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This is more of a Peninsula Of Powerleveling trick. Examples of Game Breaker in \'\'Dark Souls II\'\' go in the YMMV section for now.


** While its stability is not as high as Greatshield of Artorias, the Silver Knight Shield comes very close. In exchange, however, it is only a medium shield, thus it has lower weight and is still able to parry. It also have a better lightning damage reduction than Greatshield of Artorias.

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** While its stability is not as high as the Greatshield of Artorias, the Silver Knight Shield comes very close. In exchange, however, it is only a medium shield, thus it has lower weight and is still able to parry. It also have has a better lightning damage reduction than the Greatshield of Artorias.Artorias, which will mitigate ''other'' pesky gamebreakers.



* Because pyromancy doesn't scale with any stats other than Attunement slots, it's very common for low-level griefers to bring in a fully upgraded pyromancy flame and a powerful spell like Black Flame or Fire Tempest, allowing them to wreak havoc against equally low-level players. Most beginners have a hard time countering this sudden leap in power, let alone have the reflexes to dodge them if it's their first time.
* From DarkSouls2 there's the Bonfire Ascetic Giant Lord Infinite Loop. Basically, you can level up your character very quickly by using Bonfire Ascetics at The Place Unbeknownst bonfire, then fighting the boss, taking the bonfire Ascetic from his level, then repeating the process. After +7, the number of souls, and the difficulty, of the boss stop increasing. At +7, you get 350k souls a pop, enough for a level up, even at level 300. Plus, there's a pickup for two twinkling titanite just a little ways past the tree leading to the boss, so you can get enough twinkle to upgrade any rare armor you like... including Havel's armor, the best defensive armor in the game. With enough patience, you can upgrade all your stats to 50 within a few hours, allowing you to create a character able to handle any situation.

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* Because pyromancy doesn't scale with any stats other than Attunement slots, it's very common for low-level griefers to bring in a fully upgraded pyromancy flame and a powerful spell like Black Flame or Fire Tempest, allowing them to wreak havoc against equally low-level players. Most beginners have a hard time countering this sudden leap in power, let alone have the reflexes to dodge them if it's their first time.
* From DarkSouls2 there's the Bonfire Ascetic Giant Lord Infinite Loop. Basically, you can level up your character very quickly by using Bonfire Ascetics at The Place Unbeknownst bonfire, then fighting the boss, taking the bonfire Ascetic from his level, then repeating the process. After +7, the number of souls, and the difficulty, of the boss stop increasing. At +7, you get 350k souls a pop, enough for a level up, even at level 300. Plus, there's a pickup for two twinkling titanite just a little ways past the tree leading to the boss, so you can get enough twinkle to upgrade any rare armor you like... including Havel's armor, the best defensive armor in the game. With enough patience, you can upgrade all your stats to 50 within a few hours, allowing you to create a character able to handle any situation.
time.
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* From DarkSouls2 there's the Bonfire Ascetic Giant Lord Infinite Loop. Basically, you can level up your character very quickly by using Bonfire Ascetics at The Place Unbeknownst bonfire, then fighting the boss, taking the bonfire Ascetic from his level, then repeating the process. After +7, the number of souls, and the difficulty, of the boss stop increasing. At +7, you get 350k souls a pop. Plus, there's a pickup for two twinkling titanite just a little ways past the tree leading to the boss, so you can get enough twinkle to upgrade any rare armor you like. With enough patience, you can upgrade all your stats to 50 within a few hours.

to:

* From DarkSouls2 there's the Bonfire Ascetic Giant Lord Infinite Loop. Basically, you can level up your character very quickly by using Bonfire Ascetics at The Place Unbeknownst bonfire, then fighting the boss, taking the bonfire Ascetic from his level, then repeating the process. After +7, the number of souls, and the difficulty, of the boss stop increasing. At +7, you get 350k souls a pop. pop, enough for a level up, even at level 300. Plus, there's a pickup for two twinkling titanite just a little ways past the tree leading to the boss, so you can get enough twinkle to upgrade any rare armor you like. like... including Havel's armor, the best defensive armor in the game. With enough patience, you can upgrade all your stats to 50 within a few hours.hours, allowing you to create a character able to handle any situation.
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None


* Because pyromancy doesn't scale with any stats other than Attunement slots, it's very common for low-level griefers to bring in a fully upgraded pyromancy flame and a powerful spell like Black Flame or Fire Tempest, allowing them to wreak havoc against equally low-level players. Most beginners have a hard time countering this sudden leap in power, let alone have the reflexes to dodge them if it's their first time.

to:

* Because pyromancy doesn't scale with any stats other than Attunement slots, it's very common for low-level griefers to bring in a fully upgraded pyromancy flame and a powerful spell like Black Flame or Fire Tempest, allowing them to wreak havoc against equally low-level players. Most beginners have a hard time countering this sudden leap in power, let alone have the reflexes to dodge them if it's their first time.time.

* From DarkSouls2 there's the Bonfire Ascetic Giant Lord Infinite Loop. Basically, you can level up your character very quickly by using Bonfire Ascetics at The Place Unbeknownst bonfire, then fighting the boss, taking the bonfire Ascetic from his level, then repeating the process. After +7, the number of souls, and the difficulty, of the boss stop increasing. At +7, you get 350k souls a pop. Plus, there's a pickup for two twinkling titanite just a little ways past the tree leading to the boss, so you can get enough twinkle to upgrade any rare armor you like. With enough patience, you can upgrade all your stats to 50 within a few hours.
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** While its stability is not as high as Greatshield of Artorias, the Silver Knight Shield comes very close. In exchange, however, it is only a medium shield, thus it has lower weight and is still able to parry. It also have a better lightning damage reduction than Greatshield of Artorias.
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Cleaned up the grammar a bit on the mention of Lightning weapons


* Lightning Weapons do considerably damage of a type most armor provides little protection against and require no stat investment past whatever is needed to wield the weapon. These characteristics make them the preferred weapon type for low-level invaders, as well as players who prefer investing heavily on other stats.

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* Lightning Weapons do considerably considerable damage of a type that most armor provides little protection against and require no stat investment past whatever is needed to wield the weapon. These characteristics make them the preferred weapon type for low-level invaders, as well as players who prefer investing heavily on other stats.
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* The [[{{Portmanteau}} Zaphander/Chaoshander]] Build. Just enough Strength to use the Zweihander sword two-handed (16), upgrade it to +5 Lightning (for the aforementioned armor piercing) or +5 Chaos (for higher attack ratings), combine with Havel's Armour (highest poise) or Giant Armor (highest physical defense and second-highest poise) and a Grass Crest Shield on your back for stamina regen. You suddenly have a MightyGlacier that can keep swinging ''forever'', with armour that negates the disadvantages of the sword's slow swing speed. Mix in a couple of rings, you've got a LightningBruiser. This can be achieved before level 30. The player can then put the next 50-100 levels purely into Endurance, to boost stamina and equip load, Vitality to boost health; and a dash of Attunement to use Great Combustion. Again, pretty much universally hated for being generic, bland, stupid-easy to play and frustratingly popular. A number of its components were nerfed in v1.06, but it can still be very annoying.

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* The [[{{Portmanteau}} Zaphander/Chaoshander]] Build. Just enough Strength to use the Zweihander sword two-handed (16), upgrade it to +5 Lightning (for the aforementioned armor piercing) or +5 Chaos (for higher attack ratings), combine with Havel's Armour (highest poise) or Giant Armor (highest physical defense and second-highest poise) and a Grass Crest Shield on your back for stamina regen. You suddenly have a MightyGlacier that can keep swinging ''forever'', with armour armor that negates the disadvantages of the sword's slow swing speed. Mix in a couple of rings, you've got a LightningBruiser. This can be achieved before level 30. The player can then put the next 50-100 levels purely into Endurance, to boost stamina and equip load, Vitality to boost health; and a dash of Attunement to use Great Combustion. Again, pretty much universally hated for being generic, bland, stupid-easy to play and frustratingly popular. A number of its components were nerfed in v1.06, but it can still be very annoying.
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* [[CastingAShadow Abyss spells]], specifically Dark Bead (a fast-casting, multi-projectile spell that easily lands multiple hits up close and spreads over akin to a shotgun), Black Flame (Great Combustion dealing [[UpToEleven even greater stamina drain]]), and Pursuers (a Homing Soulmass variant that's significantly more persistent, and isn't stopped by the Silver Pendant, which is ''[[{{Irony}} made]]'' to counter Abyss spells). Since you can only obtain them through ''[[DownloadableContent Artorias of the Abyss]]'', they can also be considered as BribingYourWayToVictory.

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* [[CastingAShadow Abyss spells]], specifically Dark Bead (a fast-casting, multi-projectile spell that easily lands multiple hits up close and spreads over akin to a shotgun), Black Flame (Great Combustion dealing [[UpToEleven even greater stamina drain]]), and Pursuers (a Homing Soulmass variant that's significantly more persistent, and isn't stopped by the Silver Pendant, which is ''[[{{Irony}} ''[[ScissorsCutsRock made]]'' to counter Abyss spells). Since you can only obtain them through ''[[DownloadableContent Artorias of the Abyss]]'', they can also be considered as BribingYourWayToVictory.
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None


* Lightning Weapons, which tend to penetrate most armour and have high damage, requiring no stat investment past whatever's needed to wield the weapon. These characteristics make them the preferred weapon type for low-level invaders, as well as players who prefer investing heavily on other stats.

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* Lightning Weapons, which tend to penetrate Weapons do considerably damage of a type most armour armor provides little protection against and have high damage, requiring require no stat investment past whatever's whatever is needed to wield the weapon. These characteristics make them the preferred weapon type for low-level invaders, as well as players who prefer investing heavily on other stats.
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* The [[PortmanteauCoupleName Zaphander or Chaoshander]] Build. Just enough Strength to use the Zweihander sword two-handed (16), upgrade it to +5 Lightning (for the aforementioned armor piercing) or +5 Chaos (for higher attack ratings), combine with Havel's Armour (highest poise) or Giant Armor (highest physical defense and second-highest poise) and a Grass Crest Shield on your back for stamina regen. You suddenly have a MightyGlacier that can keep swinging ''forever'', with armour that negates the disadvantages of the sword's slow swing speed. Mix in a couple of rings, you've got a LightningBruiser. This can be achieved before level 30. The player can then put the next 50-100 levels purely into Endurance, to boost stamina and equip load, Vitality to boost health; and a dash of Attunement to use Great Combustion. Again, pretty much universally hated for being generic, bland, stupid-easy to play and frustratingly popular. A number of its components were nerfed in v1.06, but it can still be very annoying.

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* The [[PortmanteauCoupleName Zaphander or Chaoshander]] [[{{Portmanteau}} Zaphander/Chaoshander]] Build. Just enough Strength to use the Zweihander sword two-handed (16), upgrade it to +5 Lightning (for the aforementioned armor piercing) or +5 Chaos (for higher attack ratings), combine with Havel's Armour (highest poise) or Giant Armor (highest physical defense and second-highest poise) and a Grass Crest Shield on your back for stamina regen. You suddenly have a MightyGlacier that can keep swinging ''forever'', with armour that negates the disadvantages of the sword's slow swing speed. Mix in a couple of rings, you've got a LightningBruiser. This can be achieved before level 30. The player can then put the next 50-100 levels purely into Endurance, to boost stamina and equip load, Vitality to boost health; and a dash of Attunement to use Great Combustion. Again, pretty much universally hated for being generic, bland, stupid-easy to play and frustratingly popular. A number of its components were nerfed in v1.06, but it can still be very annoying.
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None


* Before a patch that reduced its overall usefulness, the Iron Flesh Pyromancy was known to turn boss battles into a cakewalk due to the massive increase in physical defence and poise, with the added effect of making light and medium attacks bounce off the user. And since it's a simple passive effect without any stat adjustment, you don't need a high Intelligence stat or a maxed-out pyromancy flame to enjoy it.

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* Before a patch that reduced its overall usefulness, the Iron Flesh Pyromancy [[http://youtu.be/4UdcKGWmZMs was known to turn boss battles into a cakewalk cakewalk]] due to the massive increase in physical defence and poise, with the added effect of making light and medium attacks bounce off the user. And since it's a simple passive effect without any stat adjustment, you don't need a high Intelligence stat or a maxed-out pyromancy flame to enjoy it.

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** [[FanNickname The Giantdad]], a [[MemeticMutation popularized version]] of the LightningBruiser build above, and by far one of the most used and hated variants: it combines the bare minimum of stats to use Giant's Armor (the highest physical defence in the game), the aforementioned Chaoshander to deal very high damage, the Grass Crest Shield for a huge increase to stamina regeneration, and most importantly, the Father's Mask and rings to make the build light enough to give the player full mobility. It all comes together to create a LightningBruiser that's very hard to hit, can tank a surprisingly high amount of damage, stunlocks you easily, and dishes out the pain. [[BoringButPractical Every]]. [[CurbstompBattle Single]]. [[PunctuatedForEmphasis Swing]]. [[note]][[MemeticMutation Just don't tell anyone you raised that dexterity stat.]][[/note]]



* Because pyromancy doesn't scale with any stats other than Attunement slots, it's very common for low-level griefers to bring in a fully upgraded pyromancy flame and a powerful spell like Black Flame or Fire Tempest, allowing them to wreak havoc against equally low-level players. Most beginners have a hard time countering this sudden leap in power, let alone have the reflexes to dodge them if it's their first time.
* Giantdad, by far one of the most used and most hated builds. It combines the bare minimum of stats to use Giants Armor which has some of the highest defense in the game, the aforementioned Chaoshander to deal very high damage, Grass Crest Shield for a huge increase to stamina regen, and most importantly, the Father's Mask and rings to make it all light enough that the player can still move around at top speeds. It all comes together to create a LightningBruiser that's very hard to hit, can tank a surprisingly high amount of damage, stunlocks you easily, and deals a great deal of damage.

to:

* Because pyromancy doesn't scale with any stats other than Attunement slots, it's very common for low-level griefers to bring in a fully upgraded pyromancy flame and a powerful spell like Black Flame or Fire Tempest, allowing them to wreak havoc against equally low-level players. Most beginners have a hard time countering this sudden leap in power, let alone have the reflexes to dodge them if it's their first time.
* Giantdad, by far one of the most used and most hated builds. It combines the bare minimum of stats to use Giants Armor which has some of the highest defense in the game, the aforementioned Chaoshander to deal very high damage, Grass Crest Shield for a huge increase to stamina regen, and most importantly, the Father's Mask and rings to make it all light enough that the player can still move around at top speeds. It all comes together to create a LightningBruiser that's very hard to hit, can tank a surprisingly high amount of damage, stunlocks you easily, and deals a great deal of damage.
time.
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* Because pyromancy doesn't scale with any stats other than Attunement slots, it's very common for low-level griefers to bring in a fully upgraded pyromancy flame and a powerful spell like Black Flame or Fire Tempest, allowing them to wreak havoc against equally low-level players. Most beginners have a hard time countering this sudden leap in power, let alone have the reflexes to dodge them if it's their first time.

to:

* Because pyromancy doesn't scale with any stats other than Attunement slots, it's very common for low-level griefers to bring in a fully upgraded pyromancy flame and a powerful spell like Black Flame or Fire Tempest, allowing them to wreak havoc against equally low-level players. Most beginners have a hard time countering this sudden leap in power, let alone have the reflexes to dodge them if it's their first time.time.
* Giantdad, by far one of the most used and most hated builds. It combines the bare minimum of stats to use Giants Armor which has some of the highest defense in the game, the aforementioned Chaoshander to deal very high damage, Grass Crest Shield for a huge increase to stamina regen, and most importantly, the Father's Mask and rings to make it all light enough that the player can still move around at top speeds. It all comes together to create a LightningBruiser that's very hard to hit, can tank a surprisingly high amount of damage, stunlocks you easily, and deals a great deal of damage.
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None


* Lightning Weapons, which tend to penetrate most armour and have high damage requiring no stat investment past whatever's need to wield the weapon. becoming the number on weapon for most low-level invaders and players who prefer investing heavily on other stats.

to:

* Lightning Weapons, which tend to penetrate most armour and have high damage damage, requiring no stat investment past whatever's need needed to wield the weapon. becoming These characteristics make them the number on preferred weapon type for most low-level invaders and invaders, as well as players who prefer investing heavily on other stats.
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** Similarly, you can apply the same buffs on a hard-hitting weapon like the [[AnAxeToGrind Demon's Greataxe or Dragon King Greataxe]], and increase the damage output [[UpToEleven even further]] with [[MightyRoar a roar]] from the [[ScaledUp Dragon Torso Stone]] as well as getting your health down to 20% in order to activate [[TurnsRed the Red Tearstone Ring]], with an optional buff from an allied white phantom's [[StatusBuff Channeler Trident's dance]]. Stacking all of these together can [[OneHitKill oneshot]] nearly every enemy in the game. Even some DemonicSpiders that are well into [[HarderThanHard New Game+7]]. [[http://www.youtube.com/watch?v=cH4EY68yVzk&t=59s Even]] [[http://www.youtube.com/watch?v=3-DS3D39cSc&t=3m30s some]] [[http://www.youtube.com/watch?v=wKnJeZ8xRGc&t=1m12s bosses]].

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** Similarly, you can apply the same buffs on a hard-hitting weapon like the [[AnAxeToGrind Demon's Greataxe or Dragon King Greataxe]], and increase the damage output [[UpToEleven even further]] with [[MightyRoar a roar]] from the [[ScaledUp Dragon Torso Stone]] as well as getting your health down to 20% in order to activate [[TurnsRed [[CriticalStatusBuff the Red Tearstone Ring]], with an optional buff from an allied white phantom's [[StatusBuff Channeler Trident's dance]]. Stacking all of these together can [[OneHitKill oneshot]] nearly every enemy in the game. Even some DemonicSpiders that are well into [[HarderThanHard New Game+7]]. [[http://www.youtube.com/watch?v=cH4EY68yVzk&t=59s Even]] [[http://www.youtube.com/watch?v=3-DS3D39cSc&t=3m30s some]] [[http://www.youtube.com/watch?v=wKnJeZ8xRGc&t=1m12s bosses]].
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** Similarly, you can apply the same buffs on a hard-hitting weapon like the [[AnAxeToGrind Demon's Greataxe or Dragon King Greataxe]], and increase the damage output [[UpToEleven even further]] with [[MightyRoar a roar]] from the [[ScaledUp Dragon Torso Stone]] as well as getting your health down to 20% in order to activate [[TurnsRed the Red Tearstone Ring]], with an optional buff from an allied white phantom's [[StatusBuff Channeler Trident's dance]]. Stacking all of these together can [[OneHitKill oneshot]] nearly every enemy in the game. Even some DemonicSpiders that are well into [[HarderThanHard New Game+7]]. [[http://www.youtube.com/watch?v=cH4EY68yVzk&t=59s Even]] [[http://www.youtube.com/watch?v=3-DS3D39cSc&t=3m30s some]] [[http://www.youtube.com/watch?v=wKnJeZ8xRGc&t=1m12s bosses]].



* Before a patch that reduced its overall usefulness, the Iron Flesh Pyromancy was known to turn boss battles into a cakewalk due to the massive increase in physical defence and poise, with the added effect of making light and medium attacks bounce off the user. And since it's a simple passive effect without any stat adjustment, you don't need a high Intelligence stat or a maxed-out pyromancy flame to enjoy it.

to:

* Before a patch that reduced its overall usefulness, the Iron Flesh Pyromancy was known to turn boss battles into a cakewalk due to the massive increase in physical defence and poise, with the added effect of making light and medium attacks bounce off the user. And since it's a simple passive effect without any stat adjustment, you don't need a high Intelligence stat or a maxed-out pyromancy flame to enjoy it.it.
* Because pyromancy doesn't scale with any stats other than Attunement slots, it's very common for low-level griefers to bring in a fully upgraded pyromancy flame and a powerful spell like Black Flame or Fire Tempest, allowing them to wreak havoc against equally low-level players. Most beginners have a hard time countering this sudden leap in power, let alone have the reflexes to dodge them if it's their first time.
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Game Breaker, by definition, is something that makes you want to quit, not something that\'s simply the top of its class. Besides, other heavy armors are not that far behind Giant\'s, and it\'s already mentioned in Zaphander entry.


* Before a patch that reduced its overall usefulness, the Iron Flesh Pyromancy was known to turn boss battles into a cakewalk due to the massive increase in physical defence and poise, with the added effect of making light and medium attacks bounce off the user. And since it's a simple passive effect without any stat adjustment, you don't need a high Intelligence stat or a maxed-out pyromancy flame to enjoy it.
* Giant Armor: While extremely heavy, it's also relatively easy to obtain (bought from the giant blacksmith in Anor Londo at very good prices), relatively easy to upgrade (Twinkling Titanite, also sold by the same blacksmith), and fully upgraded, offers better overall defense than even Havel's armor. It is, far and above all others, the best tanking armor in the game.

to:

* Before a patch that reduced its overall usefulness, the Iron Flesh Pyromancy was known to turn boss battles into a cakewalk due to the massive increase in physical defence and poise, with the added effect of making light and medium attacks bounce off the user. And since it's a simple passive effect without any stat adjustment, you don't need a high Intelligence stat or a maxed-out pyromancy flame to enjoy it.
* Giant Armor: While extremely heavy, it's also relatively easy to obtain (bought from the giant blacksmith in Anor Londo at very good prices), relatively easy to upgrade (Twinkling Titanite, also sold by the same blacksmith), and fully upgraded, offers better overall defense than even Havel's armor. It is, far and above all others, the best tanking armor in the game.
it.
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None


* Before a patch that reduced its overall usefulness, the Iron Flesh Pyromancy was known to turn boss battles into a cakewalk due to the massive increase in physical defence and poise, with the added effect of making light and medium attacks bounce off the user. And since it's a simple passive effect without any stat adjustment, you don't need a high Intelligence stat or a maxed-out pyromancy flame to enjoy it.

to:

* Before a patch that reduced its overall usefulness, the Iron Flesh Pyromancy was known to turn boss battles into a cakewalk due to the massive increase in physical defence and poise, with the added effect of making light and medium attacks bounce off the user. And since it's a simple passive effect without any stat adjustment, you don't need a high Intelligence stat or a maxed-out pyromancy flame to enjoy it.it.
* Giant Armor: While extremely heavy, it's also relatively easy to obtain (bought from the giant blacksmith in Anor Londo at very good prices), relatively easy to upgrade (Twinkling Titanite, also sold by the same blacksmith), and fully upgraded, offers better overall defense than even Havel's armor. It is, far and above all others, the best tanking armor in the game.

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In true multiplayer tradition, basically ''everything'' moderately good counts, and ''Videogame/DarkSouls'' is no exception.

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In true multiplayer tradition, basically ''everything'' moderately good counts, and ''Videogame/DarkSouls'' is no exception. You'd be hard pressed to find a situation where the opposing player ''doesn't'' [[{{Scrub}} call you out on using these]].



* Tranquil Walk Of Peace, a miracle slowing enemy movement speed to a crawl. Was pretty much universally hated before its nerf -- now it's lamented how useless its reduced range makes it.



* Tranquil Walk Of Peace, a miracle slowing enemy movement speed to a crawl. Was pretty much universally hated before its nerf -- now it's lamented how useless its reduced range makes it. The Stone Greatsword produces the same effect, and it's made even worse since it's a weapon with fairly fast swings and high stunlocking potential.



** [[CoolSword The Sword]]; [[DiscOneNuke obtainable early on]], high damage for its weight and requirements, and, like other weapons of its category, stunlocks players that underestimate its power.

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** [[CoolSword The Sword]]; [[DiscOneNuke obtainable early on]], high damage for its weight and requirements, and, like other weapons of its category, stunlocks swiftly kills players that underestimate its power.power and are not used to breaking out of a stunlock.



** [[AnAxeToGrind The Greataxe]]; while it's obtained far later than its brethren, it's extremely powerful, and it swings much faster than other axes, allowing for quick combos that stun enemies before they can break out of it.

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** [[AnAxeToGrind The Greataxe]]; while it's obtained far later than its brethren, it's extremely powerful, and it swings much faster than other axes, allowing for quick combos that stun enemies before they can break out of it. If that wasn't enough, it swings in wide arcs, effectively dead angling unsuspecting players (see below for an explanation on dead-angling). A patch significantly nerfed its actual damage output, and its swings are fairly telegraphed. However, it's still one of the more dangerous, easy-to-use weapons out there, if just for how versatile the moveset is.



* [[CastingAShadow Abyss spells]], specifically Dark Bead (a fast-casting, multi-projectile spell that easily lands multiple hits up close and spreads over akin to a shotgun), Black Flame (Great Combustion dealing [[UpToEleven even greater stamina drain]]), and Pursuers (a Homing Soulmass variant that's significantly more persistent, and isn't stopped by the Silver Pendant, which is ''[[{{Irony}} made]]'' to counter Abyss spells).
* The [[LuckilyMyShieldWillProtectMe Greatshield of Artorias]] for defense. Even with its average elemental defense, this shield boasts the highest stability in the game, blocks nearly every status effects (save for Curse) and doesn't require as much strength to use as Havel's Greatshield. When equipped, a mook's attack can barely chip ''one-tenth'' of the player's stamina bar and most boss-level physical attacks (minus elemental attacks and some very few particular special moves)- Artorias' triple backflips, Smough's hammering, Ornstein's spearing, you name it - which can break defense in two hits, become scratches on its surface without costing much endurance. When equipped with Havel's Ring for equipment load increase and Cloranthy Ring for stamina regeneration, the player can take on literally every hit in a boss fight while slowly chips off the boss' health bar, making the fight a battle of attrition needing little efforts and skills to win. Dark Souls fandom has good reason to believe that had Artorias been with his greatshield in his encounter with the player, we would have been toasted.

to:

* [[CastingAShadow Abyss spells]], specifically Dark Bead (a fast-casting, multi-projectile spell that easily lands multiple hits up close and spreads over akin to a shotgun), Black Flame (Great Combustion dealing [[UpToEleven even greater stamina drain]]), and Pursuers (a Homing Soulmass variant that's significantly more persistent, and isn't stopped by the Silver Pendant, which is ''[[{{Irony}} made]]'' to counter Abyss spells).
spells). Since you can only obtain them through ''[[DownloadableContent Artorias of the Abyss]]'', they can also be considered as BribingYourWayToVictory.
* The [[LuckilyMyShieldWillProtectMe Greatshield of Artorias]] for defense. Even with its average elemental defense, this shield boasts the highest stability in the game, blocks nearly every status effects (save for Curse) and doesn't require as much strength to use as Havel's Greatshield. When equipped, a mook's attack can barely chip ''one-tenth'' of the player's stamina bar and most boss-level physical attacks (minus elemental attacks and some very few particular special moves)- Artorias' triple backflips, Smough's hammering, Ornstein's spearing, you name it - which can break defense in two hits, become scratches on its surface without costing much endurance. When equipped with Havel's Ring for equipment load increase and Cloranthy Ring for stamina regeneration, the player can take on literally every hit in a boss fight while slowly chips chipping off the boss' health bar, making the fight a battle of attrition needing little efforts and skills to win. Dark Souls The fandom has a good reason to believe that had Artorias been with his greatshield in his encounter with the player, we would have been toasted.



** ''Dead-angling'', where you circumvent an opponent who has their shield ''up'' with an attack which is likely to hit their unprotected sides ''without even trying''. Of the better weapons to abuse this somewhat questionable strategy, none are more dangerous than the [[SinisterScythe Great Scythe]], which also causes ''bleed'' damage to keep the pressure on your unfortunate victim.
** ''Turtling'', in which you use a [[BladeOnAStick spear]] or [[RoyalRapier rapier]] and hide behind your own shield (heavens forbid you if you're using [[GameBreaker Artorias' Greatshield]]) to poke your opponent to death. This strategy got slightly nerfed in a patch which increased the stamina drain when doing thrusting attacks with your shield up.
** ''Backstab fishing'', where the player does ''nothing'' but wait for their opponent to leave an opening, allowing them to abuse the added invicibility frame of the backstabbing animation, made even worse if they use the Hornet Ring for increased critical hit damage.

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** ''Dead-angling'', where you circumvent an opponent who has their shield ''up'' with an attack which is likely to hit their unprotected sides ''without even trying''. Of the better weapons to abuse this somewhat questionable strategy, none are more dangerous than the [[SinisterScythe Great Scythe]], which also causes ''bleed'' damage to keep the pressure on your unfortunate victim.
victim, the [[{{BFS}} Murakumo]], whose moveset is almost entirely based on this strategy, and the Black Knight Greataxe, which was already explained above.
** ''Turtling'', in which you use a [[BladeOnAStick spear]] or [[RoyalRapier rapier]] and hide behind your own shield (heavens forbid you if you're using [[GameBreaker Artorias' Greatshield]]) to poke your opponent to death. This strategy got slightly nerfed in a patch which increased the stamina drain when doing thrusting attacks with your shield up.
up, but it's still annoying to face one since you have to risk trying to break their guard while taking damage from their pokes.
** ''Backstab fishing'', where the player does ''nothing'' but wait for circle around their opponent in order to leave an opening, backstab them, allowing them to abuse the added invicibility frame of the backstabbing animation, for instant massive damage from a CriticalHit, made even worse if they use the Hornet Ring for increased a solid 33% (50% pre-patch) increase in critical hit damage.



* The Iron Flesh Pyromancy is easily this: At the cost of incredibly reduced speed, you get incredibly high defenses and increased poise, and any light and medium melee attack that connects immediately bounces off you. This means that you can immediately counterattack for absurd damage without the risk of getting staggered by anything other than the hardest hitting attacks in the game. This can turn the several boss battles into a farce, since they will deal severely reduced damage against you, and this spell makes many fast moving, melee based enemies far simpler to defeat: you can let them all come to you. In spite of being severely nerfed in a patch, it's still one of the better pyromancies you can afford from Laurentius. And since it's a simple passive effect without any stat adjustment, you don't need a high Intelligence stat or a maxed-out pyromancy flame to enjoy it.

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* The Before a patch that reduced its overall usefulness, the Iron Flesh Pyromancy is easily this: At the cost of incredibly reduced speed, you get incredibly high defenses and increased poise, and any light and medium melee attack that connects immediately bounces off you. This means that you can immediately counterattack for absurd damage without the risk of getting staggered by anything other than the hardest hitting attacks in the game. This can was known to turn the several boss battles into a farce, since they will deal severely reduced damage against you, cakewalk due to the massive increase in physical defence and this spell makes many fast moving, melee based enemies far simpler to defeat: you can let them all come to you. In spite of being severely nerfed in a patch, it's still one of poise, with the better pyromancies you can afford from Laurentius.added effect of making light and medium attacks bounce off the user. And since it's a simple passive effect without any stat adjustment, you don't need a high Intelligence stat or a maxed-out pyromancy flame to enjoy it.
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* All of the Black Knight weapons have a ridiculously broken aspect in one way or another, with the common one being additional damage against demons (this turns nearly every Lost Izalith enemy into cannon fodder) and excellent strength scaling. To wit:

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* All of the Black Knight weapons have a ridiculously broken aspect in one way or another, with the common one being additional damage against demons (this turns nearly every Lost Izalith enemy into cannon fodder) fodder, in addition to several early bosses who become mooks later on) and excellent strength scaling. To wit:
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In true multiplayer tradition, basically ''everything'' moderately good counts, and [[Videogame/DarkSouls Dark Souls]] is no exception.

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In true multiplayer tradition, basically ''everything'' moderately good counts, and [[Videogame/DarkSouls Dark Souls]] ''Videogame/DarkSouls'' is no exception.
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In true multiplayer tradition, basically ''everything'' moderately good counts, and [[Videogame/DarkSouls Dark Souls]] is no exception. Click [[Videogame/DarkSouls here]] to go back to the main page.

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In true multiplayer tradition, basically ''everything'' moderately good counts, and [[Videogame/DarkSouls Dark Souls]] is no exception. Click [[Videogame/DarkSouls here]] to go back to the main page.
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In true multiplayer tradition, basically ''everything'' moderately good counts, and [[Videogame/DarkSouls Dark Souls]] is no exception.

to:

In true multiplayer tradition, basically ''everything'' moderately good counts, and [[Videogame/DarkSouls Dark Souls]] is no exception. Click [[Videogame/DarkSouls here]] to go back to the main page.
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[[caption-width-right:346:http://static.tvtropes.org/pmwiki/pub/images/gamebreaker_3993.png [[CurbStompBattle No cookies for guessing what comes next]] [[note]][[http://i.imgur.com/OpmkBmr.png Original picture here]][[/note]]]]
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Iron Flesh\'s bouncing animation does not trigger a parry window. And the nerf is very severe; nearly every pvp-er I discuss with agrees that it\'s no longer a viable pvp pyromancy aside from coundering dagger users.


* The Iron Flesh Pyromancy is easily this: At the cost of incredibly reduced speed, you get incredibly high defense, and any melee attack that connects is instantly treated as if responded to with a parry. This means that you can immediately counterattack for absurd damage. This can turn the final boss battle into a farce, since he is incredibly vulnerable to parry counterattacks, and this spell makes many fast moving, melee based enemies far simpler to defeat: you can let them all come to you. In spite of being nerfed, it's still one of the best pyromancies you can buy. And since it's a simple passive effect without any stat adjustment, you don't need high int or a strong flame to enjoy it.

to:

* The Iron Flesh Pyromancy is easily this: At the cost of incredibly reduced speed, you get incredibly high defense, defenses and increased poise, and any light and medium melee attack that connects is instantly treated as if responded to with a parry. immediately bounces off you. This means that you can immediately counterattack for absurd damage. damage without the risk of getting staggered by anything other than the hardest hitting attacks in the game. This can turn the final several boss battle battles into a farce, since he is incredibly vulnerable to parry counterattacks, they will deal severely reduced damage against you, and this spell makes many fast moving, melee based enemies far simpler to defeat: you can let them all come to you. In spite of being nerfed, severely nerfed in a patch, it's still one of the best better pyromancies you can buy. afford from Laurentius. And since it's a simple passive effect without any stat adjustment, you don't need a high int Intelligence stat or a strong maxed-out pyromancy flame to enjoy it.
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** All the above are not so bad compared to stacking Poise and using any weapon (usually a GameBreaker like the Claymore) that can easily stunlock low-poise opponents, a strategy otherwise known as ''poise race'', where the fight usually degenerates into which player can break the other's poise first and stunlock them into oblivion.

to:

** All the above are not so bad compared to stacking Poise and using any weapon (usually a GameBreaker like the Claymore) that can easily stunlock low-poise opponents, a strategy otherwise known as ''poise race'', where the fight usually degenerates into which player can break the other's poise first and stunlock them into oblivion.oblivion.
* The Iron Flesh Pyromancy is easily this: At the cost of incredibly reduced speed, you get incredibly high defense, and any melee attack that connects is instantly treated as if responded to with a parry. This means that you can immediately counterattack for absurd damage. This can turn the final boss battle into a farce, since he is incredibly vulnerable to parry counterattacks, and this spell makes many fast moving, melee based enemies far simpler to defeat: you can let them all come to you. In spite of being nerfed, it's still one of the best pyromancies you can buy. And since it's a simple passive effect without any stat adjustment, you don't need high int or a strong flame to enjoy it.

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Fusing 2 entries.


* Some weapons perform better than what their stats might suggest. For example, the [[DiscOneNuke Black Knight Halberd]] and its axe counterpart have great stat scaling (the more you strength you invest into your stats, the better), with the former having hidden counter modifiers that can be amplified with the Leo Ring (i.e. [[TechnoBabble striking the opponent while they are about to hit you with an attack will activate a huge counterattack against them]]), while the later swings much faster than other weapons in its category, allowing for combos that usually deplete the enemy's health in record time.

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* Some All of the Black Knight weapons perform better than what their stats might suggest. For example, have a ridiculously broken aspect in one way or another, with the common one being additional damage against demons (this turns nearly every Lost Izalith enemy into cannon fodder) and excellent strength scaling. To wit:
** [[CoolSword The Sword]];
[[DiscOneNuke Black Knight Halberd]] obtainable early on]], high damage for its weight and requirements, and, like other weapons of its axe counterpart have great stat scaling (the more category, stunlocks players that underestimate its power.
** [[{{BFS}} The Greatsword]]; [[DiscOneNuke also obtainable early on]], immense raw power, and some of the most intimidating movesets which incorporate launching opponents in the air. Don't let its slow swing speed fool you: the moment
you strength you invest into get hit by it, expect your stats, the better), with the former having hidden counter modifiers that can be amplified with the Leo Ring (i.e. [[TechnoBabble striking the opponent health to drop really fast.
** [[AnAxeToGrind The Greataxe]];
while they are about to hit you with an attack will activate a huge counterattack against them]]), while the it's obtained far later than its brethren, it's extremely powerful, and it swings much faster than other weapons in its category, axes, allowing for quick combos that usually deplete stun enemies before they can break out of it.
** [[BladeOnAStick The Halberd]]; undisputably
the enemy's health in record time.most broken of the four, it combines early accessibility with incredibly high damage output (far beyond the alleged maximum of 500~), fast attacks if they connect, deceptively long reach as with other pole weapons, and ludicrous damage modifiers upon clashing with an attacking opponent at the same time.



** All the above are not so bad compared to stacking Poise and using any weapon (usually a GameBreaker like the Claymore) that can easily stunlock low-poise opponents, a strategy otherwise known as ''poise race'', where the fight usually degenerates into which player can break the other's poise first and stunlock them into oblivion.
* While a rare drop early on, the Black Knight Sword is an incredibly powerful weapon: in addition to great scaling and low stat requirements, it also has an attribute shared by all Black Knight weapons: it does bonus damage against chaos demons. That's right, it does bonus damage to Taurus Demons (which is also a boss), Capra Demons (also a boss), and all of the other enemies in Lost Izalith. Pretty much anything with Demon in it's name, or associated with Chaos will take additional damage on top of the weapon's already high damage. If you get this weapon early, you will be very difficult to stop.

to:

** All the above are not so bad compared to stacking Poise and using any weapon (usually a GameBreaker like the Claymore) that can easily stunlock low-poise opponents, a strategy otherwise known as ''poise race'', where the fight usually degenerates into which player can break the other's poise first and stunlock them into oblivion.
* While a rare drop early on, the Black Knight Sword is an incredibly powerful weapon: in addition to great scaling and low stat requirements, it also has an attribute shared by all Black Knight weapons: it does bonus damage against chaos demons. That's right, it does bonus damage to Taurus Demons (which is also a boss), Capra Demons (also a boss), and all of the other enemies in Lost Izalith. Pretty much anything with Demon in it's name, or associated with Chaos will take additional damage on top of the weapon's already high damage. If you get this weapon early, you will be very difficult to stop.
oblivion.
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** All the above are not so bad compared to stacking Poise and using any weapon (usually a GameBreaker like the Claymore) that can easily stunlock low-poise opponents, a strategy otherwise known as ''poise race'', where the fight usually degenerates into which player can break the other's poise first and stunlock them into oblivion.

to:

** All the above are not so bad compared to stacking Poise and using any weapon (usually a GameBreaker like the Claymore) that can easily stunlock low-poise opponents, a strategy otherwise known as ''poise race'', where the fight usually degenerates into which player can break the other's poise first and stunlock them into oblivion.oblivion.
* While a rare drop early on, the Black Knight Sword is an incredibly powerful weapon: in addition to great scaling and low stat requirements, it also has an attribute shared by all Black Knight weapons: it does bonus damage against chaos demons. That's right, it does bonus damage to Taurus Demons (which is also a boss), Capra Demons (also a boss), and all of the other enemies in Lost Izalith. Pretty much anything with Demon in it's name, or associated with Chaos will take additional damage on top of the weapon's already high damage. If you get this weapon early, you will be very difficult to stop.
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Game Breaker page for Video Game/Darksouls

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In true multiplayer tradition, basically ''everything'' moderately good counts, and [[Videogame/DarkSouls Dark Souls]] is no exception.
* Homing Crystal Soulmass, a spell that surrounds your character with orbs that attack anything that gets too close to you. The breaking comes in that the Soulmasses are incredibly powerful if your magic stat is high enough and all five orbs hit. Only one sorcery is more powerful and it only has 4 castings as opposed to Homing Crystal Soulmass's 10. With an Intelligence stat of 50 and the most powerful catalyst in your possession, the spell can wipe the floor with every end-game boss in just a few castings. It and its downgraded version are also the only offensive sorceries that can be accurate without targeting, helping immensely with invading players who wear the Ring of Fog, although a patch reduced the range at which the Soulmasses trigger against such an opponent.
* Lightning Weapons, which tend to penetrate most armour and have high damage requiring no stat investment past whatever's need to wield the weapon. becoming the number on weapon for most low-level invaders and players who prefer investing heavily on other stats.
* [[BlownAcrossTheRoom Wrath Of The Gods]], a shockwave miracle that has next to no start-up, does huge damage and is nearly guaranteed to stunlock opponents who stack poise (players using light armor don't suffer nearly as bad because they get blasted off their feet with invincible recovery frames on the first shockwave).
* Tranquil Walk Of Peace, a miracle slowing enemy movement speed to a crawl. Was pretty much universally hated before its nerf -- now it's lamented how useless its reduced range makes it.
* High Poise armor can be this against players using lighter weapons such as daggers.
** On the other end of the spectrum, using the Wolf Ring and high poise armor often becomes a survival tactic in multiplayer due to the sheer amount of weapons that can stunlock opponents at 52 poise and below in a single hit (greatswords and even basic hammers come to mind...). The Claymore in particular is a heavy offender, since it blends high damage with the right stats, is lighter than most weapons of its category, and swings fairly fast. Unless you know when and ''how'' to get out of a stunlock, you're going to have a hard time fighting an opponent who knows just how good those weapons are.
* Some weapons perform better than what their stats might suggest. For example, the [[DiscOneNuke Black Knight Halberd]] and its axe counterpart have great stat scaling (the more you strength you invest into your stats, the better), with the former having hidden counter modifiers that can be amplified with the Leo Ring (i.e. [[TechnoBabble striking the opponent while they are about to hit you with an attack will activate a huge counterattack against them]]), while the later swings much faster than other weapons in its category, allowing for combos that usually deplete the enemy's health in record time.
* The [[PortmanteauCoupleName Zaphander or Chaoshander]] Build. Just enough Strength to use the Zweihander sword two-handed (16), upgrade it to +5 Lightning (for the aforementioned armor piercing) or +5 Chaos (for higher attack ratings), combine with Havel's Armour (highest poise) or Giant Armor (highest physical defense and second-highest poise) and a Grass Crest Shield on your back for stamina regen. You suddenly have a MightyGlacier that can keep swinging ''forever'', with armour that negates the disadvantages of the sword's slow swing speed. Mix in a couple of rings, you've got a LightningBruiser. This can be achieved before level 30. The player can then put the next 50-100 levels purely into Endurance, to boost stamina and equip load, Vitality to boost health; and a dash of Attunement to use Great Combustion. Again, pretty much universally hated for being generic, bland, stupid-easy to play and frustratingly popular. A number of its components were nerfed in v1.06, but it can still be very annoying.
* [[CastingAShadow Abyss spells]], specifically Dark Bead (a fast-casting, multi-projectile spell that easily lands multiple hits up close and spreads over akin to a shotgun), Black Flame (Great Combustion dealing [[UpToEleven even greater stamina drain]]), and Pursuers (a Homing Soulmass variant that's significantly more persistent, and isn't stopped by the Silver Pendant, which is ''[[{{Irony}} made]]'' to counter Abyss spells).
* The [[LuckilyMyShieldWillProtectMe Greatshield of Artorias]] for defense. Even with its average elemental defense, this shield boasts the highest stability in the game, blocks nearly every status effects (save for Curse) and doesn't require as much strength to use as Havel's Greatshield. When equipped, a mook's attack can barely chip ''one-tenth'' of the player's stamina bar and most boss-level physical attacks (minus elemental attacks and some very few particular special moves)- Artorias' triple backflips, Smough's hammering, Ornstein's spearing, you name it - which can break defense in two hits, become scratches on its surface without costing much endurance. When equipped with Havel's Ring for equipment load increase and Cloranthy Ring for stamina regeneration, the player can take on literally every hit in a boss fight while slowly chips off the boss' health bar, making the fight a battle of attrition needing little efforts and skills to win. Dark Souls fandom has good reason to believe that had Artorias been with his greatshield in his encounter with the player, we would have been toasted.
* In terms of damage per second, there is nothing quite as overkill as using fast-hitting weapons like the Falchion, which has some of the fastest swings in the entire game, buffing it with a powerful miracle like [[ThePowerOfTheSun Sunlight Blade]], then applying [[DangerousForbiddenTechnique Power Within]] on yourself. The result is a frighteningly powerful GlassCannon that can keep spamming the attack button and even ''decimate bosses'' within the buffs' durations, if not ''seconds'', and will usually down a full-health player in no more than '''four''' unblocked swings.
* Some of the more aggravating PVP techniques are also laughably easy to perform with devastating results. To wit:
** ''Dead-angling'', where you circumvent an opponent who has their shield ''up'' with an attack which is likely to hit their unprotected sides ''without even trying''. Of the better weapons to abuse this somewhat questionable strategy, none are more dangerous than the [[SinisterScythe Great Scythe]], which also causes ''bleed'' damage to keep the pressure on your unfortunate victim.
** ''Turtling'', in which you use a [[BladeOnAStick spear]] or [[RoyalRapier rapier]] and hide behind your own shield (heavens forbid you if you're using [[GameBreaker Artorias' Greatshield]]) to poke your opponent to death. This strategy got slightly nerfed in a patch which increased the stamina drain when doing thrusting attacks with your shield up.
** ''Backstab fishing'', where the player does ''nothing'' but wait for their opponent to leave an opening, allowing them to abuse the added invicibility frame of the backstabbing animation, made even worse if they use the Hornet Ring for increased critical hit damage.
** All the above are not so bad compared to stacking Poise and using any weapon (usually a GameBreaker like the Claymore) that can easily stunlock low-poise opponents, a strategy otherwise known as ''poise race'', where the fight usually degenerates into which player can break the other's poise first and stunlock them into oblivion.

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