History GameBreaker / TheElderScrolls

28th Mar '17 3:35:39 PM ABNDT
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* Investing heavily in the Sneak skill will turn you into a combat god, thanks to two perks: Assassin's Blade, the damage output of which is detailed above, and Shadow Warrior. The balancing factor of sneak attacks is that you have to, well, sneak up on your target. Shadow Warrior throws that balance off a cliff by making you invisible for a second or two whenever you enter stealth. The result? You can walk up to an enemy in plain sight, crouch, and immediately sneak attack them in the face.
28th Feb '17 2:38:51 PM Quanyails
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* Auriel's Bow, one of the MacGuffin items in Dawnguard, is in fact an extremely powerful bow with a few bonuses that make it supremely powerful: Firstly, it does 60 sun damage to the undead (the best enchanted weapons a player can manufacture will only be able to add at most 60 bonus damage normally, unless you use alchemy boosts). Second, when using sunblessed arrows (all you need to make them is to take elvish arrows to a certain npc) it has a powerful sunburst effect that damages groups of enemies. Third, its damage rivals daedric and dragonbone bows, and can be greatly improved with smithing and enchantments. At max smithing and enchanting boosts, it exceeds even a dwarven crossbow or dragonbone bow. Fourth, and this is the most incredible, if you shoot a sunblessed arrow at the sun with this bow, it will turn the sun into a KillSat, randomly blasting anything and everything nearby for a few minutes. Incredibly useful during battles with dragons during the day. Oh, and you get to keep the bow after the Dawnguard questline is over. It can also fire cursed arrows that do extra damage against the living and, when fired into the sun, make it night. The latter ability is almost indefensible for vampires, but can also be used to make ideal sneaking conditions.

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* Auriel's Bow, one of the MacGuffin items in Dawnguard, is in fact an extremely powerful bow with a few bonuses that make it supremely powerful: Firstly, it does 60 sun damage to the undead (the best enchanted weapons a player can manufacture will only be able to add at most 60 bonus damage normally, unless you use alchemy boosts). Second, when using sunblessed arrows (all you need to make them is to take elvish arrows Elvish Arrows to a certain npc) NPC), it has a powerful sunburst effect that damages groups of enemies. Third, its damage rivals daedric Daedric and dragonbone Dragonbone bows, and can be greatly improved with smithing and enchantments. At max smithing and enchanting boosts, it exceeds even a dwarven crossbow Dwarven Crossbow or dragonbone bow.Dragonbone Bow. Fourth, and this is the most incredible, if you shoot a sunblessed arrow at the sun with this bow, it will turn the sun into a KillSat, randomly blasting anything and everything nearby for a few minutes. Incredibly useful during battles with dragons during the day. Oh, and you get to keep the bow after the Dawnguard questline is over. It can also fire cursed arrows that do extra damage against the living and, when fired into the sun, make it night. The latter ability is almost indefensible for vampires, but can also be used to make ideal sneaking conditions.
22nd Feb '17 8:26:16 PM Seth_Phoenix2000
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** Corprus will lower your mental stats with each passing day, but raise your strength permanently. If you decide to wait and raise your strength by any amount over 100, it has incredibly game breaking results. Even better is that you can have the mental stats restored at a temple, so you can be a literal muscle wizard. Run out of magic? No problem! Punch (or stab or bludgeon or slash) your enemies to death.

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** Corprus will lower your mental stats with each passing day, but raise your strength permanently. If you decide to wait and raise your strength by any amount over 100, 100 (maybe 500, for good measure), it has incredibly game breaking results. Even better is that you can have the mental stats restored at a temple, so you can be a literal muscle wizard. Run out of magic? No problem! Punch (or stab or bludgeon or slash) your enemies to death. You're also able to carry more stuff. Excellent for collecting the Daedric gear and anything else a kleptomaniac hero desires.
22nd Feb '17 8:24:23 PM Seth_Phoenix2000
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**Corprus will lower your mental stats with each passing day, but raise your strength permanently. If you decide to wait and raise your strength by any amount over 100, it has incredibly game breaking results. Even better is that you can have the mental stats restored at a temple, so you can be a literal muscle wizard. Run out of magic? No problem! Punch (or stab or bludgeon or slash) your enemies to death.
10th Jan '17 9:08:05 AM VeryMelon
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* The "Marked For Death" Shout is this due to an oversight in programming. Instead of reducing armor values for the duration of a minute, it permanently reduced armor values every time you Shouted at something. The effect stacking allows for negative armor values to occur, and thus multiples physical damage by an absurd amount. Even high leveled dragons can die in as few as two Power Attacks with enough Shouting.

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* The "Marked For Death" Shout is this due to an oversight in programming. Instead of reducing armor values for the duration of a minute, it permanently reduced armor values every time you Shouted at something. The effect stacking allows for negative armor values to occur, and thus multiples this multiplies physical damage by an absurd amount. Even high leveled dragons can die in as few as two Power Attacks with enough Shouting.
10th Jan '17 8:46:31 AM VeryMelon
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* The "Marked For Death" Shout is this due to an oversight in programming. Instead of reducing armor values for the duration of a minute, it permanently reduced armor values every time you Shouted at something. The effect stacking allows for negative armor values to occur, and thus multiples physical damage by an absurd amount. Even high leveled dragons can die in as few as two Power Attacks with enough Shouting.
18th Dec '16 10:10:06 AM 20person
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** For maximum profit, enchant the jewelry with Waterbreathing. Why? Because the Waterbreathing enchantment has no magnitude (you either can breathe underwater or you can't, it's as simple as that), the size of the soul gem you use to apply the enchantment doesn't matter. You don't need to fill and expend a bunch of Grand Soul Gems to maximize profits; using the much cheaper and easier to fill Petty Soul Gems will have the exact same effect. Plus Waterbreathing equipment always sells for a relatively high price with merchants.
7th Nov '16 2:45:42 PM GuiRitter
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* For a effectuve but somewhat less abusive mechanic, players could offer a very, very low price on any transaction to a dealer. The player would suffer a small hit to their reputation with that character each time they failed, but that reputation was restored and increased one point for completing the transaction. Since there was always a chance in hell of getting it, mash the button. Clean out a mage's stock for the cost of a third of his stuff.

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* For a effectuve effective but somewhat less abusive mechanic, players could offer a very, very low price on any transaction to a dealer. The player would suffer a small hit to their reputation with that character each time they failed, but that reputation was restored and increased one point for completing the transaction. Since there was always a chance in hell of getting it, mash the button. Clean out a mage's stock for the cost of a third of his stuff.
31st Oct '16 1:09:22 PM Sumatris
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** Why wait for ~15 minutes? Just pick up an object telekinetically with both hands, pull up the world map and fast-travel somewhere reasonably far away (Whiterun to Solitude works fine). Wait for the loading screen to disappear, open your skill menu, reset your Alteration 100 to Alteration 15, rinse and repeat. Since the object you were holding remains at the fast-travel point of arrival, you don't even need some new junk every time you do this - two pieces of VendorTrash are entirely sufficient. That way you'll hit the "I've maxed out every perk there is in the game" point so fast you'll be wishing you'd left something to level the old-fashioned way, because now there's next to no character building left to do (and you're ridiculously overpowered on ''any'' difficulty level).
5th Oct '16 10:34:46 AM Trip
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* If you somehow feel that you aren't leveling Conjuration fast enough, there's a super easy way to do so: Kill anything in the game, a basic bandit, a fox, a wolf, ''anything'', and spam the everloving heck out of Soul Trap on its corpse. You get a decent bit of exp from each cast, and due to Soul Trap's relatively low cost, you can easily squeeze out enough experience to get you to 100 Conjuration within the hour.
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