History GameBreakingBug / PlatformGame

15th Jan '16 2:46:39 PM Anddrix
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*** The American manual for ''Sonic 3'' actually acknowledges that it's possible to get stuck in scenery during MercyInvincibility (and be forced to either wait for a Time Over or reset the game), but [[HandWave Hand Waves]] this as a [[ViewersAreMorons "diabolical trap" left by Dr. Robotnik]].
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*** The American manual for ''Sonic 3'' actually acknowledges that it's possible to get stuck in scenery during MercyInvincibility (and be forced to either wait for a Time Over or reset the game), but [[HandWave Hand Waves]] this as a [[ViewersAreMorons "diabolical trap" left by Dr. Robotnik]].Robotnik.
14th Oct '15 7:24:55 AM Vir
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** The first VideoGame/SonicAdventure had game-breaking bugs that doubled as GoodBadBugs, and vice versa. These bugs allowed characters to access levels or parts of levels that they normally couldn't, and could also access stages out of order. However, doing this could cause glitches that, at best, made the level unbeatable, and at worst, made the game unbeatable. One of these is the bug that allows Knuckles to enter Casinopolis early. While you can play through the level without a incident, the problem occurs when you beat it; Tikal whisks Knuckles away to the past...and he's stuck there. The game doesn't necessarily freeze, as Knuckles is still able to move around and explore. However, Tikal and her father are glitched in a way that has them standing in midair. This prevents the cutscene that ends this sequence from playing, making it literally impossible for Knuckles to ever leave the past. ** Another particularly bad one occurs during Super Sonic's story. The Crystal Ring is an optional upgrade that depletes the time it takes for Sonic's Light Speed Dash to charge. Most players grab it during their first playthrough, but if you choose to collect it during Super Sonic's game, it will essentially ruin your save file. There is usually no auto-save feature, as Super Sonic's stage is just one long level, but acquiring the upgrade forces the game to save. That wouldn't be a problem, unless you had to switch off the console. Trying to reload the game would then lead to you seeing a DummiedOut recap screen, before either being dumped in an inescapable Hedgehog Hammer room, a bottomless pit, or simply freezing the game altogether. The only way to bypass this is to start a new file, which is incredibly frustrating, because Super Sonic is only unlocked after completing ''the other six characters' stories.''
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** The first VideoGame/SonicAdventure ''VideoGame/SonicAdventure'' had game-breaking bugs that doubled as GoodBadBugs, and vice versa. These bugs allowed characters to access levels or parts of levels that they normally couldn't, and could also access stages out of order. However, doing this could cause glitches that, at best, made the level unbeatable, and at worst, made the game unbeatable. One of these is the bug that allows Knuckles to enter Casinopolis early. While you can play through the level without a incident, the problem occurs when you beat it; Tikal whisks Knuckles away to the past...and he's stuck there. The game doesn't necessarily freeze, as Knuckles is still able to move around and explore. However, Tikal and her father are glitched in a way that has them standing in midair. This prevents the cutscene that ends this sequence from playing, making it literally impossible for Knuckles to ever leave the past. ** *** Another particularly bad one occurs during Super Sonic's story. The Crystal Ring is an optional upgrade that depletes the time it takes for Sonic's Light Speed Dash to charge. Most players grab it during their first playthrough, but if you choose to collect it during Super Sonic's game, it will essentially ruin your save file. There is usually no auto-save feature, as Super Sonic's stage is just one long level, but acquiring the upgrade forces the game to save. That wouldn't be a problem, unless you had to switch off the console. Trying to reload the game would then lead to you seeing a DummiedOut recap screen, before either being dumped in an inescapable Hedgehog Hammer room, a bottomless pit, or simply freezing the game altogether. The only way to bypass this is to start a new file, which is incredibly frustrating, because Super Sonic is only unlocked after completing ''the other six characters' stories.'' '' ** In the original Dreamcast release of ''VideoGame/SonicAdventure2'', taking your Chao to the doctor after reincarnating would sometimes cause the game to freeze or delete your Chao entirely.
28th Jul '15 2:28:03 PM Truffle
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** Another particularly bad one occurs during Super Sonic's story. The Crystal Ring is an optional upgrade that depletes the time it takes for Sonic's Light Speed Dash to charge. Most players grab it during their first playthrough, but if you choose to collect it during Super Sonic's game, it will essentially ruin your save file. There is usually no auto-save feature, as Super Sonic's stage is just one long level, but acquiring the upgrade forces the game to save. That wouldn't be a problem, unless you had to switch off the console. Trying to reload the game would then lead to you seeing a DummiedOut recap screen, before either being dumped in an inescapable Hedgehog Hammer room, a bottomless pit, or simply freezing the game altogether. The only way to bypass this is to start a new file, which is incredibly frustrating, because Super Sonic is only unlocked after completeing ''the other six characters stories.''
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** Another particularly bad one occurs during Super Sonic's story. The Crystal Ring is an optional upgrade that depletes the time it takes for Sonic's Light Speed Dash to charge. Most players grab it during their first playthrough, but if you choose to collect it during Super Sonic's game, it will essentially ruin your save file. There is usually no auto-save feature, as Super Sonic's stage is just one long level, but acquiring the upgrade forces the game to save. That wouldn't be a problem, unless you had to switch off the console. Trying to reload the game would then lead to you seeing a DummiedOut recap screen, before either being dumped in an inescapable Hedgehog Hammer room, a bottomless pit, or simply freezing the game altogether. The only way to bypass this is to start a new file, which is incredibly frustrating, because Super Sonic is only unlocked after completeing completing ''the other six characters characters' stories.''
28th Jul '15 2:26:59 PM Truffle
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** Another particularly bad one occurs during Super Sonic's story. The Crystal Ring is an optional upgrade that depletes the time it takes for Sonic's Light Speed Dash to charge. Most players grab it during their first playthrough, but if you choose to collect it during Super Sonic's game, it will essentially ruin your save file. There is usually no auto-save feature, as Super Sonic's stage is just one long level, but acquiring the upgrade forces the game to save. That wouldn't be a problem, unless you had to switch off the console. Trying to reload the game would then lead to you seeing a DummiedOut recap screen, before either being dumped in an inescapable Hedgehog Hammer room, a bottomless pit, or simply freezing the game altogether. The only way to bypass this is to start a new file, which is incredibly frustrating, because Super Sonic is only unlocked after completeing ''the other six characters stories.''
13th Jul '15 9:04:28 PM Kecleon2
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* ''Franchise/DonkeyKongCountry'':
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* ''Franchise/DonkeyKongCountry'':''VideoGame/DonkeyKongCountry'': ** Donkey Kong runs into these nasty glitches more than once. [[http://www.youtube.com/watch?v=Yk2BCDaw5Dk&feature=related This video]] shows a number of glitches from the first ''VideoGame/DonkeyKongCountry'' game, most of them harmless, but the one starting at 8:47 is decidedly nasty. Rambi gets glitched as the cave is opened, and the game freezes when he tries to exit. On restarting, the environment is a mass of flashing error, rendering the game utterly unplayable. An ominous annotation near the start of the segment says the glitch was tested in Super Nintendo and altered the system - whether he's just talking about the emulator or if it was tested on an actual system is unknown. Fortunately, unlike the Castle Crush glitch from the next game, this one requires enough set-up as to almost never happen by accident.

** Donkey Kong runs into these nasty glitches more than once. [[http://www.youtube.com/watch?v=Yk2BCDaw5Dk&feature=related This video]] shows a number of glitches from the first ''VideoGame/DonkeyKongCountry'' game, most of them harmless, but the one starting at 8:47 is decidedly nasty. Rambi gets glitched as the cave is opened, and the game freezes when he tries to exit. On restarting, the environment is a mass of flashing error, rendering the game utterly unplayable. An ominous annotation near the start of the segment says the glitch was tested in Super Nintendo and altered the system - whether he's just talking about the emulator or if it was tested on an actual system is unknown. Fortunately, unlike the Castle Crush glitch from the next game, this one requires enough set-up as to almost never happen by accident.

* In ''DonkeyKong64'', there is an obscure bug with the "Sneeze Alert" mechanical fish in Gloomy Galleon. If you get the Sniper scope late in the game, then later go to the fish, the spinning fan lags, but not the timer. This makes the Golden Banana here ''impossible'' to get at this point. There is a workaround, where you can disable the Sniper scope while you are waiting for the fan to finish spinning [[http://www.gamefaqs.com/boards/191702-donkey-kong-64/53989112]], but due to the sheer obscurity of this bug, most people won't know to do this at all. ** A game breaking bug is also reason the game comes with an included Expansion Pak, since said peripheral was the only thing that could fix the bug. * In ''VideoGame/SuperMarioBros. Deluxe'' for GameBoyColor, if you earn the Yoshi Medal at the same time as the Red Coins or High Score medals in Challenge mode, you'll only get the Yoshi medal, and the others will be LostForever. ** In the original version, if you do the InfiniteOneUps trick, DO NOT get more than 127 lives. Otherwise the counter will overflow and your next death will be a GameOver, unless you collect 129 more lives[[note]]the life counter is stored as an 8-bit signed integer, so your lives will loop around to -128[[/note]]. * In the earliest copies of ''VideoGame/{{Rayman 2}}'' for the PC, at the beginning of the level "The Top of the World", a message will pop up telling you the CD is missing and that you have to insert it to play on, even if it's not. The worst part about this is that the message features a huge picture of a [[NinjaPirateZombieRobot robot pirate's]] face, so it's [[JumpScare pretty much a screamer without the screaming]]. Terrifying, anyone? A [[https://www.youtube.com/watch?v=efXgUGGYpt8 this video]] shows, however, the level's still fully playable (should you not trigger OTHER glitches) when this glitch is active. The only issue is that you can hardly see shit when there's a gigantic robot pirate face blocking most of the screen. * In the HD rereleases of ''[[VideoGame/Rayman3HoodlumHavoc Rayman 3: Hoodlum Havoc]]'' attempting to revisit any world before the games completion results in the last world becoming permanently locked, forcing the player to restart their save.
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* ** In ''DonkeyKong64'', there is an obscure bug with the "Sneeze Alert" mechanical fish in Gloomy Galleon. If you get the Sniper scope late in the game, then later go to the fish, the spinning fan lags, but not the timer. This makes the Golden Banana here ''impossible'' to get at this point. There is a workaround, where you can disable the Sniper scope while you are waiting for the fan to finish spinning [[http://www.gamefaqs.com/boards/191702-donkey-kong-64/53989112]], but due to the sheer obscurity of this bug, most people won't know to do this at all. * ''[[Franchise/SuperMarioBros Super Mario Bros.]]'': ** A game breaking bug is also reason the game comes with an included Expansion Pak, since said peripheral was the only thing that could fix the bug. * In ''VideoGame/SuperMarioBros. Deluxe'' for GameBoyColor, if you earn the Yoshi Medal at the same time as the Red Coins or High Score medals in Challenge mode, you'll only get the Yoshi medal, and the others will be LostForever. ** In the original version, if ''VideoGame/SuperMarioBros1'': *** If you do the InfiniteOneUps trick, DO NOT get more than 127 lives. Otherwise the counter will overflow and your next death will be a GameOver, unless you collect 129 more lives[[note]]the life counter is stored as an 8-bit signed integer, so your lives will loop around to -128[[/note]]. *** If you Jump over the flag at the end of the level and scroll the flag off the screen, you end up in an infinite loop until the time runs out and you die. *** In the Deluxe version for Game Boy Color, if you earn the Yoshi Medal at the same time as the Red Coins or High Score medals in Challenge mode, you'll only get the Yoshi medal, and the others will be LostForever. ** ''[[VideoGame/SuperMarioBros3 Super Mario Bros. 3]]'': *** In the [[NintendoEntertainmentSystem NES]] version, if you die on the World 5 airship, there is a rare chance that the ship will fly off the map completely, making it [[UnwinnableByMistake impossible to advance]], unless you have a warp whistle. This means the [[PowerUpLetdown Anchor]] is actually useful for this world. *** If a Hammer Brother and a card matching game end up on the same spot on the map screen, it's possible for them to get stuck together and continuously move around the map, locking the game up. This can happen on the NES and SNES versions. * ''Franchise/Rayman'': ** In the earliest copies of ''VideoGame/{{Rayman 2}}'' for the PC, at the beginning of the level "The Top of the World", a message will pop up telling you the CD is missing and that you have to insert it to play on, even if it's not. The worst part about this is that the message features a huge picture of a [[NinjaPirateZombieRobot robot pirate's]] face, so it's [[JumpScare pretty much a screamer without the screaming]]. Terrifying, anyone? A [[https://www.youtube.com/watch?v=efXgUGGYpt8 this video]] shows, however, the level's still fully playable (should you not trigger OTHER glitches) when this glitch is active. The only issue is that you can hardly see shit when there's a gigantic robot pirate face blocking most of the screen. * ** In the HD rereleases of ''[[VideoGame/Rayman3HoodlumHavoc Rayman 3: Hoodlum Havoc]]'' attempting to revisit any world before the games completion results in the last world becoming permanently locked, forcing the player to restart their save.

* Not 100% game breaking, but in the original ''VideoGame/SuperMarioBros'', if you Jump over the flag at the end of the level and scroll the flag off the screen, you end up in an infinite loop until the time runs out and you die ... if you happen to be on your last life when you do this however. * In the [[NintendoEntertainmentSystem NES]] version of ''[[VideoGame/SuperMarioBros3 Super Mario Bros. 3]]'', if you die on the World 5 airship, there is a rare chance that the ship will fly off the map completely, making it [[UnwinnableByMistake impossible to advance]], unless you have a warp whistle. This means the [[PowerUpLetdown Anchor]] is actually useful for this world. ** If a Hammer Brother and a card matching game end up on the same spot on the map screen, it's possible for them to get stuck together and not allow you to continue playing. This can happen on the NES and SNES versions.
13th Jul '15 8:56:06 PM Kecleon2
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indentation and errors, not yet finished
* The famous Attic Bug in ''VideoGame/JetSetWilly'' on the UsefulNotes/ZXSpectrum. An arrow that appears on this screen travels out of the screen memory area and into the game code, overwriting it and rendering the game {{Unwinnable}}. The first people to beat the game did so by hacking the code. ** Perhaps for that reason, it became famous as the most hacked game then in existence. A couple of hundred separate hacks were published in various magazines, including one that removed Maria, the housekeeper. (Since the entire purpose of the game was to get past Maria by [[GottaCollectThemAll collecting]] all the PlotCoupons, this hack made the game pointless.) Even better, there was one that triggered the ending sequence when the player collected the first, very easy PlotCoupon. ** The programmer of the C64 version fixed the infamous Attic Bug, but didn't finish implementing the final cutscene, and so the game was ''still'' impossible to complete. Heartwarmingly, in 2010 a bunch of chaps from the forums of Lemon 64, a C64 fan site, transplanted some of the code from other versions of the game, thus making the game finally winnable. The 27-year-gap between initial release and final patch must be some kind of record.
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* ''VideoGame/JetSetWilly'': ** The famous Attic Bug in ''VideoGame/JetSetWilly'' on the UsefulNotes/ZXSpectrum.UsefulNotes/ZXSpectrum version. An arrow that appears on this screen travels out of the screen memory area and into the game code, overwriting it and rendering the game {{Unwinnable}}. The first people to beat the game did so by hacking the code. ** code. Perhaps for that reason, it became famous as the most hacked game then in existence. A couple of hundred separate hacks were published in various magazines, including one that removed Maria, the housekeeper. (Since the entire purpose of the game was to get past Maria by [[GottaCollectThemAll collecting]] all the PlotCoupons, this hack made the game pointless.) Even better, there was one that triggered the ending sequence when the player collected the first, very easy PlotCoupon. ** The programmer of the C64 Commodore 64 version fixed the infamous Attic Bug, but didn't finish implementing the final cutscene, and so the game was ''still'' impossible to complete. Heartwarmingly, in 2010 a bunch of chaps from the forums of Lemon 64, a C64 fan site, transplanted some of the code from other versions of the game, thus making the game finally winnable. The 27-year-gap between initial release and final patch must be some kind of record.

* In ''VideoGame/JakAndDaxter'', a glitch sometimes makes it impossible to win a certain race (the game will expect you to complete a course in 1 second instead of 45), thus preventing you from getting every power cell in the game. The makers of the game apparently knew this, as the number of cells required to get the good ending is one less than the total number in the game.
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* ''Franchise/JakAndDaxter'': ** In ''VideoGame/JakAndDaxter'', a glitch sometimes makes it impossible to win a certain race (the game will expect you to complete a course in 1 second instead of 45), thus preventing you from getting every power cell in the game. The makers of the game apparently knew this, as the number of cells required to get the good ending is one less than the total number in the game.

* A horrible, horrible glitch in the first editions of ''VideoGame/SpyroYearOfTheDragon'' prevented you from gaining the second egg of the the Speedway levels if you exit the level without getting it, ''even if you didn't even select the objective needed to get it in the first place''. Even if you ''do'' win the race needed for the egg after this glitch is triggered, it won't register, preventing OneHundredPercentCompletion. This can even happen in reverse: if you beat the race but not the time trial, then exit, the time trial egg will never register even if you do beat the objective. ** The game's own difficulty system led to a borderline example. On Fireworks Factory, a pair of ninja opponents are present on all difficulty levels, but on Easy they don't jump down to fight Spyro. It's necessary to fight them for two gems. It ''is'' fixable by using a cheat code to change the difficulty level or by playing well enough for the game to change the difficulty itself, but unless you know how it can be a game breaker. ** It's possible to flame a cat-fairy named Fluffy in Cloud Spires, which will result in the cutscene being skipped; speaking with the fairy again will act like the cutscene did play, but he won't give out the egg, and will just disappear into an invisible portal. While you can use the nearly portal to respawn Fluffy, he cannot be spoken to, forcing the player to exit and restart the level. The person who discovered the bug, which she dubbed the "Fluffy Glitch", [[https://www.youtube.com/watch?v=156GVI5IQN0 even posted a video on how to trigger it]]. ** It's also possible to trip the game's CopyProtection feature if your disk is scratched or the lens of your {{Playstation}} is dirty. Your only warning is that Zoe the fairy will warn you that you may have have purchased an illegal copy. However, if you disregard the warning (which odds are you will if you're an innocent gamer who bought the game fair and square) and face the end boss, BAM! You lose ''all your data'': every single thing from gems to eggs goes back down to zero.
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* ''Franchise/SpyroTheDragon'': ** ''VideoGame/SpyroYearOfTheDragon'': *** A horrible, horrible glitch in the first editions of ''VideoGame/SpyroYearOfTheDragon'' the game prevented you from gaining the second egg of the the Speedway levels if you exit the level without getting it, ''even if you didn't even select the objective needed to get it in the first place''. Even if you ''do'' win the race needed for the egg after this glitch is triggered, it won't register, preventing OneHundredPercentCompletion. This can even happen in reverse: if you beat the race but not the time trial, then exit, the time trial egg will never register even if you do beat the objective. ** *** The game's own difficulty system led to a borderline example. On Fireworks Factory, a pair of ninja opponents are present on all difficulty levels, but on Easy they don't jump down to fight Spyro. It's necessary to fight them for two gems. It ''is'' fixable by using a cheat code to change the difficulty level or by playing well enough for the game to change the difficulty itself, but unless you know how it can be a game breaker. ** *** It's possible to flame a cat-fairy named Fluffy in Cloud Spires, which will result in the cutscene being skipped; speaking with the fairy again will act like the cutscene did play, but he won't give out the egg, and will just disappear into an invisible portal. While you can use the nearly portal to respawn Fluffy, he cannot be spoken to, forcing the player to exit and restart the level. The person who discovered the bug, which she dubbed the "Fluffy Glitch", [[https://www.youtube.com/watch?v=156GVI5IQN0 even posted a video on how to trigger it]]. ** *** It's also possible to trip the game's CopyProtection feature if your disk is scratched or the lens of your {{Playstation}} is dirty. Your only warning is that Zoe the fairy will warn you that you may have have purchased an illegal copy. However, if you disregard the warning (which odds are you will if you're an innocent gamer who bought the game fair and square) and face the end boss, BAM! You lose ''all your data'': every single thing from gems to eggs goes back down to zero.zero. ** ''Enter the Dragonfly'' would occasionally freeze while loading levels. Because the load times were [[LoadsAndLoadsOfLoading very long to begin with]], you might not even notice until several minutes have passed.

** ''Enter the Dragonfly'' would occasionally freeze while loading levels. Because the load times were [[LoadsAndLoadsOfLoading very long to begin with]], you might not even notice until several minutes have passed. *** Which isn't the only horribly breaking bug in the game, nor the most detrimental, it ''is'' the most common due to how much loading there is. * The ''SonicTheHedgehog'' games have a few of them, most of which are caused by [[TooFastToStop Sonic going so fast he breaks the game]]. In [[VideoGame/SonicTheHedgehog the first game]], you could die by going too fast for the screen to keep up (because it just kills Sonic when he touches the bottom of the screen), and there are other situations where you can get stuck in the scenery and be unable to get out. The American manual for ''[[VideoGame/Sonic3AndKnuckles Sonic 3]]'' actually acknowledges that it's possible to get stuck in scenery during MercyInvincibility (and be forced to either wait for a Time Over or reset the game), but {{handwave}}s this as a [[ViewersAreMorons "diabolical trap" left by Dr. Robotnik]]. ** An additional glitch in ''Sonic The Hedgehog 3''; in Marble Garden, while playing as Sonic with Tails, you could actually scroll Tails off the screen permanently. While this would be good (since Tails is a StopHelpingMe annoyance in this mode), it also prevents him from showing up during the end-Zone boss, a boss that ''requires'' you to have Tails fly you up to meet. This means you're permanently stuck off-screen and unable to complete the game. *** Another fun glitch at this point. By this time you could be playing as Super Sonic. During the Robotnik animation where he is demolishing the scenery just moments before the boss battle, it is actually possible to damage him. Well...just try and hit him 8 times. GAME CRASH!
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* ''Franchise/SonicTheHedgehog'': ** ''Enter the Dragonfly'' would occasionally freeze while loading levels. Because the load times were [[LoadsAndLoadsOfLoading very long to begin with]], you might not even notice until several minutes have passed. *** Which isn't the only horribly breaking bug in the game, nor the most detrimental, it ''is'' the most common due to how much loading there is. * The ''SonicTheHedgehog'' games have a few of them, most of which are caused by [[TooFastToStop Sonic going so fast he breaks the game]]. In [[VideoGame/SonicTheHedgehog the first game]], you could die by going too fast for the screen to keep up (because it just kills Sonic when he touches the bottom of the screen), and there are other situations where you can get stuck in the scenery and be unable to get out. out. ** ''VideoGame/Sonic3AndKnuckles'': *** The American manual for ''[[VideoGame/Sonic3AndKnuckles Sonic 3]]'' ''Sonic 3'' actually acknowledges that it's possible to get stuck in scenery during MercyInvincibility (and be forced to either wait for a Time Over or reset the game), but {{handwave}}s [[HandWave Hand Waves]] this as a [[ViewersAreMorons "diabolical trap" left by Dr. Robotnik]]. ** An additional glitch in ''Sonic The Hedgehog 3''; in *** In Marble Garden, while playing as Sonic with Tails, you could actually scroll Tails off the screen permanently. While this would be good (since Tails is a StopHelpingMe annoyance in this mode), it also prevents him from showing up during the end-Zone boss, a boss that ''requires'' you to have Tails fly you up to meet. This means you're permanently stuck off-screen and unable to complete the game. *** Another fun glitch at this point. By this time Marble Garden Zone, you could be playing as Super Sonic. During the Robotnik animation where he is demolishing the scenery just moments before the boss battle, it is actually possible to damage him. Well...just try and If you hit him 8 times. times? GAME CRASH!

**** The best example being the S-monitor restart glitch where if you place too many S boxes (10-20 at once) and then break them, the game will likely glitch out (or Sonic will stop in some cases until you press start) and reset...back into plain old ''Sonic and Knuckles'' mode, meaning you won't be able to play the Sonic 3 stages or Tails. ** The Quiz Lady bug in ''VideoGame/SonicUnleashed''. Essentially, this bug will cause Sandra--a woman who travels around the world, giving you quizzes about the place you meet her in--to not appear in Shamar. Therefore, you are unable to finish this quest, unable to get the Art Book she hands you for finishing, and therefore unable to get 100% completion. You get this bug? Too bad! Looks like you'll have to start a ''whole new save file.'' This has since been fixed…at the cost of $3.13 USD (plus tax) to get the Chun-Nan DLC.
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**** *** The best example being the S-monitor restart glitch where if glitch. If you place too many S boxes (10-20 at once) and then break them, the game will likely glitch out (or Sonic will stop in some cases until you press start) and reset...back into plain old ''Sonic and Knuckles'' mode, meaning you won't be able to play the Sonic 3 stages or Tails. ** The Quiz Lady bug in ''VideoGame/SonicUnleashed''. Essentially, this bug will cause Sandra--a woman who travels around the world, giving you quizzes about the place you meet her in--to not appear in Shamar. Therefore, you are unable to finish this quest, unable to get the Art Book she hands you for finishing, and therefore unable to get 100% completion. You get this bug? Too bad! Looks like you'll have to start a ''whole new save file.'' This has since been fixed…at fixed...at the cost of $3.13 USD (plus tax) to get the Chun-Nan DLC.

** ''VideoGame/SonicTheHedgehog2006'' is an ObviousBeta in general, but the infamous Silver BossBattle is definitely one of the buggier parts. Silver's telekinetic attack ("It's no use!") can endlessly pin Sonic against a wall or fling him out into space. ** ''VideoGame/ShadowTheHedgehog'' has a bug in The Doom stage. Playing the dark mission requires you to [[KillThemAll kill all]] GUN Troops however one specific area the final mech that you are required to kill in order to complete the mission will not spawn without you backtracking to a previous checkpoint. This added to an already [[TheMaze ridiculously expansive]] and maze like level. ** Classic Seaside Hill in ''VideoGame/SonicGenerations'' has the entire level ''[[http://youtu.be/KZ2kIjbqwJQ?t=8m55s not load at all]]'' if you go past a checkpoint in a certain way. Models for enemies, items, and other objects are still rendered, but the level itself isn't loaded. However, the level is still beatable because the level is still physically there. The difficult part is trying to remember how the level is laid out without falling into a death trap. Even if you lose a life when this bug happens, the game still bugs out and won't load the level objects unless you restart the level. The [[http://youtu.be/qmpc8lOkMTY?t=8m18s same thing can also happen]] in Modern Planet Wisp. *** In the PC version, it could happen in almost any level, though normally this happens only if both your video drivers and the game aren't updated. The PC also had an irritating bug when using a non-Xbox controller where Sonic would step to the left randomly in 3D sections until you restarted the game. ** ''[[VideoGame/SonicBoom Sonic Boom: Rise of Lyric]]'' is looking to give '06 a run for its money in the glitches department, with the ability to fall ''through'' [[http://www.youtube.com/watch?v=iSxzOxGb_bE the hub world by grabbing an invisible ledge and clipping through a mountain]], [[http://www.youtube.com/watch?v=D8V0vM_ra6M dying inside an impenetrable force field then respawning]] ''outside'', switching to 3D controls while still in a 2D plane, ''[[http://www.neogaf.com/forum/showpost.php?p=138608128&postcount=590 getting stuck in chests]]''... reports even indicate one can oughtright ''skip the FinalBoss''.
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** ''VideoGame/SonicTheHedgehog2006'' is an ObviousBeta in general, but the infamous Silver BossBattle is definitely one of the buggier parts. Silver's telekinetic attack ("It's no use!") can endlessly pin Sonic against a wall or fling him out into space. space. At one specific spot, it can knock Sonic outside the invisible wall of the arena, and he can't get back in, trapping him in an empty, but solid and rendered version of Soleanna. ** ''VideoGame/ShadowTheHedgehog'' has a bug in The the Doom stage. Playing the dark mission requires you to [[KillThemAll kill all]] all GUN Troops however Troops. However, at one specific area area, the final mech that you are required to kill in order to complete the mission will not spawn without you backtracking to a previous checkpoint. This added to an already [[TheMaze ridiculously expansive]] expansive and maze like [[TheMaze maze-like]] level. ** ''VideoGame/SonicGenerations'': *** Classic Seaside Hill in ''VideoGame/SonicGenerations'' has the entire level ''[[http://youtu.be/KZ2kIjbqwJQ?t=8m55s not load at all]]'' if you go past a checkpoint in a certain way. Models for enemies, items, and other objects are still rendered, but the level itself isn't loaded. However, the level is still beatable because the level is still physically there. The difficult part is trying to remember how the level is laid out without falling into a death trap. Even if you lose a life when this bug happens, the game still bugs out and won't load the level objects unless you restart the level. The [[http://youtu.be/qmpc8lOkMTY?t=8m18s same thing can also happen]] in Modern Planet Wisp. *** Wisp. In the PC version, it could happen in almost any level, though normally this happens only if both your video drivers and the game aren't updated. updated. *** The PC also version had an irritating bug when using a non-Xbox controller where Sonic would step to the left randomly in 3D sections until you restarted the game. ** ''[[VideoGame/SonicBoom Sonic Boom: Rise of Lyric]]'' is looking to give '06 a run for its money in the glitches department, with the ability to fall ''through'' [[http://www.youtube.com/watch?v=iSxzOxGb_bE the hub world by grabbing an invisible ledge and clipping through a mountain]], [[http://www.youtube.com/watch?v=D8V0vM_ra6M dying inside an impenetrable force field then respawning]] ''outside'', switching to 3D controls while still in a 2D plane, ''[[http://www.neogaf.com/forum/showpost.php?p=138608128&postcount=590 getting stuck in chests]]''... reports even indicate one can oughtright outright ''skip the FinalBoss''.

* The ''PrinceOfPersia'' "Sands" trilogy had some pretty weird bugs throughout the games. ** One in ''Sands of Time'' would stop the platforms in the observatory from correctly lifting (may have had something to do with Farah triggering the switch instead of the player). A more infamous one occurred in ''Warrior Within'', where the game would randomly teleport ahead when loading to a part far later, [[spoiler:when the Prince becomes the Sand Wraith]]. The only way to fix it would be to load an earlier save. Don't have one? Sucks to be you! ** For Heaven's sake, NEVER EVER save the game near a spike pit, specially with Farah. [[http://www.youtube.com/watch?v=wQQh2yFLrxc JUST DON'T!]] ** Then there was a horrible bug right at the end of the game where you'd try to run through the last sand portal to face the end boss and the portal would simply refuse to work. ''Play the entire game over from the beginning!'' ** Another oversight allowed you to reach an unreachable door and bypass a decent chunk of the game. Said occurrence forced you to run a massive disintegrating obstacle course, only to arrive at a wall which can only be broken with a sword you don't own yet. And unless you avoided the two saves along the nigh-impossible road to failure, you were forced into starting a new game. Worse still, you can stumble into this by complete accident with no indication. ** And then there's ''VideoGame/PrinceOfPersia2: The Shadow and the Flame'' [[PortingDisaster on the Super NES.]] One specific standard enemy, when killed, ''crashes the game''. Then again, it can be argued that the port is a giant bug with bits of game in it.
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* The ''PrinceOfPersia'' "Sands" trilogy had some pretty weird bugs throughout the games. ''Franchise/PrinceOfPersia'': ** ''VideoGame/PrinceOfPersiaTheSandsOfTime'' *** One in ''Sands of Time'' bug would stop the platforms in the observatory from correctly lifting (may have had something to do with Farah triggering the switch instead of the player). A more infamous one occurred in ''Warrior Within'', where the game would randomly teleport ahead when loading to a part far later, [[spoiler:when the Prince becomes the Sand Wraith]]. The only way to fix it would be to load an earlier save. Don't have one? Sucks to be you! ** *** For Heaven's sake, NEVER EVER save the game near a spike pit, specially especially with Farah. [[http://www.youtube.com/watch?v=wQQh2yFLrxc JUST DON'T!]] ** Then there *** There was a horrible bug right at the end of the game where you'd try to run through the last sand portal to face the end boss and the portal would simply refuse to work. ''Play the entire game over from the beginning!'' ** Another *** An oversight allowed you to reach an unreachable door and bypass a decent chunk of the game. Said occurrence forced you to run a massive disintegrating obstacle course, only to arrive at a wall which can only be broken with a sword you don't own yet. And unless you avoided the two saves along the nigh-impossible road to failure, you were forced into starting a new game. Worse still, you can stumble into this by complete accident with no indication. ** And then there's There's ''VideoGame/PrinceOfPersia2: The Shadow and the Flame'' [[PortingDisaster on the Super NES.]] One specific standard enemy, when killed, ''crashes the game''. Then again, it can be argued that the port is a giant bug with bits of game in it.

* In ''VideoGame/Sly2BandOfThieves'', saving and quitting during the Canada Games section of of the game makes it impossible to complete the level, rendering the game UnWinnable. This has a fix built-in, though you do have to backstep a few missions. Just head to the house that contains the safe, and head to said safe. Once Jean Bison yells at his lackeys, you should be able to pull a switch and redo the laser mission. ** Although it takes some effort, it can happen in the sleep dart Rajin mission. If you set a bomb under Rajin right before getting the last blue print, you will fail the mission but you will technically have gotten the blue prints. This results in the mission being [[UnwinnableByMistake unwinnable]], forcing a reset.
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* In ''VideoGame/Sly2BandOfThieves'', saving ''VideoGame/Sly2BandOfThieves'': ** Saving and quitting during the Canada Games section of of the game makes it impossible to complete the level, rendering the game UnWinnable. This has a fix built-in, though you do have to backstep a few missions. Just head to the house that contains the safe, and head to said safe. Once Jean Bison yells at his lackeys, you should be able to pull a switch and redo the laser mission. ** Although it takes some effort, it can happen in the sleep dart Rajin "Leading Rajan" mission. If you set a bomb under Rajin Rajan right before getting the last blue print, you will fail the mission but you will technically have gotten the blue prints. This results in the mission being [[UnwinnableByMistake unwinnable]], forcing a reset.

* ''LittleBigPlanet'' has had several of these:
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* ''LittleBigPlanet'' has had several of these:''VideoGame/LittleBigPlanet'':

* In the PC game ''VideoGame/JazzJackrabbit'', you could get stuck in walls and ceilings by jumping, teleporting (through a cheat code), or being bounced into them. You could escape using cheat codes, but if they didn't work, your only other option was to restart the level.
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* ''VideoGame/JazzJackrabbit'': ** In the PC game ''VideoGame/JazzJackrabbit'', version, you could get stuck in walls and ceilings by jumping, teleporting (through a cheat code), or being bounced into them. You could escape using cheat codes, but if they didn't work, your only other option was to restart the level.

* An extremely serious glitch can occur in ''[[VideoGame/DonkeyKongCountry Donkey Kong Country 2]]'' on the vertically-scrolling Castle Crush stage. There is a barrel near the beginning which can be grabbed and broken without being thrown. A demonstration of the glitch can be seen [[http://www.youtube.com/watch?v=1D95R9h7Jqw here]]. The glitch can cause the game to crash in some cases, but this could end up being worse than a simple restart or even losing save files (which is another potential result of the glitch). In some cases, the glitch's effects are so severe that they damage the ''game'' beyond repair. An example of the broken ROM can be seen ([[http://www.youtube.com/watch?v=kS623XTmr04 here]]). Some accounts suggest that this damage even extends to the system or emulator itself. The same issues do not appear to occur in the Virtual Console version. ** Somebody risked the life of his Donkey Kong Country 2 cartridge and performed the glitch on a real SNES multiple times, as seen [[http://www.youtube.com/watch?v=lo-16pMF1Mg Here.]] While the glitch doesn't cause any long term damage to the cartridge, it does erase your game saves often.
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* ''Franchise/DonkeyKongCountry'': ** An extremely serious glitch can occur in ''[[VideoGame/DonkeyKongCountry Donkey Kong Country 2]]'' on the vertically-scrolling Castle Crush stage. There is a barrel near the beginning which can be grabbed and broken without being thrown. A demonstration of the glitch can be seen [[http://www.youtube.com/watch?v=1D95R9h7Jqw here]]. The glitch can cause the game to crash in some cases, but this could end up being worse than a simple restart or even losing save files (which is another potential result of the glitch). In some cases, the glitch's effects are so severe that they damage the ''game'' beyond repair. An example of the broken ROM can be seen ([[http://www.youtube.com/watch?v=kS623XTmr04 here]]). Some accounts suggest that this damage even extends to the system or emulator itself. The same issues do not appear to occur in the Virtual Console version. ** version. Somebody risked the life of his Donkey Kong Country 2 cartridge and performed the glitch on a real SNES multiple times, as seen [[http://www.youtube.com/watch?v=lo-16pMF1Mg Here.]] While the glitch doesn't cause any long term damage to the cartridge, it does erase your game saves often.]]
12th Jul '15 2:03:15 PM RibShark
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Added game breaking glitch in Rayman 3 HD.
Added DiffLines:
* In the HD rereleases of ''[[VideoGame/Rayman3HoodlumHavoc Rayman 3: Hoodlum Havoc]]'' attempting to revisit any world before the games completion results in the last world becoming permanently locked, forcing the player to restart their save.
3rd Jul '15 2:09:14 PM gophergiggles
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* Due to a bug in Round 7 of ''VideoGame/MonsterParty'', you earned the key to finish the level after fighting only two of the three bosses. If you faced the third you'd lose the key, and your only choice is to reset the game.
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* Due to a bug in Round 7 of ''VideoGame/MonsterParty'', you earned the key to finish the level after fighting only two of the three bosses. If you faced the third you'd lose the key, and your only choice is to reset the game. * ''[[VideoGame/LEGOAdaptationGame LEGO Jurassic World]]'' just ''loves'' to crash at inopportune times, often when an EventFlag is supposed to trigger but doesn't. It is also easy to crash the game by enabling too many Studs X cheats (which compound), which will make the game freeze during the end level tally. At best, this will cause oddities like having officially beaten the level but ''not'' earned the gold brick or any unlocked characters, minikits, or amber, and at worst (since it auto-saves during the tally), it can [[IncrediblyLamePun brick]] your game.
23rd Jun '15 12:16:41 PM bowserbros
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* In the earliest copies of ''VideoGame/{{Rayman 2}}'' for the PC, at the beginning of the level "The Top of the World", a message will pop up telling you the CD is missing and that you have to insert it to play on, even if it's not. The worst part about this is that the message features a huge picture of a [[NinjaPirateZombieRobot robot pirate's]] face, so it's [[JumpScare pretty much a screamer without the screaming]]. Terrifying, anyone?
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* In the earliest copies of ''VideoGame/{{Rayman 2}}'' for the PC, at the beginning of the level "The Top of the World", a message will pop up telling you the CD is missing and that you have to insert it to play on, even if it's not. The worst part about this is that the message features a huge picture of a [[NinjaPirateZombieRobot robot pirate's]] face, so it's [[JumpScare pretty much a screamer without the screaming]]. Terrifying, anyone?anyone? A [[https://www.youtube.com/watch?v=efXgUGGYpt8 this video]] shows, however, the level's still fully playable (should you not trigger OTHER glitches) when this glitch is active. The only issue is that you can hardly see shit when there's a gigantic robot pirate face blocking most of the screen.
24th Apr '15 9:12:49 AM Prfnoff
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Moving to the Racing Game subpage
** ''Jak II'' has a showstopper late in the final act of the game. It seems that playing the optional races in the stadium creates an event flag that supersedes a later story mission. The mission icon appears on your radar, but as soon as you approach the area, it disappears to be replaced by the icon for the optional races you triggered earlier, making it impossible to trigger the start of the story mission. You have to delete the save file and start from scratch. ** ''Jak X'' has an even worse glitch which apparently occurs mostly on black slim [=PS2s=]; it's possible for your game save to randomly become corrupt whenever you try to save. If you're lucky, you can overwrite the save and keep going. If you're unlucky, ''the whole save file becomes corrupt,'' leaving you with an undeletable file that the game tries to read but can't. [[http://boardsus.playstation.com/playstation/board/message?board.id=jak3&thread.id=122179 There are ways to avoid it]], but fixing the latter is out of the question, short of buying a different model of [=PS2=], buying a cheat device or doing some modding to fix/delete the data.
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** ''Jak II'' ''VideoGame/JakIIRenegade'' has a showstopper late in the final act of the game. It seems that playing the optional races in the stadium creates an event flag that supersedes a later story mission. The mission icon appears on your radar, but as soon as you approach the area, it disappears to be replaced by the icon for the optional races you triggered earlier, making it impossible to trigger the start of the story mission. You have to delete the save file and start from scratch. ** ''Jak X'' has an even worse glitch which apparently occurs mostly on black slim [=PS2s=]; it's possible for your game save to randomly become corrupt whenever you try to save. If you're lucky, you can overwrite the save and keep going. If you're unlucky, ''the whole save file becomes corrupt,'' leaving you with an undeletable file that the game tries to read but can't. [[http://boardsus.playstation.com/playstation/board/message?board.id=jak3&thread.id=122179 There are ways to avoid it]], but fixing the latter is out of the question, short of buying a different model of [=PS2=], buying a cheat device or doing some modding to fix/delete the data.scratch.
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