History GoodBadBugs / RealTimeStrategy

29th Apr '17 2:41:52 PM 1810072342
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*** Similar effects can also occur if the user is displaced just as their gap-closer lands, leading the Threshs flying halfway across the map to the a Death Sentence victim that just sent them flying.
** It's been patched now, but for a while it was possible to kill the [[RidiculouslyCuteCritters Poros]] that wander around the Howling Abyss map by guiding them into the nexus laser.

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*** Similar effects can also occur if the user is displaced just as their gap-closer lands, leading the to Threshs flying halfway across the map to the a Death Sentence victim that just sent them flying.
** It's been patched now, but for a while it was possible to kill the [[RidiculouslyCuteCritters [[RidiculouslyCuteCritter Poros]] that wander around the Howling Abyss map by guiding them into the nexus laser.
29th Apr '17 2:41:23 PM 1810072342
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* ''VideoGame/LeagueOfLegends'':
** Attacking someone at just the right time as they enter one of Bard's Magical Journey portals will cause them to fly off the top of the screen and take several seconds to land. Sadly, no-one has yet been able to utilise this strategically.
** If an attack that locks onto a target locks on just before they teleport away (eg. by using the omnipresent recall ability), the attack may still chase them all the way to where they end up, miles outside its actual range. Hilarious if it was a projectile - hilarious for ''them'' if it was a FoeTossingCharge or similar and you just ran past all their turrets and into the [[InstantDeathRadius nexus laser]].
*** Similar effects can also occur if the user is displaced just as their gap-closer lands, leading the Threshs flying halfway across the map to the a Death Sentence victim that just sent them flying.
** It's been patched now, but for a while it was possible to kill the [[RidiculouslyCuteCritters Poros]] that wander around the Howling Abyss map by guiding them into the nexus laser.
26th Mar '17 2:18:14 PM nombretomado
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* ''[[OgreBattle Ogre Battle 64]]'' contained an item duplication glitch that would allow players to create as many weapons and [[RareCandy stat-boosting items]] as needed, provided you already had at least one of whatever you were trying to copy. Given that certain powerful character classes had very specific stat requirements, which could otherwise be tricky to meet (not least because of the trademark "alignment/charisma" system), this came in very handy when a great upgrade was just a few points out of reach.

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* ''[[OgreBattle Ogre Battle 64]]'' ''VideoGame/OgreBattle64'' contained an item duplication glitch that would allow players to create as many weapons and [[RareCandy stat-boosting items]] as needed, provided you already had at least one of whatever you were trying to copy. Given that certain powerful character classes had very specific stat requirements, which could otherwise be tricky to meet (not least because of the trademark "alignment/charisma" system), this came in very handy when a great upgrade was just a few points out of reach.
26th Oct '16 9:18:20 AM Nyktos
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* In ''VideoGame/CrusaderKingsII'', there is an event in which a ruler with the Lunatic trait can [[CaligulasHorse appoint their horse Glitterhoof as chancellor]]. Naturally, the game does not allow Glitterhoof to get married or be granted land in the usual way, but due to an oversight he can be appointed as the successor to a bishop, including a powerful prince-bishop who rules a province or two. If this happens, he'll gain some courtiers of the same culture as him, i.e. more horses. These ones are treated by the game the same as regular human characters other than their appearance, and can marry humans and produce children who have a 50% chance of appearing as horses. Several people have made use of this to create powerful world-spanning horse empires. (The best-known example being detailed [[https://imgur.com/a/K1utf here]].)
28th Jul '16 6:42:06 PM Malady
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* In the AgeOfWar Flash game, units continue to be built even when the game is paused. Meaning that if your base is under attack, you can stack a very large amount of firepower hiding behind a StoneWall. A case of AwesomeButImpractical, as they then move in single file towars the enemy's base.

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* In the AgeOfWar ''VideoGame/AgeOfWar'' Flash game, units continue to be built even when the game is paused. Meaning that if your base is under attack, you can stack a very large amount of firepower hiding behind a StoneWall. A case of AwesomeButImpractical, as they then move in single file towars towards the enemy's base.



* In ''Pacific Storm'', before being patched, if you controlled directly a submarine (not tested with another warships) you could accelerate it indefinitely. Cue a submerged WWII sub going at, say, ''more than a hundred kilometers per hour'', far faster than in RealLife.

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* In ''Pacific Storm'', ''VideoGame/PacificStorm'', before being patched, if you controlled directly a submarine (not tested with another warships) you could accelerate it indefinitely. Cue a submerged WWII sub going at, say, ''more than a hundred kilometers per hour'', far faster than in RealLife.
5th Jul '16 4:19:04 PM Saber15
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* In ''Videogame/BattleZone1998'', the Thumper is a EarthquakeMachine. Normally the Thumper wave just causes the typical HoverTank to spin about for a few moments as it regains control, but the Thumper has... interesting effects on the HumongousMecha, which are programmed to always remain vertical. Hit a walker with a Thumper wave and it will send the unit spinning wildly and ''violently'' out of control as it gets catapulted into the distance.
22nd Dec '15 3:39:15 AM jormis29
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* ''EmpireEarth'' had an interesting one involving the AI: they'd attack the first unit to attack them until the unit died or was out of sight. So send a ranged unit to attack melee soldiers, they'll follow without fighting the rest of your army currently ripping them to shreds. While less useful in later ages, what with the disappearance of melee units, it still does wonders for your self esteem to lead Alexander's army without losing a single man.
* In ''DuneII'', a building that constructs troops could be surrounded by walls or other buildings to block it off. When a unit is built in a walled off building an airlift will pick it up and drop it in a nearby open spot. If you have no available airlifts (either you have none, or all are busy), then one will come from off screen, perform its function, and leave (also occurs if you lose your last harvester). If another unit calls an airlift just with the right timing, said airlift will pick it up and bring it where it needs to go, and will on random occasions, remain as a free airlift unit (normally one of the most expensive and useful units in the game, and very high tech). This allows access to airlift units much earlier then they should be available, and for free.
* ''The Lord of the Rings: The Battle for Middle Earth II'' has two great glitches, both to do with custom heroes. One allows the player to give their heroes powers from any class, by clicking from one to the other very fast (there are walkthroughs available for this). The other allows a custom hero to use the self heal power over and over, by clicking the power and then moving instantly.

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* ''EmpireEarth'' ''VideoGame/EmpireEarth'' had an interesting one involving the AI: they'd attack the first unit to attack them until the unit died or was out of sight. So send a ranged unit to attack melee soldiers, they'll follow without fighting the rest of your army currently ripping them to shreds. While less useful in later ages, what with the disappearance of melee units, it still does wonders for your self esteem to lead Alexander's army without losing a single man.
* In ''DuneII'', ''VideoGame/DuneII'', a building that constructs troops could be surrounded by walls or other buildings to block it off. When a unit is built in a walled off building an airlift will pick it up and drop it in a nearby open spot. If you have no available airlifts (either you have none, or all are busy), then one will come from off screen, perform its function, and leave (also occurs if you lose your last harvester). If another unit calls an airlift just with the right timing, said airlift will pick it up and bring it where it needs to go, and will on random occasions, remain as a free airlift unit (normally one of the most expensive and useful units in the game, and very high tech). This allows access to airlift units much earlier then they should be available, and for free.
* ''The Lord of the Rings: The Battle for Middle Earth VideoGame/TheBattleForMiddleEarth II'' has two great glitches, both to do with custom heroes. One allows the player to give their heroes powers from any class, by clicking from one to the other very fast (there are walkthroughs available for this). The other allows a custom hero to use the self heal power over and over, by clicking the power and then moving instantly.
4th Dec '15 6:30:33 AM Fallingwater
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** A very useful bug allows you to move Crawling Bombs underwater (albeit ''very'' slowly).
7th Nov '15 4:48:54 AM ScorpiusOB1
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* In ''Pacific Storm'', before being patched, if you controlled directly a submarine (not tested with another warships) you could accelerate it indefinitely. Cue a submerged WWII sub going at, say, ''more than a hundred kilometers per hour'', far faster than in RealLife.
23rd Oct '15 9:39:56 AM TheKaizerreich
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** Using a Microwave Tank on an unfinished Supply Drop Zone to disable it would screw up the drop timer in such a way that the (now finished) Supply Drop Zone would become active again and ''immediatly'' summon a plane to drop cash rather than only 2 minutes after it finished construction. Many a GameMod try to fix this exploit since the official patches never did.
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http://tvtropes.org/pmwiki/article_history.php?article=GoodBadBugs.RealTimeStrategy