History GameBreakingBug / PlatformGame

29th Jul '17 1:22:17 PM nombretomado
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*** In the [[NintendoEntertainmentSystem NES]] version, if you die on the World 5 airship, there is a rare chance that the ship will fly off the map completely, making it [[UnwinnableByMistake impossible to advance]], unless you have a warp whistle. This means the [[PowerUpLetdown Anchor]] is actually useful for this world.

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*** In the [[NintendoEntertainmentSystem [[UsefulNotes/NintendoEntertainmentSystem NES]] version, if you die on the World 5 airship, there is a rare chance that the ship will fly off the map completely, making it [[UnwinnableByMistake impossible to advance]], unless you have a warp whistle. This means the [[PowerUpLetdown Anchor]] is actually useful for this world.
29th Jul '17 5:59:11 AM IAmNotAFunguy
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*** Also in the Nintendo DS version there is a game-breaking glitch in Bob-Omb Battlefield. If the Koopa walking near the cannon is jumped on, he will be pushed inside the cannon, and if Yoshi eats him from within the cannon he will begin to ride the Koopa's shell with his tongue sticking out. Making contact with any object in this state will crash the game.
28th Jul '17 1:44:20 PM Exusia
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** ''VideoGame/ShadowTheHedgehog'' has a bug in the Doom stage. Playing the dark mission requires you to kill all GUN Troops. However, at one specific area, the final mech that you are required to kill in order to complete the mission will not spawn without you backtracking to a previous checkpoint. This added to an already ridiculously expansive and [[TheMaze maze-like]] level.

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** ''VideoGame/ShadowTheHedgehog'' has a bug two bugs in the Doom stage.The Doom. Playing the dark mission requires you to kill all GUN Troops. However, at one specific area, the final mech that you are required to kill in order to complete the mission will not spawn without you backtracking to a previous checkpoint. This added to an already ridiculously expansive and [[TheMaze maze-like]] level. The Hero mission has a different one; sometimes the item you need to throw at the researchers to heal them can get stuck in mid-air, forcing you to die and come back to try it again. However, this one isn't an issue if you have the Heal Cannon.
19th Jul '17 10:19:12 AM NESBoy
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*** Towards the beginning of Sonic's version of Lava Reef Zone Act 1, there is a passageway blocking progression, and the only way to open it is to simply destroy the wall-mounted cannon right below it. If for some reason the player destroys the cannon, then backtracks to a checkpoint and enters a bonus stage, then the passageway is closed off again, but the cannon won't reappear, meaning the player has to waste one of their VideoGameLives in order to properly reset the level.
2nd Jul '17 8:07:17 PM CaptainSpam
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* The current version (8.7.5) of ''VideoGame/MegaManRevolution'' has a nasty bug where the game crashes if you try to save after getting a game over. Thus, the only way to save your game is to complete a level and ''then'' save.

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* The current version (8.7.5) of ''VideoGame/MegaManRevolution'' has a nasty bug where the game crashes if you try to save after getting a game over. Thus, the only way to save your game is to complete a level and ''then'' save.save.
* In the Capital Cashino level of ''VideoGame/YookaLaylee'', for most of the pagies, you have to find enough casino tokens and cash them in at the cashier near the entrance. In the initial release of the game, if you cashed in the tokens and quit the game before triggering another auto-save anywhere else, you might wind up with a file that saved after removing the tokens from your inventory but ''before'' awarding you the pagie(s), leaving you that many pagies short of 100% completion. Fortunately, a patch fixes this, and also detects if this happened before to correct your pagie count.
2nd May '17 11:42:54 PM Exusia
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* In the original version of [[VideoGame/YoshisIslandKameksRevenge Kamek's Revenge]], a hack of Super Mario World 2, in 4-3 (Green Green Bay), entering one particular room (required for 100 points) would make Baby Mario fall below the screen instantly without even getting hit, and it would be impossible to die. This meant that you had to restart the game. Thankfully, this bug was fixed in Kamek's Revenge 2.0.

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* In the original version of [[VideoGame/YoshisIslandKameksRevenge Kamek's Revenge]], a hack of Super Mario World 2, in 4-3 (Green Green Bay), entering one particular room (required for 100 points) would make Baby Mario fall below the screen instantly without even getting hit, and it would be impossible to die. This meant that you had to restart the game. Thankfully, this bug was fixed in Kamek's Revenge 2.0.0.
* The current version (8.7.5) of ''VideoGame/MegaManRevolution'' has a nasty bug where the game crashes if you try to save after getting a game over. Thus, the only way to save your game is to complete a level and ''then'' save.
2nd Apr '17 2:06:36 AM BTD6_maker
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** The second is more specific and rare, where beating either of its forms prevents the next scene (either the second phase transition or the ending cutscene) to not load at all.

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** The second is more specific and rare, where beating either of its forms prevents the next scene (either the second phase transition or the ending cutscene) to not load at all.all.
* In the original version of [[VideoGame/YoshisIslandKameksRevenge Kamek's Revenge]], a hack of Super Mario World 2, in 4-3 (Green Green Bay), entering one particular room (required for 100 points) would make Baby Mario fall below the screen instantly without even getting hit, and it would be impossible to die. This meant that you had to restart the game. Thankfully, this bug was fixed in Kamek's Revenge 2.0.
11th Mar '17 2:24:39 PM Prinzenick
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*** At the end of Labyrinth Zone Acts 1 and 2, if Sonic rolls after passing the end of level signpost, [[https://www.youtube.com/watch?v=PGNm9Ah4Gl4 he falls off screen]] and the game ''crashes''.
*** At the end of the final boss fight, it is possible to hit him as his defeat animation is playing. This sets his health counter from 0 to ''[[PowersOfTwoMinusOne 255]]'', making the fight [[{{Unwinnable}} unwinnable]]. It's also possible to [[KaizoTrap jump into the bottomless pit after you defeat the boss]]. Later games would put an invisible block in places like that.
10th Mar '17 7:54:23 PM Prinzenick
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During the final battle with Gruntilda in the first game, if you fall off the tower and let Grunty hit you just before you hit the death barrier, the game will softlock because Banjo is stuck in his pain animation indefinitely and floats around the tower aimlessly, forcing the player to reset the game.
Downplayed in a glitch in Terrydactyland in Tooie (It doesn't break the game, but it forces you to reset it). As a big T-Rex, two of the things you can do are scare away a guy blocking the entrance to a cave, and press a switch to temporarily open a cage containing a Jinjo. Get unlucky enough to scare the guy away just as the timer for the cage runs off, and when the short cutscene indicating you the cage has closed again is over, you won't be able to move and will have to reset the game.

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** During the final battle with Gruntilda in the first game, if you fall off the tower and let Grunty hit you just before you hit the death barrier, the game will softlock because Banjo is stuck in his pain animation indefinitely and floats around the tower aimlessly, forcing the player to reset the game.
** Downplayed in a glitch in Terrydactyland in Tooie (It doesn't break the game, but it forces you to reset it). As a big T-Rex, two of the things you can do are scare away a guy blocking the entrance to a cave, and press a switch to temporarily open a cage containing a Jinjo. Get unlucky enough to scare the guy away just as the timer for the cage runs off, and when the short cutscene indicating you the cage has closed again is over, you won't be able to move and will have to reset the game.
9th Mar '17 4:26:01 PM Prinzenick
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** VideoGame/SonicTheHedgehog2 has a couple major glitches, which are design oversights as a result of the game [[ChristmasRushed being rushed out for release]]:
*** Whatever you do, do ''not'' try to turn back into Super Sonic again at the end of a level (where touching a Goal Plate or Capsule cancels out Super Sonic automatically); most of the time, doing so will trap Sonic in mid-air, preventing the game from moving on to the next level, and thus forcing the player to reset the game. It should be noted that is only applies to the first versions of the game. A later revision released on the ''Sonic Classics'' cartridge fixed this glitch.
*** Turning into Super Sonic while you complete the Wing Fortress level will leave you unable to finish the level. Super Sonic jumps too high and this causes him to miss the scripted event of Tails's plane flying below to catch him, which in turn causes you to plummet to your death and replay the battle or level again.



*** An even nastier thing happens if you try to use ''any'' Gameshark code in the game--Donkey Kong will spasm out of control throughout the whole game, even in the opening. Also, your cartridge will be permanently damaged if you save. To such level that you ''cannot pick up any items and you drop dead from taking a single hit''.

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*** An even nastier thing happens if you try to use ''any'' [[NoFairCheating Gameshark code in the game--Donkey game]]--Donkey Kong will spasm out of control throughout the whole game, even in the opening. Also, your cartridge will be permanently damaged if you save. To such level that you ''cannot pick up any items and you drop dead from taking a single hit''.


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*** The infamous romhack VideoGame/SuperMario64ChaosEdition, which is [[UnwinnableByDesign purposefully designed to be impossible to beat]], is loaded with even more glitches than the original game due to its unstable code. While most of the glitches are purposefully done to make the game go screwy on you, the game will often just crash on you, with the basement entrance being a particular hotspot for it.
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http://tvtropes.org/pmwiki/article_history.php?article=GameBreakingBug.PlatformGame