them to shreds. While less useful in later ages, what with the disappearance of melee units, it still does wonders for your self esteem to lead Alexander's army without losing a single man.
* In ''DuneII'', ''VideoGame/DuneII'', a building that constructs troops could be surrounded by walls or other buildings to block it off. When a unit is built in a walled off building an airlift will pick it up and drop it in a nearby open spot. If you have no available airlifts (either you have none, or all are busy), then one will come from off screen, perform its function, and leave (also occurs if you lose your last harvester). If another unit calls an airlift just with the right timing, said airlift will pick it up and bring it where it needs to go, and will on random occasions, remain as a free airlift unit (normally one of the most expensive and useful units in the game, and very high tech). This allows access to airlift units much earlier then they should be available, and for free.
* ''The Lord of the Rings: The Battle for Middle Earth VideoGame/TheBattleForMiddleEarth II'' has two great glitches, both to do with custom heroes. One allows the player to give their heroes powers from any class, by clicking from one to the other very fast (there are walkthroughs available for this). The other allows a custom hero to use the self heal power over and over, by clicking the power and then moving instantly.
4th Dec '15 6:30:33 AM Fallingwater
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** A very useful bug allows you to move Crawling Bombs underwater (albeit ''very'' slowly).
7th Nov '15 4:48:54 AM ScorpiusOB1
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* In ''Pacific Storm'', before being patched, if you controlled directly a submarine (not tested with another warships) you could accelerate it indefinitely. Cue a submerged WWII sub going at, say, ''more than a hundred kilometers per hour'', far faster than in RealLife.
23rd Oct '15 9:39:56 AM TheKaizerreich
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** Using a Microwave Tank on an unfinished Supply Drop Zone to disable it would screw up the drop timer in such a way that the (now finished) Supply Drop Zone would become active again and ''immediatly'' summon a plane to drop cash rather than only 2 minutes after it finished construction. Many a GameMod try to fix this exploit since the official patches never did.
26th Sep '15 11:43:37 AM billybobfred
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** Lord Kane has one of the most useful bugs in the entire game. One of his powers forces any group of enemies to cower in fear before him, even soldiers and veterans. If you force Kane to physically attack the cowering enemies before he finishes his animation for the power, he will do so, but the enemies will ''still be cowering in fear'', allowing you to easily kill off a few of them before they even get a chance to hit Kane.

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** Lord Kane has one two of the most useful bugs in the entire game. One of his powers forces any group of enemies to cower in fear before him, even soldiers and veterans. If you force Kane to physically attack the cowering enemies before he finishes his animation for the power, he will do so, but the enemies will ''still be cowering in fear'', allowing you to easily kill off a few of them before they even get a chance to hit Kane.Kane.
** His ''other'' power erases all heat from a single target. And, for no apparent reason, also forces them to stand perfectly still doing nothing while Kane runs up to them to use it. If Kane is far enough away, the target will be a sitting duck for so long that even a lowly construction worker can single-handedly take down the mighty John Steele.



** Lord Kane had a special move wherein he walked up to the target and used his skillz to convince them that nothing was wrong, that base they saw was all in their mind... The GoodBadBug comes in when you tell him to do this to someone on the other side of the map. You see, once you give the order, his target ''doesn't move'' until the henchman uses his ability.
28th Jul '15 11:21:21 PM WonkaBottleCaps
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** In ''VideoGame/CommandAndConquerGenerals''' expansion pack Zero Hour. When the Chinese faction used ECM Tank to disable a unit, if they canceled the attack right before it would be considered disabled, the player would be left with a mis-colored tank.
28th Jul '15 2:45:16 PM EricNeoMatrix
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* ''VideoGame/TotalAnnihilation'': commanding long-range turrets and artillery to force-fire at the ground in front of them would force their barrels to elevate and hurl shells far beyond their usual range in that direction - albeit at much reduced accuracy.
** A similar "feature" allowed submarines (normally anti-sea only) to attack land units on the coast by lobbing their ''torpedoes'' in a parabolic trajectory.
** Inventive ''TotalAnnihilation'' players have found a number of these. [[http://www.angelfire.com/ga/gnugs/ You can see many of them on the Gnug clan's site]].

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* ''VideoGame/TotalAnnihilation'': commanding long-range turrets and artillery to force-fire at the ground in front of them would force their barrels to elevate and hurl shells far beyond their usual range in that direction - albeit at much reduced accuracy.
** A similar "feature" allowed submarines (normally anti-sea only) to attack land units on the coast by lobbing their ''torpedoes'' in
''VideoGame/TotalAnnihilation'' has quite a parabolic trajectory.
** Inventive ''TotalAnnihilation'' players have found a number
few of these. [[http://www.angelfire.com/ga/gnugs/ You can see many of them on the Gnug clan's site]].site]].
** Commanding long-range turrets and artillery to force-fire at the ground in front of them would force their barrels to elevate and hurl shells far beyond their usual range in that direction - albeit at much reduced accuracy. A similar "feature" allowed submarines (normally anti-sea only) to attack land units on the coast by lobbing their ''torpedoes'' in a parabolic trajectory.


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** It's possible to share Metal Makers with a multiplayer opponent, depleting his energy stores. This is quite nasty for the other player since it prevents their commander from using their D-gun along with slowing their production.
** A very useful bug allows you to move Crawling Bombs underwater (albeit ''very'' slowly).
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http://tvtropes.org/pmwiki/article_history.php?article=GoodBadBugs.RealTimeStrategy