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* The UsefulNotes/PlayStation3 version of the game adds the ability to save the game whenever you want, and reload from that save without penalty. With ''the ability to [[SaveScumming use save states]]'', suddenly the game's challenge goes right out of the window.

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* The UsefulNotes/PlayStation3 Platform/PlayStation3 version of the game adds the ability to save the game whenever you want, and reload from that save without penalty. With ''the ability to [[SaveScumming use save states]]'', suddenly the game's challenge goes right out of the window.
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* Charmy the Bee was seemingly designed to be the "easy mode" character, but he ''destroys'' the challenge so hard that it feels like you're playing a completely different game. The other characters have various movement abilities like gliding, climbing on walls or ceilings, and limited air dashing. Charmy essentially has all those things combined ''and more'', being able to fly like a missile for an unlimited time and easily destroy enemies by ramming into them. He's also a fraction of the size of everyone else, which makes him much harder to hit, and he's not weaker in any way that really matters when compared to his endless pile of advantages.

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* [[LethalJokeCharacter Charmy the Bee Bee]] was seemingly designed to be the "easy mode" character, but he ''destroys'' the challenge so hard that it feels like you're playing a completely different game. The other characters have various movement abilities like gliding, climbing on walls or ceilings, and limited air dashing. Charmy essentially has all those things combined ''and more'', being able to fly like a missile for an unlimited time and easily destroy enemies by ramming into them. Because of this, he nearly ignores the partner system altogether; while others need the assistance of their partner to progress, Charmy can just drag them behind him while he breezes through everything. He's also a fraction of the size of everyone else, which makes him much harder to hit, and he's hit. His closest thing to a weakness is not weaker in any way that really matters when compared being able to throw his endless pile of advantages.partner, but this move is rendered completely pointless by all his other abilities.

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[[folder:Knuckles' Chaotix]]
* Charmy the Bee was seemingly designed to be the "easy mode" character, but he ''destroys'' the challenge so hard that it feels like you're playing a completely different game. The other characters have various movement abilities like gliding, climbing on walls or ceilings, and limited air dashing. Charmy essentially has all those things combined ''and more'', being able to fly like a missile for an unlimited time and easily destroy enemies by ramming into them. He's also a fraction of the size of everyone else, which makes him much harder to hit, and he's not weaker in any way that really matters when compared to his endless pile of advantages.
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[[folder:Sonic Adventure 2 Battle]]
* In the multiplayer mode:
** Amy: She may be slow and can't jump high, but she gets her specials every 10 rings rather than 20, and her freeze doesn't lock her opponent in midair, meaning she can send them plummeting to their death. It's not uncommon for her to continuously kill you and freeze you into submission. She's also faster on rails than other characters.
** Metal Sonic: Lacks specials, but he moves much faster and jumps much higher than the rest of the 'hogs and he has an invincibility shield to boot.
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* Amy's midair tornado attack, unlike Sonic's, travels froward. The team boss fights can be ended in literal seconds [[SingleStrokeBattle by opening the fight with it.]]
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[[folder:Sonic Superstars]]
* While the characters have their own abilities and the stages are somewhat balanced around them, when it comes to bosses Amy shows what bringing a hammer to a mech fight can do. Her kit is simple - a double jump, an aerial hammer swing, and a forward charge - and yet it's the former two that basically crushes robots into scrap metal, being able to safely attack bosses in some instances when they otherwise would be invulnerable or unreachable, which drastically reduces the amount of time you need to bring some of them down. Pinball Carnival's bosses go from tough to an absolute joke, and even the final Eggman robot can go down quickly in its second phase just from Amy alone.
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