History GoddamnedBats / TurnBasedStrategy

6th Nov '16 10:23:11 PM Nicoaln
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*** From the same game, there are some reinforcements that appear in the battle, nicknamed Asshole Reinforcements by the community. In ''Conquest'' they become even worse - because they ''don't even give experience'' yet are just as threatening as any other reinforcement is.
5th Feb '16 1:10:09 PM Exusia
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** ''Game Boy Wars 3'', however, promotes the Submarine to this status. In this game, they're ranged attackers (plus you can actually move and attack in this game!) that can only be damaged by a grand total of ''two'' units; [[CripplingOverspecialization Anti-Sub Helicopters]] and other Submarines. Also exclusive to [=GBW3=] is unit promotion, and promoted Submarines trade their ranged capabilities for an ''area-of-effect attack''. And they still are only vulnerable to two units.
15th Jan '16 6:15:34 AM Morgenthaler
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* ''BattleForWesnoth:

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* ''BattleForWesnoth:''VideoGame/BattleForWesnoth'':



* Anything with a Sleep or Berserk staff in the ''FireEmblem'' series.

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* Anything with a Sleep or Berserk staff in the ''FireEmblem'' ''VideoGame/FireEmblem'' series.



* ''PhantomBrave'' featured a mushroom that would rip the weapons out of your hands and throw them Out Of Bounds. Forcing you to return to Phantom Isle to re-equip your units.

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* ''PhantomBrave'' ''VideoGame/PhantomBrave'' featured a mushroom that would rip the weapons out of your hands and throw them Out Of Bounds. Forcing you to return to Phantom Isle to re-equip your units.



* ''SteelPanthers'', especially in games set in/after the 1960s, feature omnipresent Soviet ATGM teams: first Malyutkas, then more advanced Fagots and Konkurs. They are size zero (meaning damn near impossible to spot at 1000+ meters), have just enough accuracy to seriously blunt any armored advance, and are deployed in huge groups. Now you know what the Israelis felt in during the Yom Kippur War.
* ''XCOMEnemyUnknown'', late in the game, turns Thin Men into this. They show up en masse during bomb disposal missions, and while you're probably powerful enough at that point to one-shot them, they come in big swarms, like to Reaction Shot your soldiers, and frequently spew poison clouds everywhere, chipping down your soldiers even more.

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* ''SteelPanthers'', ''VideoGame/SteelPanthers'', especially in games set in/after the 1960s, feature omnipresent Soviet ATGM teams: first Malyutkas, then more advanced Fagots and Konkurs. They are size zero (meaning damn near impossible to spot at 1000+ meters), have just enough accuracy to seriously blunt any armored advance, and are deployed in huge groups. Now you know what the Israelis felt in during the Yom Kippur War.
* ''XCOMEnemyUnknown'', ''VideoGame/XCOMEnemyUnknown'', late in the game, turns Thin Men into this. They show up en masse during bomb disposal missions, and while you're probably powerful enough at that point to one-shot them, they come in big swarms, like to Reaction Shot your soldiers, and frequently spew poison clouds everywhere, chipping down your soldiers even more.



* ''SidMeiersAlphaCentauri'': The equivalent of Barbarians, the [[GaiasVengeance frickin' mindworms]]. Any reasonably faction with even a halfway decent military can usually fight them off, but they are ''so'' annoying. Unless you have a high [[GreenThumb Planet rating]]--then they're God's gift (you can capture the worms, so they're free units!). Also annoying are Xenofungal blooms, since they come out of nowhere, destroy the improvements you spent so much time building, and mean you'll have to spend anywhere from five to ten turns (or more!) clearing the Fungus and rebuilding what you lost.

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* ''SidMeiersAlphaCentauri'': ''VideoGame/SidMeiersAlphaCentauri'': The equivalent of Barbarians, the [[GaiasVengeance frickin' mindworms]]. Any reasonably faction with even a halfway decent military can usually fight them off, but they are ''so'' annoying. Unless you have a high [[GreenThumb Planet rating]]--then they're God's gift (you can capture the worms, so they're free units!). Also annoying are Xenofungal blooms, since they come out of nowhere, destroy the improvements you spent so much time building, and mean you'll have to spend anywhere from five to ten turns (or more!) clearing the Fungus and rebuilding what you lost.
13th Jan '16 3:46:42 PM henry42
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* Bats were always irritating, but an update made them harder to hit, and made them living, rather than undead, which allows them to have attributes that make them even better. Not to mention the fact that they replenish their health on successful hits, all of which makes them horrible to kill.

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* ** Bats were always irritating, but an update made them harder to hit, and made them living, rather than undead, which allows them to have attributes that make them even better. Not to mention the fact that they replenish their health on successful hits, all of which makes them horrible to kill.
13th Jan '16 3:46:33 PM henry42
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* ''BattleForWesnoth'''s bats were always irritating, but an update made them harder to hit, and made them living, rather than undead, which allows them to have attributes that make them even better. Not to mention the fact that they replenish their health on successful hits, all of which makes them horrible to kill.

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* ''BattleForWesnoth'''s bats ''BattleForWesnoth:
* Bats
were always irritating, but an update made them harder to hit, and made them living, rather than undead, which allows them to have attributes that make them even better. Not to mention the fact that they replenish their health on successful hits, all of which makes them horrible to kill.
7th Nov '15 3:35:24 PM Berrenta
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*** Pegasus Knights in general apply. Due to their high move stat, they can often fly around your tankier units and attack your back row fighters, their higher than normal resistance makes mages less effective against them, and their high speed makes them a pain for slower characters. What stops them from becoming DemonicSpiders like their wyvern-mounted counterparts is mainly their rather low strength and defense, the latter of which is only made worse by their [[ForMassiveDamage natural bow weakness]].

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*** Pegasus Knights in general apply. Due to their high move stat, they can often fly around your tankier units and attack your back row fighters, their higher than normal resistance makes mages less effective against them, and their high speed makes them a pain for slower characters. What stops them from becoming DemonicSpiders like their wyvern-mounted counterparts is mainly their rather low strength and defense, the latter of which is only made worse by their [[ForMassiveDamage [[AchillesHeel natural bow weakness]].
6th Oct '15 3:02:04 PM KamenRiderOokalf
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* ''VideoGame/SuperRobotWarsW'' has an exceptional number of Super Small-sized units compared to other games, mostly due to the inclusion of ''Anime/TekkamanBlade'' and ''Detonator Orgun'', both MetalHero series with a bent towards PoweredArmor. This means lots of very small, very hard-to-hit enemies, such as Sol Tekkamen, Birdmen, and Alien Tekkamen that you usually have to use your Spirit abilities to get rid of. Especially aggravating in the fact that the game freely gives Birdmen to the ''Anime/GaoGaiGar'' and ''LightNovel/FullMetalPanic'' bad guys to fill out their ranks.

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* ''VideoGame/SuperRobotWarsW'' has an exceptional number of Super Small-sized units compared to other games, mostly due to the inclusion of ''Anime/TekkamanBlade'' and ''Detonator Orgun'', ''Anime/DetonatorOrgun'', both MetalHero series with a bent towards PoweredArmor. This means lots of very small, very hard-to-hit enemies, such as Sol Tekkamen, Birdmen, and Alien Tekkamen that you usually have to use your Spirit abilities to get rid of. Especially aggravating in the fact that the game freely gives Birdmen to the ''Anime/GaoGaiGar'' and ''LightNovel/FullMetalPanic'' bad guys to fill out their ranks.
9th Jul '15 5:45:05 PM nombretomado
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** ''[[VideoGame/SuperRobotWarsAlpha Alpha Gaiden and 3]]'' both feature the [[MacrossPlus Ghost X-9]]. In the [=OVA=] proper, a '''single''' Ghost was a pain in the ass for Isamu and Guld and required a touching HeroicSacrifice (the movie version made the final defeat more intense and the sacrifice way more graphic). In ''Alpha Gaiden'' and ''Alpha 3'', the enemies take it one step further and ''[[ThisIsGonnaSuck mass-produce]]'' the Ghost. And it is a Small sized unit, meaning that unless you use the 100% hit-rate Strike/Lock-On seishin, chances of actually hitting a Ghost are almost non-existant. To top it off, the Ghosts have high accuracy hit rates on top of their insane evasion stat, meaning that the Ghost X-9 is practically the best example of a BossInMookClothing for the ''VideoGame/SuperRobotWars'' series.

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** ''[[VideoGame/SuperRobotWarsAlpha Alpha Gaiden and 3]]'' both feature the [[MacrossPlus [[Anime/MacrossPlus Ghost X-9]]. In the [=OVA=] proper, a '''single''' Ghost was a pain in the ass for Isamu and Guld and required a touching HeroicSacrifice (the movie version made the final defeat more intense and the sacrifice way more graphic). In ''Alpha Gaiden'' and ''Alpha 3'', the enemies take it one step further and ''[[ThisIsGonnaSuck mass-produce]]'' the Ghost. And it is a Small sized unit, meaning that unless you use the 100% hit-rate Strike/Lock-On seishin, chances of actually hitting a Ghost are almost non-existant. To top it off, the Ghosts have high accuracy hit rates on top of their insane evasion stat, meaning that the Ghost X-9 is practically the best example of a BossInMookClothing for the ''VideoGame/SuperRobotWars'' series.
1st Jul '15 2:53:50 PM Exusia
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** ''VideoGame/FireEmblemFates'' brings Ninjas to the table. They're fast and hard to hit, and almost always carry weapons that have 1-2 range and, in a series first, ''debuff your stats''. They are often seen alongside harder-hitting units that can exploit your units suddenly having a few points of defense less.
11th Jun '15 5:58:01 PM nombretomado
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* ''VideoGame/SuperRobotWarsW'' has an exceptional number of Super Small-sized units compared to other games, mostly due to the inclusion of ''Anime/TekkamanBlade'' and ''Detonator Orgun'', both MetalHero series with a bent towards PoweredArmor. This means lots of very small, very hard-to-hit enemies, such as Sol Tekkamen, Birdmen, and Alien Tekkamen that you usually have to use your Spirit abilities to get rid of. Especially aggravating in the fact that the game freely gives Birdmen to the ''GaoGaiGar'' and ''LightNovel/FullMetalPanic'' bad guys to fill out their ranks.

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* ''VideoGame/SuperRobotWarsW'' has an exceptional number of Super Small-sized units compared to other games, mostly due to the inclusion of ''Anime/TekkamanBlade'' and ''Detonator Orgun'', both MetalHero series with a bent towards PoweredArmor. This means lots of very small, very hard-to-hit enemies, such as Sol Tekkamen, Birdmen, and Alien Tekkamen that you usually have to use your Spirit abilities to get rid of. Especially aggravating in the fact that the game freely gives Birdmen to the ''GaoGaiGar'' ''Anime/GaoGaiGar'' and ''LightNovel/FullMetalPanic'' bad guys to fill out their ranks.
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