History GameBreaker / TheElderScrolls

21st Apr '16 9:30:21 AM 20person
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** There actually exists a unique two-in-one enchantment called Fiery Soul Trap that [[ExactlyWhatItSaysOnTheTin simultaneously casts Soul Trap and inflicts fire damage when you hit an enemy]]. The best part is that this is a single effect. If you combine it with Extra Enchant, you add another enchantment to your weapon. You effectively now have a weapon with three enchantment effects.


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** Normally, the long cooldown would prevent you from taming Odahviing, but if you summon him and wait for a few hours, the cooldown will be gone, but he's still on his way, so you can tame him as soon as he lands.
24th Mar '16 1:47:22 AM Terrialstrasz
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** This perk's usefulness and its status as a clever LoopholeAbuse rather than an outright game breaking bug is the reasons why the unofficial skyrim patch caused such an outcry among the Skyrim community when they "fix" it.
1st Mar '16 12:04:12 AM BossKey
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*** With the addition of legendary skills, the Master level Illusion spells become simply ridiculous for level grinding. Their tremendous area of effect mean that a single cast will likely affect almost an entire town, easily boosting your Illusion skill by ''dozens'' of levels per cast; equip a set of gear that gives 100% cost resistance on Illusion spells and spam Harmony in the middle of Whiterun, and you can level up so quickly that ''the display simply cannot keep up.''
5th Feb '16 11:48:19 PM Eagal
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** Let's put the capper on it by noting that if you pick up an item, say, a dagger, with Telekinesis with 100% cost reduction, then Fast Travel to the other side of the map (Riften to Markarth is a common one, as it also helps to reset merchants), the game will credit you for all of the 'time' to carry that dagger across the map. 15 to 100 in ''seconds.''

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** Let's put the capper on it by noting that if If you pick up an item, say, a dagger, with Telekinesis with 100% cost reduction, then Fast Travel to the other side of the map (Riften to Markarth is a common one, as it also helps to reset merchants), the game will credit you for all of the 'time' to carry that dagger across the map. 15 to 100 in ''seconds.''''
** If you've got money to burn and don't want to take the time to level some of the more difficult skills to level, such as lockpicking, the lack of a level cap means unlimited access to trainers (though they can only get skills to level 80).



* Ah, slaughterfish, those little pests found virtually in every body of water. More of an annoyance than a threat, they will often nibble on your character while swimming, without fear of retaliation as underwater combat is impossible in Skyrim. Is there ''anything'' they are good for, except their scales? Well... how about leveling up every magical skill except Destruction and Enchanting? You see, casting most spells outside of combat will not raise your skill, you ''need'' to be in battle. But how can you remain in battle for a prolonged period of time without being eventually worn down and killed? Enter the slaughterfish, which cannot follow you on land, but will tenaciously wait for you to return to the water. Standing on the waterside with a slaughterfish waiting for you in the water counts as being in combat, so you will be awarded experience for casting spells. This doesn't work with Destruction since you need to damage enemies to gain experience in it, which will kill the fish. Most Conjuration summons also will kill the fish, but you can just create a Bound weapon over and over again instead.
28th Jan '16 3:46:47 AM demonfiren
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* All of the above money making schemes pale in comparison to the 100% guaranteed method to gain 2 million gold in a half hour (real world, and possibly in-game if you work quickly enough) with only a wagon and the Recall spell (not strictly required but highly recommended). See, certain inns (such as the one in The Rusty Goblin Lodge) have several chests on the 2nd floor. Said chests can contain Daedric weaponry (worth several thousand gold each) regardless of your level. The stairs leading up to the 2nd floor are impossible for guards to climb, so you can take your time looting the place. Saving and reloading causes containers to respawn (which works in shops too). So with a bit of SaveScumming you can have a 7 figure bank account and late-game weapons. Just remember to cast Recall outside so you can just warp right out of there when you're done and avoid the hoard of guards downstairs.

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* All of the above money making schemes pale in comparison to the 100% guaranteed method to gain 2 million gold in a half hour (real world, and possibly in-game if you work quickly enough) with only a wagon and the Recall spell (not strictly required but highly recommended). See, certain inns (such as the one in The Rusty Goblin Lodge) have several chests on the 2nd floor. Said chests can contain Daedric weaponry (worth several thousand gold each) regardless of your level. The stairs leading up to the 2nd floor are impossible for guards to climb, so you can take your time looting the place. Saving and reloading causes containers to respawn (which works in shops too). So with a bit of SaveScumming you can have a 7 figure bank account and late-game weapons. Just remember to cast Recall outside so you can just warp right out of there when you're done and avoid the hoard horde of guards downstairs.
28th Jan '16 3:45:46 AM demonfiren
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** Furthermore, if the player enchants an item with a casting skill bonus that raises said skill over 100, spells associated with that particular magic can become several magnitudes more powerful. Simply breaking the regular one-hundred skill maximum, the player is capable of crafting a spell that deals hundreds or even thousands of points of damage all with a cost of 5 MP or less (usually 1-5% of total MP).u

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** Furthermore, if the player enchants an item with a casting skill bonus that raises said skill over 100, spells associated with that particular magic can become several magnitudes more powerful. Simply breaking the regular one-hundred skill maximum, the player is capable of crafting a spell that deals hundreds or even thousands of points of damage all with a cost of 5 MP or less (usually 1-5% of total MP).u
18th Jan '16 10:03:45 AM KazutoAbridged
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** By picking up a modest amount of Absorb Magicka (from birth sign) and then stacking Sanctuary on enchanted items, you will be {{nigh invulnerable}}. At about 75 Sanctuary, nearly every melee attack will miss and spells cast upon you will have a low chance of hitting. Plus that is before any spell resistance you may have from racial abilities or enchantments.

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** By picking up a modest amount of Absorb Magicka (from birth sign) and then stacking Sanctuary on enchanted items, you will be {{nigh invulnerable}}. At about 75 Sanctuary, nearly every melee attack will miss and spells cast upon you will have a low chance of hitting. Plus that is before any spell resistance you may have from racial abilities or enchantments. Particularly egregious, since Sanctuary could be enchanted into individual articles of clothing cheaply (if limited to ~10% per item) to easily reach the 75+ threshold.
14th Jan '16 1:06:48 AM Arachnos
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** If you want to make it even crazier, get the perk that makes you invisible for a couple seconds whenever you crouch (Shadow Warrior, requiring 100 sneaking). This will force you into 'sneak' mode even if the enemy has full sight of you letting you stealth crit people in direct combat.

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** If you want to make it even crazier, get the perk that makes you invisible for a couple seconds whenever you crouch (Shadow Warrior, requiring 100 sneaking). This will force you into 'sneak' mode even if the enemy has full sight of you letting you stealth crit people in direct combat. There are catches, though - fighting multiple enemies will usually make it impossible to "facestab" people in this way, and some enemies are flat-out too good at detecting you for the tactic to work on them (notably dragons).



** First, an orc has one racial ability, but it is so game breaking that the developers did not need to give the orcs any other abilities: Berserk. Take half damage, deal double damage, for 60 seconds. You can kill a LOT of enemies in 60 seconds, or one really powerful enemy. As long as you are quick enough, once a dragon lands, an orc can deal 50% of a dragon's health before it can take off, which will cause the dragon to be grounded. From there, you can finish it off without worrying about it taking off and attacking from the air.

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** First, an orc has one racial ability, but it is so game breaking that the developers did not need to give the orcs any other abilities: Berserk. Take half damage, deal double damage, for 60 seconds. You can kill a LOT of enemies in 60 seconds, or one really powerful enemy. As long as you are quick enough, once a dragon lands, an orc can deal 50% of a dragon's health before it can take off, which will cause the dragon to be grounded. From there, you can finish it off without worrying about it taking off and attacking from the air. It's so broken that a few mods opt to nerf it by making the player take ''additional'' damage while using it instead, which is more appropriate for a [[TheBerserker berserker rage]].


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*** Another interesting use for Illusion is killing people in cities without penalties. Normally, it is extremely hard to get rid of a target wandering the streets - even if you do it while sneaking, guards tend to find you out. However, instead of killing someone directly, you can use a Fury or similar spell to enrage the target, making it attack guards and get itself killed. This is much easier to do from cover, and even if you '''do''' get find out, you'll only be penalized for assault (40 coins) as opposed to murder.
17th Dec '15 9:14:13 PM jormis29
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* More of a quest-breaker than Game Breaker, the Breton race trait of 25% resist magic plus the racial ability Dragonskin, which absorbs 50% magicka for 60 seconds. Combined, these make the Eye Of Magnus quest ridiculously easy. The Dragon Priest you face to get the Staff of Magnus uses the staff itself as his main weapon. After taking out his guards, activate Dragonskin. Reason? The Staff of Magnus' effect is to absorb the magicka of a target. Since Bretons only take half damage from magic, its power is halved. The remaining fifty percent is absorbed into your own magicka supply. The Dragon Priest does not notice this and continues to attack you harmlessly with the staff, and you essentially have free reign to cast spells at him for 60 seconds. Once you've defeated him, retrieve his mask and the staff. His mask gives you a 100% boost to magicka regen, meaning you get your magicka back twice as fast. As above, the staff absorbs the magicka of the target. However, it also has the additional effect of absorbing the target's health once their magicka is depleted. Return to the College, where you are betrayed by the obviously evil Thalmor who was put in charge. Equip the mask. Equip the staff. Activate Dragonskin. When the fight breaks out, start draining his magicka. Laugh at his despair as his spells fail to affect you and the staff begins absorbing enough of his health to offset any melee damage he does to you in desperation.

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* More of a quest-breaker than Game Breaker, the Breton race trait of 25% resist magic plus the racial ability Dragonskin, which absorbs 50% magicka for 60 seconds. Combined, these make the Eye Of Magnus quest ridiculously easy. The Dragon Priest you face to get the Staff of Magnus uses the staff itself as his main weapon. After taking out his guards, activate Dragonskin. Reason? The Staff of Magnus' effect is to absorb [[ManaDrain drain the magicka of a target.target]]. Since Bretons only take half damage from magic, its power is halved. The remaining fifty percent is absorbed into your own magicka supply. The Dragon Priest does not notice this and continues to attack you harmlessly with the staff, and you essentially have free reign to cast spells at him for 60 seconds. Once you've defeated him, retrieve his mask and the staff. His mask gives you a 100% boost to magicka regen, meaning you get your magicka back twice as fast. As above, the staff absorbs the magicka of the target. However, it also has the additional effect of absorbing the target's health once their magicka is depleted. Return to the College, where you are betrayed by the obviously evil Thalmor who was put in charge. Equip the mask. Equip the staff. Activate Dragonskin. When the fight breaks out, start [[ManaDrain draining his magicka.magicka]]. Laugh at his despair as his spells fail to affect you and the staff begins absorbing enough of his health to offset any melee damage he does to you in desperation.
14th Dec '15 8:50:14 AM SunajHguh
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*** The same glitch can also be used to make permanent an spell of "temporary increase of stats". Heck, it's possible to find a spell of "temporary increase of SKILLS". It's possible to jump over the whole of Morrowind.

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*** The same glitch can also be used to make a permanent an spell of "temporary increase of stats". Heck, it's possible to find a spell of "temporary increase of SKILLS". It's possible to jump over the whole of Morrowind.
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