History GameBreakingBug / PlatformGame

30th May '16 10:09:00 AM puceron
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* ''Franchise/Rayman'':

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* ''Franchise/Rayman'':''Franchise/{{Rayman}}'':
28th May '16 7:39:47 PM nombretomado
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*** It's also possible to trip the game's CopyProtection feature if your disk is scratched or the lens of your {{Playstation}} is dirty. Your only warning is that Zoe the fairy will warn you that you may have have purchased an illegal copy. However, if you disregard the warning (which odds are you will if you're an innocent gamer who bought the game fair and square) and face the end boss, BAM! You lose ''all your data'': every single thing from gems to eggs goes back down to zero.

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*** It's also possible to trip the game's CopyProtection feature if your disk is scratched or the lens of your {{Playstation}} UsefulNotes/PlayStation is dirty. Your only warning is that Zoe the fairy will warn you that you may have have purchased an illegal copy. However, if you disregard the warning (which odds are you will if you're an innocent gamer who bought the game fair and square) and face the end boss, BAM! You lose ''all your data'': every single thing from gems to eggs goes back down to zero.
21st Apr '16 3:26:21 PM drbreakfast
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* ''[[VideoGame/LEGOAdaptationGame LEGO Jurassic World]]'' just ''loves'' to crash at inopportune times, often when an EventFlag is supposed to trigger but doesn't. It is also easy to crash the game by enabling too many Studs X cheats (which compound), which will make the game freeze during the end level tally. At best, this will cause oddities like having officially beaten the level but ''not'' earned the gold brick or any unlocked characters, minikits, or amber, and at worst (since it auto-saves during the tally), it can [[IncrediblyLamePun brick]] your game.
* In the Wii U port of ''VideoGame/TheAngryVideoGameNerdAdventures,'' the boss of the ice level is nearly unbeatable due to a bug. Normally, all three of the ghosts that attack the player can be damaged, but the bug causes two of them to be invincible. Because of the way the ghosts are programmed, the two invincible ones block you from hitting the vulnerable one for most of the fight, meaning you have to dodge their attacks for an ''insane'' length of time in order to eventually deal enough damage with what little opportunities you're given.

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* ''[[VideoGame/LEGOAdaptationGame LEGO Jurassic World]]'' just ''loves'' to crash at inopportune times, often when an EventFlag is supposed to trigger but doesn't. It is also easy to crash the game by enabling too many Studs X cheats (which compound), which will make the game freeze during the end level tally. At best, this will cause oddities like having officially beaten the level but ''not'' earned the gold brick or any unlocked characters, minikits, or amber, and at worst (since it auto-saves during the tally), it can [[IncrediblyLamePun brick]] your game.
* In the Wii U port of ''VideoGame/TheAngryVideoGameNerdAdventures,'' the boss of the ice level is nearly unbeatable due to a bug. Normally, all three of the ghosts that attack the player can be damaged, but the bug causes two of them to be invincible. Because of the way the ghosts are programmed, the two invincible ones block you from hitting the vulnerable one for most of the fight, meaning you have to dodge their attacks for an ''insane'' length of time in order to eventually deal enough damage with what little opportunities you're given.
game.
21st Apr '16 3:19:56 PM drbreakfast
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* ''[[VideoGame/LEGOAdaptationGame LEGO Jurassic World]]'' just ''loves'' to crash at inopportune times, often when an EventFlag is supposed to trigger but doesn't. It is also easy to crash the game by enabling too many Studs X cheats (which compound), which will make the game freeze during the end level tally. At best, this will cause oddities like having officially beaten the level but ''not'' earned the gold brick or any unlocked characters, minikits, or amber, and at worst (since it auto-saves during the tally), it can [[IncrediblyLamePun brick]] your game.

to:

* ''[[VideoGame/LEGOAdaptationGame LEGO Jurassic World]]'' just ''loves'' to crash at inopportune times, often when an EventFlag is supposed to trigger but doesn't. It is also easy to crash the game by enabling too many Studs X cheats (which compound), which will make the game freeze during the end level tally. At best, this will cause oddities like having officially beaten the level but ''not'' earned the gold brick or any unlocked characters, minikits, or amber, and at worst (since it auto-saves during the tally), it can [[IncrediblyLamePun brick]] your game.game.
* In the Wii U port of ''VideoGame/TheAngryVideoGameNerdAdventures,'' the boss of the ice level is nearly unbeatable due to a bug. Normally, all three of the ghosts that attack the player can be damaged, but the bug causes two of them to be invincible. Because of the way the ghosts are programmed, the two invincible ones block you from hitting the vulnerable one for most of the fight, meaning you have to dodge their attacks for an ''insane'' length of time in order to eventually deal enough damage with what little opportunities you're given.
19th Apr '16 9:18:32 AM Flygonmaster
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* Not a Game Breaking Bug in the true sense of the term, but one that applies to OneHundredPerCentCompletion. In the original N64 version of 'VideoGame/BanjoKazooie'', all items collected in a level except for jiggies, Mumbo tokens and extra honeycomb pieces would reset upon the player dying or leaving the level. The team that ported the game to Xbox Live Arcade changed this so that both notes and jinjos would be saved by the game's autosave feature. The problem with this is that there's a mini-game in which you have to do a jigsaw based on a moving image of Banjo exploring an area of a level, and the moving image was made using the in-game engine. What this means is that if the jigsaw-Banjo picks up a note in the N64 version, it resets afterward, but if he does it on the XBLA version, it's LostForever and isn't added to your total. Infuriatingly, there's achievements for completing all the moving image puzzles ''and'' for getting all 900 notes, meaning that if you didn't complete the whole game before doing the jigsaws you'll have to start again right from the beginning if you want the last achievement. The real kicker in this whole scenario? A month after the glitch was first reported, a patch was made to fix it...''and it didn't work for existing saves''. You had to restart the whole game to get 100%.

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* Not a Game Breaking Bug in the true sense of the term, but one that applies to OneHundredPerCentCompletion. In the original N64 version of 'VideoGame/BanjoKazooie'', ''VideoGame/BanjoKazooie'', all items collected in a level except for jiggies, Mumbo tokens and extra honeycomb pieces would reset upon the player dying or leaving the level. The team that ported the game to Xbox Live Arcade changed this so that both notes and jinjos would be saved by the game's autosave feature. The problem with this is that there's a mini-game in which you have to do a jigsaw based on a moving image of Banjo exploring an area of a level, and the moving image was made using the in-game engine. What this means is that if the jigsaw-Banjo picks up a note in the N64 version, it resets afterward, but if he does it on the XBLA version, it's LostForever and isn't added to your total. Infuriatingly, there's achievements for completing all the moving image puzzles ''and'' for getting all 900 notes, meaning that if you didn't complete the whole game before doing the jigsaws you'll have to start again right from the beginning if you want the last achievement. The real kicker in this whole scenario? A month after the glitch was first reported, a patch was made to fix it...''and it didn't work for existing saves''. You had to restart the whole game to get 100%.
7th Apr '16 11:41:04 AM Morgenthaler
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* In the N64 game ''SpaceStationSiliconValley,'' one of the game's bonus trophies was uncollectable, which made it impossible to get the HundredPercentCompletion necessary to access the game's bonus level without cheating. The game can still be won and you can still gain EVO's bonus gold costume from collecting all the bits, but the bonus level will forever be lost to non-cheaters and you'll never fill in that last percent.

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* In the N64 game ''SpaceStationSiliconValley,'' ''VideoGame/SpaceStationSiliconValley,'' one of the game's bonus trophies was uncollectable, which made it impossible to get the HundredPercentCompletion necessary to access the game's bonus level without cheating. The game can still be won and you can still gain EVO's bonus gold costume from collecting all the bits, but the bonus level will forever be lost to non-cheaters and you'll never fill in that last percent.
17th Mar '16 1:55:18 PM Hossmeister
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* Not a Game Breaking Bug in the true sense of the term, but one that applies to OneHundredPerCentCompletion. In the original N64 version of ''BanjoKazooie'', all items collected in a level except for jiggies, Mumbo tokens and extra honeycomb pieces would reset upon the player dying or leaving the level. The team that ported the game to Xbox Live Arcade changed this so that both notes and jinjos would be saved by the game's autosave feature. The problem with this is that there's a mini-game in which you have to do a jigsaw based on a moving image of Banjo exploring an area of a level, and the moving image was made using the in-game engine. What this means is that if the jigsaw-Banjo picks up a note in the N64 version, it resets afterward, but if he does it on the XBLA version, it's LostForever and isn't added to your total. Infuriatingly, there's achievements for completing all the moving image puzzles ''and'' for getting all 900 notes, meaning that if you didn't complete the whole game before doing the jigsaws you'll have to start again right from the beginning if you want the last achievement. The real kicker in this whole scenario? A month after the glitch was first reported, a patch was made to fix it...''and it didn't work for existing saves''. You had to restart the whole game to get 100%.

to:

* Not a Game Breaking Bug in the true sense of the term, but one that applies to OneHundredPerCentCompletion. In the original N64 version of ''BanjoKazooie'', 'VideoGame/BanjoKazooie'', all items collected in a level except for jiggies, Mumbo tokens and extra honeycomb pieces would reset upon the player dying or leaving the level. The team that ported the game to Xbox Live Arcade changed this so that both notes and jinjos would be saved by the game's autosave feature. The problem with this is that there's a mini-game in which you have to do a jigsaw based on a moving image of Banjo exploring an area of a level, and the moving image was made using the in-game engine. What this means is that if the jigsaw-Banjo picks up a note in the N64 version, it resets afterward, but if he does it on the XBLA version, it's LostForever and isn't added to your total. Infuriatingly, there's achievements for completing all the moving image puzzles ''and'' for getting all 900 notes, meaning that if you didn't complete the whole game before doing the jigsaws you'll have to start again right from the beginning if you want the last achievement. The real kicker in this whole scenario? A month after the glitch was first reported, a patch was made to fix it...''and it didn't work for existing saves''. You had to restart the whole game to get 100%.
24th Feb '16 6:24:14 AM MegaMarioMan
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** In ''DonkeyKong64'', there is an obscure bug with the "Sneeze Alert" mechanical fish in Gloomy Galleon. If you get the Sniper scope late in the game, then later go to the fish, the spinning fan lags, but not the timer. This makes the Golden Banana here ''impossible'' to get at this point. There is a workaround, where you can disable the Sniper scope while you are waiting for the fan to finish spinning [[http://www.gamefaqs.com/boards/191702-donkey-kong-64/53989112]], but due to the sheer obscurity of this bug, most people won't know to do this at all.

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** In ''DonkeyKong64'', ''VideoGame/DonkeyKong64'', there is an obscure bug with the "Sneeze Alert" mechanical fish in Gloomy Galleon. If you get the Sniper scope late in the game, then later go to the fish, the spinning fan lags, but not the timer. This makes the Golden Banana here ''impossible'' to get at this point. There is a workaround, where you can disable the Sniper scope while you are waiting for the fan to finish spinning [[http://www.gamefaqs.com/boards/191702-donkey-kong-64/53989112]], but due to the sheer obscurity of this bug, most people won't know to do this at all.
15th Jan '16 2:46:39 PM Anddrix
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*** The American manual for ''Sonic 3'' actually acknowledges that it's possible to get stuck in scenery during MercyInvincibility (and be forced to either wait for a Time Over or reset the game), but [[HandWave Hand Waves]] this as a [[ViewersAreMorons "diabolical trap" left by Dr. Robotnik]].

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*** The American manual for ''Sonic 3'' actually acknowledges that it's possible to get stuck in scenery during MercyInvincibility (and be forced to either wait for a Time Over or reset the game), but [[HandWave Hand Waves]] this as a [[ViewersAreMorons "diabolical trap" left by Dr. Robotnik]].Robotnik.
14th Oct '15 7:24:55 AM Vir
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** The first VideoGame/SonicAdventure had game-breaking bugs that doubled as GoodBadBugs, and vice versa. These bugs allowed characters to access levels or parts of levels that they normally couldn't, and could also access stages out of order. However, doing this could cause glitches that, at best, made the level unbeatable, and at worst, made the game unbeatable. One of these is the bug that allows Knuckles to enter Casinopolis early. While you can play through the level without a incident, the problem occurs when you beat it; Tikal whisks Knuckles away to the past...and he's stuck there. The game doesn't necessarily freeze, as Knuckles is still able to move around and explore. However, Tikal and her father are glitched in a way that has them standing in midair. This prevents the cutscene that ends this sequence from playing, making it literally impossible for Knuckles to ever leave the past.
** Another particularly bad one occurs during Super Sonic's story. The Crystal Ring is an optional upgrade that depletes the time it takes for Sonic's Light Speed Dash to charge. Most players grab it during their first playthrough, but if you choose to collect it during Super Sonic's game, it will essentially ruin your save file. There is usually no auto-save feature, as Super Sonic's stage is just one long level, but acquiring the upgrade forces the game to save. That wouldn't be a problem, unless you had to switch off the console. Trying to reload the game would then lead to you seeing a DummiedOut recap screen, before either being dumped in an inescapable Hedgehog Hammer room, a bottomless pit, or simply freezing the game altogether. The only way to bypass this is to start a new file, which is incredibly frustrating, because Super Sonic is only unlocked after completing ''the other six characters' stories.''

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** The first VideoGame/SonicAdventure ''VideoGame/SonicAdventure'' had game-breaking bugs that doubled as GoodBadBugs, and vice versa. These bugs allowed characters to access levels or parts of levels that they normally couldn't, and could also access stages out of order. However, doing this could cause glitches that, at best, made the level unbeatable, and at worst, made the game unbeatable. One of these is the bug that allows Knuckles to enter Casinopolis early. While you can play through the level without a incident, the problem occurs when you beat it; Tikal whisks Knuckles away to the past...and he's stuck there. The game doesn't necessarily freeze, as Knuckles is still able to move around and explore. However, Tikal and her father are glitched in a way that has them standing in midair. This prevents the cutscene that ends this sequence from playing, making it literally impossible for Knuckles to ever leave the past.
** *** Another particularly bad one occurs during Super Sonic's story. The Crystal Ring is an optional upgrade that depletes the time it takes for Sonic's Light Speed Dash to charge. Most players grab it during their first playthrough, but if you choose to collect it during Super Sonic's game, it will essentially ruin your save file. There is usually no auto-save feature, as Super Sonic's stage is just one long level, but acquiring the upgrade forces the game to save. That wouldn't be a problem, unless you had to switch off the console. Trying to reload the game would then lead to you seeing a DummiedOut recap screen, before either being dumped in an inescapable Hedgehog Hammer room, a bottomless pit, or simply freezing the game altogether. The only way to bypass this is to start a new file, which is incredibly frustrating, because Super Sonic is only unlocked after completing ''the other six characters' stories.'' ''
** In the original Dreamcast release of ''VideoGame/SonicAdventure2'', taking your Chao to the doctor after reincarnating would sometimes cause the game to freeze or delete your Chao entirely.
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http://tvtropes.org/pmwiki/article_history.php?article=GameBreakingBug.PlatformGame