History GameBreaker / TotalWar

11th Dec '17 8:10:11 AM dracogeorge
Is there an issue? Send a Message


** Dwarves are notoriously heavily armored and dangerous in melee, meaning both arrows ''and'' infantry are ineffective against them. They're slow, but seeing as how most ''VideoGame/TotalWar'' combat revolves around city sieges...
** The High Elves can recruit an "archer" unit that not only has the longest range in the game and fires arrows which can kill most heavy infantry units ''through'' their shields, but also has armor and a melee attack ''greater'' than most infantry and can match the speed of the fastest cavalry. You might be tempted to scream at the cocky Noldar elves when cheap enemy infantry surge in on your very expensive and difficult to recruit archers. That impulse will likely go away after the first time they butcher and rout the orcs that hit their lines and then merrily execute the fleeing survivors with arrows to the back. The only thing slowing the High Elves down is that they start off in the campaign in a fairly poor position with limited expansion options. (Dwarves to the north, Eriador to the east, Rohan to the south). As a result, expansion as the High Elves is slow and you won't be able to build a big, potent economy for a long time, so your armies will be rather small, unless you're willing to go totally against the lore and start conquering the other "good" races.

to:

** Dwarves Dwarfs are notoriously heavily armored and dangerous in melee, meaning both arrows ''and'' infantry are ineffective against them. They're slow, but seeing as how most ''VideoGame/TotalWar'' combat revolves around city sieges...
** The High Elves can recruit an "archer" unit that not only has the longest range in the game and fires arrows which can kill most heavy infantry units ''through'' their shields, but also has armor and a melee attack ''greater'' than most infantry and can match the speed of the fastest cavalry. You might be tempted to scream at the cocky Noldar elves when cheap enemy infantry surge in on your very expensive and difficult to recruit archers. That impulse will likely go away after the first time they butcher and rout the orcs that hit their lines and then merrily execute the fleeing survivors with arrows to the back. The only thing slowing the High Elves down is that they start off in the campaign in a fairly poor position with limited expansion options. (Dwarves (Dwarfs to the north, Eriador to the east, Rohan to the south). As a result, expansion as the High Elves is slow and you won't be able to build a big, potent economy for a long time, so your armies will be rather small, unless you're willing to go totally against the lore and start conquering the other "good" races.



** Rhûn certainly has the potential to become this. They have the richest starting lands in the entire game, and their two opponents will be Dale and the Dwarves: Dale are a joke early on, your forces can generally outshoot theirs and you're much, ''much'' more mobile to boot; and the Dwarves' otherwise excellent heavy infantry are poorly suited for fighting Rhun's armies of missile cavalry and skirmishers. Later on they get many powerful infantry and cavalry options to round them out too.

to:

** Rhûn certainly has the potential to become this. They have the richest starting lands in the entire game, and their two opponents will be Dale and the Dwarves: Dwarfs: Dale are a joke early on, your forces can generally outshoot theirs and you're much, ''much'' more mobile to boot; and the Dwarves' Dwarfs' otherwise excellent heavy infantry are poorly suited for fighting Rhun's armies of missile cavalry and skirmishers. Later on they get many powerful infantry and cavalry options to round them out too.



* The total conversion mod ''[[{{TabletopGame/Warhammer}} Rage of Dark Gods: Battle for the Empire]]'' for ''[[VideoGame/MedievalIITotalWar Medieval II Kingdoms]]'', which is especially popular in Europe amongst fans of the series, was always notorious for giant enemy stacks spawning ''right'' on your doorstep, with little to no time to prepare whatsoever. But massed artillery and magicians will make mincemeat out of those stacks. And it´s not like there´s few of those. On the side of the Conclave of Light, we have Imperial Mortars and Bright Wizards as well as the famously inaccurate but devastating Helstorm Rocket Battery, the Kislevian Uragan Mortar, High Elves´ Archmages and the incredibly powerful dwarven Anvil of Doom. On the side of the Forces of Chaos, there´s the sorcerers of Tzeentch and Nurgle, the Hellcannon (which also tremendously reduces morale), the Chaos Dwarf´s Earthshaker and Doom Rocket. Even Orks and Goblins get one in the form of Shamans of Gork and Mork. They tend to have very high upkeep and are fragile in close combat, but if properly protected and positioned these troops will win the battle for you easily ... or wipe you out if the enemy has them.

to:

* The total conversion mod ''[[{{TabletopGame/Warhammer}} Rage of Dark Gods: Battle for the Empire]]'' for ''[[VideoGame/MedievalIITotalWar Medieval II Kingdoms]]'', which is especially popular in Europe amongst fans of the series, was always notorious for giant enemy stacks spawning ''right'' on your doorstep, with little to no time to prepare whatsoever. But massed artillery and magicians will make mincemeat out of those stacks. And it´s not like there´s few of those. On the side of the Conclave of Light, we have Imperial Mortars and Bright Wizards as well as the famously inaccurate but devastating Helstorm Rocket Battery, the Kislevian Uragan Mortar, High Elves´ Archmages and the incredibly powerful dwarven dwarfen Anvil of Doom. On the side of the Forces of Chaos, there´s the sorcerers of Tzeentch and Nurgle, the Hellcannon (which also tremendously reduces morale), the Chaos Dwarf´s Earthshaker and Doom Rocket. Even Orks and Goblins get one in the form of Shamans of Gork and Mork. They tend to have very high upkeep and are fragile in close combat, but if properly protected and positioned these troops will win the battle for you easily ... or wipe you out if the enemy has them.
8th Dec '17 4:28:09 PM VutherA
Is there an issue? Send a Message


** Cavalry against ''everything else'', at least in the early period. It is possible to completely eradicate entire armies on Very Hard with just two units of General's Bodyguards, if properly applied. This includes armies with ''other, weaker, knights.'' Watch units of spear militia, the supposed counter to early-period cavalry, get smashed aside by your bodyguards with few losses for the bodyguards. Cavalry are a lot more expensive, but it still doesn't adequately reflect their awe inspiring power.

to:

** Cavalry against ''everything else'', at least in the early period. It is possible to completely eradicate entire armies on Very Hard with just two units of General's Bodyguards, if properly applied. This includes armies with ''other, weaker, knights.'' Watch units of spear militia, the supposed counter to early-period cavalry, get smashed aside by your bodyguards with few losses for the bodyguards. Cavalry are a lot more expensive, but it still doesn't adequately reflect their awe inspiring awe-inspiring power.



** Pikemen, though only in single-player siege defensive battles due to ArtificialStupidity. Everything else, and especially against actual players, there's no trouble to weather pikemen down with ranged units and/or flank their sides or rear which utterly crushes pikemen...but while defending a town, the AI is far too willing to suicide against arrayed pikes protected from the town's buildings' at their sides rather than attempting to attack from every possible angle first. Also, a player came make this [[UpToEleven even worse]] by placing an armoured unit in front of the pikemen, such as Hoplites, which will protect the pikemen from the front while simultaneously ensuring the AI isn't going to get to the pikemen (but they'll try to anyway).

to:

** Pikemen, though only in single-player siege defensive battles due to ArtificialStupidity. Everything Everywhere else, and especially against actual players, there's no trouble to weather pikemen down with ranged units and/or flank their sides or rear which utterly crushes pikemen...but while defending a town, the AI is far too willing to suicide against arrayed pikes protected from the town's buildings' at their sides rather than attempting to attack from every possible angle first. Also, a player came make this [[UpToEleven even worse]] by placing an armoured unit (such as Hoplites) or a barricade in front of the pikemen, such as Hoplites, pikemen which will protect the pikemen from the front while simultaneously thus ensuring the AI isn't going to get to the pikemen (but they'll try to anyway).



** Kholek Suneater has a bit more missile resistance and 25% ward save in his skill tree. This doesn't count horrendous at first glance, but it can be eventually combined with good equipment to make him literally immune to ranged attacks and almost (ward save's benefits actually caps out at 90% no matter how much can be accrued) invincible to melee damage.



** Tyrion takes Vald's place for having outrageous starting bonuses in campaign where he cuts the recruitment time of infantry and cavalry by one turn for every lord you control. This makes it possible to build a new army full of high tier units with startling speed. He is also single handedly one of the best Lords in the game, which when combined with his combat tree, "death and war" tree and enchanted items in the Campaign, can quite literally make him an army killer, with over 150 armor, 108 melee attack, magic and flaming, 87 defense, 99 speed, 118 charge and with over 834 Weapon damage, which is harder than [[LightningBruiser Kholek Suneater]].

to:

** Tyrion takes Vald's place for having outrageous starting bonuses in campaign where he cuts the recruitment time of infantry and cavalry by one turn for every lord you control. This makes it possible to build a new army full of high tier units with startling speed. He is also single handedly single-handedly one of the best Lords in the game, which when combined with his combat tree, "death and war" tree and enchanted items in the Campaign, can quite literally make him an army killer, with over 150 armor, 108 melee attack, magic and flaming, 87 defense, 99 speed, 118 charge and with over 834 Weapon damage, which is harder than [[LightningBruiser Kholek Suneater]].Suneater]].
** Upon release, the Skaven's summoned Clanrats had no collision detection, which potentially allowed their full numbers (yes, all 160 of them) to attack a single target at once, probably slaughtering or heavily-damaging a lord or hero with little more than two button-presses. Sure, they'll probably only have the minimum 10% hit chance against the target, but [[DeathByAThousandCuts over 160 attacks will eventually get through...]] and if these summoned Clanrats don't kill the poor fellow, well, the next ones summoned probably will.
8th Nov '17 7:44:01 PM rc48177
Is there an issue? Send a Message


** Tyrion takes Vald's place for having outrageous starting bonuses in campaign where he cuts the recruitment time of infantry and cavalry by one turn for every lord you control. This makes it possible to build a new army full of high tier units with startling speed.

to:

** Tyrion takes Vald's place for having outrageous starting bonuses in campaign where he cuts the recruitment time of infantry and cavalry by one turn for every lord you control. This makes it possible to build a new army full of high tier units with startling speed. He is also single handedly one of the best Lords in the game, which when combined with his combat tree, "death and war" tree and enchanted items in the Campaign, can quite literally make him an army killer, with over 150 armor, 108 melee attack, magic and flaming, 87 defense, 99 speed, 118 charge and with over 834 Weapon damage, which is harder than [[LightningBruiser Kholek Suneater]].
31st Oct '17 12:48:45 PM Game_Fan
Is there an issue? Send a Message


** Rejecting Archaon's alliance and destroying the Warriors of Chaos faction as Norsca grants them the Everchosen buff for the rest of the game. Increasing chaos corruption from all characters, while providing +3 ranks to all recruited units, and reducing upkeep of your forces by 75%. Somewhat justified since you ''did'' just slew the BigBad and took his position as the one who'll destroy the world, after all.

to:

** Rejecting Archaon's alliance and destroying the Warriors of Chaos faction as Norsca grants them the Everchosen buff for the rest of the game. Increasing chaos corruption from all characters, while providing +3 ranks to all recruited units, and reducing upkeep of your forces by 75%. Somewhat justified since you ''did'' did just slew interrupt the BigBad and took apocalypse by killing the AntiChrist in order to seize his position as destroyer of the one who'll destroy the world, after all.world.
31st Oct '17 12:44:05 PM Game_Fan
Is there an issue? Send a Message

Added DiffLines:

** Tyrion takes Vald's place for having outrageous starting bonuses in campaign where he cuts the recruitment time of infantry and cavalry by one turn for every lord you control. This makes it possible to build a new army full of high tier units with startling speed.
27th Oct '17 6:10:16 AM Grudgeal
Is there an issue? Send a Message

Added DiffLines:

** Malekith in the second game has excellent melee stats, fantastic armour, access to the powerful lore of Dark Magic, can be mounted on a flying mount (Seraphon, his dragon) that allows him to enter and leave engagements almost at will and throw elite troops and unmounted lords around like rag-dolls, and his signature magic items add 50% miscast chance and a +45s cooldown to the opposing side's spellcasters, neutering their magic to a point where it's near useless. In single-player he is a OneManArmy in the late-game, and in multiplayer he is considered one of the best lords [[MasterOfAll thanks to his incredible flexibility]] -- luckily for anyone up against him, he comes with a price tag to match.
29th Sep '17 6:28:59 PM VutherA
Is there an issue? Send a Message


** Rejecting Archaon's alliance and destroying the Warriors of Chaos faction as Norsca grants them the Everchosen buff for the rest of the game. Increasing chaos corruption from all characters, while providing +3 ranks to all recruited units, and reducing upkeep of your forces by 75%. Somewhat justified since you just slew the BigBad and took his position as the one who'll destroy the world.

to:

** Rejecting Archaon's alliance and destroying the Warriors of Chaos faction as Norsca grants them the Everchosen buff for the rest of the game. Increasing chaos corruption from all characters, while providing +3 ranks to all recruited units, and reducing upkeep of your forces by 75%. Somewhat justified since you ''did'' just slew the BigBad and took his position as the one who'll destroy the world.world, after all.
1st Sep '17 11:18:53 AM VutherA
Is there an issue? Send a Message


** Pikemen, though only in single-player siege defensive battles due to ArtificialStupidity. Everything else, and especially against actual players, there's no trouble to weather pikemen down with ranged units and/or flank their sides or rear which utterly crushes pikemen...but while defending a town, the AI is far too willing to suicide against arrayed pikes rather than attempting to attack from every possible angle first. Also, a player came make this [[UpToEleven even worse]] by placing an armoured unit in front of the pikemen, such as Hoplites, which will protect the pikemen from the front while simultaneously ensuring the AI isn't going to get to the pikemen (but they'll try to anyway).

to:

** Pikemen, though only in single-player siege defensive battles due to ArtificialStupidity. Everything else, and especially against actual players, there's no trouble to weather pikemen down with ranged units and/or flank their sides or rear which utterly crushes pikemen...but while defending a town, the AI is far too willing to suicide against arrayed pikes protected from the town's buildings' at their sides rather than attempting to attack from every possible angle first. Also, a player came make this [[UpToEleven even worse]] by placing an armoured unit in front of the pikemen, such as Hoplites, which will protect the pikemen from the front while simultaneously ensuring the AI isn't going to get to the pikemen (but they'll try to anyway).
1st Sep '17 11:14:28 AM VutherA
Is there an issue? Send a Message

Added DiffLines:

** Pikemen, though only in single-player siege defensive battles due to ArtificialStupidity. Everything else, and especially against actual players, there's no trouble to weather pikemen down with ranged units and/or flank their sides or rear which utterly crushes pikemen...but while defending a town, the AI is far too willing to suicide against arrayed pikes rather than attempting to attack from every possible angle first. Also, a player came make this [[UpToEleven even worse]] by placing an armoured unit in front of the pikemen, such as Hoplites, which will protect the pikemen from the front while simultaneously ensuring the AI isn't going to get to the pikemen (but they'll try to anyway).
13th Aug '17 11:58:38 AM PlasmaTalon
Is there an issue? Send a Message

Added DiffLines:

** Rejecting Archaon's alliance and destroying the Warriors of Chaos faction as Norsca grants them the Everchosen buff for the rest of the game. Increasing chaos corruption from all characters, while providing +3 ranks to all recruited units, and reducing upkeep of your forces by 75%. Somewhat justified since you just slew the BigBad and took his position as the one who'll destroy the world.
This list shows the last 10 events of 82. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=GameBreaker.TotalWar