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* [[VideoGame/FinalFantasyVIIRebirth Cloud, Journeying for Truth]] came to be the 7.5th Anniversary's showcase of the next PowerCreep, but much like Esper of Destruction Lasswell, Cloud became a complete earthquake on the meta that completely changed how units work, only six months into the NV+ era. First of all, Cloud is the first non-collab unit to get multiple elemental tags ([[ShockAndAwe Lightning]], [[PlayingWithFire Fire]] and [[MakingASplash Water]]), which not only makes him extremely versatile with Premium unit Vision Cards, it also makes him fit into any of these elements with no issue at all. Cloud also introduces changes to how EX Abilities work for units like him: Rather than having to wait until [=EX2=] to get Warring Spirit, he gets both that and his 500% LB damage buff at [=EX1=], further compounded by him being a Drive Shift unit for Rebellion, one of the most widespread category tags in the game. What he gets at EX2, though, is ''150% elemental amp for his elements'', making him the first NV+ to come not only with such a feature, but also have it for all of the elements he dabbles in. His non-elemental, imbuable finisher LB sports a total of 1100x, which creates the monstrous effective of '''9900x''', which summed up to stats inherent to NV+ makes Cloud a game-breaking powerhouse not unlike Wondrous Flash Lightning was just a year prior. And this is not even getting to his side kit: Cloud is perfectly able to constantly fill his own LB gauge with unlocks, starts his battles by launching a 87% DEF break skill on his enemies and a field that provides 30% amp for his elements to the party and 20% imperil to his enemies, has this and ''a modern breaker-viable skill'' (as in ''he can break DEF and SPR by 89%'') in his active cooldown abilities and Grandis, and can provide low tier stat buffs to his party. That's right, the NV+ era has pretty much started bringing units with kits almost on par with Global Exclusive Morale-based units, starting with Cloud, and while the following units, for the sake of balance, sport the same power level as he does with varying kits, Cloud is the one who stands out the most, effectively being the biggest monster to have landed in ''Brave Exvius'' so far.

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* [[VideoGame/FinalFantasyVIIRebirth Cloud, Journeying for Truth]] came to be the 7.5th Anniversary's showcase of the next PowerCreep, but much like Esper of Destruction Lasswell, Cloud became a complete earthquake on the meta that completely changed how units work, only six months into the NV+ era. First of all, Cloud is the first non-collab unit to get multiple elemental tags ([[ShockAndAwe Lightning]], [[PlayingWithFire Fire]] and [[MakingASplash Water]]), which not only makes him extremely versatile with Premium unit Vision Cards, it also makes him fit into any of these elements with no issue at all. Cloud also introduces changes to how EX Abilities work for units like him: Rather than having to wait until [=EX2=] to get Warring Spirit, he gets both that and his 500% LB damage buff at [=EX1=], further compounded by him being a Drive Shift unit for Rebellion, one of the most widespread category tags in the game. What he gets at EX2, though, is ''150% elemental amp for his elements'', making him the first NV+ to come not only with such a feature, but also have it for all of the elements he dabbles in. His non-elemental, imbuable finisher LB sports a total of 1100x, which creates the monstrous effective of '''9900x''', which summed up to stats inherent to NV+ makes Cloud a game-breaking powerhouse not unlike Wondrous Flash Lightning was just a year prior. And this is not even getting to his side kit: Cloud is perfectly able to constantly fill his own LB gauge with unlocks, starts his battles by launching a 87% DEF break skill on his enemies and a field that provides 30% amp for his elements to the party and 20% imperil to his enemies, has this and ''a modern breaker-viable skill'' (as in ''he can break DEF and SPR by 89%'') in his active cooldown abilities and Grandis, and can provide low tier stat buffs to his party. That's right, the NV+ era has pretty much started bringing units with kits almost on par with Global Exclusive Morale-based units, starting with Cloud, and while the following units, for the sake of balance, sport the same power level as he does with varying kits, Cloud is the one who stands out the most, most for being a near MasterOfAll, effectively being the biggest monster to have landed in ''Brave Exvius'' so far.

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* The Esper of Ruin version of Lasswell was made for one specific purpose: showcasing the power of the new Neo Vision+ rarity in the 8th Anniversary. PowerCreep was to be expected; what was ''not'' to be expected was for him to be so powerful the meta would be turned in on its head, which has become a whole can of worms among players. For his kit, it doesn't look that impressive at first glance, but the sum of everything the new rarity gets[[labelnote:How broken the new rarity seems to be]]Base stat cap is extended to 600%, base level cap goes up to 130, Limit Burst level cap goes up to 50, characters get a new materia slot meant for special, exclusive materia to these units, and this doesn't get to the enhancements to base stats, which makes his ATK skyrocket upwards of ''22k''[[/labelnote]] makes Lasswell a crazy monster unlike anything units modeled after him have ever seen. At [=EX2=], rather than the 150% amp DPS units tend to get, he gets an absurd '''''500% LB damage buff''''' to go with his 730x SLB. The lack of significant elemental amp is easily compensated by Lord of the Seas Nichol or Songstress Yuna, thanks to his kit being so powerful that 50% less access to elemental amp is not even a damage drop to him. Not only that, his tags benefit ''heavily'' from being led by the premium units that came with him, the Esper of Ruin versions of Rain and Fina, who have enhanced Leader Skills of '''1000%''' for Anniversary and Crystal's Blessing units, respectively, plus 750% for their elements. And this is just the ''first'' NV+ unit, mind you, with a kit so insane that he alone proceeded to do '''''triple''''' the damage of the second most powerful unit available in the ''FFXIV'' Vision World event that was running when he released.

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* The Esper "Esper of Ruin Destruction" version of Lasswell was made for one specific purpose: showcasing the power of the new Neo Vision+ rarity in the 8th Anniversary. PowerCreep was to be expected; what was ''not'' to be expected was for him to be so powerful the meta would be turned in on its head, which has become a whole can of worms among players. For his kit, it doesn't look that impressive at first glance, but the sum of everything the new rarity gets[[labelnote:How broken the new rarity seems to be]]Base stat cap is extended to 600%, base level cap goes up to 130, Limit Burst level cap goes up to 50, characters get a new materia slot meant for special, exclusive materia to these units, and this doesn't get to the enhancements to base stats, which makes his ATK skyrocket upwards of ''22k''[[/labelnote]] makes Lasswell a crazy monster unlike anything units modeled after him have ever seen. At [=EX2=], rather than the 150% amp DPS units tend to get, he gets an absurd '''''500% LB damage buff''''' to go with his 730x SLB. The lack of significant elemental amp is easily compensated by Lord of the Seas Nichol or Songstress Yuna, thanks to his kit being so powerful that 50% less access to elemental amp is not even a damage drop to him. Not only that, his tags benefit ''heavily'' from being led by the premium units that came with him, the Esper "Esper of Ruin Destruction" versions of Rain and Fina, who have enhanced Leader Skills of '''1000%''' for Anniversary and Crystal's Blessing units, respectively, plus 750% for their elements. And this is just the ''first'' NV+ unit, mind you, with a kit so insane that he alone proceeded to do '''''triple''''' the damage of the second most powerful unit available in the ''FFXIV'' Vision World event that was running when he released.released.
* [[VideoGame/FinalFantasyVIIRebirth Cloud, Journeying for Truth]] came to be the 7.5th Anniversary's showcase of the next PowerCreep, but much like Esper of Destruction Lasswell, Cloud became a complete earthquake on the meta that completely changed how units work, only six months into the NV+ era. First of all, Cloud is the first non-collab unit to get multiple elemental tags ([[ShockAndAwe Lightning]], [[PlayingWithFire Fire]] and [[MakingASplash Water]]), which not only makes him extremely versatile with Premium unit Vision Cards, it also makes him fit into any of these elements with no issue at all. Cloud also introduces changes to how EX Abilities work for units like him: Rather than having to wait until [=EX2=] to get Warring Spirit, he gets both that and his 500% LB damage buff at [=EX1=], further compounded by him being a Drive Shift unit for Rebellion, one of the most widespread category tags in the game. What he gets at EX2, though, is ''150% elemental amp for his elements'', making him the first NV+ to come not only with such a feature, but also have it for all of the elements he dabbles in. His non-elemental, imbuable finisher LB sports a total of 1100x, which creates the monstrous effective of '''9900x''', which summed up to stats inherent to NV+ makes Cloud a game-breaking powerhouse not unlike Wondrous Flash Lightning was just a year prior. And this is not even getting to his side kit: Cloud is perfectly able to constantly fill his own LB gauge with unlocks, starts his battles by launching a 87% DEF break skill on his enemies and a field that provides 30% amp for his elements to the party and 20% imperil to his enemies, has this and ''a modern breaker-viable skill'' (as in ''he can break DEF and SPR by 89%'') in his active cooldown abilities and Grandis, and can provide low tier stat buffs to his party. That's right, the NV+ era has pretty much started bringing units with kits almost on par with Global Exclusive Morale-based units, starting with Cloud, and while the following units, for the sake of balance, sport the same power level as he does with varying kits, Cloud is the one who stands out the most, effectively being the biggest monster to have landed in ''Brave Exvius'' so far.
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* While the Support meta started shifting with Yuraisha and units like Warrior of Light Bartz's NVA, Tidus' full rework and Zile's NVA reshaped how Support units work, Cetra Descendant Aerith is another case of a massive game breaker given for free by Alim, at EX+2 at that. Her kit is scary at the very least, as she benefits from both the changes to Green Magic[[note]]Namely Shellga and Protectga being heavily buffed[[/note]], Banishga[[note]]Which got a +3 Ability Awakening that elevates its damage to a 72x multiplier[[/note]] and Holy[[note]]Uses up all of the caster's MP, using it as its multiplier and scaling off of SPR, making for a massive AoE finisher[[/note]], and includes a scary buff that gives a 280% buff to all stats, Imbues Light and amps its damage by 30%, also giving Dark resistance. Her Brave Shift tags her with Red XIII and makes her a Fire tag chainer, having her buff ability being Fire-elemental rather than Light and granting Ice resistance. Her normal LB Imbues Light, amps its damage by 45% (same level as Bartz's Wind damage buff), buffs all stats ''by a whopping 400%'' and increases LB damage by 250%, all in a pretty package. The only part replaced in her Shifted LB is the imbue, instead being a 15-hit tag chain but keeping the LB damage and the stat buffs. Her +2 gives her Unleashed Power, and putting her at +3 gives her a cooldown ability that grants 100% Human/Machine killer for the party and imperils damage done by Rods by 35% like Relm. Needless to say, Cetra Descendant Aerith alone made much of the previous support meta outright ''obsolete''.

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* While the Support meta started shifting with Yuraisha and units like Warrior of Light Bartz's NVA, Tidus' full rework and Zile's NVA reshaped how Support units work, Cetra Descendant Aerith is another case of a massive game breaker given for free by Alim, at EX+2 at that. Her kit is scary at the very least, as she benefits from both the changes to Green Magic[[note]]Namely Shellga and Protectga being heavily buffed[[/note]], Banishga[[note]]Which got a +3 Ability Awakening that elevates its damage to a 72x multiplier[[/note]] and Holy[[note]]Uses up all of the caster's MP, using it as its multiplier and scaling off of SPR, making for a massive AoE [=AoE=] finisher[[/note]], and includes a scary buff that gives a 280% buff to all stats, Imbues Light and amps its damage by 30%, also giving Dark resistance. Her Brave Shift tags her with Red XIII and makes her a Fire tag chainer, having her buff ability being Fire-elemental rather than Light and granting Ice resistance. Her normal LB Imbues Light, amps its damage by 45% (same level as Bartz's Wind damage buff), buffs all stats ''by a whopping 400%'' and increases LB damage by 250%, all in a pretty package. The only part replaced in her Shifted LB is the imbue, instead being a 15-hit tag chain but keeping the LB damage and the stat buffs. Her +2 gives her Unleashed Power, and putting her at +3 gives her a cooldown ability that grants 100% Human/Machine killer for the party and imperils damage done by Rods by 35% like Relm. Needless to say, Cetra Descendant Aerith alone made much of the previous support meta outright ''obsolete''.
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* Supreme Deva Akstar's NVA did something that wasn't seen since Star Player Tidus and Lone Lion Squall: He managed to find ways to rival the meta while still being an NVA. Yes, even the likes of Wondrous Flash Lightning and Deity of War Taivas, the very unit his NVA came along with. This is because, along with enhancements to his STMR, the newfound ability to unlock Quadcast for his skills and copious amounts of static ATK (which gets him to upwards of 15k ATK when his leader is either the aforementioned Taivas or Voidmage Roca), he also got an unlockable skill that hits for 1500x. At first glance this skill doesn't look like much, but there are two peculiarities about it: It can be enhanced by a modifier of 150x with his base LB and some of his skills, and ''it can be Quadcasted''. This brings Akstar to a potential ''6600x'' [[labelnote:A comparison]]The only reason this mod doesn't compete with Esper of Ruin Lasswell's effective 6570x is solely Akstar's own stats. Akstar struggles to reach 15k under a 750% lead from Voidmage Roca or Deity of War Taivas (or about 17k under Esper of Ruin Rain's 1000% Anniversary Leader Skill), while Lasswell, who has extended stat bonuses and even ''extra levels'', can go upwards of '''''23k'''''[[/labelnote]], the second biggest finisher modifier in the game, behind only Ultimate Regina, except ''it is not dependent on other units to get there''. While Akstar is also devoid of means to get his own elemental amps (often necessitating support units to hand him a rolling Amp like Season 4 Fina or Lehftia), the multipliers more than compensate for that fault. To sweeten the deal further, Akstar shares category tags in Ice-elemental, FFBE, Anniversary and Evoker units, which makes him useful in much more than just [[AnIcePerson his assigned element]], with two of him being able to easily clear the available Purgatory trials without much difficulty.

to:

* Supreme Deva Akstar's NVA did something that wasn't seen since Star Player Tidus and Lone Lion Squall: He managed to find ways to rival the meta while still being an NVA. Yes, even the likes of Wondrous Flash Lightning and Deity of War Taivas, the very unit his NVA came along with. This is because, along with enhancements to his STMR, the newfound ability to unlock Quadcast for his skills and copious amounts of static ATK (which gets him to upwards of 15k ATK when his leader is either the aforementioned Taivas or Voidmage Roca), he also got an unlockable skill that hits for 1500x. At first glance this skill doesn't look like much, but there are two peculiarities about it: It can be enhanced by a modifier of 150x with his base LB and some of his skills, and ''it can be Quadcasted''. This brings Akstar to a potential ''6600x'' [[labelnote:A comparison]]The only reason this mod doesn't compete with Esper of Ruin Lasswell's effective 6570x is solely Akstar's own stats. Akstar struggles to reach 15k under a 750% lead from Voidmage Roca or Deity of War Taivas (or about 17k under Esper of Ruin Rain's 1000% Anniversary Leader Skill), while Lasswell, who has extended stat bonuses and even ''extra levels'', can go upwards of '''''23k'''''[[/labelnote]], the second third biggest finisher modifier in the game, behind only Irvine and Ultimate Regina, except ''it is not dependent on other units or convoluted gearing to get there''. While Akstar is also devoid of means to get his own elemental amps (often necessitating support units to hand him a rolling Amp like Season 4 Fina or Lehftia), the multipliers more than compensate for that fault. To sweeten the deal further, Akstar shares category tags in Ice-elemental, FFBE, Anniversary and Evoker units, which makes him useful in much more than just [[AnIcePerson his assigned element]], with two of him being able to easily clear the available Purgatory trials without much difficulty.
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* Supreme Deva Akstar's NVA did something that wasn't seen since Star Player Tidus and Lone Lion Squall: He managed to find ways to rival the meta while still being an NVA. Yes, even the likes of Wondrous Flash Lightning and Deity of War Taivas, the very unit his NVA came along with. This is because, along with enhancements to his STMR, the newfound ability to unlock Quadcast for his skills and copious amounts of static ATK (which gets him to upwards of 15k ATK when his leader is either the aforementioned Taivas or Voidmage Roca), he also got an unlockable skill that hits for 1500x. At first glance this skill doesn't look like much, but there are two peculiarities about it: It can be enhanced by a modifier of 150x with his base LB and some of his skills, and ''it can be Quadcasted''. This brings Akstar to a potential ''6600x'', the second biggest finisher modifier in the game, behind only Ultimate Regina, except ''it is not dependent on other units to get there''. While Akstar is also devoid of means to get his own elemental amps (often necessitating support units to hand him a rolling Amp like Season 4 Fina or Lehftia), the multipliers more than compensate for that fault. To sweeten the deal further, Akstar shares category tags in Ice-elemental, FFBE, Anniversary and Evoker units, which makes him useful in much more than just [[AnIcePerson his assigned element]], with two of him being able to easily clear the available Purgatory trials without much difficulty.

to:

* Supreme Deva Akstar's NVA did something that wasn't seen since Star Player Tidus and Lone Lion Squall: He managed to find ways to rival the meta while still being an NVA. Yes, even the likes of Wondrous Flash Lightning and Deity of War Taivas, the very unit his NVA came along with. This is because, along with enhancements to his STMR, the newfound ability to unlock Quadcast for his skills and copious amounts of static ATK (which gets him to upwards of 15k ATK when his leader is either the aforementioned Taivas or Voidmage Roca), he also got an unlockable skill that hits for 1500x. At first glance this skill doesn't look like much, but there are two peculiarities about it: It can be enhanced by a modifier of 150x with his base LB and some of his skills, and ''it can be Quadcasted''. This brings Akstar to a potential ''6600x'', ''6600x'' [[labelnote:A comparison]]The only reason this mod doesn't compete with Esper of Ruin Lasswell's effective 6570x is solely Akstar's own stats. Akstar struggles to reach 15k under a 750% lead from Voidmage Roca or Deity of War Taivas (or about 17k under Esper of Ruin Rain's 1000% Anniversary Leader Skill), while Lasswell, who has extended stat bonuses and even ''extra levels'', can go upwards of '''''23k'''''[[/labelnote]], the second biggest finisher modifier in the game, behind only Ultimate Regina, except ''it is not dependent on other units to get there''. While Akstar is also devoid of means to get his own elemental amps (often necessitating support units to hand him a rolling Amp like Season 4 Fina or Lehftia), the multipliers more than compensate for that fault. To sweeten the deal further, Akstar shares category tags in Ice-elemental, FFBE, Anniversary and Evoker units, which makes him useful in much more than just [[AnIcePerson his assigned element]], with two of him being able to easily clear the available Purgatory trials without much difficulty.
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* [[VideoGame/FinalFantasyIV Red Wings Cecil]] looks unassuming in his base Dark Knight form, being mainly focused on amplifying and using his Darkness skills. His Paladin Role Shift, however, powercrept every other tank in the game. Boasting incredible amounts of HP and SPR and viable DEF on top of it and good elemental resistance, plus enhancements to his previous Fest unit's STMR, makes Cecil the most durable magic tank in the game and that's just scratching the surface. If Cecil starts the battle while shifted, he'll grant himself Omnicover (covers ''any'' kind of attack) for the first turn, and he has a cooldown ability that grants him another turn of it. This allows Cecil to cover physical attacks as well in certain battles, as well as the dreaded "fixed damage" untyped attacks, which makes him the final answer to the situation [[DemonicSpiders Fenrir Knight Riesz]] had created in Arena matches the year prior. His massive SPR also allows him to use his White Magic and make him double as a healer when he's needed. Due to his [[StoneWall massive resistance to damage]], Cecil's shift is also often geared with ''evasion gear'' as to make him serve as an evade provoker who can handle both physical and magic attacks, often forgoing his base form's preemptive ability to summon a 100% LB damage field (which is just as incredibly useful). Cecil has become such an unsurpassable and useful tank unit that the only tank that came after him who could even compare to his kit was Riddar, a Season 4 unit.

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* [[VideoGame/FinalFantasyIV Red Wings Cecil]] looks unassuming in his base Dark Knight form, being mainly focused on amplifying and using his Darkness skills. His Paladin Role Shift, however, powercrept every other tank in the game. Boasting incredible amounts of HP and SPR and viable DEF on top of it and good elemental resistance, plus enhancements to his previous Fest unit's STMR, makes Cecil the most durable magic tank in the game and that's just scratching the surface. If Cecil starts the battle while shifted, he'll grant himself Omnicover (covers ''any'' kind of attack) for the first turn, and he has a cooldown ability that grants him another turn of it. This allows Cecil to cover physical attacks as well in certain battles, as well as the dreaded "fixed damage" untyped attacks, which makes him the final answer to the situation [[DemonicSpiders Fenrir Knight Riesz]] had created in Arena matches the year prior. His massive SPR also allows him to use his White Magic and make him double as a healer when he's needed. Due to his [[StoneWall massive resistance to damage]], Cecil's shift is also often geared with ''evasion gear'' as to make him serve as an evade provoker who can handle both physical and magic attacks, often forgoing his base form's preemptive ability to summon a 100% LB damage field (which is just as incredibly useful). Cecil has become such an unsurpassable and useful tank unit that any new NV tanks (such as [[VideoGame/FinalFantasyAdventure Hero]] and the only tank that came after him who could even compare 8th Anniversary version of Charlotte) has to take tips from his kit was Riddar, a Season 4 unit.to match his utility.
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* Supreme Deva Akstar's NVA did something that wasn't seen since Star Player Tidus and Lone Lion Squall: He managed to find ways to rival the meta while still being an NVA. Yes, even the likes of Wondrous Flash Lightning and Deity of War Taivas, the very unit his NVA came along with. This is because, along with enhancements to his STMR, the newfound ability to unlock Quadcast for his skills and copious amounts of static ATK (which gets him to upwards of 15k ATK when his leader is either the aforementioned Taivas or Hollow Demon Roca), he also got an unlockable skill that hits for 1500x. At first glance this skill doesn't look like much, but there are two peculiarities about it: It can be enhanced by a modifier of 150x with his base LB and some of his skills, and ''it can be Quadcasted''. This brings Akstar to a potential ''6600x'', the second biggest finisher modifier in the game, behind only Ultimate Regina, except ''it is not dependent on other units to get there''. While Akstar is also devoid of means to get his own elemental amps (often necessitating support units to hand him a rolling Amp like Season 4 Fina or Lehftia), the multipliers more than compensate for that fault. To sweeten the deal further, Akstar shares category tags in Ice-elemental, FFBE, Anniversary and Evoker units, which makes him useful in much more than just [[AnIcePerson his assigned element]], with two of him being able to easily clear the available Purgatory trials without much difficulty.

to:

* Supreme Deva Akstar's NVA did something that wasn't seen since Star Player Tidus and Lone Lion Squall: He managed to find ways to rival the meta while still being an NVA. Yes, even the likes of Wondrous Flash Lightning and Deity of War Taivas, the very unit his NVA came along with. This is because, along with enhancements to his STMR, the newfound ability to unlock Quadcast for his skills and copious amounts of static ATK (which gets him to upwards of 15k ATK when his leader is either the aforementioned Taivas or Hollow Demon Voidmage Roca), he also got an unlockable skill that hits for 1500x. At first glance this skill doesn't look like much, but there are two peculiarities about it: It can be enhanced by a modifier of 150x with his base LB and some of his skills, and ''it can be Quadcasted''. This brings Akstar to a potential ''6600x'', the second biggest finisher modifier in the game, behind only Ultimate Regina, except ''it is not dependent on other units to get there''. While Akstar is also devoid of means to get his own elemental amps (often necessitating support units to hand him a rolling Amp like Season 4 Fina or Lehftia), the multipliers more than compensate for that fault. To sweeten the deal further, Akstar shares category tags in Ice-elemental, FFBE, Anniversary and Evoker units, which makes him useful in much more than just [[AnIcePerson his assigned element]], with two of him being able to easily clear the available Purgatory trials without much difficulty.
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* Supreme Deva Akstar's NVA did something that wasn't seen since Star Player Tidus and Lone Lion Squall: He managed to find ways to rival the meta while still being an NVA. Yes, even the likes of Wondrous Flash Lightning and Fighting God Taivas, the very unit his NVA came along with. This is because, along with enhancements to his STMR, the newfound ability to unlock Quadcast for his skills and copious amounts of static ATK (which gets him to upwards of 15k ATK when his leader is either the aforementioned Taivas or Hollow Demon Roca), he also got an unlockable skill that hits for 1500x. At first glance this skill doesn't look like much, but there are two peculiarities about it: It can be enhanced by a modifier of 150x with his base LB and some of his skills, and ''it can be Quadcasted''. This brings Akstar to a potential ''6600x'', the second biggest finisher modifier in the game, behind only Ultimate Regina, except ''it is not dependent on other units to get there''. While Akstar is also devoid of means to get his own elemental amps (often necessitating support units to hand him a rolling Amp like Season 4 Fina or Lehftia), the multipliers more than compensate for that fault. To sweeten the deal further, Akstar shares category tags in Ice-elemental, FFBE, Anniversary and Evoker units, which makes him useful in much more than just [[AnIcePerson his assigned element]], with two of him being able to easily clear the available Purgatory trials without much difficulty.
* The Esper of Ruin version of Lasswell was made for one specific purpose: showcasing the power of the new Neo Vision+ rarity in the 8th Anniversary. PowerCreep was to be expected; what was ''not'' to be expected was for him to be so powerful the meta would be turned in on its head, which has become a whole can of worms among players. For his kit, it doesn't look that impressive at first glance, but the sum of everything the new rarity gets[[labelnote:How broken the new rarity seems to be]]Base stat cap is extended to 600%, base level cap goes up to 130, Limit Burst level cap goes up to 50, characters get a new materia slot meant for special, exclusive materia to these units, and this doesn't get to the enhancements to base stats[[/labelnote]] makes Lasswell a crazy monster unlike anything units modeled after him have ever seen. At [=EX2=], rather than the 150% amp DPS units tend to get, he gets an absurd '''''500% LB damage buff''''' to go with his 730x SLB. The lack of significant elemental amp is easily compensated by Lord of the Seas Nichol or Songstress Yuna, thanks to his kit being so powerful that 50% less access to elemental amp is not even a damage drop to him. Not only that, his tags benefit ''heavily'' from being led by the premium units that came with him, the Esper of Ruin versions of Rain and Fina, who have enhanced Leader Skills of '''1000%''' for Anniversary and Crystal's Blessing units, respectively, plus 750% for their elements. And this is just the ''first'' NV+ unit, mind you, with a kit so insane that he alone proceeded to do '''''triple''''' the damage of the second most powerful unit available in the ''FFXIV'' Vision World event that was running when he released.

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* Supreme Deva Akstar's NVA did something that wasn't seen since Star Player Tidus and Lone Lion Squall: He managed to find ways to rival the meta while still being an NVA. Yes, even the likes of Wondrous Flash Lightning and Fighting God Deity of War Taivas, the very unit his NVA came along with. This is because, along with enhancements to his STMR, the newfound ability to unlock Quadcast for his skills and copious amounts of static ATK (which gets him to upwards of 15k ATK when his leader is either the aforementioned Taivas or Hollow Demon Roca), he also got an unlockable skill that hits for 1500x. At first glance this skill doesn't look like much, but there are two peculiarities about it: It can be enhanced by a modifier of 150x with his base LB and some of his skills, and ''it can be Quadcasted''. This brings Akstar to a potential ''6600x'', the second biggest finisher modifier in the game, behind only Ultimate Regina, except ''it is not dependent on other units to get there''. While Akstar is also devoid of means to get his own elemental amps (often necessitating support units to hand him a rolling Amp like Season 4 Fina or Lehftia), the multipliers more than compensate for that fault. To sweeten the deal further, Akstar shares category tags in Ice-elemental, FFBE, Anniversary and Evoker units, which makes him useful in much more than just [[AnIcePerson his assigned element]], with two of him being able to easily clear the available Purgatory trials without much difficulty.
* The Esper of Ruin version of Lasswell was made for one specific purpose: showcasing the power of the new Neo Vision+ rarity in the 8th Anniversary. PowerCreep was to be expected; what was ''not'' to be expected was for him to be so powerful the meta would be turned in on its head, which has become a whole can of worms among players. For his kit, it doesn't look that impressive at first glance, but the sum of everything the new rarity gets[[labelnote:How broken the new rarity seems to be]]Base stat cap is extended to 600%, base level cap goes up to 130, Limit Burst level cap goes up to 50, characters get a new materia slot meant for special, exclusive materia to these units, and this doesn't get to the enhancements to base stats[[/labelnote]] stats, which makes his ATK skyrocket upwards of ''22k''[[/labelnote]] makes Lasswell a crazy monster unlike anything units modeled after him have ever seen. At [=EX2=], rather than the 150% amp DPS units tend to get, he gets an absurd '''''500% LB damage buff''''' to go with his 730x SLB. The lack of significant elemental amp is easily compensated by Lord of the Seas Nichol or Songstress Yuna, thanks to his kit being so powerful that 50% less access to elemental amp is not even a damage drop to him. Not only that, his tags benefit ''heavily'' from being led by the premium units that came with him, the Esper of Ruin versions of Rain and Fina, who have enhanced Leader Skills of '''1000%''' for Anniversary and Crystal's Blessing units, respectively, plus 750% for their elements. And this is just the ''first'' NV+ unit, mind you, with a kit so insane that he alone proceeded to do '''''triple''''' the damage of the second most powerful unit available in the ''FFXIV'' Vision World event that was running when he released.

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** Then came his Crown enhancements, which made Taivas much more dependable without the necessity for Runda's support. He gets a new 150% Fire Amp Grandis, and a cooldown ability that grants him up to an extra 80x LB modifier, which paired with Tidus' STMR finally brought his SLB to the 530x benchmark Premium units got[[note]]And this is not getting to the fact that Runda's support now elevates that same SLB to a monstrous ''790x''[[/note]]. Taivas would also eventually have his Leader Skill reworked to give Fire-elemental and Season 4 units a 300% stat bonus, which while not as powerful as Scarlet Flame Rain's 500%, provides him with better offensive abilities.

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** Then came his Crown enhancements, which made Taivas much more dependable without the necessity for Runda's support. He gets a new 150% Fire Amp Grandis, and a cooldown ability that grants him up to an extra 80x LB modifier, which paired with Tidus' STMR finally brought his SLB to the 530x benchmark Premium units got[[note]]And this is not getting to the fact that Runda's support now elevates that same SLB to a monstrous ''790x''[[/note]]. Taivas would also eventually have his Leader Skill reworked to give Fire-elemental and Season 4 units a 300% stat bonus, which while not as powerful as Scarlet Flame Flaring Aether Rain's 500%, provides him with better offensive abilities.



* [[VideoGame/FinalFantasyXIII Wondrous Flash Lightning]] was released to debut a new tier of attacker units, but what was done was something else. While her kit looks tame at face value, with tools for base-level support, her Trance Shift is the first to sport the new tier of Limit Bursts, launching a staggering 650x multiplier (helped by her 150% Lightning Amp) from her Bolting Strike-chaining LB. What makes her broken, however, is the fact that she also inaugurated a new Leader Skill tag: [[LaResistance The Rebellion]]. Which happens to comprise ''several'' units across the game, ''including some of the former meta DPS units''. Even better, her Shift LB is non-elemental (meaning it needs to be imbued with her [[ShockAndAwe Enthundaga]]), and some of the meta units in [[DishingOutDirt Earth]] and [[PlayingWithFire Fire]] ''happen to share her tag''. Get Rebellious Vanille (who was made to be the breaker in these exact three elements), and proper elemental support by her side, and Lightning becomes effectively the leader in three different elements while dishing colossal damage in any of them.

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* [[VideoGame/FinalFantasyXIII Wondrous Flash Lightning]] was released to debut a new tier of attacker units, but what was done was something else. While her kit looks tame at face value, with tools for base-level support, her Trance Shift is the first to sport the new tier of Limit Bursts, launching a staggering 650x multiplier (helped by her 150% Lightning Amp) from her Bolting Strike-chaining LB. What makes her broken, however, is the fact that she also inaugurated a new Leader Skill tag: [[LaResistance The Rebellion]]. Which happens to comprise ''several'' units across the game, ''including some of the former meta DPS units''. Even better, her Shift LB is non-elemental (meaning it needs to be imbued with her [[ShockAndAwe Enthundaga]]), and some of the meta units in [[DishingOutDirt Earth]] and [[PlayingWithFire Fire]] ''happen to share her tag''. Get Rebellious Denial of Focus Vanille (who was made to be the breaker in these exact three elements), and proper elemental support by her side, and Lightning becomes effectively the leader in three different elements while dishing colossal damage in any of them.


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* The Esper of Ruin version of Lasswell was made for one specific purpose: showcasing the power of the new Neo Vision+ rarity in the 8th Anniversary. PowerCreep was to be expected; what was ''not'' to be expected was for him to be so powerful the meta would be turned in on its head, which has become a whole can of worms among players. For his kit, it doesn't look that impressive at first glance, but the sum of everything the new rarity gets[[labelnote:How broken the new rarity seems to be]]Base stat cap is extended to 600%, base level cap goes up to 130, Limit Burst level cap goes up to 50, characters get a new materia slot meant for special, exclusive materia to these units, and this doesn't get to the enhancements to base stats[[/labelnote]] makes Lasswell a crazy monster unlike anything units modeled after him have ever seen. At [=EX2=], rather than the 150% amp DPS units tend to get, he gets an absurd '''''500% LB damage buff''''' to go with his 730x SLB. The lack of significant elemental amp is easily compensated by Lord of the Seas Nichol or Songstress Yuna, thanks to his kit being so powerful that 50% less access to elemental amp is not even a damage drop to him. Not only that, his tags benefit ''heavily'' from being led by the premium units that came with him, the Esper of Ruin versions of Rain and Fina, who have enhanced Leader Skills of '''1000%''' for Anniversary and Crystal's Blessing units, respectively, plus 750% for their elements. And this is just the ''first'' NV+ unit, mind you, with a kit so insane that he alone proceeded to do '''''triple''''' the damage of the second most powerful unit available in the ''FFXIV'' Vision World event that was running when he released.
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* [[VideoGame/FinalFantasyXIII Wondrous Flash Lightning]] was released to debut a new tier of attacker units, but what was done was something else. While her kit looks tame at face value, with tools for base-level support, her Trance Shift is the first to sport the new tier of Limit Bursts, launching a staggering 650x multiplier (helped by her 150% Lightning Amp) from her Bolting Strike-chaining LB. What makes her broken, however, is the fact that she also inaugurated a new Leader Skill tag: TheRebellion. Which happens to comprise ''several'' units across the game, ''including some of the former meta DPS units''. Even better, her Shift LB is non-elemental (meaning it needs to be imbued with her [[ShockAndAwe Enthundaga]]), and some of the meta units in [[DishingOutDirt Earth]] and [[PlayingWithFire Fire]] ''happen to share her tag''. Get Rebellious Vanille (who was made to be the breaker in these exact three elements), and proper elemental support by her side, and Lightning becomes effectively the leader in three different elements while dishing colossal damage in any of them.

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* [[VideoGame/FinalFantasyXIII Wondrous Flash Lightning]] was released to debut a new tier of attacker units, but what was done was something else. While her kit looks tame at face value, with tools for base-level support, her Trance Shift is the first to sport the new tier of Limit Bursts, launching a staggering 650x multiplier (helped by her 150% Lightning Amp) from her Bolting Strike-chaining LB. What makes her broken, however, is the fact that she also inaugurated a new Leader Skill tag: TheRebellion.[[LaResistance The Rebellion]]. Which happens to comprise ''several'' units across the game, ''including some of the former meta DPS units''. Even better, her Shift LB is non-elemental (meaning it needs to be imbued with her [[ShockAndAwe Enthundaga]]), and some of the meta units in [[DishingOutDirt Earth]] and [[PlayingWithFire Fire]] ''happen to share her tag''. Get Rebellious Vanille (who was made to be the breaker in these exact three elements), and proper elemental support by her side, and Lightning becomes effectively the leader in three different elements while dishing colossal damage in any of them.

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* Supreme Deva Akstar's NVA did something that wasn't seen since Star Player Tidus and Lone Lion Squall: He managed to find ways to rival the meta while still being an NVA. Yes, even the likes of Beautiful Lightning and Fighting God Taivas, the very unit his NVA came along with. This is because, along with enhancements to his STMR, the newfound ability to unlock Quadcast for his skills and copious amounts of static ATK (which gets him to upwards of 15k ATK when his leader is either the aforementioned Taivas or Hollow Demon Roca), he also got an unlockable skill that hits for 1500x. At first glance this skill doesn't look like much, but there are two peculiarities about it: It can be enhanced by a modifier of 150x with his base LB and some of his skills, and ''it can be Quadcasted''. This brings Akstar to a potential ''6600x'', the second biggest finisher modifier in the game, behind only Ultimate Regina, except ''it is not dependent on other units to get there''. While Akstar is also devoid of means to get his own elemental amps (often necessitating support units to hand him a rolling Amp like Season 4 Fina or Lehftia), the multipliers more than compensate for that fault. To sweeten the deal further, Akstar shares category tags in Ice-elemental, FFBE, Anniversary and Evoker units, which makes him useful in much more than just [[AnIcePerson his assigned element]], with two of him being able to easily clear the available Purgatory trials without much difficulty.

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* [[VideoGame/FinalFantasyXIII Wondrous Flash Lightning]] was released to debut a new tier of attacker units, but what was done was something else. While her kit looks tame at face value, with tools for base-level support, her Trance Shift is the first to sport the new tier of Limit Bursts, launching a staggering 650x multiplier (helped by her 150% Lightning Amp) from her Bolting Strike-chaining LB. What makes her broken, however, is the fact that she also inaugurated a new Leader Skill tag: TheRebellion. Which happens to comprise ''several'' units across the game, ''including some of the former meta DPS units''. Even better, her Shift LB is non-elemental (meaning it needs to be imbued with her [[ShockAndAwe Enthundaga]]), and some of the meta units in [[DishingOutDirt Earth]] and [[PlayingWithFire Fire]] ''happen to share her tag''. Get Rebellious Vanille (who was made to be the breaker in these exact three elements), and proper elemental support by her side, and Lightning becomes effectively the leader in three different elements while dishing colossal damage in any of them.
* Supreme Deva Akstar's NVA did something that wasn't seen since Star Player Tidus and Lone Lion Squall: He managed to find ways to rival the meta while still being an NVA. Yes, even the likes of Beautiful Wondrous Flash Lightning and Fighting God Taivas, the very unit his NVA came along with. This is because, along with enhancements to his STMR, the newfound ability to unlock Quadcast for his skills and copious amounts of static ATK (which gets him to upwards of 15k ATK when his leader is either the aforementioned Taivas or Hollow Demon Roca), he also got an unlockable skill that hits for 1500x. At first glance this skill doesn't look like much, but there are two peculiarities about it: It can be enhanced by a modifier of 150x with his base LB and some of his skills, and ''it can be Quadcasted''. This brings Akstar to a potential ''6600x'', the second biggest finisher modifier in the game, behind only Ultimate Regina, except ''it is not dependent on other units to get there''. While Akstar is also devoid of means to get his own elemental amps (often necessitating support units to hand him a rolling Amp like Season 4 Fina or Lehftia), the multipliers more than compensate for that fault. To sweeten the deal further, Akstar shares category tags in Ice-elemental, FFBE, Anniversary and Evoker units, which makes him useful in much more than just [[AnIcePerson his assigned element]], with two of him being able to easily clear the available Purgatory trials without much difficulty.
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* [[VideoGame/FinalFantasyVIII Expert Sharpshooter Irvine]] would be just another "Regina-like" finisher if not for the quirks of his kit. First of all, he's the first finisher like this to sport a 150% Elemental Burst amp effect for [[MakingASplash his element]], and from the get go at that, no need to [=EX2=] him. Second, his LB and SLB enable Hyper Shot, a skill that pretty much allows him to bypass said Finisher kit for an effective 3700x hit. In on itself, it's enough to match the meta of his release, then centered on 530x LB, but players quickly discovered a quirk: ''[[NotTheIntendedUse it's compatible with]] DualWield''. Players have gone out of their way to find ways to gear Irvine [[GunsAkimbo specifically for that]], as this causes him to have an effective multiplier of '''''7400x'''''. Much like Supreme Deva Akstar below, he became a choice unit for his element just because of how insane a trick he can pull, and Alim learned their lesson, with subsequent finishers of this type being limited to single cast even if they sport two weapons.
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* [[VideoGame/FinalFantasyV World Wayfarer Bartz]] may not be a Premium Neo Vision, but he hits like he's half a year ahead of the meta of his time. His Role Shift kit looks unassuming at first glance, until you learn how to use the modifiers on his Shift. With his Shift LB and one of his alternate imbues (the mods of which unfortunately don't stack), Bartz can triplecast two of his main chaining ability and his finisher Grandis for a staggering '''4400x'''[[labelnote:How broken this is]]When he was released, the strongest units with 530x [=LBs=] could launch an effective modifier of 3710x in comparison[[/labelnote]] and is helped by him being one of the first non-Premium units to come with a 150% elemental amp without need to reach [=EX2=]. While fitting his chains and finisher into the combo is tricky, Bartz is powerful enough to be in direct competition with units that now do 650x [=LBs=] like Treasure Hunter Locke and Unknown Hero Ramza, if only he does slightly less damage.
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* Supreme Deva Akstar's NVA did something that wasn't seen since Star Player Tidus and Lone Lion Squall: He managed to find ways to rival the meta while still being an NVA. Yes, even the likes of Beautiful Lightning and Fighting God Taivas, the very unit his NVA came along with. This is because, along with enhancements to his STMR, the newfound ability to unlock Quadcast for his skills and copious amounts of static ATK (which gets him to upwards of 15k ATK when his leader is either the aforementioned Taivas or Hollow Demon Roca), he also got an unlockable skill that hits for 1500x. At first glance this skill doesn't look like much, but there are two peculiarities about it: It can be enhanced by a modifier of 150x with his base LB and some of his skills, and ''it can be Quadcasted''. This brings Akstar to a potential ''6600x'', the second biggest finisher modifier in the game, behind only Ultimate Regina, except ''it is not dependent on other units to get there''. To sweeten the deal further, Akstar shares category tags in Ice-elemental, FFBE, Anniversary and Evoker units, which makes him useful in much more than just [[AnIcePerson his assigned element]], with two of him being able to easily clear the available Purgatory trials without much difficulty.

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* Supreme Deva Akstar's NVA did something that wasn't seen since Star Player Tidus and Lone Lion Squall: He managed to find ways to rival the meta while still being an NVA. Yes, even the likes of Beautiful Lightning and Fighting God Taivas, the very unit his NVA came along with. This is because, along with enhancements to his STMR, the newfound ability to unlock Quadcast for his skills and copious amounts of static ATK (which gets him to upwards of 15k ATK when his leader is either the aforementioned Taivas or Hollow Demon Roca), he also got an unlockable skill that hits for 1500x. At first glance this skill doesn't look like much, but there are two peculiarities about it: It can be enhanced by a modifier of 150x with his base LB and some of his skills, and ''it can be Quadcasted''. This brings Akstar to a potential ''6600x'', the second biggest finisher modifier in the game, behind only Ultimate Regina, except ''it is not dependent on other units to get there''. While Akstar is also devoid of means to get his own elemental amps (often necessitating support units to hand him a rolling Amp like Season 4 Fina or Lehftia), the multipliers more than compensate for that fault. To sweeten the deal further, Akstar shares category tags in Ice-elemental, FFBE, Anniversary and Evoker units, which makes him useful in much more than just [[AnIcePerson his assigned element]], with two of him being able to easily clear the available Purgatory trials without much difficulty.
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* Supreme Deva Akstar's NVA did something that wasn't seen since Star Player Tidus and Lone Lion Squall: He managed to find ways to rival the meta while still being an NVA. Yes, even the likes of Beautiful Lightning and Fighting God Taivas, the very unit his NVA came along with. This is because, along with enhancements to his STMR, the newfound ability to unlock Quadcast for his skills and copious amounts of static ATK (which gets him to upwards of 15k ATK when his leader is either the aforementioned Taivas or Hollow Demon Roca), he also got an unlockable skill that hits for 1500x. At first glance this skill doesn't look like much, but there are two peculiarities about it: It can be enhanced by a modifier of 150x with his base LB and some of his skills, and ''it can be Quadcasted''. This brings Akstar to a potential ''6600x'', the second biggest finisher modifier in the game, behind only Ultimate Regina, except ''it is not dependent on other units to get there''. To sweeten the deal further, Akstar shares category tags in Ice-elemental, FFBE, Anniversary and Evoker units, which makes him useful in much more than just [[AnIcePerson his assigned element]], with two of him being able to easily clear the available Purgatory trials without much difficulty.
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Tier Induced Scrappy is a disambiguation.


* The JP version of Sakura & Ayaka has little in common with [[TierInducedScrappy the time-limited unit GL got]], especially on the fact that in JP they're [=UoC=]-able. In fact, the JP version is ''leagues'' above to the point it completely usurped the throne of best healer from Lenna. The duo unit in JP is an extremely competent healer, providing status immunity, break immunity and recharging the party's MP while constantly providing HP barriers in the process. The duo also can put the entire party back on its feet in the blink of an eye, and ''revive them again next turn'' should they fall, and provide Reraise to at least a single party member. Their only CD is a fierce healing skill with a 4k HP barrier and 40% general mitigation, and their LB is the only one in the JP game able to remove Imperils without a dispel, while granting massive HP and MP regeneration. On top of that, they also can work as emergency Bolting Strike chainers. Their utility is so absolute that well into the Neo Visions era, Sakura & Ayaka are the undisputed top position among JP's healers.

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* The JP version of Sakura & Ayaka has little in common with [[TierInducedScrappy the time-limited unit GL got]], got, especially on the fact that in JP they're [=UoC=]-able. In fact, the JP version is ''leagues'' above to the point it completely usurped the throne of best healer from Lenna. The duo unit in JP is an extremely competent healer, providing status immunity, break immunity and recharging the party's MP while constantly providing HP barriers in the process. The duo also can put the entire party back on its feet in the blink of an eye, and ''revive them again next turn'' should they fall, and provide Reraise to at least a single party member. Their only CD is a fierce healing skill with a 4k HP barrier and 40% general mitigation, and their LB is the only one in the JP game able to remove Imperils without a dispel, while granting massive HP and MP regeneration. On top of that, they also can work as emergency Bolting Strike chainers. Their utility is so absolute that well into the Neo Visions era, Sakura & Ayaka are the undisputed top position among JP's healers.



*** Her 7-star form [[TierInducedScrappy received disdain from the community]] for restricting her to Doublehand chaining and excluding a modifier boost towards Offensive Heal Combo. Despite this, she still has some powerful moves, including access to an AT-frame move, Offensive Heavy Attack. While she's not a meta-changing unit, she's still very usable.

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*** Her 7-star form [[TierInducedScrappy received disdain from the community]] community for restricting her to Doublehand chaining and excluding a modifier boost towards Offensive Heal Combo. Despite this, she still has some powerful moves, including access to an AT-frame move, Offensive Heavy Attack. While she's not a meta-changing unit, she's still very usable.
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* Flaring Aether Rain just two banners after Dioxus changed the meta ''again''. Like Dioxus, he comes with a Leader Skill that grants a 500% ATK and MAG and 200% to DEF and SPR boost to Fire and FFBE-tagged units, and he's a strong chainer able to launch 530x LBs from his Shift in his first five turns. What changes here is that with him comes a new passive that further expands the chain cap for DualWielding units, which takes chaining damage cap for units with this up to 8x. For Flaring Aether Rain, this makes him a killing machine unlike any other and one of the most unrivaled sources of DPS at the time.

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Global units are so vastly different from the ones that initially came out in JP that it deserves its own folder. As for White Dragon Ling (who actually got released on JP later), I need to check her kit and decide if she was really good for the JP meta of the time, given how Alim treats GL units on their conversion to JP.


* Ling came back with a vengeance during Global's 5th Anniversary celebration when her NV base version, White Dragon Ling, was announced. She is a support whose kit is stacked with a LOT of useful abilities; Buffs, party-wide imbues for fire and light that also come with imperil and amps, on-demand 2 stacks of mirage that can also heal, a revive ability in cooldown, MP restore, satus ailment cure and ailment immunity boost, LB fill rate gauge increase alongside LB gauge fill, on-demand ability that can give physical and magical chaining abilities that alongside triplecast for them, enemy and ally dispel, 80% on-demand full break and 85% one on cooldown, physical, magical, and general mitigations, and FOUR 150% party-wide killers for humans, beasts, reapers, and machines that also come with the respective races' damage mitigation. While her kits are separated by brave shifts in offensive and defensive categories, her Brave Shift duration is unlimited and she has no Brave Shift cooldown. Aside from that, she has very high survavibility thanks to her high HP modifier and 50% innate physical evasion and high damage for support thanks to a finisher skill Dragon Bite when enhanced by her Magnus Ability Dragon Dancer. The catch is that her abilties cost LB crystals (can be offset with daggers' Item World rare and enough LB gauge gears) so some skills can't be used in turn one and her LB costs whopping '''90''' LB crystals as a consequense for Ling's skills requiring LB crystals to be used. Overall, while Cetra Descendant Aerith's damage is higher due to reflected holy, tag chain, and higher element amp, Ling brings so much more to the table she's regarded as the better support unit of the two by many people.
* When Dark Visions practically kills the healer role due to the demand to deal as high burst damage as possible, Cressnik successfully (joke intended) revived the dead role with a wide variety of helpful and somehow unique utilities. His base form has stat buffs, imperil and debuff cure, ailments cure and protection, light element amp, LB damage buffs, and access to triplecast that also include basic white magics healers can use. What's interesting, however, is his shift form. While he loses out ability to triple cast his skills (he instead only has triple white magic), a lot of his skills in this form allows cressnik to autocast buffs every turn, making sure that the team has emergency protection (albeit sometimes weaker) when enemies use dispel the previous turn with autocast stop and charm protection and 10% morale gauge increase, the highest anyone's done so far, arguably the moat useful of them all. His Magnus Ability in this form, Shining Siphon, imbues everyone with light element for 3 turns while giving your team light damage absorption for one turn, which when combined with casting Arcane Antioxidant next turn and a decent amount of innate light resistance for each unit ensures complete damage immunity for 3 turns. His upgraded normal attack, aside from being the only thing so far that can [=AoE=] cure zombify status, fills 10 LB gauge per use. Performing normal attack with equipments that can make normal attacks hit twice (like Lightning or Yeti of Narshe Umaro's TMR) and dual wielding ensures a 40 LB gauge fill for the whole party, the highest and cheapest on-demand LB fill. While he lacks mitigation and reliable source of [=AoE=] reraise, Cressnik's kit is designed to protect any team from total wipe assuming that he himself doesn't die once (since dying erases his autocast buff) or use his base form's Magnus Ability.
* Skye, as of October 1st 2021 when this was written, is the best LB finisher in Clash of Wills who works even better when the enemy is weak to wind. Her Brave Shift LB is a two-hit finisher with the first hit gaining boost from consecutive use (max. modifier 155x) and the second one scaling off of morale gauge that when maxed out it can reach a ''whopping'' 550x without any LB boost. What's best about her LB is that it's non-elemental, a rare feat during the time when unit designs are geared toward locking DPS into one element, making her extremely versatile. What's even more amazing that in Clash of Wills she can outdamage AVALANCHE Tifa and Legendary Hero Sephiroth, two units Alim made to be extremely broken in terms of burst damage, '''''in their own elements'''''. Even if her damage drops to NV Zidane's level outside of Clash of Wills, she's still easier to use than Zidane because of her own 87% DEF break (albeit on a 3-use Magnus ability), 30% spear imperil, and being role shift unit without cooldown between forms and brave shift duration limit compared to Zidane's 4-turn duration and 4-turn cooldown with passive that automatically fills her LB gauge one turn after shifting to her base form. Her weakness is not having any source of self elemental imbues, but that can be easily solved by bringing units that can give element imbue and element damage boost.
* NV base Lara Croft, while having Pokemon-like kit like Legendary Hero Sephiroth and AVALANCHE Tifa, proves herself to be one of the best Bolting Strike chainer currently in the game. Her kit is essentially divided into two; base form, a TDW damage dealer that focuses on filling LB gauge while dealing damage, and brave shift form, a TDH damage dealer that consumes her full LB gauge in exchange for casting one of three skills equivalent of T-casting Bolting Strike chain. The meat of her damage comes from her brave shift form because 1) Being TDH has chance to increase damage through variance and two-handed guns have higher variance than most weapons, 2) One of the chaining skills is a 2-use Magnus ability that reduces DEF by 90% to one enemy, the highest break percentage so far that only limited-time units (Trials of Mana's NV Hawkeye and Vinera) and NV Locke (albeit with spending Master's Crown, a very rare upgrade resource) have, 3) the remaining skills have 200% physical killers and 50% racial mitigation against humans and beasts or avians and machinas, the former of which Mastermind Xon can steal and spread to other units, and 4) her chaining skills' modifier in Clash of Wills dramatically increases when reaching max morale into '''3500x'''. Even though Gumi tries to compensate the high damage with high LB requirement, entrusts and other good sources of LB gauge fill like Cressnik's dualwield double normal attack or NV Chow's counter heal build is enough to ensure Lara stays in her BS form spamming her skills. Her damage (brave shift form's LB) in Dark Vision isn't too shabby either since her LB is easy to time while having the variance benefit her brave shift form has. Also, her brave shift form has innate 300% LB damage boost passive, giving her less things to worry about concerning parameters needed to boost damage (killers, chain cap boost etc). She's almost mandatory to be in players' [=CoW=] team if players want to reach top score for six months in a row after her release.
* Maeve is a very good example of Role Brave Shift NV unit done right and what Solitary Patron Snow wants as a hybrid tank. She's a tank that can switch between physical and magical cover at will; her physical and magical cover skills in each form have an ability to first dispel existing cover buff on her before applying another cover buff and she is a True Brave Shift unit (no cooldown between switching forms). She also has the advantage of being very bulky because of her innate 350% True Single Wield (or TSW, stat boost from equipments when holding only one weapon) of DEF on her physical tank side or SPR on her magic tank side that can be maxed when equipped with her STMR with the remaining defensive stat at 250% without her STMR. Outside of tanking, she has a nice set of utility; Party-wide earth imbue, imperil, and amp, ailments and stat break resitance that comes along with general mitigation for the party, simple 280% stat buffs and a cooldown ability that gives physical mitigation and 5 stacks of mirage for the whole party in base form, while magical tank side has limit gauge support (fill rate and instant fill for the whole party) and morale-scaling barrier. In Clash Of Wills, when the party's limit gauge is 50% or less she has access to a Magnus Ability called "Need Assistance?" which is the first omni-cover ability in the game, able to cover for any type of damage with 90% damage mitigation for 3 turns alongside a one-turn 90% general mitigation buff AND earth damage absorption attached, making it a great last resort skill. Meanwhile, she has access to killers and racial mitigation for dragons ands beasts when morale gauge is above 120%. Her downsides, however, are that she has no innate passive provoke (not a problem if players want another unit to take up the role) and she has no innate guts (solved with equipments). Overall, while tanks aren't really necessary in most content, she's still one of the best if anyone needs tanking.



* Divine Beast Chow is a ''monster'' when it comes to morale generation, healing, and LB gauge fill from his counter ability Bringer of Wealth. Unlike most counter ability nowadays which has limited activation count (Chow also has in Divine Doggy and Loyal Protector), Bringer of Wealth has no limit on how much it can be activated meaning it will be activated based on the amount of attacks he receives, maximum amount being all of them. It's easy for him to receive multiple attack since he's quite a bulky magic tank that can cover all damage with on-demand omnicover on his base form LB. This will ensure that your team, provided they don't die from enemy onslaught, will be at full HP/MP and maxed out LB gauge on top of having a huge morale bonus in Clash of Wills at the start of your turn. Even if other party members die, Chow's base form kit has healing spells including Full-Life and other competent healing stuffs like break and ailments immunity/cure. While his base form's elemental support is subpar and his Brave Shift form's damage quickly falls behind, that counter ability alone is potent enough to make people consider him as arguably one of the best magic tanks. In fact, his counter build is so potent Clash of Wills bosses after his release start to generate much higher morale for themselves regardless of difficulty, making people who skip him regret it since Chow is a limited-time unit.
* Storm Seeker Esther is what many players consider a premium unit should be. Coming along with a new mechanic that enables her to recharge specific Magnus Abilities after performing a certain action, her base form stays true to how her original form works which is dealing high damage with her LB while doing plethora of other things in a very simple rotation; Casting Calm Before the Storm (Esther's rechargeable Magnus Ability) and other skills that fill her LB gauge, casting LB that recharges her Magnus Ability, rinse and repeat. Calm Before the Storm gives great sword imperil to one enemy for 5 turns, boost Esther's LB damage by 300%, and increase her LB modifier by 175x for two turns, making her LB modifier comparable to premium units at the time while not being locked to a specific element. Her normal BS chaining ability, Bolting Slice, is a backloaded stacking ability that also gives 87% DEF break to one enemy for 5 turns while her normal SR chaining ability reduces physical accuracy while also dealing damage to all enemies. True Storm Brand imbues herself with lightning, gives a 60% damage amp to self, and reduces all enemies' resistance to lighning by 135% on a 5-turn cooldown. Energizing Bunny increases ATK, DEF and SPR (300%), gives 120% party-wide killer buffs to demon, machina, stone and reaper, and increase physical accuracy (50%) for 5 turns to all allies on a 5-turn cooldown. Meanwhile, her Brave Shift form is a physical tank that needs a lot of LB gauge to function (easily solvable with giving her counter equipment since her upgraded normal attack fills 20 LB gauge per cast) but is still competent with omni cover and party-wide lightning absorb buff on her Magnus, a provoke that also provides racial phys damage mitigation, a good physical cover, a party-wide stat break and charm cure and resistance buff, and a stronger omni cover + reraise on her Brave Shift LB. Her major weaknesses are that she can't do her two roles well together and her LB is an Extreme Nova chain that doesn't function well unless chaining with a copy.[[labelnote:]]The latest unit to have this chain family is Christine, who is ice-locked.[[/labelnote]] Gumi provided a workaround in the form of an equippable materia which grants the unit a lightning-locked Extreme Nova skill, allowing any unit to chain with her LB, and Esther also comes with a 20-turn cooldown skill that grants an Extreme Nova chain skill to an ally for 5 turns. Unfortunately, this makes using Esther slightly more difficult in trials where companions/dupes are forbidden (most Mystery Crystal trials, Dark Visions, Clash of Wills, etc.), but this is at best a minor drawback to an otherwise incredible unit.
** Paladin Sylvie's release comes with free upgrade for her and her Vision Card; Her Magnetic Force passive boosts her own LB modifier by 100x (130x with max morale) as long as Paladin Sylvie's alive in the party, her base form LB becomes morale-scaling with 375x modifier in max morale, and her VC card gains 10 more base ATK while its third passive gives static 500 ATK and DEF. Her LB mod increases to 475x (680x with max morale) giving her help in matching NV Tidus' power even if a little bit and her VC, at first criticised for not being strong enough, becomes a card woth getting second copies of.
* Neo Vision version of Reberta, Reberta and Ignitos, becomes yet another example of how Gumi's unit design is vastly superior when it comes to role compression and flexibility. First of all, she's a true brave shift support unit who either deals morale-scaling tag-chaining magic damage in base form or physical jump damage in brave shift form, both of which while still fall short of dedicated damage dealers in DV and/or Clash of Wills are still respectable. Her support kit does a lot of things; four party-wide killer and race mitigation buffs that also give 400% self stat buff for infinite turn (but dispellable), an on-demand 135% fire imperil and party-wide fire imbue and 45% amp that Lefhtia, a fire support released not even a month before Reberta, embarrasingly has to wait for her SLB to give similar effect, a 300% stat buff cooldown skill that also grants 5 stacks of mirage and LB gauge fill rate boost (not available in Brave Shift form), an imperil cure cooldown skill that also buffs fire, ice, and lightning resistance by 120% and grants 10.000 HP barrier, a magnus ability in base form that perfectly dispel allies while giving 45% fire, ice, and Lightning amps, a 2-use magnus that gives party-wide 15x modifier boost to all physical skills[[note]]since Reberta's magic attack in base form is a physical attack that scales off MAG stat, it still gains the benefit[[/note]], and spear imperil and accuracy debuff that also boosts her own jump damage (not available in base form), making the damage tradeoff worth it. Her greatest feat is arguably her magic attack in base form, quadcast Mystic Breath, being able to chain with Extreme Nova as long as they're cast together with T-Cast Bolting Strike frame, covering Esther's chaining partner problem.
* Paladin Sylvie, Sylvie's NV base version, continues her own legacy as one of the most versatile support units her 7* form used to be. She's a true brave shift unit whose kit is divided into defensive-focused in her base form and offensive-focused in Brave shift form. Her upgrader normal attack is a more arena-annoying version of Whimsical Winter Tiana with the same revive/reraise effect and 20% HP/MP restore added. Paladin's Offense applies 80% [=DEF/SPR=] breaks to all enemies while giving 350% [=ATK/MAG=] stat buff, 200% LB damage boost, 100% physical accuracy, and 10 LB crystal once every 5 turns for 5 turns. Paladin's Defense applies 80% [=ATK/MAG=] breaks and debuffs enemies' accuracy by 25% to all enemies while giving 350% [=DEF/SPR=] stat buff, 4 stacks of mirage, and 10 LB crystal once every 5 turns for 5 turns. Elemental Vines gives 200% earth resistance, 80% wind, light, and dark, 75% magical damage mitigation and fills morale gauge on-demand. Elemental Petals gives 200% lightning resistance, 80% fire, ice, and water resistance, 75% physical damage mitigation and fills morale gauge on-demand. Compassionate Knight cures and gives immunity to imperils and all ailments except zombie and berserk while restoring 20% HP and MP to all aliies. Paladin's Resolve gives morale-scaling barrier, HP and MP regen, and fills morale gauge. Burgeoning Defense is a one-time Magnus Ability that autocasts 85% deneral mitigation, morale-scaling barrier, and morale gauge fill for 3 turns. Her base form LB gives 100% all-elemental resistance, morale-scaling barrier, undispellable 350% all-stat buffs, and 250% LB damage boost. Her biggest selling points, however, are her offensive supports. Aside from more accessible (albeit weaker) imbue/amp to lightning or earth on a five-turn cooldown ability, she has 2-use imbue Magnus Abilities to those elements that dispel other imbues before autocasting the imbue and amps that ramp up every turn for three turns, reaching a whopping '''100% amp''' to all allies at turn three. [[labelnote:In comparison to JP's 100% amp]]What makes these skills amazing is that Songstress Yuna, the first unit in JP to get 100% amp (for water), has the skill locked in EX2, is usable once in 10 turns, doesn't dispel other imbues, and is single-target only[[/labelnote]]. She also has two-turn cooldown skills that gives single-target 250% killer buffs for two turns alongside 150% party-wide killer buffs for 5 turns to demons, insects, or stones. [[labelnote:In comparison to JP's single-target 250% killer support units]]While they only have access to 150% party-wide killers on their SLB, their single-target killer buffs are on-demand and dualcastable, enabling at maximum four units to get the same benefit provided they cast nothing else.[[/labelnote]] "I've Got Your Back!" is a one-use Magnus ability that fills LB gauge by 100 crystals, cure breaks, gives 400% all-stat buffs and 300% LB damage buff for two turns to one ally and fills morale gauge. Her LB gives morale-scaling modifier boost (10x/30x with max morale to physical/magical damage that partially ignore defense and morale-scaling LB, 20x/60x with max morale to everything else) to many types of LB damage except for fixed-type LB damage like Kall and Baran's base form and evoke LB damage on top of 250% LB damage boost and 400% all-stat buffs to all allies. Her drawbacks are skills granted by her skill-granting cooldown ability (Magical Wish and Powerful Wish) are single-use only effective against specific races locked on a very long cooldown, her party-wide LB damage boost only reaches 250%, she doesn't have a reliable source of general mitigation, her revive/reraise being on upgraded normal attack may potentially lock her from doing anything else if she doesn't counterattack, and her debuffs are subpar (120% lightning/earth imperil and 80% breaks are bad in current meta, but they can be covered by both units). However, those are small prices to pay for a unit who is, all things considered, a complete package.


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[[folder:Global-exclusive Neo Vision units]]
The most defining trait of the Neo Vision era in GL is how Gumi handled it, be it for [[ChristmasRushed the massive content cut that served to rush the new era to the West]], or how it was handled afterwards, with a highly increased focus on Global-exclusive units, some of them actually eclipsing the Japanese meta. It's one of the main reasons players treat JP and GL as "two different games", as well as [[BrokenBase one of the main aspects of the JP versus GL divide]].

* Ling came back with a vengeance during Global's 5th Anniversary celebration when her NV base version, White Dragon Ling, was announced. She is a support whose kit is stacked with a LOT of useful abilities; Buffs, party-wide imbues for fire and light that also come with imperil and amps, on-demand 2 stacks of mirage that can also heal, a revive ability in cooldown, MP restore, satus ailment cure and ailment immunity boost, LB fill rate gauge increase alongside LB gauge fill, on-demand ability that can give physical and magical chaining abilities that alongside triplecast for them, enemy and ally dispel, 80% on-demand full break and 85% one on cooldown, physical, magical, and general mitigations, and FOUR 150% party-wide killers for humans, beasts, reapers, and machines that also come with the respective races' damage mitigation. While her kits are separated by brave shifts in offensive and defensive categories, her Brave Shift duration is unlimited and she has no Brave Shift cooldown. Aside from that, she has very high survavibility thanks to her high HP modifier and 50% innate physical evasion and high damage for support thanks to a finisher skill Dragon Bite when enhanced by her Magnus Ability Dragon Dancer. The catch is that her abilties cost LB crystals (can be offset with daggers' Item World rare and enough LB gauge gears) so some skills can't be used in turn one and her LB costs whopping '''90''' LB crystals as a consequense for Ling's skills requiring LB crystals to be used. Overall, while Cetra Descendant Aerith's damage is higher due to reflected holy, tag chain, and higher element amp, Ling brings so much more to the table she's regarded as the better support unit of the two by many people.
* When Dark Visions practically kills the healer role due to the demand to deal as high burst damage as possible, Cressnik successfully (joke intended) revived the dead role with a wide variety of helpful and somehow unique utilities. His base form has stat buffs, imperil and debuff cure, ailments cure and protection, light element amp, LB damage buffs, and access to triplecast that also include basic white magics healers can use. What's interesting, however, is his shift form. While he loses out ability to triple cast his skills (he instead only has triple white magic), a lot of his skills in this form allows cressnik to autocast buffs every turn, making sure that the team has emergency protection (albeit sometimes weaker) when enemies use dispel the previous turn with autocast stop and charm protection and 10% morale gauge increase, the highest anyone's done so far, arguably the moat useful of them all. His Magnus Ability in this form, Shining Siphon, imbues everyone with light element for 3 turns while giving your team light damage absorption for one turn, which when combined with casting Arcane Antioxidant next turn and a decent amount of innate light resistance for each unit ensures complete damage immunity for 3 turns. His upgraded normal attack, aside from being the only thing so far that can [=AoE=] cure zombify status, fills 10 LB gauge per use. Performing normal attack with equipments that can make normal attacks hit twice (like Lightning or Yeti of Narshe Umaro's TMR) and dual wielding ensures a 40 LB gauge fill for the whole party, the highest and cheapest on-demand LB fill. While he lacks mitigation and reliable source of [=AoE=] reraise, Cressnik's kit is designed to protect any team from total wipe assuming that he himself doesn't die once (since dying erases his autocast buff) or use his base form's Magnus Ability.
* Skye, as of October 1st 2021 when this was written, is the best LB finisher in Clash of Wills who works even better when the enemy is weak to wind. Her Brave Shift LB is a two-hit finisher with the first hit gaining boost from consecutive use (max. modifier 155x) and the second one scaling off of morale gauge that when maxed out it can reach a ''whopping'' 550x without any LB boost. What's best about her LB is that it's non-elemental, a rare feat during the time when unit designs are geared toward locking DPS into one element, making her extremely versatile. What's even more amazing that in Clash of Wills she can outdamage AVALANCHE Tifa and Legendary Hero Sephiroth, two units Alim made to be extremely broken in terms of burst damage, '''''in their own elements'''''. Even if her damage drops to NV Zidane's level outside of Clash of Wills, she's still easier to use than Zidane because of her own 87% DEF break (albeit on a 3-use Magnus ability), 30% spear imperil, and being role shift unit without cooldown between forms and brave shift duration limit compared to Zidane's 4-turn duration and 4-turn cooldown with passive that automatically fills her LB gauge one turn after shifting to her base form. Her weakness is not having any source of self elemental imbues, but that can be easily solved by bringing units that can give element imbue and element damage boost.
* NV base Lara Croft, while having Pokemon-like kit like Legendary Hero Sephiroth and AVALANCHE Tifa, proves herself to be one of the best Bolting Strike chainer currently in the game. Her kit is essentially divided into two; base form, a TDW damage dealer that focuses on filling LB gauge while dealing damage, and brave shift form, a TDH damage dealer that consumes her full LB gauge in exchange for casting one of three skills equivalent of T-casting Bolting Strike chain. The meat of her damage comes from her brave shift form because 1) Being TDH has chance to increase damage through variance and two-handed guns have higher variance than most weapons, 2) One of the chaining skills is a 2-use Magnus ability that reduces DEF by 90% to one enemy, the highest break percentage so far that only limited-time units (Trials of Mana's NV Hawkeye and Vinera) and NV Locke (albeit with spending Master's Crown, a very rare upgrade resource) have, 3) the remaining skills have 200% physical killers and 50% racial mitigation against humans and beasts or avians and machinas, the former of which Mastermind Xon can steal and spread to other units, and 4) her chaining skills' modifier in Clash of Wills dramatically increases when reaching max morale into '''3500x'''. Even though Gumi tries to compensate the high damage with high LB requirement, entrusts and other good sources of LB gauge fill like Cressnik's dualwield double normal attack or NV Chow's counter heal build is enough to ensure Lara stays in her BS form spamming her skills. Her damage (brave shift form's LB) in Dark Vision isn't too shabby either since her LB is easy to time while having the variance benefit her brave shift form has. Also, her brave shift form has innate 300% LB damage boost passive, giving her less things to worry about concerning parameters needed to boost damage (killers, chain cap boost etc). She's almost mandatory to be in players' [=CoW=] team if players want to reach top score for six months in a row after her release.
* Maeve is a very good example of Role Brave Shift NV unit done right and what Solitary Patron Snow wants as a hybrid tank. She's a tank that can switch between physical and magical cover at will; her physical and magical cover skills in each form have an ability to first dispel existing cover buff on her before applying another cover buff and she is a True Brave Shift unit (no cooldown between switching forms). She also has the advantage of being very bulky because of her innate 350% True Single Wield (or TSW, stat boost from equipments when holding only one weapon) of DEF on her physical tank side or SPR on her magic tank side that can be maxed when equipped with her STMR with the remaining defensive stat at 250% without her STMR. Outside of tanking, she has a nice set of utility; Party-wide earth imbue, imperil, and amp, ailments and stat break resitance that comes along with general mitigation for the party, simple 280% stat buffs and a cooldown ability that gives physical mitigation and 5 stacks of mirage for the whole party in base form, while magical tank side has limit gauge support (fill rate and instant fill for the whole party) and morale-scaling barrier. In Clash Of Wills, when the party's limit gauge is 50% or less she has access to a Magnus Ability called "Need Assistance?" which is the first omni-cover ability in the game, able to cover for any type of damage with 90% damage mitigation for 3 turns alongside a one-turn 90% general mitigation buff AND earth damage absorption attached, making it a great last resort skill. Meanwhile, she has access to killers and racial mitigation for dragons ands beasts when morale gauge is above 120%. Her downsides, however, are that she has no innate passive provoke (not a problem if players want another unit to take up the role) and she has no innate guts (solved with equipments). Overall, while tanks aren't really necessary in most content, she's still one of the best if anyone needs tanking.
* Divine Beast Chow is a ''monster'' when it comes to morale generation, healing, and LB gauge fill from his counter ability Bringer of Wealth. Unlike most counter ability nowadays which has limited activation count (Chow also has in Divine Doggy and Loyal Protector), Bringer of Wealth has no limit on how much it can be activated meaning it will be activated based on the amount of attacks he receives, maximum amount being all of them. It's easy for him to receive multiple attack since he's quite a bulky magic tank that can cover all damage with on-demand omnicover on his base form LB. This will ensure that your team, provided they don't die from enemy onslaught, will be at full HP/MP and maxed out LB gauge on top of having a huge morale bonus in Clash of Wills at the start of your turn. Even if other party members die, Chow's base form kit has healing spells including Full-Life and other competent healing stuffs like break and ailments immunity/cure. While his base form's elemental support is subpar and his Brave Shift form's damage quickly falls behind, that counter ability alone is potent enough to make people consider him as arguably one of the best magic tanks. In fact, his counter build is so potent Clash of Wills bosses after his release start to generate much higher morale for themselves regardless of difficulty, making people who skip him regret it since Chow is a limited-time unit.
* Storm Seeker Esther is what many players consider a premium unit should be. Coming along with a new mechanic that enables her to recharge specific Magnus Abilities after performing a certain action, her base form stays true to how her original form works which is dealing high damage with her LB while doing plethora of other things in a very simple rotation; Casting Calm Before the Storm (Esther's rechargeable Magnus Ability) and other skills that fill her LB gauge, casting LB that recharges her Magnus Ability, rinse and repeat. Calm Before the Storm gives great sword imperil to one enemy for 5 turns, boost Esther's LB damage by 300%, and increase her LB modifier by 175x for two turns, making her LB modifier comparable to premium units at the time while not being locked to a specific element. Her normal BS chaining ability, Bolting Slice, is a backloaded stacking ability that also gives 87% DEF break to one enemy for 5 turns while her normal SR chaining ability reduces physical accuracy while also dealing damage to all enemies. True Storm Brand imbues herself with lightning, gives a 60% damage amp to self, and reduces all enemies' resistance to lighning by 135% on a 5-turn cooldown. Energizing Bunny increases ATK, DEF and SPR (300%), gives 120% party-wide killer buffs to demon, machina, stone and reaper, and increase physical accuracy (50%) for 5 turns to all allies on a 5-turn cooldown. Meanwhile, her Brave Shift form is a physical tank that needs a lot of LB gauge to function (easily solvable with giving her counter equipment since her upgraded normal attack fills 20 LB gauge per cast) but is still competent with omni cover and party-wide lightning absorb buff on her Magnus, a provoke that also provides racial phys damage mitigation, a good physical cover, a party-wide stat break and charm cure and resistance buff, and a stronger omni cover + reraise on her Brave Shift LB. Her major weaknesses are that she can't do her two roles well together and her LB is an Extreme Nova chain that doesn't function well unless chaining with a copy.[[labelnote:]]The latest unit to have this chain family is Christine, who is ice-locked.[[/labelnote]] Gumi provided a workaround in the form of an equippable materia which grants the unit a lightning-locked Extreme Nova skill, allowing any unit to chain with her LB, and Esther also comes with a 20-turn cooldown skill that grants an Extreme Nova chain skill to an ally for 5 turns. Unfortunately, this makes using Esther slightly more difficult in trials where companions/dupes are forbidden (most Mystery Crystal trials, Dark Visions, Clash of Wills, etc.), but this is at best a minor drawback to an otherwise incredible unit.
** Paladin Sylvie's release comes with free upgrade for her and her Vision Card; Her Magnetic Force passive boosts her own LB modifier by 100x (130x with max morale) as long as Paladin Sylvie's alive in the party, her base form LB becomes morale-scaling with 375x modifier in max morale, and her VC card gains 10 more base ATK while its third passive gives static 500 ATK and DEF. Her LB mod increases to 475x (680x with max morale) giving her help in matching NV Tidus' power even if a little bit and her VC, at first criticised for not being strong enough, becomes a card woth getting second copies of.
* Neo Vision version of Reberta, Reberta and Ignitos, becomes yet another example of how Gumi's unit design is vastly superior when it comes to role compression and flexibility. First of all, she's a true brave shift support unit who either deals morale-scaling tag-chaining magic damage in base form or physical jump damage in brave shift form, both of which while still fall short of dedicated damage dealers in DV and/or Clash of Wills are still respectable. Her support kit does a lot of things; four party-wide killer and race mitigation buffs that also give 400% self stat buff for infinite turn (but dispellable), an on-demand 135% fire imperil and party-wide fire imbue and 45% amp that Lefhtia, a fire support released not even a month before Reberta, embarrasingly has to wait for her SLB to give similar effect, a 300% stat buff cooldown skill that also grants 5 stacks of mirage and LB gauge fill rate boost (not available in Brave Shift form), an imperil cure cooldown skill that also buffs fire, ice, and lightning resistance by 120% and grants 10.000 HP barrier, a magnus ability in base form that perfectly dispel allies while giving 45% fire, ice, and Lightning amps, a 2-use magnus that gives party-wide 15x modifier boost to all physical skills[[note]]since Reberta's magic attack in base form is a physical attack that scales off MAG stat, it still gains the benefit[[/note]], and spear imperil and accuracy debuff that also boosts her own jump damage (not available in base form), making the damage tradeoff worth it. Her greatest feat is arguably her magic attack in base form, quadcast Mystic Breath, being able to chain with Extreme Nova as long as they're cast together with T-Cast Bolting Strike frame, covering Esther's chaining partner problem.
* Paladin Sylvie, Sylvie's NV base version, continues her own legacy as one of the most versatile support units her 7* form used to be. She's a true brave shift unit whose kit is divided into defensive-focused in her base form and offensive-focused in Brave shift form. Her upgrader normal attack is a more arena-annoying version of Whimsical Winter Tiana with the same revive/reraise effect and 20% HP/MP restore added. Paladin's Offense applies 80% [=DEF/SPR=] breaks to all enemies while giving 350% [=ATK/MAG=] stat buff, 200% LB damage boost, 100% physical accuracy, and 10 LB crystal once every 5 turns for 5 turns. Paladin's Defense applies 80% [=ATK/MAG=] breaks and debuffs enemies' accuracy by 25% to all enemies while giving 350% [=DEF/SPR=] stat buff, 4 stacks of mirage, and 10 LB crystal once every 5 turns for 5 turns. Elemental Vines gives 200% earth resistance, 80% wind, light, and dark, 75% magical damage mitigation and fills morale gauge on-demand. Elemental Petals gives 200% lightning resistance, 80% fire, ice, and water resistance, 75% physical damage mitigation and fills morale gauge on-demand. Compassionate Knight cures and gives immunity to imperils and all ailments except zombie and berserk while restoring 20% HP and MP to all aliies. Paladin's Resolve gives morale-scaling barrier, HP and MP regen, and fills morale gauge. Burgeoning Defense is a one-time Magnus Ability that autocasts 85% deneral mitigation, morale-scaling barrier, and morale gauge fill for 3 turns. Her base form LB gives 100% all-elemental resistance, morale-scaling barrier, undispellable 350% all-stat buffs, and 250% LB damage boost. Her biggest selling points, however, are her offensive supports. Aside from more accessible (albeit weaker) imbue/amp to lightning or earth on a five-turn cooldown ability, she has 2-use imbue Magnus Abilities to those elements that dispel other imbues before autocasting the imbue and amps that ramp up every turn for three turns, reaching a whopping '''100% amp''' to all allies at turn three. [[labelnote:In comparison to JP's 100% amp]]What makes these skills amazing is that Songstress Yuna, the first unit in JP to get 100% amp (for water), has the skill locked in EX2, is usable once in 10 turns, doesn't dispel other imbues, and is single-target only[[/labelnote]]. She also has two-turn cooldown skills that gives single-target 250% killer buffs for two turns alongside 150% party-wide killer buffs for 5 turns to demons, insects, or stones. [[labelnote:In comparison to JP's single-target 250% killer support units]]While they only have access to 150% party-wide killers on their SLB, their single-target killer buffs are on-demand and dualcastable, enabling at maximum four units to get the same benefit provided they cast nothing else.[[/labelnote]] "I've Got Your Back!" is a one-use Magnus ability that fills LB gauge by 100 crystals, cure breaks, gives 400% all-stat buffs and 300% LB damage buff for two turns to one ally and fills morale gauge. Her LB gives morale-scaling modifier boost (10x/30x with max morale to physical/magical damage that partially ignore defense and morale-scaling LB, 20x/60x with max morale to everything else) to many types of LB damage except for fixed-type LB damage like Kall and Baran's base form and evoke LB damage on top of 250% LB damage boost and 400% all-stat buffs to all allies. Her drawbacks are skills granted by her skill-granting cooldown ability (Magical Wish and Powerful Wish) are single-use only effective against specific races locked on a very long cooldown, her party-wide LB damage boost only reaches 250%, she doesn't have a reliable source of general mitigation, her revive/reraise being on upgraded normal attack may potentially lock her from doing anything else if she doesn't counterattack, and her debuffs are subpar (120% lightning/earth imperil and 80% breaks are bad in current meta, but they can be covered by both units). However, those are small prices to pay for a unit who is, all things considered, a complete package.
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