History GameBreaker / RolePlaying

9th Jan '18 1:48:10 AM Cryoclaste
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* PhantasyStar IV: Early game, Hahn, Alys, and Chaz can use the Triblaster Combo using the base Techs: Foi, Tsu, and Wat

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* PhantasyStar IV: ''VideoGame/PhantasyStarIV'': Early game, Hahn, Alys, and Chaz can use the Triblaster Combo using the base Techs: Foi, Tsu, and Wat
4th Jan '18 4:58:26 AM Cryoclaste
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* ''{{Quest 64}}'' has two spells that just break the game. The first is Avalanche, which can be obtained early on if you dedicate yourself to Earth Element. The spell will do massive amounts of damage in a large area, and it doesn't cost much to use. The second, although obtained much later, is Magic Barrier, which renders the main character invincible. Since the game is almost NintendoHard, these two spells make the game laughable once obtained.

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* ''{{Quest ''VideoGame/{{Quest 64}}'' has two spells that just break the game. The first is Avalanche, which can be obtained early on if you dedicate yourself to Earth Element. The spell will do massive amounts of damage in a large area, and it doesn't cost much to use. The second, although obtained much later, is Magic Barrier, which renders the main character invincible. Since the game is almost NintendoHard, these two spells make the game laughable once obtained.
3rd Jan '18 5:49:01 PM nombretomado
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* ''HyperdimensionNeptuniaMkII'' has the combination of Neptune with Nepgear as her support. Nepgear as a support can give the front line party member the ability to be able to break the damage cap. Neptune also has a CombinationAttack with Nepgear and with some status buffs to increase Neptune's strength, you can easily own ''any'' boss with just two to three hits. For bonus points, have a lot of shares to Planeptune for ''a lot of damage''. [[spoiler: Just don't do this if you're going on [[PlayerPunch the]] [[TearJerker Ruling End.]]]]

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* ''HyperdimensionNeptuniaMkII'' ''VideoGame/HyperdimensionNeptuniaMk2'' has the combination of Neptune with Nepgear as her support. Nepgear as a support can give the front line party member the ability to be able to break the damage cap. Neptune also has a CombinationAttack with Nepgear and with some status buffs to increase Neptune's strength, you can easily own ''any'' boss with just two to three hits. For bonus points, have a lot of shares to Planeptune for ''a lot of damage''. [[spoiler: Just don't do this if you're going on [[PlayerPunch the]] [[TearJerker Ruling End.]]]]
31st Dec '17 9:09:54 AM nombretomado
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* Millenia's Spellbinding Eye in ''GrandiaII'' is easily the most broken move in the game. 100% chance of paralyzing ANYTHING in the entire game, including the final boss? Yeesh.

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* Millenia's Spellbinding Eye in ''GrandiaII'' ''VideoGame/GrandiaII'' is easily the most broken move in the game. 100% chance of paralyzing ANYTHING in the entire game, including the final boss? Yeesh.
23rd Nov '17 5:12:58 AM crazyrabbits
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* In ''VideoGame/TheWitcher'', the Igni Sign starts off as relatively subpar (very high endurance cost, very low damage). However, if leveled properly, it can become so ludicrously powerful that even ''bosses'' become piss easy to it. Combined with the Tiny Owl potion's ridiculous speed of endurance regeneration, near the end of the game you can simply use just that.
** In the sequel, the cake is taken by the Quen sign. It throws back enemies that hit you, combined with the right equipment it can absorb all damage at level TWO and even earlier it makes most of the game a cakewalk. Even the final boss is not immune.
*** Quen got nerfed quite a bit in the 1.3 update.
** Also in the sequel, the ability to riposte during swordfights. Can be acquired as soon as the three main skill trees open, with the cost of a measly skill point. Before getting it, you're likely to spend more time dodging blows than dealing them. After you take this one, the combat dynamics change so drastically that almost every standard armed encounter turns into a cakewalk. It's actually quite ironic that it becomes available not long after the player has likely learnt how not to suck in combat without it.
* In ''VideoGame/TheWitcher3WildHunt'' the decoctions, special potions with long lasting effects, can result in extremely overpowered gameplay. Most notable is probably the Ekhidna Decoction, which gives you health every time you expend your stamina. In result, spamming Quen sign allows you regain any health the sign didn't absorb, making healing potions superfluous and providing means to heal yourself infinitely through combat with minimal risk.
14th Oct '17 3:25:35 PM RandomNumberReactor
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* The Gadgeteer class in ''VideoGame/{{Wizardry}} 8''. It starts pretty weak, with ranged attack with Omnigun that can shoot only pebbles for (small) damage only thing going for it. However, its main advantage is ability to assemble assorted junk into gadgets, with which the class then basically can use specific spells ''for stamina cost only''. One of late-game gadgets is also ''OneHitKO'', in a game that generally averts UselessUsefulSpell. The class is also among the ones that require least experience points to level up (since it basically doesn't learn magic spells, bypassing that with gadgets instead), and Omnigun levels with it, gaining ability to shoot [[AbnormalAmmo various things]] from arrows to swords to ''potions'' for gradually increasing damage.
24th Sep '17 3:28:15 PM nombretomado
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* ''BlueDragon'' has the Barrier Magic skill "Field Barrier". When this gets leveled up to its maximum(Field Barrier 3), you can cast it on the world map and literally kill [[{{Mooks}} all the low-level enemies]] by ''running into them''. The tradeoff for this is that while killing the enemies this way gets you half of the SP(points you need to level up your Shadows) that fighting them normally would have, you don't get any EXP for your characters, making it mostly useful for leveling up your Shadows or making it through areas without having to try and navigate around the enemies you don't want to battle.

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* ''BlueDragon'' ''VideoGame/BlueDragon'' has the Barrier Magic skill "Field Barrier". When this gets leveled up to its maximum(Field Barrier 3), you can cast it on the world map and literally kill [[{{Mooks}} all the low-level enemies]] by ''running into them''. The tradeoff for this is that while killing the enemies this way gets you half of the SP(points you need to level up your Shadows) that fighting them normally would have, you don't get any EXP for your characters, making it mostly useful for leveling up your Shadows or making it through areas without having to try and navigate around the enemies you don't want to battle.
3rd Sep '17 5:05:23 PM Zuxtron
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* ''AtelierEschaAndLogyAlchemistsOfTheDuskSky'' has two particularly notable examples:

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* ''AtelierEschaAndLogyAlchemistsOfTheDuskSky'' ''VideoGame/AtelierEschaAndLogyAlchemistsOfTheDuskSky'' has two particularly notable examples:
3rd Sep '17 5:04:54 PM Zuxtron
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* ''AtelierEschaAndLogyAlchemistsOfTheDuskSky'' has two particularly notable examples:
** The first is the item Elixir, which heals the whole party for a large amount of HP and MP, and can revive KO'd party members. What truly kicks it into Game Breaker territory is that you can add the properties ''Perpetual Motion'' (which grants it unlimited uses) and ''50% Automatic'' (which causes the Elixir to activate automatically when your HP drops below half). This means that the only ways you can die are from attacks strong enough to inflict a OneHitKO, or from enemy time card attacks (which don't trigger the 50% Automatic effect).
** The second is Escha's ultimate offensive item, the Knowledge Book, which does a huge amount of damage. Once again, elevating this to Game Breaker status requires some specific propertiess as well as specially made equipment, but if you alchemize them all properly, you can deal ''[[NoKillLikeOverkill over one million points of damage]]'' by performing a [[CombinationAttack Double Draw]], more that enough to inflict a OneHitKO onto any enemy in the game ''including the FinalBoss and {{Bonus Boss}}es''.
2nd Sep '17 6:39:43 AM AKITN
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** Refined Mode in ''[[VideoGameRemake Odin Sphere: Leifthrasir]]'' revamps the entire combat engine to make it a whole lot more action-heavy. While most skills and every character is balanced in a way, Mercedes is ''still'' quite powerful. She's the only character who's POW gauge is still consumed by her normal attacks, but now draining it won't stun her, so there's no need to keep synthesizing potions for infinite ammo, especially since Mercedes naturally learns [[BottomlessMagazines a Psypher skill that temporarily gives her infinite ammo,]] and Mercedes, [[GlassCannon though very fragile, has the highest Psypher gauge growth among the characters.]] Coupled with [[HomingBullet tracking Hunter Shots,]] support fire from summoned spirits and spread fire skills, Mercedes can quite literally [[MoreDaka cover the screen in bullets,]] turning the game into a BulletHell where ''she'' is the "Boss".

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** Refined Mode in ''[[VideoGameRemake Odin Sphere: Leifthrasir]]'' revamps the entire combat engine to make it a whole lot more action-heavy. While most skills and every character is balanced in a way, Mercedes is ''still'' quite powerful. She's the only character who's POW gauge is still consumed by her normal attacks, but now draining it won't stun her, so there's no need to keep synthesizing potions for infinite ammo, especially since Mercedes naturally learns [[BottomlessMagazines a Psypher skill that temporarily gives her infinite ammo,]] and Mercedes, [[GlassCannon though very fragile, has the highest Psypher gauge growth among the characters.]] Coupled with [[HomingBullet [[HomingProjectile tracking Hunter Shots,]] support fire from summoned spirits and spread fire skills, Mercedes can quite literally [[MoreDaka [[MoreDakka cover the screen in bullets,]] turning the game into a BulletHell where ''she'' is the "Boss".
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