History GoodBadBugs / DrivingGame

20th May '17 7:06:14 PM LucaEarlgrey
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* In ''VideoGame/WanganMidnight Maximum Tune'', Story Mode "unbeatable" opponents (marked by a chevron but no "R" icon) and opponents about to break down or back out of the race will gain a speed boost, with said speed boost being higher than your car's top speed if you are at full tune. If you manage to get in front of the car, it is possible for said car to push yours to extremely high speeds, as high as ''440 km/h''! (For reference, the highest speed attainable under normal conditions is 351 km/h.)

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* In ''VideoGame/WanganMidnight Maximum Tune'', Story Mode "unbeatable" opponents (marked by a chevron but no "R" icon) icon to indicate that they do not need to be beaten to win the stage) and opponents about to break down or back out of the race will gain a speed boost, with said speed boost being higher than your car's top speed if you are at full tune. If you manage to get in front of the car, it is possible for said car to push yours to extremely high speeds, as high as ''440 km/h''! (For reference, the highest speed attainable under normal conditions is 351 km/h.)
20th May '17 7:05:52 PM LucaEarlgrey
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* In ''VideoGame/WanganMidnight Maximum Tune'', Story Mode "unbeatable" opponents (marked by a chevron but no "R" icon) and opponents about to break down or back out of the race will gain a speed boost, with said speed boost being higher than your car's top speed if you are at full tune. If you manage to get in front of the car, it is possible for said car to push yours to extremely high speeds, as high as ''440 km/h''! (For reference, the highest speed attainable under normal conditions is 351 km/h.) It is even possible to beat these "impossible" opponents this way, [[DevelopersForesight with some stages awarding special dialogue for it]].

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* In ''VideoGame/WanganMidnight Maximum Tune'', Story Mode "unbeatable" opponents (marked by a chevron but no "R" icon) and opponents about to break down or back out of the race will gain a speed boost, with said speed boost being higher than your car's top speed if you are at full tune. If you manage to get in front of the car, it is possible for said car to push yours to extremely high speeds, as high as ''440 km/h''! (For reference, the highest speed attainable under normal conditions is 351 km/h.) It is even possible to beat these "impossible" opponents this way, [[DevelopersForesight with some stages awarding special dialogue for it]].
20th May '17 7:05:35 PM LucaEarlgrey
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* In ''VideoGame/WanganMidnight Maximum Tune'', Story Mode "unbeatable" opponents (marked by a chevron but no "R" icon) and opponents about to break down or back out of the race will gain a speed boost, with said speed boost being higher than your car's top speed if you are at full tune. If you manage to get in front of the car, it is possible for said car to push yours to extremely high speeds, as high as ''440 km/h''! (For reference, the highest speed attainable under normal conditions is 351 km/h.) It is even possible to beat these "impossible" opponents this way, [[DevelopersForesight with some stages awarding special dialogue for it]].
16th Dec '16 4:06:27 PM ScorpiusOB1
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** Stellar Stone, the creators of this "game", also developed two other racing titles,''Taxi Racer'' and ''Midnight Race Club: Supercharged!''. In the former, of also SoBadItsGood quality, the car would often [[https://youtu.be/D8Fj2iqJc_4?t=49 get stuck in a building]] due to poor CollisionDetection, and the latter is a ''Big Rigs Over The Road Racing'' somewhat refurbished... but still with glitches such as brake lights which float behind the vehicles or being able to [[https://youtu.be/d2dLZ-uJZL0?t=1948 accelerate indefinitely in reverse]].
27th May '16 2:07:24 AM ZombieAladdin
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** In ''Mario Kart 64'', if you rapidly hop to climb uphill near the last turn of a lap in Choco Mountain, your racer will stop in place and tumble there, hovering slightly above the ground and stay there for about 45 seconds, until Lakitu fishes you out of that spot.
23rd Nov '15 4:08:41 AM Prfnoff
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* This is the sole reason ''BigRigsOverTheRoadRacing'' has [[SoBadItsGood any kind of fan following at all]]: infinite top speed in reverse, no collision detection, the ability to drive off the map, brake lights which float behind the vehicles, missing AI and "YOU'RE WINNER", to name just some of the glitches.

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* This is the sole reason ''BigRigsOverTheRoadRacing'' ''VideoGame/BigRigsOverTheRoadRacing'' has [[SoBadItsGood any kind of fan following at all]]: infinite top speed in reverse, no collision detection, the ability to drive off the map, brake lights which float behind the vehicles, missing AI and "YOU'RE WINNER", to name just some of the glitches.



* In the 2009 Asobo Studio game ''Fuel'', you're normally only permitted to race specific vehicles during career races and challenges (sometimes, you're given the choice of just ''one'' vehicle). However, by quickly pressing the "show map" button just after the countdown finishes before a race or challenge, you can switch to the vehicle select screen from the map screen, allowing you to choose any vehicle you wish for any race or challenge.

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* In the 2009 Asobo Studio game ''Fuel'', ''VideoGame/{{Fuel}}'', you're normally only permitted to race specific vehicles during career races and challenges (sometimes, you're given the choice of just ''one'' vehicle). However, by quickly pressing the "show map" button just after the countdown finishes before a race or challenge, you can switch to the vehicle select screen from the map screen, allowing you to choose any vehicle you wish for any race or challenge.



* ''{{Driver}} 3'' is ''saturated'' with these. Fun times...

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* ''{{Driver}} ''VideoGame/{{Driver}} 3'' is ''saturated'' with these. Fun times...



** ''DriverSanFrancisco'' was prone to a few bugs as well. One mission involves helping a criminal track down a target. The target? Tanner himself, requiring to control his Challenger from an R/C perspective of the Hummer that's "chasing" the target. Should you turn the car you're controlling around and start driving ''toward'' the H3 that's supposed to chase him, the chasing car's AI will freak out, [[http://www.youtube.com/watch?v=OBtDeNLTJ8c causing either of the two cars to fly around like crazy]].

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** ''DriverSanFrancisco'' ''VideoGame/DriverSanFrancisco'' was prone to a few bugs as well. One mission involves helping a criminal track down a target. The target? Tanner himself, requiring to control his Challenger from an R/C perspective of the Hummer that's "chasing" the target. Should you turn the car you're controlling around and start driving ''toward'' the H3 that's supposed to chase him, the chasing car's AI will freak out, [[http://www.youtube.com/watch?v=OBtDeNLTJ8c causing either of the two cars to fly around like crazy]].



* ''Need for Speed: Porsche Unleashed'' had a mechanic in career mode where you could buy used cars, or sell ones you owned after racing them (when they had become collector's items). The game described this like it was a risky proposition, so you should be choosy about the ones you pick, but repairing and selling used cars ''always'' turned a profit so you essentially had unlimited money once you could afford even one car.

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* ''Need for Speed: ''VideoGame/NeedForSpeed: Porsche Unleashed'' had a mechanic in career mode where you could buy used cars, or sell ones you owned after racing them (when they had become collector's items). The game described this like it was a risky proposition, so you should be choosy about the ones you pick, but repairing and selling used cars ''always'' turned a profit so you essentially had unlimited money once you could afford even one car.



* In ''TopGear'' for the SNES, it is possible to get both 1st and 2nd place or any two sequencial places in a race. This is done by running into the pole at the finish line before crossing over. You will get the points for both places, making it much easier to rank 1st place for the country.

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* In ''TopGear'' ''Top Gear'' for the SNES, it is possible to get both 1st and 2nd place or any two sequencial places in a race. This is done by running into the pole at the finish line before crossing over. You will get the points for both places, making it much easier to rank 1st place for the country.



* ''Test Drive: Eve of Destruction'' has an exploit involving, among other things, the REPLAY feature. If you happened to have caused a lot of damage in a race, you can leave it on the replay mode and rack up a crap-ton of reputation points. This allowed players to earn so much reputation points and money to the point that [[DiscOneNuke they could afford all the upgrades and cars that they ever wanted before the first eve was over.]]
* ''Kirby Air Ride'': During one of the City Trial challenges, you have to fly your machine as far as possible until you hit the ground. Normally, when people want to do this they'd pick the Wing Star, or, if at all possible, the Dragoon. However, if you charge up your Bulk Star to full capacity, drive of the ramp, and rhythmically press the brake button, you will fly indefinitely until you mess up or reach the maximum possible distance. The legendary machine built for flying can't even make a quarter that distance!
* In the original CrazyTaxi, and all it's remakes, if you 'crazy drift' into a wall and hit it at a parallel angle, you will quickly rack up tip combos, and make massive amounts of cash. Doing this is a necessity for getting over $2,000 per trip.

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* ''Test Drive: ''VideoGame/TestDrive: Eve of Destruction'' has an exploit involving, among other things, the REPLAY feature. If you happened to have caused a lot of damage in a race, you can leave it on the replay mode and rack up a crap-ton of reputation points. This allowed players to earn so much reputation points and money to the point that [[DiscOneNuke they could afford all the upgrades and cars that they ever wanted before the first eve was over.]]
* ''Kirby Air Ride'': ''VideoGame/KirbyAirRide'': During one of the City Trial challenges, you have to fly your machine as far as possible until you hit the ground. Normally, when people want to do this they'd pick the Wing Star, or, if at all possible, the Dragoon. However, if you charge up your Bulk Star to full capacity, drive of the ramp, and rhythmically press the brake button, you will fly indefinitely until you mess up or reach the maximum possible distance. The legendary machine built for flying can't even make a quarter that distance!
* In the original CrazyTaxi, ''VideoGame/CrazyTaxi'', and all it's remakes, if you 'crazy drift' into a wall and hit it at a parallel angle, you will quickly rack up tip combos, and make massive amounts of cash. Doing this is a necessity for getting over $2,000 per trip.
22nd Nov '15 6:00:52 PM TT454
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* In the 2009 Asobo Studio game ''Fuel'', you're normally only permitted to race specific vehicles during career races and challenges (sometimes, you're given the choice of just ''one'' vehicle). However, by quickly pressing the "show map" button just after the countdown finishes before a race or challenge, you can switch to the vehicle select screen from the map screen, allowing you to choose any vehicle you wish for any race or challenge.
30th Aug '15 12:34:08 AM RisefromYourGrave
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* ''VideoGame/NeedForSpeed: Underground 2'''s AI cars are vulnerable to PIT maneuvers - even when you're facing he fastest cars, PIT them at the beginning of the race and you have a big head start. In the sequels, AI cars can no longer be pushed.

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* ''VideoGame/NeedForSpeed: Underground [[VideoGame/NeedForSpeedUnderground Underground]] 2'''s AI cars are vulnerable to PIT maneuvers - even when you're facing he fastest cars, PIT them at the beginning of the race and you have a big head start. In the sequels, AI cars can no longer be pushed.
17th Aug '15 9:59:55 AM TokoWH
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** In ''Mario Kart 7'', a glitch popped up using the respawn feature on Maka Wuhu that allowed a racer to get at least thirty seconds ahead of anyone who didn't use it. It was fixed in a recent patch, but some people still try to use it and just look [[TooDumbToLive stupid.]] This is because in order to activate the glitch, after hitting the second section you must drive off the cliff at the right angle, which causes you to respawn at the beginning of the third section.

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** In ''Mario Kart 7'', a glitch popped up using the respawn feature on Maka Wuhu that allowed a racer to get at least thirty seconds ahead of anyone who didn't use it. It was fixed in a recent later patch, but some people still try to use it and just look [[TooDumbToLive stupid.]] This is because in order to activate the glitch, after hitting the second section you must drive off the cliff at the right angle, which causes you to respawn at the beginning of the third section.
5th Aug '15 10:39:59 AM Prfnoff
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* The shareware version of ''WackyWheels'' let you use characters from the registered version by viewing the help screen (which would depict a race from the vantage point of a random character) and load a game. That character would have been loaded into memory and replace the character in the saved game. You could also drive on one registered version track by doing the same trick with the Order Info screen (which depicts a race on Silver Wheels 2), but the game would crash after the race was over.

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* The shareware version of ''WackyWheels'' ''VideoGame/WackyWheels'' let you use characters from the registered version by viewing the help screen (which would depict a race from the vantage point of a random character) and load a game. That character would have been loaded into memory and replace the character in the saved game. You could also drive on one registered version track by doing the same trick with the Order Info screen (which depicts a race on Silver Wheels 2), but the game would crash after the race was over.
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