1 Days Left to Support a Troper-Created Project : Personal Space (discuss)

History GoodBadBugs / DrivingGame

23rd Nov '15 4:08:41 AM Prfnoff
Is there an issue? Send a Message


* This is the sole reason ''BigRigsOverTheRoadRacing'' has [[SoBadItsGood any kind of fan following at all]]: infinite top speed in reverse, no collision detection, the ability to drive off the map, brake lights which float behind the vehicles, missing AI and "YOU'RE WINNER", to name just some of the glitches.

to:

* This is the sole reason ''BigRigsOverTheRoadRacing'' ''VideoGame/BigRigsOverTheRoadRacing'' has [[SoBadItsGood any kind of fan following at all]]: infinite top speed in reverse, no collision detection, the ability to drive off the map, brake lights which float behind the vehicles, missing AI and "YOU'RE WINNER", to name just some of the glitches.



* In the 2009 Asobo Studio game ''Fuel'', you're normally only permitted to race specific vehicles during career races and challenges (sometimes, you're given the choice of just ''one'' vehicle). However, by quickly pressing the "show map" button just after the countdown finishes before a race or challenge, you can switch to the vehicle select screen from the map screen, allowing you to choose any vehicle you wish for any race or challenge.

to:

* In the 2009 Asobo Studio game ''Fuel'', ''VideoGame/{{Fuel}}'', you're normally only permitted to race specific vehicles during career races and challenges (sometimes, you're given the choice of just ''one'' vehicle). However, by quickly pressing the "show map" button just after the countdown finishes before a race or challenge, you can switch to the vehicle select screen from the map screen, allowing you to choose any vehicle you wish for any race or challenge.



* ''{{Driver}} 3'' is ''saturated'' with these. Fun times...

to:

* ''{{Driver}} ''VideoGame/{{Driver}} 3'' is ''saturated'' with these. Fun times...



** ''DriverSanFrancisco'' was prone to a few bugs as well. One mission involves helping a criminal track down a target. The target? Tanner himself, requiring to control his Challenger from an R/C perspective of the Hummer that's "chasing" the target. Should you turn the car you're controlling around and start driving ''toward'' the H3 that's supposed to chase him, the chasing car's AI will freak out, [[http://www.youtube.com/watch?v=OBtDeNLTJ8c causing either of the two cars to fly around like crazy]].

to:

** ''DriverSanFrancisco'' ''VideoGame/DriverSanFrancisco'' was prone to a few bugs as well. One mission involves helping a criminal track down a target. The target? Tanner himself, requiring to control his Challenger from an R/C perspective of the Hummer that's "chasing" the target. Should you turn the car you're controlling around and start driving ''toward'' the H3 that's supposed to chase him, the chasing car's AI will freak out, [[http://www.youtube.com/watch?v=OBtDeNLTJ8c causing either of the two cars to fly around like crazy]].



* ''Need for Speed: Porsche Unleashed'' had a mechanic in career mode where you could buy used cars, or sell ones you owned after racing them (when they had become collector's items). The game described this like it was a risky proposition, so you should be choosy about the ones you pick, but repairing and selling used cars ''always'' turned a profit so you essentially had unlimited money once you could afford even one car.

to:

* ''Need for Speed: ''VideoGame/NeedForSpeed: Porsche Unleashed'' had a mechanic in career mode where you could buy used cars, or sell ones you owned after racing them (when they had become collector's items). The game described this like it was a risky proposition, so you should be choosy about the ones you pick, but repairing and selling used cars ''always'' turned a profit so you essentially had unlimited money once you could afford even one car.



* In ''TopGear'' for the SNES, it is possible to get both 1st and 2nd place or any two sequencial places in a race. This is done by running into the pole at the finish line before crossing over. You will get the points for both places, making it much easier to rank 1st place for the country.

to:

* In ''TopGear'' ''Top Gear'' for the SNES, it is possible to get both 1st and 2nd place or any two sequencial places in a race. This is done by running into the pole at the finish line before crossing over. You will get the points for both places, making it much easier to rank 1st place for the country.



* ''Test Drive: Eve of Destruction'' has an exploit involving, among other things, the REPLAY feature. If you happened to have caused a lot of damage in a race, you can leave it on the replay mode and rack up a crap-ton of reputation points. This allowed players to earn so much reputation points and money to the point that [[DiscOneNuke they could afford all the upgrades and cars that they ever wanted before the first eve was over.]]
* ''Kirby Air Ride'': During one of the City Trial challenges, you have to fly your machine as far as possible until you hit the ground. Normally, when people want to do this they'd pick the Wing Star, or, if at all possible, the Dragoon. However, if you charge up your Bulk Star to full capacity, drive of the ramp, and rhythmically press the brake button, you will fly indefinitely until you mess up or reach the maximum possible distance. The legendary machine built for flying can't even make a quarter that distance!
* In the original CrazyTaxi, and all it's remakes, if you 'crazy drift' into a wall and hit it at a parallel angle, you will quickly rack up tip combos, and make massive amounts of cash. Doing this is a necessity for getting over $2,000 per trip.

to:

* ''Test Drive: ''VideoGame/TestDrive: Eve of Destruction'' has an exploit involving, among other things, the REPLAY feature. If you happened to have caused a lot of damage in a race, you can leave it on the replay mode and rack up a crap-ton of reputation points. This allowed players to earn so much reputation points and money to the point that [[DiscOneNuke they could afford all the upgrades and cars that they ever wanted before the first eve was over.]]
* ''Kirby Air Ride'': ''VideoGame/KirbyAirRide'': During one of the City Trial challenges, you have to fly your machine as far as possible until you hit the ground. Normally, when people want to do this they'd pick the Wing Star, or, if at all possible, the Dragoon. However, if you charge up your Bulk Star to full capacity, drive of the ramp, and rhythmically press the brake button, you will fly indefinitely until you mess up or reach the maximum possible distance. The legendary machine built for flying can't even make a quarter that distance!
* In the original CrazyTaxi, ''VideoGame/CrazyTaxi'', and all it's remakes, if you 'crazy drift' into a wall and hit it at a parallel angle, you will quickly rack up tip combos, and make massive amounts of cash. Doing this is a necessity for getting over $2,000 per trip.
22nd Nov '15 6:00:52 PM TT454
Is there an issue? Send a Message

Added DiffLines:

* In the 2009 Asobo Studio game ''Fuel'', you're normally only permitted to race specific vehicles during career races and challenges (sometimes, you're given the choice of just ''one'' vehicle). However, by quickly pressing the "show map" button just after the countdown finishes before a race or challenge, you can switch to the vehicle select screen from the map screen, allowing you to choose any vehicle you wish for any race or challenge.
30th Aug '15 12:34:08 AM RisefromYourGrave
Is there an issue? Send a Message


* ''VideoGame/NeedForSpeed: Underground 2'''s AI cars are vulnerable to PIT maneuvers - even when you're facing he fastest cars, PIT them at the beginning of the race and you have a big head start. In the sequels, AI cars can no longer be pushed.

to:

* ''VideoGame/NeedForSpeed: Underground [[VideoGame/NeedForSpeedUnderground Underground]] 2'''s AI cars are vulnerable to PIT maneuvers - even when you're facing he fastest cars, PIT them at the beginning of the race and you have a big head start. In the sequels, AI cars can no longer be pushed.
17th Aug '15 9:59:55 AM TokoWH
Is there an issue? Send a Message


** In ''Mario Kart 7'', a glitch popped up using the respawn feature on Maka Wuhu that allowed a racer to get at least thirty seconds ahead of anyone who didn't use it. It was fixed in a recent patch, but some people still try to use it and just look [[TooDumbToLive stupid.]] This is because in order to activate the glitch, after hitting the second section you must drive off the cliff at the right angle, which causes you to respawn at the beginning of the third section.

to:

** In ''Mario Kart 7'', a glitch popped up using the respawn feature on Maka Wuhu that allowed a racer to get at least thirty seconds ahead of anyone who didn't use it. It was fixed in a recent later patch, but some people still try to use it and just look [[TooDumbToLive stupid.]] This is because in order to activate the glitch, after hitting the second section you must drive off the cliff at the right angle, which causes you to respawn at the beginning of the third section.
5th Aug '15 10:39:59 AM Prfnoff
Is there an issue? Send a Message


* The shareware version of ''WackyWheels'' let you use characters from the registered version by viewing the help screen (which would depict a race from the vantage point of a random character) and load a game. That character would have been loaded into memory and replace the character in the saved game. You could also drive on one registered version track by doing the same trick with the Order Info screen (which depicts a race on Silver Wheels 2), but the game would crash after the race was over.

to:

* The shareware version of ''WackyWheels'' ''VideoGame/WackyWheels'' let you use characters from the registered version by viewing the help screen (which would depict a race from the vantage point of a random character) and load a game. That character would have been loaded into memory and replace the character in the saved game. You could also drive on one registered version track by doing the same trick with the Order Info screen (which depicts a race on Silver Wheels 2), but the game would crash after the race was over.
14th May '15 4:26:31 PM nombretomado
Is there an issue? Send a Message


* In ''GranTurismo 5'', there is a glitch that allows you to clone cars. Just borrow the car of your friend, delete game data, start the game up again, refuse to install patches, change to a car that you own, start the game again, install the patches, and own the car you borrowed. Oh, and this is hardware-related so NO amount of patches will fix it.

to:

* In ''GranTurismo ''VideoGame/GranTurismo 5'', there is a glitch that allows you to clone cars. Just borrow the car of your friend, delete game data, start the game up again, refuse to install patches, change to a car that you own, start the game again, install the patches, and own the car you borrowed. Oh, and this is hardware-related so NO amount of patches will fix it.
31st Mar '15 3:47:10 PM R1ck1
Is there an issue? Send a Message

Added DiffLines:

* In the original CrazyTaxi, and all it's remakes, if you 'crazy drift' into a wall and hit it at a parallel angle, you will quickly rack up tip combos, and make massive amounts of cash. Doing this is a necessity for getting over $2,000 per trip.
20th Feb '15 6:10:23 PM RisefromYourGrave
Is there an issue? Send a Message


* ''Need for Speed Underground 2'''s AI cars are vulnerable to PITT maneuvers - even when you're facing he fastest cars, PITT them at the beginning of the race and you have a big head start. In the sequels AI cars can no longer be pushed.

to:

* ''Need for Speed ''VideoGame/NeedForSpeed: Underground 2'''s AI cars are vulnerable to PITT PIT maneuvers - even when you're facing he fastest cars, PITT PIT them at the beginning of the race and you have a big head start. In the sequels sequels, AI cars can no longer be pushed.



* The police chases in ''Need for Speed: Most Wanted'' have great replay value, thanks to the game's ludicrously epic physics system and police AI. The two sometimes combine in strange ways:
** The police helicopter, while coded to swoop down and hit your car, sometimes does nothing except follow you. Other times, it flies in front of you, bumping traffic and police vehicles into the air, or smashing into pursuit breakers (destructible world objects and structures that smash police cars), destroying itself. Otherwise the helicopter is absolutely invulnerable to EVERYTHING, and when it's not hitting your car with an insane amount of force it can be hurling massive, normally immovable trailer trucks across the lengths of the highway at seemingly random times. There are Youtube videos of the 'copter throwing police [=SUVs=] or log trucks (logs flying everywhere) in front of the player's car (some of them ending in victories for the police). As if that is not enough, the helicopter will sometimes take part in roadblocks, sitting calmly alongside other police cars. Unlike ramming normal police cars - even the heaviest [=SUVs=] - the helicopter will not budge an inch, potentially taking you down from 300km/h to nothing.

to:

* The police chases in ''Need for Speed: Most Wanted'' ''VideoGame/NeedForSpeedMostWanted'' 2005 have great replay value, thanks to the game's ludicrously epic physics system and police AI. The two sometimes combine in strange ways:
** The police helicopter, while coded to swoop down and hit your car, sometimes does nothing except follow you. Other times, it flies in front of you, bumping traffic and police vehicles into the air, or smashing into pursuit breakers (destructible world objects and structures that smash police cars), destroying itself. Otherwise the helicopter is absolutely invulnerable to EVERYTHING, and when it's not hitting your car with an insane amount of force it can be hurling massive, normally immovable trailer trucks across the lengths of the highway at seemingly random times. There are Youtube [=YouTube=] videos of the 'copter throwing police [=SUVs=] or log trucks (logs flying everywhere) in front of the player's car (some of them ending in victories for the police). As if that is not enough, the helicopter will sometimes take part in roadblocks, sitting calmly alongside other police cars. Unlike ramming normal police cars - even the heaviest [=SUVs=] - the helicopter will not budge an inch, potentially taking you down from 300km/h to nothing.



** When your heat level is high, all police cars, including patrol cars, will correspond to that heat level. At heat one, it's the normal Ford Victorias. At heat five... Chevrolet Corvette supercars drive around the streets looking for misdemeanours even when they have only received a complaint about a speeding vehicle (without knowing it is you). This was fixed in Undercover.

to:

** When your heat level is high, all police cars, including patrol cars, will correspond to that heat level. At heat one, it's the normal Ford Victorias. At heat five... Chevrolet Corvette supercars drive around the streets looking for misdemeanours misdemeanors even when they have only received a complaint about a speeding vehicle (without knowing it is you). This was fixed in Undercover.''Undercover''.



** The AI in Most Wanted is also notoriously bad. One particular goal for 100% completion is getting into a thirty minute pursuit and escaping. At early stages of the game (when you can't get above heat level 2, and therefore don't have to worry about anything more powerful than a Ford Victoria), it's possible and ''recommended'' that you get into a police chase, drive to the bus stop, and drive on top of one of the buses (much, much easier than it sounds). Although there is very clearly a path to your location, the police will instead smash into the bus you're on without effect, and those cops that ''are'' smart enough to try and follow the path simply cannot navigate it. This doesn't work at higher heat levels because the Dodge sports cars and Corvettes used by the state and federal police don't need to navigate the path: they have enough speed to launch directly at you and smash you off of the bus.
* ''NeedForSpeed: Porsche Unleashed'' had a mechanic in career mode where you could buy used cars, or sell ones you owned after racing them (when they had become collector's items). The game described this like it was a risky proposition, so you should be choosy about the ones you pick, but repairing and selling used cars ''always'' turned a profit so you essentially had unlimited money once you could afford even one car.

to:

** The AI in Most Wanted ''Most Wanted'' 2005 is also notoriously bad. One particular goal for 100% completion is getting into a thirty minute pursuit and escaping. At early stages of the game (when you can't get above heat level 2, and therefore don't have to worry about anything more powerful than a Ford Victoria), it's possible and ''recommended'' that you get into a police chase, drive to the bus stop, and drive on top of one of the buses (much, much easier than it sounds). Although there is very clearly a path to your location, the police will instead smash into the bus you're on without effect, and those cops that ''are'' smart enough to try and follow the path simply cannot navigate it. This doesn't work at higher heat levels because the Dodge sports cars and Corvettes used by the state and federal police don't need to navigate the path: they have enough speed to launch directly at you and smash you off of the bus.
* ''NeedForSpeed: ''Need for Speed: Porsche Unleashed'' had a mechanic in career mode where you could buy used cars, or sell ones you owned after racing them (when they had become collector's items). The game described this like it was a risky proposition, so you should be choosy about the ones you pick, but repairing and selling used cars ''always'' turned a profit so you essentially had unlimited money once you could afford even one car.



** This also works in Wipeout, Wipeout 2097/XL and Wipeout 64 since only the track was solid, the scenery wasn't. You weren't supposed to be able to leave the track without being forced to respawn. Well... let's just say it wasn't balanced for Phantom Class racing with turbo boost and any decently fast ship. Quite a few tracks can be massively cut this way. The sequel, Wipeout 3 and especially 3 SE fixed this. Everything is now solid. This causes problems on some tracks where you just plow into the ceiling if you go at any speed.

to:

** This also works in Wipeout, Wipeout 2097/XL ''Wipeout'', ''Wipeout 2097/XL'' and Wipeout 64 ''Wipeout 64'' since only the track was solid, the scenery wasn't. You weren't supposed to be able to leave the track without being forced to respawn. Well... let's just say it wasn't balanced for Phantom Class racing with turbo boost and any decently fast ship. Quite a few tracks can be massively cut this way. The sequel, Wipeout 3 and especially 3 SE fixed this. Everything is now solid. This causes problems on some tracks where you just plow into the ceiling if you go at any speed.



* In the same genre as Stunts, ''{{Trackmania}}'' has fewer bugs and they are usually bad bugs (landing from a dirt jump or on all four wheels at the same time, and randomly smashing into an invisible wall) but the track editor has a number of very, very good bugs. Track pieces in Trackmania have connectors, preventing you from combining arbitrary track pieces that wouldn't fit together. However, if you think you know better, you can use a few simple motions to bug the editor and remove the connectors.

to:

* In the same genre as Stunts, ''{{Trackmania}}'' ''VideoGame/{{Trackmania}}'' has fewer bugs and they are usually bad bugs (landing from a dirt jump or on all four wheels at the same time, and randomly smashing into an invisible wall) but the track editor has a number of very, very good bugs. Track pieces in Trackmania have connectors, preventing you from combining arbitrary track pieces that wouldn't fit together. However, if you think you know better, you can use a few simple motions to bug the editor and remove the connectors.
29th Dec '14 3:08:09 PM F1Krazy
Is there an issue? Send a Message


** And there's also the famous glitch from ''Mario Kart 64'' where if you drive off the wall at the correct section, you'll fall halfway across the course.

to:

** And there's also the famous glitch from ''Mario Kart 64'' 64'''s Rainbow Road where if you drive off the wall at the correct section, you'll fall halfway across the course.
14th Jul '14 7:17:27 AM ninjacrat
Is there an issue? Send a Message


* Can't believe no-one has mentioned ''Kirby Air Ride'' and it's Bulk Star. During one of the City Trial challenges, you have to fly your machine as far as possible until you hit the ground. Normally, when people want to do this they'd pick the Wing Star, or, if at all possible, the Dragoon. However, if you charge up your Bulk Star to full capacity, drive of the ramp, and rhythmically press the brake button, you will fly indefinitely until either you fail to perform the trick after a while, or until you reach the maximum possible distance.
** Yes, you can fly indefinitely with the worst possible vehicle you can have outside of the wheelies, while the legendary machine ''BUILT FOR FLYING'' can't even make a quarter that distance!

to:

* Can't believe no-one has mentioned ''Kirby Air Ride'' and it's Bulk Star. Ride'': During one of the City Trial challenges, you have to fly your machine as far as possible until you hit the ground. Normally, when people want to do this they'd pick the Wing Star, or, if at all possible, the Dragoon. However, if you charge up your Bulk Star to full capacity, drive of the ramp, and rhythmically press the brake button, you will fly indefinitely until either you fail to perform the trick after a while, mess up or until you reach the maximum possible distance.
** Yes, you can fly indefinitely with the worst possible vehicle you can have outside of the wheelies, while the
distance. The legendary machine ''BUILT FOR FLYING'' built for flying can't even make a quarter that distance!distance!
----
This list shows the last 10 events of 34. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=GoodBadBugs.DrivingGame