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* The Best Combo system in the first game was by far the most effective mechanic in the entire series, essentially allowing you to save a sequence of consecutive standard card attacks, and turn into a card that would cause you to repeat said attacks in an unavoidable, time stopping combo. The system can be exploited by manipulating the Counter Hit system -- getting a Counter Hit while not in a transformation will give you a free random damaging card from your folder. So by building your folder such that your six Favorite cards are your ''only'' attacking cards and then fighting an easily-Countered boss, you can stall until you can load up all six attack cards, then take your time with counter hits to string together a combo of up to 12 standard cards, totaling over 1200 damage. The Legend Force cards are one-use, but an optimized combo can destroy bosses (even [[BonusBoss the Satellite Admins]]) in one turn for maximum SP chip power. A registered Best Combo can also be invoked as part of your Brother Card, so any real-life players you've formed [=BrotherBands=] with can let you use ''their'' Best Combo, too.

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* The Best Combo system in the first game was by far the most effective mechanic in the entire series, essentially allowing you to save a sequence of consecutive standard card attacks, and turn into a card that would cause you to repeat said attacks in an unavoidable, time stopping combo. The system can be exploited by manipulating the Counter Hit system -- getting a Counter Hit while not in a transformation will give you a free random damaging card from your folder. So by building your folder such that your six Favorite cards are your ''only'' attacking cards and then fighting an easily-Countered boss, you can stall until you can load up all six attack cards, then take your time with counter hits to string together a combo of up to 12 standard cards, totaling over 1200 damage. The Legend Force cards are one-use, but an optimized combo can destroy bosses (even [[BonusBoss [[{{Superboss}} the Satellite Admins]]) in one turn for maximum SP chip card power. A registered Best Combo can also be invoked as part of your Brother Card, so any real-life players you've formed [=BrotherBands=] with can let you use ''their'' Best Combo, too.



** Ophiuca Noise -- Normal cards confuse, your charge shot leaves grass panels, and +20 on all wood chips. Not bad so far, right? The problem here is the fact that wood cards don't flinch, which means they're spammable. Most of them hit multiple times, so your Noise's buff gets significantly amplified. It also buffs Club Strong, a Mega Card which has increased power if there are Grass Panels (which the Noise's Charge Shot can create), and if you found the means to access it, Dragon Sky GX (detailed above).

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** Ophiuca Noise -- Normal cards confuse, your charge shot leaves grass panels, and +20 on all wood chips.cards. Not bad so far, right? The problem here is the fact that wood cards don't flinch, which means they're spammable. Most of them hit multiple times, so your Noise's buff gets significantly amplified. It also buffs Club Strong, a Mega Card which has increased power if there are Grass Panels (which the Noise's Charge Shot can create), and if you found the means to access it, Dragon Sky GX (detailed above).



*** And as vibrant noise you get immunity to Lock-On (including Auto Lock-On); but more importantly, your non-elemental non-dimming chips inflict a short-lasting paralysis effect, which lets you stunlock your opponent into oblivion if your fingers are fast enough. This also removes the MercyInvincibility your chips normally inflict, so you can unload a chain of damage if your target gets caught in it.

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*** And as vibrant noise you get immunity to Lock-On (including Auto Lock-On); but more importantly, your non-elemental non-dimming chips cards inflict a short-lasting paralysis effect, which lets you stunlock your opponent into oblivion if your fingers are fast enough. This also removes the MercyInvincibility your chips cards normally inflict, so you can unload a chain of damage if your target gets caught in it.
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* Wave Command Codes make a return as the Noise Kaizou Gear, without fixing any of the loopholes to the system from the previous game. If you can, you gain access to Noise Cards (which provide Mega with powerful stat mods), Rezon Cards (which provide Mega's Finalize form with powerful stat mods), and the Secret Satellite Server (which acts as a Brother whose card lets you replace your hand with one from a pre-selected deck that you can level up by performing a particular sequence of card selections, eventually enabling you to access the deck of your Finalized form without having to Finalize). [[AllThereInTheManual None of this is mentioned or detailed in-game]], providing an unfair advantage to those who know how to optimize it. The Noise Kaizou Gear's boons are so infamous that the game comes with an ability to search for multiplayer opponents who ''aren't'' using them. The international release is arguably better for the removal of these systems, as Noise Cards in particular practically obsolete the whole Ability Wave system.

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* Wave Command Codes make a return as the Noise Kaizou Gear, without fixing any of the loopholes to the system from the previous game. If you can, you gain access to Noise Cards (which provide Mega with powerful stat mods), Rezon Cards (which provide Mega's Finalize form with powerful stat mods), and the Secret Satellite Server (which acts as a Brother whose card lets you replace your hand with one from a pre-selected deck that you can level up by performing a particular sequence of card selections, eventually enabling you to access the deck of your Finalized form without having to Finalize). [[AllThereInTheManual [[GuideDangIt None of this is mentioned or detailed in-game]], providing an unfair advantage to those who know how to optimize it. The Noise Kaizou Gear's boons are so infamous that the game comes with an ability to search for multiplayer opponents who ''aren't'' using them. The international release is arguably better for the removal of these systems, as Noise Cards in particular practically obsolete the whole Ability Wave system.

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