History GameBreaker / TotalWar

27th Feb '17 4:18:33 PM Grudgeal
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** Notably, the only other units that could give the Tagmata a run for their money were German Cavalry and Burgundian Heavy Lancers, both of those ''also'' heavy melee cavalry. This led to multiplayer battles being dominated by three factions and their respective heavy cavalry units.

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** Notably, the only other units that could give the Tagmata a run for their money in brokenness were German Cavalry Germanic Horsemen (with a cavalry general) and Burgundian Heavy Royal Lancers, both of those ''also'' heavy melee cavalry.cavalry with big AntiCavalry bonuses. This led to multiplayer battles being dominated by three factions and their respective heavy cavalry units.
27th Feb '17 4:13:51 PM Grudgeal
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** Notably, the only other units that could give the Tagmata a run for their money were German Cavalry and Burgundian Heavy Lancers, both of those ''also'' heavy melee cavalry. This led to multiplayer battles being dominated by three factions and their respective heavy cavalry units.
27th Feb '17 4:08:40 PM Grudgeal
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* ''VideoGame/TotalWarAtilla'' had Tagmata Cavalry, a late-game melee cavalry unit available to the ERE with a ridculously high AntiCavalry bonus that let them defeat practically all other cavalry in a very cavalry-focused game. In single-player, they were balanced by being the last unit you unlocked in your tech tree. In multiplayer, where you can buy any unit you want in any combination... They weren't. This got so bad the unit got outright ''banned'' by the online community.

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* ''VideoGame/TotalWarAtilla'' ''VideoGame/TotalWarAttila'' had Tagmata Cavalry, a late-game melee cavalry unit available to the ERE with a ridculously high AntiCavalry bonus that let them defeat practically all other cavalry in a an already very cavalry-focused game. In single-player, they were balanced by being the last unit you unlocked in your tech tree. In multiplayer, where you can buy any unit you want in any combination... They weren't. This got so bad the unit got outright ''banned'' by the online community.
27th Feb '17 4:04:41 PM Grudgeal
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* ''VideoGame/TotalWarAtilla'' had Tagmata Cavalry, a late-game melee cavalry unit available to the ERE with a ridculously high AntiCavalry bonus that let them defeat practically all other cavalry in a very cavalry-focused game. In single-player, they were balanced by being the last unit you unlocked in your tech tree. In multiplayer, where you can buy any unit you want in any combination... They weren't. This got so bad the unit got outright ''banned'' by the online community.
22nd Jan '17 7:26:55 AM theLibrarian
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** Early in Warhammer's lifetime agents were getting this treatment for players, as the AI would use "agent-spam" (flooding the map with agents and surrounding your army with them to do actions against them again and again) to repeatedly inconvenience your army, to the point that people were using mods to neuter the AI's ability to do so.
14th Dec '16 12:28:12 PM ImperialMajestyXO
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* The "Old Guard" from ''VideoGame/NapoleonTotalWar'' may be expensive and late game only, but they can cause entire enemy formations to break and run just from ''being'' on the battlefield. This, combined with their ability to inspire friendly troops and ludicrously high stats make them one of the most feared units in the game. Used wisely, even just one unit of these guys can break an enemy flank and change the tide of battle.

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* The "Old Guard" from ''VideoGame/NapoleonTotalWar'' may be expensive and late game only, but they can [[TheDreaded cause entire enemy formations to break and run run]] just from ''being'' on the battlefield. This, combined with their ability to inspire friendly troops and ludicrously high stats make them one of the most feared units in the game. Used wisely, even just one unit of these guys can break an enemy flank and change the tide of battle.
23rd Nov '16 11:11:18 PM VutherA
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** ''Basic Yari Ashigaru'' are actually this due to sheer cost-efficiency in the singleplayer campaign - they'll actually even up to a comparably-costed amount of Katana Samurai combined with flat stat bonuses boosts (such as a Weaponsmith), Yari Wall is a very powerful ability with proper use that will boost Yari Ashigaru's survivability and effectiveness greatly against even infantry, cavalry will be murdered at a fraction of the price, you'll save a ton of time and money sticking with them due to not requiring a special building just for making them and let you spend your koku on economic buildings/upgrades instead, and of course your numbers will be far greater to better outmaneuver your opposition. Correspondingly, the Oda clan's probably quite high up there in campaign effectiveness with their ashigaru also having innately better morale.

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** ''Basic Yari Ashigaru'' are actually this due to sheer cost-efficiency in the singleplayer campaign - they'll actually even up to a comparably-costed amount of Katana Samurai combined with flat stat bonuses boosts (such as a Weaponsmith), Yari Wall is a very powerful ability with proper use that will boost Yari Ashigaru's survivability and effectiveness in melee greatly against even infantry, cavalry will be murdered at a fraction of the price, you'll save a ton of time and money sticking with them due to not requiring a special building just for making them and let you spend your koku on economic buildings/upgrades instead, and of course your numbers will be far greater to better outmaneuver your opposition. Correspondingly, the Oda clan's probably quite high up there in campaign effectiveness with their ashigaru also having innately better morale.
23rd Nov '16 10:46:48 PM VutherA
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** SubvertedTrope by Junsatsushi in ''Fall of the Samurai'', who are somewhat similarly capable of spreading your influence in other provinces and taking them for you without a fight at all. These advantages are actually just necessary for you to hope to deal with the pressures of the Genpei War occupying your troops and keeping your allied clans from getting distrustful of you too fast from conquering everything by force.
23rd Nov '16 10:39:08 PM VutherA
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** ''Basic Yari Ashigaru'' are actually this due to sheer cost-efficiency in the singleplayer campaign - they'll actually even up to a comparably-costed amount of Katana Samurai combined with flat stat bonuses boosts (such as a Weaponsmith), Yari Wall is a very powerful ability with proper use that will boost Yari Ashigaru's survivability and effectiveness greatly against even infantry, cavalry will be murdered at a fraction of the price, you'll save a ton of time and money sticking with them due to not requiring a special building just for making them and let you spend your koku on economic buildings/upgrades instead, and of course your numbers will be far greater to better outmaneuver your opposition. Correspondingly, the Oda clan's probably quite high up there in campaign effectiveness with their ashigaru also having innately better morale.
29th Sep '16 7:12:47 AM iowaforever
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** Vlad von Carstein, if taken as a starting lord in a Vampire Counts campaign, allows your troops to deploy anywhere on the battlefield except the opponent's deployment zone and a small radius around that (vanguard deployment). This not only overcomes one of the Vampires' greatest weaknesses (lack of ranged units), with Vlad's powerful starting units (especially the top tier Blood Knights, who are almost as strong as the previously mention Demigryph Knights) players can destroy most early game armies with little effort and overrun multiple provinces in the time it takes most other factions to conquer one.
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