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** And speaking of Performapals there's [[http://yugipedia.com/wiki/Performapal_Monkeyboard Performapal Monkeyboard]]. It is a one-card Pendulum set up with the card at it's prime being the [=PePe=] Deck. It can easily search out [[http://yugipedia.com/wiki/Performapal_Lizardraw other]] [[http://yugipedia.com/wiki/Performapal_Guitartle notable]] [[http://yugipedia.com/wiki/Performapal_Odd_Eyes_Unicorn Performapal]] [[http://yugipedia.com/wiki/Performapal_Pendulum_Sorcerer monsters]] critical to [=PePe=]'s success. Even after the second emergency banlist of the game that limited Monkeyboard, it's still too strong so in August 2016 Konami banned Monkeyboard, and despite Pendulum Monsters being hit the hardest since the Master Rule Revisions, there is a great reason this card is still banned to this day.

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** And speaking of Performapals there's [[http://yugipedia.com/wiki/Performapal_Monkeyboard Performapal Monkeyboard]]. It is a one-card Pendulum set up that also does '''not''' archetype lock with the card at it's prime being the [=PePe=] Deck.cards you can Pendulum Summon (unlike [[http://yugipedia.com/wiki/Qliphort_Scout Qliphort Scout]]). It can easily search out [[http://yugipedia.com/wiki/Performapal_Lizardraw other]] [[http://yugipedia.com/wiki/Performapal_Guitartle notable]] [[http://yugipedia.com/wiki/Performapal_Odd_Eyes_Unicorn Performapal]] [[http://yugipedia.com/wiki/Performapal_Pendulum_Sorcerer monsters]] critical to [=PePe=]'s success. Even after the second emergency banlist of the game that limited Monkeyboard, it's still too strong so in August 2016 (the same year the card is introduced no less) Konami banned Monkeyboard, and despite Pendulum Monsters being hit the hardest since the Master Rule Revisions, there is a great reason this card is still banned to this day.
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* [[https://yugipedia.com/wiki/Pole_Position Pole Position]] is an odd case in that it was never that powerful of a card. However, it caused major headaches as a result of being a literal game breaker. The problematic effect was to make the monster with the highest Attack Points unaffected by Spell effects. Innocuous at first, but consider if both a 1500 ATK and a 2000 ATK monster are on the field, and then Axe of Despair, which grants 1000 ATK, is used on the 1500 ATK monster. The 1500 ATK monster would have the higher attack, and so would be unaffected by Axe of Despair, causing the 2000 ATK monster to have the highest ATK, and be affected by Pole Position, meaning Axe of Despair works again, so the 1500 ATK would have the highest attack again, so it would be unaffected by Axe of Despair... Pole Position was infamous for causing infinite loops such as these, grinding the game to a standstill. Konami ended up clarifying the rules for infinite loops, so that, if one occurred, the card responsible for the loop would be destroyed, which stopped Pole Position from casuing infinite loops.

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* [[https://yugipedia.com/wiki/Pole_Position Pole Position]] is an odd case in that it was never that powerful of a card. However, it caused major headaches as a result of being a literal game breaker. The problematic effect was to make the monster with the highest Attack Points unaffected by Spell effects. Innocuous at first, but consider if both a 1500 ATK and a 2000 ATK monster are on the field, and then Axe of Despair, which grants 1000 ATK, is used on the 1500 ATK monster. The 1500 ATK monster would have the higher attack, and so would be unaffected by Axe of Despair, causing the 2000 ATK monster to have the highest ATK, and be affected by Pole Position, meaning Axe of Despair works again, so the 1500 ATK would have the highest attack again, so it would be unaffected by Axe of Despair... Pole Position was infamous for causing infinite loops such as these, grinding the game to a standstill. Konami ended up clarifying the rules for infinite loops, so that, if one occurred, the card responsible for the loop would be destroyed, which stopped Pole Position from casuing causing infinite loops.
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** And speaking of Performapals there's [[http://yugipedia.com/wiki/Performapal_Monkeyboard Performapal Monkeyboard]]. It is a one card Pendulum setup with the card at it's prime being the [=PePe=] Deck. It can easily search out [[http://yugipedia.com/wiki/Performapal_Lizardraw other]] [[http://yugipedia.com/wiki/Performapal_Guitartle notable]] [[http://yugipedia.com/wiki/Performapal_Odd_Eyes_Unicorn Performapal]] monsters critical to [=PePe=]'s success. Even after the second emergency banlist of the game that limited Monkeyboard, it's still too strong and so on August 2016 Konami banned Monkeyboard and despite Pendulum Monsters being hit the hardest since the Master Rule Revisions there is a great reason this card is still banned to this day.

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** And speaking of Performapals there's [[http://yugipedia.com/wiki/Performapal_Monkeyboard Performapal Monkeyboard]]. It is a one card one-card Pendulum setup set up with the card at it's prime being the [=PePe=] Deck. It can easily search out [[http://yugipedia.com/wiki/Performapal_Lizardraw other]] [[http://yugipedia.com/wiki/Performapal_Guitartle notable]] [[http://yugipedia.com/wiki/Performapal_Odd_Eyes_Unicorn Performapal]] monsters [[http://yugipedia.com/wiki/Performapal_Pendulum_Sorcerer monsters]] critical to [=PePe=]'s success. Even after the second emergency banlist of the game that limited Monkeyboard, it's still too strong and so on in August 2016 Konami banned Monkeyboard Monkeyboard, and despite Pendulum Monsters being hit the hardest since the Master Rule Revisions Revisions, there is a great reason this card is still banned to this day.
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** [[https://yugipedia.com/wiki/Ib_the_World_Chalice_Justiciar Ib the World Chalice Justiciar]] is an incredible combo extender. Not only is it generic, it also immediately rewards you upon summon and ''floats'' on top of everything, massively aiding combo-based decks. ''any'' deck that can Synchro and splash in a few World Chalice cards can gain a powerful tool for setting up multi-summon power plays. With [[https://yugipedia.com/wiki/Crystron_Halqifibrax Halqifibrax]] approaching the TCG, this resulted in Ib becoming one of the few examples of a preemptive ban in the game's history, being banned in the January 2020 TCG Lists. The OCG soon followed suit three months later before the Master Rules April 1st 2020 Revision came into effect.

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** [[https://yugipedia.com/wiki/Ib_the_World_Chalice_Justiciar Ib the World Chalice Justiciar]] is an incredible combo extender.the Denglong of the late 2010s. Not only is it generic, it also immediately rewards you upon summon and ''floats'' on top of everything, massively aiding combo-based decks. ''any'' deck that can Synchro and splash in a few World Chalice cards can gain a powerful tool for setting up multi-summon power plays. With [[https://yugipedia.com/wiki/Crystron_Halqifibrax Halqifibrax]] approaching the TCG, this resulted in Ib becoming one of the few examples of a preemptive ban in the game's history, being banned in the January 2020 TCG Lists. The OCG soon followed suit three months later before the Master Rules April 1st 2020 Revision came into effect.
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** Its cousin, [[http://yugipedia.com/wiki/Fiber_Jar Fiber Jar]], was even worse. Got a bad hand? Close to losing? Your key monsters are in graveyard and you can't recover them? Fear not! Just flip up Fiber Jar and it effectively resets the game, barring banished cards. Its effect has been compared to ''Shahrazad'' from ''Magic: The Gathering'', in that it forcibly extended the duration of a duel by a fair amount, which was something you didn't want in a tournament enviroment.

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** Its cousin, [[http://yugipedia.com/wiki/Fiber_Jar Fiber Jar]], was even worse. Got a bad hand? Close to losing? Your key monsters are in graveyard and you can't recover them? Fear not! Just flip up Fiber Jar and it effectively resets the game, barring banished cards. Its effect has been compared to ''Shahrazad'' from ''Magic: The Gathering'', ''TabletopGame/MagicTheGathering'', in that it forcibly extended the duration of a duel by a fair amount, which was something you didn't want in a tournament enviroment.

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Started making some edits by removing superflous card descriptions


** [[http://yugipedia.com/wiki/Cyber_Jar Cyber Jar]] was an extremely powerful staple in many decks before becoming banned. When flipped, it nukes the entire field and forces both players to reveal the top 5 cards from their deck and Special Summon all Level 4 or lower monsters in face-up attack or face-down defense, with anything else being added to the hand. It served as a "get-out-of-jail-free" card, usable in any bad situation, that also gave the user a significant field and hand advantage.
*** Cyber Jar had an entire deck built around a first turn kill using cards like The Shallow Grave, Book of Taiyou, and Card Destruction to deck the opponent out before they can draw. Americans tried fixing it by restricting Book of Taiyou which worked, but since the World Championship didn't have such a restriction, it dominated the tournament leading to Cyber Jar's death.
** Its cousin, [[http://yugipedia.com/wiki/Fiber_Jar Fiber Jar]], was even worse. Got a bad hand? Close to losing? Your key monster is in graveyard and you can't recover it? Fear not! Just flip up Fiber Jar and it sends every card on both players' fields and their hands and Graveyards back into the deck while drawing 5 new cards, effectively resetting the game.

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** [[http://yugipedia.com/wiki/Cyber_Jar Cyber Jar]] was an extremely powerful staple in many decks before becoming banned. When flipped, it nukes the entire field and forces both players to reveal the top 5 cards from their deck and Special Summon all Level 4 or lower monsters in face-up attack or face-down defense, with anything else being added to the hand. It served as a "get-out-of-jail-free" card, usable in any bad situation, that also gave the user a significant field and hand advantage. \n*** Cyber Jar had an entire deck built around a first turn kill using cards like The Shallow Grave, Book of Taiyou, and Card Destruction to deck the opponent out before they can draw. Americans tried fixing it by restricting Book of Taiyou which worked, but since the World Championship didn't have such a restriction, it dominated the tournament leading to Cyber Jar's death.
** Its cousin, [[http://yugipedia.com/wiki/Fiber_Jar Fiber Jar]], was even worse. Got a bad hand? Close to losing? Your key monster is monsters are in graveyard and you can't recover it? them? Fear not! Just flip up Fiber Jar and it sends every card on both players' fields and their hands and Graveyards back into the deck while drawing 5 new cards, effectively resetting resets the game.game, barring banished cards. Its effect has been compared to ''Shahrazad'' from ''Magic: The Gathering'', in that it forcibly extended the duration of a duel by a fair amount, which was something you didn't want in a tournament enviroment.



** One of the most useful cards to be released in Japan before the first Forbidden List was instituted was [[http://yugipedia.com/wiki/Sixth_Sense Sixth Sense]], which was not released in the TCG until more than a decade later (which tried putting it to 1 on its release for a single format before immediately realizing what they had done and banning it right after). In theory, the card is a risk or reward. You declare two numbers between 1 and 6, and if your opponent rolled one of the declared numbers, you draw that many cards, otherwise you mill the number of cards that was rolled. Except the mill is almost completely incidental unless you're playing against a dedicated mill deck (or outright beneficial, if you're playing a Deck that uses the Graveyard a lot), whereas guessing 5 or 6 and rolling that amount would give you so much advantage that you essentially play with two starting hands. So there's a two in three chance that the card does almost nothing or creates mild benefit, and a one in three chance that the card wins you the game. As stated before, the card came out in Japan before the Forbidden List existed, and as soon as it was introduced, the card was Forbidden and has held that position ever since. To put that in perspective, the only other card to have been banned for as long as banning a card has been possible is Yata-Garasu. Not only that, but it's the ''only'' card with a gamble-related effect to ever be banned. It's that formidable.
** [[http://yugipedia.com/wiki/Card_of_Safe_Return Card of Safe Return]]'s effect is to draw a card anytime you Special Summon from the Graveyard. An example of reverse PowerCreep, it initially saw little use when first released as there were few ways to recover from the Graveyard. As time marched on, however, Graveyard recurring cards and strategies became prevalent, allowing the user to make a large number of draws as they make their plays. The release of [[http://yugipedia.com/wiki/Zombie_Master Zombie Master]] in 2007 resulted in this card becoming frequently used in Zombie Decks, and later the [[https://yugipedia.com/wiki/Teleport_Dark_Armed TeleDAD]] and [[https://yugipedia.com/wiki/Lightsworn Lightsworn]] Decks abused its newfound power to no end. As a result, it was banned in September 2009 and has never seen the light of day since.
** [[http://yugipedia.com/wiki/Mirage_of_Nightmare Mirage of Nightmare]] allows you to draw cards until you have 4 in hand during your opponent's standby phase, but requires you to randomly discard the same number during your own. Even ignoring its potential for rapid graveyard setup, its downside can easily be dodged by preventing its discard effect from resolving (like destroying the card yourself at the end of the opponent's turn), allowing you to keep all the cards drawn off of it. The classic combo seen in the anime, which drew prevalence to the card, was Emergency Provisions, which would send any number of your back row to the grave for an extra 1000 LP per card, but any quick-activation Spell or Trap destruction effect would do.
** [[http://yugipedia.com/wiki/Chicken_Game Chicken Game]] allows one card to be drawn at the cost of 1000 LP for once per turn. Such restriction can be bypassed and [[LoopholeAbuse abused]] by having three copies of it as well as three copies of [[http://yugipedia.com/wiki/Pseudo_Space Pseudo Space]], where ''six'' cards can be drawn by a hefty 6000 LP in total. Draw power will go UpToEleven when used with [[http://yugipedia.com/wiki/Terraforming Terraforming]], [[http://yugipedia.com/wiki/Royal_Magical_Library Royal Magical Library]], [[http://yugipedia.com/wiki/Upstart_Goblin Upstart Goblin]] (which is currently limited in the TCG format) and [[http://yugipedia.com/wiki/Hope_for_Escape Hope for Escape]], where a total of ''eighteen'' cards is drawn. Such play style makes Exodia an even more TierInducedScrappy solitaire deck. There is also an FTK combo involving the aforementioned cards, the Monarchs, [[http://yugipedia.com/wiki/Life_Equalizer Life Equalizer]] (which is currently banned in the OCG format) and [[http://yugipedia.com/wiki/Magical_Explosion Magical Explosion]].

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** One of the most useful cards to be released in Japan before the first Forbidden List was instituted was [[http://yugipedia.com/wiki/Sixth_Sense Sixth Sense]], which was not released in the TCG until more than a decade later (which tried putting it to 1 on its release for a single format before immediately realizing what they had done and banning it right after). In theory, the card is a risk or reward. You declare two numbers between 1 and 6, and if your opponent rolled one of the declared numbers, you draw that many cards, otherwise you mill the number of cards that was rolled. Except ''Except'' the mill is almost completely incidental unless you're playing against a dedicated mill deck (or outright beneficial, if you're playing a Deck that uses the Graveyard a lot), whereas guessing 5 or 6 and rolling that amount would give you so much advantage that you essentially play with two starting hands. So there's a two in three chance that the card does almost nothing or creates mild benefit, and a one in three chance that the card wins you the game. As stated before, the card came out in Japan before the Forbidden List existed, and as soon as it was introduced, the card was Forbidden and has held that position ever since. To put that in perspective, the only other card to have been banned for as long as banning a card has been possible is Yata-Garasu. Not only that, but it's the ''only'' card with a gamble-related effect to ever be banned. It's that formidable.
** [[http://yugipedia.com/wiki/Card_of_Safe_Return Card of Safe Return]]'s effect is to draw a card anytime you Special Summon from the Graveyard.Return]]. An example of reverse PowerCreep, it initially saw little use when first released as there were few ways to recover from the Graveyard. As time marched on, however, Graveyard recurring cards and strategies became prevalent, allowing the user to make a large number of draws as they make their plays. The release of [[http://yugipedia.com/wiki/Zombie_Master Zombie Master]] in 2007 resulted in this card becoming frequently used in Zombie Decks, and later the [[https://yugipedia.com/wiki/Teleport_Dark_Armed TeleDAD]] and [[https://yugipedia.com/wiki/Lightsworn Lightsworn]] Decks abused its newfound power to no end. As a result, it was banned in September 2009 and has never seen the light of day since.
** [[http://yugipedia.com/wiki/Mirage_of_Nightmare Mirage of Nightmare]] allows you to draw cards until you have 4 in hand during your opponent's standby phase, but requires you to randomly discard the same number during your own.Nightmare]]. Even ignoring its potential for rapid graveyard setup, its downside can easily be dodged by preventing its discard effect from resolving (like destroying the card yourself at the end of the opponent's turn), allowing you to keep all the cards drawn off of it. The classic combo seen in the anime, which drew prevalence to the card, was Emergency Provisions, which would send any number of your back row to the grave for an extra 1000 LP per card, but any quick-activation Spell or Trap destruction effect would do.
do. Even barring the use of combos like these, there's many, many cards that can be activated from your hand on your opponent's turn, potentially offsetting the disadvantage of Mirage of Nightmare on its own. And even if you can't use your cards, cycling your deck by 1-4 cards each turn is also a really good effect.
** [[http://yugipedia.com/wiki/Chicken_Game Chicken Game]] has three effects, but the effect that allows one card to be drawn at the cost of 1000 LP for once per turn.turn is what makes it so good. Such restriction can be bypassed and [[LoopholeAbuse abused]] by having three copies of it as well as three copies of [[http://yugipedia.com/wiki/Pseudo_Space Pseudo Space]], where ''six'' cards can be drawn by a hefty 6000 LP in total. Draw power will go UpToEleven when used with [[http://yugipedia.com/wiki/Terraforming Terraforming]], [[http://yugipedia.com/wiki/Royal_Magical_Library Royal Magical Library]], [[http://yugipedia.com/wiki/Upstart_Goblin Upstart Goblin]] (which is currently limited in the TCG format) and [[http://yugipedia.com/wiki/Hope_for_Escape Hope for Escape]], where a total of ''eighteen'' cards is drawn. Such play style makes Exodia an even more TierInducedScrappy solitaire deck. There is also an FTK combo involving the aforementioned cards, the Monarchs, [[http://yugipedia.com/wiki/Life_Equalizer Life Equalizer]] (which is currently banned in the OCG format) and [[http://yugipedia.com/wiki/Magical_Explosion Magical Explosion]].



** [[https://yugipedia.com/wiki/Topologic_Gumblar_Dragon Topologic Gumblar Dragon]] is the most feared and hated of the virus dragons, and it's not hard to see why. It has two effects that allow it to rip away up to two cards from your opponent's hand once per turn, either by having a monster be Special Summoned to a zone a Link Monster points to (note that it doesn't have to be one of Gumblar Dragon's Link Zones) and discarding up to two of your own cards, or by using it to complete an Extra Link, in which case there's no cost and you can inflict 3000 damage if it left your opponent with no cards. It's common to see this monstrosity used in Extra Link-focused Decks to rip away two cards on the starting turn, then use any Special Summoning ability during the opponent's Standby Phase to drop another monster in a Link Zone to rip away two more cards before the opponent can even react. In a best case scenario, the opponent was left with two cards to try and break your board (possibly less if they tried to stop you with hand traps like Ash Blossom or Ghost Ogre). In a Dark Warrior Deck, though, it was usually a worst case scenario where they would have no cards in their starting hand, as the Deck could use [[https://yugipedia.com/wiki/Neo_Space_Connector Neo Space Connector]] along with Isolde and Summon Sorceress to empty the opponent's hand with Neo-Spacian Aqua Dolphin. You heard right, folks: ''VRAINS'' had created a card that made ''teching Neo-Spacians'' a meta strategy. Gumblar was promptly catapulted into Forbidden status in the January 28 2019 TCG Lists, and the OCG would follow suit a year later.
** [[https://yugipedia.com/wiki/Smoke_Grenade_of_the_Thief Smoke Grenade of the Thief]] has the effect where, if it's destroyed by a card effect while equipped to a monster, you get to look at your opponent's hand and discard 1 card from it. The card went completely under the radar ever since its introduction in 2004, as there was no real practical way to take advantage of the effect. That all changed with the introduction of the Infernoble Knights in 2020, whose main combo line usually ended on [[https://yugipedia.com/wiki/Infernoble_Knight_Emperor_Charles Infernoble Knight Emperor Charles]], who could both automatically equip Smoke Grenade from the graveyard and destroy it to enable the hand rip effect. Getting Smoke Grenade into the graveyard was a cinch thanks to [[https://yugipedia.com/wiki/Isolde,_Two_Tales_of_the_Noble_Knights Isolde]], meaning a potent new combo deck had the ability to gain invaluable hand knowledge and take a card out it without even breaking a sweat, or possibly even two cards if it starts its combo with [[https://yugipedia.com/wiki/Neo_Space_Connector Neo Space Connector]]. Smoke Grenade even saw use in Dragon Link decks since it was searchable by a [[https://yugipedia.com/wiki/Vylon_Cube Vylon Cube]] summoned by Halqifibrax and could then be destroyed by Rokket Tracer to summon another Rokket. Since the effect had become far too easy to trigger, the TCG banned Smoke Grenade of the Thief on the December 2020 banlist.

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** [[https://yugipedia.com/wiki/Topologic_Gumblar_Dragon Topologic Gumblar Dragon]] is the most feared and hated of the virus dragons, and it's not hard to see why. It has two effects that allow it to rip away up to two cards from your opponent's hand once per turn, either by having a monster be Special Summoned special summoning to a zone a Link Monster points to (note that it doesn't have to be one of Gumblar Dragon's Link Zones) and discarding up to two of your own cards, Link monsters points at, or by using it to complete completing an Extra Link, in which case there's no cost and you can inflict 3000 damage if it left your opponent Link with no cards.it. It's common to see this monstrosity used in Extra Link-focused Decks to rip away two cards on the starting turn, then use any Special Summoning ability during the opponent's Standby Phase to drop another monster in a Link Zone to rip away two more cards before the opponent can even react. In a best case scenario, the opponent was left with two cards to try and break your board (possibly less if they tried to stop you with hand traps like Ash Blossom or Ghost Ogre). In a Dark Warrior Deck, though, it was usually a worst case scenario where they would have no cards in their starting hand, as the Deck could use [[https://yugipedia.com/wiki/Neo_Space_Connector Neo Space Connector]] along with Isolde and Summon Sorceress to empty the opponent's hand with Neo-Spacian Aqua Dolphin. You heard right, folks: ''VRAINS'' had created a card that made ''teching Neo-Spacians'' a meta strategy. Gumblar was promptly catapulted into Forbidden status in the January 28 2019 TCG Lists, and the OCG would follow suit a year later.
** [[https://yugipedia.com/wiki/Smoke_Grenade_of_the_Thief Smoke Grenade of the Thief]] has the effect where, if it's destroyed by a card effect while equipped to a monster, you get to look at your opponent's hand and discard 1 card from it.Thief]]. The card went completely under the radar ever since its introduction in 2004, as there was no real practical way to take advantage of the effect. That all changed with the introduction of the Infernoble Knights in 2020, whose main combo line usually ended on [[https://yugipedia.com/wiki/Infernoble_Knight_Emperor_Charles Infernoble Knight Emperor Charles]], who could both automatically equip Smoke Grenade from the graveyard and destroy it to enable the hand rip effect. Getting Smoke Grenade into the graveyard was a cinch thanks to [[https://yugipedia.com/wiki/Isolde,_Two_Tales_of_the_Noble_Knights Isolde]], meaning a potent new combo deck had the ability to gain invaluable hand knowledge and take a card out it without even breaking a sweat, or possibly even two cards if it starts its combo with [[https://yugipedia.com/wiki/Neo_Space_Connector Neo Space Connector]]. Smoke Grenade even saw use in Dragon Link decks since it was searchable by a [[https://yugipedia.com/wiki/Vylon_Cube Vylon Cube]] summoned by Halqifibrax and could then be destroyed by Rokket Tracer to summon another Rokket. Since the effect had become far too easy to trigger, the TCG banned Smoke Grenade of the Thief on the December 2020 banlist.



** [[http://yugipedia.com/wiki/Change_of_Heart Change of Heart]] was among the very first cards ever banned in the game, and for good reason. Its effect is to take control of an opponent's monster until the end phase. The fact that it returns during the end phase is its only downside, which is almost always rendered moot by the fact that you're going to probably attack with it, tribute it, or use it for the summon of another monster, ensuring that they don't get the chance to use it again.
** [[http://yugipedia.com/wiki/Snatch_Steal Snatch Steal]] is an equip card, meaning it can steal an opponent's monster permanently as long as it's equipped. Its only downsides are that it gives the opponent 1000 LP during each of their standby phases and the inherent equip spell downsides of being unable to target facedown monsters and losing to spell and trap destruction. It was banned for 8 years before Konami decided to bring it back in the January 2015 banlist... where it proved to be nothing more than a cheap topdeck card that can be searched or reused with [[http://yugipedia.com/wiki/Hidden_Armory Hidden Armory]] (which prevents normal summons during the turn it's activated, but that's irrelevant in decks that don't need to do so) resulting in it being immediately re-banned in the following format.

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** [[http://yugipedia.com/wiki/Change_of_Heart Change of Heart]] was among the very first cards ever banned in the game, and for good reason. Its effect is to take control of an opponent's monster until the end phase. The fact that it the monster returns during the end phase End Phase to your opponent is its only downside, which is almost always rendered moot by the fact that you're going to probably attack with it, tribute it, or use it for the summon of another monster, ensuring that they don't get the chance to use it again.
** [[http://yugipedia.com/wiki/Snatch_Steal Snatch Steal]] is an equip card, Equip Spell, meaning it can steal an opponent's monster permanently as long as it's equipped. Its only downsides are that it gives the opponent 1000 LP during each of their standby phases Standby Phases and the inherent equip spell downsides of being unable to target facedown monsters and losing to spell and trap destruction. It was banned for 8 years before Konami decided to bring it back in the January 2015 banlist... where it proved to be nothing more than a cheap topdeck card that can be searched or reused with [[http://yugipedia.com/wiki/Hidden_Armory Hidden Armory]] (which prevents normal summons Normal Summons during the turn it's activated, but that's irrelevant in decks that don't need to do so) resulting in it being immediately re-banned in the following format.



** [[http://yugipedia.com/wiki/Djinn_Releaser_of_Rituals Djinn Releaser of Rituals]], by far the best of the ritual supporting Djinn archetype that can also be banished from the graveyard for ritual summons, blocks Special Summoning ''only'' on the opponent's side if used for one. However as Ritual Summoning were incredibly impractical at the time it was released, such an effect never became a huge problem, until Nekroz came about and alleviated every single weaknesses that Rituals have. All of a sudden, the Djinn-lock becomes a massive headache for the duelists to deal with because they can use Nekroz Cycle in tandem with Djinn and Clausolas in order to lock the other player from Special Summoning, essentially shutting down their entire turn as long as the Ritual Summoned card remains on the field. This forces many players in the format to main deck anti-Djinn cards such as Bull Blader, Book of Eclipse, and D.D Warrior Lady in order to make their plays or else they get locked forever. There are accounts of players running ''Shock Troops of the Ice Barrier'' to try to get rid of Clausolas. Due to forcing the usage of otherwise mediocre and/or outdated cards just to answer it, the card was banned in the TCG, though it took the OCG a few years to do the same.
** [[http://yugipedia.com/wiki/Kaiser_Colosseum Kaiser Colosseum]] has the effect that basically makes it so that the opponent can't summon any additional monsters if it would make it so they control more than you do if you have a monster on the field. While it saw little play back when it was released, once new summoning mechanics came into being, such as Synchro and Xyz summons (as well as Link summoning, which came after this card's ban), this card became a nightmare for many duelists to deal with. As these mechanics require multiple cards to be on the field to be used, if a player using this card can maintain a monster on the board (an easy feat in protection and/or floater based decks), many decks will be stuck being unable to get their critical plays off if they fail to get rid of Kaiser Colosseum.
** Rounding out the unholy trinity of anti-Special Summon floodgates is [[http://yugipedia.com/wiki/Vanity%27s_Emptiness Vanity's Emptiness]]. It's a Continuous Trap Card that completely prevents any sort of Special Summoning by both players, and because of this, it generally will be activated on the opponent's turn in response to an effect that Special Summons a monster(s), making them waste resources for absolutely nothing and more often than not making them lose a turn entirely. But it also stops the owner from Special Summoning so it's a fair exchange, right? Well, Vanity's Emptiness also sports a "downside" that causes it to destroy itself if a card is sent from its owner's deck or field to the Graveyard, which is almost embarassingly easy to exploit with something as simple as using a Spell or Trap Card. And, like Royal Oppression, you can simply do all of your Special Summoning ''before'' flipping Vanity's Emptiness and watching your opponent squirm. While the downside also makes it easier to play around than Djinn Releaser or Royal Oppression, Vanity's Emptiness still proved game-breaking enough to warrant a ban.
** As of Feb 2018, [[http://yugipedia.com/wiki/Maxx_%22C%22 MAXX "C"]] joins these ranks. At the time of introduction, it was the most balanced anti-special summoning card of its kind, simply allowing the player using it to draw any time the opponent special summons, while being a dead draw against a deck that doesn't need to special summon. However, due to PowerCreep, it's increasingly the case that decks that need to do multiple special summons are more common than not, and the introduction of many more powerful hand trap effect monsters, has changed things considerably. Now, MAXX "C" can leave an opponent in a [[MortonsFork Catch 22]], make the plays they need to make, and risk getting them derailed by newly drawn cards and/or likely lose next turn due to the cards they drew, or awkwardly end their turn before the opponent gets to draw tons of cards, and leaving themselves vulnerable. This led to its ban.[[labelnote:Trivia]]This marks the major difference between the TCG and OCG banlists, where it is banned in the former and is an '''''all-time staple''''' in the latter. This leads to some major differences between the two metas.[[/labelnote]]
** [[http://yugipedia.com/wiki/Number_86:_Heroic_Champion_-_Rhongomyniad Number 86: Heroic Champion Rhongomyniad]] is a pure beast of a card. It is summmoned with anywhere from 2 to 5 Warrior-type monsters, and gains powerful stacking effects based on its number of materials, although it is forced to detach one at the end of each of the controller's turns. At 1+ it is indestructible in battle, at 2+ it gains 1500 ATK, at 3+, it is [[NoSell unaffected by any other effects]], at 4+ it ''prevents the opponent from Normal or Special Summoning'', and on 5 materials you can nuke the opponent's field once per turn. While it had some use in the Tellarknight, Igknight, and Clownblade decks of the Arc-V era, this card truly came into its own when combined [[https://yugipedia.com/wiki/Number_75:_Bamboozling_Gossip_Shadow Number 75: Bamboozling Gossip Shadow]]. The combo was to summon a Link with multiple arrows (often Summon Sorceress or Isolde), Summon Rhongomyniad with two materials, then summon Number 75 in the same way and use its effect to transfer itself and its materials to Rhongomyniad, giving you access to the field nuke and locking your opponent out of summoning anything for two turns while you have free reign over the field. Dark Warrior decks often combined this strategy with Topologic Gumblar Dragon, depleting the opponent's hand ''and'' preventing them from summoning anything to protect themselves from attacks, leading to a literally unavoidable defeat. This card was thus banned in the January 28 2019 TCG List.
** Meet [[https://yugipedia.com/wiki/Thunder_Dragon_Colossus Thunder Dragon Colossus]]. This card can be easily Special Summmoned from your Extra Deck by Tributing a Thunder Effect non-Fusion Monster during the same turn you activated a Thunder monster’s effect in your hand. While on the field, it acts as a one-sided [[https://yugipedia.com/wiki/Thunder_King_Rai-Oh Thunder King Rai-Oh]], preventing only your opponent from adding cards from their Main Deck to the hand except by drawing, shutting down your opponent's searches. What's worse, if it would be destroyed by battle or card effect, you can banish a Thunder monster from your GY instead, which can trigger the on-banish effects of the Thunder Dragons to gain even more advantage. Thunder Dragons became top tier after it was released, and combining it with high ATK beatsticks such as [[https://yugipedia.com/wiki/Ultimate_Conductor_Tyranno Ultimate Conductor Tyranno]] (easily summoned by [[https://yugipedia.com/wiki/Double_Evolution_Pill Double Evolution Pill]] which fits right in an archetype that wants their cards banished) or [[https://yugipedia.com/wiki/Thunder_Dragon_Titan Thunder Dragon Titan]] (Summoned by banishing the aforementioned Colossus and one Thunder monster in your hand) grants an oppressive board of locking down the opponent's searches and a field filled with indestructible monsters. The introduction of [[https://yugipedia.com/wiki/Nemesis_Corridor Nemesis Corridor]] made it even easier to summon in other decks besides Thunder Dragons, being essentially a one card Colossus while recovering a banished monster as a cherry on top. This ultimately prompted the fusion monster getting limited in the OCG's January 2020 ban list and flat out banned in the TCG the same month.

** [[https://yugipedia.com/wiki/True_King_of_All_Calamities True King of All Calamities]] is an Xyz monster that is special summoned by overlaying 2 or more Level 9 monsters. By detaching 1 Xyz material and declaring 1 Attribute, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects (even in the hand or GY) or attack for one turn. Even if the monsters that are not within the declared Attribute can still activate their effects in hand or GY, it still proved devastating for the opponent because the majority of monster effects activate while on the field, potentially shutting down their entire turn. Any decks that can turbo out at least 2 Level 9 monsters such as the aformentioned True King, Dinosaur, or Virtual World became viable meta decks just for being able to summon this card. It can even be used in Orcusts by Ranking up [[https://yugipedia.com/wiki/Dingirsu,_the_Orcust_of_the_Evening_Star Dingirsu, Orcust of the Evening Star]] using [[https://bit.ly/2EEtGhR The Phantom Knights' Rank-Up-Magic Launch]] (which can be summoned from the Extra Deck by using 1 Orcust Link as material). Thanks to a combo involving the Knightmare/Orcust monsters (see the [[GameBreaker/YuGiOhCardGame VRAINS]] folder) this card can be turboed out using just ANY 2 monsters on the field, eventually becoming a cheap, easy lockdown against the meta. With the ever-expanding array of good Rank 9 support, such as Virtual World and Generaiders, Calamities eventually became an omnipresent lockdown card in the meta (earning itself the sarcastic FanNickname of "Very Fun Dragon" in the process), and as such was banned in the TCG lists in March 2021, where the OCG follows suit seven months later.

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** [[http://yugipedia.com/wiki/Djinn_Releaser_of_Rituals Djinn Releaser of Rituals]], by far the best of the ritual supporting Djinn archetype that can also be banished from the graveyard for ritual summons, blocks Special Summoning ''only'' on the opponent's side if used for one. However as Ritual Summoning were was incredibly impractical at the time it was released, such an effect never became a huge problem, until Nekroz came about and alleviated every single weaknesses that Rituals have. All of a sudden, the Djinn-lock becomes a massive headache for the duelists to deal with because they can use Nekroz Cycle in tandem with Djinn and Clausolas in order to lock the other player from Special Summoning, essentially shutting down their entire turn as long as the Ritual Summoned card remains on the field. This forces many players in the format to main deck anti-Djinn cards such as Bull Blader, Book of Eclipse, and D.D Warrior Lady in order to make their plays or else they get locked forever. There are accounts of players running ''Shock Troops of the Ice Barrier'' to try to get rid of Clausolas. Due to forcing the usage of otherwise mediocre and/or outdated cards just to answer it, the card was banned in the TCG, though it took the OCG a few years to do the same.
** [[http://yugipedia.com/wiki/Kaiser_Colosseum Kaiser Colosseum]] has the a convoluted effect that basically makes it so that the opponent can't summon any additional monsters if it would make it so they them control more than you do if - as long as you have a monster on the field. While it saw little play back when it was released, once new summoning mechanics came into being, such as Synchro and Xyz summons (as well as Link summoning, which came after this card's ban), this card became a nightmare for many duelists to deal with. As these mechanics require multiple cards to be on the field to be used, if a player using this card can maintain a monster on the board (an easy feat in protection and/or floater based decks), many decks will be stuck being unable to get their critical plays off if they fail to get rid of Kaiser Colosseum.
** Rounding out the unholy trinity of anti-Special Summon floodgates is [[http://yugipedia.com/wiki/Vanity%27s_Emptiness Vanity's Emptiness]]. It's a Continuous Trap Card that completely prevents any sort of Special Summoning by both players, and because of this, it generally will be activated on the opponent's turn in response to an effect that Special Summons a monster(s), making them waste resources for absolutely nothing and more often than not making them lose a turn entirely. But it also stops the owner from Special Summoning so it's a fair exchange, right? Well, Vanity's Emptiness also sports a "downside" that causes it to destroy itself if a ''downside'' - destruction when any card is sent from its owner's deck or your field or Deck to the Graveyard, which graveyard - is almost embarassingly easy to exploit with something as simple as using a Spell or Trap Card. And, like Royal Oppression, you can simply do all of your Special Summoning ''before'' flipping Vanity's Emptiness and watching your opponent squirm. While the downside also makes it easier to play around than Djinn Releaser or Royal Oppression, Vanity's Emptiness still proved game-breaking enough to warrant a ban.
** As of Feb 2018, [[http://yugipedia.com/wiki/Maxx_%22C%22 MAXX "C"]] joins these ranks. At the time of introduction, it was the most balanced anti-special summoning card of its kind, simply allowing preventing spam decks from dominating the player using it to draw any time the opponent special summons, meta, while being a dead draw against a deck that doesn't need to special summon. However, due to PowerCreep, it's increasingly the case that decks that need to do multiple special summons are more common than not, and the introduction of many more powerful hand trap effect monsters, has changed things considerably. Now, MAXX "C" can leave an opponent in a [[MortonsFork Catch 22]], 22]]; make the plays they need to make, and risk getting them derailed by newly drawn cards and/or likely lose next turn due to the cards they the opponent drew, or awkwardly end their turn before the opponent gets to draw tons of cards, and leaving themselves vulnerable. This led to its ban.[[labelnote:Trivia]]This marks the major difference between the TCG and OCG banlists, where it is banned in the former and is an '''''all-time staple''''' in the latter. This leads to some major differences between the two metas.[[/labelnote]]
** [[http://yugipedia.com/wiki/Number_86:_Heroic_Champion_-_Rhongomyniad Number 86: Heroic Champion Rhongomyniad]] is a pure beast of a card. It is summmoned with anywhere from 2 to 5 Warrior-type monsters, and gains powerful stacking effects based on its number of materials, although it is forced to detach one at the end of each of the controller's turns. At 1+ it is indestructible in battle, at 2+ it gains 1500 ATK, at 3+, it is [[NoSell unaffected by any other effects]], at 4+ it ''prevents the opponent from Normal or Special Summoning'', and on 5 materials you can nuke the opponent's field once per turn. While it had some use in the Tellarknight, Igknight, and Clownblade decks of the Arc-V era, this card truly came into its own when combined [[https://yugipedia.com/wiki/Number_75:_Bamboozling_Gossip_Shadow Number 75: Bamboozling Gossip Shadow]]. The combo was to summon a Link with multiple arrows (often Summon Sorceress or Isolde), Summon Rhongomyniad with two materials, then summon Number 75 in the same way and use its effect to transfer itself and its materials to Rhongomyniad, giving you access to the field nuke and locking your opponent out of summoning anything for two turns while you have free reign over the field. Dark Warrior decks often combined this strategy with Topologic Gumblar Dragon, depleting the opponent's hand ''and'' preventing them from summoning anything to protect themselves from attacks, leading to a literally unavoidable defeat. This card was thus banned in the January 28 2019 TCG List.
** Meet [[https://yugipedia.com/wiki/Thunder_Dragon_Colossus Thunder Dragon Colossus]]. This card can be easily Special Summmoned from your Extra Deck by Tributing a Thunder Effect non-Fusion Monster during the same turn you activated a Thunder monster’s effect in your hand. While Extremely easy to summon, and while on the field, it acts as a one-sided [[https://yugipedia.com/wiki/Thunder_King_Rai-Oh Thunder King Rai-Oh]], preventing only your opponent from adding cards from their Main Deck to the hand except by drawing, shutting down your opponent's searches. What's worse, if it would be destroyed by has inherent protection against battle or card effect, you can banish a Thunder monster from your GY instead, which can trigger the on-banish effects of the Thunder Dragons to gain even more advantage. Thunder Dragons became top tier after it was released, and combining ''and'' effect destruction. Combining it with high ATK beatsticks such as [[https://yugipedia.com/wiki/Ultimate_Conductor_Tyranno Ultimate Conductor Tyranno]] (easily summoned by [[https://yugipedia.com/wiki/Double_Evolution_Pill Double Evolution Pill]] which fits right in an archetype that wants their cards banished) or [[https://yugipedia.com/wiki/Thunder_Dragon_Titan Thunder Dragon Titan]] (Summoned by banishing the aforementioned Colossus and one Thunder monster in your hand) grants an oppressive board of locking down the opponent's searches and a field filled with indestructible monsters. The introduction of [[https://yugipedia.com/wiki/Nemesis_Corridor Nemesis Corridor]] made it even easier to summon in other decks besides Thunder Dragons, being essentially a one card Colossus while recovering a banished monster as a cherry on top. This ultimately prompted the fusion monster getting limited Limited in the OCG's January 2020 ban list and flat out banned in the TCG the same month.

month.
** [[https://yugipedia.com/wiki/True_King_of_All_Calamities True King of All Calamities]] is an Xyz monster that is special summoned by overlaying 2 or more Level 9 monsters.Calamities]]. By detaching 1 Xyz material and declaring 1 Attribute, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects (even in the hand or GY) or attack for one turn. Even if the monsters that are not within the declared Attribute can still activate their effects in hand or GY, it still proved devastating for the opponent because the majority of monster effects activate while on the field, potentially shutting down their entire turn. Any decks that can turbo out at least 2 Level 9 monsters such as the aformentioned True King, Dinosaur, or Virtual World became viable meta decks just for being able to summon this card. It can even be used in Orcusts by Ranking up [[https://yugipedia.com/wiki/Dingirsu,_the_Orcust_of_the_Evening_Star Dingirsu, Orcust of the Evening Star]] using [[https://bit.ly/2EEtGhR The Phantom Knights' Rank-Up-Magic Launch]] (which can be summoned from the Extra Deck by using 1 Orcust Link as material). Thanks to a combo involving the Knightmare/Orcust monsters (see the [[GameBreaker/YuGiOhCardGame VRAINS]] folder) this card can be turboed out using just ANY 2 monsters on the field, eventually becoming a cheap, easy lockdown against the meta. With the ever-expanding array of good Rank 9 support, such as Virtual World and Generaiders, Calamities eventually became an omnipresent lockdown card in the meta (earning itself the sarcastic FanNickname of "Very Fun Dragon" in the process), and as such was banned in the TCG lists in March 2021, where the OCG follows suit seven months later.
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[[folder: Banned cards (TCG)]]

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[[folder: Banned [[folder:Banned cards (TCG)]]
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** On that note there's [[http://yugipedia.com/wiki/The_Tyrant_Neptune The Tyrant Neptune]], this Level 10 monster can gain effects on a card that it's tributed with the most notable card leading to it's banning being [[https://yugipedia.com/wiki/Lyrilusc_-_Independent_Nightingale Lyrilusc - Independent Nightingale]]. When tribute summoned with that card, which you can bring out using Instant Fusion, you have a boss monster that has 6000 attack, immune to card effects bar a few exceptions, and can deal ''5000'' burn damage per every turn. To make things worse, the monster is easily searchable with [[https://yugipedia.com/wiki/King_of_the_Feral_Imps King of the Feral Imps]], a generic rank 4 XYZ monster. The Tyrant Neptune is banned on April 2017.

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** On that note there's [[http://yugipedia.com/wiki/The_Tyrant_Neptune The Tyrant Neptune]], this Level 10 monster can gain effects on a card that it's tributed with the most notable card leading to it's banning being [[https://yugipedia.com/wiki/Lyrilusc_-_Independent_Nightingale Lyrilusc - Independent Nightingale]]. When tribute summoned with that card, which you can bring out using Instant Fusion, you have a boss monster that has 6000 attack, immune to card effects bar a few exceptions, and can deal ''5000'' burn damage per every turn. To make things worse, the monster is easily searchable with [[https://yugipedia.com/wiki/King_of_the_Feral_Imps King of the Feral Imps]], a generic rank 4 XYZ monster. The Tyrant Neptune is banned on April 2017.
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** On that note there's [[http://yugipedia.com/wiki/The_Tyrant_Neptune The Tyrant Neptune]], this Level 10 monster can gain effects on a card that it's tributed with the most notable card leading to it's banning being [[https://yugipedia.com/wiki/Lyrilusc_-_Independent_Nightingale Lyrilusc - Independent Nightingale]]. When tribute summoned with that card, which you can bring out using Instant Fusion, you have a boss monster that has 6000 attack, immune to card effects bar a few exceptions, and can deal ''5000'' burn damage per every turn. To make things worse, the monster is easily searchable with [[https://yugipedia.com/wiki/King_of_the_Feral_Imps King of the Feral Imps]], a generic rank 4 XYZ monster. The Tyrant Neptune is banned on April 2017.
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** And speaking of Performapals there's [[http://yugipedia.com/wiki/Performapal_Monkeyboard Performapal Monkeyboard]]. It is a one card pendulum setup with the card at it's prime being the [=PePe=] Deck. It can easily search out [[http://yugipedia.com/wiki/Performapal_Lizardraw other]] [[http://yugipedia.com/wiki/Performapal_Guitartle notable]] [[http://yugipedia.com/wiki/Performapal_Odd_Eyes_Unicorn Performapal]] monsters critical to [=PePe=]'s success. Even after the second emergency banlist of the game that limited Monkeyboard, it's still too strong and so on the August 2016 it banned Monkeyboard and despite Pendulum Monster being hit the hardest since the Master Rule Revisions there is a great reason this card is still banned to this day.

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** And speaking of Performapals there's [[http://yugipedia.com/wiki/Performapal_Monkeyboard Performapal Monkeyboard]]. It is a one card pendulum Pendulum setup with the card at it's prime being the [=PePe=] Deck. It can easily search out [[http://yugipedia.com/wiki/Performapal_Lizardraw other]] [[http://yugipedia.com/wiki/Performapal_Guitartle notable]] [[http://yugipedia.com/wiki/Performapal_Odd_Eyes_Unicorn Performapal]] monsters critical to [=PePe=]'s success. Even after the second emergency banlist of the game that limited Monkeyboard, it's still too strong and so on the August 2016 it Konami banned Monkeyboard and despite Pendulum Monster Monsters being hit the hardest since the Master Rule Revisions there is a great reason this card is still banned to this day.
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** And speaking of Performapals there's [[http://yugipedia.com/wiki/Performapal_Monkeyboard Performapal Monkeyboard]]. It is a one card pendulum setup with the card at it's prime being the [=PePe=] Deck. It can easily search out [[http://yugipedia.com/wiki/Performapal_Lizardraw other]] [[http://yugipedia.com/wiki/Performapal_Guitartle notable]] [[http://yugipedia.com/wiki/Performapal_Odd_Eyes_Unicorn Performapal]] monsters critical to [=PePe=]'s success.

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** And speaking of Performapals there's [[http://yugipedia.com/wiki/Performapal_Monkeyboard Performapal Monkeyboard]]. It is a one card pendulum setup with the card at it's prime being the [=PePe=] Deck. It can easily search out [[http://yugipedia.com/wiki/Performapal_Lizardraw other]] [[http://yugipedia.com/wiki/Performapal_Guitartle notable]] [[http://yugipedia.com/wiki/Performapal_Odd_Eyes_Unicorn Performapal]] monsters critical to [=PePe=]'s success. Even after the second emergency banlist of the game that limited Monkeyboard, it's still too strong and so on the August 2016 it banned Monkeyboard and despite Pendulum Monster being hit the hardest since the Master Rule Revisions there is a great reason this card is still banned to this day.
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** And speaking of Performapals there's [[http://yugipedia.com/wiki/Performapal_Monkeyboard Performapal Monkeyboard]]. It is a one card pendulum setup with the card at it's prime being the [=PePe=] Deck. It can easily search out [[http://yugipedia.com/wiki/Performapal_Lizardraw other]] [[http://yugipedia.com/wiki/Performapal_Guitartle notable]] [[http://yugipedia.com/wiki/Performapal_Odd_Eyes_Unicorn Performapal]] monsters critical to [=PePe=]'s success.
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** [[http://yugipedia.com/wiki/Zoodiac_Drident Zoodiac Drident]]: One of two Zoodiac Xyz monsters to be banned, it has the quick effect that it can pop any face-up card on the field, at a detach cost. While its 4 material Xyz "requirement" might seem too prohibitive at first glance, the Zoodiac archetype has the xyz summoning mechanic of allowing it to be summoned on top of any other member of the archetype, rendering this a moot point. And its effect pretty much forces the opponent to answer it, or plan to lose their first big monster if they can't. Ending off with one of these was a very standard play in Zoodiacs, and a major part of the reason the archetype was so dominant. And, good luck winning if they break out another one in the following turn. Even if you weren't playing a Zoodiac deck, it's so good that you'd be foolish not to run it if you ran any other Zoodiac Xyz monster, including Broadbull. It was brought off to limited in April 2020, but even then, the fear for Zoodiac's return to dominance with it was enough to send Barrage to limited status as a precaution. As of July 2021, however, Drident has once again returned to being Forbidden, making limiting Barrage completely pointless. The possible reason Drident had returned to being Forbidden again is likely because of "Divine Arsenal AA-Zeus - Sky Thunder", a Rank 12 Xyz monster that can Special Summon itself from the Extra Deck, using any Xyz monster that previously attacked as Xyz material. Another possible reason is that because Drident was limited, it meant that Zoodiac monsters became an engine again in the meta, in decks like Eldlich and Tri-Brigade, and Drident allowed for strong Turn 1 plays.

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** [[http://yugipedia.com/wiki/Zoodiac_Drident Zoodiac Drident]]: One of two Zoodiac Xyz monsters to be banned, it has the quick effect that it can pop any face-up card on the field, at a detach cost. While its 4 material Xyz "requirement" might seem too prohibitive at first glance, the Zoodiac archetype has the xyz summoning mechanic of allowing it to be summoned on top of any other member of the archetype, rendering this a moot point. And its effect pretty much forces the opponent to answer it, or plan to lose their first big monster if they can't. Ending off with one of these was a very standard play in Zoodiacs, and a major part of the reason the archetype was so dominant. And, good luck winning if they break out another one in the following turn. Even if you weren't playing a Zoodiac deck, it's so good that you'd be foolish not to run it if you ran any other Zoodiac Xyz monster, including Broadbull. It was brought off to limited in April 2020, but even then, the fear for Zoodiac's return to dominance with it was enough to send Barrage to limited status as a precaution. As of July 2021, however, Drident has once again returned to being Forbidden, making limiting Barrage completely pointless. The possible reason Drident had returned to being Forbidden again is likely because of "Divine Arsenal AA-Zeus - Sky Thunder", a Rank 12 Xyz monster that can Special Summon itself from the Extra Deck, using any Xyz monster that previously attacked as Xyz material. Another possible reason is that because Drident was limited, it meant that Zoodiac monsters became an engine again in the meta, in decks like Eldlich and Tri-Brigade, and Drident allowed for strong Turn 1 plays.



** [[http://yugipedia.com/wiki/Zoodiac_Broadbull Zoodiac Broadbull]], the other of the two Xyz monsters from the infamously broken Zoodiac archetype to be banned, allows for the detach of an Xyz material to search any Beast-Warrior from the deck. As if being a universal type searcher wasn't bad enough, all Zoodiac monsters can be Xyz summoned as long as you have a Zoodiac monster on the field. This mechanic also allows you to use its effect twice in one turn by simply Xyz summoning it the normal way, stacking a different Zoodiac Xyz on top of it, then stacking ''another'' Broadbull on top of that, enabling some crazy combos such as an instant Pendulum scale setup off of essentially one Xyz summon, and that's not even getting into the fact that even after all that, you could still stack a Zoodiac Drident on top as well.

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** [[http://yugipedia.com/wiki/Zoodiac_Broadbull Zoodiac Broadbull]], the other of the two Xyz monsters from the infamously broken Zoodiac archetype to be banned, allows for the detach of an Xyz material to search any Beast-Warrior from the deck. As if being a universal type searcher wasn't bad enough, all Zoodiac monsters can be Xyz summoned as long as you have a Zoodiac monster on the field. This mechanic also allows you to use its effect twice in one turn by simply Xyz summoning it the normal way, stacking a different Zoodiac Xyz on top of it, then stacking ''another'' Broadbull on top of that, enabling some crazy combos such as an instant Pendulum scale setup off of essentially one Xyz summon, summon and that's not even getting into the fact that even after all that, you could still stack a Zoodiac Drident on top as well.



** [[https://yugipedia.com/wiki/M-X-Saber_Invoker M-X-Saber Invoker]]. At the time of its release, it saw little play due to being a niche card at best. But then power creep kicked in, and it was a key card of two of the game's more notoriously overpowered archetypes, those being Zoodiacs and Gouki. Its abuse in the latter as a crucial combo piece proved the card's demise.

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** [[https://yugipedia.com/wiki/M-X-Saber_Invoker M-X-Saber Invoker]]. At the time of its release, it saw little play due to being a niche card at best. But then power creep kicked in, and it was a key card of in two of the game's more notoriously overpowered archetypes, those being Zoodiacs and Gouki. Its abuse in the latter as a crucial combo piece proved the card's demise.
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** [[https://yugipedia.com/wiki/Guardragon_Agarpain Guardragon Agarpain]]. Its effect, while requiring a bit of setup, it's extremely easy to accomplish on dedicated decks. So basically you could use Agarpain to summon any Galaxy-Eyes Xyz Dragon, use N95 and dump 3 Dragon-type monsters, allowing for more combos, or summon powerful beatsticks like [[[[https://yugipedia.com/wiki/Hot_Red_Dragon_Archfiend_Abyss]] to provide more negations to your field. Agarpain would get banned in the Oct 2019 lists.

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** [[https://yugipedia.com/wiki/Guardragon_Agarpain Guardragon Agarpain]]. Its effect, while requiring a bit of setup, it's extremely easy to accomplish on dedicated decks. So basically you could use Agarpain to summon any Dragon-type Galaxy-Eyes Xyz Dragon, use N95 monster, summon Galaxy-Eyes Dark Matter Dragon and dump 3 Dragon-type monsters, allowing for either more combos, combos or summon summoning powerful beatsticks like [[[[https://yugipedia.com/wiki/Hot_Red_Dragon_Archfiend_Abyss]] [[https://yugipedia.com/wiki/Hot_Red_Dragon_Archfiend_Abyss Hot Red Dragon Archfiend Abyss]] to provide more negations to your field. Agarpain would get banned in the Oct 2019 lists.



** [[http://yugipedia.com/wiki/Victory_Dragon Victory Dragon]] has the effect to allow you to win the match if you reduce the opponent's life points to 0 with a direct attack. [[note]]To be clear, this doesn't mean you win just the duel, you win the match (meaning no games 2 and/or 3 if used successfully before then).[[/note]] A nasty effect indeed if you can get it off, but given that it can only be summoned by tributing 3 dragon type monsters, just how overpowered it is is, [[AwesomeButImpractical debatable]]. However, there's a very good reason why it was banned and why [[http://yugipedia.com/wiki/Match_winner all cards like it]] since have been World championship prize cards that have "This card cannot be used in a duel" printed on them by default. The card was responsible for some of the most obnoxious and confusing rulings out there due to unscrupulous players [[LoopholeAbuse attempting to surrender or find other ways to simply lose a duel]] to avoid its match win effect, or players of the card attempting to use it to circumvent the typical match rules (for instance, insisting on a third match after having already lost two of three, because a win by Victory Dragon would undo two losses). This was one of the reasons it was banned. [[note]]OCG rulings around surrendering work differently, as the opponent must accept your surrender, and if they don't you must forfeit the match to still surrender, reducing the ruling hassles brought on by Victory Dragon. There actually was a competitive OCG deck built around Victory Dragon, which is the other part of why it was banned.[[/note]]

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** [[http://yugipedia.com/wiki/Victory_Dragon Victory Dragon]] has the effect to allow you to win the match if you reduce the opponent's life points to 0 with a direct attack. [[note]]To be clear, this doesn't mean you win just the duel, you win the match (meaning no games 2 and/or 3 if used successfully before then).[[/note]] A nasty effect indeed if you can get it off, but given that it can only be summoned by tributing 3 dragon type monsters, its [[AwesomeButImpractical debatable]] just how overpowered it is is, [[AwesomeButImpractical debatable]].truly is. However, there's a very good reason why it was banned and why [[http://yugipedia.com/wiki/Match_winner all cards like it]] since have been World championship prize cards that have "This card cannot be used in a duel" printed on them by default. The card was responsible for some of the most obnoxious and confusing rulings out there due to unscrupulous players [[LoopholeAbuse attempting to surrender or find other ways to simply lose a duel]] to avoid its match win effect, or players of the card attempting to use it to circumvent the typical match rules (for instance, insisting on a third match after having already lost two of three, because a win by Victory Dragon would undo two losses). This was one of the reasons it was banned. [[note]]OCG rulings around surrendering work differently, as the opponent must accept your surrender, and if they don't you must forfeit the match to still surrender, reducing the ruling hassles brought on by Victory Dragon. There actually was a competitive OCG deck built around Victory Dragon, which is the other part of why it was banned.[[/note]]
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* [[http://yugipedia.com/wiki/Dark_Magician_of_Chaos Dark Magician of Chaos]], easily the strongest spell recursion card ever made, originally allowed for a spell card to be added to your hand upon summon. This allowed potentially instant recursion of cards that summoned it, most notoriously [[https://yugipedia.com/wiki/Monster_Reborn Monster Reborn]] and the long banned [[https://yugipedia.com/wiki/Dimension_Fusion Dimension Fusion]], both of which allowed for quick and easy One-Turn Kills and/or loops. Add in its 2800 attack stat and powerful anti-floater effect by banishing monsters it destroys by battle, and you have a fearsome card indeed. Its only downside originally is that it banishes itself upon leaving the field, though this made its combo with Dimension Fusion even more potent, earning it a key role in the notorious Dark Armed Return that became the final nail in both cards' coffins. Furthermore, with the creation of Xyz monsters that would allow for the card to dodge its banishment effect, and cards like [[https://yugipedia.com/wiki/Soul_Charge Soul Charge]], and it's no wonder that it only came back via an erratum making its recursion a true once per turn that happens only at the end of the turn it's summoned.

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* [[http://yugipedia.com/wiki/Dark_Magician_of_Chaos Dark Magician of Chaos]], easily the strongest spell recursion card ever made, originally allowed for a spell card to be added to your hand from your graveyard upon summon. its summoning. This allowed for potentially instant recursion of cards that summoned it, most notoriously [[https://yugipedia.com/wiki/Monster_Reborn Monster Reborn]] and the long banned [[https://yugipedia.com/wiki/Dimension_Fusion Dimension Fusion]], both of which allowed for quick and easy One-Turn Kills and/or loops. Add in its 2800 attack stat and powerful anti-floater effect by banishing monsters it destroys by battle, and you have a fearsome card indeed. Its only downside originally is that it banishes itself upon leaving the field, though this made its combo with Dimension Fusion even more potent, earning it a key role in the notorious Dark Armed Return that became the final nail in both cards' coffins. Furthermore, with the creation of Xyz monsters that would allow for the card to dodge its banishment effect, and cards like [[https://yugipedia.com/wiki/Soul_Charge Soul Charge]], and it's no wonder that it only came back via an erratum making its recursion a true once per turn that happens only at the end of the turn it's summoned.
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* [[http://yugipedia.com/wiki/Dark_Magician_of_Chaos Dark Magician of Chaos]], easily the strongest spell recursion card ever made, originally allowed for a spell card to be added to your hand upon summon. This allowed potentially instant recursion of cards that summoned it, most notoriously [[https://yugipedia.com/wiki/Monster_Reborn Monster Reborn]] and the long banned [[https://yugipedia.com/wiki/Dimension_Fusion Dimension Fusion]], both of which allowed for quick and easy One-Turn Kills and/or loops. Add in its 2800 attack stat and powerful anti-floater effect by banishing monsters it destroys by battle, and you have a fearsome card indeed. Its only downside originally is that it banishes itself upon leaving the field, though this made its combo with Dimension Fusion even more potent, earning it a key role in the notorious Dark Armed Return that became the final nail both cards' coffins. Furthermore, with the creation of Xyz monsters that would allow for the card to dodge its banishment effect, and cards like [[https://yugipedia.com/wiki/Soul_Charge Soul Charge]], and it's no wonder that it only came back via an erratum making its recursion a true once per turn that happens only at the end of the turn it's summoned.

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* [[http://yugipedia.com/wiki/Dark_Magician_of_Chaos Dark Magician of Chaos]], easily the strongest spell recursion card ever made, originally allowed for a spell card to be added to your hand upon summon. This allowed potentially instant recursion of cards that summoned it, most notoriously [[https://yugipedia.com/wiki/Monster_Reborn Monster Reborn]] and the long banned [[https://yugipedia.com/wiki/Dimension_Fusion Dimension Fusion]], both of which allowed for quick and easy One-Turn Kills and/or loops. Add in its 2800 attack stat and powerful anti-floater effect by banishing monsters it destroys by battle, and you have a fearsome card indeed. Its only downside originally is that it banishes itself upon leaving the field, though this made its combo with Dimension Fusion even more potent, earning it a key role in the notorious Dark Armed Return that became the final nail in both cards' coffins. Furthermore, with the creation of Xyz monsters that would allow for the card to dodge its banishment effect, and cards like [[https://yugipedia.com/wiki/Soul_Charge Soul Charge]], and it's no wonder that it only came back via an erratum making its recursion a true once per turn that happens only at the end of the turn it's summoned.
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** [[https://yugipedia.com/wiki/True_King_of_All_Calamities True King of All Calamities]] is an Xyz monster that is special summoned by overlaying 2 or more Level 9 monsters. By detaching 1 Xyz material and declaring 1 Attribute, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects (even in the hand or GY) or attack for one turn. Even if the monsters that are not within the declared Attribute can still activate their effects in hand or GY, it still proved devastating for the opponent because the majority of monster effects activate while on the field, potentially shutting down their entire turn. Any decks that can turbo out at least 2 Level 9 monsters such as the aformentioned True King, Dinosaur, or Virtual World became viable meta decks just for being able to summon this card. It can even be used in Orcusts by Ranking up [[https://yugipedia.com/wiki/Dingirsu,_the_Orcust_of_the_Evening_Star Dingirsu, Orcust of the Evening Star]] using [[https://bit.ly/2EEtGhR The Phantom Knights' Rank-Up-Magic Launch]] (which can be summoned from the Extra Deck by using 1 Orcust Link as material). Thanks to a combo involving the Knightmare/Orcust monsters(see the [[GameBreaker/YuGiOhCardGame VRAINS]]folder) this card can be turboed out using just ANY 2 monsters on the field, eventually becoming a cheap, easy lockdown against the meta. With the ever-expanding array of good Rank 9 support, such as Virtual World and Generaiders, Calamities eventually became an omnipresent lockdown card in the meta (earning itself the sarcastic FanNickname of "Very Fun Dragon" in the process), and as such was banned in the TCG lists in March 2021, where the OCG follows suit seven months later.
** [[http://yugipedia.com/wiki/Number_S0:_Utopic_ZEXAL Number S0: Utopic ZEXAL]]. It can be summoned by discarding a Rank-Up-Magic (RUM) spell from your hand and overlaying onto a Utopia monster. (Note that this is any Utopia monster, not just the Rank 4 ones). Furthermore, its summon cannot be negated or responded to. Its stats are dependent on how many materials it has, 1000 A/D per material; finally, during your opponent's turn, you can remove one material to prevent them from activating any cards or effects for the rest of the turn. And since it is a quick effect, it can be played the instant they draw for their normal draw. No spells, traps or monster effects, including those already on field can be used, essentially preventing your opponent from even ''playing the game'' on their turn as long as it has material. Not only is this insane in its own right, its addition to the game makes sure Konami will never print a consistent RUM searcher to prevent the summoning of this monster from being consistent. And now you can easily Xyz Summon it the proper way using Don Thousand's [[https://yugipedia.com/wiki/Numeron Numeron]] cards (see the [[GameBreaker/YuGiOhCardGame SEVENS folder]]). It got banned in the OCG in October 2020, and sure enough, not long after it was banned, Konami printed an easily-used Rank-Up-Magic search card, [[https://yugipedia.com/wiki/ZEXAL_Construction ZEXAL Construction]]. The TCG subsequently gave it the axe in March 2021.

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** [[https://yugipedia.com/wiki/True_King_of_All_Calamities True King of All Calamities]] is an Xyz monster that is special summoned by overlaying 2 or more Level 9 monsters. By detaching 1 Xyz material and declaring 1 Attribute, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects (even in the hand or GY) or attack for one turn. Even if the monsters that are not within the declared Attribute can still activate their effects in hand or GY, it still proved devastating for the opponent because the majority of monster effects activate while on the field, potentially shutting down their entire turn. Any decks that can turbo out at least 2 Level 9 monsters such as the aformentioned True King, Dinosaur, or Virtual World became viable meta decks just for being able to summon this card. It can even be used in Orcusts by Ranking up [[https://yugipedia.com/wiki/Dingirsu,_the_Orcust_of_the_Evening_Star Dingirsu, Orcust of the Evening Star]] using [[https://bit.ly/2EEtGhR The Phantom Knights' Rank-Up-Magic Launch]] (which can be summoned from the Extra Deck by using 1 Orcust Link as material). Thanks to a combo involving the Knightmare/Orcust monsters(see monsters (see the [[GameBreaker/YuGiOhCardGame VRAINS]]folder) VRAINS]] folder) this card can be turboed out using just ANY 2 monsters on the field, eventually becoming a cheap, easy lockdown against the meta. With the ever-expanding array of good Rank 9 support, such as Virtual World and Generaiders, Calamities eventually became an omnipresent lockdown card in the meta (earning itself the sarcastic FanNickname of "Very Fun Dragon" in the process), and as such was banned in the TCG lists in March 2021, where the OCG follows suit seven months later.
** [[http://yugipedia.com/wiki/Number_S0:_Utopic_ZEXAL Number S0: Utopic ZEXAL]]. It can be summoned by discarding a Rank-Up-Magic (RUM) spell from your hand and overlaying onto a Utopia monster. (Note that this is any Utopia monster, not just the Rank 4 ones). Furthermore, its summon cannot be negated or responded to. Its stats are dependent on how many materials it has, 1000 A/D per material; finally, during your opponent's turn, you can remove one material to prevent them from activating any cards or effects for the rest of the turn. And since it is a quick effect, it can be played the instant they draw for their normal draw. No spells, traps or monster effects, including those already on field can be used, essentially preventing your opponent from even ''playing the game'' on their turn as long as it has material. Not only is this insane in its own right, its addition to the game makes sure Konami will never print a consistent RUM searcher to prevent the summoning of this monster from being consistent. And now you can easily Xyz Summon it the proper way using Don Thousand's [[https://yugipedia.com/wiki/Numeron Numeron]] cards (see the [[GameBreaker/YuGiOhCardGame SEVENS folder]]).SEVENS]] folder). It got banned in the OCG in October 2020, and sure enough, not long after it was banned, Konami printed an easily-used Rank-Up-Magic search card, [[https://yugipedia.com/wiki/ZEXAL_Construction ZEXAL Construction]]. The TCG subsequently gave it the axe in March 2021.
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** [[https://yugipedia.com/wiki/True_King_of_All_Calamities True King of All Calamities]] is an Xyz monster that is special summoned by overlaying 2 or more Level 9 monsters. By detaching 1 Xyz material and declaring 1 Attribute, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects (even in the hand or GY) or attack for one turn. Even if the monsters that are not within the declared Attribute can still activate their effects in hand or GY, it still proved devastating for the opponent because the majority of monster effects activate while on the field, potentially shutting down their entire turn. Any decks that can turbo out at least 2 Level 9 monsters such as the aformentioned True King, Dinosaur, or Virtual World became viable meta decks just for being able to summon this card. It can even be used in Orcusts by Ranking up [[https://yugipedia.com/wiki/Dingirsu,_the_Orcust_of_the_Evening_Star Dingirsu, Orcust of the Evening Star]] using [[https://bit.ly/2EEtGhR The Phantom Knights' Rank-Up-Magic Launch]] (which can be summoned from the Extra Deck by using 1 Orcust Link as material). Thanks to a combo involving the Knightmare/Orcust monsters(see VRAINS folder) this card can be turboed out using just ANY 2 monsters on the field, eventually becoming a cheap, easy lockdown against the meta. With the ever-expanding array of good Rank 9 support, such as Virtual World and Generaiders, Calamities eventually became an omnipresent lockdown card in the meta (earning itself the sarcastic FanNickname of "Very Fun Dragon" in the process), and as such was banned in the TCG lists in March 2021, where the OCG follows suit seven months later.
** [[http://yugipedia.com/wiki/Number_S0:_Utopic_ZEXAL Number S0: Utopic ZEXAL]]. It can be summoned by discarding a Rank-Up-Magic (RUM) spell from your hand and overlaying onto a Utopia monster. (Note that this is any Utopia monster, not just the Rank 4 ones). Furthermore, its summon cannot be negated or responded to. Its stats are dependent on how many materials it has, 1000 A/D per material; finally, during your opponent's turn, you can remove one material to prevent them from activating any cards or effects for the rest of the turn. And since it is a quick effect, it can be played the instant they draw for their normal draw. No spells, traps or monster effects, including those already on field can be used, essentially preventing your opponent from even ''playing the game'' on their turn as long as it has material. Not only is this insane in its own right, its addition to the game makes sure Konami will never print a consistent RUM searcher to prevent the summoning of this monster from being consistent. And now you can easily Xyz Summon it the proper way, see SEVENS folder. It got banned in the OCG in October 2020, and sure enough, not long after it was banned, Konami printed an easily-used Rank-Up-Magic search card, [[https://yugipedia.com/wiki/ZEXAL_Construction ZEXAL Construction]]. The TCG subsequently gave it the axe in March 2021.

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** [[https://yugipedia.com/wiki/True_King_of_All_Calamities True King of All Calamities]] is an Xyz monster that is special summoned by overlaying 2 or more Level 9 monsters. By detaching 1 Xyz material and declaring 1 Attribute, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects (even in the hand or GY) or attack for one turn. Even if the monsters that are not within the declared Attribute can still activate their effects in hand or GY, it still proved devastating for the opponent because the majority of monster effects activate while on the field, potentially shutting down their entire turn. Any decks that can turbo out at least 2 Level 9 monsters such as the aformentioned True King, Dinosaur, or Virtual World became viable meta decks just for being able to summon this card. It can even be used in Orcusts by Ranking up [[https://yugipedia.com/wiki/Dingirsu,_the_Orcust_of_the_Evening_Star Dingirsu, Orcust of the Evening Star]] using [[https://bit.ly/2EEtGhR The Phantom Knights' Rank-Up-Magic Launch]] (which can be summoned from the Extra Deck by using 1 Orcust Link as material). Thanks to a combo involving the Knightmare/Orcust monsters(see VRAINS folder) the [[GameBreaker/YuGiOhCardGame VRAINS]]folder) this card can be turboed out using just ANY 2 monsters on the field, eventually becoming a cheap, easy lockdown against the meta. With the ever-expanding array of good Rank 9 support, such as Virtual World and Generaiders, Calamities eventually became an omnipresent lockdown card in the meta (earning itself the sarcastic FanNickname of "Very Fun Dragon" in the process), and as such was banned in the TCG lists in March 2021, where the OCG follows suit seven months later.
** [[http://yugipedia.com/wiki/Number_S0:_Utopic_ZEXAL Number S0: Utopic ZEXAL]]. It can be summoned by discarding a Rank-Up-Magic (RUM) spell from your hand and overlaying onto a Utopia monster. (Note that this is any Utopia monster, not just the Rank 4 ones). Furthermore, its summon cannot be negated or responded to. Its stats are dependent on how many materials it has, 1000 A/D per material; finally, during your opponent's turn, you can remove one material to prevent them from activating any cards or effects for the rest of the turn. And since it is a quick effect, it can be played the instant they draw for their normal draw. No spells, traps or monster effects, including those already on field can be used, essentially preventing your opponent from even ''playing the game'' on their turn as long as it has material. Not only is this insane in its own right, its addition to the game makes sure Konami will never print a consistent RUM searcher to prevent the summoning of this monster from being consistent. And now you can easily Xyz Summon it the proper way, see way using Don Thousand's [[https://yugipedia.com/wiki/Numeron Numeron]] cards (see the [[GameBreaker/YuGiOhCardGame SEVENS folder.folder]]). It got banned in the OCG in October 2020, and sure enough, not long after it was banned, Konami printed an easily-used Rank-Up-Magic search card, [[https://yugipedia.com/wiki/ZEXAL_Construction ZEXAL Construction]]. The TCG subsequently gave it the axe in March 2021.
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** [[https://yugipedia.com/wiki/Soul_Charge Soul Charge]], a card that lets you Special Summon multiple monsters from the Graveyard, at the cost of 1000 LP per card, and skipping your own Battle Phase this turn. However, there is absolutely nothing that prevents you from Special Summoning another monster that turn, unlike most other cards released today, and if you're playing this when going first, you aren't able to attack anyway, effectively giving this card zero drawbacks. There are also zero restrictions on which monsters you can bring back, letting you use high level monsters as materials, then simply bring them back to use again. The card ended up enabling the revival of Infernity and allowed the [[http://yugipedia.com/wiki/Sylvan Sylvan]] archetype to make some quite absurd powerful fields with only two cards. The card sat at 1 copy for years and was considered very sacky, and only got worse as the meta shifted to more aggressive single-turn plays. Konami finally put it to banned status in 2019.

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** [[https://yugipedia.com/wiki/Soul_Charge Soul Charge]], a Charge]]. Dimension Fusion meets [[https://yugipedia.com/wiki/Monster_Reborn Monster Reborn]]. A card that lets you Special Summon multiple monsters from the Graveyard, at the cost of 1000 LP per card, and skipping your own Battle Phase this turn. However, there is absolutely nothing that prevents you from Special Summoning another monster that turn, unlike most other cards released today, and if you're playing this when going first, you aren't able to attack anyway, effectively giving this card zero drawbacks. There are also zero restrictions on which monsters you can bring back, letting you use high level monsters as materials, then simply bring them back to use again. The card ended up enabling the revival of Infernity and allowed the [[http://yugipedia.com/wiki/Sylvan Sylvan]] archetype to make some quite absurd powerful fields with only two cards. The card sat at 1 copy for years and was considered very sacky, and only got worse as the meta shifted to more aggressive single-turn plays. Konami finally put it to banned status in 2019.
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** [[http://yugipedia.com/wiki/Norden Elder Entity Norden]], one of the best Fusion monsters the game has ever seen, is a Level 4 Fusion monster that can summon ''any'' Level 4 or lower monster from your graveyard upon Special Summon, though its effects are negated. Sure it requires two Synchro/Xyz monsters or one of each to Fusion summon, but it ''can'' be Special Summoned by [[http://yugipedia.com/wiki/Instant_Fusion Instant Fusion]], potentially giving you advantage and very easy access to any Rank 4 or Synchro monsters that are between level 5 and up to Level 8, so much so that it turned Instant Fusion, previously a niche card that only saw use in a select few decks, into a staple card overnight. Its water attribute also made it very easy to target another water attribute monster to summon [[http://yugipedia.com/wiki/Bahamut_Shark Bahamut Shark]], which gave easy access to [[http://yugipedia.com/wiki/Toadally_Awesome Toadally Awesome]]. Not to mention, it can be abused with Super Polymerization. Most importantly, it does not have any Summoning restrictions and its effect can be used multiple times per turn! (Several [=OTKs=] and ''[=FTKs=]'' can be achieved very easily with Norden. [[https://www.youtube.com/watch?v=86Mr3ABuYlY Here]] is an example.) Because of that, it is banned in the OCG. It remained Limited in the TCG for a while, until a powerful combo involving Zoodiacs came to light, contributing to Zoodiacs completely dominating the Top 32 of a Yu-Gi-Oh! Championship Series tournament, which ended up being the final nail in this card's coffin. Instant Fusion itself would later get limited in both the April 2020 OCG & TCG lists.

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** [[http://yugipedia.com/wiki/Norden Elder Entity Norden]], one of the best Fusion monsters the game has ever seen, is a Level 4 Fusion monster that can summon ''any'' Level 4 or lower monster from your graveyard upon Special Summon, though its effects are negated. Sure it requires two Synchro/Xyz monsters or one of each to Fusion summon, but it ''can'' be Special Summoned by [[http://yugipedia.com/wiki/Instant_Fusion Instant Fusion]], potentially giving you advantage and very easy access to any Rank 4 or Synchro monsters that are between level 5 and up to Level 8, so much so that it turned Instant Fusion, previously a niche card that only saw use in a select few decks, into a staple card overnight. Its water attribute also made it very easy to target another water attribute monster to summon [[http://yugipedia.com/wiki/Bahamut_Shark Bahamut Shark]], which gave easy access to [[http://yugipedia.com/wiki/Toadally_Awesome Toadally Awesome]]. Not to mention, it can be abused with Super Polymerization. Most importantly, it does not have any Summoning restrictions and its effect can be used multiple times per turn! (Several [=OTKs=] and ''[=FTKs=]'' can be achieved very easily with Norden. [[https://www.youtube.com/watch?v=86Mr3ABuYlY Here]] is an example.) Because of that, it is banned in the OCG. It remained Limited in the TCG for a while, until a powerful combo involving Zoodiacs came to light, contributing light--a combo that eschewed Instant Fusion in favor of summoning it normally via [[https://yugipedia.com/wiki/Fusion_Substitute Fusion Substitute]]--contributing to Zoodiacs completely dominating the Top 32 of a Yu-Gi-Oh! Championship Series tournament, which ended up being the final nail in this card's coffin. Instant Fusion itself would later get limited in both the April 2020 OCG & TCG lists.

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* For a period, the wording of [[https://yugipedia.com/wiki/XX-Saber_Darksoul XX-Saber Darksoul]], which allows the searching of an X-Saber during the End Phase of a turn it was sent from the field to the Graveyard, meant it could activate its effect for ''every'' time it was sent to the Graveyard that turn, even if it was just the same copy over and over. And X-Sabers, being a Synchro-based deck with [[https://yugipedia.com/wiki/XX-Saber_Faultroll multiple]] [[https://yugipedia.com/wiki/XX-Saber_Fulhelmknight revival]] [[https://yugipedia.com/wiki/Gottoms%27_Emergency_Call options]], had absolutely no problems with recycling Darksoul. This took a deck that was already incredibly good and made it downright silly--not only could it make extensive Synchro plays and switch flawlessly between control and OTK, but a Darksoul with a bit of setup could also yield two or three searches for the next turn to finish the job. This resulted in Konami changing the wording of its effect so that it would now only trigger once per copy.

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* For a period, the wording of [[https://yugipedia.com/wiki/XX-Saber_Darksoul XX-Saber Darksoul]], which allows the searching of an X-Saber during the End Phase of a turn it was sent from the field to the Graveyard, meant it could activate its effect for ''every'' time it was sent to the Graveyard that turn, even if it was just the same copy over and over. And X-Sabers, being a swarming Synchro-based deck with [[https://yugipedia.com/wiki/XX-Saber_Faultroll multiple]] [[https://yugipedia.com/wiki/XX-Saber_Fulhelmknight revival]] [[https://yugipedia.com/wiki/Gottoms%27_Emergency_Call options]], options]] and [[https://yugipedia.com/wiki/XX-Saber_Gottoms a boss monster with a powerful tribute effect]], had absolutely no problems with recycling Darksoul.Darksoul and getting it into the Graveyard. This took a deck that was already incredibly good and made it downright silly--not only could it make extensive Synchro plays and switch flawlessly between control and OTK, but a Darksoul with a bit of setup could also yield two or three searches for the next turn to finish the job. This resulted in Konami changing the wording of its effect so that it would now only trigger once per copy.

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Added DiffLines:

* For a period, the wording of [[https://yugipedia.com/wiki/XX-Saber_Darksoul XX-Saber Darksoul]], which allows the searching of an X-Saber during the End Phase of a turn it was sent from the field to the Graveyard, meant it could activate its effect for ''every'' time it was sent to the Graveyard that turn, even if it was just the same copy over and over. And X-Sabers, being a Synchro-based deck with [[https://yugipedia.com/wiki/XX-Saber_Faultroll multiple]] [[https://yugipedia.com/wiki/XX-Saber_Fulhelmknight revival]] [[https://yugipedia.com/wiki/Gottoms%27_Emergency_Call options]], had absolutely no problems with recycling Darksoul. This took a deck that was already incredibly good and made it downright silly--not only could it make extensive Synchro plays and switch flawlessly between control and OTK, but a Darksoul with a bit of setup could also yield two or three searches for the next turn to finish the job. This resulted in Konami changing the wording of its effect so that it would now only trigger once per copy.
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Moved on to the limited list.


** [[https://yugipedia.com/wiki/Salamangreat_Miragestallio Salamangreat Miragestallio]] is one of the most powerful combo pieces in the Salamangreat deck. Easily summoned using cards like [[https://yugipedia.com/wiki/Salamangreat_Gazelle Gazelle]] and [[https://yugipedia.com/wiki/Salamangreat_Spinny Spinny]], it serves as both a toolbox and non-destruction removal card. Because of these advantages, Miragestallio was banned in the January 2020 TCG List.
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With few exceptions, ''any'' card that winds up banned or nerfed ([[http://www.yugioh-card.com/en/limited/ see here]]) is too powerful for its own good.

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With few exceptions, ''any'' card that winds up banned or nerfed ([[http://www.yugioh-card.com/en/limited/ see here]]) is too powerful for its own good.

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With few exceptions, ''any'' card that winds up banned or nerfed ([[http://www.yugioh-card.com/en/limited/ see here]]) is too powerful for its own good, and would heavily skew the game in a player's favour if they're used in any number. ----

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With few exceptions, ''any'' card that winds up banned or nerfed ([[http://www.yugioh-card.com/en/limited/ see here]]) is too powerful for its own good, and would heavily skew the game in a player's favour if they're used in any number. ----good.

[[folder: Banned cards (TCG)]]

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!Banned/Nerfed Game Breakers:

[[folder:Banned Cards (TCG)]]
With few exceptions, ''any'' card that winds up on the banlist ([[http://www.yugioh-card.com/en/limited/ see here]]) is too powerful for its own good, and would heavily skew the game in a player's favour if they're used in any number.
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!Banned/Nerfed Game Breakers:

[[folder:Banned Cards (TCG)]]
With few exceptions, ''any'' card that winds up on the banlist up banned or nerfed ([[http://www.yugioh-card.com/en/limited/ see here]]) is too powerful for its own good, and would heavily skew the game in a player's favour if they're used in any number. \n ----
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* Special case cards [[labelnote: explana

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* Special case cards [[labelnote: explanaexplanation]]Broke the game in ways unrelated to being too powerful.[[/labelnote]]:
** [[http://yugipedia.com/wiki/Victory_Dragon Victory Dragon]] has the effect to allow you to win the match if you reduce the opponent's life points to 0 with a direct attack. [[note]]To be clear, this doesn't mean you win just the duel, you win the match (meaning no games 2 and/or 3 if used successfully before then).[[/note]] A nasty effect indeed if you can get it off, but given that it can only be summoned by tributing 3 dragon type monsters, just how overpowered it is is, [[AwesomeButImpractical debatable]]. However, there's a very good reason why it was banned and why [[http://yugipedia.com/wiki/Match_winner all cards like it]] since have been World championship prize cards that have "This card cannot be used in a duel" printed on them by default. The card was responsible for some of the most obnoxious and confusing rulings out there due to unscrupulous players [[LoopholeAbuse attempting to surrender or find other ways to simply lose a duel]] to avoid its match win effect, or players of the card attempting to use it to circumvent the typical match rules (for instance, insisting on a third match after having already lost two of three, because a win by Victory Dragon would undo two losses). This was one of the reasons it was banned. [[note]]OCG rulings around surrendering work differently, as the opponent must accept your surrender, and if they don't you must forfeit the match to still surrender, reducing the ruling hassles brought on by Victory Dragon. There actually was a competitive OCG deck built around Victory Dragon, which is the other part of why it was banned.[[/note]]
** [[http://yugipedia.com/wiki/Self-Destruct_Button Self-Destruct Button]] can only be activated if the player using it has 7000 less life points than the opponent and causes the game to become a tie. It may look pretty worthless at first glance from a competitive standpoint, and for once, that's actually pretty accurate. For the typical duelist, it's far too situational to ever be of any use. The problem with the card is that, due to poor design, it became the most obnoxious {{Main/Troll}} card ever made. Just build a deck around giving your opponent an absurd amount of life points, activate Self-Destruct Button once possible, and repeat ad nauseam. While it's bad enough to encounter in a tournament, where you'll almost certainly go into time against such a player, it's even worse in online games, where the opponent can do this infinitely until you RageQuit. This led it its ban in the TCG.[[note]]Interestingly, Self-Destruct Button is not banned, per se, in the OCG, but it falls under special consideration, where you will be barred from a tournament if it is clear that your intent with playing the card is to deliberately cause ties in tandem with other cards.[[/note]]
[[/folder]]

[[folder:Nerfed Cards (TCG)]]
In ''Yu-Gi-Oh!'', an [[https://yugipedia.com/wiki/Errata erratum]] refers to the changing of a card's text between reprints. By the official rulings, all cards must follow their newest errata even if you own an outdated copy, effectively making it a way to {{Retcon}} cards. Originally used mainly for fixing errors and inconsistencies, Konami eventually began using errata to {{nerf}} problematic cards, usually of the Forbidden variety. As such, any card nerfed by errata was, by definition, far too powerful to be allowed in play.
----
* Starting in 2011 for the OCG and 2012 for the TCG, '''ALL''' of the cards with Ignition effects, due to Konami officially changing the ruling of '''priority''', so that the opponent could activate a card in response to a successful summon before opponent could use the summoned monster's Ignition effect. A perfect example would be the formerly banned [[https://yugipedia.com/wiki/Black_Luster_Soldier_-_Envoy_of_the_Beginning Black Luster Soldier - Envoy of the Beginning]]. Before the rule change, you could immediately banish 1 monster for free before your opponent's trap card like [[https://yugipedia.com/wiki/Bottomless_Trap_Hole Bottomless Trap Hole]] could be activated to destroy it. After the change, monsters no longer had the opportunity to activate their Ignition effects if a removal card like Bottomless Trap Hole responded to their summon.
* In a rare case of a genuine accident that was corrected by errata, for a brief period in the TCG, a number of cards in ''Labyrinth of Nightmare'' had effects that banished monsters mistranslated as banishing ''cards''. In the case of [[http://yugipedia.com/wiki/Bazoo_the_Soul-Eater Bazoo the Soul-Eater]], this made an already decent card downright ridiculous, turning it into a Level 4 that could tie Summoned Skull and kill Jinzo for minimal investment in an era where Gemini Elf and Goblin Attack Force were still considered the standard in beatdown. Reprints were issued not long after with the correct text, which brought the cards back down to fairly sane levels.
* One of the first cards to get the nerfbat was [[http://yugipedia.com/wiki/Dark_Strike_Fighter Dark Strike Fighter]], a Level 7 monster that can sacrifice monsters to deal damage equal to their Level x200. Sounds simple? A direct attack from this card plus its own effect does damage equal to half of your Life Points. Which means if you'd taken a bit of damage already (or there were other monsters to attack and sacrifice), this "finisher" ended games on the second or third turn. The worst part was that it was an inverted {{Nerf}} from the anime that removed the factors that would have made it balanced: the effect only being allowed once per turn, preventing it from attacking on the same turn, and that it could not sacrifice itself for its effect. Dark Strike Fighter's erratum made it a hard once per turn that can only be used in Main Phase 1, largely neutering the card.
* [[http://yugipedia.com/wiki/Exchange_of_the_Spirit Exchange of the Spirit]], a card that was banned on TCG banlists before its official export to the TCG. While it was slightly milder than other game breaking cards in the sense that it gave you a turn (and that is only if you consider entering your draw phase as ''getting a turn'') it became devastating because you could easily win by milling your deck whether or not to search the card you wanted, end your turn, activate the trap, mill the opponent's entire deck to the graveyard and force your opponent to draw. The only reason it's currently unbanned is due to an erratum which added the condition that both players needed to have 15 cards in the Graveyard before Exchange of the Spirit can be activated, and that only 1 Exchange of the Spirit can be used per Duel, turning it from a fearsome OTK/FTK enabler into a mostly useless gimmick (while you can theoretically still OTK using Exchange of the Spirit, it requires milling the opponent's entire Extra Deck, making it astronomically harder to perform).
* [[http://yugipedia.com/wiki/Crush_Card_Virus Crush Card Virus]], which, [[BadExportForYou in the TCG]], was notorious for being one of the most difficult and expensive cards to obtain for yourself, due to being released initially as a Shonen Jump prize card and otherwise only available as a gold rare from the limited release (original) Gold Series until shortly before it was banned outright. Though the card's effect drove the card's price just as much as the difficulty of owning one. Its effect (which destroys all 1500 Attack or higher monsters on the opponent’s field, in their hand, or that they draw for the next 3 turns) effectively rendered so many decks unable to play monsters, that it's easier to list what decks wouldn't be affected by it (even to this day). The card was so strong, that anybody who was lucky enough to have a copy would play cards (most commonly [[http://yugipedia.com/wiki/Sangan Sangan]] and/or [[http://yugipedia.com/wiki/D.D._Crow D.D. Crow]]) just so they could use the card against the opponent. As such, the card was eventually banned and stayed on the list for years until it got an erratum changing the 3 turn duration into the opponent getting to destroy up to 3 1500 or more ATK monsters from the deck and also making the opponent immune to damage until the end of the next turn after its activation.
* [[http://yugipedia.com/wiki/Imperial_Order Imperial Order]], one of the first cards ever banned, is the only continuous Spell negation trap card in the game, but required you to pay 700 Life Points during each of your Standby Phases or destroy it. This card, alone, can win games by stunning any spell card based deck to the point of being unplayable if they can't answer it. And if that weren't bad enough, its "[[CursedWithAwesome downside]]" actually just made it so that you can cancel its effect before your turn starts, giving you an insane strategic advantage while it's on the field. It took this card over a decade to leave the banlist, and only after receiving a heavy {{Nerf}} via erratum: its Life Point cost became mandatory and now must be paid on both players' Standby Phases. ''And'' even after its nerf, the card remained extremely effective, being a semi-staple of tier 1 decks after its re-release.
* [[http://yugipedia.com/wiki/Ring_of_Destruction Ring of Destruction]], one of the most powerful burn cards in the game's history, had the effect to target and destroy any monster on the field and inflict damage to both players equal to the attack of the monster destroyed. Pretty much, just target any monster and you can inflict massive damage to the opponent. Sure, you will take it too, but at worst, it would result in a tie if used well. Also, there was nothing preventing a player from using it on their own monster, which might sound like a -2 on paper, but in practice, was like getting an additional attack against the opponent with a powerful monster, easily and frequently closing out games. The card was only able to come back via erratum, limiting its usage to the opponent's turn against an opponent's monster whose attack is less than or equal to their current life-points, and making the player using it take the damage first, removing most of the card's utility. However, even with these nerfs, it remained on the limited list for years before being put to semi-limited in May 2018, and then in September 2018's banlist, it has become unlimited.
* [[https://yugipedia.com/wiki/Sinister_Serpent Sinister Serpent]] is an otherwise unassuming monster with the absurd effect of returning itself from the Graveyard to your hand every Standby Phase with no strings attached. Naturally, this made it into infinitely reusable discard fodder, effectively negating the costs of many, ''many'' cards in the game. Most infamously, it was combined with the fellow banned card Tribe-Infecting Virus to ravage your opponent's field every single turn. Sinister Serpent was nerfed by making you banish a Sinister Serpent from your Graveyard on your opponent's next End Phase after using its retrieval effect and making it a hard once per turn, slowing the card down immensely. Tribe-Infecting Virus went straight from Forbidden to Unlimited in 2020.
* [[http://yugipedia.com/wiki/Dark_Magician_of_Chaos Dark Magician of Chaos]], easily the strongest spell recursion card ever made, originally allowed for a spell card to be added to your hand upon summon. This allowed potentially instant recursion of cards that summoned it, most notoriously [[https://yugipedia.com/wiki/Monster_Reborn Monster Reborn]] and the long banned [[https://yugipedia.com/wiki/Dimension_Fusion Dimension Fusion]], both of which allowed for quick and easy One-Turn Kills and/or loops. Add in its 2800 attack stat and powerful anti-floater effect by banishing monsters it destroys by battle, and you have a fearsome card indeed. Its only downside originally is that it banishes itself upon leaving the field, though this made its combo with Dimension Fusion even more potent, earning it a key role in the notorious Dark Armed Return that became the final nail both cards' coffins. Furthermore, with the creation of Xyz monsters that would allow for the card to dodge its banishment effect, and cards like [[https://yugipedia.com/wiki/Soul_Charge Soul Charge]], and it's no wonder that it only came back via an erratum making its recursion a true once per turn that happens only at the end of the turn it's summoned.
* [[https://yugipedia.com/wiki/Temple_of_the_Kings Temple of the Kings]] is a Continuous Spell Card that lets you activate Trap Cards on the turn they are set. There's nothing that needs to be said about this card that hasn't been said already; taking away the intended balancing factor of Trap Cards (requiring a turn to get ready) leads to abuse up the wazoo. Temple was banned ''immediately'' upon its introduction to the TCG and stayed that way until it was changed to only let you use a freshly-set Trap once per turn. Its extra deck summon effect was also changed to only fusion monsters, though this effect was never very relevant by comparison.
* [[http://yugipedia.com/wiki/Future_Fusion Future Fusion]]. At first glance, it's an extremely slow back row target that'll net you a fusion monster from your deck every once in a few blue moons. However, what seems like a mediocre fusion card at first glance hides one of the single best mill/graveyard setup cards in the game. When combined with cards that have high fusion material costs, such as [[http://yugipedia.com/wiki/Five-Headed_Dragon Five-Headed Dragon]], this card allows you to hand-pick cards (''five'' dragons in this case) from your deck to the graveyard. With how graveyard-centric the game is, this is an ''amazing'' setup card, especially with other cards that can abuse cards in the graveyard such as Chaos Dragons, The Envoys, and the Dragon Rulers. Generally, once you have this card in your hand, it's practically game over for your opponent. On top of the setup, it would net you a free beatstick on the following turn. There's a ''reason'' this card ended up getting banned. Future Fusion returned in the March 2017 format of the TCG, sporting a new erratum: the Fusion Monster is chosen, and the Fusion Materials sent to the Graveyard, on the first Standby Phase after its activation, thus giving the opponent a turn to respond and stop you from filling up your Graveyard.
* [[http://yugipedia.com/wiki/Brain_Control Brain Control]] was designed to be a balanced version of the long-Forbidden Change of Heart, with it having a life point cost of 800 and being able to target only face-up monsters. But even with these additional downsides, it still proved too powerful a card for the game and eventually found its way to the ban list as well, only coming off after getting an erratum to only affect monsters that can be Normal Summoned, thereby limiting a lot of its versatility.
* [[https://yugipedia.com/wiki/Rescue_Cat Rescue Cat]], a prime example of a card becoming rather deadly due to PowerCreep, was originally just a tutor somewhat limited by the single turn duration of the monsters it retrieves from your deck, which can only be beasts of level 3 at the highest. Gladiator Beast gave it a shot in the arm. Then the Synchro era happened, and X-Saber Airbellum, a powerful level 3 beast tuner, was available from the start. Cue mass first turn Synchros. The card ended up on the semi-limited list, advancing each successive year until it was forbidden in March 2010. To solidify how severely devastating Rescue Cat had become due to such progression, with the release of certain Xyz/fusions to use alongside Synchros, [[https://www.youtube.com/watch?v=QpRoGLU2xoM first-turn]] [[https://www.youtube.com/watch?v=vVEbEKW0NV8 kills]] were possible starting with Rescue Cat alone in previous Traditional Formats. It only came off the ban list because of an erratum that made it a true once per turn effect and negates the effects of the monsters it summoned.
* [[http://yugipedia.com/wiki/Brionac,_Dragon_of_the_Ice_Barrier Brionac, Dragon of the Ice Barrier]] had the ability to discard any number of cards in your hand to bounce that many cards on the field back to their respective hands. Being able to get rid of your opponent's field ''and'' being able to recycle your own cards meant it was incredibly good. For these reasons it was Limited. It kept being strong into the Xyz era, eventually getting banned because of its interactions with the [[http://yugipedia.com/wiki/Atlantean Atlantean]] archetype and only getting unbanned after an erratum that made its effect a hard once per turn and restricting its bounce to the opponent's cards.
* [[http://yugipedia.com/wiki/Destiny_HERO_-_Disk_Commander Destiny HERO - Disk Commander]] previously let you draw 2 cards ''any time'' it was summoned from the graveyard. Yep, every revival card in the game suddenly became a Pot of Greed with this card (On top of it being prime discard fodder for [[http://yugipedia.com/wiki/Destiny_Draw Destiny Draw]],allowing you to draw even more cards). It was unbanned in the September 17 2018 list, following an errata that limits the draw effect to once per duel and prevents resurrecting it on the same turn it was sent to the graveyard, giving the opponent a chance to banish it if possible.
* [[https://yugipedia.com/wiki/Grandsoil_the_Elemental_Lord Grandsoil the Elemental Lord]] may be special summoned if you have exactly 5 earth monsters in your graveyard, and has the effect of the famous [[https://yugipedia.com/wiki/Monster_Reborn Monster Reborn]] when it is special summoned. It was heavily abused in several loops, finally being banned September 2017. It came back after receiving a true once per turn erratum.
* Pre-errata, [[http://yugipedia.com/wiki/Chaos_Emperor_Dragon_-_Envoy_of_the_End Chaos Emperor Dragon - Envoy of the End]] was so broken that ''it is explicitly banned in the anime''. [[note]]The ban started from GX; Kaiba used it during his Duel against Ziegfried von Schroeder in DM.[[/note]] CED is Summoned by banishing one LIGHT and one DARK monster from the graveyard, has high ATK, and has an effect which requires its controller to pay 1000 Life Points, but 1) sends every card in both player's hands and on the field to the Graveyard, and 2) did 300 damage to your opponent for each card that gets sent to the Graveyard by this effect. Keep in mind, the card effect doesn't say ''destroy'', it says ''send''. Therefore, cards such as Stardust Dragon can't stop it. This generally ended games. If it didn't, then it would often be followed up by a Sangan or Witch of the Black forest search for Yata-Garasu to finish the job [[DeathOfAThousandCuts 200 points at a time]]. After a decade and a half, it would finally come off with heavy nerfs that limited the card's owner to not activate any other card effects that turn and limited the damage to only count your opponent's cards, heavily reducing the chance of [=OTKs=] and leaving the user with an empty field, giving your opponent a chance to fight back.
* The effects of [[https://yugipedia.com/wiki/Sangan Sangan]] and [[https://yugipedia.com/wiki/Witch_of_the_Black_Forest Witch of the Black Forest]] were to search for any monster from the Main Deck with 1500 or less ATK or DEF, respectively, upon being sent from the field to the Graveyard, with no downsides other than the ATK/DEF cap. Among making searching for important monsters in players' strategies laughably easy, both monsters played a major role in the infamous Yata-Garasu Lockdown Deck that wreaked havoc during 2004. Even after Yata-Garasu was banned, Sangan and Witch of the Black Forest proved extremely powerful searchers in many, many Decks. In 2016 and 2017 respectively, the effects of Sangan and Witch of the Black Forest effects were nerfed so that you cannot activate the searched card or any card with the same name's effect during the turn you search for it, and also made them [=HOPTs=] as well.
* [[https://yugipedia.com/wiki/Red-Eyes_Darkness_Metal_Dragon Red-Eyes Darkness Metal Dragon]]. This card can be Special Summoned from your hand simply by banishing a Dragon you control, and can Special Summon a Dragon from your hand or Graveyard for free. Both of those effects are great and led to the card becoming a staple in many different Dragon decks. It was eventually limited to one copy to circumvent the fact that its first effect was not once per turn, but even a combination of that limiting and a soft once per turn did not stop people from figuring out ways to loop the second effect, primarily with [[https://yugipedia.com/wiki/Guardragon_Elpy Guardragon Elpy]] and [[https://yugipedia.com/wiki/Guardragon_Pisty Pisty]], to make strong fields by reviving as many Dragons as possible. Eventually it got an errata, making both of its effects hard once per turn, and it's still used quite a lot as both effects are still very good.
* [[http://yugipedia.com/wiki/Makyura_the_Destructor Makyura the Destructor]], one of the best cards ever created. Its effect is that during the turn it's sent to the Graveyard, you can activate Trap Cards from the hand. This alone makes it quite useful (it's the equivalent of giving a MightyGlacier a much faster movement speed, I.E. removing their intended downside), creating all kinds of dominant combos. But, it's also ludicrously searchable too, since it's a Dark Level 4 Warrior type monster. Also, triggering its effect technically doesn't count as an activation, making it nigh impossible to stop, even newer cards like [[http://yugipedia.com/wiki/Debunk Debunk]], [[http://yugipedia.com/wiki/Shadow-Imprisoning_Mirror Shadow Imprisoning Mirror]], and [[http://yugipedia.com/wiki/PRIO-EN034 Majesty's Fiend]] are powerless against Makyura. Unsurprisingly, Makyura has been banned since April 2005. 15 years later in September 2020, the ban on Makyura has been lifted but now it has been significantly nerfed with its new errata; Makyura MUST be in the Monster Zone and sent to the GY from there in order for its effect to work. Also you can only activate 1 Trap card from your hand. No longer can you simply discard it from the hand or Deck and activate its effect.
* [[https://yugipedia.com/wiki/Pole_Position Pole Position]] is an odd case in that it was never that powerful of a card. However, it caused major headaches as a result of being a literal game breaker. The problematic effect was to make the monster with the highest Attack Points unaffected by Spell effects. Innocuous at first, but consider if both a 1500 ATK and a 2000 ATK monster are on the field, and then Axe of Despair, which grants 1000 ATK, is used on the 1500 ATK monster. The 1500 ATK monster would have the higher attack, and so would be unaffected by Axe of Despair, causing the 2000 ATK monster to have the highest ATK, and be affected by Pole Position, meaning Axe of Despair works again, so the 1500 ATK would have the highest attack again, so it would be unaffected by Axe of Despair... Pole Position was infamous for causing infinite loops such as these, grinding the game to a standstill. Konami ended up clarifying the rules for infinite loops, so that, if one occurred, the card responsible for the loop would be destroyed, which stopped Pole Position from casuing infinite loops.
* In something unprecedented for the franchise, [[http://yugipedia.com/wiki/Firewall_Dragon Firewall Dragon]], the [[Anime/YuGiOhVRAINS VRAINS]] main character's ace monster, became a GameBreaker. Its second effect allows any monster sent to the Graveyard in one of its four Link Points (yours or not) to be replaced with any monster from your hand. ''It could be used multiple times per turn'' which created several First Turn Kill loops[[note]]Due to being the ace monster of the current series protagonist, as well as disputes between the producers of the anime and the card game, many believed Firewall Dragon couldn't be banned until the VRAINS series ended. This led to all [[https://yugipedia.com/wiki/Cannon_Soldier Cannon]] [[https://yugipedia.com/wiki/Toon_Cannon_Soldier Soldier]] [[https://yugipedia.com/wiki/Cannon_Soldier_MK-2 variations]] and [[https://yugipedia.com/wiki/Amazoness_Archer Amazoness Archer]] being banned as scapegoats in the OCG.[[/note]]. It's a pretty speedy effect, which made any deck with hand recovery a powerful Link-spamming machine. Its link markers are also pretty convenient, and with the second effect, it wasn't too hard to create co-links between both Extra Deck Zones, locking out the Extra Deck for your opponent with no need for a monster effect. But the worst is still to come: its first effect allows him to target monsters in the fields and Graveyards, up to the number of co-links it has, and send them back to the hand. While it's only once per copy while on the field, multiple copies ''could'' be used, and thus, Firewall Dragon became an infinite looping machine. This earned it the distinction of being the first Link monster to be limited. Even when limited to one copy, though, many decks were still able to easily create huge boards with Knightmares, rip away their opponent's hands with [[https://yugipedia.com/wiki/Topologic_Gumblar_Dragon Gumblar Dragon]], or perform various FTK loops. This gamestate went on for months before Konami would finally give in and ban Firewall right away,[[note]]Rumors point to a charity event at YCS Pasadena being the final nail in the coffin for the card, with multiple employees from Konami being soundly beaten in a tournament by various decks abusing Firewall's looping power.[[/note]] and it would eventually come back off the OCG banlist in December 2020 with an errata giving both of its effects a hard once-per-turn restriction and also restricting the second effect to only summoning Cyberse monsters, with the TCG following suit in April 2021 when the errata is imported (though the decision was first announced alongside the March 2021 banlist change).
* [[http://yugipedia.com/wiki/Dewloren%2C_Tiger_King_of_the_Ice_Barrier Dewloren Tiger King of the Ice Barrier]], the other level 6 Ice Barrier Synchro alongside Brionac, can return any number of your own face-up cards aside from itself to your hand, once per turn, to gain 500 ATK per card until the End Phase. While its materials are heavily restricted and the ATK boost is unimpressive, Dewloren's bounce effect made it part of multiple burn and draw loops leading to consistent First Turn Kills throughout the years. While not broken enough to be banned, Dewloren at multiple copies can self-loop. This was what led to its Limited status in the September 2013 banlist, serving a seven-and-a-half year sentence on the list until it was changed to a hard once-per-turn, at which point it was finally allowed to go free. [[https://www.youtube.com/watch?v=bGSJV_NneEY&t=310s Here are some of the few ways pre-errata Dewloren can be used at anything higher than 1 copy allowed]].
[[/folder]]
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Added DiffLines:

!Banned/Nerfed Game Breakers:

[[folder:Banned Cards (TCG)]]
With few exceptions, ''any'' card that winds up on the banlist ([[http://www.yugioh-card.com/en/limited/ see here]]) is too powerful for its own good, and would heavily skew the game in a player's favour if they're used in any number.
----
* Banned [[http://yugipedia.com/wiki/Jar Jar]] cards [[labelnote: explanation]]some of the most powerful and PowerCreep proof flip effects in the game.[[/labelnote]]:
** [[http://yugipedia.com/wiki/Cyber_Jar Cyber Jar]] was an extremely powerful staple in many decks before becoming banned. When flipped, it nukes the entire field and forces both players to reveal the top 5 cards from their deck and Special Summon all Level 4 or lower monsters in face-up attack or face-down defense, with anything else being added to the hand. It served as a "get-out-of-jail-free" card, usable in any bad situation, that also gave the user a significant field and hand advantage.
*** Cyber Jar had an entire deck built around a first turn kill using cards like The Shallow Grave, Book of Taiyou, and Card Destruction to deck the opponent out before they can draw. Americans tried fixing it by restricting Book of Taiyou which worked, but since the World Championship didn't have such a restriction, it dominated the tournament leading to Cyber Jar's death.
** Its cousin, [[http://yugipedia.com/wiki/Fiber_Jar Fiber Jar]], was even worse. Got a bad hand? Close to losing? Your key monster is in graveyard and you can't recover it? Fear not! Just flip up Fiber Jar and it sends every card on both players' fields and their hands and Graveyards back into the deck while drawing 5 new cards, effectively resetting the game.
* Banned draw power cards [[labelnote: explanation]]Allows for attaining additional resources and/or turboing through a deck for crucial cards.[[/labelnote]]:
** [[http://yugipedia.com/wiki/Pot_of_Greed Pot of Greed]] is a classic card with the BoringButPractical effect to make you draw 2 cards. No costs, no downsides, and no conditions, meaning that it's a free +1 that can be activated at any time by anyone who draws it. If it were legal, literally every single deck would want to have this card in it, and there would be very few reasons not to play it as soon as you drew it. Its power is so infamous it's widely considered to be ''Yu-Gi-Oh'''s version of ''Black Lotus''.
** [[http://yugipedia.com/wiki/Graceful_Charity Graceful Charity]] is easily one of the best toolbox cards the game has ever seen. It lets you draw 3 cards, and then discard 2 of your choosing (Meaning no hand advantage is lost using it). Between the insane draw power and easy graveyard set up and/or effect triggering, it's even better than Pot of Greed in many decks.
** One of the most useful cards to be released in Japan before the first Forbidden List was instituted was [[http://yugipedia.com/wiki/Sixth_Sense Sixth Sense]], which was not released in the TCG until more than a decade later (which tried putting it to 1 on its release for a single format before immediately realizing what they had done and banning it right after). In theory, the card is a risk or reward. You declare two numbers between 1 and 6, and if your opponent rolled one of the declared numbers, you draw that many cards, otherwise you mill the number of cards that was rolled. Except the mill is almost completely incidental unless you're playing against a dedicated mill deck (or outright beneficial, if you're playing a Deck that uses the Graveyard a lot), whereas guessing 5 or 6 and rolling that amount would give you so much advantage that you essentially play with two starting hands. So there's a two in three chance that the card does almost nothing or creates mild benefit, and a one in three chance that the card wins you the game. As stated before, the card came out in Japan before the Forbidden List existed, and as soon as it was introduced, the card was Forbidden and has held that position ever since. To put that in perspective, the only other card to have been banned for as long as banning a card has been possible is Yata-Garasu. Not only that, but it's the ''only'' card with a gamble-related effect to ever be banned. It's that formidable.
** [[http://yugipedia.com/wiki/Card_of_Safe_Return Card of Safe Return]]'s effect is to draw a card anytime you Special Summon from the Graveyard. An example of reverse PowerCreep, it initially saw little use when first released as there were few ways to recover from the Graveyard. As time marched on, however, Graveyard recurring cards and strategies became prevalent, allowing the user to make a large number of draws as they make their plays. The release of [[http://yugipedia.com/wiki/Zombie_Master Zombie Master]] in 2007 resulted in this card becoming frequently used in Zombie Decks, and later the [[https://yugipedia.com/wiki/Teleport_Dark_Armed TeleDAD]] and [[https://yugipedia.com/wiki/Lightsworn Lightsworn]] Decks abused its newfound power to no end. As a result, it was banned in September 2009 and has never seen the light of day since.
** [[http://yugipedia.com/wiki/Mirage_of_Nightmare Mirage of Nightmare]] allows you to draw cards until you have 4 in hand during your opponent's standby phase, but requires you to randomly discard the same number during your own. Even ignoring its potential for rapid graveyard setup, its downside can easily be dodged by preventing its discard effect from resolving (like destroying the card yourself at the end of the opponent's turn), allowing you to keep all the cards drawn off of it. The classic combo seen in the anime, which drew prevalence to the card, was Emergency Provisions, which would send any number of your back row to the grave for an extra 1000 LP per card, but any quick-activation Spell or Trap destruction effect would do.
** [[http://yugipedia.com/wiki/Chicken_Game Chicken Game]] allows one card to be drawn at the cost of 1000 LP for once per turn. Such restriction can be bypassed and [[LoopholeAbuse abused]] by having three copies of it as well as three copies of [[http://yugipedia.com/wiki/Pseudo_Space Pseudo Space]], where ''six'' cards can be drawn by a hefty 6000 LP in total. Draw power will go UpToEleven when used with [[http://yugipedia.com/wiki/Terraforming Terraforming]], [[http://yugipedia.com/wiki/Royal_Magical_Library Royal Magical Library]], [[http://yugipedia.com/wiki/Upstart_Goblin Upstart Goblin]] (which is currently limited in the TCG format) and [[http://yugipedia.com/wiki/Hope_for_Escape Hope for Escape]], where a total of ''eighteen'' cards is drawn. Such play style makes Exodia an even more TierInducedScrappy solitaire deck. There is also an FTK combo involving the aforementioned cards, the Monarchs, [[http://yugipedia.com/wiki/Life_Equalizer Life Equalizer]] (which is currently banned in the OCG format) and [[http://yugipedia.com/wiki/Magical_Explosion Magical Explosion]].
* Banned hand control cards [[labelnote: explanation]]Attacks resources in the hand, one of the hardest types of removal to prevent or recover from.[[/labelnote]]:
** [[http://yugipedia.com/wiki/Delinquent_Duo Delinquent Duo]] has you pay 1000 LP, then the opponent discards 2 cards, one randomly chosen, and the other of their own choosing. A sort of inverse Pot of Greed, this card was often devastating if used first turn, since they effectively lose 1/3 of their opening hand, with no ways to respond. Its only downsides are enabling graveyard setup, but the card is so powerful that the risk doesn't matter.
** [[http://yugipedia.com/wiki/Confiscation Confiscation]] has the same 1000 LP cost and discards only one, but it lets you see your opponent's entire hand for strategic purposes, pick and discard the card you want.
** [[http://yugipedia.com/wiki/The_Forceful_Sentry The Forceful Sentry]] is the strongest of the bunch; not only you don't pay any LP, shuffling is a more powerful way of removing a threatening card on your opponent's hand as it doesn't allow them to setup their graveyard and can deal more easily with monsters. Like Confiscation, you see your opponent's entire hand.
** [[http://yugipedia.com/wiki/Trap_Dustshoot Trap Dustshoot]], the most "balanced" of the bunch, due to being a trap, only being able to be activated if your opponent has 4 or more cards, and can only shuffle back monsters, still was such a devastating card going first (especially when combined with Mind Crush), that it too was banned. It also didn't help that its super rare version's unusual thickness made it easy to stack.
** The Forceful Sentry, Confiscation, and Trap Dustshoot all have an effect to look at the opponent's hand and cherry-pick a card to get rid of. But you also get the advantage of knowing what cards are in their hand, allowing you to prepare accordingly and/or use [[http://yugipedia.com/wiki/Mind_Crush Mind Crush]] to further cripple their hand.
** [[https://yugipedia.com/wiki/Topologic_Gumblar_Dragon Topologic Gumblar Dragon]] is the most feared and hated of the virus dragons, and it's not hard to see why. It has two effects that allow it to rip away up to two cards from your opponent's hand once per turn, either by having a monster be Special Summoned to a zone a Link Monster points to (note that it doesn't have to be one of Gumblar Dragon's Link Zones) and discarding up to two of your own cards, or by using it to complete an Extra Link, in which case there's no cost and you can inflict 3000 damage if it left your opponent with no cards. It's common to see this monstrosity used in Extra Link-focused Decks to rip away two cards on the starting turn, then use any Special Summoning ability during the opponent's Standby Phase to drop another monster in a Link Zone to rip away two more cards before the opponent can even react. In a best case scenario, the opponent was left with two cards to try and break your board (possibly less if they tried to stop you with hand traps like Ash Blossom or Ghost Ogre). In a Dark Warrior Deck, though, it was usually a worst case scenario where they would have no cards in their starting hand, as the Deck could use [[https://yugipedia.com/wiki/Neo_Space_Connector Neo Space Connector]] along with Isolde and Summon Sorceress to empty the opponent's hand with Neo-Spacian Aqua Dolphin. You heard right, folks: ''VRAINS'' had created a card that made ''teching Neo-Spacians'' a meta strategy. Gumblar was promptly catapulted into Forbidden status in the January 28 2019 TCG Lists, and the OCG would follow suit a year later.
** [[https://yugipedia.com/wiki/Smoke_Grenade_of_the_Thief Smoke Grenade of the Thief]] has the effect where, if it's destroyed by a card effect while equipped to a monster, you get to look at your opponent's hand and discard 1 card from it. The card went completely under the radar ever since its introduction in 2004, as there was no real practical way to take advantage of the effect. That all changed with the introduction of the Infernoble Knights in 2020, whose main combo line usually ended on [[https://yugipedia.com/wiki/Infernoble_Knight_Emperor_Charles Infernoble Knight Emperor Charles]], who could both automatically equip Smoke Grenade from the graveyard and destroy it to enable the hand rip effect. Getting Smoke Grenade into the graveyard was a cinch thanks to [[https://yugipedia.com/wiki/Isolde,_Two_Tales_of_the_Noble_Knights Isolde]], meaning a potent new combo deck had the ability to gain invaluable hand knowledge and take a card out it without even breaking a sweat, or possibly even two cards if it starts its combo with [[https://yugipedia.com/wiki/Neo_Space_Connector Neo Space Connector]]. Smoke Grenade even saw use in Dragon Link decks since it was searchable by a [[https://yugipedia.com/wiki/Vylon_Cube Vylon Cube]] summoned by Halqifibrax and could then be destroyed by Rokket Tracer to summon another Rokket. Since the effect had become far too easy to trigger, the TCG banned Smoke Grenade of the Thief on the December 2020 banlist.
* Banned monster stealing cards [[labelnote: explanation]]Allows for easy stealing and usage of an opponent's monster.[[/labelnote]]:
** [[http://yugipedia.com/wiki/Change_of_Heart Change of Heart]] was among the very first cards ever banned in the game, and for good reason. Its effect is to take control of an opponent's monster until the end phase. The fact that it returns during the end phase is its only downside, which is almost always rendered moot by the fact that you're going to probably attack with it, tribute it, or use it for the summon of another monster, ensuring that they don't get the chance to use it again.
** [[http://yugipedia.com/wiki/Snatch_Steal Snatch Steal]] is an equip card, meaning it can steal an opponent's monster permanently as long as it's equipped. Its only downsides are that it gives the opponent 1000 LP during each of their standby phases and the inherent equip spell downsides of being unable to target facedown monsters and losing to spell and trap destruction. It was banned for 8 years before Konami decided to bring it back in the January 2015 banlist... where it proved to be nothing more than a cheap topdeck card that can be searched or reused with [[http://yugipedia.com/wiki/Hidden_Armory Hidden Armory]] (which prevents normal summons during the turn it's activated, but that's irrelevant in decks that don't need to do so) resulting in it being immediately re-banned in the following format.
* Banned Floodgates [[labelnote: explanation]]Prevents or punishes certain types of cards or playstyles.[[/labelnote]]:
** [[http://yugipedia.com/wiki/Royal_Oppression Royal Oppression]] allows both players to negate any and all special summons at a cost of 800 LP each time. This seems balanced until you realize that [[NotTheIntendedUse you could just swarm your field during your turn, then flip this card up during the opponent's turn]], not to mention that [[LoopholeAbuse certain cards can activate their special summon effects infinitely, making attempts to stop their effects futile, and it can't be used during the damage step]].
** [[http://yugipedia.com/wiki/Number_16:_Shock_Master Number 16: Shock Master]]. This colorful ruler has an effect that locks out either spells, traps, or monster effects, and it's a [[FourIsDeath Rank 4]], the most supported rank/level in the game. The only attempt at balance was that it required 3 materials, but that would had been easy with -hunders, Wind-Ups and the then-upcoming Satellaknights, and Pendulums in general. And it can be protected by Number 66: Master Key Beetle. It was banned in the TCG before the ARC-V cards (including the Satellarknights) made the scene but it was still unlimited in the OCG until the January 2016 list banned it.
** [[http://yugipedia.com/wiki/Djinn_Releaser_of_Rituals Djinn Releaser of Rituals]], by far the best of the ritual supporting Djinn archetype that can also be banished from the graveyard for ritual summons, blocks Special Summoning ''only'' on the opponent's side if used for one. However as Ritual Summoning were incredibly impractical at the time it was released, such an effect never became a huge problem, until Nekroz came about and alleviated every single weaknesses that Rituals have. All of a sudden, the Djinn-lock becomes a massive headache for the duelists to deal with because they can use Nekroz Cycle in tandem with Djinn and Clausolas in order to lock the other player from Special Summoning, essentially shutting down their entire turn as long as the Ritual Summoned card remains on the field. This forces many players in the format to main deck anti-Djinn cards such as Bull Blader, Book of Eclipse, and D.D Warrior Lady in order to make their plays or else they get locked forever. There are accounts of players running ''Shock Troops of the Ice Barrier'' to try to get rid of Clausolas. Due to forcing the usage of otherwise mediocre and/or outdated cards just to answer it, the card was banned in the TCG, though it took the OCG a few years to do the same.
** [[http://yugipedia.com/wiki/Kaiser_Colosseum Kaiser Colosseum]] has the effect that basically makes it so that the opponent can't summon any additional monsters if it would make it so they control more than you do if you have a monster on the field. While it saw little play back when it was released, once new summoning mechanics came into being, such as Synchro and Xyz summons (as well as Link summoning, which came after this card's ban), this card became a nightmare for many duelists to deal with. As these mechanics require multiple cards to be on the field to be used, if a player using this card can maintain a monster on the board (an easy feat in protection and/or floater based decks), many decks will be stuck being unable to get their critical plays off if they fail to get rid of Kaiser Colosseum.
** Rounding out the unholy trinity of anti-Special Summon floodgates is [[http://yugipedia.com/wiki/Vanity%27s_Emptiness Vanity's Emptiness]]. It's a Continuous Trap Card that completely prevents any sort of Special Summoning by both players, and because of this, it generally will be activated on the opponent's turn in response to an effect that Special Summons a monster(s), making them waste resources for absolutely nothing and more often than not making them lose a turn entirely. But it also stops the owner from Special Summoning so it's a fair exchange, right? Well, Vanity's Emptiness also sports a "downside" that causes it to destroy itself if a card is sent from its owner's deck or field to the Graveyard, which is almost embarassingly easy to exploit with something as simple as using a Spell or Trap Card. And, like Royal Oppression, you can simply do all of your Special Summoning ''before'' flipping Vanity's Emptiness and watching your opponent squirm. While the downside also makes it easier to play around than Djinn Releaser or Royal Oppression, Vanity's Emptiness still proved game-breaking enough to warrant a ban.
** As of Feb 2018, [[http://yugipedia.com/wiki/Maxx_%22C%22 MAXX "C"]] joins these ranks. At the time of introduction, it was the most balanced anti-special summoning card of its kind, simply allowing the player using it to draw any time the opponent special summons, while being a dead draw against a deck that doesn't need to special summon. However, due to PowerCreep, it's increasingly the case that decks that need to do multiple special summons are more common than not, and the introduction of many more powerful hand trap effect monsters, has changed things considerably. Now, MAXX "C" can leave an opponent in a [[MortonsFork Catch 22]], make the plays they need to make, and risk getting them derailed by newly drawn cards and/or likely lose next turn due to the cards they drew, or awkwardly end their turn before the opponent gets to draw tons of cards, and leaving themselves vulnerable. This led to its ban.[[labelnote:Trivia]]This marks the major difference between the TCG and OCG banlists, where it is banned in the former and is an '''''all-time staple''''' in the latter. This leads to some major differences between the two metas.[[/labelnote]]
** [[http://yugipedia.com/wiki/Number_86:_Heroic_Champion_-_Rhongomyniad Number 86: Heroic Champion Rhongomyniad]] is a pure beast of a card. It is summmoned with anywhere from 2 to 5 Warrior-type monsters, and gains powerful stacking effects based on its number of materials, although it is forced to detach one at the end of each of the controller's turns. At 1+ it is indestructible in battle, at 2+ it gains 1500 ATK, at 3+, it is [[NoSell unaffected by any other effects]], at 4+ it ''prevents the opponent from Normal or Special Summoning'', and on 5 materials you can nuke the opponent's field once per turn. While it had some use in the Tellarknight, Igknight, and Clownblade decks of the Arc-V era, this card truly came into its own when combined [[https://yugipedia.com/wiki/Number_75:_Bamboozling_Gossip_Shadow Number 75: Bamboozling Gossip Shadow]]. The combo was to summon a Link with multiple arrows (often Summon Sorceress or Isolde), Summon Rhongomyniad with two materials, then summon Number 75 in the same way and use its effect to transfer itself and its materials to Rhongomyniad, giving you access to the field nuke and locking your opponent out of summoning anything for two turns while you have free reign over the field. Dark Warrior decks often combined this strategy with Topologic Gumblar Dragon, depleting the opponent's hand ''and'' preventing them from summoning anything to protect themselves from attacks, leading to a literally unavoidable defeat. This card was thus banned in the January 28 2019 TCG List.
** Meet [[https://yugipedia.com/wiki/Thunder_Dragon_Colossus Thunder Dragon Colossus]]. This card can be easily Special Summmoned from your Extra Deck by Tributing a Thunder Effect non-Fusion Monster during the same turn you activated a Thunder monster’s effect in your hand. While on the field, it acts as a one-sided [[https://yugipedia.com/wiki/Thunder_King_Rai-Oh Thunder King Rai-Oh]], preventing only your opponent from adding cards from their Main Deck to the hand except by drawing, shutting down your opponent's searches. What's worse, if it would be destroyed by battle or card effect, you can banish a Thunder monster from your GY instead, which can trigger the on-banish effects of the Thunder Dragons to gain even more advantage. Thunder Dragons became top tier after it was released, and combining it with high ATK beatsticks such as [[https://yugipedia.com/wiki/Ultimate_Conductor_Tyranno Ultimate Conductor Tyranno]] (easily summoned by [[https://yugipedia.com/wiki/Double_Evolution_Pill Double Evolution Pill]] which fits right in an archetype that wants their cards banished) or [[https://yugipedia.com/wiki/Thunder_Dragon_Titan Thunder Dragon Titan]] (Summoned by banishing the aforementioned Colossus and one Thunder monster in your hand) grants an oppressive board of locking down the opponent's searches and a field filled with indestructible monsters. The introduction of [[https://yugipedia.com/wiki/Nemesis_Corridor Nemesis Corridor]] made it even easier to summon in other decks besides Thunder Dragons, being essentially a one card Colossus while recovering a banished monster as a cherry on top. This ultimately prompted the fusion monster getting limited in the OCG's January 2020 ban list and flat out banned in the TCG the same month.

** [[https://yugipedia.com/wiki/True_King_of_All_Calamities True King of All Calamities]] is an Xyz monster that is special summoned by overlaying 2 or more Level 9 monsters. By detaching 1 Xyz material and declaring 1 Attribute, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects (even in the hand or GY) or attack for one turn. Even if the monsters that are not within the declared Attribute can still activate their effects in hand or GY, it still proved devastating for the opponent because the majority of monster effects activate while on the field, potentially shutting down their entire turn. Any decks that can turbo out at least 2 Level 9 monsters such as the aformentioned True King, Dinosaur, or Virtual World became viable meta decks just for being able to summon this card. It can even be used in Orcusts by Ranking up [[https://yugipedia.com/wiki/Dingirsu,_the_Orcust_of_the_Evening_Star Dingirsu, Orcust of the Evening Star]] using [[https://bit.ly/2EEtGhR The Phantom Knights' Rank-Up-Magic Launch]] (which can be summoned from the Extra Deck by using 1 Orcust Link as material). Thanks to a combo involving the Knightmare/Orcust monsters(see VRAINS folder) this card can be turboed out using just ANY 2 monsters on the field, eventually becoming a cheap, easy lockdown against the meta. With the ever-expanding array of good Rank 9 support, such as Virtual World and Generaiders, Calamities eventually became an omnipresent lockdown card in the meta (earning itself the sarcastic FanNickname of "Very Fun Dragon" in the process), and as such was banned in the TCG lists in March 2021, where the OCG follows suit seven months later.
** [[http://yugipedia.com/wiki/Number_S0:_Utopic_ZEXAL Number S0: Utopic ZEXAL]]. It can be summoned by discarding a Rank-Up-Magic (RUM) spell from your hand and overlaying onto a Utopia monster. (Note that this is any Utopia monster, not just the Rank 4 ones). Furthermore, its summon cannot be negated or responded to. Its stats are dependent on how many materials it has, 1000 A/D per material; finally, during your opponent's turn, you can remove one material to prevent them from activating any cards or effects for the rest of the turn. And since it is a quick effect, it can be played the instant they draw for their normal draw. No spells, traps or monster effects, including those already on field can be used, essentially preventing your opponent from even ''playing the game'' on their turn as long as it has material. Not only is this insane in its own right, its addition to the game makes sure Konami will never print a consistent RUM searcher to prevent the summoning of this monster from being consistent. And now you can easily Xyz Summon it the proper way, see SEVENS folder. It got banned in the OCG in October 2020, and sure enough, not long after it was banned, Konami printed an easily-used Rank-Up-Magic search card, [[https://yugipedia.com/wiki/ZEXAL_Construction ZEXAL Construction]]. The TCG subsequently gave it the axe in March 2021.
*** This also resulted in the banning of [[https://yugipedia.com/wiki/Rank-Up-Magic_Argent_Chaos_Force Argent Chaos Force]] as well, as you could use the [[https://yugipedia.com/wiki/Igknight Igknights']] mass search ability to Pendulum Summon Level 4 and Level 6 Igknights, Xyz Summon [[https://yugipedia.com/wiki/Number_39:_Utopia Utopia]] and [[http://yugipedia.com/wiki/Beatrice,_Lady_of_the_Eternal Beatrice, Lady of the Eternal]], using Beatrice's effect to send Argent Chaos Force to GY then Xyz Summon [[https://yugipedia.com/wiki/Gaia_Dragon,_the_Thunder_Charger Gaia Dragon, the Thunder Charger]] using Beatrice, and adding Argent Chaos Force to hand. Afterwards, you get a [=ZEXAL=] with at least ''3000'' ATK in the first turn, locking your opponent from using effects for 3-4 whole turns, giving you a MASS advantage. Unsurprisingly, after Utopic ZEXAL hit the chopping block, Argent Chaos Force went right back up to Unlimited.
* Banned Mass Summoning cards [[labelnote: explanation]]Allows for easy swarming of a field.[[/labelnote]]:
** [[http://yugipedia.com/wiki/Magical_Scientist Magical Scientist]], a level 1 monster with the ability to Summon a Fusion Monster of level 6 or lower by paying 1000 LP, at the cost of it not being able to attack directly and going back to the Extra Deck during the End Phase. This effect, essentially Instant Fusion but with even fewer limitations and usable multiple times per turn, created one of the first true FTK strategies in the game: all you needed was Magical Scientist, the pre-errata [[http://yugipedia.com/wiki/Catapult_Turtle Catapult Turtle]], and Fusions with 2000 or more ATK, and you could burn your opponent down to nothing before they could even respond. In non-FTK decks, the card was still immensely useful, given its ability to bring out reasonably strong beaters or toolbox effect monsters at minimal cost. Even with Catapult Turtle's nerf, common consensus is that Magical Scientist has only gotten ''more'' powerful since then, due to the massively increased number of things you can do with spare high-level monsters and the strong Fusions released making more options available--the card can essentially generate FTK plays by ''itself'' now.
** [[http://yugipedia.com/wiki/Dimension_Fusion Dimension Fusion]] has you pay 2000 life points, and then both players summon as many banished monsters as possible. Among other things, this was a key card in the infamous Dark Armed Return deck, which was so fast and powerful, that it became the first entire deck to be emergency banned with this being banned along with its partner in crime, (Pre-errata) [[http://yugipedia.com/wiki/Dark_Magician_of_Chaos Dark Magician of Chaos]], which allowed for instant recycling of it.
** [[http://yugipedia.com/wiki/Return_from_the_Different_Dimension Return from the Different Dimension]], a trap version of the above, was limited in that same emergency banned list for similar reasons. The final nail in its coffin came when Dragon Rulers came out, and this card became an instant One Turn Kill for said deck almost any time it was used.
** [[http://yugipedia.com/wiki/Ultimate_Offering Ultimate Offering]] lets you pay 500 life points to normal summon a monster during your main phase or the opponent's battle phase. Yep, a card that lets you bypass one of the most basic restrictions in the game as long as you have life points to spare. This card saw all kinds of abuse in decks with heavy normal summon search power ([[http://yugipedia.com/wiki/Gadget Gadgets]] and [[http://yugipedia.com/wiki/Blackwing Blackwings]] in particular) before it was banned.
** [[https://yugipedia.com/wiki/Soul_Charge Soul Charge]], a card that lets you Special Summon multiple monsters from the Graveyard, at the cost of 1000 LP per card, and skipping your own Battle Phase this turn. However, there is absolutely nothing that prevents you from Special Summoning another monster that turn, unlike most other cards released today, and if you're playing this when going first, you aren't able to attack anyway, effectively giving this card zero drawbacks. There are also zero restrictions on which monsters you can bring back, letting you use high level monsters as materials, then simply bring them back to use again. The card ended up enabling the revival of Infernity and allowed the [[http://yugipedia.com/wiki/Sylvan Sylvan]] archetype to make some quite absurd powerful fields with only two cards. The card sat at 1 copy for years and was considered very sacky, and only got worse as the meta shifted to more aggressive single-turn plays. Konami finally put it to banned status in 2019.
** [[http://yugipedia.com/wiki/Level_Eater Level Eater]] has long been a staple in many of the more popular Synchro-based decks. It can resurrect itself from the graveyard simply by deducting one level from a level 5 or higher monster you control, and the effect is not limited to once per turn, making it a vital piece of any strategy that involves performing multiple Synchro summons in a single turn. While it has been forbidden for a while in the OCG, the TCG left it unattended until the advent of Link Monsters, where Level Eater's effect would have been just as useful for spamming Link Summons as it was for Synchros. Thus, it was banned in the February 5, 2018, List for the TCG.
** [[https://yugipedia.com/wiki/Orcust_Harp_Horror Orcust Harp Horror]] was a very nasty centerpiece of the Orcust deck. By simply banishing itself from the Graveyard, it can summon another Orcust monster, and many of ''those'' monsters also had effects that could special summon cards when banished, or send Orcust monsters from the Deck to the graveyard, which could then be banished to special summon Orcust monsters. Combined with its boss monster [[https://yugipedia.com/wiki/Dingirsu,_the_Orcust_of_the_Evening_Star Dingirsu]] to protect its cards, an Orcust deck could create formidable boards just by getting Harp Horror to the graveyard. The TCG banned it in January 2020.
** [[https://yugipedia.com/wiki/Lunalight_Tiger Lunalight Tiger]] has the Pendulum effect to, once per turn, Special Summon a Lunalight monster from the Graveyard, but it can't activate its effects or attack, and it's destroyed during the End Phase. This would be a perfectly fair effect if it wasn't for the fact that this effect is only a soft once per turn, meaning that if you return Lunalight Tiger to your hand, you can just place it back on your Scale and use the effect again. This became incredibly trivial once [[https://yugipedia.com/wiki/Lunalight_Yellow_Marten Lunalight Yellow Marten]] was released, as that card could Special Summon itself from the hand or Graveyard simply by returning a Lunalight card on the field to the hand. With [[https://yugipedia.com/wiki/Lunalight_Kaleido_Chick Lunalight Kaleido Chick]] being able to send Lunalight monsters from the Deck to the Graveyard without worry of negation since doing so is a cost for its effect, not its effect itself, Lunalight decks could very easily abuse Tiger's effect to constantly bring out monsters to use as material for Extra Deck plays, most notably Rank 4 Xyz monsters. The TCG saw fit to put Lunalight Tiger on the Forbidden List in April 2020.
* Banned Token Swarming cards [[labelnote: explanation]]Cards that summon a lot of tokens, which creates potential for easy extra deck plays.[[/labelnote]]:
** [[https://yugipedia.com/wiki/Blackwing_-_Gofu_the_Vague_Shadow Blackwing-Gofu the Vague Shadow]] is a Tuner Monster has an effect to, just by controlling no monsters, special summon itself and 2 tokens. The fact that these tokens couldn't be used for Synchro Summons or tributes, however, meant it fell by the wayside... until Link Summoning was introduced. Suddenly, simply having a Gofu in hand meant a free Link-3, which enabled easy turboing out of Link Monsters. Gofu was banned February 2018 in the TCG. It was even worse in the OCG, where you could've brought out [[https://yugipedia.com/wiki/Crystron_Halqifibrax Crystron Halqifibrax]] to enable even more insane plays.
** [[https://yugipedia.com/wiki/Dandylion Dandylion]] had the effect of summoning 2 Fluff tokens when it hit the graveyard. It saw some play during the 5Ds era in the Plant Synchro strategy, but it got really crazy when Link monsters were introduced. On top of creating easy tokens for Link plays, it also had no once per turn restrictions on it, meaning that if you had multiple copies of Dandylion, or managed to resurrect and send it to the graveyard again, you'd get even more Fluff tokens, leading to some degenerate plays. To stop this swarming, Dandylion got banned February 2018.
** [[https://yugipedia.com/wiki/Grinder_Golem Grinder Golem]] is perhaps the biggest upward swing of power a card has ever had. It allows you to, in return for not being able to Normal Summon that turn, Special Summon its 3000 ATK body to your opponent's field. In return, you'd get two 0 ATK tokens, in attack position. For years, this card was considered terrible: you gave up your Normal Summon to give your opponent a sizable beatstick, all for two measly tokens which said beatstick could then beat over, dealing tons of battle damage to you. Then, Link Summoning came out, and those tokens could be used effectively. What pushed this card into game breaking territory, however, was that this effect wasn't once per turn, and [[https://yugipedia.com/wiki/Akashic_Magician certain]] [[https://yugipedia.com/wiki/Security_Dragon Link]] [[https://yugipedia.com/wiki/Firewall_Dragon Monsters]] could return Grinder Golem to your hand, summoning even more tokens! It quickly became one of the most hated cards in the game, as getting this card in your hand would almost always spell a loss for your opponent by creating a flood of Link Monsters they couldn't handle. It was finally axed on January's 2019 banlist.
** [[https://yugipedia.com/wiki/Number_42:_Galaxy_Tomahawk Number 42: Galaxy Tomahawk]] was originally not such a threatening card, since the tokens it summoned were destroyed at the end of the turn and couldn't deal battle damage anyway due to the drawback of the effect that summons them. However, the advent of the Link format, and the [[https://yugipedia.com/wiki/Danger! Danger!]] archetype in particular turned things upside-down. The Danger! decks could easily summon materials for Number 42 and summon tokens to be used for a massive wave of link summons, usually resulting in a first turn Extra Link and an almost certain defeat for the opponent. Galaxy Tomahawk was therefore banned on the January 28 2019 TCG List.
** [[https://yugipedia.com/wiki/Linkross Linkross]] was often combined with Crystron Halqifibrax with terrifying results, as it summons tokens to your field up to the Link Rating of the monster used for Linkross' Link Summon. Sure, these tokens cannot be used for a Link Summon during the turn you Special Summon them, but they can be used to Synchro Summon with the Tuner monster Halqifibrax just summoned to Synchro Summon [[https://yugipedia.com/wiki/Martial_Metal_Marcher Martial Metal Marcher]] which summons that Tuner back, allowing you to Synchro Summon more high level monsters. With the Master Rule (April 1st Revision), Synchro Summons became easier, as you needn't summon it to a zone a Link monster points to anymore. This card allowed for any deck with a few Tuners to easily end with boards containing [[https://yugipedia.com/wiki/Herald_of_the_Arc_Light Hearld of the Arc-Light]] and [[https://yugipedia.com/wiki/Borreload_Savage_Dragon Borreload Savage Dragon]]. It was Limited in the April 2020 OCG Lists, and is currently banned in the July 2020 OCG list and the December 2020 TCG list. It is '''currently the fastest Extra Deck Monster to be banned in the OCG.'''
* Banned graveyard setup cards [[labelnote: explanation]]Boosts graveyard setup, a crucial resource for many decks.[[/labelnote]]:
** [[http://yugipedia.com/wiki/Painful_Choice Painful Choice]]: While it most definitely [[SadisticChoice lives up to its name]], it hides what is quite possibly the most convenient graveyard setup card ever created in the game. If you use this card right, it should matter little what the opponent chooses as everything else goes to the graveyard and, unlike Future Fusion, this card can be splashed into any deck. After using this card, you can gain tons of advantage for each card sent or simply instant setup for [[http://yugipedia.com/wiki/Soul_Charge Soul Charge]], [[http://yugipedia.com/wiki/Rekindling Rekindling]], or for resources to banish for special summon monsters. It's so devastating, that it was among the very first cards to ever be banned in the game.
** [[http://yugipedia.com/wiki/Substitoad Substitoad]] has an effect to tribute a monster to summon a [[http://yugipedia.com/wiki/Frog Frog]] monster from the deck. Doesn't sound like much on its own, until you realize that it's not a once per turn effect, allowing you to send every single frog monster in your deck to the graveyard. This card, combined with [[http://yugipedia.com/wiki/Mass_Driver Mass Driver]] (also banned, see the loop subsection) and [[http://yugipedia.com/wiki/Ronintoadin Ronintoadin]], enabled the infamous Frog FTK deck, which was so consistent, it won the Yu-Gi-Oh world championships in 2010. The FTK used Substitoad, Mass Driver, Ronintoadin and [[http://yugipedia.com/wiki/Swap_Frog Swap Frog]] along with enough Frog monsters (18-20 to counter the usage of banish removal) to wipe out the opponent's LP. Finding a way to get Ronintoadin in graveyard, and a monster other than Substitoad on field to tribute, the deck would continuously tribute Frogs until it filled the graveyard and then use Mass Driver to go for game. Substitoad got banned in September 2010.
** [[http://yugipedia.com/wiki/Mind_Master Mind Master]], which is essentially a Substitoad for psychic types, albeit with a stricter tribute cost and an 800 lifepoint cost per use (unless you use [[http://yugipedia.com/wiki/Brain_Research_Lab Brain Research Lab]] or [[http://yugipedia.com/wiki/Telekinetic_Charging_Cell Telekinetic Charging Cell]]...). Due to a much larger pool of monsters to choose from than Substitoad, there are many potential ways to (ab)use this card. But, the most infamous combo involves [[http://yugipedia.com/wiki/Caam,_Serenity_of_Gusto Caam, Serenity of Gusto]], where every 1600 lifepoints spent gets you another draw using Caam's effect. And if you combine Mind Master with the aforementioned cards that remove the lifepoint costs? Congratulations, you now have an infinite draw engine.
** [[http://yugipedia.com/wiki/Fishborg_Blaster Fishborg Blaster]] is a level 1 tuner. At first the effect may appear fair, as you need to synchro with it only using WATER monsters and need to discard a card to special summon it, limiting its usage... until you realize the existence of [[http://yugipedia.com/wiki/T.G._Hyper_Librarian multiple]] [[http://yugipedia.com/wiki/Formula_Synchron monsters]] that offset the cost while being summoned and the existence of [[http://yugipedia.com/wiki/Cloudian_-_Turbulence multiple]] [[http://yugipedia.com/wiki/Frog engines]] [[http://yugipedia.com/wiki/Superancient_Deepsea_King_Coelacanth that swarm]] the field with WATER monsters with little to no cost. Fishborg could lead to some crazy fields in what came to be known as Water Synchro, and was a big part of what got T.G. Hyper Librarian and Formula Synchron limited. It was banned in September 2011, being one of the few cards that went from Unlimited to outright banned. ''And'' its abusability has only increased throughout the years with the addition of the [[http://yugipedia.com/wiki/Atlantean Atlanteans]].
** [[http://yugipedia.com/wiki/Lavalval_Chain Lavalval Chain]] is a Rank 4 Xyz monster (the most supported rank in the game) with an effect to send any card from the deck to the grave. This card was abused in several [=FTKs=] and loops, resulting in its ban. Its second effect is also really useful for stacking any main deck monster, which coupled with any draw card enables a lot of combos.
** [[http://yugipedia.com/wiki/That_Grass_Looks_Greener That Grass Looks Greener]] is a card that thins your 60-card deck out in order to compete with 40-card decks. Oh sorry, we misspoke: Grass Looks Greener puts 60-card decks over 40-card decks. With any archetype that can revive cards from the graveyard, Grass Looks Greener becomes a Foolish Burial on speed, turning your graveyard into your second deck ''very'' early in the game. This resulted in its Limiting in the TCG in March 2017 and ultimate banning in May 2018. Even in ''Duel Links'', where the reduced deck sizes makes the card less effective (milling a maximum of 10 cards), it proved so broken that it forced the creation of Duel Link's own banlist as one of the first 2 cards on it.
** [[https://yugipedia.com/wiki/Number_95:_Galaxy-Eyes_Dark_Matter_Dragon Galaxy-Eyes Dark Matter Dragon]], a card that sends 3 Dragon-Type monsters with different names from your Deck to the Graveyard and banishes 3 monsters from your opponents' deck, can be easily summoned by just using a Galaxy-Eyes Xyz monster as material. Already the card responsible for sending the adult Dragon Rulers to the banlist, it once again found a way to be abused with [[https://yugipedia.com/wiki/Guardragon_Agarpain Guardragon Agarpain]]. It got banned in the Apr 2019 TCG lists to nerf Guardragon decks.
* Banned anti-backrow cards [[labelnote: explanation]]Decimates the opponent's spells/traps and clears the way for One-turn Kills[[/labelnote]]:
** [[http://yugipedia.com/wiki/Heavy_Storm Heavy Storm]] is similar to Harpie's Feather Duster, except it also affects the user's own cards. So, while it can be problematic late game if you play a backrow heavy deck, it’s still just as effective as Harpie’s Feather Duster going second for any deck. When this card was legal, it pretty much mandated playing [[http://yugipedia.com/wiki/Starlight_Road Starlight Road]] if you ran a backrow heavy deck, lest you lose it all to Heavy Storm.
** [[http://yugipedia.com/wiki/Cold_Wave Cold Wave]], which prohibits both players from activating or setting spells or traps until your next turn, allowing the user to go the first two turns without needing to worry about spells or traps or go straight for the kill, barring any monster effect use. It also does not destroy, making it much harder to answer than the above cards.
** [[http://yugipedia.com/wiki/Giant_Trunade Giant Trunade]] returns all spell/trap cards on the field to the hand. Like Cold Wave, this card does not destroy, limiting answers to it. But, on top of the power of clearing backrow, it also allows you to reuse continuous spells/traps for either additional plusses, and/or giving yourself a turn to play around your own floodgates, then reactivating them against the opponent before they can do the same.
* Banned control cards [[labelnote: explanation]]Cards that allow a player to dictate or disrupt the flow of the game[[/labelnote]]:
** [[http://yugipedia.com/wiki/Last_Turn Last Turn]], which clears the field of all but one of your monsters, wipes the field and hands and then your opponent special summons any monster, last man standing wins. Sounds fair right? Until you realize just [[https://yugipedia.com/wiki/Jowgen_the_Spiritualist how]] [[https://yugipedia.com/wiki/Archlord_Kristya many]] [[https://yugipedia.com/wiki/Fossil_Dyna_Pachycephalo monsters]] [[https://yugipedia.com/wiki/Vanity%27s_Fiend have]] [[http://yugipedia.com/wiki/Vanity%27s_Ruler an effect]] [[https://yugipedia.com/wiki/The_Last_Warrior_from_Another_Planet that prevents]] special summons or [[https://yugipedia.com/wiki/Wall_of_Revealing_Light the abundant]] ways to abuse the loopholes in the card and guarantee a win or at worst, a draw.
** [[http://yugipedia.com/wiki/Yata-Garasu Yata-Garasu]], the only card that has been banned since the Forbidden List was first drafted, and it still hasn't been unbanned yet. What does this small, black, yet supernatural bird do? If it damages your opponent, they must skip their draw phase next turn, which means that they get no new cards to have any chance to do anything. It also leaps back to the summoner's hand at the end of each turn, making it difficult to remove from the game. What all this adds up to is: if your opponent can't counter Yata immediately, [[CycleOfHurting they can't counter it ever]]. This card made decks with more than three or four monsters that required sacrifices suicide, and forced dramatic changes in tactics if you even thought your opponent's deck contained it. It's so completely insane that it is pretty much the only card ever created that can get the computer opponent to actually ''surrender'' in video game adaptations.
*** While the lock is a lot harder to set up nowadays (Sangan, Witch of the Black Forest, and Chaos Emperor Dragon have all three been nerfed), and a lot easier to counter with cards that activate in the graveyard, it likely will forever remain banned, because the card is completely worthless outside of the lock.
** [[http://yugipedia.com/wiki/Time_Seal Time Seal]] skips the opponent's next draw phase. This was used as a Yata replacement for a while in a loop with [[https://yugipedia.com/wiki/Tsukuyomi Tsukuyomi]] and [[https://yugipedia.com/wiki/Mask_of_Darkness Mask of Darkness]], resulting in the card's ban.
** [[http://yugipedia.com/wiki/Majespecter_Unicorn_-_Kirin Majespecter Unicorn - Kirin]] is one of the most powerful and feared pendulum monsters ever made. Its home Majespecter archetype ironically had difficulty making good use of it. Other Pendulum decks with wider scales however can simply bring it out time and time again with ease, and use its effect to bounce any of your opponent's monsters and your own as well as it can synergize with [[http://yugipedia.com/wiki/Performapal_Skullcrobat_Joker Skullcrobat Joker]]. Add the inherent destruction and targeting immunities of the Majespecters and you have a very difficult to kill, recurring removal card. Both the OCG and TCG ended up Limiting (and later banning) the card after it became clear that ''every'' Pendulum deck would run it; Kirin was just that good.
** [[http://yugipedia.com/wiki/Master_Peace,_the_True_Dracoslaying_King Master Peace, the True Dracoslaying King]]. This bad boy can be summoned by tributing two Monsters, Continuous Spells, or Continuous Traps and cannot be affected at all by effects from what card types you used to summon it, and it's easily searchable with [[http://yugipedia.com/wiki/Dragonic_Diagram Dragonic Diagram]], itself a Game Breaker due to its interactions with other cards in the archetype and even ''outside'' of it (leading to several powerful hybrid builds like True Draco/King Dinosaur Yang Zing before Diagram itself was banned in the OCG). All of the Spell and Trap cards in the archetype also destroy things when sent to the graveyard from the field, worsening the impact of a successful Master Peace summon. The best you can do is act on its one weakness (if you have the available cards to exploit it), or tribute it for a Kaiju...but then, the True Draco player can easily either shore up against spells with Imperial Order, or shuffle him back into the deck with one of the continuous spells, where Dragonic Diagram can fetch him again. Adding insult to injury, the continuous trap [[http://yugipedia.com/wiki/True_King%27s_Return True King's Return]] can let a player bust him out on their opponent's turn, disrupting plays by suddenly destroying key monsters, and forcing the opponent to reckon with an easily recurred Master Peace. The card was so oppressive that it was banned in the OCG in October 2017, with the TCG following suit in May 2018.
** [[https://yugipedia.com/wiki/Knightmare_Goblin Knightmare Goblin]], notably the first link monster to be banned, is by far and away the best of the Knightmare cards. Its first effect is to discard a card, draw another if it is co-linked, and get an extra normal summon either way. This made it a very powerful play extender for link based decks, giving an easy extra resource that can be instantly used to extend plays if it's a monster that is drawn. And to add insult to injury, it also makes it so that co-linked monsters can't be targeted, easily the best form of protection offered by any of the Knightmare cards. This made it an instant staple of oppressive link spam decks, which were nigh impossible to beat without siding [[https://yugipedia.com/wiki/The_Winged_Dragon_of_Ra_-_Sphere_Mode Sphere Mode Ra]], earning the card a spot on the forbidden list.
** For being such an unassuming card [[https://yugipedia.com/wiki/Fairy_Tail_-_Snow Fairy Tail - Snow]] has been an annoyance for many players since its release. Upon being Normal or Special Summoned, it can flip a monster the opponent controls into face-down Defense Position, an easy way of stopping plays dead that gets around destruction protection. It is also able to Special Summon itself from the Graveyard on either player's turn by banishing seven cards from either the hand, field, or Graveyard. The most baffling thing is that, despite being printed in 2016, ''neither effect is once per turn''. This led to the card being used as cheap play interruptions and free materials for Xyz or Link plays in everything from Lightsworn and 60 card mill decks to Danger! and Thunder Dragons, the latter of whom actually benefited from the banishing cost, until it was banned in January 2019.
** [[https://yugipedia.com/wiki/Outer_Entity_Azathot Outer Entity Azathot]]. At first, it doesn't seem too useful; it has an AwesomeButImpractical board wipe, and it can also prevent your opponent's monster effects from activating the turn it's Xyz summoned, which normally isn't insanely practical, either, since you can normally only Xyz summon during your turn. However, it could use several other cards to get it out on your opponents turn, with the most common being [[https://bit.ly/2EEtGhR The Phantom Knights' Rank-Up-Magic Launch]], and this could cripple your opponent's turn. Even when Rank-Up-Magic was banned, the card still saw some use as a play stopper. The OCG banned Azathot in their January 2020 list, while the TCG quickly followed suit.
** [[http://yugipedia.com/wiki/Zoodiac_Drident Zoodiac Drident]]: One of two Zoodiac Xyz monsters to be banned, it has the quick effect that it can pop any face-up card on the field, at a detach cost. While its 4 material Xyz "requirement" might seem too prohibitive at first glance, the Zoodiac archetype has the xyz summoning mechanic of allowing it to be summoned on top of any other member of the archetype, rendering this a moot point. And its effect pretty much forces the opponent to answer it, or plan to lose their first big monster if they can't. Ending off with one of these was a very standard play in Zoodiacs, and a major part of the reason the archetype was so dominant. And, good luck winning if they break out another one in the following turn. Even if you weren't playing a Zoodiac deck, it's so good that you'd be foolish not to run it if you ran any other Zoodiac Xyz monster, including Broadbull. It was brought off to limited in April 2020, but even then, the fear for Zoodiac's return to dominance with it was enough to send Barrage to limited status as a precaution. As of July 2021, however, Drident has once again returned to being Forbidden, making limiting Barrage completely pointless. The possible reason Drident had returned to being Forbidden again is likely because of "Divine Arsenal AA-Zeus - Sky Thunder", a Rank 12 Xyz monster that can Special Summon itself from the Extra Deck, using any Xyz monster that previously attacked as Xyz material. Another possible reason is that because Drident was limited, it meant that Zoodiac monsters became an engine again in the meta, in decks like Eldlich and Tri-Brigade, and Drident allowed for strong Turn 1 plays.
* Banned toolbox cards [[labelnote: explanation]]Allows for easy searching of crucial combo pieces for a player's strategy or offers them too many potential options for plays.[[/labelnote]]:
** [[http://yugipedia.com/wiki/Last_Will Last Will]]. Think of Sangan ''BUT ON CRACK''. If a monster on your side of the field was sent to your Graveyard this turn ''by any method'', you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck during any phase of your turn, as long as you activated Last Will before. Add the PowerCreep that has followed throughout the years and Last Will has become a free tutor for everything broken under the sun. Last Will was banned in March 2007 and hasn't left the list ever since. Notably, what truly made it broken was a ruling change. Prior to 2006, it only worked if you played it before a monster was sent to the Graveyard, which made it AwesomeButImpractical since there were few reliable ways to send your own monsters from the field to the Graveyard at the time and, once played, the opponent could avoid destroying your monsters that turn to make the effect expire (this is why it's rarely ever seen in 2005 Goat Format matches). After the ruling change that it could be played after the monster was sent to the Graveyard, it became a lot more consistent to pull off.
** In the earliest days of the game, Fusion Monsters were considered AwesomeButImpractical. While some of their effects were decent, they often required too many resources put into them, which could bite you in the behind if your field got nuked. In an attempt to make fusions more practical, Konami created [[http://yugipedia.com/wiki/Metamorphosis Metamorphosis]], one of the most convenient cards in the game. With this card, you can summon any Fusion Monster from the extra deck, by tributing one monster with the same level as the Fusion Monster. The intent was to give Fusion based archetypes better access to their Fusions, but [[GoneHorriblyRight it worked a bit too well]], as it gave decks that were completely unrelated to the Fusions powerful new options they had no right of ever having, and ended up contributing to the infamous Goat format. While certain ban list cards have gotten weaker over the years thanks to PowerCreep, Metamorphosis has gotten more powerful thanks to more useful Fusion monsters being introduced.
** [[http://yugipedia.com/wiki/Zoodiac_Broadbull Zoodiac Broadbull]], the other of the two Xyz monsters from the infamously broken Zoodiac archetype to be banned, allows for the detach of an Xyz material to search any Beast-Warrior from the deck. As if being a universal type searcher wasn't bad enough, all Zoodiac monsters can be Xyz summoned as long as you have a Zoodiac monster on the field. This mechanic also allows you to use its effect twice in one turn by simply Xyz summoning it the normal way, stacking a different Zoodiac Xyz on top of it, then stacking ''another'' Broadbull on top of that, enabling some crazy combos such as an instant Pendulum scale setup off of essentially one Xyz summon, and that's not even getting into the fact that even after all that, you could still stack a Zoodiac Drident on top as well.
** [[http://yugipedia.com/wiki/Performapal_Skullcrobat_Joker Performapal Skullcrobat Joker]]. It's basically the Stratos of the Performapal, Pendulum Magician, and Odd-Eyes archetypes. That alone will immediately tell that it's pretty broken...especially since cards from those three archetypes are said to be among the most notorious Game-Breaking archetypes in the game. His first claim to fame was in the [=PePe=] Deck, bringing out crucial plays as well as serving as Rank 4 fodder for their Xyz plays. Due to this, he was first Limited for a while leading to [=PePe=]'s downfall, but later, he was removed from the list...only to serve as another crucial piece in Pendulum Magicians, becoming just as useful as he was in [=PePe=] (providing Xyz plays and access to nearly the Deck's main resources). Due to this, February 2018 Lists finally banned him for good. However, in July 2021, he makes his return to the scene Limited.
** [[https://yugipedia.com/wiki/Ancient_Fairy_Dragon Ancient Fairy Dragon]] is an example of a card that just becomes more powerful as the game evolves. Once per turn, she can destroy ''any'' Field Spell in play, give you 1000 LP, and then search another Field Spell from your deck. This wasn't such a big deal when the card was released as only one Field Spell could be in play at a time, with any new Field Spell replacing the old one. Since then, however, the rules were changed to allow two Field Spells to simultaneously remain in play, making it much more powerful; throw in a metagame where every deck and their mother relies on Field Spells to make plays (there's a ''reason'' why Terraforming is Limited in the OCG), and you've got a simple way to shut down your opponent's key card, search your own, and get a few more Life Points to potentially thwart an OTK, all in one fell swoop. And just as the cherry on top, Ancient Fairy Dragon lets you Special Summon a level 4 or lower monster once per turn in exchange for giving up your Battle Phase, letting her make even more plays after setting up your Field Spell. Furthermore, with no requirements for Synchro Material, there's really no reason not to throw her into any deck that can make a level 7 Synchro, or throw in a few Tuners to get the job done if your deck couldn't already bring her out. Ancient Fairy Dragon subsequently got the axe in the January 2018 OCG lists, with the TCG following suit in May 2018.
** [[https://yugipedia.com/wiki/Supreme_King_Dragon_Starving_Venom Supreme King Dragon Starving Venom]] is able to copy any monster effect on the field or in the GY. It is able to be easily summoned by simply having two DARK monsters on the field (achievable enough in Pendulum Magicians), but in conjuncture with [[https://yugipedia.com/wiki/Lyrilusc_-_Independent_Nightingale burning your opponent to death]], [[https://yugipedia.com/wiki/Heavymetalfoes_Electrumite recursion and draw power]], and (in the OCG) [[https://yugipedia.com/wiki/Odd-Eyes_Revolution_Dragon field wiping]], proved it to be too powerful, so it became banned on May 2018.
** [[https://yugipedia.com/wiki/M-X-Saber_Invoker M-X-Saber Invoker]]. At the time of its release, it saw little play due to being a niche card at best. But then power creep kicked in, and it was a key card of two of the game's more notoriously overpowered archetypes, those being Zoodiacs and Gouki. Its abuse in the latter as a crucial combo piece proved the card's demise.
** [[https://yugipedia.com/wiki/Denglong,_First_of_the_Yang_Zing Denglong, First of the Yang Zing]]. A generic Level 5 that can search out [[https://yugipedia.com/wiki/Nine_Pillars_of_Yang_Zing an omni-negate Counter trap]] when Summoned. Once per turn,you can send 1 Wyrm-Type monster from your Deck to the Graveyard; this card's Level becomes the sent monster's(Level 1 to 10), allowing for easy Xyz/Synchro Summons. What's worse is if this card leaves the field by any way, you can Special Summon 1 "Yang Zing" monster from your Deck, allowing for more combos. Dinosaur Decks abused this, and Dinos could make Denglong with extreme ease, sometimes pairing it with True King of All Calamities. It got banned in September 2017.
** [[https://yugipedia.com/wiki/Summon_Sorceress Summon Sorceress]] allows you to summon one monster from your deck of the same Type as another monster that she points to once per turn. Its arrows point both downwards and upwards, letting you punish your opponent for bad card positioning. And even if there's no monster, Summon Sorceress will let you put ''another'' monster out (albeit on your opponent's field) right when its summoned, meaning its effect will almost always be live. As the cherry on top of all of this, Summon Sorceress is a mostly generic Link 3, while Isolde and Halqifibrax are Link 2's. This means that if you make Summon Sorceress out of one of the other two monsters, you're getting the set-up she created on top of the set-up that they made, netting you a massive advantage from what was likely just one or two cards. This resulted in Summon Sorceress getting banned in the OCG, with many TCG players calling for Konami to follow suit on the TCG list. Those cries for it to be banned in the TCG were finally answered as of April 2019's banlist.
** [[https://yugipedia.com/wiki/Eclipse_Wyvern Eclipse Wyvern]]. Long a staple in Chaos and Dragon Ruler based decks for its ability to search out powerful dragon monsters, to the point that it was a major factor in the ban of Future Fusion, its own demise would come with its usage in Guardragon variants, where it was usually used in conjunction with cards like [[https://yugipedia.com/wiki/Black_Dragon_Collapserpent Black Dragon Collapserpent]], [[https://yugipedia.com/wiki/White_Dragon_Wyverburster White Dragon Wyverburster]], and [[https://yugipedia.com/wiki/Chaos_Dragon_Levianeer Chaos Dragon Levianeer]] to allow you to always maintain advantage while keeping board presence. Its effect not being once per turn certainly helped too. It was banned in the July 2019 list, alongside Collapserpent and Wyverburster going to limited status as well.[[note]]The OCG lists have Wyvern banned and Wyverburster limited as well, but have REDMD banned and Collapserpent unlimited instead.[[/note]]
** [[https://yugipedia.com/wiki/Guardragon_Agarpain Guardragon Agarpain]]. Its effect, while requiring a bit of setup, it's extremely easy to accomplish on dedicated decks. So basically you could use Agarpain to summon any Galaxy-Eyes Xyz Dragon, use N95 and dump 3 Dragon-type monsters, allowing for more combos, or summon powerful beatsticks like [[[[https://yugipedia.com/wiki/Hot_Red_Dragon_Archfiend_Abyss]] to provide more negations to your field. Agarpain would get banned in the Oct 2019 lists.
** [[https://yugipedia.com/wiki/Heavymetalfoes_Electrumite Heavymetalfoes Electrumite]]. All of its effects are strong, but are taken to game-breaking levels when used in Pendulum Magicians. Suddenly the deck has been given easy searching for most of its cards, gained free additional advantage for something it was already doing (destroying its scales), and had a way to easily loop Astrograph Sorcerer, often resulting in massive boards being produced from just two or three cards. It was so effective that it resulted in the TCG banning Astrograph Sorcerer in May 2018. Electrumite itself wound up limited to 1 in the September 19 2018 list in the TCG, and ultimately got banned in the January 2020 TCG list.
** [[https://yugipedia.com/wiki/Sky_Striker_Mobilize_-_Engage! Sky Striker Mobilize - Engage!]] was essentially a Stratos for the Sky Striker archetype, but for the low cost of having 3 spells in your graveyard, it effectively became a Pot of Greed as long as you splashed Sky Striker spells in your deck, which many, many decks did. On top of that, it could be used multiple times per turn, and could fairly easily be brought back from the graveyard with [[https://yugipedia.com/wiki/Sky_Striker_Ace_-_Kagari Kagari]] and [[https://yugipedia.com/wiki/Sky_Striker_Mecha_-_Hornet_Drones Hornet Drones]]. The TCG banned it in January 2020.
** [[https://yugipedia.com/wiki/Ib_the_World_Chalice_Justiciar Ib the World Chalice Justiciar]] is an incredible combo extender. Not only is it generic, it also immediately rewards you upon summon and ''floats'' on top of everything, massively aiding combo-based decks. ''any'' deck that can Synchro and splash in a few World Chalice cards can gain a powerful tool for setting up multi-summon power plays. With [[https://yugipedia.com/wiki/Crystron_Halqifibrax Halqifibrax]] approaching the TCG, this resulted in Ib becoming one of the few examples of a preemptive ban in the game's history, being banned in the January 2020 TCG Lists. The OCG soon followed suit three months later before the Master Rules April 1st 2020 Revision came into effect.
** [[https://yugipedia.com/wiki/Salamangreat_Miragestallio Salamangreat Miragestallio]] is one of the most powerful combo pieces in the Salamangreat deck. Easily summoned using cards like [[https://yugipedia.com/wiki/Salamangreat_Gazelle Gazelle]] and [[https://yugipedia.com/wiki/Salamangreat_Spinny Spinny]], it serves as both a toolbox and non-destruction removal card. Because of these advantages, Miragestallio was banned in the January 2020 TCG List.
** [[https://yugipedia.com/wiki/SPYRAL_Master_Plan SPYRAL Master Plan]] became an integral part of the SPYRAL archetype's explosive resource game after the release of [[https://yugipedia.com/wiki/SPYRAL_Double_Helix SPYRAL Double-Helix]] allowed for easy summoning from the deck. Not only could you fetch cards such as [[https://yugipedia.com/wiki/SPYRAL_MISSION_-_Rescue SPYRAL Mission - Rescue]] to recycle your SPYRAL monsters, with no once-per-turn clause in sight, but Master Plan floats and pluses like crazy thanks to [[https://yugipedia.com/wiki/SPYRAL_Resort SPYRAL Resort]]. She can also be revived to reuse her Mission search effect since it's a soft once-per-turn effect, all but guaranteeing a combo board if uninterrupted. While SPYRAL fell off the competitive map following the limiting of most of their play starters, the release of [[https://yugipedia.com/wiki/Magicians%27_Souls Magicians' Souls]] made her even easier to summon since [[NotTheIntendedUse she fulfills the summoning requirements of what was meant to support Dark Magicians]], making SPYRAL a meta deck once again. Proving to be the backbone of SPYRAL's nigh unbreakable boards, she got banned in the TCG's April 2020 list.
** [[https://yugipedia.com/wiki/Union_Carrier Union Carrier]] was intended to be a tool aiding Union-based decks into equipping their hard-to-reach materials from deck, while also having a restriction to prevent potential abuse. However, it happens that some cards are not meant to be readily equipable, and have devastating consequences when they are. The most potent of these is [[https://yugipedia.com/wiki/Dragon_Buster_Destruction_Sword Dragon Buster Destruction Sword]], which locks your opponent out of the Extra deck when equipped, and can be equipped to any DARK or Dragon-Type monster you control (which happen to be among the most popular Attributes and Types respectively) thanks to Union Carrier, not helped by its piss-easy summoning condition. This specific interaction led to Dragon Buster Destruction Sword being banned in the TCG on the December 2020 banlist update. Union Carrier also assisted in the Dragon Link FTK by allowing [[https://yugipedia.com/wiki/Earthbound_Immortal_Aslla_piscu Earthbound Immortal Aslla piscu]] to be equipped. You heard that right; a card was able to make teching '''Earthbound Immortals''' a meta strategy. Due to the sheer amount of shenanigans it enabled, Union Carrier was banned in March 2021; in return, Dragon Buster Destruction Sword was allowed to leave the banlist.
** [[https://yugipedia.com/wiki/Guardragon_Elpy Guardragon Elpy]] was the cornerstone of the Dragon Link strategy ever since its release in Savage Strike. While Elpy's sole Link Arrow pointing left is awkward for triggering this effect in isolation, it's remarkably easy to set up an appropriate zone simply by summoning a Link 2 monster with arrows pointing bottom left and bottom right (of which there are plenty of fantastic candidates) to the EMZ, and then summoning Elpy and its companion monster [[https://yugipedia.com/wiki/Guardragon_Pisty Guardragon Pisty]] so they both point below the Link 2. If that wasn't enough, Savage Strike also brought [[https://yugipedia.com/wiki/World_Legacy_Guardragon World Legacy Guardragon]], a Monster Reborn for Dragons that also allows you to move a Dragon to a different Main Monster Zone, meaning you could easily trigger Elpy's effect with only 1 other Link Monster on the field. This lets Dragon Link decks easily tutor whatever Dragon they need to further extend their combos or accrue additional resources, and made the strategy remarkably consistent with a very high ceiling to boot. In order to curb the power of Dragon Link, Guardragon Elpy was banned on the July 2021 banlist.
* Banned loop cards [[labelnote: explanation]]Either creates or weaponizes a loop.[[/labelnote]]:
** [[http://yugipedia.com/wiki/Premature_Burial Premature Burial]], a graveyard revival card that [[LoopholeAbuse due to the wording]], does not result in the destruction of the revived monster if it leaves the field by any means besides destruction. Any card that returns cards to the hand (i. e. Giant Trunade, pre-errata Brionac, pre-errata Dewloren, etc.) can lead to revival abuse with this card, more than compensating for the 800 LP more often than not. With Disc Commander, this led to multiple revive-draw loops.
** [[http://yugipedia.com/wiki/Butterfly_Dagger_-_Elma Butterfly Dagger - Elma]]: On its own, it's a very mediocre equip spell whose only upside is its immunity to Spell/trap destruction. However, when combined with spell counter decks, which gain spell counters with each spell card activation, and [[http://yugipedia.com/wiki/Gearfried_the_Iron_Knight Gearfried the Iron Knight]], which destroys any equip cards equipped to it, what you get is an infinite source of spell counters for such decks. A [[http://yugipedia.com/wiki/Magical_Marionette Magical Marionette]] with infinite attack power? Go for it. Fuel for the otherwise AwesomeButImpractical [[http://yugipedia.com/wiki/Mega_Ton_Magical_Cannon Mega Ton Magical Cannon]]? You got it. Or most infamously, use this combo with [[http://yugipedia.com/wiki/Royal_Magical_Library Royal Magical Library]] and Exodia for an easy [=OTK or FTK=].
** [[http://yugipedia.com/wiki/Mass_Driver Mass Driver]] has the effect of tributing a monster to inflict 400 points of damage. That might not sound like much, but once you factor in that it's not a once per turn and the number of times some decks can summon the same monster(s) in one turn, you may start to realize just how abusable it is, especially since it is a spell card. This card was a key part of the infamous Frog FTK deck, which resulted in this card and the Substitoad getting banned.
** [[https://yugipedia.com/wiki/Phoenixian_Cluster_Amaryllis Phoenixian Cluster Amaryllis]] inflicts 800 Damage to your opponent each time it is destroyed, and can revive itself by banishing a Plant Monster from your GY. Seems fair, until it gets paired with a certain Link Monster: [[https://yugipedia.com/wiki/Topologic_Bomber_Dragon Topologic Bomber Dragon]]. Each time a monster is Special Summoned to Bomber Dragon's Link Markers, all monsters in the Main Monster Zones are destroyed. Both effects are ''not'' once per turn, and if you fill up your Graveyard with enough Plant Monsters (achievable using cards like Lonefire Blossom and Aromaseraphy Jasmine), rinse, repeat, win. This card was banned from the Advanced format and limited in the traditional in May 2018 as a result of this.
** [[http://yugipedia.com/wiki/Samsara_Lotus Samsara Lotus]]. At first, there seems to be nothing special about this monster; it's a LV 1 Plant monster that has no ATK or DEF points, and the fact that it saps 1000 LP from whoever controls this monster during their Standby Phases makes this card sound like something you'd consider garbage and not worth using in your Deck. ''However'', if you lack any Spell/Trap cards on your field and during the End Phase, you can Sp. Summon this card from your GY. Basically, it can be recycled as tribute fodder, and this effect is not "once per turn", either. Thus, in combination with cards like [[https://yugipedia.com/wiki/Topologic_Bomber_Dragon Topologic Bomber Dragon]], you can infinitely summon this card, enabling a myriad of FTK's. This card was banned on the TCG's September 2018's banlist.
** [[https://yugipedia.com/wiki/Tempest_Magician Tempest Magician]] has the effect to remove every Spell Counter on the field to inflict 500 burn damage for each one, and give monsters Spell Counters by discarding cards. This card wasn't that useful, due to there being no reliable way to set Spell Counters en masse. Enter the [[https://yugipedia.com/wiki/Endymion Endymion]], who could place lots of Spell Counters on their cards, and fairly consistently, at that. Suddenly Tempest Magician could easily deal massive amounts of burst damage, or potentially even FTK the opponent! Due to this, the TCG axed the card on its January 2020 banlist, and the OCG bans it on April 2021.
* Miscellaneous examples [[labelnote: explanation]]Cards that either don't fit or [[MasterOfAll fit several]] of the previous categories[[/labelnote]]:
** The [[http://yugipedia.com/wiki/Dragon_Ruler Dragon Ruler]] series is quite possibly one of the most infamous examples of PowerCreep in the franchise to date. A series of level 7 dragon type monsters with a set of smaller Level 3/4 versions of themselves that can special summon them from the deck. They have a plethora of effects that can enable swarming and rapid summoning of Rank 7 Xyzs, along with a means of getting [[AwesomeButImpractical Light and Darkness Dragon]] onto the field ''on the first turn''. Sure, you can only use one of their effects per turn and even then only once per turn, but the sheer speed and consistency of these effects more than makes up for it with consistency, power, and other effects and the smaller dragons are instrumental in overriding this limitation. The deck also abused Super Rejuvenation and [[http://yugipedia.com/wiki/Sacred_Sword_of_Seven_Stars Sacred Sword of Seven Stars]] as draw power and as an extra way to trigger their effects. [[TierInducedScrappy And it's for this reason that this deck was so widely hated before it even came to the TCG.]]
*** The field spell that could essentially grab Dragon Rulers out of your deck for free, [[http://yugipedia.com/wiki/Dragon_Ravine Dragon Ravine]], was banned, to the dismay of plenty of ''Dragunity'' players due to it being THE card that keeps the deck competitive. Their draw cards were limited. Their "instant win" cards were banned. The Dragon Rulers themselves were limited. Consider this: Half of the archetype was banned, and the other half was limited. Countless cards have been hit to weaken the deck. ''And the deck was still a strong contender to the point that the Dragon Rulers themselves became forbidden after the Dark Matter OTK abuse.'' It wouldn't be until July 2019 that they even so much as attempted to loosen them from the list by bringing back [[https://yugipedia.com/wiki/Tempest,_Dragon_Ruler_of_Storms Tempest]] to 1, and Super Rejuvenation on the next banlist.
** Spellbooks had their own gamebreaker in the form of [[http://yugipedia.com/wiki/Spellbook_of_Judgment Spellbook of Judgement]], which is a strong contender for the title of most effective Spell Card ever. How it works is that for every spell card that you activate after you play it, you get to search for a Spellbook spell card at the end of the turn AND special summon a Spellcaster-type monster whose level is less than or equal to the number of spellbooks you added to your hand. The most popular target for this was [[http://yugipedia.com/wiki/Jowgen Jowgen the Spiritualist]], a level 3 Spellcaster which locks out special summons. Essentially, all one has to do is play Spellbook of Judgement and three other spell cards (not a hard task to do in this deck), and they gain even more extra resources or an instant stun of the opponent and a whole hand of support spells ready for the next turn. Spellbook of Judgment was unsurprisingly banned immediately after its format. Notably, Spellbook of Judgment was so overpowered that it allowed Spellbooks (normally a competitive but unspectacular Deck) to manage a fairly even matchup against Dragon Rulers at their full power.
** [[http://yugipedia.com/wiki/Tellarknight_Ptolemaeus Tellarknight Ptolemaeus]]: At first glance, it's nothing special: a Rank 4 with low ATK but high DEF, except for one thing: it can ditch 3 Xyz materials to bring out a Rank 5 monster (Provided it isn't a Number), [[http://yugipedia.com/wiki/Constellar_Pleiades Constellar Pleiades]]? Became a staple, [[http://yugipedia.com/wiki/Stellarknight_Constellar_Diamond Stellarknight Constellar Diamond]]? There are now ''two'' ways to get it out. [[http://yugipedia.com/wiki/Cyber_Dragon_Infinity Cyber Dragon Infinity]]? The most infamous combo with Ptolemaeus to summon this bad boy out; use its effect to summon [[http://yugipedia.com/wiki/Cyber_Dragon_Nova Nova]] and then Summon Infinity immediately. And getting the materials for this effect is easy; not only can you use more than 2 monsters to summon it, but you can also attach a Satellarknight Monster to it as well every End Phase.
** [[http://yugipedia.com/wiki/Norden Elder Entity Norden]], one of the best Fusion monsters the game has ever seen, is a Level 4 Fusion monster that can summon ''any'' Level 4 or lower monster from your graveyard upon Special Summon, though its effects are negated. Sure it requires two Synchro/Xyz monsters or one of each to Fusion summon, but it ''can'' be Special Summoned by [[http://yugipedia.com/wiki/Instant_Fusion Instant Fusion]], potentially giving you advantage and very easy access to any Rank 4 or Synchro monsters that are between level 5 and up to Level 8, so much so that it turned Instant Fusion, previously a niche card that only saw use in a select few decks, into a staple card overnight. Its water attribute also made it very easy to target another water attribute monster to summon [[http://yugipedia.com/wiki/Bahamut_Shark Bahamut Shark]], which gave easy access to [[http://yugipedia.com/wiki/Toadally_Awesome Toadally Awesome]]. Not to mention, it can be abused with Super Polymerization. Most importantly, it does not have any Summoning restrictions and its effect can be used multiple times per turn! (Several [=OTKs=] and ''[=FTKs=]'' can be achieved very easily with Norden. [[https://www.youtube.com/watch?v=86Mr3ABuYlY Here]] is an example.) Because of that, it is banned in the OCG. It remained Limited in the TCG for a while, until a powerful combo involving Zoodiacs came to light, contributing to Zoodiacs completely dominating the Top 32 of a Yu-Gi-Oh! Championship Series tournament, which ended up being the final nail in this card's coffin. Instant Fusion itself would later get limited in both the April 2020 OCG & TCG lists.
** [[https://yugipedia.com/wiki/Brilliant_Fusion Brilliant Fusion]] is a powerful support card for Gem-Knights, in that it allows one to fusion summon using materials from the deck, though at the cost of the summoned monster having zero ATK and DEF. Due to most Gem-Knight fusions having one generic fusion material however, Brilliant Fusion became an unlimited Foolish Burial with free Link fodder for any deck that ran the type of monster needed (like [[https://yugipedia.com/wiki/Gem-Knight_Seraphinite Seraphinite]] for LIGHT-heavy decks and [[https://yugipedia.com/wiki/Gem-Knight_Prismaura Prismaura]] for Thunder Dragons) and could tech in a few Gem-Knight monsters. Brilliant Fusion into Seraphinite was particularly nasty, as Seraphinite gives you one extra Normal Summon per turn with ''no strings attached''. This was such a massive play extender that the otherwise unremarkable vanilla Gem-Knight Garnet became a staple, since no deck that ran LIGHT monsters left home without three Brilliant Fusions to bring out Seraphinite. Brilliant Fusion was thus limited to 1 in the January 28 2019 TCG Lists, and banned in the TCG a year later.
** [[https://yugipedia.com/wiki/Block_Dragon Block Dragon]] is a Rock-Type monster that can be Special Summoned (from your hand or GY) by simply banishing 3 EARTH monsters from your graveyard. It gives your Rock-Type monsters (and itself) protection from destruction by card effects while it's on the field, which helps them with durability. But its biggest upside comes when it leaves the field: it can add ''3'' cards from your deck to your hand, whose levels equal 8. That's right, this card can go +3 in card advantage by itself! It was held back, however, by the fact that Rock-Type monsters were pretty bad in general. Then came the [[https://yugipedia.com/wiki/Adamancipator Adamanciapators]], who were not only a good deck by themselves, but [[https://yugipedia.com/wiki/Adamancipator_Analyzer had]] [[https://yugipedia.com/wiki/Adamancipator_Researcher three]] [[https://yugipedia.com/wiki/Adamancipator_Seeker monsters]] that were the perfect levels to be searched out by Block Dragon, could special summon themselves from the hand, could special summon other Rock-Type monsters from the deck, and were Tuners to boot. Even if this card was sent to the graveyard, you could just banish 3 EARTH monsters to revive it from the graveyard, and like Fairy Tail- Snow, despite being printed in 2016, this summoning effect is not once per turn. So, even if you got rid of their board, the Adamancipator player could just start their board up again, thanks to Block Dragon. It ultimately got banned in the September 2020 TCG list.
* Special case cards [[labelnote: explana

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