History GameBreaker / TotalWar

12th Apr '17 8:45:17 AM VutherA
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** Parthian cataphract-style cavalry is "tank" in TacticalRockPaperScissors. They just ''won't die'' and while listed as the slowest cavalry, they can chase down [[FragileSpeedster steppe archers]]. Aside from regular version, there is also [[ElitesAreMoreGlamorous royal one]], which can take even more punishment while ''literally'' plowing through enemy ranks, even if they are some kind of [[AntiCavalry pike infantry]]. There is also camel-based version, scarrying horse-mounted units. And there are also noble horse archers: armoured better than ''heavy cavalry'' of other factions and able to lead an effective charge on infantry - mind you, we are talking about [[FragileSpeedster horse archers]]. All of this goes beyond any sense and scale when combined with captured special building of nomadic tribes, making the horses even faster.

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** Parthian cataphract-style cavalry is "tank" in TacticalRockPaperScissors. They just ''won't die'' and while listed as the slowest cavalry, they can chase down [[FragileSpeedster steppe archers]]. Aside from regular version, there is also [[ElitesAreMoreGlamorous royal one]], which can take even more punishment while ''literally'' plowing through enemy ranks, even if they are some kind of [[AntiCavalry pike infantry]]. There is also camel-based version, scarrying scaring horse-mounted units. And there are also noble horse archers: armoured better than ''heavy cavalry'' of other factions and able to lead an effective charge on infantry - mind you, we are talking about [[FragileSpeedster horse archers]]. All of this goes beyond any sense and scale when combined with captured special building of nomadic tribes, making the horses even faster.


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*** Vampire Counts in general have a way to cheese campaigns by just tossing as much getting as much CannonFodder zombies as they can manage into a new early army and having that army along with their starting Legendary Lord's army march on an enemy capital. The player will then, depending on the enemy's strength, send in nearly all of their units in such a way to mostly be guaranteed to die. Win or lose (preferably win), such a battle will incur over five-thousands casualties and mark the area as a famous battle site, forever allowing the player to recruit maximum tier units from the area, which other AI armies will stand little chance against early in the game and greatly aid the player when Chaos comes to their lands. Now ''that's'' HumanResources!
2nd Apr '17 10:28:22 AM Theriocephalus
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* Rome in the ''VideoGame/TotalWarRomeII'' campaigns where they're playable. Each faction is militarily fairly balanced, with the Romans possessing an army that, at first glance, appears to consist mostly of heavy, sword based infantry, with sub-par but relatively cheap cavalry, and powerful but short-ranged javelins for their ranged units. Rome however, possess a unique building called the Auxiliary Camp. Each Auxiliary Camp will always produce a decent spear infantry and spear cavalry unit, but its most notable feature is that it's capable of [[EnemyExchangeProgram recruiting units from the factions native to the area it was built in]]. As a result, Rome is capable of fielding an army consisting of virtually any type of unit it pleases without having to resort to Levies or Mercenaries, as long as it has control of the territory said unit belongs to.

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* ''VideoGame/TotalWarRomeII'':
**
Rome in the ''VideoGame/TotalWarRomeII'' campaigns where they're playable. Each faction is militarily fairly balanced, with the Romans possessing an army that, at first glance, appears to consist mostly of heavy, sword based infantry, with sub-par but relatively cheap cavalry, and powerful but short-ranged javelins for their ranged units. Rome however, possess a unique building called the Auxiliary Camp. Each Auxiliary Camp will always produce a decent spear infantry and spear cavalry unit, but its most notable feature is that it's capable of [[EnemyExchangeProgram recruiting units from the factions native to the area it was built in]]. As a result, Rome is capable of fielding an army consisting of virtually any type of unit it pleases without having to resort to Levies or Mercenaries, as long as it has control of the territory said unit belongs to.



* In ''VideoGame/TotalWarWarhammer'', the Empire's Demigryph Knights. They're some of the tankiest heavy cavalry in the whole game, even more than Bretonnia's Grail Knights (that is, even tougher than the elite heavy cavalry of a faction ''[[PlanetOfHats built almost entirely around elite heavy cavalry]]''), absolutely devastating on the charge and when equipped with halberds they gain the "Anti-Large" trait and can counter several high-tier monstrous units from other factions which cost twice as much.
** Vlad von Carstein, if taken as a starting lord in a Vampire Counts campaign, allows your troops to deploy anywhere on the battlefield except the opponent's deployment zone and a small radius around that (vanguard deployment). This not only overcomes one of the Vampires' greatest weaknesses (lack of ranged units), with Vlad's powerful starting units (especially the top tier Blood Knights, who are almost as strong as the previously mention Demigryph Knights) players can destroy most early game armies with little effort and overrun multiple provinces in the time it takes most other factions to conquer one.
** Early in Warhammer's lifetime agents were getting this treatment for players, as the AI would use "agent-spam" (flooding the map with agents and surrounding your army with them to do actions against them again and again) to repeatedly inconvenience your army, to the point that people were using mods to neuter the AI's ability to do so.

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* In ''VideoGame/TotalWarWarhammer'', the ''VideoGame/TotalWarWarhammer'':
** The
Empire's Demigryph Knights. They're some of the tankiest heavy cavalry in the whole game, even more than Bretonnia's Grail Knights (that is, even tougher than the elite heavy cavalry of a faction ''[[PlanetOfHats built almost entirely around elite heavy cavalry]]''), absolutely devastating on the charge and when equipped with halberds they gain the "Anti-Large" trait and can counter several high-tier monstrous units from other factions which cost twice as much.
** Vlad von Carstein, if taken as a starting lord in a Vampire Counts campaign, allows your troops to deploy anywhere on the battlefield except the opponent's deployment zone and a small radius around that (vanguard deployment). This not only overcomes one of the Vampires' greatest weaknesses (lack of ranged units), but with Vlad's powerful starting units (especially the top tier Blood Knights, who are almost as strong as the previously mention Demigryph Knights) players can destroy most early game armies with little effort and overrun multiple provinces in the time it takes most other factions to conquer one.
** Early in Warhammer's ''Warhammer'''s lifetime agents were getting this treatment for players, as the AI would use "agent-spam" (flooding the map with agents and surrounding your army with them to do actions against them again and again) to repeatedly inconvenience your army, to the point that people were using mods to neuter the AI's ability to do so.
27th Feb '17 4:18:33 PM Grudgeal
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** Notably, the only other units that could give the Tagmata a run for their money were German Cavalry and Burgundian Heavy Lancers, both of those ''also'' heavy melee cavalry. This led to multiplayer battles being dominated by three factions and their respective heavy cavalry units.

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** Notably, the only other units that could give the Tagmata a run for their money in brokenness were German Cavalry Germanic Horsemen (with a cavalry general) and Burgundian Heavy Royal Lancers, both of those ''also'' heavy melee cavalry.cavalry with big AntiCavalry bonuses. This led to multiplayer battles being dominated by three factions and their respective heavy cavalry units.
27th Feb '17 4:13:51 PM Grudgeal
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** Notably, the only other units that could give the Tagmata a run for their money were German Cavalry and Burgundian Heavy Lancers, both of those ''also'' heavy melee cavalry. This led to multiplayer battles being dominated by three factions and their respective heavy cavalry units.
27th Feb '17 4:08:40 PM Grudgeal
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* ''VideoGame/TotalWarAtilla'' had Tagmata Cavalry, a late-game melee cavalry unit available to the ERE with a ridculously high AntiCavalry bonus that let them defeat practically all other cavalry in a very cavalry-focused game. In single-player, they were balanced by being the last unit you unlocked in your tech tree. In multiplayer, where you can buy any unit you want in any combination... They weren't. This got so bad the unit got outright ''banned'' by the online community.

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* ''VideoGame/TotalWarAtilla'' ''VideoGame/TotalWarAttila'' had Tagmata Cavalry, a late-game melee cavalry unit available to the ERE with a ridculously high AntiCavalry bonus that let them defeat practically all other cavalry in a an already very cavalry-focused game. In single-player, they were balanced by being the last unit you unlocked in your tech tree. In multiplayer, where you can buy any unit you want in any combination... They weren't. This got so bad the unit got outright ''banned'' by the online community.
27th Feb '17 4:04:41 PM Grudgeal
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* ''VideoGame/TotalWarAtilla'' had Tagmata Cavalry, a late-game melee cavalry unit available to the ERE with a ridculously high AntiCavalry bonus that let them defeat practically all other cavalry in a very cavalry-focused game. In single-player, they were balanced by being the last unit you unlocked in your tech tree. In multiplayer, where you can buy any unit you want in any combination... They weren't. This got so bad the unit got outright ''banned'' by the online community.
22nd Jan '17 7:26:55 AM theLibrarian
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** Early in Warhammer's lifetime agents were getting this treatment for players, as the AI would use "agent-spam" (flooding the map with agents and surrounding your army with them to do actions against them again and again) to repeatedly inconvenience your army, to the point that people were using mods to neuter the AI's ability to do so.
14th Dec '16 12:28:12 PM ImperialMajestyXO
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* The "Old Guard" from ''VideoGame/NapoleonTotalWar'' may be expensive and late game only, but they can cause entire enemy formations to break and run just from ''being'' on the battlefield. This, combined with their ability to inspire friendly troops and ludicrously high stats make them one of the most feared units in the game. Used wisely, even just one unit of these guys can break an enemy flank and change the tide of battle.

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* The "Old Guard" from ''VideoGame/NapoleonTotalWar'' may be expensive and late game only, but they can [[TheDreaded cause entire enemy formations to break and run run]] just from ''being'' on the battlefield. This, combined with their ability to inspire friendly troops and ludicrously high stats make them one of the most feared units in the game. Used wisely, even just one unit of these guys can break an enemy flank and change the tide of battle.
23rd Nov '16 11:11:18 PM VutherA
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** ''Basic Yari Ashigaru'' are actually this due to sheer cost-efficiency in the singleplayer campaign - they'll actually even up to a comparably-costed amount of Katana Samurai combined with flat stat bonuses boosts (such as a Weaponsmith), Yari Wall is a very powerful ability with proper use that will boost Yari Ashigaru's survivability and effectiveness greatly against even infantry, cavalry will be murdered at a fraction of the price, you'll save a ton of time and money sticking with them due to not requiring a special building just for making them and let you spend your koku on economic buildings/upgrades instead, and of course your numbers will be far greater to better outmaneuver your opposition. Correspondingly, the Oda clan's probably quite high up there in campaign effectiveness with their ashigaru also having innately better morale.

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** ''Basic Yari Ashigaru'' are actually this due to sheer cost-efficiency in the singleplayer campaign - they'll actually even up to a comparably-costed amount of Katana Samurai combined with flat stat bonuses boosts (such as a Weaponsmith), Yari Wall is a very powerful ability with proper use that will boost Yari Ashigaru's survivability and effectiveness in melee greatly against even infantry, cavalry will be murdered at a fraction of the price, you'll save a ton of time and money sticking with them due to not requiring a special building just for making them and let you spend your koku on economic buildings/upgrades instead, and of course your numbers will be far greater to better outmaneuver your opposition. Correspondingly, the Oda clan's probably quite high up there in campaign effectiveness with their ashigaru also having innately better morale.
23rd Nov '16 10:46:48 PM VutherA
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** SubvertedTrope by Junsatsushi in ''Fall of the Samurai'', who are somewhat similarly capable of spreading your influence in other provinces and taking them for you without a fight at all. These advantages are actually just necessary for you to hope to deal with the pressures of the Genpei War occupying your troops and keeping your allied clans from getting distrustful of you too fast from conquering everything by force.
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